ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Mon 02 Nov, 21:43

CaspeRLegendary Eagle

The match

Aim

359 msTTD524 msTTK2.0°Crosshair↓50%1st bullet53%Spray28%Head73%Counter-strafe

Scoreboard

95ADR78%KAST

Positioning

Shots

7/24Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472540%
M4A42138%
USP-S1669%
Glock-181146%
M4A1-S1080%
AWP650%
SSG 08425%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1101 1:45 4 kills (USP-S ×4), 1 while flashed, all headshots, in 6 s CT10.6
8/11015 round over 2 kills (M4A4 ×2), 1 through smoke, all headshots, in 0.9 s T4.5
12/11013 1:44 3 kills (Glock ×2, USP-S), all headshots, in 12.4 s T4.1
18/11010 1:13 2 kills (AWP ×2), in 1.9 s CT2.8
29/11021 1:09 1 kill (AWP), a wallbang T2.0
30/11014 1:27 1 kill (AK-47), a wallbang T1.9
49/11023 bomb 0:34 1 kill (M4A1-S) T1.0
52/1103 1:45 2 kills (M4A1-S, AK-47), 1 headshot, in 10.7 s CT0.9
60/1105 1:01 1 kill (AK-47), 1 headshot CT0.7
81/11017 bomb 0:32 1 kill (AK-47) T-0.1
97/11016 1:06 1 kill (M4A4) T-1.0
109/11019 1:31 1 kill (AK-47) T-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:18 1v4 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
14 1:31 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
15 bomb 0:25 1v2 after the plant T · 100 HP · A Ramplost - saved, they defused it · first fight won, saw each other
16 1:07 1v4 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 0 good, 0 weak, 11 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:29 blinded an enemy, but hurt the team tooblinded LA 5.3 s (2.5 s white); blinded ЖолоБурбуль 1.2 s holding Bombsite B - an enemy could see them ЖолоБурбуль peeked LA 0.7 s before the pop - too late - the flash popped after they showed; hit them first
4 1:09 wastedno enemy blinded for long
5 1:39 wastedno enemy blinded for long
6 1:26 wastedno enemy blinded for long
7 1:32 wastedno enemy blinded for long
10 1:34 wastedno enemy blinded for long
11 1:35 wastedno enemy blinded for long
12 1:26 wastedno enemy blinded for long
16 1:43 wastedno enemy blinded for long; blinded themselves 4.1 s on the move through Outside Long - safe
17 1:43 wastedno enemy blinded for long; blinded Kebabremover 3.9 s on the move through Top Mid - safe
20 1:46 wastedno enemy blinded for long
23 1:34 wastedbarely blinded Agnostic 0.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 45 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 773 units away; a running throw
5 1:03 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 187 units away
8 1:31 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1574 units away; a running throw
12 1:38 exposedan HE at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1749 units away; a running throw
12 1:28 exposeda flash at Mid Doors - seen by 1 enemy for 2.1 s, the nearest 1414 units away
14 1:29 exposedan HE at Outside Long - seen by 1 enemy for 0.6 s, the nearest 978 units away
16 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2688 units away; a running throw
23 1:31 punishedhit by Squx 0.1 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 352 units away, thrown in the open; a running throw

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 25 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:45 FalcoN ™Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:30 AgnosticLong Astanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headlived
15 round over SquxUnder Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:27 tradeЖолоБурбуль was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
7 1:14 tradeKebabremover was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
8 1:38 tradeKebabremover was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
12 1:29 tradezuox was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 tradeManBoy was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 tradezuox was killed 281 units away: you traded in 2,156 ms (pros: 1,641 ms)
15 1:35 tradezuox was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:25 tradeManBoy was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
16 1:07 tradeManBoy was killed 1052 units away: you traded in 953 ms (pros: 625 ms)
17 1:36 line of firestood in ЖолоБурбуль's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:30 tradeЖолоБурбуль was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
19 1:32 tradeManBoy was killed 394 units away: you traded in 1,578 ms (pros: 1,641 ms)
21 1:48 holdheld with ЖолоБурбуль, 150 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:09 line of firestood in ManBoy's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
21 1:08 line of firestood in ManBoy's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 0:59 holdheld with zuox, 303 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after zuox)
21 0:58 tradezuox was killed 330 units away: not traded within 5 s (pros: 625 ms)
22 1:33 tradezuox was killed 500 units away: not traded within 5 s (pros: 1,641 ms)
23 1:34 tradeЖолоБурбуль was killed 462 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 LAkilled themUSP-S438 ms672 ms0.8°
1 1:45 Squxhit themP2000344 ms–0.7°
1 1:44 Agnostickilled themUSP-S156 ms1031 ms1.0°
1 1:40 Squxkilled themUSP-S188 ms188 ms0.7°
1 1:39 BerciKkilled themUSP-S156 ms156 ms0.6°
3 1:46 Agnostickilled themM4A1-S359 ms766 ms2.1°
3 1:46 Agnostichit by themAK-47516 ms–2.3°
3 1:35 BerciKhit by themAK-47453 ms–0.4°
3 1:35 BerciKkilled themAK-47641 ms938 ms14.9°
3 1:34 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 FalcoN ™killed by themAK-47156 ms156 ms2.4°
5 1:01 Agnostickilled themAK-47297 ms297 ms13.6°
6 1:15 LAkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:10 FalcoN ™hit themSSG 08406 ms–2.3°
7 1:10 FalcoN ™hit by themAK-47531 ms–3.6°
7 1:04 LAhit by themAK-47469 ms–9.3°
7 0:58 LAkilled by themAK-47469 ms469 ms5.0°
9 1:28 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 Agnostickilled themAWP344 ms344 ms2.0°
10 1:11 LAkilled themAWP422 ms422 ms1.8°
11 1:06 LAkilled by themAK-47469 ms469 ms2.0°
12 1:35 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:12 LAkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 LAhit themGlock-18328 ms–5.0°
13 1:45 LAhit by themP2000844 ms–1.6°
13 1:44 FalcoN ™hit by themP2000797 ms–8.0°
13 1:44 FalcoN ™killed themGlock-18172 ms172 ms2.9°
13 1:43 LAkilled themGlock-1847 ms625 ms1.6°
13 1:33 BerciKhit themP2000359 ms–0.9°
13 1:33 BerciKhit by themP2000656 ms–1.8°
13 1:32 BerciKkilled themUSP-S406 ms406 ms3.3°
13 1:30 Agnostichit themP2000562 ms–2.8°
14 1:27 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:23 Squxhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 Squxhit themAK-47516 ms–1.7°
14 1:18 Squxkilled by themUSP-S578 ms781 ms21.9°
15 1:43 FalcoN ™hit themDesert Eagle219 ms–1.6°
15 round over Squxkilled themM4A4766 ms953 ms6.5°
15 round over LAkilled themM4A4453 ms641 ms10.0°
16 1:06 Agnostickilled themM4A41156 ms2047 ms42.0°
16 1:06 Agnostichit by themM4A4172 ms–47.2°
16 1:03 LAkilled by themAWP703 ms703 ms15.2°
17 bomb 0:32 LAkilled themAK-47188 ms188 ms2.7°
18 1:50 LAkilled by themAWP438 ms438 ms0.1°
19 1:31 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:31 Squxhit by themDesert Eagle31 ms–6.0°
19 1:28 BerciKkilled by themAK-47516 ms625 ms48.0°
20 1:43 LAkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:12 LAhit by themAK-47672 ms–2.4°
21 1:09 LAkilled themAWP281 ms281 ms0.6°
21 0:56 Agnostickilled by themM4A4688 ms688 ms3.1°
22 1:24 LAhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:18 LAkilled by themAWP328 ms328 ms2.3°
23 1:31 Squxhit by themM4A4359 ms–7.0°
23 bomb 0:34 FalcoN ™killed themM4A1-S391 ms797 ms1.2°

Shots

You fired 7 of your 24 first shots too soon: 4 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 LAUSP-S1398fired while moving (139 u/s), too fast to be accurate - stop first6/11killed them41% / 46%
1 1:40 SquxUSP-S1532fine - pros would have fired it too2/4killed them54% / 54%
3 1:46 AgnosticM4A1-S725fine - pros would have fired it too3/8killed them72% / 72%
3 1:35 BerciKAK-47384fine - pros would have fired it too6/16killed them56% / 56%
5 1:01 AgnosticAK-47162fired while moving (208 u/s), too fast to be accurate - stop first1/5killed them44% / 64%
9 1:29 FalcoN ™AWP870fine - pros would have fired it too0/273% / 78%
10 1:15 LAAWP980aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/3killed them11% / 77%
13 1:47 LAGlock-181174fired while moving (177 u/s), too fast to be accurate - stop first2/447% / 50%
13 1:44 FalcoN ™Glock-18557fine - pros would have fired it too1/2killed them43% / 53%
13 1:43 LAGlock-18816fine - pros would have fired it too2/3killed them58% / 58%
13 1:36 BerciKUSP-S666aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/213% / 50%
13 1:33 BerciKUSP-S729fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 39%
13 1:33 BerciKUSP-S728fine - pros would have fired it too0/125% / 39%
13 1:32 BerciKUSP-S735fine - pros would have fired it too1/1killed them50% / 50%
13 1:30 AgnosticUSP-S2499fine - pros would have fired it too1/1cut short (a death, a reload)46% / 46%
14 1:18 SquxAK-47618aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/5cut short (a death, a reload)23% / 62%
15 1:15 AgnosticDesert Eagle850fired while moving (85 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 64%
15 round over LAM4A4849fine - pros would have fired it too3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
15 round over LAM4A4845fine - pros would have fired it too2/7killed them51% / 51%
16 1:07 AgnosticM4A4320fine - pros would have fired it too2/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 52%
16 1:06 AgnosticM4A4320fine - pros would have fired it too1/5killed them43% / 55%
17 bomb 0:32 LAAK-47356fine - pros would have fired it too1/4killed them72% / 72%
21 1:09 LAAWP1349fine - pros would have fired it too1/1killed them48% / 64%
23 bomb 0:34 FalcoN ™M4A1-S1135fine - pros would have fired it too5/5killed them68% / 68%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.