Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 94 | 24% |
| Glock-18 | 10 | 10% |
| USP-S | 10 | 0% |
| AWP | 5 | 80% |
| SSG 08 | 3 | 33% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/110 | 22 1:45 | 3 kills (AWP ×3), 1 through smoke, a wallbang, in 27.7 s CT | 9.2 |
| 5/110 | 12 1:29 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 16.8 s T | 5.7 |
| 7/110 | 6 1:45 | 3 kills (AK-47 ×3), 2 headshots, in 29.6 s T | 5.2 |
| 13/110 | 15 1:35 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 17.3 s CT | 3.8 |
| 31/110 | 3 1:43 | 1 kill (Deagle), 1 headshot T | 1.8 |
| 37/110 | 16 1:45 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 42.2 s CT | 1.4 |
| 42/110 | 18 1:50 | 2 kills (AWP ×2), 1 headshot, in 39.1 s CT | 1.1 |
| 59/110 | 11 1:06 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 64/110 | 14 1:35 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 77/110 | 20 1:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 75.4 s CT | 0.2 |
| 82/110 | 4 1:27 | 1 kill (AK-47), 1 while flashed, 1 headshot T | -0.1 |
| 86/110 | 7 0:58 | 2 kills (AK-47 ×2), in 21.7 s T | -0.1 |
| 106/110 | 5 1:46 | 1 kill (AK-47) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:44 | 1v1 before the plant T · 100 HP · Mid Doors | won - killed them · first fight won, saw each other |
Flashes
11 flashes: 1 good, 0 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:47 | wasted | no enemy blinded for long |
| 8 1:45 | wasted | no enemy blinded for long |
| 9 1:48 | wasted | no enemy blinded for long |
| 9 1:46 | wasted | no enemy blinded for long |
| 10 1:47 | wasted | no enemy blinded for long; blinded BerciK 5.1 s on the move through Upper Tunnel - safe |
| 10 1:42 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - safe |
| 12 1:47 | wasted | no enemy blinded for long |
| 12 1:44 | wasted | no enemy blinded for long |
| 20 1:39 | wasted | no enemy blinded for long |
| 21 1:43 | wasted | no enemy blinded for long |
| 22 1:20 | good | blinded Kebabremover 4.1 s (1.4 s white), ManBoy 4.0 s (1.3 s white) |
Throws
32 grenades: 27 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | punished | hit by Kebabremover 1.1 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 841 units away |
| 15 1:32 | exposed | an HE at Mid Doors - seen by 2 enemies for 0.6 s, the nearest 521 units away; a running throw |
| 18 1:28 | punished | hit by ЖолоБурбуль 0.1 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1150 units away, thrown in the open; a running throw |
| 21 1:39 | exposed | a molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2828 units away; a running throw |
| 22 1:35 | exposed | a molotov at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 1087 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 0:44 | Middle | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | in their way | stood between Squx and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 2 1:35 | trade | BerciK was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:45 | trade | Agnostic was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | Squx was killed 210 units away: you traded in 531 ms (pros: 625 ms) |
| 3 1:39 | hold | held with FalcoN ™, 212 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before FalcoN ™) |
| 4 1:44 | trade | FalcoN ™ was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | trade | BerciK was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:44 | trade | FalcoN ™ was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:47 | hold | held with Squx, 759 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:47 | trade | Squx was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Agnostic was killed 215 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:13 | trade | Agnostic was killed 70 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:42 | trade | Agnostic was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:48 | hold | held with FalcoN ™, 152 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before FalcoN ™) |
| 13 1:44 | trade | FalcoN ™ was killed 255 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:15 | hold | held with FalcoN ™, 413 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after FalcoN ™) |
| 15 1:14 | trade | FalcoN ™ was killed 377 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:06 | trade | Agnostic was killed 955 units away: you traded in 2,625 ms (pros: 2,031 ms) |
| 18 1:28 | hold | held with FalcoN ™, 173 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before FalcoN ™) |
| 18 1:14 | trade | BerciK was killed 1628 units away: you traded in 3,234 ms (pros: 2,609 ms) |
| 19 0:44 | hold | held with Agnostic, 777 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Agnostic) |
| 20 1:39 | trade | Agnostic was killed 996 units away: you traded in 4,109 ms (pros: 2,031 ms) |
| 22 1:35 | trade | Agnostic was killed 1010 units away: you traded in 2,250 ms (pros: 625 ms) |
| 22 1:10 | hold | held with BerciK, 495 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after BerciK) |
| 22 1:10 | trade | BerciK was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed by them | USP-S | 438 ms | 672 ms | 0.8° | ||
| 2 1:34 | hit them | Glock-18 | 1406 ms | – | 1.8° | ||
| 2 1:33 | killed by them | MP9 | 156 ms | 859 ms | 7.0° | ||
| 3 1:44 | hit by them | M4A4 | 609 ms | – | 0.5° | ||
| 3 1:43 | killed them | Desert Eagle | 1062 ms | 1062 ms | 3.7° | ||
| 3 1:39 | hit by them | MP9 | 594 ms | – | 2.1° | ||
| 4 1:28 | hit by them | M4A4 | 1094 ms | – | 2.0° | ||
| 4 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed by them | SSG 08 | 281 ms | 281 ms | 0.9° | ||
| 5 1:47 | killed them | AK-47 | 547 ms | 1844 ms | 1.8° | ||
| 5 1:45 | killed by them | SSG 08 | 328 ms | 328 ms | 0.2° | ||
| 6 1:46 | hit by them | AWP | 375 ms | – | 0.1° | ||
| 6 1:45 | killed them | AK-47 | 609 ms | 609 ms | 0.7° | ||
| 6 1:24 | hit them | AK-47 | 547 ms | – | 3.5° | ||
| 6 1:18 | killed them | AK-47 | 531 ms | 531 ms | 2.5° | ||
| 6 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:04 | hit them | AK-47 | 469 ms | – | 9.3° | ||
| 7 0:58 | killed them | AK-47 | 469 ms | 469 ms | 5.0° | ||
| 7 0:36 | killed them | AK-47 | 453 ms | 453 ms | 5.4° | ||
| 8 1:42 | killed by them | M4A4 | 516 ms | 609 ms | 5.2° | ||
| 9 1:45 | killed by them | M4A1-S | 484 ms | 1078 ms | 4.1° | ||
| 9 1:45 | hit them | AK-47 | 859 ms | – | 1.4° | ||
| 10 1:11 | killed by them | AWP | 422 ms | 422 ms | 1.8° | ||
| 11 1:06 | killed them | AK-47 | 469 ms | 469 ms | 2.0° | ||
| 11 0:58 | hit them | AK-47 | 547 ms | – | 0.7° | ||
| 11 0:57 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | hit by them | M4A4 | 281 ms | – | 4.2° | ||
| 12 1:29 | killed them | AK-47 | 406 ms | 516 ms | 4.1° | ||
| 12 1:22 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:12 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:07 | killed by them | AWP | 594 ms | 594 ms | 0.5° | ||
| 13 1:47 | hit by them | Glock-18 | 328 ms | – | 5.0° | ||
| 13 1:45 | hit them | P2000 | 844 ms | – | 1.6° | ||
| 13 1:43 | killed by them | Glock-18 | 47 ms | 625 ms | 1.6° | ||
| 14 1:36 | hit by them | MP7 | 391 ms | – | 6.7° | ||
| 14 1:35 | killed them | SSG 08 | 328 ms | 328 ms | 1.7° | ||
| 14 1:33 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:35 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:28 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:17 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 round over | killed by them | M4A4 | 453 ms | 641 ms | 10.0° | ||
| 16 1:45 | killed them | AWP | 297 ms | 297 ms | 0.5° | ||
| 16 1:03 | killed them | AWP | 703 ms | 703 ms | 15.2° | ||
| 17 1:25 | hit by them | Desert Eagle | 406 ms | – | 1.8° | ||
| 17 bomb 0:32 | killed by them | AK-47 | 188 ms | 188 ms | 2.7° | ||
| 18 1:50 | killed them | AWP | 438 ms | 438 ms | 0.1° | ||
| 18 1:30 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:11 | killed them | AWP | 297 ms | 297 ms | 2.8° | ||
| 18 0:23 | killed by them | AWP | 344 ms | 344 ms | 6.5° | ||
| 19 0:43 | hit them | Desert Eagle | 422 ms | – | 15.9° | ||
| 20 1:43 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:28 | killed them | AK-47 | 531 ms | 938 ms | 8.7° | ||
| 21 1:48 | hit them | AK-47 | 297 ms | – | 0.2° | ||
| 21 1:48 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:12 | hit them | AK-47 | 672 ms | – | 2.4° | ||
| 21 1:09 | killed by them | AWP | 281 ms | 281 ms | 0.6° | ||
| 22 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:24 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:18 | killed them | AWP | 328 ms | 328 ms | 2.3° | ||
| 22 1:09 | killed by them | MAC-10 | 844 ms | 844 ms | 42.1° | ||
| 23 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:45 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:35 | Glock-18 | 1484 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/4 | 5% / 36% | ||
| 2 1:34 | Glock-18 | 1398 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 46% | |
| 2 1:33 | Glock-18 | 1395 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | 44% / 48% | ||
| 2 1:33 | Glock-18 | 570 | aim far off: your crosshair was about 7.5 player widths (243 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 45% | |
| 3 1:43 | Desert Eagle | 1150 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 4 1:29 | AK-47 | 1011 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 54% | |
| 4 1:28 | AK-47 | 1011 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 4 1:27 | AK-47 | 1091 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 56% | |
| 4 1:27 | AK-47 | 1110 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | 0% / 48% | ||
| 5 1:47 | AK-47 | 968 | fired while moving (189 u/s), too fast to be accurate - stop first | 4/20 | killed them; 6 bullets after pros would have stopped | 0% / 59% | |
| 6 1:46 | AK-47 | 2172 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 43% / 46% | |
| 6 1:45 | AK-47 | 2031 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | killed them; 3 bullets after pros would have stopped | 11% / 43% | |
| 6 1:24 | AK-47 | 1328 | fine - pros would have fired it too | 2/13 | 4 bullets after pros would have stopped | 30% / 45% | |
| 6 1:18 | AK-47 | 1177 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 7 1:04 | AK-47 | 548 | fine - pros would have fired it too | 2/10 | 36% / 49% | ||
| 7 1:01 | AK-47 | 358 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/5 | 4% / 54% | ||
| 7 0:58 | AK-47 | 446 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/7 | killed them | 24% / 57% | |
| 7 0:37 | AK-47 | 339 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | killed them | 0% / 50% | |
| 8 1:43 | AK-47 | 623 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 13% / 46% | |
| 9 1:45 | AK-47 | 1059 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 31% / 73% | |
| 10 1:11 | AK-47 | 1173 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 47% | |
| 11 1:06 | AK-47 | 2173 | fine - pros would have fired it too | 1/3 | killed them; 1 bullet after pros would have stopped | 55% / 55% | |
| 11 0:58 | AK-47 | 1302 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 55% | |
| 11 0:57 | AK-47 | 1298 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 47% | |
| 12 1:29 | AK-47 | 288 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 2/7 | killed them | 4% / 48% | |
| 13 1:47 | USP-S | 1172 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 38% | |
| 13 1:45 | USP-S | 831 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | 9% / 50% | ||
| 13 1:44 | USP-S | 811 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | 1% / 47% | ||
| 13 1:42 | USP-S | 792 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 52% | |
| 15 round over | USP-S | 850 | aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 17 1:25 | AWP | 1770 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 60% | |
| 18 1:50 | AWP | 3019 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 18 1:11 | AWP | 575 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 27% / 71% | |
| 19 0:43 | Desert Eagle | 261 | fine - pros would have fired it too | 1/2 | 47% / 47% | ||
| 20 1:45 | AK-47 | 2598 | fine - pros would have fired it too | 0/1 | 35% / 41% | ||
| 20 1:45 | AK-47 | 2567 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 28% / 41% | |
| 20 0:28 | AK-47 | 474 | fine - pros would have fired it too | 2/12 | killed them | 57% / 57% | |
| 21 1:12 | AK-47 | 1307 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/5 | 13% / 61% | ||
| 21 1:11 | AK-47 | 1321 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | 15% / 49% | ||
| 22 1:18 | AWP | 715 | fine - pros would have fired it too | 1/3 | killed them | 52% / 69% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
