Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 40% |
| M4A4 | 21 | 38% |
| USP-S | 16 | 69% |
| Glock-18 | 11 | 46% |
| M4A1-S | 10 | 80% |
| AWP | 6 | 50% |
| SSG 08 | 4 | 25% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/110 | 1 1:45 | 4 kills (USP-S ×4), 1 while flashed, all headshots, in 6 s CT | 10.6 |
| 8/110 | 15 round over | 2 kills (M4A4 ×2), 1 through smoke, all headshots, in 0.9 s T | 4.5 |
| 12/110 | 13 1:44 | 3 kills (Glock ×2, USP-S), all headshots, in 12.4 s T | 4.1 |
| 18/110 | 10 1:13 | 2 kills (AWP ×2), in 1.9 s CT | 2.8 |
| 29/110 | 21 1:09 | 1 kill (AWP), a wallbang T | 2.0 |
| 30/110 | 14 1:27 | 1 kill (AK-47), a wallbang T | 1.9 |
| 49/110 | 23 bomb 0:34 | 1 kill (M4A1-S) T | 1.0 |
| 52/110 | 3 1:45 | 2 kills (M4A1-S, AK-47), 1 headshot, in 10.7 s CT | 0.9 |
| 60/110 | 5 1:01 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 81/110 | 17 bomb 0:32 | 1 kill (AK-47) T | -0.1 |
| 97/110 | 16 1:06 | 1 kill (M4A4) T | -1.0 |
| 109/110 | 19 1:31 | 1 kill (AK-47) T | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:18 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 14 1:31 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 15 bomb 0:25 | 1v2 after the plant T · 100 HP · A Ramp | lost - saved, they defused it · first fight won, saw each other |
| 16 1:07 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
12 flashes: 0 good, 0 weak, 11 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:29 | blinded an enemy, but hurt the team too | blinded LA 5.3 s (2.5 s white); blinded ЖолоБурбуль 1.2 s holding Bombsite B - an enemy could see them ЖолоБурбуль peeked LA 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 4 1:09 | wasted | no enemy blinded for long |
| 5 1:39 | wasted | no enemy blinded for long |
| 6 1:26 | wasted | no enemy blinded for long |
| 7 1:32 | wasted | no enemy blinded for long |
| 10 1:34 | wasted | no enemy blinded for long |
| 11 1:35 | wasted | no enemy blinded for long |
| 12 1:26 | wasted | no enemy blinded for long |
| 16 1:43 | wasted | no enemy blinded for long; blinded themselves 4.1 s on the move through Outside Long - safe |
| 17 1:43 | wasted | no enemy blinded for long; blinded Kebabremover 3.9 s on the move through Top Mid - safe |
| 20 1:46 | wasted | no enemy blinded for long |
| 23 1:34 | wasted | barely blinded Agnostic 0.6 s (0.1 s white) |
Throws
53 grenades: 45 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 773 units away; a running throw |
| 5 1:03 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 187 units away |
| 8 1:31 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1574 units away; a running throw |
| 12 1:38 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1749 units away; a running throw |
| 12 1:28 | exposed | a flash at Mid Doors - seen by 1 enemy for 2.1 s, the nearest 1414 units away |
| 14 1:29 | exposed | an HE at Outside Long - seen by 1 enemy for 0.6 s, the nearest 978 units away |
| 16 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2688 units away; a running throw |
| 23 1:31 | punished | hit by Squx 0.1 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 352 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:30 | Long A | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | lived | ||
| 15 round over | Under A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:27 | trade | ЖолоБурбуль was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:14 | trade | Kebabremover was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:38 | trade | Kebabremover was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:29 | trade | zuox was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:22 | trade | ManBoy was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | trade | zuox was killed 281 units away: you traded in 2,156 ms (pros: 1,641 ms) |
| 15 1:35 | trade | zuox was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:25 | trade | ManBoy was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:07 | trade | ManBoy was killed 1052 units away: you traded in 953 ms (pros: 625 ms) |
| 17 1:36 | line of fire | stood in ЖолоБурбуль's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:30 | trade | ЖолоБурбуль was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:32 | trade | ManBoy was killed 394 units away: you traded in 1,578 ms (pros: 1,641 ms) |
| 21 1:48 | hold | held with ЖолоБурбуль, 150 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:09 | line of fire | stood in ManBoy's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 21 1:08 | line of fire | stood in ManBoy's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 0:59 | hold | held with zuox, 303 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after zuox) |
| 21 0:58 | trade | zuox was killed 330 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:33 | trade | zuox was killed 500 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:34 | trade | ЖолоБурбуль was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed them | USP-S | 438 ms | 672 ms | 0.8° | ||
| 1 1:45 | hit them | P2000 | 344 ms | – | 0.7° | ||
| 1 1:44 | killed them | USP-S | 156 ms | 1031 ms | 1.0° | ||
| 1 1:40 | killed them | USP-S | 188 ms | 188 ms | 0.7° | ||
| 1 1:39 | killed them | USP-S | 156 ms | 156 ms | 0.6° | ||
| 3 1:46 | killed them | M4A1-S | 359 ms | 766 ms | 2.1° | ||
| 3 1:46 | hit by them | AK-47 | 516 ms | – | 2.3° | ||
| 3 1:35 | hit by them | AK-47 | 453 ms | – | 0.4° | ||
| 3 1:35 | killed them | AK-47 | 641 ms | 938 ms | 14.9° | ||
| 3 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed by them | AK-47 | 156 ms | 156 ms | 2.4° | ||
| 5 1:01 | killed them | AK-47 | 297 ms | 297 ms | 13.6° | ||
| 6 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:10 | hit them | SSG 08 | 406 ms | – | 2.3° | ||
| 7 1:10 | hit by them | AK-47 | 531 ms | – | 3.6° | ||
| 7 1:04 | hit by them | AK-47 | 469 ms | – | 9.3° | ||
| 7 0:58 | killed by them | AK-47 | 469 ms | 469 ms | 5.0° | ||
| 9 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed them | AWP | 344 ms | 344 ms | 2.0° | ||
| 10 1:11 | killed them | AWP | 422 ms | 422 ms | 1.8° | ||
| 11 1:06 | killed by them | AK-47 | 469 ms | 469 ms | 2.0° | ||
| 12 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:12 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit them | Glock-18 | 328 ms | – | 5.0° | ||
| 13 1:45 | hit by them | P2000 | 844 ms | – | 1.6° | ||
| 13 1:44 | hit by them | P2000 | 797 ms | – | 8.0° | ||
| 13 1:44 | killed them | Glock-18 | 172 ms | 172 ms | 2.9° | ||
| 13 1:43 | killed them | Glock-18 | 47 ms | 625 ms | 1.6° | ||
| 13 1:33 | hit them | P2000 | 359 ms | – | 0.9° | ||
| 13 1:33 | hit by them | P2000 | 656 ms | – | 1.8° | ||
| 13 1:32 | killed them | USP-S | 406 ms | 406 ms | 3.3° | ||
| 13 1:30 | hit them | P2000 | 562 ms | – | 2.8° | ||
| 14 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:23 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | hit them | AK-47 | 516 ms | – | 1.7° | ||
| 14 1:18 | killed by them | USP-S | 578 ms | 781 ms | 21.9° | ||
| 15 1:43 | hit them | Desert Eagle | 219 ms | – | 1.6° | ||
| 15 round over | killed them | M4A4 | 766 ms | 953 ms | 6.5° | ||
| 15 round over | killed them | M4A4 | 453 ms | 641 ms | 10.0° | ||
| 16 1:06 | killed them | M4A4 | 1156 ms | 2047 ms | 42.0° | ||
| 16 1:06 | hit by them | M4A4 | 172 ms | – | 47.2° | ||
| 16 1:03 | killed by them | AWP | 703 ms | 703 ms | 15.2° | ||
| 17 bomb 0:32 | killed them | AK-47 | 188 ms | 188 ms | 2.7° | ||
| 18 1:50 | killed by them | AWP | 438 ms | 438 ms | 0.1° | ||
| 19 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:31 | hit by them | Desert Eagle | 31 ms | – | 6.0° | ||
| 19 1:28 | killed by them | AK-47 | 516 ms | 625 ms | 48.0° | ||
| 20 1:43 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:12 | hit by them | AK-47 | 672 ms | – | 2.4° | ||
| 21 1:09 | killed them | AWP | 281 ms | 281 ms | 0.6° | ||
| 21 0:56 | killed by them | M4A4 | 688 ms | 688 ms | 3.1° | ||
| 22 1:24 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:18 | killed by them | AWP | 328 ms | 328 ms | 2.3° | ||
| 23 1:31 | hit by them | M4A4 | 359 ms | – | 7.0° | ||
| 23 bomb 0:34 | killed them | M4A1-S | 391 ms | 797 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1398 | fired while moving (139 u/s), too fast to be accurate - stop first | 6/11 | killed them | 41% / 46% | |
| 1 1:40 | USP-S | 1532 | fine - pros would have fired it too | 2/4 | killed them | 54% / 54% | |
| 3 1:46 | M4A1-S | 725 | fine - pros would have fired it too | 3/8 | killed them | 72% / 72% | |
| 3 1:35 | AK-47 | 384 | fine - pros would have fired it too | 6/16 | killed them | 56% / 56% | |
| 5 1:01 | AK-47 | 162 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/5 | killed them | 44% / 64% | |
| 9 1:29 | AWP | 870 | fine - pros would have fired it too | 0/2 | 73% / 78% | ||
| 10 1:15 | AWP | 980 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/3 | killed them | 11% / 77% | |
| 13 1:47 | Glock-18 | 1174 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/4 | 47% / 50% | ||
| 13 1:44 | Glock-18 | 557 | fine - pros would have fired it too | 1/2 | killed them | 43% / 53% | |
| 13 1:43 | Glock-18 | 816 | fine - pros would have fired it too | 2/3 | killed them | 58% / 58% | |
| 13 1:36 | USP-S | 666 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 13% / 50% | ||
| 13 1:33 | USP-S | 729 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 39% | |
| 13 1:33 | USP-S | 728 | fine - pros would have fired it too | 0/1 | 25% / 39% | ||
| 13 1:32 | USP-S | 735 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 13 1:30 | USP-S | 2499 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 46% / 46% | |
| 14 1:18 | AK-47 | 618 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 23% / 62% | |
| 15 1:15 | Desert Eagle | 850 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 64% | |
| 15 round over | M4A4 | 849 | fine - pros would have fired it too | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 15 round over | M4A4 | 845 | fine - pros would have fired it too | 2/7 | killed them | 51% / 51% | |
| 16 1:07 | M4A4 | 320 | fine - pros would have fired it too | 2/11 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 52% | |
| 16 1:06 | M4A4 | 320 | fine - pros would have fired it too | 1/5 | killed them | 43% / 55% | |
| 17 bomb 0:32 | AK-47 | 356 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 21 1:09 | AWP | 1349 | fine - pros would have fired it too | 1/1 | killed them | 48% / 64% | |
| 23 bomb 0:34 | M4A1-S | 1135 | fine - pros would have fired it too | 5/5 | killed them | 68% / 68% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
