Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 32% |
| MP7 | 19 | 63% |
| M4A4 | 12 | 33% |
| Glock-18 | 6 | 0% |
| AWP | 4 | 50% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 33/110 | 7 1:31 | 2 kills (AK-47 ×2), all headshots, in 17.1 s T | 1.7 |
| 50/110 | 20 1:01 | 1 kill (AWP) CT | 1.0 |
| 53/110 | 19 1:43 | 1 kill (MP7), 1 headshot CT | 0.8 |
| 66/110 | 14 1:38 | 1 kill (MP7) CT | 0.5 |
| 67/110 | 9 1:33 | 1 kill (AK-47) T | 0.5 |
| 69/110 | 12 0:57 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 72/110 | 3 1:34 | 1 kill (AK-47), a wallbang T | 0.4 |
| 74/110 | 18 1:06 | 1 kill (AWP) CT | 0.3 |
| 85/110 | 6 1:23 | 1 kill (AK-47) T | -0.1 |
| 91/110 | 22 bomb 0:37 | 1 kill (M4A4) CT | -0.5 |
| 105/110 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:39 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later · saw each other |
| 3 1:35 | 1v4 before the plant T · 63 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 9 1:37 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw them first |
| 12 0:58 | 1v1 before the plant T · 100 HP · Long A | won - killed them · first fight won, saw each other |
| 18 0:23 | 1v1 before the plant CT · 25 HP · Middle | lost - died in the first fight · saw each other |
| 23 bomb 0:35 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - died in the first fight · saw each other |
Flashes
12 flashes: 2 good, 0 weak, 7 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | misled a peek | barely blinded CaspeR 2.7 s (0.4 s white), zuox 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked CaspeR 1.1 s after the pop; got hit first |
| 6 1:45 | wasted | no enemy blinded for long |
| 7 1:46 | wasted | barely blinded ЖолоБурбуль 1.0 s (0.1 s white), CaspeR 0.5 s (0.0 s white); blinded themselves 3.9 s on the move through Outside Long - safe |
| 7 1:21 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 9 1:21 | hurt the team | barely blinded Kebabremover 0.7 s (0.1 s white), CaspeR 0.7 s (0.1 s white); blinded themselves 2.0 s holding Mid Doors - an enemy could see them |
| 11 1:21 | hurt the team | barely blinded ЖолоБурбуль 1.2 s (0.1 s white); blinded Squx 2.1 s on the move through Upper Tunnel - an enemy could see them; blinded themselves 1.9 s holding Upper Tunnel - safe |
| 15 1:47 | good | blinded CaspeR 4.4 s (1.6 s white) |
| 19 1:48 | good | blinded ManBoy 3.9 s (1.2 s white) |
| 22 1:43 | wasted | no enemy blinded for long |
| 22 1:11 | wasted | no enemy blinded for long |
| 23 1:44 | wasted | no enemy blinded for long |
| 23 1:39 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe |
Throws
26 grenades: 23 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:23 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 841 units away |
| 11 1:12 | punished | killed by Kebabremover 0.3 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 849 units away, thrown in the open; a running throw |
| 17 1:38 | punished | killed by ManBoy 1.3 s after throwing a smoke at Short Stairs, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 353 units away; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LA was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:43 | trade | Agnostic was killed 171 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:40 | trade | Squx was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:39 | trade | BerciK was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:45 | trade | Agnostic was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | hold | held with LA, 212 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after LA) |
| 3 1:36 | hold | held with BerciK, 102 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after BerciK) |
| 3 1:35 | trade | BerciK was killed 131 units away: you traded in 984 ms (pros: 625 ms) |
| 6 1:50 | trade | Squx was killed 105 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:43 | line of fire | stood in LA's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 6 1:17 | line of fire | stood in LA's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:43 | trade | Agnostic was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:42 | trade | LA was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:58 | trade | BerciK was killed 382 units away: you traded in 891 ms (pros: 625 ms) |
| 13 1:48 | hold | held with LA, 152 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after LA) |
| 15 1:15 | hold | held with LA, 413 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before LA) |
| 18 1:28 | hold | held with LA, 173 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after LA) |
| 23 1:30 | trade | BerciK was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:35 | trade | Agnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed by them | USP-S | 250 ms | 250 ms | 4.9° | ||
| 2 1:44 | killed by them | MP9 | 328 ms | 953 ms | 9.3° | ||
| 3 1:39 | hit by them | MP9 | 62 ms | – | 2.0° | ||
| 3 1:38 | hit them | AK-47 | 219 ms | – | 1.6° | ||
| 3 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed them | AK-47 | 156 ms | 156 ms | 2.4° | ||
| 3 1:33 | killed by them | M4A4 | 328 ms | 328 ms | 10.1° | ||
| 4 1:44 | killed by them | AK-47 | 328 ms | 438 ms | 3.3° | ||
| 4 1:44 | hit them | MP7 | 391 ms | – | 3.6° | ||
| 5 1:02 | killed by them | AWP | 906 ms | 906 ms | 2.4° | ||
| 6 1:23 | killed them | AK-47 | 1016 ms | 1125 ms | 4.2° | ||
| 7 1:31 | killed them | AK-47 | 203 ms | 203 ms | 4.0° | ||
| 7 1:14 | killed them | AK-47 | 328 ms | 328 ms | 0.8° | ||
| 7 1:10 | hit by them | SSG 08 | 406 ms | – | 2.3° | ||
| 7 1:10 | hit them | AK-47 | 531 ms | – | 3.6° | ||
| 7 0:44 | killed by them | SSG 08 | 578 ms | 578 ms | 1.9° | ||
| 8 1:34 | hit them | AK-47 | 281 ms | – | 2.7° | ||
| 8 1:34 | killed by them | Five-SeveN | 312 ms | 484 ms | 8.2° | ||
| 9 1:33 | killed them | AK-47 | 484 ms | 578 ms | 1.1° | ||
| 9 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | hit by them | AK-47 | 1188 ms | – | 3.4° | ||
| 9 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:42 | killed by them | AK-47 | 344 ms | 641 ms | 2.2° | ||
| 10 1:42 | hit them | MP7 | 500 ms | – | 10.9° | ||
| 11 1:11 | killed by them | AK-47 | 422 ms | 422 ms | 2.3° | ||
| 12 0:57 | killed them | AK-47 | 453 ms | 453 ms | 1.0° | ||
| 13 1:46 | killed them | USP-S | 156 ms | 156 ms | 0.4° | ||
| 13 1:44 | hit them | P2000 | 797 ms | – | 8.0° | ||
| 13 1:44 | killed by them | Glock-18 | 172 ms | 172 ms | 2.9° | ||
| 14 1:38 | killed them | MP7 | 516 ms | 1141 ms | 1.4° | ||
| 14 1:38 | hit by them | Desert Eagle | 984 ms | – | 6.5° | ||
| 14 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:43 | hit by them | Desert Eagle | 219 ms | – | 1.6° | ||
| 15 1:15 | hit them | M4A4 | 422 ms | – | 2.9° | ||
| 15 1:14 | killed by them | P250 | 641 ms | 641 ms | 7.7° | ||
| 16 1:45 | killed by them | AK-47 | 391 ms | 391 ms | 2.2° | ||
| 17 1:37 | killed by them | MAC-10 | 250 ms | 781 ms | 2.2° | ||
| 18 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:27 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:06 | killed them | AWP | 578 ms | 578 ms | 0.7° | ||
| 18 bomb 0:30 | killed by them | AWP | 516 ms | 516 ms | 1.0° | ||
| 19 1:44 | killed them | MP7 | 281 ms | 438 ms | 2.3° | ||
| 20 1:01 | killed them | AWP | 375 ms | 375 ms | 2.3° | ||
| 21 1:41 | killed by them | SSG 08 | 422 ms | 422 ms | 0.5° | ||
| 22 bomb 0:39 | hit them | M4A4 | 484 ms | – | 0.9° | ||
| 22 bomb 0:38 | killed them | M4A4 | 469 ms | 641 ms | 21.4° | ||
| 23 bomb 0:34 | killed by them | M4A1-S | 391 ms | 797 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:44 | AK-47 | 1302 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 51% | |
| 3 1:44 | AK-47 | 1301 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload); 1 bullet after pros would have stopped | 14% / 58% | |
| 3 1:39 | AK-47 | 1088 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 50% | |
| 3 1:34 | AK-47 | 337 | fine - pros would have fired it too | 1/5 | killed them | 45% / 49% | |
| 4 1:44 | MP7 | 497 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 65% / 65% | |
| 5 1:03 | AK-47 | 1258 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 5 1:02 | AK-47 | 1301 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 6 1:24 | AK-47 | 1667 | fired while moving (144 u/s), too fast to be accurate - stop first | 2/10 | killed them; 7 bullets after pros would have stopped | 2% / 46% | |
| 7 1:31 | AK-47 | 184 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 7 1:14 | AK-47 | 1298 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | killed them | 10% / 45% | |
| 7 1:10 | AK-47 | 1366 | fine - pros would have fired it too | 1/9 | 2 bullets after pros would have stopped | 29% / 50% | |
| 7 0:44 | AK-47 | 860 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 53% | |
| 8 1:34 | AK-47 | 342 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 63% / 63% | |
| 9 1:33 | AK-47 | 994 | fine - pros would have fired it too | 2/3 | killed them | 53% / 53% | |
| 10 1:42 | MP7 | 1051 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 72% / 72% | |
| 11 1:36 | AK-47 | 1191 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 58% | |
| 11 1:35 | AK-47 | 1193 | fine - pros would have fired it too | 0/2 | 26% / 48% | ||
| 12 0:59 | AK-47 | 1233 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 12 0:57 | AK-47 | 1230 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 13 1:46 | USP-S | 1055 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 13 1:45 | USP-S | 580 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | 20% / 51% | ||
| 14 1:39 | MP7 | 295 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 6/17 | killed them | 21% / 50% | |
| 15 1:43 | M4A4 | 1561 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | 4% / 54% | ||
| 15 1:15 | M4A4 | 734 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 42% / 63% | |
| 18 1:06 | AWP | 1756 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 19 1:44 | MP7 | 308 | fine - pros would have fired it too | 3/8 | killed them | 60% / 60% | |
| 19 0:48 | AWP | 1519 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 38% / 69% | ||
| 20 1:01 | AWP | 1334 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 20 0:40 | AWP | 369 | fine - pros would have fired it too | 0/1 | 51% / 73% | ||
| 22 bomb 0:39 | M4A4 | 1198 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 10% / 49% | |
| 22 bomb 0:38 | M4A4 | 927 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/7 | killed them | 20% / 55% | |
| 23 bomb 0:34 | M4A4 | 1134 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 40% / 46% |
Positioning
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
