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Dust II, lost 10-13 · Mon 02 Nov, 21:43

FalcoN ™Master Guardian II

The match

Aim

438 msTTD446 msTTK2.3°Crosshair↓42%1st bullet42%Spray16%Head74%Counter-strafe

Scoreboard

51ADR56%KAST

Positioning

Shots

12/32Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474132%
MP71963%
M4A41233%
Glock-1860%
AWP450%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
33/1107 1:31 2 kills (AK-47 ×2), all headshots, in 17.1 s T1.7
50/11020 1:01 1 kill (AWP) CT1.0
53/11019 1:43 1 kill (MP7), 1 headshot CT0.8
66/11014 1:38 1 kill (MP7) CT0.5
67/1109 1:33 1 kill (AK-47) T0.5
69/11012 0:57 1 kill (AK-47), 1 headshot T0.4
72/1103 1:34 1 kill (AK-47), a wallbang T0.4
74/11018 1:06 1 kill (AWP) CT0.3
85/1106 1:23 1 kill (AK-47) T-0.1
91/11022 bomb 0:37 1 kill (M4A4) CT-0.5
105/11013 1:46 1 kill (USP-S), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:39 1v5 before the plant T · 100 HP · Upper Tunnellost - died later · saw each other
3 1:35 1v4 before the plant T · 63 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
9 1:37 1v5 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw them first
12 0:58 1v1 before the plant T · 100 HP · Long Awon - killed them · first fight won, saw each other
18 0:23 1v1 before the plant CT · 25 HP · Middlelost - died in the first fight · saw each other
23 bomb 0:35 1v3 after the plant CT · 100 HP · Short Stairslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 0 weak, 7 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 misled a peekbarely blinded CaspeR 2.7 s (0.4 s white), zuox 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked CaspeR 1.1 s after the pop; got hit first
6 1:45 wastedno enemy blinded for long
7 1:46 wastedbarely blinded ЖолоБурбуль 1.0 s (0.1 s white), CaspeR 0.5 s (0.0 s white); blinded themselves 3.9 s on the move through Outside Long - safe
7 1:21 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
9 1:21 hurt the teambarely blinded Kebabremover 0.7 s (0.1 s white), CaspeR 0.7 s (0.1 s white); blinded themselves 2.0 s holding Mid Doors - an enemy could see them
11 1:21 hurt the teambarely blinded ЖолоБурбуль 1.2 s (0.1 s white); blinded Squx 2.1 s on the move through Upper Tunnel - an enemy could see them; blinded themselves 1.9 s holding Upper Tunnel - safe
15 1:47 goodblinded CaspeR 4.4 s (1.6 s white)
19 1:48 goodblinded ManBoy 3.9 s (1.2 s white)
22 1:43 wastedno enemy blinded for long
22 1:11 wastedno enemy blinded for long
23 1:44 wastedno enemy blinded for long
23 1:39 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 23 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:23 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 841 units away
11 1:12 punishedkilled by Kebabremover 0.3 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 849 units away, thrown in the open; a running throw
17 1:38 punishedkilled by ManBoy 1.3 s after throwing a smoke at Short Stairs, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 353 units away; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLA was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
1 1:43 tradeAgnostic was killed 171 units away: not traded within 5 s (pros: 625 ms)
1 1:40 tradeSqux was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
1 1:39 tradeBerciK was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
3 1:45 tradeAgnostic was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 holdheld with LA, 212 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after LA)
3 1:36 holdheld with BerciK, 102 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after BerciK)
3 1:35 tradeBerciK was killed 131 units away: you traded in 984 ms (pros: 625 ms)
6 1:50 tradeSqux was killed 105 units away: not traded within 5 s (pros: 969 ms)
6 1:43 line of firestood in LA's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
6 1:17 line of firestood in LA's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:43 tradeAgnostic was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
8 1:42 tradeLA was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
12 0:58 tradeBerciK was killed 382 units away: you traded in 891 ms (pros: 625 ms)
13 1:48 holdheld with LA, 152 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after LA)
15 1:15 holdheld with LA, 413 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before LA)
18 1:28 holdheld with LA, 173 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after LA)
23 1:30 tradeBerciK was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:35 tradeAgnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 zuoxkilled by themUSP-S250 ms250 ms4.9°
2 1:44 Kebabremoverkilled by themMP9328 ms953 ms9.3°
3 1:39 Kebabremoverhit by themMP962 ms–2.0°
3 1:38 Kebabremoverhit themAK-47219 ms–1.6°
3 1:34 CaspeRhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 CaspeRkilled themAK-47156 ms156 ms2.4°
3 1:33 zuoxkilled by themM4A4328 ms328 ms10.1°
4 1:44 zuoxkilled by themAK-47328 ms438 ms3.3°
4 1:44 zuoxhit themMP7391 ms–3.6°
5 1:02 ManBoykilled by themAWP906 ms906 ms2.4°
6 1:23 Kebabremoverkilled themAK-471016 ms1125 ms4.2°
7 1:31 ЖолоБурбульkilled themAK-47203 ms203 ms4.0°
7 1:14 Kebabremoverkilled themAK-47328 ms328 ms0.8°
7 1:10 CaspeRhit by themSSG 08406 ms–2.3°
7 1:10 CaspeRhit themAK-47531 ms–3.6°
7 0:44 ManBoykilled by themSSG 08578 ms578 ms1.9°
8 1:34 ManBoyhit themAK-47281 ms–2.7°
8 1:34 ManBoykilled by themFive-SeveN312 ms484 ms8.2°
9 1:33 ЖолоБурбульkilled themAK-47484 ms578 ms1.1°
9 1:28 CaspeRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 Kebabremoverhit by themAK-471188 ms–3.4°
9 1:20 zuoxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:42 zuoxkilled by themAK-47344 ms641 ms2.2°
10 1:42 zuoxhit themMP7500 ms–10.9°
11 1:11 Kebabremoverkilled by themAK-47422 ms422 ms2.3°
12 0:57 ЖолоБурбульkilled themAK-47453 ms453 ms1.0°
13 1:46 zuoxkilled themUSP-S156 ms156 ms0.4°
13 1:44 CaspeRhit themP2000797 ms–8.0°
13 1:44 CaspeRkilled by themGlock-18172 ms172 ms2.9°
14 1:38 zuoxkilled themMP7516 ms1141 ms1.4°
14 1:38 zuoxhit by themDesert Eagle984 ms–6.5°
14 1:27 CaspeRkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:43 CaspeRhit by themDesert Eagle219 ms–1.6°
15 1:15 ManBoyhit themM4A4422 ms–2.9°
15 1:14 ManBoykilled by themP250641 ms641 ms7.7°
16 1:45 zuoxkilled by themAK-47391 ms391 ms2.2°
17 1:37 ManBoykilled by themMAC-10250 ms781 ms2.2°
18 1:27 ЖолоБурбульhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:27 ЖолоБурбульhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:06 ManBoykilled themAWP578 ms578 ms0.7°
18 bomb 0:30 Kebabremoverkilled by themAWP516 ms516 ms1.0°
19 1:44 zuoxkilled themMP7281 ms438 ms2.3°
20 1:01 ЖолоБурбульkilled themAWP375 ms375 ms2.3°
21 1:41 zuoxkilled by themSSG 08422 ms422 ms0.5°
22 bomb 0:39 ManBoyhit themM4A4484 ms–0.9°
22 bomb 0:38 Kebabremoverkilled themM4A4469 ms641 ms21.4°
23 bomb 0:34 CaspeRkilled by themM4A1-S391 ms797 ms1.2°

Shots

You fired 12 of your 32 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:44 ЖолоБурбульAK-471302aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 51%
3 1:44 ЖолоБурбульAK-471301fired while moving (121 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload); 1 bullet after pros would have stopped14% / 58%
3 1:39 KebabremoverAK-471088fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 50%
3 1:34 CaspeRAK-47337fine - pros would have fired it too1/5killed them45% / 49%
4 1:44 zuoxMP7497fine - pros would have fired it too1/1cut short (a death, a reload)65% / 65%
5 1:03 ManBoyAK-471258fine - pros would have fired it too0/153% / 53%
5 1:02 ManBoyAK-471301fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
6 1:24 KebabremoverAK-471667fired while moving (144 u/s), too fast to be accurate - stop first2/10killed them; 7 bullets after pros would have stopped2% / 46%
7 1:31 ЖолоБурбульAK-47184fine - pros would have fired it too1/4killed them59% / 59%
7 1:14 KebabremoverAK-471298fired while moving (87 u/s), too fast to be accurate - stop first1/2killed them10% / 45%
7 1:10 CaspeRAK-471366fine - pros would have fired it too1/92 bullets after pros would have stopped29% / 50%
7 0:44 ManBoyAK-47860fired while moving (114 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 53%
8 1:34 ManBoyAK-47342fine - pros would have fired it too2/3cut short (a death, a reload)63% / 63%
9 1:33 ЖолоБурбульAK-47994fine - pros would have fired it too2/3killed them53% / 53%
10 1:42 zuoxMP71051fine - pros would have fired it too2/3cut short (a death, a reload)72% / 72%
11 1:36 ЖолоБурбульAK-471191fired while moving (93 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 58%
11 1:35 ЖолоБурбульAK-471193fine - pros would have fired it too0/226% / 48%
12 0:59 ЖолоБурбульAK-471233fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
12 0:57 ЖолоБурбульAK-471230fine - pros would have fired it too1/1killed them65% / 65%
13 1:46 zuoxUSP-S1055fine - pros would have fired it too1/2killed them61% / 61%
13 1:45 CaspeRUSP-S580aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/320% / 51%
14 1:39 zuoxMP7295aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first6/17killed them21% / 50%
15 1:43 CaspeRM4A41561aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/24% / 54%
15 1:15 ManBoyM4A4734fine - pros would have fired it too1/3cut short (a death, a reload)42% / 63%
18 1:06 ManBoyAWP1756fine - pros would have fired it too1/1killed them80% / 80%
19 1:44 zuoxMP7308fine - pros would have fired it too3/8killed them60% / 60%
19 0:48 ЖолоБурбульAWP1519aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/138% / 69%
20 1:01 ЖолоБурбульAWP1334fine - pros would have fired it too1/1killed them72% / 72%
20 0:40 zuoxAWP369fine - pros would have fired it too0/151% / 73%
22 bomb 0:39 ManBoyM4A41198aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3cut short (a death, a reload)10% / 49%
22 bomb 0:38 KebabremoverM4A4927fired while moving (82 u/s), too fast to be accurate - stop first2/7killed them20% / 55%
23 bomb 0:34 CaspeRM4A41134fine - pros would have fired it too0/2cut short (a death, a reload)40% / 46%

Positioning

In none of your 34 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 22 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.