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Dust II, lost 10-13 · Mon 02 Nov, 21:43

SquxSupreme Master First Class

The match

Aim

414 msTTD610 msTTK3.0°Crosshair↓31%1st bullet50%Spray10%Head52%Counter-strafe

Scoreboard

93ADR87%KAST

Positioning

Shots

23/40Rushed↓1/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474436%
M4A1-S2143%
Galil AR1947%
Glock-181513%
USP-S944%
Desert Eagle667%
SSG 08450%
AWP2100%
MP7250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
36/11023 1:34 1 kill (M4A1-S), 1 through smoke CT1.6
38/11014 1:31 2 kills (Scout, USP-S), in 13.7 s CT1.4
41/11010 1:39 2 kills (Galil ×2), 1 headshot, in 37.3 s T1.2
51/11011 1:37 1 kill (AK-47), 1 headshot T0.9
56/1107 1:43 1 kill (AWP) T0.7
61/11019 1:32 1 kill (Deagle) CT0.7
62/11017 1:30 1 kill (AK-47) CT0.6
71/11012 1:44 1 kill (AK-47) T0.4
75/11022 bomb 0:39 1 kill (M4A1-S) CT0.3
83/11016 1:25 1 kill (M4A1-S), 1 headshot CT-0.1
99/11015 bomb 0:25 1 kill (AK-47) CT-1.0
108/11013 1:43 1 kill (USP-S), 1 headshot CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:30 1v5 before the plant T · 100 HP · Top Midlost - died with two or more on them at once · first fight lost, saw them first
4 0:12 1v2 before the plant T · 48 HP · Extended Alost - died later · saw each other
10 1:06 1v4 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 2 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:49 goodblinded zuox 3.6 s (0.9 s white) LA peeked zuox 1.3 s after the pop - too early - the enemy had recovered; hit them first
5 1:47 weakbarely blinded Kebabremover 2.8 s (0.4 s white)
7 1:30 wastedno enemy blinded for long
7 1:01 weakbarely blinded ManBoy 1.9 s (0.2 s white)
9 1:49 goodblinded ЖолоБурбуль 3.7 s (1.0 s white)
11 1:40 wastedno enemy blinded for long
11 1:24 goodblinded ЖолоБурбуль 3.5 s (0.8 s white)
15 1:43 wastedno enemy blinded for long
16 1:43 goodblinded ЖолоБурбуль 4.2 s (1.4 s white)
19 1:47 wastedno enemy blinded for long
19 1:45 wastedno enemy blinded for long
21 1:04 goodblinded zuox 4.9 s (2.1 s white), CaspeR 4.3 s (1.5 s white), ManBoy 4.2 s (1.5 s white)
22 1:17 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 30 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
23 1:29 punishedkilled by zuox 1.2 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 623 units away; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 27 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 bomb 0:38 ManBoyLong Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
23 1:31 CaspeRLower Tunnelpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLA was killed 124 units away: not traded within 5 s (pros: 625 ms)
1 1:43 tradeAgnostic was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
1 1:40 peek togetherpeeked the same enemy as BerciK, 609 ms before them - early - you went first, alone
2 1:32 tradeLA was killed 533 units away: not traded within 5 s (pros: 2,031 ms)
3 1:45 tradeAgnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
4 0:12 holdheld with Agnostic, 334 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic)
4 0:12 tradeAgnostic was killed 318 units away: not traded within 5 s (pros: 625 ms)
5 1:45 tradeLA was killed 245 units away: not traded within 5 s (pros: 969 ms)
7 1:46 tradeBerciK was killed 590 units away: you traded in 2,562 ms (pros: 625 ms)
7 1:44 tradeAgnostic was killed 227 units away: you traded in 1,109 ms (pros: 625 ms)
9 1:45 peek togetherpeeked the same enemy as LA, 797 ms after them - late - your team-mate went first, as bait
9 1:45 in their waystood between LA and an enemy they could see, for 250 ms (pros: 125 ms at a time)
9 1:45 tradeLA was killed 226 units away: not traded within 5 s (pros: 625 ms)
10 1:42 tradeFalcoN ™ was killed 265 units away: you traded in 2,984 ms (pros: 1,641 ms)
11 1:38 tradeBerciK was killed 104 units away: you traded in 562 ms (pros: 625 ms)
12 1:40 holdheld with BerciK, 903 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before BerciK)
14 1:34 holdheld with BerciK, 0 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before BerciK)
14 1:31 holdheld with BerciK, 86 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before BerciK)
17 1:37 tradeFalcoN ™ was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
22 1:09 tradeLA was killed 959 units away: you traded in 4,281 ms (pros: 2,031 ms)
22 bomb 0:36 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 1:36 holdheld with BerciK, 715 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after BerciK)
23 1:35 holdheld with BerciK, 806 units and 166° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after BerciK)
23 1:30 tradeBerciK was killed 899 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 CaspeRhit by themP2000344 ms–0.7°
1 1:40 CaspeRkilled by themUSP-S188 ms188 ms0.7°
2 1:44 ManBoyhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:27 Kebabremoverhit themGlock-18594 ms–33.5°
2 1:27 zuoxhit by themM4A41000 ms–0.6°
2 1:26 Kebabremoverkilled by themMP9688 ms688 ms40.5°
3 1:44 ЖолоБурбульkilled by themM4A4422 ms781 ms1.0°
3 1:44 ЖолоБурбульhit themAK-47484 ms–1.6°
4 1:40 Kebabremoverhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Kebabremoverhit themSSG 08297 ms–0.6°
4 0:09 ManBoyhit themAK-47422 ms–15.1°
4 0:06 ManBoykilled by themUSP-S516 ms516 ms11.5°
5 1:26 ManBoykilled by themAWP344 ms344 ms0.5°
6 1:50 ЖолоБурбульhit themAWP312 ms–0.8°
6 1:50 ЖолоБурбульkilled by themAWP328 ms328 ms0.8°
7 1:44 zuoxhit by themXM1014312 ms–3.0°
7 1:43 zuoxkilled themAWP547 ms547 ms2.1°
7 1:07 ManBoyhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:07 ManBoyhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:00 ManBoykilled by themUSP-S188 ms1047 ms3.0°
7 0:59 ManBoyhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
8 1:47 zuoxkilled by themM4A4219 ms312 ms0.4°
9 1:45 ЖолоБурбульkilled by themM4A1-S297 ms797 ms3.4°
9 1:45 ЖолоБурбульhit themAK-47328 ms–2.2°
10 1:39 zuoxkilled themGalil AR297 ms297 ms1.6°
10 1:04 ManBoykilled themGalil AR953 ms2625 ms2.9°
10 0:59 Kebabremoverhit themGalil AR750 ms–19.2°
10 0:58 Kebabremoverkilled by themAK-471219 ms1219 ms5.8°
11 1:38 zuoxkilled themAK-47281 ms672 ms3.1°
11 1:38 zuoxhit by themM4A4406 ms–5.6°
11 1:05 ЖолоБурбульhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:05 ЖолоБурбульkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 Kebabremoverkilled themAK-47812 ms1422 ms24.7°
12 1:44 Kebabremoverhit by themAK-471172 ms–9.1°
12 1:39 zuoxkilled by themM4A4375 ms375 ms12.3°
13 1:43 ЖолоБурбульhit by themTec-9391 ms–4.7°
13 1:43 ЖолоБурбульkilled themUSP-S438 ms438 ms6.4°
13 1:43 ManBoyhit themP2000516 ms–29.6°
13 1:43 ManBoykilled by themGlock-18781 ms781 ms6.6°
14 1:33 ЖолоБурбульhit themSSG 08234 ms–2.3°
14 1:31 ManBoykilled themSSG 08188 ms188 ms1.2°
14 1:23 CaspeRhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 CaspeRhit by themAK-47516 ms–1.7°
14 1:18 CaspeRkilled themUSP-S578 ms781 ms21.9°
15 1:21 ЖолоБурбульhit by themAK-47562 ms–0.1°
15 bomb 0:25 ManBoykilled themAK-47328 ms516 ms2.0°
15 round over CaspeRkilled by themM4A4766 ms953 ms6.5°
16 1:25 Kebabremoverkilled themM4A1-S266 ms359 ms2.2°
17 1:30 ЖолоБурбульkilled themAK-47391 ms500 ms5.7°
17 bomb 0:38 ManBoyhit themAK-47406 ms–2.9°
17 bomb 0:38 ManBoykilled by themM4A1-S578 ms578 ms5.8°
18 1:35 zuoxhit themMP7188 ms–0.5°
18 1:35 zuoxkilled by themAK-47234 ms234 ms0.8°
19 1:33 ManBoykilled themDesert Eagle1172 ms1844 ms36.3°
19 1:32 ManBoyhit by themMAC-10328 ms–45.3°
19 1:31 CaspeRkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:31 CaspeRhit themDesert Eagle31 ms–6.0°
20 1:37 Kebabremoverhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 ЖолоБурбульkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:55 ManBoykilled by themAWP453 ms453 ms3.6°
22 bomb 0:39 ManBoykilled themM4A1-S469 ms672 ms3.6°
22 bomb 0:38 Kebabremoverhit themM4A4469 ms–1.2°
23 1:34 ЖолоБурбульkilled themM4A1-S688 ms688 ms7.2°
23 1:31 CaspeRhit themM4A4359 ms–7.0°
23 1:28 zuoxkilled by themAK-47844 ms1141 ms3.9°

Shots

You fired 23 of your 40 first shots too soon: 16 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 CaspeRGlock-181539fired while moving (117 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 43%
1 1:44 CaspeRGlock-181599aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/31% / 43%
1 1:40 CaspeRGlock-181569fired while moving (115 u/s), too fast to be accurate - stop first0/14% / 39%
1 1:40 CaspeRGlock-181532fired while moving (111 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)41% / 44%
2 1:49 ManBoyGlock-182195fired while moving (106 u/s), too fast to be accurate - stop first0/139% / 43%
2 1:45 ManBoyGlock-182147fine - pros would have fired it too0/131% / 33%
2 1:27 KebabremoverGlock-18404fine - pros would have fired it too2/5cut short (a death, a reload)45% / 54%
3 1:44 ЖолоБурбульAK-47960fired while moving (90 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)8% / 61%
4 0:22 ManBoyAK-471048fired while moving (176 u/s), too fast to be accurate - stop first0/43% / 57%
4 0:16 ManBoyAK-47702fired while moving (164 u/s), too fast to be accurate - stop first0/37% / 56%
4 0:07 ManBoyAK-47171fired while moving (141 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)16% / 62%
4 0:06 ManBoyGlock-18183fired while moving (61 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)21% / 58%
6 1:50 ЖолоБурбульAWP3019fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%
7 1:43 zuoxAWP671fine - pros would have fired it too1/1killed them87% / 87%
9 1:45 ЖолоБурбульAK-47816fine - pros would have fired it too1/5cut short (a death, a reload)60% / 60%
10 1:39 zuoxGalil AR992aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4killed them29% / 60%
10 1:04 ManBoyGalil AR2043aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/32 bullets after pros would have stopped20% / 47%
10 1:04 ManBoyGalil AR2167fine - pros would have fired it too2/31 bullet after pros would have stopped55% / 55%
10 1:03 ManBoyGalil AR2205fine - pros would have fired it too2/32 bullets after pros would have stopped58% / 58%
10 1:02 ManBoyGalil AR2244aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3killed them; 2 bullets after pros would have stopped22% / 54%
10 0:59 KebabremoverGalil AR943fired while moving (118 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)15% / 49%
11 1:38 zuoxAK-47464aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/9killed them22% / 47%
12 1:45 KebabremoverAK-47793fired while moving (165 u/s), too fast to be accurate - stop first4/14killed them11% / 54%
12 1:40 zuoxAK-47489aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)19% / 65%
13 1:44 ЖолоБурбульUSP-S148fine - pros would have fired it too2/6killed them32% / 57%
14 1:18 CaspeRUSP-S616fired while moving (240 u/s), too fast to be accurate - stop first2/4killed them30% / 38%
15 bomb 0:26 ManBoyAK-47793fired while moving (82 u/s), too fast to be accurate - stop first0/32% / 63%
15 bomb 0:25 ManBoyAK-47768fine - pros would have fired it too2/6killed them58% / 58%
15 round over CaspeRAK-47389fine - pros would have fired it too0/2cut short (a death, a reload)64% / 64%
16 1:25 KebabremoverM4A1-S938fine - pros would have fired it too2/5killed them58% / 58%
17 1:30 ЖолоБурбульAK-47638fine - pros would have fired it too2/5killed them65% / 65%
17 bomb 0:38 ManBoyAK-47757fired while moving (159 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)29% / 73%
18 1:35 zuoxMP7247fine - pros would have fired it too1/2cut short (a death, a reload)41% / 47%
19 1:33 ManBoyDesert Eagle230fine - pros would have fired it too3/4killed them27% / 50%
19 1:31 CaspeRDesert Eagle105fine - pros would have fired it too1/2cut short (a death, a reload)53% / 70%
21 0:55 ManBoyM4A1-S832fired while moving (145 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 46%
22 bomb 0:39 ManBoyM4A1-S1055fine - pros would have fired it too3/6killed them56% / 56%
22 bomb 0:38 KebabremoverM4A1-S804fired while moving (215 u/s), too fast to be accurate - stop first2/814% / 47%
23 1:34 ЖолоБурбульM4A1-S417aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/8killed them19% / 50%
23 1:31 CaspeRM4A1-S410fine - pros would have fired it too1/1130% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.