Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 12% |
| M4A1-S | 46 | 37% |
| M4A4 | 9 | 11% |
| MAC-10 | 7 | 57% |
| USP-S | 6 | 17% |
| Desert Eagle | 3 | 33% |
| P250 | 3 | 33% |
| Glock-18 | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 54/110 | 21 1:26 | 1 kill (M4A1-S) CT | 0.8 |
| 58/110 | 8 1:38 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 78/110 | 19 1:28 | 1 kill (AK-47) CT | 0.1 |
| 79/110 | 23 1:35 | 1 kill (M4A1-S) CT | 0.1 |
| 88/110 | 18 1:18 | 1 kill (M4A4) CT | -0.3 |
| 95/110 | 20 1:32 | 1 kill (M4A1-S) CT | -0.9 |
| 100/110 | 14 1:33 | 1 kill (P250) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:34 | 1v4 before the plant T · 2 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
10 flashes: 1 good, 0 weak, 8 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:41 | wasted | no enemy blinded for long; blinded Agnostic 4.9 s holding Upper Tunnel - safe; blinded Squx 2.0 s holding Upper Tunnel - safe |
| 1 1:40 | good | blinded CaspeR 3.4 s (0.7 s white) Squx peeked CaspeR 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 3 1:48 | wasted | no enemy blinded for long |
| 3 1:46 | wasted | barely blinded CaspeR 1.4 s (0.1 s white) |
| 5 1:45 | wasted | no enemy blinded for long |
| 7 1:46 | hurt the team | barely blinded zuox 1.6 s (0.1 s white); blinded themselves 1.0 s holding Upper Tunnel - an enemy could see them; blinded Squx 1.8 s on the move through Upper Tunnel - an enemy could see them |
| 12 1:02 | wasted | no enemy blinded for long; blinded FalcoN ™ 3.8 s holding Long A - safe |
| 19 1:37 | wasted | no enemy blinded for long |
| 22 1:48 | wasted | no enemy blinded for long |
| 23 1:48 | wasted | no enemy blinded for long |
Throws
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:26 | exposed | an HE at Outside Long - seen by 1 enemy for 1.1 s, the nearest 702 units away, thrown in the open; a running throw |
| 7 1:48 | punished | hit by zuox 1.6 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 188 units away; a running throw |
| 12 1:39 | exposed | an HE at Top Mid - seen by 2 enemies for 1.8 s, the nearest 1130 units away |
| 17 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1007 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:33 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 3 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LA was killed 668 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:43 | trade | Agnostic was killed 231 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:40 | trade | Squx was killed 138 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:43 | trade | FalcoN ™ was killed 353 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:45 | trade | Agnostic was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:41 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:39 | hold | held with LA, 136 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:36 | hold | held with FalcoN ™, 102 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before FalcoN ™) |
| 4 1:44 | trade | FalcoN ™ was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:39 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:50 | trade | Squx was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:27 | hold | held with Agnostic, 191 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Agnostic) |
| 8 1:47 | trade | Squx was killed 234 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:42 | trade | LA was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:45 | trade | LA was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | trade | Squx was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | peek together | peeked the same enemy as Squx, 547 ms before them - early - you went first, alone |
| 12 1:40 | hold | held with Squx, 903 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Squx) |
| 12 1:39 | trade | Squx was killed 898 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:58 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:34 | hold | held with Squx, 0 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Squx) |
| 14 1:31 | hold | held with Squx, 86 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Squx) |
| 14 1:31 | line of fire | stood in Squx's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:30 | line of fire | stood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 1:27 | trade | FalcoN ™ was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:31 | trade | Squx was killed 622 units away: you traded in 2,547 ms (pros: 2,031 ms) |
| 21 1:41 | trade | FalcoN ™ was killed 380 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:10 | hold | held with LA, 495 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before LA) |
| 23 1:45 | trade | LA was killed 955 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:36 | hold | held with Squx, 715 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before Squx) |
| 23 1:35 | hold | held with Squx, 806 units and 166° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before Squx) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | USP-S | 156 ms | 156 ms | 0.6° | ||
| 2 1:48 | hit them | Glock-18 | 422 ms | – | 1.5° | ||
| 2 1:45 | hit them | Glock-18 | 62 ms | – | 0.2° | ||
| 2 1:44 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:35 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | hit them | AK-47 | 453 ms | – | 0.4° | ||
| 3 1:35 | killed by them | AK-47 | 641 ms | 938 ms | 14.9° | ||
| 4 1:39 | hit them | Desert Eagle | 266 ms | – | 12.5° | ||
| 4 1:39 | hit by them | AK-47 | 828 ms | – | 7.3° | ||
| 4 1:23 | hit them | AK-47 | 391 ms | – | 13.2° | ||
| 4 1:23 | killed by them | SSG 08 | 453 ms | 453 ms | 0.4° | ||
| 5 1:34 | hit by them | AK-47 | 484 ms | – | 3.2° | ||
| 5 1:31 | hit them | MAC-10 | 375 ms | – | 8.9° | ||
| 5 1:31 | killed by them | AK-47 | 578 ms | 781 ms | 5.9° | ||
| 6 1:31 | hit them | AWP | 156 ms | – | 2.6° | ||
| 7 1:46 | killed by them | XM1014 | 328 ms | 703 ms | 7.5° | ||
| 8 1:38 | hit by them | AWP | 375 ms | – | 1.2° | ||
| 8 1:38 | killed them | AK-47 | 453 ms | 453 ms | 0.4° | ||
| 8 1:35 | hit by them | M4A4 | 359 ms | – | 0.2° | ||
| 8 1:30 | killed by them | M4A4 | 391 ms | 391 ms | 1.0° | ||
| 9 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:37 | killed by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:06 | killed by them | AK-47 | 328 ms | 531 ms | 1.4° | ||
| 11 1:38 | killed by them | M4A1-S | 188 ms | 594 ms | 3.4° | ||
| 12 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:24 | hit by them | M249 | 219 ms | – | 1.7° | ||
| 12 1:24 | hit them | AK-47 | 406 ms | – | 0.8° | ||
| 12 0:58 | hit them | AK-47 | 688 ms | – | 3.1° | ||
| 12 0:58 | killed by them | Five-SeveN | 1000 ms | 1000 ms | 5.0° | ||
| 13 1:33 | hit by them | P2000 | 359 ms | – | 0.9° | ||
| 13 1:33 | hit them | P2000 | 656 ms | – | 1.8° | ||
| 13 1:32 | killed by them | USP-S | 406 ms | 406 ms | 3.3° | ||
| 14 1:33 | killed them | P250 | 375 ms | 375 ms | 1.2° | ||
| 14 1:31 | hit by them | SSG 08 | 281 ms | – | 2.2° | ||
| 15 1:45 | killed by them | Desert Eagle | 344 ms | 344 ms | 3.0° | ||
| 17 1:38 | killed by them | Desert Eagle | 375 ms | 375 ms | 3.6° | ||
| 18 1:18 | killed them | M4A4 | 203 ms | 203 ms | 1.5° | ||
| 18 1:14 | killed by them | AK-47 | 266 ms | 266 ms | 3.2° | ||
| 19 1:28 | killed them | AK-47 | 516 ms | 625 ms | 48.0° | ||
| 19 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | hit by them | Desert Eagle | 844 ms | – | 1.4° | ||
| 19 1:04 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.1° | ||
| 20 1:32 | hit by them | MAC-10 | 719 ms | – | 3.4° | ||
| 20 1:32 | killed them | M4A1-S | 406 ms | 406 ms | 50.6° | ||
| 20 1:29 | hit them | M4A4 | 250 ms | – | 1.1° | ||
| 20 1:01 | hit them | M4A4 | 484 ms | – | 2.7° | ||
| 20 1:01 | killed by them | Desert Eagle | 547 ms | 547 ms | 12.2° | ||
| 21 1:27 | killed them | M4A1-S | 172 ms | 781 ms | 10.3° | ||
| 21 1:23 | killed by them | MAC-10 | 250 ms | 781 ms | 7.5° | ||
| 21 1:23 | hit them | M4A4 | 484 ms | – | 5.1° | ||
| 22 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:10 | killed by them | MAC-10 | 266 ms | 266 ms | 2.6° | ||
| 23 1:35 | killed them | M4A1-S | 312 ms | 719 ms | 11.5° | ||
| 23 1:34 | hit by them | SSG 08 | 609 ms | – | 17.2° | ||
| 23 1:34 | hit them | M4A4 | 625 ms | – | 18.8° | ||
| 23 1:30 | hit them | M4A4 | 391 ms | – | 10.9° | ||
| 23 1:30 | killed by them | AK-47 | 453 ms | 453 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:45 | Glock-18 | 797 | fine - pros would have fired it too | 1/5 | 58% / 60% | ||
| 3 1:35 | AK-47 | 397 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 37% / 60% | |
| 4 1:39 | Desert Eagle | 266 | fine - pros would have fired it too | 1/6 | 24% / 43% | ||
| 4 1:24 | AK-47 | 752 | fine - pros would have fired it too | 0/12 | 2 bullets after pros would have stopped | 44% / 50% | |
| 4 1:23 | AK-47 | 590 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 9% / 47% | |
| 5 1:31 | MAC-10 | 461 | fired while moving (229 u/s), too fast to be accurate - stop first | 4/7 | cut short (a death, a reload) | 11% / 60% | |
| 8 1:38 | AK-47 | 1309 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 49% | |
| 8 1:38 | AK-47 | 1309 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 9 1:46 | AK-47 | 835 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/6 | 23% / 69% | ||
| 11 1:38 | AK-47 | 365 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 12 1:24 | AK-47 | 1071 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 12 0:58 | AK-47 | 838 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 14% / 57% | |
| 13 1:36 | USP-S | 645 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 53% | |
| 13 1:33 | USP-S | 728 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 13 1:33 | USP-S | 728 | fine - pros would have fired it too | 1/1 | 34% / 40% | ||
| 13 1:32 | USP-S | 734 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 40% | |
| 14 1:33 | P250 | 531 | fine - pros would have fired it too | 1/4 | killed them | 29% / 40% | |
| 14 1:31 | P250 | 571 | fine - pros would have fired it too | 0/4 | 38% / 39% | ||
| 17 1:38 | M4A4 | 983 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 48% | |
| 18 1:18 | M4A4 | 310 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 19 1:28 | AK-47 | 428 | fine - pros would have fired it too | 2/7 | killed them | 36% / 53% | |
| 19 1:15 | AK-47 | 783 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/9 | 4% / 50% | ||
| 19 1:14 | AK-47 | 787 | fine - pros would have fired it too | 0/10 | 1 bullet after pros would have stopped | 65% / 65% | |
| 19 1:05 | AK-47 | 1397 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/3 | 26% / 69% | ||
| 19 1:04 | AK-47 | 1398 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 44% | |
| 20 1:32 | M4A1-S | 733 | fine - pros would have fired it too | 1/7 | killed them | 40% / 48% | |
| 20 1:29 | M4A1-S | 802 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 61% / 61% | |
| 20 1:01 | M4A1-S | 1057 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 21 1:27 | M4A1-S | 373 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/10 | killed them | 27% / 56% | |
| 21 1:23 | M4A1-S | 206 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 2% / 63% | |
| 23 1:35 | M4A1-S | 343 | fine - pros would have fired it too | 6/19 | killed them | 67% / 67% | |
| 23 1:30 | M4A1-S | 400 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 55% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
