ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Mon 02 Nov, 21:43

KebabremoverMaster Guardian Elite

The match

Aim

438 msTTD625 msTTK3.4°Crosshair↓26%1st bullet44%Spray13%Head44%Counter-strafe

Scoreboard

59ADR70%KAST

Positioning

Shots

23/30Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474732%
MP94432%
Galil AR667%
AWP560%
MP750%
USP-S10%
Glock-181100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/1102 1:43 3 kills (MP9 ×3), 1 headshot, in 16.8 s CT3.3
17/11011 1:11 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 41.6 s CT3.2
21/11020 1:39 1 kill (AK-47), 1 through smoke, 1 headshot T2.6
35/11013 1:23 1 kill (Glock), a wallbang, 1 headshot T1.7
39/11010 1:06 2 kills (AK-47 ×2), all headshots, in 8 s CT1.3
40/11018 0:23 2 kills (AWP ×2), in 16 s T1.3
47/11015 1:15 1 kill (Galil) T1.0
90/1105 1:31 1 kill (AK-47) CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:06 1v2 before the plant T · 100 HP · Catwalkwon - killed both · they saw them first
22 bomb 0:39 1v2 after the plant T · 91 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:13 misled a peekbarely blinded FalcoN ™ 0.7 s (0.1 s white) the enemy was barely blinded, and Kebabremover peeked FalcoN ™ 0.9 s after the pop; hit them first
18 1:00 wastedno enemy blinded for long; blinded themselves 3.2 s holding Extended A - safe
18 0:29 goodblinded LA 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:37 punishedhit by Squx with an HE out at Middle, 1.3 s before the throw - seen by 1 enemy for 1.0 s, the nearest 1492 units away; a running throw
22 1:14 punishedhit by BerciK with an HE out at Bombsite B, 2.2 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 21 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 21 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:42 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 1:39 LATop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
18 bomb 0:31 FalcoN ™Pitcover not used: 16 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
18 0:27 Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 414 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 3 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 tradeЖолоБурбуль was killed 690 units away: not traded within 5 s (pros: 2,031 ms)
4 1:37 tradezuox was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
6 1:45 tradeЖолоБурбуль was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
7 1:43 tradezuox was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
10 1:39 tradezuox was killed 200 units away: not traded within 5 s (pros: 969 ms)
10 1:02 tradeManBoy was killed 1322 units away: you traded in 3,766 ms (pros: 2,609 ms)
11 1:38 holdheld with zuox, 821 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:37 tradezuox was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
11 0:34 line of firestood in ManBoy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 0:31 tradeManBoy was killed 320 units away: you traded in 719 ms (pros: 1,641 ms)
13 1:23 tradeManBoy was killed 228 units away: you traded in 203 ms (pros: 625 ms)
15 1:35 tradezuox was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
15 1:26 line of firestood in ManBoy's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
15 1:13 line of firestood in ManBoy's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
15 1:12 line of firestood in ManBoy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:30 tradeЖолоБурбуль was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:24 line of firestood in ManBoy's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
18 1:11 tradezuox was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
18 1:06 tradeManBoy was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
22 1:45 tradeЖолоБурбуль was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
22 1:18 line of firestood in ManBoy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 1:18 tradeCaspeR was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:39 tradeManBoy was killed 255 units away: not traded within 5 s (pros: 1,641 ms)
23 1:36 peek togetherpeeked the same enemy as ЖолоБурбуль, 719 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:44 FalcoN ™killed themMP9328 ms953 ms9.3°
2 1:40 Agnostichit by themGlock-18594 ms–0.7°
2 1:33 LAkilled themMP9156 ms859 ms7.0°
2 1:27 Squxhit by themGlock-18594 ms–33.5°
2 1:26 Squxkilled themMP9688 ms688 ms40.5°
3 1:39 LAhit themMP9594 ms–2.1°
3 1:39 FalcoN ™hit themMP962 ms–2.0°
3 1:38 FalcoN ™hit by themAK-47219 ms–1.6°
4 1:40 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Squxhit by themSSG 08297 ms–0.6°
4 0:42 Agnostickilled by themAK-47203 ms203 ms2.5°
5 1:34 BerciKhit themAK-47484 ms–3.2°
5 1:31 BerciKhit by themMAC-10375 ms–8.9°
5 1:31 BerciKkilled themAK-47578 ms781 ms5.9°
5 1:25 Agnostickilled by themAK-47312 ms312 ms1.5°
6 1:24 LAhit by themAK-47547 ms–3.5°
6 1:23 FalcoN ™killed by themAK-471016 ms1125 ms4.2°
7 1:43 LAhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:14 FalcoN ™killed by themAK-47328 ms328 ms0.8°
8 1:38 BerciKhit themAWP375 ms–1.2°
8 1:38 BerciKkilled by themAK-47453 ms453 ms0.4°
9 1:38 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 FalcoN ™hit themAK-471188 ms–3.4°
10 1:06 BerciKkilled themAK-47328 ms531 ms1.4°
10 0:59 Squxhit by themGalil AR750 ms–19.2°
10 0:58 Squxkilled themAK-471219 ms1219 ms5.8°
11 1:11 FalcoN ™killed themAK-47422 ms422 ms2.3°
11 0:58 LAhit by themAK-47547 ms–0.7°
11 0:57 LAkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:30 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 Squxkilled by themAK-47812 ms1422 ms24.7°
12 1:44 Squxhit themAK-471172 ms–9.1°
13 1:23 Agnostickilled themGlock-18562 ms562 ms2.9°
14 1:36 LAhit themMP7391 ms–6.7°
14 1:35 LAkilled by themSSG 08328 ms328 ms1.7°
15 1:16 Agnostickilled themGalil AR438 ms797 ms46.3°
16 1:25 Squxkilled by themM4A1-S266 ms359 ms2.2°
18 0:23 LAkilled themAWP344 ms344 ms6.5°
18 bomb 0:30 FalcoN ™killed themAWP516 ms516 ms1.0°
20 1:39 Agnostickilled themAK-47438 ms438 ms3.0°
20 1:37 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 BerciKkilled by themM4A1-S172 ms781 ms10.3°
22 1:16 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:38 FalcoN ™killed by themM4A4469 ms641 ms21.4°
22 bomb 0:38 Squxhit by themM4A4469 ms–1.2°
23 1:35 BerciKkilled by themM4A1-S312 ms719 ms11.5°

Shots

You fired 23 of your 30 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:44 FalcoN ™MP9298aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/14killed them18% / 62%
2 1:41 AgnosticMP9896aim far off: your crosshair was about 24 player widths (765 units) off their body - get on target first0/51% / 48%
2 1:40 AgnosticMP9853fired while moving (107 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 54%
2 1:40 AgnosticMP9871fired while moving (115 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 49%
2 1:33 LAMP9570fired while moving (131 u/s), too fast to be accurate - stop first5/12killed them64% / 70%
2 1:26 SquxMP9436aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/12killed them3% / 47%
3 1:39 LAMP9861fired while moving (164 u/s), too fast to be accurate - stop first4/1131% / 48%
4 0:42 AgnosticUSP-S456fired while moving (221 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)18% / 41%
5 1:34 BerciKAK-47630fired while moving (126 u/s), too fast to be accurate - stop first2/85% / 50%
5 1:33 BerciKAK-47585fired while moving (172 u/s), too fast to be accurate - stop first0/78% / 49%
5 1:31 BerciKAK-47464fired while moving (154 u/s), too fast to be accurate - stop first2/7killed them1% / 54%
6 1:24 LAAWP1328aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)23% / 61%
8 1:38 BerciKAWP1309fine - pros would have fired it too1/1cut short (a death, a reload)75% / 75%
9 1:20 FalcoN ™AK-47489fired while moving (127 u/s), too fast to be accurate - stop first1/75% / 48%
10 1:06 BerciKAK-47720fired while moving (112 u/s), too fast to be accurate - stop first3/7killed them28% / 67%
10 0:59 SquxAK-47968aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/525% / 51%
10 0:58 SquxAK-47931aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/5killed them3% / 49%
11 1:12 FalcoN ™AK-47856fired while moving (94 u/s), too fast to be accurate - stop first1/5killed them32% / 73%
11 0:57 LAAK-471298too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target1/719% / 45%
11 0:56 LAAK-471299fine - pros would have fired it too3/5killed them37% / 47%
12 1:44 SquxAK-47746aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/6cut short (a death, a reload)14% / 51%
13 1:23 AgnosticGlock-18525fine - pros would have fired it too1/2killed them43% / 43%
14 1:37 LAMP71026fired while moving (115 u/s), too fast to be accurate - stop first2/109% / 49%
14 1:35 LAMP7849fired while moving (209 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)20% / 50%
15 1:16 AgnosticGalil AR226aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first4/8killed them4% / 53%
18 1:44 BerciKAWP620fine - pros would have fired it too0/159% / 67%
18 0:23 LAAWP318fine - pros would have fired it too1/1killed them59% / 66%
18 bomb 0:30 FalcoN ™AWP1661fine - pros would have fired it too1/1killed them82% / 82%
20 1:39 AgnosticAK-47844fine - pros would have fired it too1/2killed them67% / 67%
23 1:35 BerciKAK-47343fired while moving (141 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)43% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.