Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 29 | 17% |
| M4A1-S | 18 | 56% |
| Desert Eagle | 8 | 50% |
| AWP | 6 | 50% |
| AK-47 | 3 | 33% |
| Tec-9 | 2 | 50% |
| Five-SeveN | 1 | 100% |
| Glock-18 | 1 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/110 | 9 1:45 | 2 kills (M4A1-S ×2), a wallbang, all headshots, in 0.5 s CT | 6.0 |
| 20/110 | 20 1:29 | 1 kill (AK-47), 1 through smoke T | 2.7 |
| 28/110 | 19 1:04 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 46/110 | 6 1:50 | 1 kill (AWP) CT | 1.0 |
| 65/110 | 11 1:05 | 1 kill (AWP) CT | 0.5 |
| 84/110 | 18 1:34 | 1 kill (M4A1-S) T | -0.1 |
| 87/110 | 12 1:07 | 2 kills (AWP, Five-SeveN), 1 headshot, in 9.1 s CT | -0.1 |
| 96/110 | 3 1:44 | 1 kill (M4A4), 1 headshot CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:12 | 1v3 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw them first |
| 19 1:28 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · saw each other |
Flashes
6 flashes: 2 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:40 | wasted | barely blinded LA 1.5 s (0.1 s white), FalcoN ™ 1.1 s (0.1 s white); blinded themselves 1.0 s on the move through Long Doors - safe |
| 7 1:37 | wasted | barely blinded LA 1.3 s (0.1 s white) |
| 18 1:49 | wasted | barely blinded Squx 0.7 s (0.1 s white) |
| 18 1:40 | wasted | barely blinded Squx 0.8 s (0.1 s white) |
| 19 1:48 | good | blinded LA 4.0 s (1.3 s white) |
| 23 1:44 | good | blinded FalcoN ™ 4.0 s (1.3 s white) |
Throws
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 0:32 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 1343 units away |
| 18 1:31 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1330 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:45 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 1:34 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died | ||
| 18 1:37 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 23 1:35 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:25 | trade | Kebabremover was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | peek together | peeked the same enemy as ManBoy, 516 ms before them - early - you went first, alone |
| 14 1:38 | trade | zuox was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:35 | trade | Kebabremover was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:50 | trade | CaspeR was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:28 | trade | CaspeR was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:35 | trade | Kebabremover was killed 345 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:32 | trade | ManBoy was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:34 | hit by them | Glock-18 | 1406 ms | – | 1.8° | ||
| 3 1:44 | killed them | M4A4 | 422 ms | 781 ms | 1.0° | ||
| 3 1:44 | hit by them | AK-47 | 484 ms | – | 1.6° | ||
| 3 1:44 | hit them | M4A4 | 609 ms | – | 0.5° | ||
| 3 1:43 | killed by them | Desert Eagle | 1062 ms | 1062 ms | 3.7° | ||
| 4 1:28 | hit them | M4A4 | 1094 ms | – | 2.0° | ||
| 4 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:50 | hit by them | AWP | 312 ms | – | 0.8° | ||
| 6 1:50 | killed them | AWP | 328 ms | 328 ms | 0.8° | ||
| 6 1:46 | hit them | AWP | 375 ms | – | 0.1° | ||
| 6 1:45 | killed by them | AK-47 | 609 ms | 609 ms | 0.7° | ||
| 7 1:31 | killed by them | AK-47 | 203 ms | 203 ms | 4.0° | ||
| 9 1:45 | killed them | M4A1-S | 484 ms | 1078 ms | 4.1° | ||
| 9 1:45 | hit by them | AK-47 | 859 ms | – | 1.4° | ||
| 9 1:45 | killed them | M4A1-S | 297 ms | 797 ms | 3.4° | ||
| 9 1:45 | hit by them | AK-47 | 328 ms | – | 2.2° | ||
| 9 1:33 | killed by them | AK-47 | 484 ms | 578 ms | 1.1° | ||
| 11 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:05 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:07 | killed them | AWP | 594 ms | 594 ms | 0.5° | ||
| 12 0:58 | hit by them | AK-47 | 688 ms | – | 3.1° | ||
| 12 0:58 | killed them | Five-SeveN | 1000 ms | 1000 ms | 5.0° | ||
| 12 0:57 | killed by them | AK-47 | 453 ms | 453 ms | 1.0° | ||
| 13 1:43 | hit them | Tec-9 | 391 ms | – | 4.7° | ||
| 13 1:43 | killed by them | USP-S | 438 ms | 438 ms | 6.4° | ||
| 14 1:33 | hit by them | SSG 08 | 234 ms | – | 2.3° | ||
| 14 1:33 | killed by them | P250 | 375 ms | 375 ms | 1.2° | ||
| 15 1:21 | hit them | AK-47 | 562 ms | – | 0.1° | ||
| 15 1:17 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | killed by them | AWP | 297 ms | 297 ms | 0.5° | ||
| 17 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:30 | killed by them | AK-47 | 391 ms | 500 ms | 5.7° | ||
| 18 1:35 | killed them | M4A1-S | 1719 ms | 2016 ms | 12.6° | ||
| 18 1:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:27 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:18 | killed by them | M4A4 | 203 ms | 203 ms | 1.5° | ||
| 19 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | hit them | Desert Eagle | 844 ms | – | 1.4° | ||
| 19 1:04 | killed them | Desert Eagle | 312 ms | 312 ms | 0.1° | ||
| 19 0:43 | hit by them | Desert Eagle | 422 ms | – | 15.9° | ||
| 19 0:43 | hit them | Desert Eagle | 375 ms | – | 1.0° | ||
| 19 0:43 | killed by them | AK-47 | 453 ms | 453 ms | 1.0° | ||
| 20 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:01 | killed by them | AWP | 375 ms | 375 ms | 2.3° | ||
| 21 1:48 | hit by them | AK-47 | 297 ms | – | 0.2° | ||
| 21 1:48 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:34 | hit them | SSG 08 | 609 ms | – | 17.2° | ||
| 23 1:34 | hit by them | M4A4 | 625 ms | – | 18.8° | ||
| 23 1:34 | killed by them | M4A1-S | 688 ms | 688 ms | 7.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:35 | M4A4 | 1417 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 25% / 59% | ||
| 2 1:34 | M4A4 | 1397 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | 14% / 47% | ||
| 2 1:33 | M4A4 | 1397 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | 5% / 45% | ||
| 3 1:44 | M4A4 | 960 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/11 | killed them | 18% / 47% | |
| 4 1:29 | M4A4 | 1012 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 26% / 56% | ||
| 4 1:28 | M4A4 | 1011 | fine - pros would have fired it too | 1/5 | 62% / 62% | ||
| 6 1:50 | AWP | 3019 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 6 1:46 | AWP | 2172 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 28% / 59% | |
| 9 1:45 | M4A1-S | 1051 | fine - pros would have fired it too | 7/17 | killed them | 61% / 61% | |
| 11 1:21 | AWP | 1554 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 12% / 83% | ||
| 11 0:37 | AWP | 1715 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 58% / 66% | |
| 12 1:07 | AWP | 909 | fine - pros would have fired it too | 1/1 | killed them | 65% / 72% | |
| 12 0:58 | Five-SeveN | 859 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 13 1:44 | Tec-9 | 138 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 31% / 47% | |
| 15 1:21 | AK-47 | 1013 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | 17% / 53% | ||
| 18 1:35 | M4A1-S | 1136 | fine - pros would have fired it too | 2/5 | killed them | 59% / 59% | |
| 19 1:15 | Desert Eagle | 783 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 5% / 49% | |
| 19 1:05 | Desert Eagle | 1397 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 7% / 39% | ||
| 19 1:04 | Desert Eagle | 1398 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 19 0:48 | Desert Eagle | 1519 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 25% / 54% | ||
| 19 0:43 | Desert Eagle | 1052 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 76% / 76% | |
| 20 1:01 | AK-47 | 1334 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 71% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
