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Dust II, lost 10-13 · Mon 02 Nov, 21:43

AgnosticGold Nova Master

The match

Aim

453 msTTD680 msTTK2.3°Crosshair↓36%1st bullet33%Spray14%Head48%Counter-strafe

Scoreboard

45ADR61%KAST

Positioning

Shots

18/28Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44333%
AK-473931%
Glock-181020%
USP-S838%
Desert Eagle617%
Galil AR425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11021 0:58 3 kills (M4A4 ×2, USP-S), 1 headshot, in 4.5 s CT4.3
43/11019 0:43 1 kill (AK-47), a wallbang CT1.1
63/1104 1:37 2 kills (Deagle, AK-47), 1 headshot, in 55 s T0.6
68/1105 1:25 1 kill (AK-47), 1 headshot T0.5
70/11017 bomb 0:11 1 kill (M4A4) CT0.4
89/1106 1:25 1 kill (AK-47) T-0.3
98/11016 1:07 1 kill (M4A4) CT-1.0
107/11013 1:23 1 kill (USP-S), 1 headshot CT-1.9
110/11011 0:31 1 kill (AK-47) T-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:02 1v3 before the plant T · 99 HP · Short Stairslost - died in the first fight · saw each other
11 0:55 1v3 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · saw each other
13 1:32 1v3 before the plant CT · 100 HP · B Doorslost - died later, after 1 kill · saw each other
17 bomb 0:32 1v4 after the plant CT · 8 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw them first
21 0:55 1v1 before the plant CT · 100 HP · Under Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 5 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 0:21 wastedno enemy blinded for long; blinded themselves 2.8 s on the move through Short Stairs - safe; blinded Squx 1.8 s on the move through Extended A - safe
8 1:47 goodblinded ManBoy 3.9 s (1.2 s white)
9 1:48 goodblinded ManBoy 3.8 s (1.1 s white)
11 1:38 wastedno enemy blinded for long; blinded LA 3.8 s holding Long Doors - safe
16 1:23 goodblinded CaspeR 4.0 s (1.3 s white)
18 1:38 goodblinded ЖолоБурбуль 3.7 s (1.0 s white), ManBoy 3.4 s (0.8 s white)
19 0:53 wastedbarely blinded ЖолоБурбуль 0.6 s (0.1 s white)
19 0:46 wastedno enemy blinded for long
20 1:42 wastedbarely blinded CaspeR 1.0 s (0.1 s white)
21 0:59 goodblinded CaspeR 5.1 s (2.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:01 exposeda flash at Under A - seen by 1 enemy for 0.2 s, the nearest 403 units away; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:16 KebabremoverMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 0:59 zuoxUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLA was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 tradeFalcoN ™ was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 tradeLA was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
4 1:44 tradeFalcoN ™ was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
4 1:15 tradeLA was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
4 0:12 holdheld with Squx, 334 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Squx)
5 1:31 tradeBerciK was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
6 1:50 tradeSqux was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
6 1:27 holdheld with BerciK, 191 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after BerciK)
7 1:45 in their waystood between Squx and an enemy they could see, for 500 ms (pros: 125 ms at a time)
8 1:47 tradeSqux was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
9 1:45 tradeLA was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
9 1:44 tradeSqux was killed 257 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:32 tradeLA was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
18 1:35 tradeSqux was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
19 1:04 tradeBerciK was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
19 0:44 holdheld with LA, 777 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before LA)
21 0:59 peek togetherpeeked the same enemy as Squx, 984 ms before them - early - you went first, alone
21 0:55 tradeSqux was killed 233 units away: you traded in 1,250 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 CaspeRkilled by themUSP-S156 ms1031 ms1.0°
2 1:43 ManBoyhit themGlock-18375 ms–3.6°
2 1:40 Kebabremoverhit themGlock-18594 ms–0.7°
2 1:30 zuoxhit themGlock-18234 ms–4.1°
2 1:30 zuoxkilled by themM4A4312 ms312 ms1.1°
3 1:46 CaspeRkilled by themM4A1-S359 ms766 ms2.1°
3 1:46 CaspeRhit themAK-47516 ms–2.3°
4 1:37 zuoxkilled themDesert Eagle391 ms391 ms1.6°
4 0:42 Kebabremoverkilled themAK-47203 ms203 ms2.5°
4 0:12 ManBoykilled by themSSG 08266 ms266 ms0.6°
5 1:25 Kebabremoverkilled themAK-47312 ms312 ms1.5°
5 1:01 CaspeRkilled by themAK-47297 ms297 ms13.6°
6 1:26 zuoxhit by themM4A4719 ms–2.7°
6 1:25 zuoxkilled themAK-471031 ms1141 ms2.1°
7 1:45 zuoxhit themAK-47453 ms–2.1°
7 1:45 zuoxkilled by themXM1014609 ms953 ms7.5°
8 1:43 zuoxkilled by themM4A4484 ms672 ms1.5°
9 1:38 zuoxhit themGalil AR156 ms–1.5°
9 1:38 zuoxkilled by themAK-47484 ms484 ms14.7°
10 1:13 CaspeRkilled by themAWP344 ms344 ms2.0°
11 0:37 ManBoyhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
11 0:31 ManBoykilled themAK-47266 ms672 ms29.2°
11 0:30 Kebabremoverkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:42 zuoxkilled by themM4A4250 ms422 ms2.6°
13 1:30 CaspeRhit by themP2000562 ms–2.8°
13 1:23 ManBoykilled themUSP-S875 ms875 ms1.5°
13 1:23 Kebabremoverkilled by themGlock-18562 ms562 ms2.9°
15 1:16 Kebabremoverkilled by themGalil AR438 ms797 ms46.3°
16 1:07 ManBoykilled themM4A4844 ms1016 ms2.3°
16 1:06 CaspeRkilled by themM4A41156 ms2047 ms42.0°
16 1:06 CaspeRhit themM4A4172 ms–47.2°
17 1:52 ЖолоБурбульhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:12 zuoxkilled themM4A4281 ms562 ms11.5°
18 1:35 ЖолоБурбульkilled by themM4A1-S1719 ms2016 ms12.6°
19 0:43 ЖолоБурбульhit by themDesert Eagle375 ms–1.0°
19 0:43 ЖолоБурбульkilled themAK-47453 ms453 ms1.0°
20 1:40 ManBoyhit by themMAC-10438 ms–3.4°
20 1:40 ManBoyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:39 Kebabremoverkilled by themAK-47438 ms438 ms3.0°
21 0:58 zuoxkilled themM4A4578 ms844 ms6.1°
21 0:56 CaspeRkilled themM4A4688 ms688 ms3.1°
21 0:56 ManBoykilled themUSP-S1641 ms3703 ms6.6°
22 1:36 zuoxkilled by themMAC-10297 ms828 ms1.5°
22 1:35 zuoxhit themM4A4516 ms–1.8°
23 bomb 0:35 zuoxkilled by themAK-47359 ms359 ms2.1°

Shots

You fired 18 of your 28 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 CaspeRGlock-181840fine - pros would have fired it too0/3cut short (a death, a reload)46% / 46%
2 1:43 ManBoyGlock-181506aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/214% / 39%
2 1:41 KebabremoverGlock-18881aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 43%
2 1:40 KebabremoverGlock-18868aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/419% / 42%
2 1:30 zuoxGlock-18262fine - pros would have fired it too1/1cut short (a death, a reload)44% / 44%
3 1:46 CaspeRAK-47731fired while moving (152 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)5% / 50%
4 1:37 zuoxDesert Eagle389fine - pros would have fired it too1/1killed them41% / 57%
4 0:42 KebabremoverAK-47444fine - pros would have fired it too1/4killed them63% / 63%
5 1:01 CaspeRAK-47166aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)7% / 61%
6 1:26 zuoxAK-47884aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/525% / 48%
6 1:26 zuoxAK-47883fine - pros would have fired it too2/6killed them29% / 46%
7 1:45 zuoxAK-47481fired while moving (194 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)0% / 55%
8 1:43 zuoxAK-47853fired while moving (103 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)2% / 59%
9 1:38 zuoxGalil AR298aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)26% / 62%
13 1:30 CaspeRUSP-S2499aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/111% / 27%
13 1:29 CaspeRUSP-S2499fired while moving (148 u/s), too fast to be accurate - stop first0/14% / 32%
13 1:23 ManBoyUSP-S387aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 42%
13 1:23 ManBoyUSP-S345fine - pros would have fired it too1/1killed them55% / 56%
16 1:07 ManBoyM4A4742fired while moving (124 u/s), too fast to be accurate - stop first3/6killed them40% / 75%
16 1:06 CaspeRM4A4320fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
17 bomb 0:12 zuoxM4A4447fine - pros would have fired it too3/8killed them72% / 72%
18 1:36 ЖолоБурбульDesert Eagle1038aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/5cut short (a death, a reload)10% / 64%
19 0:43 ЖолоБурбульAK-471052fired while moving (82 u/s), too fast to be accurate - stop first1/2killed them7% / 46%
20 1:40 KebabremoverAK-47871fine - pros would have fired it too1/3cut short (a death, a reload)70% / 70%
21 0:59 zuoxM4A4365fired while moving (209 u/s), too fast to be accurate - stop first2/10killed them5% / 51%
21 0:57 CaspeRM4A4550fired while moving (218 u/s), too fast to be accurate - stop first3/19killed them; 3 bullets after pros would have stopped17% / 61%
21 0:54 ManBoyUSP-S615fine - pros would have fired it too2/5killed them44% / 48%
22 1:36 zuoxM4A4663fired while moving (158 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)11% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.