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Dust II, lost 10-13 · Mon 02 Nov, 21:43

LALegendary Eagle Master

The match

Aim

500 msTTD469 msTTK2.3°Crosshair↓36%1st bullet28%Spray26%Head75%Counter-strafe

Scoreboard

106ADR70%KAST

Positioning

Shots

25/40Rushed↓8/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479424%
Glock-181010%
USP-S100%
AWP580%
SSG 08333%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11022 1:45 3 kills (AWP ×3), 1 through smoke, a wallbang, in 27.7 s CT9.2
5/11012 1:29 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 16.8 s T5.7
7/1106 1:45 3 kills (AK-47 ×3), 2 headshots, in 29.6 s T5.2
13/11015 1:35 2 kills (Scout ×2), a wallbang, 1 headshot, in 17.3 s CT3.8
31/1103 1:43 1 kill (Deagle), 1 headshot T1.8
37/11016 1:45 2 kills (AWP ×2), a wallbang, 1 headshot, in 42.2 s CT1.4
42/11018 1:50 2 kills (AWP ×2), 1 headshot, in 39.1 s CT1.1
59/11011 1:06 1 kill (AK-47), 1 headshot T0.7
64/11014 1:35 1 kill (Scout), 1 headshot CT0.6
77/11020 1:43 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 75.4 s CT0.2
82/1104 1:27 1 kill (AK-47), 1 while flashed, 1 headshot T-0.1
86/1107 0:58 2 kills (AK-47 ×2), in 21.7 s T-0.1
106/1105 1:46 1 kill (AK-47) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:44 1v1 before the plant T · 100 HP · Mid Doorswon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 1 good, 0 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:47 wastedno enemy blinded for long
8 1:45 wastedno enemy blinded for long
9 1:48 wastedno enemy blinded for long
9 1:46 wastedno enemy blinded for long
10 1:47 wastedno enemy blinded for long; blinded BerciK 5.1 s on the move through Upper Tunnel - safe
10 1:42 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - safe
12 1:47 wastedno enemy blinded for long
12 1:44 wastedno enemy blinded for long
20 1:39 wastedno enemy blinded for long
21 1:43 wastedno enemy blinded for long
22 1:20 goodblinded Kebabremover 4.1 s (1.4 s white), ManBoy 4.0 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 27 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 punishedhit by Kebabremover 1.1 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 841 units away
15 1:32 exposedan HE at Mid Doors - seen by 2 enemies for 0.6 s, the nearest 521 units away; a running throw
18 1:28 punishedhit by ЖолоБурбуль 0.1 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1150 units away, thrown in the open; a running throw
21 1:39 exposeda molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2828 units away; a running throw
22 1:35 exposeda molotov at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 1087 units away; a jump throw

Positioning

In 1 of your 41 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 30 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 23 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 0:44 ЖолоБурбульMiddlecover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 in their waystood between Squx and an enemy they could see, for 438 ms (pros: 125 ms at a time)
2 1:35 tradeBerciK was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
3 1:45 tradeAgnostic was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradeSqux was killed 210 units away: you traded in 531 ms (pros: 625 ms)
3 1:39 holdheld with FalcoN ™, 212 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before FalcoN ™)
4 1:44 tradeFalcoN ™ was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 tradeBerciK was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
7 0:44 tradeFalcoN ™ was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
8 1:47 holdheld with Squx, 759 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:47 tradeSqux was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeAgnostic was killed 215 units away: not traded within 5 s (pros: 625 ms)
10 1:13 tradeAgnostic was killed 70 units away: not traded within 5 s (pros: 625 ms)
12 1:42 tradeAgnostic was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
13 1:48 holdheld with FalcoN ™, 152 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before FalcoN ™)
13 1:44 tradeFalcoN ™ was killed 255 units away: not traded within 5 s (pros: 625 ms)
15 1:15 holdheld with FalcoN ™, 413 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after FalcoN ™)
15 1:14 tradeFalcoN ™ was killed 377 units away: not traded within 5 s (pros: 625 ms)
16 1:06 tradeAgnostic was killed 955 units away: you traded in 2,625 ms (pros: 2,031 ms)
18 1:28 holdheld with FalcoN ™, 173 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before FalcoN ™)
18 1:14 tradeBerciK was killed 1628 units away: you traded in 3,234 ms (pros: 2,609 ms)
19 0:44 holdheld with Agnostic, 777 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Agnostic)
20 1:39 tradeAgnostic was killed 996 units away: you traded in 4,109 ms (pros: 2,031 ms)
22 1:35 tradeAgnostic was killed 1010 units away: you traded in 2,250 ms (pros: 625 ms)
22 1:10 holdheld with BerciK, 495 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after BerciK)
22 1:10 tradeBerciK was killed 496 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 CaspeRkilled by themUSP-S438 ms672 ms0.8°
2 1:34 ЖолоБурбульhit themGlock-181406 ms–1.8°
2 1:33 Kebabremoverkilled by themMP9156 ms859 ms7.0°
3 1:44 ЖолоБурбульhit by themM4A4609 ms–0.5°
3 1:43 ЖолоБурбульkilled themDesert Eagle1062 ms1062 ms3.7°
3 1:39 Kebabremoverhit by themMP9594 ms–2.1°
4 1:28 ЖолоБурбульhit by themM4A41094 ms–2.0°
4 1:27 ЖолоБурбульkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 ManBoykilled by themSSG 08281 ms281 ms0.9°
5 1:47 zuoxkilled themAK-47547 ms1844 ms1.8°
5 1:45 ManBoykilled by themSSG 08328 ms328 ms0.2°
6 1:46 ЖолоБурбульhit by themAWP375 ms–0.1°
6 1:45 ЖолоБурбульkilled themAK-47609 ms609 ms0.7°
6 1:24 Kebabremoverhit themAK-47547 ms–3.5°
6 1:18 ManBoykilled themAK-47531 ms531 ms2.5°
6 1:15 CaspeRkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:43 Kebabremoverhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:04 CaspeRhit themAK-47469 ms–9.3°
7 0:58 CaspeRkilled themAK-47469 ms469 ms5.0°
7 0:36 ManBoykilled themAK-47453 ms453 ms5.4°
8 1:42 zuoxkilled by themM4A4516 ms609 ms5.2°
9 1:45 ЖолоБурбульkilled by themM4A1-S484 ms1078 ms4.1°
9 1:45 ЖолоБурбульhit themAK-47859 ms–1.4°
10 1:11 CaspeRkilled by themAWP422 ms422 ms1.8°
11 1:06 CaspeRkilled themAK-47469 ms469 ms2.0°
11 0:58 Kebabremoverhit themAK-47547 ms–0.7°
11 0:57 Kebabremoverkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 zuoxhit by themM4A4281 ms–4.2°
12 1:29 zuoxkilled themAK-47406 ms516 ms4.1°
12 1:22 ManBoykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:12 CaspeRkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:07 ЖолоБурбульkilled by themAWP594 ms594 ms0.5°
13 1:47 CaspeRhit by themGlock-18328 ms–5.0°
13 1:45 CaspeRhit themP2000844 ms–1.6°
13 1:43 CaspeRkilled by themGlock-1847 ms625 ms1.6°
14 1:36 Kebabremoverhit by themMP7391 ms–6.7°
14 1:35 Kebabremoverkilled themSSG 08328 ms328 ms1.7°
14 1:33 ManBoyhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:35 zuoxkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:28 ManBoyhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
15 1:17 ЖолоБурбульkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 round over CaspeRkilled by themM4A4453 ms641 ms10.0°
16 1:45 ЖолоБурбульkilled themAWP297 ms297 ms0.5°
16 1:03 CaspeRkilled themAWP703 ms703 ms15.2°
17 1:25 zuoxhit by themDesert Eagle406 ms–1.8°
17 bomb 0:32 CaspeRkilled by themAK-47188 ms188 ms2.7°
18 1:50 CaspeRkilled themAWP438 ms438 ms0.1°
18 1:30 ManBoyhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:28 ЖолоБурбульhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:11 zuoxkilled themAWP297 ms297 ms2.8°
18 0:23 Kebabremoverkilled by themAWP344 ms344 ms6.5°
19 0:43 ЖолоБурбульhit themDesert Eagle422 ms–15.9°
20 1:43 CaspeRkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:28 zuoxkilled themAK-47531 ms938 ms8.7°
21 1:48 ЖолоБурбульhit themAK-47297 ms–0.2°
21 1:48 ЖолоБурбульhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:12 CaspeRhit themAK-47672 ms–2.4°
21 1:09 CaspeRkilled by themAWP281 ms281 ms0.6°
22 1:45 ЖолоБурбульkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:33 zuoxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:24 CaspeRhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:18 CaspeRkilled themAWP328 ms328 ms2.3°
22 1:09 ManBoykilled by themMAC-10844 ms844 ms42.1°
23 1:50 ЖолоБурбульhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
23 1:45 ManBoykilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 25 of your 40 first shots too soon: 13 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:35 ЖолоБурбульGlock-181484fired while moving (230 u/s), too fast to be accurate - stop first0/45% / 36%
2 1:34 ЖолоБурбульGlock-181398fired while moving (104 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 46%
2 1:33 ЖолоБурбульGlock-181395fired while moving (110 u/s), too fast to be accurate - stop first0/144% / 48%
2 1:33 KebabremoverGlock-18570aim far off: your crosshair was about 7.5 player widths (243 units) off their body - get on target first0/3cut short (a death, a reload)1% / 45%
3 1:43 ЖолоБурбульDesert Eagle1150fine - pros would have fired it too1/1killed them75% / 75%
4 1:29 ЖолоБурбульAK-471011fired while moving (107 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 54%
4 1:28 ЖолоБурбульAK-471011fired while moving (144 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
4 1:27 ЖолоБурбульAK-471091fired while moving (82 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 56%
4 1:27 ЖолоБурбульAK-471110fired while moving (99 u/s), too fast to be accurate - stop first0/10% / 48%
5 1:47 zuoxAK-47968fired while moving (189 u/s), too fast to be accurate - stop first4/20killed them; 6 bullets after pros would have stopped0% / 59%
6 1:46 ЖолоБурбульAK-472172fine - pros would have fired it too0/21 bullet after pros would have stopped43% / 46%
6 1:45 ЖолоБурбульAK-472031aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4killed them; 3 bullets after pros would have stopped11% / 43%
6 1:24 KebabremoverAK-471328fine - pros would have fired it too2/134 bullets after pros would have stopped30% / 45%
6 1:18 ManBoyAK-471177fine - pros would have fired it too1/2killed them65% / 65%
7 1:04 CaspeRAK-47548fine - pros would have fired it too2/1036% / 49%
7 1:01 CaspeRAK-47358fired while moving (184 u/s), too fast to be accurate - stop first0/54% / 54%
7 0:58 CaspeRAK-47446fired while moving (129 u/s), too fast to be accurate - stop first1/7killed them24% / 57%
7 0:37 ManBoyAK-47339fired while moving (112 u/s), too fast to be accurate - stop first1/7killed them0% / 50%
8 1:43 zuoxAK-47623aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/3cut short (a death, a reload)13% / 46%
9 1:45 ЖолоБурбульAK-471059fired while moving (83 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)31% / 73%
10 1:11 CaspeRAK-471173fine - pros would have fired it too0/1cut short (a death, a reload)30% / 47%
11 1:06 CaspeRAK-472173fine - pros would have fired it too1/3killed them; 1 bullet after pros would have stopped55% / 55%
11 0:58 KebabremoverAK-471302aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 55%
11 0:57 KebabremoverAK-471298fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 47%
12 1:29 zuoxAK-47288aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first2/7killed them4% / 48%
13 1:47 CaspeRUSP-S1172fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 38%
13 1:45 CaspeRUSP-S831aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/39% / 50%
13 1:44 CaspeRUSP-S811aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/21% / 47%
13 1:42 CaspeRUSP-S792fired while moving (130 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 52%
15 round over CaspeRUSP-S850aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
17 1:25 zuoxAWP1770aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1cut short (a death, a reload)7% / 60%
18 1:50 CaspeRAWP3019fine - pros would have fired it too1/1killed them61% / 61%
18 1:11 zuoxAWP575aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them27% / 71%
19 0:43 ЖолоБурбульDesert Eagle261fine - pros would have fired it too1/247% / 47%
20 1:45 CaspeRAK-472598fine - pros would have fired it too0/135% / 41%
20 1:45 CaspeRAK-472567fine - pros would have fired it too0/21 bullet after pros would have stopped28% / 41%
20 0:28 zuoxAK-47474fine - pros would have fired it too2/12killed them57% / 57%
21 1:12 CaspeRAK-471307aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/513% / 61%
21 1:11 CaspeRAK-471321aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/615% / 49%
22 1:18 CaspeRAWP715fine - pros would have fired it too1/3killed them52% / 69%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.