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Mirage, won 13-4 · Sun 01 Nov, 23:05

Vanila

The match

Aim

344 msTTD594 msTTK1.8°Crosshair↓44%1st bullet46%Spray16%Head62%Counter-strafe

Scoreboard

132ADR76%KAST

Positioning

Shots

24/42Rushed↓8/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5343%
AK-473234%
P2501656%
USP-S1233%
Glock-1860%
AWP580%
Desert Eagle4100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/834 1:39 4 kills (AK-47 ×3, Deagle), 2 headshots, in 26.9 s CT9.7
2/837 1:47 3 kills (AWP ×3), a wallbang, in 11.9 s CT8.8
5/836 1:45 3 kills (M4A1-S ×3), 2 headshots, in 33.7 s CT5.9
8/831 1:42 4 kills (P250 ×3, USP-S), 1 headshot, in 89.9 s CT4.0
9/8312 1:38 2 kills (M4A1-S ×2), in 1.1 s CT3.2
17/8316 1:05 1 kill (Deagle) T2.1
27/838 1:46 1 kill (AWP) CT1.0
33/8317 1:41 1 kill (AK-47) T1.0
48/839 1:40 2 kills (AWP, P250), in 100.2 s CT0.4
62/835 1:41 1 kill (AK-47), 1 headshot CT-0.2
68/8311 1:46 1 kill (M4A1-S), 1 headshot CT-0.4
71/832 1:47 1 kill (M4A1-S), 1 headshot CT-0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:27 goodblinded электрик 4.2 s (1.4 s white), aa 3.9 s (1.2 s white); blinded BerciK 3.6 s holding Palace Interior - safe; blinded themselves 4.6 s holding Bombsite A - safe
7 1:29 wastedno enemy blinded for long; blinded Agnostic 1.2 s holding Connector - safe
8 1:31 wastedbarely blinded Noreply 0.7 s (0.1 s white), aa 0.6 s (0.0 s white)
9 1:31 wastedno enemy blinded for long; blinded Agnostic 1.8 s on the move through Middle - safe
11 1:16 wastedno enemy blinded for long; blinded żylasty syryjski 1.8 s on the move through Bombsite A - safe
17 1:43 misled a peekbarely blinded Noreply 0.8 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Noreply 1.4 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:29 exposeda flash at Connector - seen by 1 enemy for 0.5 s, the nearest 905 units away; a jump throw
11 1:48 exposedan HE at Middle - seen by 1 enemy for 0.2 s, the nearest 867 units away; a running throw

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 17 of your 31 duels (55%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:35 aaApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:15 tradeFalcoN ™ was killed 700 units away: you traded in 3,734 ms (pros: 2,031 ms)
1 0:15 tradeżylasty syryjski was killed 466 units away: you traded in 3,188 ms (pros: 1,641 ms)
4 1:46 tradeAgnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
6 1:40 tradeżylasty syryjski was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
6 1:31 tradeFalcoN ™ was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
8 1:15 tradeBerciK was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeAgnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeBerciK was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
16 1:18 tradeFalcoN ™ was killed 266 units away: not traded within 5 s (pros: 1,641 ms)
17 1:32 peek togetherpeeked the same enemy as Agnostic, 719 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Diawangkilled themUSP-S391 ms2578 ms3.1°
1 1:43 Diawanghit by themP2501266 ms–2.2°
1 0:34 aahit themP250312 ms–0.6°
1 0:33 aahit by themGlock-18109 ms–1.0°
1 0:32 aakilled themP25062 ms62 ms0.4°
1 0:22 Noreplykilled themP250438 ms438 ms20.2°
1 0:13 Traktoleta Pierdoleta skins.armyhit by themGlock-18672 ms–31.7°
1 0:13 Traktoleta Pierdoleta skins.armykilled themP250844 ms2062 ms28.2°
2 1:48 Traktoleta Pierdoleta skins.armyhit by themDesert Eagle672 ms–7.8°
2 1:47 Traktoleta Pierdoleta skins.armykilled themM4A1-S875 ms969 ms2.1°
2 1:44 Noreplyhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:29 aahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 электрикhit themM4A494 ms–0.4°
3 1:37 электрикkilled by themAK-47422 ms719 ms2.0°
4 1:39 Traktoleta Pierdoleta skins.armykilled themDesert Eagle344 ms344 ms21.1°
4 1:35 Diawangkilled themAK-47375 ms1891 ms0.3°
4 1:35 Diawanghit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 Noreplykilled themAK-47766 ms875 ms41.3°
4 1:15 Noreplyhit by themAK-47859 ms–15.6°
4 1:12 aakilled themAK-47359 ms766 ms2.0°
4 1:12 aahit by themM4A4438 ms–1.0°
5 1:41 Noreplykilled themAK-47141 ms141 ms1.5°
5 1:36 Diawangkilled by themDesert Eagle609 ms1172 ms4.5°
6 1:46 Diawangkilled themM4A1-S219 ms906 ms0.6°
6 1:44 aakilled themM4A1-S391 ms1531 ms0.8°
6 1:11 электрикkilled themM4A1-S562 ms562 ms1.2°
7 1:47 Diawangkilled themAWP219 ms219 ms1.0°
7 1:43 Traktoleta Pierdoleta skins.armyhit themAWP297 ms–1.5°
7 1:41 Traktoleta Pierdoleta skins.armykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 aakilled themAWP219 ms219 ms0.7°
8 1:46 Traktoleta Pierdoleta skins.armykilled themAWP234 ms234 ms1.2°
8 1:38 Noreplyhit by themAK-4762 ms–7.0°
9 1:40 электрикkilled themAWP297 ms297 ms1.4°
9 1:00 aahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 round over aakilled themP250312 ms500 ms1.9°
10 1:47 aakilled by themDesert Eagle531 ms531 ms2.0°
11 1:46 электрикkilled themM4A1-S875 ms1078 ms1.8°
11 1:31 Diawanghit themM4A4625 ms–5.4°
12 1:38 Traktoleta Pierdoleta skins.armykilled themM4A1-S297 ms594 ms4.7°
12 1:38 Traktoleta Pierdoleta skins.armyhit by themMAC-10391 ms–6.8°
12 1:37 aakilled themM4A1-S484 ms578 ms6.1°
12 1:37 aahit by themDesert Eagle547 ms–8.1°
13 1:24 Traktoleta Pierdoleta skins.armykilled by themUSP-S1938 ms1938 ms30.9°
14 1:41 Traktoleta Pierdoleta skins.armykilled by themM4A1-S641 ms844 ms47.8°
15 1:34 aakilled by themM4A1-S484 ms594 ms53.1°
16 1:25 Diawanghit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:07 Traktoleta Pierdoleta skins.armykilled themDesert Eagle203 ms1297 ms1.8°
16 1:03 Noreplyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:41 Noreplykilled themAK-47375 ms766 ms4.2°
17 1:41 Noreplyhit by themM4A4688 ms–1.9°
17 1:31 Traktoleta Pierdoleta skins.armykilled by themDesert Eagle375 ms375 ms0.7°

Shots

You fired 24 of your 42 first shots too soon: 15 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 DiawangUSP-S1266aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 37%
1 1:46 DiawangUSP-S1271aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
1 1:45 DiawangUSP-S1273fired while moving (177 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 61%
1 1:45 DiawangUSP-S1274fired while moving (195 u/s), too fast to be accurate - stop first0/119% / 40%
1 1:44 DiawangUSP-S1276fired while moving (182 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 41%
1 1:43 DiawangUSP-S1276aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 55%
1 1:42 DiawangUSP-S1279fine - pros would have fired it too1/3killed them33% / 38%
1 0:34 aaP2501124aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/112% / 40%
1 0:32 aaP2501114fine - pros would have fired it too1/1killed them50% / 50%
1 0:22 NoreplyP250153fine - pros would have fired it too1/3killed them30% / 41%
1 0:13 Traktoleta Pierdoleta skins.armyP250213fired while moving (252 u/s), too fast to be accurate - stop first4/10killed them32% / 46%
2 1:48 Traktoleta Pierdoleta skins.armyM4A1-S1624fired while moving (78 u/s), too fast to be accurate - stop first2/10killed them; 7 bullets after pros would have stopped7% / 59%
3 1:39 электрикM4A1-S759fine - pros would have fired it too0/348% / 48%
3 1:37 электрикM4A1-S729fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 60%
3 1:37 электрикM4A1-S730fine - pros would have fired it too1/3cut short (a death, a reload)35% / 48%
4 1:39 Traktoleta Pierdoleta skins.armyDesert Eagle159fine - pros would have fired it too1/2killed them60% / 60%
4 1:35 DiawangAK-47946fired while moving (108 u/s), too fast to be accurate - stop first3/79% / 54%
4 1:34 DiawangAK-47946fine - pros would have fired it too2/5killed them66% / 66%
4 1:16 NoreplyAK-47435aim far off: your crosshair was about 10 player widths (322 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
4 1:15 NoreplyAK-47419fired while moving (179 u/s), too fast to be accurate - stop first2/8killed them22% / 53%
4 1:12 aaAK-471016aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first2/10killed them4% / 48%
5 1:41 NoreplyAK-47235fired while moving (114 u/s), too fast to be accurate - stop first1/4killed them36% / 58%
5 1:36 DiawangAK-47203aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first0/3cut short (a death, a reload)1% / 47%
6 1:46 DiawangM4A1-S1430aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/330% / 60%
6 1:45 DiawangM4A1-S1431fine - pros would have fired it too3/6killed them58% / 58%
6 1:44 aaM4A1-S1663fine - pros would have fired it too5/9killed them; 1 bullet after pros would have stopped31% / 49%
6 1:12 электрикM4A1-S1017fine - pros would have fired it too1/5killed them54% / 54%
7 1:47 DiawangAWP1721fine - pros would have fired it too3/4killed them56% / 79%
7 1:35 aaAWP1453fine - pros would have fired it too1/1killed them89% / 89%
8 1:46 Traktoleta Pierdoleta skins.armyAWP1588fine - pros would have fired it too1/2killed them66% / 76%
9 1:40 электрикAWP930fine - pros would have fired it too1/1killed them69% / 71%
9 round over aaP250655fired while moving (236 u/s), too fast to be accurate - stop first2/3killed them54% / 59%
10 1:47 aaAWP1407aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1cut short (a death, a reload)14% / 85%
11 1:46 электрикM4A1-S788fired while moving (165 u/s), too fast to be accurate - stop first3/10killed them4% / 50%
11 1:31 DiawangM4A1-S1033fine - pros would have fired it too1/560% / 60%
12 1:38 Traktoleta Pierdoleta skins.armyM4A1-S405fired while moving (170 u/s), too fast to be accurate - stop first4/8killed them2% / 52%
12 1:37 aaM4A1-S269fired while moving (121 u/s), too fast to be accurate - stop first2/5killed them9% / 61%
13 1:25 Traktoleta Pierdoleta skins.armyGlock-18692fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
13 1:24 Traktoleta Pierdoleta skins.armyGlock-18607fired while moving (172 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)9% / 49%
15 1:35 DiawangAK-47322fired while moving (180 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)3% / 57%
16 1:07 Traktoleta Pierdoleta skins.armyDesert Eagle496fine - pros would have fired it too3/4killed them71% / 71%
17 1:41 NoreplyAK-47373fired while moving (92 u/s), too fast to be accurate - stop first4/7killed them14% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.