ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Mon 02 Nov, 21:43

ЖолоБурбульLegendary Eagle Master

The match

Aim

523 msTTD789 msTTK1.2°Crosshair↓50%1st bullet40%Spray17%Head96%Counter-strafe

Scoreboard

68ADR74%KAST

Positioning

Shots

11/22Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42917%
M4A1-S1856%
Desert Eagle850%
AWP650%
AK-47333%
Tec-9250%
Five-SeveN1100%
Glock-1810%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1109 1:45 2 kills (M4A1-S ×2), a wallbang, all headshots, in 0.5 s CT6.0
20/11020 1:29 1 kill (AK-47), 1 through smoke T2.7
28/11019 1:04 1 kill (Deagle), 1 headshot T2.1
46/1106 1:50 1 kill (AWP) CT1.0
65/11011 1:05 1 kill (AWP) CT0.5
84/11018 1:34 1 kill (M4A1-S) T-0.1
87/11012 1:07 2 kills (AWP, Five-SeveN), 1 headshot, in 9.1 s CT-0.1
96/1103 1:44 1 kill (M4A4), 1 headshot CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:12 1v3 before the plant CT · 100 HP · Under Alost - died later, after 2 kills · first fight won, saw them first
19 1:28 1v4 before the plant T · 100 HP · Catwalklost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:40 wastedbarely blinded LA 1.5 s (0.1 s white), FalcoN ™ 1.1 s (0.1 s white); blinded themselves 1.0 s on the move through Long Doors - safe
7 1:37 wastedbarely blinded LA 1.3 s (0.1 s white)
18 1:49 wastedbarely blinded Squx 0.7 s (0.1 s white)
18 1:40 wastedbarely blinded Squx 0.8 s (0.1 s white)
19 1:48 goodblinded LA 4.0 s (1.3 s white)
23 1:44 goodblinded FalcoN ™ 4.0 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 0:32 exposedan HE at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 1343 units away
18 1:31 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1330 units away; a running throw

Positioning

In 4 of your 26 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 9 of your 16 duels (56%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:45 SquxTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
9 1:34 FalcoN ™Top Midcover not used: 96 units away, they'd have seen only your headdied
18 1:37 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
23 1:35 BerciKCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:25 tradeKebabremover was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 peek togetherpeeked the same enemy as ManBoy, 516 ms before them - early - you went first, alone
14 1:38 tradezuox was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
14 1:35 tradeKebabremover was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
18 1:50 tradeCaspeR was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
19 1:28 tradeCaspeR was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
20 1:35 tradeKebabremover was killed 345 units away: not traded within 5 s (pros: 1,641 ms)
20 1:32 tradeManBoy was killed 928 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:34 LAhit by themGlock-181406 ms–1.8°
3 1:44 Squxkilled themM4A4422 ms781 ms1.0°
3 1:44 Squxhit by themAK-47484 ms–1.6°
3 1:44 LAhit themM4A4609 ms–0.5°
3 1:43 LAkilled by themDesert Eagle1062 ms1062 ms3.7°
4 1:28 LAhit themM4A41094 ms–2.0°
4 1:27 LAkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:50 Squxhit by themAWP312 ms–0.8°
6 1:50 Squxkilled themAWP328 ms328 ms0.8°
6 1:46 LAhit themAWP375 ms–0.1°
6 1:45 LAkilled by themAK-47609 ms609 ms0.7°
7 1:31 FalcoN ™killed by themAK-47203 ms203 ms4.0°
9 1:45 LAkilled themM4A1-S484 ms1078 ms4.1°
9 1:45 LAhit by themAK-47859 ms–1.4°
9 1:45 Squxkilled themM4A1-S297 ms797 ms3.4°
9 1:45 Squxhit by themAK-47328 ms–2.2°
9 1:33 FalcoN ™killed by themAK-47484 ms578 ms1.1°
11 1:05 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:05 Squxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:07 LAkilled themAWP594 ms594 ms0.5°
12 0:58 BerciKhit by themAK-47688 ms–3.1°
12 0:58 BerciKkilled themFive-SeveN1000 ms1000 ms5.0°
12 0:57 FalcoN ™killed by themAK-47453 ms453 ms1.0°
13 1:43 Squxhit themTec-9391 ms–4.7°
13 1:43 Squxkilled by themUSP-S438 ms438 ms6.4°
14 1:33 Squxhit by themSSG 08234 ms–2.3°
14 1:33 BerciKkilled by themP250375 ms375 ms1.2°
15 1:21 Squxhit themAK-47562 ms–0.1°
15 1:17 LAkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 LAkilled by themAWP297 ms297 ms0.5°
17 1:52 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:30 Squxkilled by themAK-47391 ms500 ms5.7°
18 1:35 Agnostickilled themM4A1-S1719 ms2016 ms12.6°
18 1:28 LAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:27 FalcoN ™hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:27 FalcoN ™hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:18 BerciKkilled by themM4A4203 ms203 ms1.5°
19 1:15 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 BerciKhit themDesert Eagle844 ms–1.4°
19 1:04 BerciKkilled themDesert Eagle312 ms312 ms0.1°
19 0:43 LAhit by themDesert Eagle422 ms–15.9°
19 0:43 Agnostichit themDesert Eagle375 ms–1.0°
19 0:43 Agnostickilled by themAK-47453 ms453 ms1.0°
20 1:29 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:01 FalcoN ™killed by themAWP375 ms375 ms2.3°
21 1:48 LAhit by themAK-47297 ms–0.2°
21 1:48 LAhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:45 LAkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:50 LAhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
23 1:34 BerciKhit themSSG 08609 ms–17.2°
23 1:34 BerciKhit by themM4A4625 ms–18.8°
23 1:34 Squxkilled by themM4A1-S688 ms688 ms7.2°

Shots

You fired 11 of your 22 first shots too soon: 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:35 LAM4A41417aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/325% / 59%
2 1:34 LAM4A41397aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/414% / 47%
2 1:33 LAM4A41397aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/45% / 45%
3 1:44 SquxM4A4960aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/11killed them18% / 47%
4 1:29 LAM4A41012aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/426% / 56%
4 1:28 LAM4A41011fine - pros would have fired it too1/562% / 62%
6 1:50 SquxAWP3019fine - pros would have fired it too1/1killed them77% / 77%
6 1:46 LAAWP2172aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/2cut short (a death, a reload)28% / 59%
9 1:45 LAM4A1-S1051fine - pros would have fired it too7/17killed them61% / 61%
11 1:21 SquxAWP1554aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/112% / 83%
11 0:37 AgnosticAWP1715fine - pros would have fired it too0/2cut short (a death, a reload)58% / 66%
12 1:07 LAAWP909fine - pros would have fired it too1/1killed them65% / 72%
12 0:58 BerciKFive-SeveN859fine - pros would have fired it too1/2killed them73% / 73%
13 1:44 SquxTec-9138fine - pros would have fired it too1/2cut short (a death, a reload)31% / 47%
15 1:21 SquxAK-471013aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/617% / 53%
18 1:35 AgnosticM4A1-S1136fine - pros would have fired it too2/5killed them59% / 59%
19 1:15 BerciKDesert Eagle783aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/7cut short (a death, a reload)5% / 49%
19 1:05 BerciKDesert Eagle1397aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/17% / 39%
19 1:04 BerciKDesert Eagle1398fine - pros would have fired it too1/1killed them71% / 71%
19 0:48 FalcoN ™Desert Eagle1519aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/125% / 54%
19 0:43 AgnosticDesert Eagle1052fine - pros would have fired it too1/1cut short (a death, a reload)76% / 76%
20 1:01 FalcoN ™AK-471334fine - pros would have fired it too0/1cut short (a death, a reload)71% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.