Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 32% |
| MP9 | 44 | 32% |
| Galil AR | 6 | 67% |
| AWP | 5 | 60% |
| MP7 | 5 | 0% |
| USP-S | 1 | 0% |
| Glock-18 | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/110 | 2 1:43 | 3 kills (MP9 ×3), 1 headshot, in 16.8 s CT | 3.3 |
| 17/110 | 11 1:11 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 41.6 s CT | 3.2 |
| 21/110 | 20 1:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.6 |
| 35/110 | 13 1:23 | 1 kill (Glock), a wallbang, 1 headshot T | 1.7 |
| 39/110 | 10 1:06 | 2 kills (AK-47 ×2), all headshots, in 8 s CT | 1.3 |
| 40/110 | 18 0:23 | 2 kills (AWP ×2), in 16 s T | 1.3 |
| 47/110 | 15 1:15 | 1 kill (Galil) T | 1.0 |
| 90/110 | 5 1:31 | 1 kill (AK-47) CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:06 | 1v2 before the plant T · 100 HP · Catwalk | won - killed both · they saw them first |
| 22 bomb 0:39 | 1v2 after the plant T · 91 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:13 | misled a peek | barely blinded FalcoN ™ 0.7 s (0.1 s white) the enemy was barely blinded, and Kebabremover peeked FalcoN ™ 0.9 s after the pop; hit them first |
| 18 1:00 | wasted | no enemy blinded for long; blinded themselves 3.2 s holding Extended A - safe |
| 18 0:29 | good | blinded LA 3.5 s (0.8 s white) |
Throws
23 grenades: 21 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:37 | punished | hit by Squx with an HE out at Middle, 1.3 s before the throw - seen by 1 enemy for 1.0 s, the nearest 1492 units away; a running throw |
| 22 1:14 | punished | hit by BerciK with an HE out at Bombsite B, 2.2 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:42 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 1:39 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 18 bomb 0:31 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 18 0:27 | Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 414 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 3 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | trade | ЖолоБурбуль was killed 690 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:37 | trade | zuox was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:45 | trade | ЖолоБурбуль was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:43 | trade | zuox was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:39 | trade | zuox was killed 200 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:02 | trade | ManBoy was killed 1322 units away: you traded in 3,766 ms (pros: 2,609 ms) |
| 11 1:38 | hold | held with zuox, 821 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:37 | trade | zuox was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:34 | line of fire | stood in ManBoy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 0:31 | trade | ManBoy was killed 320 units away: you traded in 719 ms (pros: 1,641 ms) |
| 13 1:23 | trade | ManBoy was killed 228 units away: you traded in 203 ms (pros: 625 ms) |
| 15 1:35 | trade | zuox was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:26 | line of fire | stood in ManBoy's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 15 1:13 | line of fire | stood in ManBoy's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 15 1:12 | line of fire | stood in ManBoy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:30 | trade | ЖолоБурбуль was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:24 | line of fire | stood in ManBoy's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 18 1:11 | trade | zuox was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:06 | trade | ManBoy was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:45 | trade | ЖолоБурбуль was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:18 | line of fire | stood in ManBoy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 1:18 | trade | CaspeR was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:39 | trade | ManBoy was killed 255 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:36 | peek together | peeked the same enemy as ЖолоБурбуль, 719 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:44 | killed them | MP9 | 328 ms | 953 ms | 9.3° | ||
| 2 1:40 | hit by them | Glock-18 | 594 ms | – | 0.7° | ||
| 2 1:33 | killed them | MP9 | 156 ms | 859 ms | 7.0° | ||
| 2 1:27 | hit by them | Glock-18 | 594 ms | – | 33.5° | ||
| 2 1:26 | killed them | MP9 | 688 ms | 688 ms | 40.5° | ||
| 3 1:39 | hit them | MP9 | 594 ms | – | 2.1° | ||
| 3 1:39 | hit them | MP9 | 62 ms | – | 2.0° | ||
| 3 1:38 | hit by them | AK-47 | 219 ms | – | 1.6° | ||
| 4 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | hit by them | SSG 08 | 297 ms | – | 0.6° | ||
| 4 0:42 | killed by them | AK-47 | 203 ms | 203 ms | 2.5° | ||
| 5 1:34 | hit them | AK-47 | 484 ms | – | 3.2° | ||
| 5 1:31 | hit by them | MAC-10 | 375 ms | – | 8.9° | ||
| 5 1:31 | killed them | AK-47 | 578 ms | 781 ms | 5.9° | ||
| 5 1:25 | killed by them | AK-47 | 312 ms | 312 ms | 1.5° | ||
| 6 1:24 | hit by them | AK-47 | 547 ms | – | 3.5° | ||
| 6 1:23 | killed by them | AK-47 | 1016 ms | 1125 ms | 4.2° | ||
| 7 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:14 | killed by them | AK-47 | 328 ms | 328 ms | 0.8° | ||
| 8 1:38 | hit them | AWP | 375 ms | – | 1.2° | ||
| 8 1:38 | killed by them | AK-47 | 453 ms | 453 ms | 0.4° | ||
| 9 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | hit them | AK-47 | 1188 ms | – | 3.4° | ||
| 10 1:06 | killed them | AK-47 | 328 ms | 531 ms | 1.4° | ||
| 10 0:59 | hit by them | Galil AR | 750 ms | – | 19.2° | ||
| 10 0:58 | killed them | AK-47 | 1219 ms | 1219 ms | 5.8° | ||
| 11 1:11 | killed them | AK-47 | 422 ms | 422 ms | 2.3° | ||
| 11 0:58 | hit by them | AK-47 | 547 ms | – | 0.7° | ||
| 11 0:57 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | killed by them | AK-47 | 812 ms | 1422 ms | 24.7° | ||
| 12 1:44 | hit them | AK-47 | 1172 ms | – | 9.1° | ||
| 13 1:23 | killed them | Glock-18 | 562 ms | 562 ms | 2.9° | ||
| 14 1:36 | hit them | MP7 | 391 ms | – | 6.7° | ||
| 14 1:35 | killed by them | SSG 08 | 328 ms | 328 ms | 1.7° | ||
| 15 1:16 | killed them | Galil AR | 438 ms | 797 ms | 46.3° | ||
| 16 1:25 | killed by them | M4A1-S | 266 ms | 359 ms | 2.2° | ||
| 18 0:23 | killed them | AWP | 344 ms | 344 ms | 6.5° | ||
| 18 bomb 0:30 | killed them | AWP | 516 ms | 516 ms | 1.0° | ||
| 20 1:39 | killed them | AK-47 | 438 ms | 438 ms | 3.0° | ||
| 20 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | killed by them | M4A1-S | 172 ms | 781 ms | 10.3° | ||
| 22 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:38 | killed by them | M4A4 | 469 ms | 641 ms | 21.4° | ||
| 22 bomb 0:38 | hit by them | M4A4 | 469 ms | – | 1.2° | ||
| 23 1:35 | killed by them | M4A1-S | 312 ms | 719 ms | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:44 | MP9 | 298 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/14 | killed them | 18% / 62% | |
| 2 1:41 | MP9 | 896 | aim far off: your crosshair was about 24 player widths (765 units) off their body - get on target first | 0/5 | 1% / 48% | ||
| 2 1:40 | MP9 | 853 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 54% | |
| 2 1:40 | MP9 | 871 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 49% | |
| 2 1:33 | MP9 | 570 | fired while moving (131 u/s), too fast to be accurate - stop first | 5/12 | killed them | 64% / 70% | |
| 2 1:26 | MP9 | 436 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/12 | killed them | 3% / 47% | |
| 3 1:39 | MP9 | 861 | fired while moving (164 u/s), too fast to be accurate - stop first | 4/11 | 31% / 48% | ||
| 4 0:42 | USP-S | 456 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 18% / 41% | |
| 5 1:34 | AK-47 | 630 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/8 | 5% / 50% | ||
| 5 1:33 | AK-47 | 585 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/7 | 8% / 49% | ||
| 5 1:31 | AK-47 | 464 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/7 | killed them | 1% / 54% | |
| 6 1:24 | AWP | 1328 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 61% | |
| 8 1:38 | AWP | 1309 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 75% / 75% | |
| 9 1:20 | AK-47 | 489 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/7 | 5% / 48% | ||
| 10 1:06 | AK-47 | 720 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/7 | killed them | 28% / 67% | |
| 10 0:59 | AK-47 | 968 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 25% / 51% | ||
| 10 0:58 | AK-47 | 931 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/5 | killed them | 3% / 49% | |
| 11 1:12 | AK-47 | 856 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/5 | killed them | 32% / 73% | |
| 11 0:57 | AK-47 | 1298 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 1/7 | 19% / 45% | ||
| 11 0:56 | AK-47 | 1299 | fine - pros would have fired it too | 3/5 | killed them | 37% / 47% | |
| 12 1:44 | AK-47 | 746 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 14% / 51% | |
| 13 1:23 | Glock-18 | 525 | fine - pros would have fired it too | 1/2 | killed them | 43% / 43% | |
| 14 1:37 | MP7 | 1026 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/10 | 9% / 49% | ||
| 14 1:35 | MP7 | 849 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 20% / 50% | |
| 15 1:16 | Galil AR | 226 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 4/8 | killed them | 4% / 53% | |
| 18 1:44 | AWP | 620 | fine - pros would have fired it too | 0/1 | 59% / 67% | ||
| 18 0:23 | AWP | 318 | fine - pros would have fired it too | 1/1 | killed them | 59% / 66% | |
| 18 bomb 0:30 | AWP | 1661 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 20 1:39 | AK-47 | 844 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 23 1:35 | AK-47 | 343 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 43% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
