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Dust II, lost 10-13 · Mon 02 Nov, 21:43

BerciKDistinguished Master Guardian

The match

Aim

398 msTTD453 msTTK2.9°Crosshair↓15%1st bullet20%Spray10%Head82%Counter-strafe

Scoreboard

50ADR74%KAST

Positioning

Shots

10/32Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475212%
M4A1-S4637%
M4A4911%
MAC-10757%
USP-S617%
Desert Eagle333%
P250333%
Glock-181100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
54/11021 1:26 1 kill (M4A1-S) CT0.8
58/1108 1:38 1 kill (AK-47), 1 headshot T0.7
78/11019 1:28 1 kill (AK-47) CT0.1
79/11023 1:35 1 kill (M4A1-S) CT0.1
88/11018 1:18 1 kill (M4A4) CT-0.3
95/11020 1:32 1 kill (M4A1-S) CT-0.9
100/11014 1:33 1 kill (P250) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:34 1v4 before the plant T · 2 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 1 good, 0 weak, 8 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:41 wastedno enemy blinded for long; blinded Agnostic 4.9 s holding Upper Tunnel - safe; blinded Squx 2.0 s holding Upper Tunnel - safe
1 1:40 goodblinded CaspeR 3.4 s (0.7 s white) Squx peeked CaspeR 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
3 1:48 wastedno enemy blinded for long
3 1:46 wastedbarely blinded CaspeR 1.4 s (0.1 s white)
5 1:45 wastedno enemy blinded for long
7 1:46 hurt the teambarely blinded zuox 1.6 s (0.1 s white); blinded themselves 1.0 s holding Upper Tunnel - an enemy could see them; blinded Squx 1.8 s on the move through Upper Tunnel - an enemy could see them
12 1:02 wastedno enemy blinded for long; blinded FalcoN ™ 3.8 s holding Long A - safe
19 1:37 wastedno enemy blinded for long
22 1:48 wastedno enemy blinded for long
23 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:26 exposedan HE at Outside Long - seen by 1 enemy for 1.1 s, the nearest 702 units away, thrown in the open; a running throw
7 1:48 punishedhit by zuox 1.6 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 188 units away; a running throw
12 1:39 exposedan HE at Top Mid - seen by 2 enemies for 1.8 s, the nearest 1130 units away
17 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1007 units away; a jump throw

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 22 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 6 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:33 ManBoyUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 3 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLA was killed 668 units away: not traded within 5 s (pros: 2,031 ms)
1 1:43 tradeAgnostic was killed 231 units away: not traded within 5 s (pros: 969 ms)
1 1:40 tradeSqux was killed 138 units away: not traded within 5 s (pros: 969 ms)
2 1:43 tradeFalcoN ™ was killed 353 units away: not traded within 5 s (pros: 1,641 ms)
3 1:45 tradeAgnostic was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
3 1:41 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:39 holdheld with LA, 136 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:36 holdheld with FalcoN ™, 102 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before FalcoN ™)
4 1:44 tradeFalcoN ™ was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
4 1:39 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:50 tradeSqux was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
6 1:27 holdheld with Agnostic, 191 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Agnostic)
8 1:47 tradeSqux was killed 234 units away: not traded within 5 s (pros: 969 ms)
8 1:42 tradeLA was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
9 1:45 tradeLA was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 tradeSqux was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 peek togetherpeeked the same enemy as Squx, 547 ms before them - early - you went first, alone
12 1:40 holdheld with Squx, 903 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Squx)
12 1:39 tradeSqux was killed 898 units away: not traded within 5 s (pros: 625 ms)
12 0:58 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:34 holdheld with Squx, 0 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Squx)
14 1:31 holdheld with Squx, 86 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Squx)
14 1:31 line of firestood in Squx's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:30 line of firestood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 1:27 tradeFalcoN ™ was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
19 1:31 tradeSqux was killed 622 units away: you traded in 2,547 ms (pros: 2,031 ms)
21 1:41 tradeFalcoN ™ was killed 380 units away: not traded within 5 s (pros: 1,641 ms)
22 1:10 holdheld with LA, 495 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before LA)
23 1:45 tradeLA was killed 955 units away: not traded within 5 s (pros: 2,031 ms)
23 1:36 holdheld with Squx, 715 units and 176° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before Squx)
23 1:35 holdheld with Squx, 806 units and 166° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before Squx)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 CaspeRkilled by themUSP-S156 ms156 ms0.6°
2 1:48 ManBoyhit themGlock-18422 ms–1.5°
2 1:45 ManBoyhit themGlock-1862 ms–0.2°
2 1:44 ManBoyhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:35 ManBoykilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 CaspeRhit themAK-47453 ms–0.4°
3 1:35 CaspeRkilled by themAK-47641 ms938 ms14.9°
4 1:39 zuoxhit themDesert Eagle266 ms–12.5°
4 1:39 zuoxhit by themAK-47828 ms–7.3°
4 1:23 ManBoyhit themAK-47391 ms–13.2°
4 1:23 ManBoykilled by themSSG 08453 ms453 ms0.4°
5 1:34 Kebabremoverhit by themAK-47484 ms–3.2°
5 1:31 Kebabremoverhit themMAC-10375 ms–8.9°
5 1:31 Kebabremoverkilled by themAK-47578 ms781 ms5.9°
6 1:31 zuoxhit themAWP156 ms–2.6°
7 1:46 zuoxkilled by themXM1014328 ms703 ms7.5°
8 1:38 Kebabremoverhit by themAWP375 ms–1.2°
8 1:38 Kebabremoverkilled themAK-47453 ms453 ms0.4°
8 1:35 zuoxhit by themM4A4359 ms–0.2°
8 1:30 zuoxkilled by themM4A4391 ms391 ms1.0°
9 1:38 Kebabremoverhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:37 ManBoykilled by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
10 1:06 Kebabremoverkilled by themAK-47328 ms531 ms1.4°
11 1:38 zuoxkilled by themM4A1-S188 ms594 ms3.4°
12 1:35 CaspeRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:24 ManBoyhit by themM249219 ms–1.7°
12 1:24 ManBoyhit themAK-47406 ms–0.8°
12 0:58 ЖолоБурбульhit themAK-47688 ms–3.1°
12 0:58 ЖолоБурбульkilled by themFive-SeveN1000 ms1000 ms5.0°
13 1:33 CaspeRhit by themP2000359 ms–0.9°
13 1:33 CaspeRhit themP2000656 ms–1.8°
13 1:32 CaspeRkilled by themUSP-S406 ms406 ms3.3°
14 1:33 ЖолоБурбульkilled themP250375 ms375 ms1.2°
14 1:31 ManBoyhit by themSSG 08281 ms–2.2°
15 1:45 zuoxkilled by themDesert Eagle344 ms344 ms3.0°
17 1:38 zuoxkilled by themDesert Eagle375 ms375 ms3.6°
18 1:18 ЖолоБурбульkilled themM4A4203 ms203 ms1.5°
18 1:14 zuoxkilled by themAK-47266 ms266 ms3.2°
19 1:28 CaspeRkilled themAK-47516 ms625 ms48.0°
19 1:15 ЖолоБурбульhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 ЖолоБурбульhit by themDesert Eagle844 ms–1.4°
19 1:04 ЖолоБурбульkilled by themDesert Eagle312 ms312 ms0.1°
20 1:32 ManBoyhit by themMAC-10719 ms–3.4°
20 1:32 ManBoykilled themM4A1-S406 ms406 ms50.6°
20 1:29 zuoxhit themM4A4250 ms–1.1°
20 1:01 zuoxhit themM4A4484 ms–2.7°
20 1:01 zuoxkilled by themDesert Eagle547 ms547 ms12.2°
21 1:27 Kebabremoverkilled themM4A1-S172 ms781 ms10.3°
21 1:23 ManBoykilled by themMAC-10250 ms781 ms7.5°
21 1:23 ManBoyhit themM4A4484 ms–5.1°
22 1:16 Kebabremoverhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:16 ManBoyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:10 ManBoykilled by themMAC-10266 ms266 ms2.6°
23 1:35 Kebabremoverkilled themM4A1-S312 ms719 ms11.5°
23 1:34 ЖолоБурбульhit by themSSG 08609 ms–17.2°
23 1:34 ЖолоБурбульhit themM4A4625 ms–18.8°
23 1:30 zuoxhit themM4A4391 ms–10.9°
23 1:30 zuoxkilled by themAK-47453 ms453 ms3.7°

Shots

You fired 10 of your 32 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:45 ManBoyGlock-18797fine - pros would have fired it too1/558% / 60%
3 1:35 CaspeRAK-47397fine - pros would have fired it too1/8cut short (a death, a reload)37% / 60%
4 1:39 zuoxDesert Eagle266fine - pros would have fired it too1/624% / 43%
4 1:24 ManBoyAK-47752fine - pros would have fired it too0/122 bullets after pros would have stopped44% / 50%
4 1:23 ManBoyAK-47590fired while moving (85 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)9% / 47%
5 1:31 KebabremoverMAC-10461fired while moving (229 u/s), too fast to be accurate - stop first4/7cut short (a death, a reload)11% / 60%
8 1:38 KebabremoverAK-471309fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 49%
8 1:38 KebabremoverAK-471309fine - pros would have fired it too1/1killed them74% / 74%
9 1:46 ManBoyAK-47835fired while moving (141 u/s), too fast to be accurate - stop first0/623% / 69%
11 1:38 zuoxAK-47365fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
12 1:24 ManBoyAK-471071fine - pros would have fired it too1/257% / 57%
12 0:58 ЖолоБурбульAK-47838aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/8cut short (a death, a reload)14% / 57%
13 1:36 CaspeRUSP-S645aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 53%
13 1:33 CaspeRUSP-S728fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
13 1:33 CaspeRUSP-S728fine - pros would have fired it too1/134% / 40%
13 1:32 CaspeRUSP-S734fine - pros would have fired it too0/2cut short (a death, a reload)35% / 40%
14 1:33 ЖолоБурбульP250531fine - pros would have fired it too1/4killed them29% / 40%
14 1:31 ManBoyP250571fine - pros would have fired it too0/438% / 39%
17 1:38 zuoxM4A4983fine - pros would have fired it too0/1cut short (a death, a reload)47% / 48%
18 1:18 ЖолоБурбульM4A4310fine - pros would have fired it too1/5killed them72% / 72%
19 1:28 CaspeRAK-47428fine - pros would have fired it too2/7killed them36% / 53%
19 1:15 ЖолоБурбульAK-47783aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/94% / 50%
19 1:14 ЖолоБурбульAK-47787fine - pros would have fired it too0/101 bullet after pros would have stopped65% / 65%
19 1:05 ЖолоБурбульAK-471397fired while moving (85 u/s), too fast to be accurate - stop first0/326% / 69%
19 1:04 ЖолоБурбульAK-471398aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)17% / 44%
20 1:32 ManBoyM4A1-S733fine - pros would have fired it too1/7killed them40% / 48%
20 1:29 zuoxM4A1-S802fine - pros would have fired it too2/7cut short (a death, a reload)61% / 61%
20 1:01 zuoxM4A1-S1057fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
21 1:27 KebabremoverM4A1-S373aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/10killed them27% / 56%
21 1:23 ManBoyM4A1-S206fired while moving (112 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)2% / 63%
23 1:35 KebabremoverM4A1-S343fine - pros would have fired it too6/19killed them67% / 67%
23 1:30 zuoxM4A1-S400fine - pros would have fired it too1/2cut short (a death, a reload)55% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.