Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 53 | 43% |
| AK-47 | 32 | 34% |
| P250 | 16 | 56% |
| USP-S | 12 | 33% |
| Glock-18 | 6 | 0% |
| AWP | 5 | 80% |
| Desert Eagle | 4 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/83 | 4 1:39 | 4 kills (AK-47 ×3, Deagle), 2 headshots, in 26.9 s CT | 9.7 |
| 2/83 | 7 1:47 | 3 kills (AWP ×3), a wallbang, in 11.9 s CT | 8.8 |
| 5/83 | 6 1:45 | 3 kills (M4A1-S ×3), 2 headshots, in 33.7 s CT | 5.9 |
| 8/83 | 1 1:42 | 4 kills (P250 ×3, USP-S), 1 headshot, in 89.9 s CT | 4.0 |
| 9/83 | 12 1:38 | 2 kills (M4A1-S ×2), in 1.1 s CT | 3.2 |
| 17/83 | 16 1:05 | 1 kill (Deagle) T | 2.1 |
| 27/83 | 8 1:46 | 1 kill (AWP) CT | 1.0 |
| 33/83 | 17 1:41 | 1 kill (AK-47) T | 1.0 |
| 48/83 | 9 1:40 | 2 kills (AWP, P250), in 100.2 s CT | 0.4 |
| 62/83 | 5 1:41 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 68/83 | 11 1:46 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 71/83 | 2 1:47 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:27 | good | blinded электрик 4.2 s (1.4 s white), aa 3.9 s (1.2 s white); blinded BerciK 3.6 s holding Palace Interior - safe; blinded themselves 4.6 s holding Bombsite A - safe |
| 7 1:29 | wasted | no enemy blinded for long; blinded Agnostic 1.2 s holding Connector - safe |
| 8 1:31 | wasted | barely blinded Noreply 0.7 s (0.1 s white), aa 0.6 s (0.0 s white) |
| 9 1:31 | wasted | no enemy blinded for long; blinded Agnostic 1.8 s on the move through Middle - safe |
| 11 1:16 | wasted | no enemy blinded for long; blinded żylasty syryjski 1.8 s on the move through Bombsite A - safe |
| 17 1:43 | misled a peek | barely blinded Noreply 0.8 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Noreply 1.4 s after the pop; hit them first |
Throws
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:29 | exposed | a flash at Connector - seen by 1 enemy for 0.5 s, the nearest 905 units away; a jump throw |
| 11 1:48 | exposed | an HE at Middle - seen by 1 enemy for 0.2 s, the nearest 867 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:35 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:15 | trade | FalcoN ™ was killed 700 units away: you traded in 3,734 ms (pros: 2,031 ms) |
| 1 0:15 | trade | żylasty syryjski was killed 466 units away: you traded in 3,188 ms (pros: 1,641 ms) |
| 4 1:46 | trade | Agnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:40 | trade | żylasty syryjski was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:31 | trade | FalcoN ™ was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:15 | trade | BerciK was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | Agnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | BerciK was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:18 | trade | FalcoN ™ was killed 266 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:32 | peek together | peeked the same enemy as Agnostic, 719 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | USP-S | 391 ms | 2578 ms | 3.1° | ||
| 1 1:43 | hit by them | P250 | 1266 ms | – | 2.2° | ||
| 1 0:34 | hit them | P250 | 312 ms | – | 0.6° | ||
| 1 0:33 | hit by them | Glock-18 | 109 ms | – | 1.0° | ||
| 1 0:32 | killed them | P250 | 62 ms | 62 ms | 0.4° | ||
| 1 0:22 | killed them | P250 | 438 ms | 438 ms | 20.2° | ||
| 1 0:13 | hit by them | Glock-18 | 672 ms | – | 31.7° | ||
| 1 0:13 | killed them | P250 | 844 ms | 2062 ms | 28.2° | ||
| 2 1:48 | hit by them | Desert Eagle | 672 ms | – | 7.8° | ||
| 2 1:47 | killed them | M4A1-S | 875 ms | 969 ms | 2.1° | ||
| 2 1:44 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | hit them | M4A4 | 94 ms | – | 0.4° | ||
| 3 1:37 | killed by them | AK-47 | 422 ms | 719 ms | 2.0° | ||
| 4 1:39 | killed them | Desert Eagle | 344 ms | 344 ms | 21.1° | ||
| 4 1:35 | killed them | AK-47 | 375 ms | 1891 ms | 0.3° | ||
| 4 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed them | AK-47 | 766 ms | 875 ms | 41.3° | ||
| 4 1:15 | hit by them | AK-47 | 859 ms | – | 15.6° | ||
| 4 1:12 | killed them | AK-47 | 359 ms | 766 ms | 2.0° | ||
| 4 1:12 | hit by them | M4A4 | 438 ms | – | 1.0° | ||
| 5 1:41 | killed them | AK-47 | 141 ms | 141 ms | 1.5° | ||
| 5 1:36 | killed by them | Desert Eagle | 609 ms | 1172 ms | 4.5° | ||
| 6 1:46 | killed them | M4A1-S | 219 ms | 906 ms | 0.6° | ||
| 6 1:44 | killed them | M4A1-S | 391 ms | 1531 ms | 0.8° | ||
| 6 1:11 | killed them | M4A1-S | 562 ms | 562 ms | 1.2° | ||
| 7 1:47 | killed them | AWP | 219 ms | 219 ms | 1.0° | ||
| 7 1:43 | hit them | AWP | 297 ms | – | 1.5° | ||
| 7 1:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | killed them | AWP | 219 ms | 219 ms | 0.7° | ||
| 8 1:46 | killed them | AWP | 234 ms | 234 ms | 1.2° | ||
| 8 1:38 | hit by them | AK-47 | 62 ms | – | 7.0° | ||
| 9 1:40 | killed them | AWP | 297 ms | 297 ms | 1.4° | ||
| 9 1:00 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 round over | killed them | P250 | 312 ms | 500 ms | 1.9° | ||
| 10 1:47 | killed by them | Desert Eagle | 531 ms | 531 ms | 2.0° | ||
| 11 1:46 | killed them | M4A1-S | 875 ms | 1078 ms | 1.8° | ||
| 11 1:31 | hit them | M4A4 | 625 ms | – | 5.4° | ||
| 12 1:38 | killed them | M4A1-S | 297 ms | 594 ms | 4.7° | ||
| 12 1:38 | hit by them | MAC-10 | 391 ms | – | 6.8° | ||
| 12 1:37 | killed them | M4A1-S | 484 ms | 578 ms | 6.1° | ||
| 12 1:37 | hit by them | Desert Eagle | 547 ms | – | 8.1° | ||
| 13 1:24 | killed by them | USP-S | 1938 ms | 1938 ms | 30.9° | ||
| 14 1:41 | killed by them | M4A1-S | 641 ms | 844 ms | 47.8° | ||
| 15 1:34 | killed by them | M4A1-S | 484 ms | 594 ms | 53.1° | ||
| 16 1:25 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:07 | killed them | Desert Eagle | 203 ms | 1297 ms | 1.8° | ||
| 16 1:03 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:41 | killed them | AK-47 | 375 ms | 766 ms | 4.2° | ||
| 17 1:41 | hit by them | M4A4 | 688 ms | – | 1.9° | ||
| 17 1:31 | killed by them | Desert Eagle | 375 ms | 375 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1266 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 37% | |
| 1 1:46 | USP-S | 1271 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 49% | |
| 1 1:45 | USP-S | 1273 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 61% | |
| 1 1:45 | USP-S | 1274 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/1 | 19% / 40% | ||
| 1 1:44 | USP-S | 1276 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 41% | |
| 1 1:43 | USP-S | 1276 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 55% | |
| 1 1:42 | USP-S | 1279 | fine - pros would have fired it too | 1/3 | killed them | 33% / 38% | |
| 1 0:34 | P250 | 1124 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/1 | 12% / 40% | ||
| 1 0:32 | P250 | 1114 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 1 0:22 | P250 | 153 | fine - pros would have fired it too | 1/3 | killed them | 30% / 41% | |
| 1 0:13 | P250 | 213 | fired while moving (252 u/s), too fast to be accurate - stop first | 4/10 | killed them | 32% / 46% | |
| 2 1:48 | M4A1-S | 1624 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/10 | killed them; 7 bullets after pros would have stopped | 7% / 59% | |
| 3 1:39 | M4A1-S | 759 | fine - pros would have fired it too | 0/3 | 48% / 48% | ||
| 3 1:37 | M4A1-S | 729 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 60% | |
| 3 1:37 | M4A1-S | 730 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 48% | |
| 4 1:39 | Desert Eagle | 159 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 4 1:35 | AK-47 | 946 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/7 | 9% / 54% | ||
| 4 1:34 | AK-47 | 946 | fine - pros would have fired it too | 2/5 | killed them | 66% / 66% | |
| 4 1:16 | AK-47 | 435 | aim far off: your crosshair was about 10 player widths (322 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 4 1:15 | AK-47 | 419 | fired while moving (179 u/s), too fast to be accurate - stop first | 2/8 | killed them | 22% / 53% | |
| 4 1:12 | AK-47 | 1016 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 2/10 | killed them | 4% / 48% | |
| 5 1:41 | AK-47 | 235 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/4 | killed them | 36% / 58% | |
| 5 1:36 | AK-47 | 203 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 47% | |
| 6 1:46 | M4A1-S | 1430 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | 30% / 60% | ||
| 6 1:45 | M4A1-S | 1431 | fine - pros would have fired it too | 3/6 | killed them | 58% / 58% | |
| 6 1:44 | M4A1-S | 1663 | fine - pros would have fired it too | 5/9 | killed them; 1 bullet after pros would have stopped | 31% / 49% | |
| 6 1:12 | M4A1-S | 1017 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 7 1:47 | AWP | 1721 | fine - pros would have fired it too | 3/4 | killed them | 56% / 79% | |
| 7 1:35 | AWP | 1453 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 8 1:46 | AWP | 1588 | fine - pros would have fired it too | 1/2 | killed them | 66% / 76% | |
| 9 1:40 | AWP | 930 | fine - pros would have fired it too | 1/1 | killed them | 69% / 71% | |
| 9 round over | P250 | 655 | fired while moving (236 u/s), too fast to be accurate - stop first | 2/3 | killed them | 54% / 59% | |
| 10 1:47 | AWP | 1407 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 85% | |
| 11 1:46 | M4A1-S | 788 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/10 | killed them | 4% / 50% | |
| 11 1:31 | M4A1-S | 1033 | fine - pros would have fired it too | 1/5 | 60% / 60% | ||
| 12 1:38 | M4A1-S | 405 | fired while moving (170 u/s), too fast to be accurate - stop first | 4/8 | killed them | 2% / 52% | |
| 12 1:37 | M4A1-S | 269 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/5 | killed them | 9% / 61% | |
| 13 1:25 | Glock-18 | 692 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 13 1:24 | Glock-18 | 607 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 9% / 49% | |
| 15 1:35 | AK-47 | 322 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 3% / 57% | |
| 16 1:07 | Desert Eagle | 496 | fine - pros would have fired it too | 3/4 | killed them | 71% / 71% | |
| 17 1:41 | AK-47 | 373 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/7 | killed them | 14% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.