Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 36% |
| M4A1-S | 21 | 43% |
| Galil AR | 19 | 47% |
| Glock-18 | 15 | 13% |
| USP-S | 9 | 44% |
| Desert Eagle | 6 | 67% |
| SSG 08 | 4 | 50% |
| AWP | 2 | 100% |
| MP7 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 36/110 | 23 1:34 | 1 kill (M4A1-S), 1 through smoke CT | 1.6 |
| 38/110 | 14 1:31 | 2 kills (Scout, USP-S), in 13.7 s CT | 1.4 |
| 41/110 | 10 1:39 | 2 kills (Galil ×2), 1 headshot, in 37.3 s T | 1.2 |
| 51/110 | 11 1:37 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 56/110 | 7 1:43 | 1 kill (AWP) T | 0.7 |
| 61/110 | 19 1:32 | 1 kill (Deagle) CT | 0.7 |
| 62/110 | 17 1:30 | 1 kill (AK-47) CT | 0.6 |
| 71/110 | 12 1:44 | 1 kill (AK-47) T | 0.4 |
| 75/110 | 22 bomb 0:39 | 1 kill (M4A1-S) CT | 0.3 |
| 83/110 | 16 1:25 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 99/110 | 15 bomb 0:25 | 1 kill (AK-47) CT | -1.0 |
| 108/110 | 13 1:43 | 1 kill (USP-S), 1 headshot CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:30 | 1v5 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw them first |
| 4 0:12 | 1v2 before the plant T · 48 HP · Extended A | lost - died later · saw each other |
| 10 1:06 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
13 flashes: 5 good, 2 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:49 | good | blinded zuox 3.6 s (0.9 s white) LA peeked zuox 1.3 s after the pop - too early - the enemy had recovered; hit them first |
| 5 1:47 | weak | barely blinded Kebabremover 2.8 s (0.4 s white) |
| 7 1:30 | wasted | no enemy blinded for long |
| 7 1:01 | weak | barely blinded ManBoy 1.9 s (0.2 s white) |
| 9 1:49 | good | blinded ЖолоБурбуль 3.7 s (1.0 s white) |
| 11 1:40 | wasted | no enemy blinded for long |
| 11 1:24 | good | blinded ЖолоБурбуль 3.5 s (0.8 s white) |
| 15 1:43 | wasted | no enemy blinded for long |
| 16 1:43 | good | blinded ЖолоБурбуль 4.2 s (1.4 s white) |
| 19 1:47 | wasted | no enemy blinded for long |
| 19 1:45 | wasted | no enemy blinded for long |
| 21 1:04 | good | blinded zuox 4.9 s (2.1 s white), CaspeR 4.3 s (1.5 s white), ManBoy 4.2 s (1.5 s white) |
| 22 1:17 | wasted | no enemy blinded for long |
Throws
31 grenades: 30 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 23 1:29 | punished | killed by zuox 1.2 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 623 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 bomb 0:38 | Long Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:31 | Lower Tunnel | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LA was killed 124 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:43 | trade | Agnostic was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:40 | peek together | peeked the same enemy as BerciK, 609 ms before them - early - you went first, alone |
| 2 1:32 | trade | LA was killed 533 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:45 | trade | Agnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:12 | hold | held with Agnostic, 334 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic) |
| 4 0:12 | trade | Agnostic was killed 318 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:45 | trade | LA was killed 245 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:46 | trade | BerciK was killed 590 units away: you traded in 2,562 ms (pros: 625 ms) |
| 7 1:44 | trade | Agnostic was killed 227 units away: you traded in 1,109 ms (pros: 625 ms) |
| 9 1:45 | peek together | peeked the same enemy as LA, 797 ms after them - late - your team-mate went first, as bait |
| 9 1:45 | in their way | stood between LA and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 9 1:45 | trade | LA was killed 226 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:42 | trade | FalcoN ™ was killed 265 units away: you traded in 2,984 ms (pros: 1,641 ms) |
| 11 1:38 | trade | BerciK was killed 104 units away: you traded in 562 ms (pros: 625 ms) |
| 12 1:40 | hold | held with BerciK, 903 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before BerciK) |
| 14 1:34 | hold | held with BerciK, 0 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before BerciK) |
| 14 1:31 | hold | held with BerciK, 86 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before BerciK) |
| 17 1:37 | trade | FalcoN ™ was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:09 | trade | LA was killed 959 units away: you traded in 4,281 ms (pros: 2,031 ms) |
| 22 bomb 0:36 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 1:36 | hold | held with BerciK, 715 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after BerciK) |
| 23 1:35 | hold | held with BerciK, 806 units and 166° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after BerciK) |
| 23 1:30 | trade | BerciK was killed 899 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | P2000 | 344 ms | – | 0.7° | ||
| 1 1:40 | killed by them | USP-S | 188 ms | 188 ms | 0.7° | ||
| 2 1:44 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:27 | hit them | Glock-18 | 594 ms | – | 33.5° | ||
| 2 1:27 | hit by them | M4A4 | 1000 ms | – | 0.6° | ||
| 2 1:26 | killed by them | MP9 | 688 ms | 688 ms | 40.5° | ||
| 3 1:44 | killed by them | M4A4 | 422 ms | 781 ms | 1.0° | ||
| 3 1:44 | hit them | AK-47 | 484 ms | – | 1.6° | ||
| 4 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | hit them | SSG 08 | 297 ms | – | 0.6° | ||
| 4 0:09 | hit them | AK-47 | 422 ms | – | 15.1° | ||
| 4 0:06 | killed by them | USP-S | 516 ms | 516 ms | 11.5° | ||
| 5 1:26 | killed by them | AWP | 344 ms | 344 ms | 0.5° | ||
| 6 1:50 | hit them | AWP | 312 ms | – | 0.8° | ||
| 6 1:50 | killed by them | AWP | 328 ms | 328 ms | 0.8° | ||
| 7 1:44 | hit by them | XM1014 | 312 ms | – | 3.0° | ||
| 7 1:43 | killed them | AWP | 547 ms | 547 ms | 2.1° | ||
| 7 1:07 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:07 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:00 | killed by them | USP-S | 188 ms | 1047 ms | 3.0° | ||
| 7 0:59 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:47 | killed by them | M4A4 | 219 ms | 312 ms | 0.4° | ||
| 9 1:45 | killed by them | M4A1-S | 297 ms | 797 ms | 3.4° | ||
| 9 1:45 | hit them | AK-47 | 328 ms | – | 2.2° | ||
| 10 1:39 | killed them | Galil AR | 297 ms | 297 ms | 1.6° | ||
| 10 1:04 | killed them | Galil AR | 953 ms | 2625 ms | 2.9° | ||
| 10 0:59 | hit them | Galil AR | 750 ms | – | 19.2° | ||
| 10 0:58 | killed by them | AK-47 | 1219 ms | 1219 ms | 5.8° | ||
| 11 1:38 | killed them | AK-47 | 281 ms | 672 ms | 3.1° | ||
| 11 1:38 | hit by them | M4A4 | 406 ms | – | 5.6° | ||
| 11 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:05 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | killed them | AK-47 | 812 ms | 1422 ms | 24.7° | ||
| 12 1:44 | hit by them | AK-47 | 1172 ms | – | 9.1° | ||
| 12 1:39 | killed by them | M4A4 | 375 ms | 375 ms | 12.3° | ||
| 13 1:43 | hit by them | Tec-9 | 391 ms | – | 4.7° | ||
| 13 1:43 | killed them | USP-S | 438 ms | 438 ms | 6.4° | ||
| 13 1:43 | hit them | P2000 | 516 ms | – | 29.6° | ||
| 13 1:43 | killed by them | Glock-18 | 781 ms | 781 ms | 6.6° | ||
| 14 1:33 | hit them | SSG 08 | 234 ms | – | 2.3° | ||
| 14 1:31 | killed them | SSG 08 | 188 ms | 188 ms | 1.2° | ||
| 14 1:23 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | hit by them | AK-47 | 516 ms | – | 1.7° | ||
| 14 1:18 | killed them | USP-S | 578 ms | 781 ms | 21.9° | ||
| 15 1:21 | hit by them | AK-47 | 562 ms | – | 0.1° | ||
| 15 bomb 0:25 | killed them | AK-47 | 328 ms | 516 ms | 2.0° | ||
| 15 round over | killed by them | M4A4 | 766 ms | 953 ms | 6.5° | ||
| 16 1:25 | killed them | M4A1-S | 266 ms | 359 ms | 2.2° | ||
| 17 1:30 | killed them | AK-47 | 391 ms | 500 ms | 5.7° | ||
| 17 bomb 0:38 | hit them | AK-47 | 406 ms | – | 2.9° | ||
| 17 bomb 0:38 | killed by them | M4A1-S | 578 ms | 578 ms | 5.8° | ||
| 18 1:35 | hit them | MP7 | 188 ms | – | 0.5° | ||
| 18 1:35 | killed by them | AK-47 | 234 ms | 234 ms | 0.8° | ||
| 19 1:33 | killed them | Desert Eagle | 1172 ms | 1844 ms | 36.3° | ||
| 19 1:32 | hit by them | MAC-10 | 328 ms | – | 45.3° | ||
| 19 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:31 | hit them | Desert Eagle | 31 ms | – | 6.0° | ||
| 20 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:55 | killed by them | AWP | 453 ms | 453 ms | 3.6° | ||
| 22 bomb 0:39 | killed them | M4A1-S | 469 ms | 672 ms | 3.6° | ||
| 22 bomb 0:38 | hit them | M4A4 | 469 ms | – | 1.2° | ||
| 23 1:34 | killed them | M4A1-S | 688 ms | 688 ms | 7.2° | ||
| 23 1:31 | hit them | M4A4 | 359 ms | – | 7.0° | ||
| 23 1:28 | killed by them | AK-47 | 844 ms | 1141 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1539 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 43% | |
| 1 1:44 | Glock-18 | 1599 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/3 | 1% / 43% | ||
| 1 1:40 | Glock-18 | 1569 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | 4% / 39% | ||
| 1 1:40 | Glock-18 | 1532 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 41% / 44% | |
| 2 1:49 | Glock-18 | 2195 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | 39% / 43% | ||
| 2 1:45 | Glock-18 | 2147 | fine - pros would have fired it too | 0/1 | 31% / 33% | ||
| 2 1:27 | Glock-18 | 404 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 45% / 54% | |
| 3 1:44 | AK-47 | 960 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 8% / 61% | |
| 4 0:22 | AK-47 | 1048 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/4 | 3% / 57% | ||
| 4 0:16 | AK-47 | 702 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/3 | 7% / 56% | ||
| 4 0:07 | AK-47 | 171 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 16% / 62% | |
| 4 0:06 | Glock-18 | 183 | fired while moving (61 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 21% / 58% | |
| 6 1:50 | AWP | 3019 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% | |
| 7 1:43 | AWP | 671 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 9 1:45 | AK-47 | 816 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 60% / 60% | |
| 10 1:39 | Galil AR | 992 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | killed them | 29% / 60% | |
| 10 1:04 | Galil AR | 2043 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 20% / 47% | |
| 10 1:04 | Galil AR | 2167 | fine - pros would have fired it too | 2/3 | 1 bullet after pros would have stopped | 55% / 55% | |
| 10 1:03 | Galil AR | 2205 | fine - pros would have fired it too | 2/3 | 2 bullets after pros would have stopped | 58% / 58% | |
| 10 1:02 | Galil AR | 2244 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | killed them; 2 bullets after pros would have stopped | 22% / 54% | |
| 10 0:59 | Galil AR | 943 | fired while moving (118 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 15% / 49% | |
| 11 1:38 | AK-47 | 464 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/9 | killed them | 22% / 47% | |
| 12 1:45 | AK-47 | 793 | fired while moving (165 u/s), too fast to be accurate - stop first | 4/14 | killed them | 11% / 54% | |
| 12 1:40 | AK-47 | 489 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 65% | |
| 13 1:44 | USP-S | 148 | fine - pros would have fired it too | 2/6 | killed them | 32% / 57% | |
| 14 1:18 | USP-S | 616 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/4 | killed them | 30% / 38% | |
| 15 bomb 0:26 | AK-47 | 793 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/3 | 2% / 63% | ||
| 15 bomb 0:25 | AK-47 | 768 | fine - pros would have fired it too | 2/6 | killed them | 58% / 58% | |
| 15 round over | AK-47 | 389 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 64% / 64% | |
| 16 1:25 | M4A1-S | 938 | fine - pros would have fired it too | 2/5 | killed them | 58% / 58% | |
| 17 1:30 | AK-47 | 638 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 17 bomb 0:38 | AK-47 | 757 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 29% / 73% | |
| 18 1:35 | MP7 | 247 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 47% | |
| 19 1:33 | Desert Eagle | 230 | fine - pros would have fired it too | 3/4 | killed them | 27% / 50% | |
| 19 1:31 | Desert Eagle | 105 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 53% / 70% | |
| 21 0:55 | M4A1-S | 832 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 46% | |
| 22 bomb 0:39 | M4A1-S | 1055 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 22 bomb 0:38 | M4A1-S | 804 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/8 | 14% / 47% | ||
| 23 1:34 | M4A1-S | 417 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/8 | killed them | 19% / 50% | |
| 23 1:31 | M4A1-S | 410 | fine - pros would have fired it too | 1/11 | 30% / 50% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
