Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 43 | 33% |
| AK-47 | 39 | 31% |
| Glock-18 | 10 | 20% |
| USP-S | 8 | 38% |
| Desert Eagle | 6 | 17% |
| Galil AR | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/110 | 21 0:58 | 3 kills (M4A4 ×2, USP-S), 1 headshot, in 4.5 s CT | 4.3 |
| 43/110 | 19 0:43 | 1 kill (AK-47), a wallbang CT | 1.1 |
| 63/110 | 4 1:37 | 2 kills (Deagle, AK-47), 1 headshot, in 55 s T | 0.6 |
| 68/110 | 5 1:25 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 70/110 | 17 bomb 0:11 | 1 kill (M4A4) CT | 0.4 |
| 89/110 | 6 1:25 | 1 kill (AK-47) T | -0.3 |
| 98/110 | 16 1:07 | 1 kill (M4A4) CT | -1.0 |
| 107/110 | 13 1:23 | 1 kill (USP-S), 1 headshot CT | -1.9 |
| 110/110 | 11 0:31 | 1 kill (AK-47) T | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:02 | 1v3 before the plant T · 99 HP · Short Stairs | lost - died in the first fight · saw each other |
| 11 0:55 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · saw each other |
| 13 1:32 | 1v3 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · saw each other |
| 17 bomb 0:32 | 1v4 after the plant CT · 8 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw them first |
| 21 0:55 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other |
Flashes
10 flashes: 5 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 0:21 | wasted | no enemy blinded for long; blinded themselves 2.8 s on the move through Short Stairs - safe; blinded Squx 1.8 s on the move through Extended A - safe |
| 8 1:47 | good | blinded ManBoy 3.9 s (1.2 s white) |
| 9 1:48 | good | blinded ManBoy 3.8 s (1.1 s white) |
| 11 1:38 | wasted | no enemy blinded for long; blinded LA 3.8 s holding Long Doors - safe |
| 16 1:23 | good | blinded CaspeR 4.0 s (1.3 s white) |
| 18 1:38 | good | blinded ЖолоБурбуль 3.7 s (1.0 s white), ManBoy 3.4 s (0.8 s white) |
| 19 0:53 | wasted | barely blinded ЖолоБурбуль 0.6 s (0.1 s white) |
| 19 0:46 | wasted | no enemy blinded for long |
| 20 1:42 | wasted | barely blinded CaspeR 1.0 s (0.1 s white) |
| 21 0:59 | good | blinded CaspeR 5.1 s (2.2 s white) |
Throws
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:01 | exposed | a flash at Under A - seen by 1 enemy for 0.2 s, the nearest 403 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:16 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 0:59 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LA was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | trade | FalcoN ™ was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | trade | LA was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:44 | trade | FalcoN ™ was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:15 | trade | LA was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:12 | hold | held with Squx, 334 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Squx) |
| 5 1:31 | trade | BerciK was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:50 | trade | Squx was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:27 | hold | held with BerciK, 191 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after BerciK) |
| 7 1:45 | in their way | stood between Squx and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 8 1:47 | trade | Squx was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:45 | trade | LA was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:44 | trade | Squx was killed 257 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:32 | trade | LA was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:35 | trade | Squx was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:04 | trade | BerciK was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:44 | hold | held with LA, 777 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before LA) |
| 21 0:59 | peek together | peeked the same enemy as Squx, 984 ms before them - early - you went first, alone |
| 21 0:55 | trade | Squx was killed 233 units away: you traded in 1,250 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 156 ms | 1031 ms | 1.0° | ||
| 2 1:43 | hit them | Glock-18 | 375 ms | – | 3.6° | ||
| 2 1:40 | hit them | Glock-18 | 594 ms | – | 0.7° | ||
| 2 1:30 | hit them | Glock-18 | 234 ms | – | 4.1° | ||
| 2 1:30 | killed by them | M4A4 | 312 ms | 312 ms | 1.1° | ||
| 3 1:46 | killed by them | M4A1-S | 359 ms | 766 ms | 2.1° | ||
| 3 1:46 | hit them | AK-47 | 516 ms | – | 2.3° | ||
| 4 1:37 | killed them | Desert Eagle | 391 ms | 391 ms | 1.6° | ||
| 4 0:42 | killed them | AK-47 | 203 ms | 203 ms | 2.5° | ||
| 4 0:12 | killed by them | SSG 08 | 266 ms | 266 ms | 0.6° | ||
| 5 1:25 | killed them | AK-47 | 312 ms | 312 ms | 1.5° | ||
| 5 1:01 | killed by them | AK-47 | 297 ms | 297 ms | 13.6° | ||
| 6 1:26 | hit by them | M4A4 | 719 ms | – | 2.7° | ||
| 6 1:25 | killed them | AK-47 | 1031 ms | 1141 ms | 2.1° | ||
| 7 1:45 | hit them | AK-47 | 453 ms | – | 2.1° | ||
| 7 1:45 | killed by them | XM1014 | 609 ms | 953 ms | 7.5° | ||
| 8 1:43 | killed by them | M4A4 | 484 ms | 672 ms | 1.5° | ||
| 9 1:38 | hit them | Galil AR | 156 ms | – | 1.5° | ||
| 9 1:38 | killed by them | AK-47 | 484 ms | 484 ms | 14.7° | ||
| 10 1:13 | killed by them | AWP | 344 ms | 344 ms | 2.0° | ||
| 11 0:37 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:31 | killed them | AK-47 | 266 ms | 672 ms | 29.2° | ||
| 11 0:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:42 | killed by them | M4A4 | 250 ms | 422 ms | 2.6° | ||
| 13 1:30 | hit by them | P2000 | 562 ms | – | 2.8° | ||
| 13 1:23 | killed them | USP-S | 875 ms | 875 ms | 1.5° | ||
| 13 1:23 | killed by them | Glock-18 | 562 ms | 562 ms | 2.9° | ||
| 15 1:16 | killed by them | Galil AR | 438 ms | 797 ms | 46.3° | ||
| 16 1:07 | killed them | M4A4 | 844 ms | 1016 ms | 2.3° | ||
| 16 1:06 | killed by them | M4A4 | 1156 ms | 2047 ms | 42.0° | ||
| 16 1:06 | hit them | M4A4 | 172 ms | – | 47.2° | ||
| 17 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:12 | killed them | M4A4 | 281 ms | 562 ms | 11.5° | ||
| 18 1:35 | killed by them | M4A1-S | 1719 ms | 2016 ms | 12.6° | ||
| 19 0:43 | hit by them | Desert Eagle | 375 ms | – | 1.0° | ||
| 19 0:43 | killed them | AK-47 | 453 ms | 453 ms | 1.0° | ||
| 20 1:40 | hit by them | MAC-10 | 438 ms | – | 3.4° | ||
| 20 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:39 | killed by them | AK-47 | 438 ms | 438 ms | 3.0° | ||
| 21 0:58 | killed them | M4A4 | 578 ms | 844 ms | 6.1° | ||
| 21 0:56 | killed them | M4A4 | 688 ms | 688 ms | 3.1° | ||
| 21 0:56 | killed them | USP-S | 1641 ms | 3703 ms | 6.6° | ||
| 22 1:36 | killed by them | MAC-10 | 297 ms | 828 ms | 1.5° | ||
| 22 1:35 | hit them | M4A4 | 516 ms | – | 1.8° | ||
| 23 bomb 0:35 | killed by them | AK-47 | 359 ms | 359 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 1840 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 46% | |
| 2 1:43 | Glock-18 | 1506 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 14% / 39% | ||
| 2 1:41 | Glock-18 | 881 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 43% | |
| 2 1:40 | Glock-18 | 868 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 19% / 42% | ||
| 2 1:30 | Glock-18 | 262 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 44% / 44% | |
| 3 1:46 | AK-47 | 731 | fired while moving (152 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 5% / 50% | |
| 4 1:37 | Desert Eagle | 389 | fine - pros would have fired it too | 1/1 | killed them | 41% / 57% | |
| 4 0:42 | AK-47 | 444 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 5 1:01 | AK-47 | 166 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 61% | |
| 6 1:26 | AK-47 | 884 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/5 | 25% / 48% | ||
| 6 1:26 | AK-47 | 883 | fine - pros would have fired it too | 2/6 | killed them | 29% / 46% | |
| 7 1:45 | AK-47 | 481 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 0% / 55% | |
| 8 1:43 | AK-47 | 853 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 2% / 59% | |
| 9 1:38 | Galil AR | 298 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 26% / 62% | |
| 13 1:30 | USP-S | 2499 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 11% / 27% | ||
| 13 1:29 | USP-S | 2499 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | 4% / 32% | ||
| 13 1:23 | USP-S | 387 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 42% | |
| 13 1:23 | USP-S | 345 | fine - pros would have fired it too | 1/1 | killed them | 55% / 56% | |
| 16 1:07 | M4A4 | 742 | fired while moving (124 u/s), too fast to be accurate - stop first | 3/6 | killed them | 40% / 75% | |
| 16 1:06 | M4A4 | 320 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 17 bomb 0:12 | M4A4 | 447 | fine - pros would have fired it too | 3/8 | killed them | 72% / 72% | |
| 18 1:36 | Desert Eagle | 1038 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 10% / 64% | |
| 19 0:43 | AK-47 | 1052 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/2 | killed them | 7% / 46% | |
| 20 1:40 | AK-47 | 871 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 70% / 70% | |
| 21 0:59 | M4A4 | 365 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/10 | killed them | 5% / 51% | |
| 21 0:57 | M4A4 | 550 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/19 | killed them; 3 bullets after pros would have stopped | 17% / 61% | |
| 21 0:54 | USP-S | 615 | fine - pros would have fired it too | 2/5 | killed them | 44% / 48% | |
| 22 1:36 | M4A4 | 663 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 11% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
