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Dust II, won 13-10 · Mon 02 Nov, 21:43

ManBoySupreme Master First Class

The match

Aim

344 msTTD547 msTTK3.0°Crosshair↓37%1st bullet41%Spray26%Head55%Counter-strafe

Scoreboard

85ADR87%KAST

Positioning

Shots

12/22Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104635%
SSG 081443%
USP-S650%
AWP633%
M249633%
P250617%
Glock-18425%
Five-SeveN2100%
M4A1-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1104 1:23 4 kills (Scout ×3, USP-S), 1 in the air, 1 headshot, in 77.1 s CT5.3
11/1105 1:45 3 kills (AWP ×2, Scout), in 43.2 s CT4.3
19/11022 1:10 2 kills (MAC-10 ×2), all headshots, in 0.9 s T2.8
24/11023 1:45 1 kill (Scout), a wallbang, 1 headshot T2.5
32/1102 1:35 1 kill (Scout), a wallbang CT1.8
34/11017 1:37 2 kills (MAC-10, M4A1-S), 1 headshot, in 18.2 s T1.7
44/1107 0:59 2 kills (USP-S, Scout), a wallbang, in 14.9 s CT1.0
55/1109 1:37 1 kill (Five-SeveN), 1 through smoke, 1 headshot CT0.7
73/11021 1:23 2 kills (MAC-10, AWP), 1 headshot, in 27.8 s T0.4
76/1108 1:34 1 kill (Five-SeveN), 1 headshot CT0.2
103/11013 1:43 1 kill (Glock), 1 headshot T-1.3
104/11015 1:14 1 kill (P250) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:58 1v2 before the plant CT · 19 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other
21 0:56 1v2 before the plant T · 73 HP · Long Alost - died later, after 1 kill · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 4 good, 0 weak, 11 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 0:56 wastedno enemy blinded for long; blinded Kebabremover 4.2 s on the move through Catwalk - safe
9 1:43 wastedno enemy blinded for long
10 1:46 wastedno enemy blinded for long
11 1:40 goodblinded LA 3.1 s (0.6 s white); blinded themselves 4.0 s on the move through Under A - safe
12 1:48 wastedno enemy blinded for long
15 bomb 0:39 wastedno enemy blinded for long; blinded themselves 2.1 s holding Extended A - safe
16 1:47 wastedno enemy blinded for long
17 bomb 0:27 wastedno enemy blinded for long
18 1:50 goodblinded BerciK 4.8 s (2.0 s white)
18 1:42 wastedno enemy blinded for long; blinded ЖолоБурбуль 3.8 s on the move through Outside Long - safe
20 1:48 wastedno enemy blinded for long; blinded zuox 4.5 s on the move through Upper Tunnel - safe
21 1:48 goodblinded BerciK 3.6 s (0.9 s white)
21 1:45 goodblinded Squx 4.2 s (1.5 s white)
22 1:48 wastedno enemy blinded for long; blinded ЖолоБурбуль 1.0 s on the move through Top Mid - safe
22 1:45 wastedno enemy blinded for long; blinded ЖолоБурбуль 4.6 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
44 grenades: 41 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 805 units away; a jump throw
9 1:48 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 825 units away; a running throw
14 1:34 punishedhit by LA 0.7 s after throwing an HE at Catwalk, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 3 of your 36 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 27 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:15 FalcoN ™Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:33 BerciKTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
22 1:10 BerciKHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 17 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:46 tradezuox was killed 118 units away: you traded in 625 ms (pros: 625 ms)
6 1:23 tradeKebabremover was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
7 0:58 tradeCaspeR was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradeЖолоБурбуль was killed 164 units away: you traded in 859 ms (pros: 969 ms)
13 1:24 line of firestood in Kebabremover's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:38 tradezuox was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
14 1:33 tradeЖолоБурбуль was killed 238 units away: not traded within 5 s (pros: 969 ms)
15 1:35 tradezuox was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
15 1:14 line of firestood in Kebabremover's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
16 1:45 tradeЖолоБурбуль was killed 66 units away: not traded within 5 s (pros: 625 ms)
16 1:45 tradezuox was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
18 1:50 tradeCaspeR was killed 99 units away: not traded within 5 s (pros: 969 ms)
20 1:41 peek togetherpeeked the same enemy as Kebabremover, 969 ms before them - early - you went first, alone
20 1:35 tradeKebabremover was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
20 1:33 peek togetherpeeked the same enemy as zuox, 266 ms before them - early - you went first, alone
21 1:26 tradeKebabremover was killed 351 units away: you traded in 3,938 ms (pros: 1,641 ms)
21 0:59 holdheld with zuox, 401 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms after zuox)
21 0:58 tradezuox was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
21 0:56 tradeCaspeR was killed 235 units away: not traded within 5 s (pros: 625 ms)
22 1:45 tradeЖолоБурбуль was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
22 1:18 tradeCaspeR was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
23 1:34 tradeЖолоБурбуль was killed 214 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:48 BerciKhit by themGlock-18422 ms–1.5°
2 1:45 BerciKhit by themGlock-1862 ms–0.2°
2 1:44 BerciKhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 Squxhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:43 Agnostichit by themGlock-18375 ms–3.6°
2 1:35 BerciKkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:23 BerciKhit by themAK-47391 ms–13.2°
4 1:23 BerciKkilled themSSG 08453 ms453 ms0.4°
4 1:15 LAkilled themSSG 08281 ms281 ms0.9°
4 0:12 Agnostickilled themSSG 08266 ms266 ms0.6°
4 0:09 Squxhit by themAK-47422 ms–15.1°
4 0:06 Squxkilled themUSP-S516 ms516 ms11.5°
5 1:45 LAkilled themSSG 08328 ms328 ms0.2°
5 1:26 Squxkilled themAWP344 ms344 ms0.5°
5 1:02 FalcoN ™killed themAWP906 ms906 ms2.4°
6 1:18 LAkilled by themAK-47531 ms531 ms2.5°
7 1:07 Squxhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:07 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:00 Squxkilled themUSP-S188 ms1047 ms3.0°
7 0:59 Squxhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
7 0:44 FalcoN ™killed themSSG 08578 ms578 ms1.9°
7 0:36 LAkilled by themAK-47453 ms453 ms5.4°
8 1:34 FalcoN ™hit by themAK-47281 ms–2.7°
8 1:34 FalcoN ™killed themFive-SeveN312 ms484 ms8.2°
9 1:37 BerciKkilled themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
10 1:04 Squxkilled by themGalil AR953 ms2625 ms2.9°
11 0:37 Agnostichit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
11 0:31 Agnostickilled by themAK-47266 ms672 ms29.2°
12 1:24 BerciKhit themM249219 ms–1.7°
12 1:24 BerciKhit by themAK-47406 ms–0.8°
12 1:22 LAkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:43 Squxhit by themP2000516 ms–29.6°
13 1:43 Squxkilled themGlock-18781 ms781 ms6.6°
13 1:23 Agnostickilled by themUSP-S875 ms875 ms1.5°
14 1:33 LAhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:31 BerciKhit themSSG 08281 ms–2.2°
14 1:31 Squxkilled by themSSG 08188 ms188 ms1.2°
15 1:28 LAhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 FalcoN ™hit by themM4A4422 ms–2.9°
15 1:14 FalcoN ™killed themP250641 ms641 ms7.7°
15 bomb 0:25 Squxkilled by themAK-47328 ms516 ms2.0°
16 1:07 Agnostickilled by themM4A4844 ms1016 ms2.3°
17 1:37 FalcoN ™killed themMAC-10250 ms781 ms2.2°
17 bomb 0:38 Squxhit by themAK-47406 ms–2.9°
17 bomb 0:38 Squxkilled themM4A1-S578 ms578 ms5.8°
18 1:30 LAhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:06 FalcoN ™killed by themAWP578 ms578 ms0.7°
19 1:33 Squxkilled by themDesert Eagle1172 ms1844 ms36.3°
19 1:32 Squxhit themMAC-10328 ms–45.3°
20 1:40 Agnostichit themMAC-10438 ms–3.4°
20 1:40 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:32 BerciKhit themMAC-10719 ms–3.4°
20 1:32 BerciKkilled by themM4A1-S406 ms406 ms50.6°
21 1:23 BerciKkilled themMAC-10250 ms781 ms7.5°
21 1:23 BerciKhit by themM4A4484 ms–5.1°
21 0:56 Agnostickilled by themUSP-S1641 ms3703 ms6.6°
21 0:55 Squxkilled themAWP453 ms453 ms3.6°
22 1:16 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:10 BerciKkilled themMAC-10266 ms266 ms2.6°
22 1:09 LAkilled themMAC-10844 ms844 ms42.1°
22 bomb 0:39 Squxkilled by themM4A1-S469 ms672 ms3.6°
22 bomb 0:39 FalcoN ™hit by themM4A4484 ms–0.9°
23 1:45 LAkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 22 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 AgnosticUSP-S1335fired while moving (240 u/s), too fast to be accurate - stop first0/10% / 36%
2 1:37 AgnosticUSP-S1408fired while moving (238 u/s), too fast to be accurate - stop first0/14% / 34%
4 0:06 SquxUSP-S183fine - pros would have fired it too1/4killed them30% / 45%
5 1:04 FalcoN ™AWP1265fine - pros would have fired it too1/2killed them90% / 90%
7 1:00 SquxUSP-S208fine - pros would have fired it too4/8killed them41% / 60%
8 1:34 FalcoN ™Five-SeveN336fine - pros would have fired it too2/4killed them66% / 66%
13 1:43 SquxGlock-18170aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/6killed them12% / 51%
15 1:31 LAP250523fired while moving (147 u/s), too fast to be accurate - stop first0/26% / 58%
15 1:15 FalcoN ™P250734fired while moving (186 u/s), too fast to be accurate - stop first1/5killed them27% / 38%
15 bomb 0:25 SquxP250766fired while moving (38 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)27% / 40%
17 1:37 FalcoN ™MAC-10463fine - pros would have fired it too5/12killed them46% / 53%
17 bomb 0:38 SquxM4A1-S731fine - pros would have fired it too1/5killed them64% / 64%
18 1:06 FalcoN ™AWP1757fine - pros would have fired it too0/1cut short (a death, a reload)62% / 62%
19 1:33 SquxMAC-10251too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target2/6cut short (a death, a reload)1% / 47%
20 1:41 AgnosticMAC-101043fired while moving (137 u/s), too fast to be accurate - stop first1/359% / 68%
20 1:40 AgnosticMAC-101074aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/421% / 51%
20 1:32 BerciKMAC-10736fine - pros would have fired it too1/2cut short (a death, a reload)44% / 51%
21 1:09 LAAWP1390aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)27% / 61%
21 0:57 AgnosticAWP597aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/2cut short (a death, a reload)13% / 65%
22 1:10 BerciKMAC-10230fine - pros would have fired it too1/7killed them63% / 64%
22 1:09 LAMAC-10587fine - pros would have fired it too1/7killed them35% / 56%
22 bomb 0:39 SquxMAC-101078fired while moving (217 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)54% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.