Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 46 | 35% |
| SSG 08 | 14 | 43% |
| USP-S | 6 | 50% |
| AWP | 6 | 33% |
| M249 | 6 | 33% |
| P250 | 6 | 17% |
| Glock-18 | 4 | 25% |
| Five-SeveN | 2 | 100% |
| M4A1-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/110 | 4 1:23 | 4 kills (Scout ×3, USP-S), 1 in the air, 1 headshot, in 77.1 s CT | 5.3 |
| 11/110 | 5 1:45 | 3 kills (AWP ×2, Scout), in 43.2 s CT | 4.3 |
| 19/110 | 22 1:10 | 2 kills (MAC-10 ×2), all headshots, in 0.9 s T | 2.8 |
| 24/110 | 23 1:45 | 1 kill (Scout), a wallbang, 1 headshot T | 2.5 |
| 32/110 | 2 1:35 | 1 kill (Scout), a wallbang CT | 1.8 |
| 34/110 | 17 1:37 | 2 kills (MAC-10, M4A1-S), 1 headshot, in 18.2 s T | 1.7 |
| 44/110 | 7 0:59 | 2 kills (USP-S, Scout), a wallbang, in 14.9 s CT | 1.0 |
| 55/110 | 9 1:37 | 1 kill (Five-SeveN), 1 through smoke, 1 headshot CT | 0.7 |
| 73/110 | 21 1:23 | 2 kills (MAC-10, AWP), 1 headshot, in 27.8 s T | 0.4 |
| 76/110 | 8 1:34 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 |
| 103/110 | 13 1:43 | 1 kill (Glock), 1 headshot T | -1.3 |
| 104/110 | 15 1:14 | 1 kill (P250) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:58 | 1v2 before the plant CT · 19 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 21 0:56 | 1v2 before the plant T · 73 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
15 flashes: 4 good, 0 weak, 11 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 0:56 | wasted | no enemy blinded for long; blinded Kebabremover 4.2 s on the move through Catwalk - safe |
| 9 1:43 | wasted | no enemy blinded for long |
| 10 1:46 | wasted | no enemy blinded for long |
| 11 1:40 | good | blinded LA 3.1 s (0.6 s white); blinded themselves 4.0 s on the move through Under A - safe |
| 12 1:48 | wasted | no enemy blinded for long |
| 15 bomb 0:39 | wasted | no enemy blinded for long; blinded themselves 2.1 s holding Extended A - safe |
| 16 1:47 | wasted | no enemy blinded for long |
| 17 bomb 0:27 | wasted | no enemy blinded for long |
| 18 1:50 | good | blinded BerciK 4.8 s (2.0 s white) |
| 18 1:42 | wasted | no enemy blinded for long; blinded ЖолоБурбуль 3.8 s on the move through Outside Long - safe |
| 20 1:48 | wasted | no enemy blinded for long; blinded zuox 4.5 s on the move through Upper Tunnel - safe |
| 21 1:48 | good | blinded BerciK 3.6 s (0.9 s white) |
| 21 1:45 | good | blinded Squx 4.2 s (1.5 s white) |
| 22 1:48 | wasted | no enemy blinded for long; blinded ЖолоБурбуль 1.0 s on the move through Top Mid - safe |
| 22 1:45 | wasted | no enemy blinded for long; blinded ЖолоБурбуль 4.6 s holding Top Mid - safe |
Throws
44 grenades: 41 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 805 units away; a jump throw |
| 9 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 825 units away; a running throw |
| 14 1:34 | punished | hit by LA 0.7 s after throwing an HE at Catwalk, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:15 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:33 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 22 1:10 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 17 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:46 | trade | zuox was killed 118 units away: you traded in 625 ms (pros: 625 ms) |
| 6 1:23 | trade | Kebabremover was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:58 | trade | CaspeR was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | ЖолоБурбуль was killed 164 units away: you traded in 859 ms (pros: 969 ms) |
| 13 1:24 | line of fire | stood in Kebabremover's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:38 | trade | zuox was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:33 | trade | ЖолоБурбуль was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:35 | trade | zuox was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:14 | line of fire | stood in Kebabremover's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 16 1:45 | trade | ЖолоБурбуль was killed 66 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:45 | trade | zuox was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:50 | trade | CaspeR was killed 99 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:41 | peek together | peeked the same enemy as Kebabremover, 969 ms before them - early - you went first, alone |
| 20 1:35 | trade | Kebabremover was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:33 | peek together | peeked the same enemy as zuox, 266 ms before them - early - you went first, alone |
| 21 1:26 | trade | Kebabremover was killed 351 units away: you traded in 3,938 ms (pros: 1,641 ms) |
| 21 0:59 | hold | held with zuox, 401 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms after zuox) |
| 21 0:58 | trade | zuox was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:56 | trade | CaspeR was killed 235 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:45 | trade | ЖолоБурбуль was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:18 | trade | CaspeR was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:34 | trade | ЖолоБурбуль was killed 214 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:48 | hit by them | Glock-18 | 422 ms | – | 1.5° | ||
| 2 1:45 | hit by them | Glock-18 | 62 ms | – | 0.2° | ||
| 2 1:44 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:43 | hit by them | Glock-18 | 375 ms | – | 3.6° | ||
| 2 1:35 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:23 | hit by them | AK-47 | 391 ms | – | 13.2° | ||
| 4 1:23 | killed them | SSG 08 | 453 ms | 453 ms | 0.4° | ||
| 4 1:15 | killed them | SSG 08 | 281 ms | 281 ms | 0.9° | ||
| 4 0:12 | killed them | SSG 08 | 266 ms | 266 ms | 0.6° | ||
| 4 0:09 | hit by them | AK-47 | 422 ms | – | 15.1° | ||
| 4 0:06 | killed them | USP-S | 516 ms | 516 ms | 11.5° | ||
| 5 1:45 | killed them | SSG 08 | 328 ms | 328 ms | 0.2° | ||
| 5 1:26 | killed them | AWP | 344 ms | 344 ms | 0.5° | ||
| 5 1:02 | killed them | AWP | 906 ms | 906 ms | 2.4° | ||
| 6 1:18 | killed by them | AK-47 | 531 ms | 531 ms | 2.5° | ||
| 7 1:07 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:07 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:00 | killed them | USP-S | 188 ms | 1047 ms | 3.0° | ||
| 7 0:59 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:44 | killed them | SSG 08 | 578 ms | 578 ms | 1.9° | ||
| 7 0:36 | killed by them | AK-47 | 453 ms | 453 ms | 5.4° | ||
| 8 1:34 | hit by them | AK-47 | 281 ms | – | 2.7° | ||
| 8 1:34 | killed them | Five-SeveN | 312 ms | 484 ms | 8.2° | ||
| 9 1:37 | killed them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:04 | killed by them | Galil AR | 953 ms | 2625 ms | 2.9° | ||
| 11 0:37 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:31 | killed by them | AK-47 | 266 ms | 672 ms | 29.2° | ||
| 12 1:24 | hit them | M249 | 219 ms | – | 1.7° | ||
| 12 1:24 | hit by them | AK-47 | 406 ms | – | 0.8° | ||
| 12 1:22 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:43 | hit by them | P2000 | 516 ms | – | 29.6° | ||
| 13 1:43 | killed them | Glock-18 | 781 ms | 781 ms | 6.6° | ||
| 13 1:23 | killed by them | USP-S | 875 ms | 875 ms | 1.5° | ||
| 14 1:33 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:31 | hit them | SSG 08 | 281 ms | – | 2.2° | ||
| 14 1:31 | killed by them | SSG 08 | 188 ms | 188 ms | 1.2° | ||
| 15 1:28 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | hit by them | M4A4 | 422 ms | – | 2.9° | ||
| 15 1:14 | killed them | P250 | 641 ms | 641 ms | 7.7° | ||
| 15 bomb 0:25 | killed by them | AK-47 | 328 ms | 516 ms | 2.0° | ||
| 16 1:07 | killed by them | M4A4 | 844 ms | 1016 ms | 2.3° | ||
| 17 1:37 | killed them | MAC-10 | 250 ms | 781 ms | 2.2° | ||
| 17 bomb 0:38 | hit by them | AK-47 | 406 ms | – | 2.9° | ||
| 17 bomb 0:38 | killed them | M4A1-S | 578 ms | 578 ms | 5.8° | ||
| 18 1:30 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:06 | killed by them | AWP | 578 ms | 578 ms | 0.7° | ||
| 19 1:33 | killed by them | Desert Eagle | 1172 ms | 1844 ms | 36.3° | ||
| 19 1:32 | hit them | MAC-10 | 328 ms | – | 45.3° | ||
| 20 1:40 | hit them | MAC-10 | 438 ms | – | 3.4° | ||
| 20 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:32 | hit them | MAC-10 | 719 ms | – | 3.4° | ||
| 20 1:32 | killed by them | M4A1-S | 406 ms | 406 ms | 50.6° | ||
| 21 1:23 | killed them | MAC-10 | 250 ms | 781 ms | 7.5° | ||
| 21 1:23 | hit by them | M4A4 | 484 ms | – | 5.1° | ||
| 21 0:56 | killed by them | USP-S | 1641 ms | 3703 ms | 6.6° | ||
| 21 0:55 | killed them | AWP | 453 ms | 453 ms | 3.6° | ||
| 22 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:10 | killed them | MAC-10 | 266 ms | 266 ms | 2.6° | ||
| 22 1:09 | killed them | MAC-10 | 844 ms | 844 ms | 42.1° | ||
| 22 bomb 0:39 | killed by them | M4A1-S | 469 ms | 672 ms | 3.6° | ||
| 22 bomb 0:39 | hit by them | M4A4 | 484 ms | – | 0.9° | ||
| 23 1:45 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | USP-S | 1335 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 0% / 36% | ||
| 2 1:37 | USP-S | 1408 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/1 | 4% / 34% | ||
| 4 0:06 | USP-S | 183 | fine - pros would have fired it too | 1/4 | killed them | 30% / 45% | |
| 5 1:04 | AWP | 1265 | fine - pros would have fired it too | 1/2 | killed them | 90% / 90% | |
| 7 1:00 | USP-S | 208 | fine - pros would have fired it too | 4/8 | killed them | 41% / 60% | |
| 8 1:34 | Five-SeveN | 336 | fine - pros would have fired it too | 2/4 | killed them | 66% / 66% | |
| 13 1:43 | Glock-18 | 170 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/6 | killed them | 12% / 51% | |
| 15 1:31 | P250 | 523 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/2 | 6% / 58% | ||
| 15 1:15 | P250 | 734 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 38% | |
| 15 bomb 0:25 | P250 | 766 | fired while moving (38 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 27% / 40% | |
| 17 1:37 | MAC-10 | 463 | fine - pros would have fired it too | 5/12 | killed them | 46% / 53% | |
| 17 bomb 0:38 | M4A1-S | 731 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 18 1:06 | AWP | 1757 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 62% | |
| 19 1:33 | MAC-10 | 251 | too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target | 2/6 | cut short (a death, a reload) | 1% / 47% | |
| 20 1:41 | MAC-10 | 1043 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/3 | 59% / 68% | ||
| 20 1:40 | MAC-10 | 1074 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 21% / 51% | ||
| 20 1:32 | MAC-10 | 736 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 51% | |
| 21 1:09 | AWP | 1390 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 61% | |
| 21 0:57 | AWP | 597 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 13% / 65% | |
| 22 1:10 | MAC-10 | 230 | fine - pros would have fired it too | 1/7 | killed them | 63% / 64% | |
| 22 1:09 | MAC-10 | 587 | fine - pros would have fired it too | 1/7 | killed them | 35% / 56% | |
| 22 bomb 0:39 | MAC-10 | 1078 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 54% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
