Competitive · Mon 02 Nov, 21:43 · 23 rounds, 31 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
![]() | 25 | 17 | 10 | +8 | 106 | 48% | 70% | 4-3 | 171 | 2 | 1/1 | 500 ms | 469 ms | 2.3° | 36% | 28% | 26% | 75% | 24 | 2% 1/41 | 0 | 0 | 1 | 40% | 0% 0/12 | 4% 1/23 | 62% 25/40 | 13 | 12 | 36% 8/22 | 10% | 23% pro 52% | |||
![]() | 14 | 20 | 13 | -6 | 93 | 29% | 87% | 1-2 | 171 | 8 | 0/3 | 414 ms | 610 ms | 3.0° | 31% | 50% | 10% | 52% | 28 | 5% 2/39 | 2 | 0 | 0 | 41% | 0% 0/13 | 7% 1/14 | 58% 23/40 | 16 | 7 | 8% 1/13 | 0% | 32% pro 55% | |||
![]() | 13 | 18 | 4 | -5 | 51 | 38% | 56% | 2-5 | 51 | 8 | 1/6 | 438 ms | 446 ms | 2.3° | 42% | 42% | 16% | 74% | 20 | 0% 0/34 | 0 | 0 | 0 | 18% | 0% 0/11 | 0% 0/11 | 38% 12/32 | 6 | 6 | 36% 4/11 | 16% | 39% pro 58% | |||
![]() | 12 | 18 | 6 | -6 | 45 | 33% | 61% | 0-1 | 56 | 9 | 1/5 | 453 ms | 680 ms | 2.3° | 36% | 33% | 14% | 48% | 20 | 7% 2/30 | 2 | 0 | 0 | 15% | 8% 1/12 | 17% 1/6 | 64% 18/28 | 9 | 9 | 29% 2/7 | 4% | 27% pro 53% | |||
![]() | 7 | 20 | 10 | -13 | 50 | 14% | 74% | 0-4 | 113 | 3 | 0/1 | 398 ms | 453 ms | 2.9° | 15% | 20% | 10% | 82% | 22 | 3% 1/34 | 1 | 0 | 0 | 50% | 17% 1/6 | 0% 0/6 | 31% 10/32 | 5 | 5 | 23% 3/13 | 2% | 39% pro 56% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 27 | 17 | 7 | +10 | 119 | 63% | 91% | 9-3 | 51 | 1 | 0/1 | 375 ms | 422 ms | 3.2° | 44% | 43% | 30% | 85% | 35 | 17% 8/46 | 5 | 1 | 3 | 26% | 0% 0/20 | 0% 0/6 | 27% 10/37 | 6 | 4 | 0% 0/9 | 1% | 44% pro 55% | |||
![]() | 21 | 14 | 4 | +7 | 85 | 43% | 87% | 1-0 | 84 | 7 | 0/2 | 344 ms | 547 ms | 3.0° | 37% | 41% | 26% | 55% | 23 | 8% 3/36 | 2 | 0 | 1 | 30% | 6% 1/18 | 0/4 | 54% 12/22 | 7 | 5 | 0% 0/5 | 0% | 36% pro 56% | |||
![]() | 20 | 12 | 7 | +8 | 95 | 55% | 78% | 2-2 | 286 | 2 | 0/4 | 359 ms | 524 ms | 2.0° | 50% | 53% | 28% | 73% | 25 | 9% 3/34 | 2 | 1 | 1 | 20% | 0% 0/14 | 0% 0/5 | 29% 7/24 | 4 | 3 | 43% 3/7 | 0% | 44% pro 57% | |||
![]() | 14 | 15 | 6 | -1 | 59 | 43% | 70% | 1-1 | 79 | 2 | 1/2 | 438 ms | 625 ms | 3.4° | 26% | 44% | 13% | 44% | 19 | 11% 3/27 | 2 | 0 | 1 | 14% | 5% 1/21 | 0/4 | 77% 23/30 | 14 | 9 | 18% 2/11 | 0% | 27% pro 56% | |||
![]() | 10 | 17 | 7 | -7 | 68 | 50% | 74% | 2-1 | 64 | 5 | 0/2 | 523 ms | 789 ms | 1.2° | 50% | 40% | 17% | 96% | 16 | 15% 4/26 | 3 | 0 | 1 | 56% | 14% 1/7 | 0% 0/5 | 50% 11/22 | 0 | 11 | 0% 0/9 | 0% | 40% pro 60% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 1 1:45 | 4 kills (USP-S ×4), 1 while flashed, all headshots, in 6 s CT | 10.6 | |
| 2 | 8 1:47 | 4 kills (M4A4 ×4), 1 headshot, in 17.1 s CT | 10.0 | |
| 3 | 22 1:45 | 3 kills (AWP ×3), 1 through smoke, a wallbang, in 27.7 s CT | 9.2 | |
| 4 | 9 1:45 | 2 kills (M4A1-S ×2), a wallbang, all headshots, in 0.5 s CT | 6.0 | |
| 5 | 12 1:29 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 16.8 s T | 5.7 | |
| 6 | 4 1:23 | 4 kills (Scout ×3, USP-S), 1 in the air, 1 headshot, in 77.1 s CT | 5.3 | |
| 7 | 6 1:45 | 3 kills (AK-47 ×3), 2 headshots, in 29.6 s T | 5.2 | |
| 8 | 15 round over | 2 kills (M4A4 ×2), 1 through smoke, all headshots, in 0.9 s T | 4.5 | |
| 9 | 23 1:30 | 3 kills (AK-47 ×3), 1 headshot, in 27.2 s T | 4.3 | |
| 10 | 21 0:58 | 3 kills (M4A4 ×2, USP-S), 1 headshot, in 4.5 s CT | 4.3 | |
| 11 | 5 1:45 | 3 kills (AWP ×2, Scout), in 43.2 s CT | 4.3 | |
| 12 | 13 1:44 | 3 kills (Glock ×2, USP-S), all headshots, in 12.4 s T | 4.1 |
Every moment (110)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 15 1:35 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 17.3 s CT | 3.8 | |
| 14 | 9 1:38 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 17.6 s CT | 3.8 | |
| 15 | 2 1:43 | 3 kills (MP9 ×3), 1 headshot, in 16.8 s CT | 3.3 | |
| 16 | 7 1:46 | 2 kills (XM1014 ×2), 1 headshot, in 1.5 s CT | 3.3 | |
| 17 | 11 1:11 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 41.6 s CT | 3.2 | |
| 18 | 10 1:13 | 2 kills (AWP ×2), in 1.9 s CT | 2.8 | |
| 19 | 22 1:10 | 2 kills (MAC-10 ×2), all headshots, in 0.9 s T | 2.8 | |
| 20 | 20 1:29 | 1 kill (AK-47), 1 through smoke T | 2.7 | |
| 21 | 20 1:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.6 | |
| 22 | 15 1:45 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 23 | 17 1:38 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 24 | 23 1:45 | 1 kill (Scout), a wallbang, 1 headshot T | 2.5 | |
| 25 | 18 1:35 | 2 kills (AK-47 ×2), all headshots, in 21.3 s T | 2.4 | |
| 26 | 20 1:01 | 1 kill (Deagle), 1 headshot T | 2.4 | |
| 27 | 12 1:42 | 2 kills (M4A4 ×2), 1 headshot, in 2.9 s CT | 2.2 | |
| 28 | 19 1:04 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 29 | 21 1:09 | 1 kill (AWP), a wallbang T | 2.0 | |
| 30 | 14 1:27 | 1 kill (AK-47), a wallbang T | 1.9 | |
| 31 | 3 1:43 | 1 kill (Deagle), 1 headshot T | 1.8 | |
| 32 | 2 1:35 | 1 kill (Scout), a wallbang CT | 1.8 | |
| 33 | 7 1:31 | 2 kills (AK-47 ×2), all headshots, in 17.1 s T | 1.7 | |
| 34 | 17 1:37 | 2 kills (MAC-10, M4A1-S), 1 headshot, in 18.2 s T | 1.7 | |
| 35 | 13 1:23 | 1 kill (Glock), a wallbang, 1 headshot T | 1.7 | |
| 36 | 23 1:34 | 1 kill (M4A1-S), 1 through smoke CT | 1.6 | |
| 37 | 16 1:45 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 42.2 s CT | 1.4 | |
| 38 | 14 1:31 | 2 kills (Scout, USP-S), in 13.7 s CT | 1.4 | |
| 39 | 10 1:06 | 2 kills (AK-47 ×2), all headshots, in 8 s CT | 1.3 | |
| 40 | 18 0:23 | 2 kills (AWP ×2), in 16 s T | 1.3 | |
| 41 | 10 1:39 | 2 kills (Galil ×2), 1 headshot, in 37.3 s T | 1.2 | |
| 42 | 18 1:50 | 2 kills (AWP ×2), 1 headshot, in 39.1 s CT | 1.1 | |
| 43 | 19 0:43 | 1 kill (AK-47), a wallbang CT | 1.1 | |
| 44 | 7 0:59 | 2 kills (USP-S, Scout), a wallbang, in 14.9 s CT | 1.0 | |
| 45 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 46 | 6 1:50 | 1 kill (AWP) CT | 1.0 | |
| 47 | 15 1:15 | 1 kill (Galil) T | 1.0 | |
| 48 | 21 1:41 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 49 | 23 bomb 0:34 | 1 kill (M4A1-S) T | 1.0 | |
| 50 | 20 1:01 | 1 kill (AWP) CT | 1.0 | |
| 51 | 11 1:37 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 52 | 3 1:45 | 2 kills (M4A1-S, AK-47), 1 headshot, in 10.7 s CT | 0.9 | |
| 53 | 19 1:43 | 1 kill (MP7), 1 headshot CT | 0.8 | |
| 54 | 21 1:26 | 1 kill (M4A1-S) CT | 0.8 | |
| 55 | 9 1:37 | 1 kill (Five-SeveN), 1 through smoke, 1 headshot CT | 0.7 | |
| 56 | 7 1:43 | 1 kill (AWP) T | 0.7 | |
| 57 | 4 1:44 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 58 | 8 1:38 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 59 | 11 1:06 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 60 | 5 1:01 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 61 | 19 1:32 | 1 kill (Deagle) CT | 0.7 | |
| 62 | 17 1:30 | 1 kill (AK-47) CT | 0.6 | |
| 63 | 4 1:37 | 2 kills (Deagle, AK-47), 1 headshot, in 55 s T | 0.6 | |
| 64 | 14 1:35 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 65 | 11 1:05 | 1 kill (AWP) CT | 0.5 | |
| 66 | 14 1:38 | 1 kill (MP7) CT | 0.5 | |
| 67 | 9 1:33 | 1 kill (AK-47) T | 0.5 | |
| 68 | 5 1:25 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 69 | 12 0:57 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 70 | 17 bomb 0:11 | 1 kill (M4A4) CT | 0.4 | |
| 71 | 12 1:44 | 1 kill (AK-47) T | 0.4 | |
| 72 | 3 1:34 | 1 kill (AK-47), a wallbang T | 0.4 | |
| 73 | 21 1:23 | 2 kills (MAC-10, AWP), 1 headshot, in 27.8 s T | 0.4 | |
| 74 | 18 1:06 | 1 kill (AWP) CT | 0.3 | |
| 75 | 22 bomb 0:39 | 1 kill (M4A1-S) CT | 0.3 | |
| 76 | 8 1:34 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 | |
| 77 | 20 1:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 75.4 s CT | 0.2 | |
| 78 | 19 1:28 | 1 kill (AK-47) CT | 0.1 | |
| 79 | 23 1:35 | 1 kill (M4A1-S) CT | 0.1 | |
| 80 | 10 1:42 | 1 kill (AK-47) CT | 0.0 | |
| 81 | 17 bomb 0:32 | 1 kill (AK-47) T | -0.1 | |
| 82 | 4 1:27 | 1 kill (AK-47), 1 while flashed, 1 headshot T | -0.1 | |
| 83 | 16 1:25 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 84 | 18 1:34 | 1 kill (M4A1-S) T | -0.1 | |
| 85 | 6 1:23 | 1 kill (AK-47) T | -0.1 | |
| 86 | 7 0:58 | 2 kills (AK-47 ×2), in 21.7 s T | -0.1 | |
| 87 | 12 1:07 | 2 kills (AWP, Five-SeveN), 1 headshot, in 9.1 s CT | -0.1 | |
| 88 | 18 1:18 | 1 kill (M4A4) CT | -0.3 | |
| 89 | 6 1:25 | 1 kill (AK-47) T | -0.3 | |
| 90 | 5 1:31 | 1 kill (AK-47) CT | -0.4 | |
| 91 | 22 bomb 0:37 | 1 kill (M4A4) CT | -0.5 | |
| 92 | 2 1:30 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 93 | 11 1:38 | 1 kill (M4A1-S) CT | -0.5 | |
| 94 | 16 1:45 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 95 | 20 1:32 | 1 kill (M4A1-S) CT | -0.9 | |
| 96 | 3 1:44 | 1 kill (M4A4), 1 headshot CT | -1.0 | |
| 97 | 16 1:06 | 1 kill (M4A4) T | -1.0 | |
| 98 | 16 1:07 | 1 kill (M4A4) CT | -1.0 | |
| 99 | 15 bomb 0:25 | 1 kill (AK-47) CT | -1.0 | |
| 100 | 14 1:33 | 1 kill (P250) CT | -1.1 | |
| 101 | 22 1:35 | 1 kill (MAC-10), 1 headshot T | -1.1 | |
| 102 | 3 1:33 | 1 kill (M4A4) CT | -1.1 | |
| 103 | 13 1:43 | 1 kill (Glock), 1 headshot T | -1.3 | |
| 104 | 15 1:14 | 1 kill (P250) T | -1.5 | |
| 105 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | -1.6 | |
| 106 | 5 1:46 | 1 kill (AK-47) T | -1.7 | |
| 107 | 13 1:23 | 1 kill (USP-S), 1 headshot CT | -1.9 | |
| 108 | 13 1:43 | 1 kill (USP-S), 1 headshot CT | -2.1 | |
| 109 | 19 1:31 | 1 kill (AK-47) T | -2.7 | |
| 110 | 11 0:31 | 1 kill (AK-47) T | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:39 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later · saw each other | |
| 2 1:30 | 1v5 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw them first | |
| 3 1:35 | 1v4 before the plant T · 63 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 0:12 | 1v2 before the plant T · 48 HP · Extended A | lost - died later · saw each other | |
| 5 1:02 | 1v3 before the plant T · 99 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 6 1:18 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 7 0:58 | 1v2 before the plant CT · 19 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 0:44 | 1v1 before the plant T · 100 HP · Mid Doors | won - killed them · first fight won, saw each other | |
| 8 1:34 | 1v4 before the plant T · 2 HP · Top Mid | lost - died in the first fight · saw each other | |
| 9 1:37 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw them first | |
| 10 1:06 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 0:55 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · saw each other | |
| 12 1:12 | 1v3 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw them first | |
| 12 0:58 | 1v1 before the plant T · 100 HP · Long A | won - killed them · first fight won, saw each other | |
| 13 1:32 | 1v3 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · saw each other | |
| 14 1:31 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 15 bomb 0:25 | 1v2 after the plant T · 100 HP · A Ramp | lost - saved, they defused it · first fight won, saw each other | |
| 16 1:07 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first | |
| 17 bomb 0:32 | 1v4 after the plant CT · 8 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw them first | |
| 18 1:06 | 1v2 before the plant T · 100 HP · Catwalk | won - killed both · they saw them first | |
| 18 0:23 | 1v1 before the plant CT · 25 HP · Middle | lost - died in the first fight · saw each other | |
| 19 1:28 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · saw each other | |
| 20 1:01 | 1v2 before the plant T · 39 HP · Bombsite B | lost - died later · saw each other | |
| 21 0:56 | 1v2 before the plant T · 73 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 21 0:55 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other | |
| 22 bomb 0:39 | 1v2 after the plant T · 91 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 23 bomb 0:35 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:47 | misled a peek | barely blinded CaspeR 2.7 s (0.4 s white), zuox 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked CaspeR 1.1 s after the pop; got hit first | |
| 4 1:29 | blinded an enemy, but hurt the team too | blinded LA 5.3 s (2.5 s white); blinded ЖолоБурбуль 1.2 s holding Bombsite B - an enemy could see them ЖолоБурбуль peeked LA 0.7 s before the pop - too late - the flash popped after they showed; hit them first | |
| 7 1:46 | hurt the team | barely blinded zuox 1.6 s (0.1 s white); blinded themselves 1.0 s holding Upper Tunnel - an enemy could see them; blinded Squx 1.8 s on the move through Upper Tunnel - an enemy could see them | |
| 9 1:21 | hurt the team | barely blinded Kebabremover 0.7 s (0.1 s white), CaspeR 0.7 s (0.1 s white); blinded themselves 2.0 s holding Mid Doors - an enemy could see them | |
| 11 1:21 | hurt the team | barely blinded ЖолоБурбуль 1.2 s (0.1 s white); blinded Squx 2.1 s on the move through Upper Tunnel - an enemy could see them; blinded themselves 1.9 s holding Upper Tunnel - safe | |
| 11 1:13 | misled a peek | barely blinded FalcoN ™ 0.7 s (0.1 s white) the enemy was barely blinded, and Kebabremover peeked FalcoN ™ 0.9 s after the pop; hit them first | |
| 20 0:31 | misled a peek | barely blinded LA 1.0 s (0.1 s white), FalcoN ™ 0.7 s (0.1 s white) the enemy was barely blinded, and zuox peeked LA 2.8 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:40 | punished | hit by Kebabremover 1.1 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 841 units away | |
| 4 1:37 | punished | hit by Squx with an HE out at Middle, 1.3 s before the throw - seen by 1 enemy for 1.0 s, the nearest 1492 units away; a running throw | |
| 7 1:48 | punished | hit by zuox 1.6 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 188 units away; a running throw | |
| 11 1:12 | punished | killed by Kebabremover 0.3 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 849 units away, thrown in the open; a running throw | |
| 14 1:34 | punished | hit by LA 0.7 s after throwing an HE at Catwalk, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 17 1:38 | punished | killed by ManBoy 1.3 s after throwing a smoke at Short Stairs, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 353 units away; a jump throw | |
| 18 1:28 | punished | hit by ЖолоБурбуль 0.1 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1150 units away, thrown in the open; a running throw | |
| 22 1:14 | punished | hit by BerciK with an HE out at Bombsite B, 2.2 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 23 1:31 | punished | hit by Squx 0.1 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 352 units away, thrown in the open; a running throw | |
| 23 1:29 | punished | killed by zuox 1.2 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 623 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 18 0:27 | Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 414 units away | then planted it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






