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Dust II, won 13-10 · Mon 02 Nov, 21:43

zuoxLegendary Eagle

The match

Aim

375 msTTD422 msTTK3.2°Crosshair↓44%1st bullet43%Spray30%Head85%Counter-strafe

Scoreboard

119ADR91%KAST

Positioning

Shots

10/37Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45538%
AK-472854%
Desert Eagle1146%
M4A1-S1060%
MAC-10956%
XM1014683%
SSG 08333%
USP-S1100%
AWP10%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1108 1:47 4 kills (M4A4 ×4), 1 headshot, in 17.1 s CT10.0
9/11023 1:30 3 kills (AK-47 ×3), 1 headshot, in 27.2 s T4.3
14/1109 1:38 2 kills (AK-47 ×2), a wallbang, all headshots, in 17.6 s CT3.8
16/1107 1:46 2 kills (XM1014 ×2), 1 headshot, in 1.5 s CT3.3
22/11015 1:45 1 kill (Deagle), 1 headshot T2.5
23/11017 1:38 1 kill (Deagle), 1 headshot T2.5
25/11018 1:35 2 kills (AK-47 ×2), all headshots, in 21.3 s T2.4
26/11020 1:01 1 kill (Deagle), 1 headshot T2.4
27/11012 1:42 2 kills (M4A4 ×2), 1 headshot, in 2.9 s CT2.2
45/1101 1:14 1 kill (USP-S), 1 headshot CT1.0
48/11021 1:41 1 kill (Scout), 1 headshot T1.0
57/1104 1:44 1 kill (AK-47), 1 headshot CT0.7
80/11010 1:42 1 kill (AK-47) CT0.0
92/1102 1:30 1 kill (M4A4), 1 headshot CT-0.5
93/11011 1:38 1 kill (M4A1-S) CT-0.5
94/11016 1:45 1 kill (AK-47), 1 headshot T-0.7
101/11022 1:35 1 kill (MAC-10), 1 headshot T-1.1
102/1103 1:33 1 kill (M4A4) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 1:01 1v2 before the plant T · 39 HP · Bombsite Blost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 wastedno enemy blinded for long
6 1:40 wastedno enemy blinded for long
20 0:31 misled a peekbarely blinded LA 1.0 s (0.1 s white), FalcoN ™ 0.7 s (0.1 s white) the enemy was barely blinded, and zuox peeked LA 2.8 s after the pop; got hit first
22 1:41 wastedno enemy blinded for long; blinded CaspeR 4.4 s holding Upper Tunnel - safe; blinded themselves 2.0 s on the move through Upper Tunnel - safe

Positioning

In 8 of your 46 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 9 of your 35 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:40 BerciKTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
6 1:27 AgnosticOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:45 AgnosticTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 1:43 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 1:30 BerciKMiddlestanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headkilled them
12 1:40 SquxMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:15 BerciKCatwalkcover not used: 32 units away, they'd have seen only your headkilled them
23 1:29 SquxCatwalkcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:34 tradeCaspeR was killed 34 units away: you traded in 594 ms (pros: 969 ms)
6 1:45 tradeЖолоБурбуль was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
8 1:38 tradeKebabremover was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
9 1:38 peek togetherpeeked the same enemy as ЖолоБурбуль, 172 ms before them - a double peek
9 1:37 line of firestood in ЖолоБурбуль's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:33 tradeЖолоБурбуль was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 tradeKebabremover was killed 476 units away: you traded in 4,438 ms (pros: 1,641 ms)
16 1:45 tradeЖолоБурбуль was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
18 1:50 tradeCaspeR was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
18 1:37 holdheld with ЖолоБурбуль, 989 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:18 tradeЖолоБурбуль was killed 880 units away: you traded in 4,219 ms (pros: 2,031 ms)
20 1:35 tradeKebabremover was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
20 1:32 tradeManBoy was killed 37 units away: not traded within 5 s (pros: 625 ms)
21 0:59 holdheld with CaspeR, 303 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before CaspeR)
21 0:59 holdheld with ManBoy, 401 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms before ManBoy)
23 1:35 tradeKebabremover was killed 587 units away: you traded in 4,953 ms (pros: 2,031 ms)
23 1:34 tradeЖолоБурбуль was killed 366 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 FalcoN ™killed themUSP-S250 ms250 ms4.9°
2 1:30 Agnostichit by themGlock-18234 ms–4.1°
2 1:30 Agnostickilled themM4A4312 ms312 ms1.1°
2 1:27 Squxhit themM4A41000 ms–0.6°
3 1:33 FalcoN ™killed themM4A4328 ms328 ms10.1°
4 1:44 FalcoN ™killed themAK-47328 ms438 ms3.3°
4 1:44 FalcoN ™hit by themMP7391 ms–3.6°
4 1:39 BerciKhit by themDesert Eagle266 ms–12.5°
4 1:39 BerciKhit themAK-47828 ms–7.3°
4 1:37 Agnostickilled by themDesert Eagle391 ms391 ms1.6°
5 1:47 LAkilled by themAK-47547 ms1844 ms1.8°
6 1:31 BerciKhit by themAWP156 ms–2.6°
6 1:26 Agnostichit themM4A4719 ms–2.7°
6 1:25 Agnostickilled by themAK-471031 ms1141 ms2.1°
7 1:46 BerciKkilled themXM1014328 ms703 ms7.5°
7 1:45 Agnostichit by themAK-47453 ms–2.1°
7 1:45 Agnostickilled themXM1014609 ms953 ms7.5°
7 1:44 Squxhit themXM1014312 ms–3.0°
7 1:43 Squxkilled by themAWP547 ms547 ms2.1°
8 1:47 Squxkilled themM4A4219 ms312 ms0.4°
8 1:43 Agnostickilled themM4A4484 ms672 ms1.5°
8 1:42 LAkilled themM4A4516 ms609 ms5.2°
8 1:35 BerciKhit themM4A4359 ms–0.2°
8 1:30 BerciKkilled themM4A4391 ms391 ms1.0°
9 1:38 Agnostichit by themGalil AR156 ms–1.5°
9 1:38 Agnostickilled themAK-47484 ms484 ms14.7°
9 1:20 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:42 FalcoN ™killed themAK-47344 ms641 ms2.2°
10 1:42 FalcoN ™hit by themMP7500 ms–10.9°
10 1:39 Squxkilled by themGalil AR297 ms297 ms1.6°
11 1:38 BerciKkilled themM4A1-S188 ms594 ms3.4°
11 1:38 Squxkilled by themAK-47281 ms672 ms3.1°
11 1:38 Squxhit themM4A4406 ms–5.6°
12 1:42 Agnostickilled themM4A4250 ms422 ms2.6°
12 1:39 Squxkilled themM4A4375 ms375 ms12.3°
12 1:29 LAhit themM4A4281 ms–4.2°
12 1:29 LAkilled by themAK-47406 ms516 ms4.1°
13 1:46 FalcoN ™killed by themUSP-S156 ms156 ms0.4°
14 1:38 FalcoN ™killed by themMP7516 ms1141 ms1.4°
14 1:38 FalcoN ™hit themDesert Eagle984 ms–6.5°
15 1:45 BerciKkilled themDesert Eagle344 ms344 ms3.0°
15 1:35 LAkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 FalcoN ™killed themAK-47391 ms391 ms2.2°
17 1:38 BerciKkilled themDesert Eagle375 ms375 ms3.6°
17 1:25 LAhit themDesert Eagle406 ms–1.8°
17 bomb 0:12 Agnostickilled by themM4A4281 ms562 ms11.5°
18 1:35 Squxhit by themMP7188 ms–0.5°
18 1:35 Squxkilled themAK-47234 ms234 ms0.8°
18 1:14 BerciKkilled themAK-47266 ms266 ms3.2°
18 1:11 LAkilled by themAWP297 ms297 ms2.8°
19 1:44 FalcoN ™killed by themMP7281 ms438 ms2.3°
20 1:29 BerciKhit by themM4A4250 ms–1.1°
20 1:01 BerciKhit by themM4A4484 ms–2.7°
20 1:01 BerciKkilled themDesert Eagle547 ms547 ms12.2°
20 0:28 LAkilled by themAK-47531 ms938 ms8.7°
21 1:41 FalcoN ™killed themSSG 08422 ms422 ms0.5°
21 0:58 Agnostickilled by themM4A4578 ms844 ms6.1°
22 1:36 Agnostickilled themMAC-10297 ms828 ms1.5°
22 1:35 Agnostichit by themM4A4516 ms–1.8°
22 1:33 LAkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:30 BerciKhit by themM4A4391 ms–10.9°
23 1:30 BerciKkilled themAK-47453 ms453 ms3.7°
23 1:28 Squxkilled themAK-47844 ms1141 ms3.9°
23 bomb 0:35 Agnostickilled themAK-47359 ms359 ms2.1°

Shots

You fired 10 of your 37 first shots too soon: 6 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 FalcoN ™USP-S439fine - pros would have fired it too1/1killed them73% / 73%
2 1:30 AgnosticM4A4262fired while moving (81 u/s), too fast to be accurate - stop first1/6killed them63% / 74%
2 1:27 SquxM4A41249fine - pros would have fired it too0/433% / 49%
2 1:27 SquxM4A41238fine - pros would have fired it too3/7cut short (a death, a reload)61% / 61%
4 1:44 FalcoN ™AK-47506fine - pros would have fired it too2/7killed them45% / 53%
4 1:39 BerciKAK-47266aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/1020% / 56%
5 1:47 LAAWP927fine - pros would have fired it too0/1cut short (a death, a reload)47% / 63%
6 1:26 BerciKM4A4737fired while moving (79 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)59% / 79%
8 1:47 SquxM4A41540fine - pros would have fired it too2/6killed them43% / 50%
8 1:43 AgnosticM4A4844fine - pros would have fired it too4/11killed them58% / 58%
8 1:31 BerciKM4A41474aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/410% / 56%
8 1:30 BerciKM4A41499fine - pros would have fired it too1/6killed them; 1 bullet after pros would have stopped49% / 52%
9 1:38 AgnosticAK-47302fine - pros would have fired it too1/6killed them37% / 47%
10 1:42 FalcoN ™AK-471055fine - pros would have fired it too3/6killed them42% / 49%
11 1:38 BerciKM4A1-S375fine - pros would have fired it too6/10killed them64% / 64%
12 1:42 AgnosticM4A4579fine - pros would have fired it too3/6killed them75% / 75%
12 1:39 SquxM4A4485fired while moving (56 u/s), too fast to be accurate - stop first1/5killed them33% / 60%
12 1:38 BerciKM4A41189fine - pros would have fired it too0/437% / 56%
12 1:29 LAM4A4296aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4cut short (a death, a reload)23% / 47%
13 1:46 FalcoN ™Glock-181055fine - pros would have fired it too0/1cut short (a death, a reload)34% / 36%
14 1:39 FalcoN ™Desert Eagle291fine - pros would have fired it too1/3cut short (a death, a reload)33% / 57%
15 1:45 BerciKDesert Eagle981fine - pros would have fired it too1/1killed them62% / 62%
16 1:45 FalcoN ™AK-47885fine - pros would have fired it too1/4killed them50% / 51%
17 1:38 BerciKDesert Eagle982fine - pros would have fired it too1/1killed them50% / 50%
17 1:25 LADesert Eagle1770fine - pros would have fired it too1/141% / 41%
17 1:23 LADesert Eagle1827aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/24% / 51%
18 1:35 SquxAK-47240fine - pros would have fired it too1/1killed them53% / 57%
18 1:14 BerciKAK-47773fine - pros would have fired it too1/1killed them50% / 51%
19 1:44 FalcoN ™AK-47301fine - pros would have fired it too0/1cut short (a death, a reload)44% / 52%
20 1:32 BerciKDesert Eagle768fine - pros would have fired it too0/145% / 45%
20 1:30 BerciKDesert Eagle795fine - pros would have fired it too0/170% / 70%
20 1:29 BerciKDesert Eagle802fine - pros would have fired it too0/136% / 37%
20 1:01 BerciKDesert Eagle1055fine - pros would have fired it too1/1killed them43% / 43%
22 1:36 AgnosticMAC-10649fired while moving (219 u/s), too fast to be accurate - stop first5/14killed them37% / 46%
23 1:30 BerciKAK-47389fired while moving (87 u/s), too fast to be accurate - stop first1/7killed them29% / 51%
23 1:28 SquxAK-47785fired while moving (91 u/s), too fast to be accurate - stop first2/9killed them0% / 50%
23 bomb 0:35 AgnosticAK-47606fine - pros would have fired it too1/1killed them62% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.