Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 55 | 38% |
| AK-47 | 28 | 54% |
| Desert Eagle | 11 | 46% |
| M4A1-S | 10 | 60% |
| MAC-10 | 9 | 56% |
| XM1014 | 6 | 83% |
| SSG 08 | 3 | 33% |
| USP-S | 1 | 100% |
| AWP | 1 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/110 | 8 1:47 | 4 kills (M4A4 ×4), 1 headshot, in 17.1 s CT | 10.0 |
| 9/110 | 23 1:30 | 3 kills (AK-47 ×3), 1 headshot, in 27.2 s T | 4.3 |
| 14/110 | 9 1:38 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 17.6 s CT | 3.8 |
| 16/110 | 7 1:46 | 2 kills (XM1014 ×2), 1 headshot, in 1.5 s CT | 3.3 |
| 22/110 | 15 1:45 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 23/110 | 17 1:38 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 25/110 | 18 1:35 | 2 kills (AK-47 ×2), all headshots, in 21.3 s T | 2.4 |
| 26/110 | 20 1:01 | 1 kill (Deagle), 1 headshot T | 2.4 |
| 27/110 | 12 1:42 | 2 kills (M4A4 ×2), 1 headshot, in 2.9 s CT | 2.2 |
| 45/110 | 1 1:14 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 48/110 | 21 1:41 | 1 kill (Scout), 1 headshot T | 1.0 |
| 57/110 | 4 1:44 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 80/110 | 10 1:42 | 1 kill (AK-47) CT | 0.0 |
| 92/110 | 2 1:30 | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 93/110 | 11 1:38 | 1 kill (M4A1-S) CT | -0.5 |
| 94/110 | 16 1:45 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 101/110 | 22 1:35 | 1 kill (MAC-10), 1 headshot T | -1.1 |
| 102/110 | 3 1:33 | 1 kill (M4A4) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 1:01 | 1v2 before the plant T · 39 HP · Bombsite B | lost - died later · saw each other |
Flashes
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | wasted | no enemy blinded for long |
| 6 1:40 | wasted | no enemy blinded for long |
| 20 0:31 | misled a peek | barely blinded LA 1.0 s (0.1 s white), FalcoN ™ 0.7 s (0.1 s white) the enemy was barely blinded, and zuox peeked LA 2.8 s after the pop; got hit first |
| 22 1:41 | wasted | no enemy blinded for long; blinded CaspeR 4.4 s holding Upper Tunnel - safe; blinded themselves 2.0 s on the move through Upper Tunnel - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:40 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:27 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:45 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 1:43 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 1:30 | Middle | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 12 1:40 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:15 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 23 1:29 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:34 | trade | CaspeR was killed 34 units away: you traded in 594 ms (pros: 969 ms) |
| 6 1:45 | trade | ЖолоБурбуль was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:38 | trade | Kebabremover was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:38 | peek together | peeked the same enemy as ЖолоБурбуль, 172 ms before them - a double peek |
| 9 1:37 | line of fire | stood in ЖолоБурбуль's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:33 | trade | ЖолоБурбуль was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | trade | Kebabremover was killed 476 units away: you traded in 4,438 ms (pros: 1,641 ms) |
| 16 1:45 | trade | ЖолоБурбуль was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:50 | trade | CaspeR was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:37 | hold | held with ЖолоБурбуль, 989 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:18 | trade | ЖолоБурбуль was killed 880 units away: you traded in 4,219 ms (pros: 2,031 ms) |
| 20 1:35 | trade | Kebabremover was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:32 | trade | ManBoy was killed 37 units away: not traded within 5 s (pros: 625 ms) |
| 21 0:59 | hold | held with CaspeR, 303 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before CaspeR) |
| 21 0:59 | hold | held with ManBoy, 401 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms before ManBoy) |
| 23 1:35 | trade | Kebabremover was killed 587 units away: you traded in 4,953 ms (pros: 2,031 ms) |
| 23 1:34 | trade | ЖолоБурбуль was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed them | USP-S | 250 ms | 250 ms | 4.9° | ||
| 2 1:30 | hit by them | Glock-18 | 234 ms | – | 4.1° | ||
| 2 1:30 | killed them | M4A4 | 312 ms | 312 ms | 1.1° | ||
| 2 1:27 | hit them | M4A4 | 1000 ms | – | 0.6° | ||
| 3 1:33 | killed them | M4A4 | 328 ms | 328 ms | 10.1° | ||
| 4 1:44 | killed them | AK-47 | 328 ms | 438 ms | 3.3° | ||
| 4 1:44 | hit by them | MP7 | 391 ms | – | 3.6° | ||
| 4 1:39 | hit by them | Desert Eagle | 266 ms | – | 12.5° | ||
| 4 1:39 | hit them | AK-47 | 828 ms | – | 7.3° | ||
| 4 1:37 | killed by them | Desert Eagle | 391 ms | 391 ms | 1.6° | ||
| 5 1:47 | killed by them | AK-47 | 547 ms | 1844 ms | 1.8° | ||
| 6 1:31 | hit by them | AWP | 156 ms | – | 2.6° | ||
| 6 1:26 | hit them | M4A4 | 719 ms | – | 2.7° | ||
| 6 1:25 | killed by them | AK-47 | 1031 ms | 1141 ms | 2.1° | ||
| 7 1:46 | killed them | XM1014 | 328 ms | 703 ms | 7.5° | ||
| 7 1:45 | hit by them | AK-47 | 453 ms | – | 2.1° | ||
| 7 1:45 | killed them | XM1014 | 609 ms | 953 ms | 7.5° | ||
| 7 1:44 | hit them | XM1014 | 312 ms | – | 3.0° | ||
| 7 1:43 | killed by them | AWP | 547 ms | 547 ms | 2.1° | ||
| 8 1:47 | killed them | M4A4 | 219 ms | 312 ms | 0.4° | ||
| 8 1:43 | killed them | M4A4 | 484 ms | 672 ms | 1.5° | ||
| 8 1:42 | killed them | M4A4 | 516 ms | 609 ms | 5.2° | ||
| 8 1:35 | hit them | M4A4 | 359 ms | – | 0.2° | ||
| 8 1:30 | killed them | M4A4 | 391 ms | 391 ms | 1.0° | ||
| 9 1:38 | hit by them | Galil AR | 156 ms | – | 1.5° | ||
| 9 1:38 | killed them | AK-47 | 484 ms | 484 ms | 14.7° | ||
| 9 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:42 | killed them | AK-47 | 344 ms | 641 ms | 2.2° | ||
| 10 1:42 | hit by them | MP7 | 500 ms | – | 10.9° | ||
| 10 1:39 | killed by them | Galil AR | 297 ms | 297 ms | 1.6° | ||
| 11 1:38 | killed them | M4A1-S | 188 ms | 594 ms | 3.4° | ||
| 11 1:38 | killed by them | AK-47 | 281 ms | 672 ms | 3.1° | ||
| 11 1:38 | hit them | M4A4 | 406 ms | – | 5.6° | ||
| 12 1:42 | killed them | M4A4 | 250 ms | 422 ms | 2.6° | ||
| 12 1:39 | killed them | M4A4 | 375 ms | 375 ms | 12.3° | ||
| 12 1:29 | hit them | M4A4 | 281 ms | – | 4.2° | ||
| 12 1:29 | killed by them | AK-47 | 406 ms | 516 ms | 4.1° | ||
| 13 1:46 | killed by them | USP-S | 156 ms | 156 ms | 0.4° | ||
| 14 1:38 | killed by them | MP7 | 516 ms | 1141 ms | 1.4° | ||
| 14 1:38 | hit them | Desert Eagle | 984 ms | – | 6.5° | ||
| 15 1:45 | killed them | Desert Eagle | 344 ms | 344 ms | 3.0° | ||
| 15 1:35 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | killed them | AK-47 | 391 ms | 391 ms | 2.2° | ||
| 17 1:38 | killed them | Desert Eagle | 375 ms | 375 ms | 3.6° | ||
| 17 1:25 | hit them | Desert Eagle | 406 ms | – | 1.8° | ||
| 17 bomb 0:12 | killed by them | M4A4 | 281 ms | 562 ms | 11.5° | ||
| 18 1:35 | hit by them | MP7 | 188 ms | – | 0.5° | ||
| 18 1:35 | killed them | AK-47 | 234 ms | 234 ms | 0.8° | ||
| 18 1:14 | killed them | AK-47 | 266 ms | 266 ms | 3.2° | ||
| 18 1:11 | killed by them | AWP | 297 ms | 297 ms | 2.8° | ||
| 19 1:44 | killed by them | MP7 | 281 ms | 438 ms | 2.3° | ||
| 20 1:29 | hit by them | M4A4 | 250 ms | – | 1.1° | ||
| 20 1:01 | hit by them | M4A4 | 484 ms | – | 2.7° | ||
| 20 1:01 | killed them | Desert Eagle | 547 ms | 547 ms | 12.2° | ||
| 20 0:28 | killed by them | AK-47 | 531 ms | 938 ms | 8.7° | ||
| 21 1:41 | killed them | SSG 08 | 422 ms | 422 ms | 0.5° | ||
| 21 0:58 | killed by them | M4A4 | 578 ms | 844 ms | 6.1° | ||
| 22 1:36 | killed them | MAC-10 | 297 ms | 828 ms | 1.5° | ||
| 22 1:35 | hit by them | M4A4 | 516 ms | – | 1.8° | ||
| 22 1:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:30 | hit by them | M4A4 | 391 ms | – | 10.9° | ||
| 23 1:30 | killed them | AK-47 | 453 ms | 453 ms | 3.7° | ||
| 23 1:28 | killed them | AK-47 | 844 ms | 1141 ms | 3.9° | ||
| 23 bomb 0:35 | killed them | AK-47 | 359 ms | 359 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | USP-S | 439 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 2 1:30 | M4A4 | 262 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/6 | killed them | 63% / 74% | |
| 2 1:27 | M4A4 | 1249 | fine - pros would have fired it too | 0/4 | 33% / 49% | ||
| 2 1:27 | M4A4 | 1238 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 61% / 61% | |
| 4 1:44 | AK-47 | 506 | fine - pros would have fired it too | 2/7 | killed them | 45% / 53% | |
| 4 1:39 | AK-47 | 266 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/10 | 20% / 56% | ||
| 5 1:47 | AWP | 927 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 63% | |
| 6 1:26 | M4A4 | 737 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 59% / 79% | |
| 8 1:47 | M4A4 | 1540 | fine - pros would have fired it too | 2/6 | killed them | 43% / 50% | |
| 8 1:43 | M4A4 | 844 | fine - pros would have fired it too | 4/11 | killed them | 58% / 58% | |
| 8 1:31 | M4A4 | 1474 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/4 | 10% / 56% | ||
| 8 1:30 | M4A4 | 1499 | fine - pros would have fired it too | 1/6 | killed them; 1 bullet after pros would have stopped | 49% / 52% | |
| 9 1:38 | AK-47 | 302 | fine - pros would have fired it too | 1/6 | killed them | 37% / 47% | |
| 10 1:42 | AK-47 | 1055 | fine - pros would have fired it too | 3/6 | killed them | 42% / 49% | |
| 11 1:38 | M4A1-S | 375 | fine - pros would have fired it too | 6/10 | killed them | 64% / 64% | |
| 12 1:42 | M4A4 | 579 | fine - pros would have fired it too | 3/6 | killed them | 75% / 75% | |
| 12 1:39 | M4A4 | 485 | fired while moving (56 u/s), too fast to be accurate - stop first | 1/5 | killed them | 33% / 60% | |
| 12 1:38 | M4A4 | 1189 | fine - pros would have fired it too | 0/4 | 37% / 56% | ||
| 12 1:29 | M4A4 | 296 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 23% / 47% | |
| 13 1:46 | Glock-18 | 1055 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 36% | |
| 14 1:39 | Desert Eagle | 291 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 33% / 57% | |
| 15 1:45 | Desert Eagle | 981 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 16 1:45 | AK-47 | 885 | fine - pros would have fired it too | 1/4 | killed them | 50% / 51% | |
| 17 1:38 | Desert Eagle | 982 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 17 1:25 | Desert Eagle | 1770 | fine - pros would have fired it too | 1/1 | 41% / 41% | ||
| 17 1:23 | Desert Eagle | 1827 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 4% / 51% | ||
| 18 1:35 | AK-47 | 240 | fine - pros would have fired it too | 1/1 | killed them | 53% / 57% | |
| 18 1:14 | AK-47 | 773 | fine - pros would have fired it too | 1/1 | killed them | 50% / 51% | |
| 19 1:44 | AK-47 | 301 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 52% | |
| 20 1:32 | Desert Eagle | 768 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 20 1:30 | Desert Eagle | 795 | fine - pros would have fired it too | 0/1 | 70% / 70% | ||
| 20 1:29 | Desert Eagle | 802 | fine - pros would have fired it too | 0/1 | 36% / 37% | ||
| 20 1:01 | Desert Eagle | 1055 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 22 1:36 | MAC-10 | 649 | fired while moving (219 u/s), too fast to be accurate - stop first | 5/14 | killed them | 37% / 46% | |
| 23 1:30 | AK-47 | 389 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/7 | killed them | 29% / 51% | |
| 23 1:28 | AK-47 | 785 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/9 | killed them | 0% / 50% | |
| 23 bomb 0:35 | AK-47 | 606 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% |
Throws
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
