Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 120 | 52% |
| USP-S | 15 | 33% |
| M4A4 | 9 | 67% |
| M4A1-S | 8 | 75% |
| Glock-18 | 6 | 50% |
| Desert Eagle | 4 | 50% |
| AWP | 3 | 33% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/100 | 2 1:39 | 5 kills (AK-47 ×3, USP-S ×2), 1 headshot, in 61.3 s CT | 11.8 |
| 7/100 | 24 1:24 | 3 kills (AK-47 ×3), all headshots, in 27.1 s T | 5.5 |
| 9/100 | 18 1:05 | 3 kills (AK-47 ×3), 1 headshot, in 49.8 s T | 5.2 |
| 11/100 | 4 1:38 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 34.5 s CT | 4.7 |
| 24/100 | 19 1:45 | 2 kills (AK-47 ×2), all headshots, in 14.4 s T | 2.3 |
| 29/100 | 17 1:44 | 2 kills (AK-47 ×2), in 34.6 s T | 1.7 |
| 39/100 | 7 1:42 | 1 kill (AWP) CT | 1.0 |
| 40/100 | 10 1:29 | 1 kill (M4A4) CT | 1.0 |
| 48/100 | 9 1:28 | 1 kill (M4A1-S) CT | 0.9 |
| 52/100 | 14 1:34 | 1 kill (M4A4) T | 0.9 |
| 65/100 | 21 1:28 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 82/100 | 16 1:29 | 1 kill (AK-47) T | 0.0 |
| 94/100 | 6 1:03 | 1 kill (AK-47) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:31 | 1v2 after the plant T · 100 HP · Quad | lost - died in the first fight · saw each other |
| 16 1:34 | 1v5 before the plant T · 100 HP · Outside A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | wasted | no enemy blinded for long |
| 4 1:12 | wasted | no enemy blinded for long |
| 5 0:49 | wasted | no enemy blinded for long |
| 10 1:43 | wasted | no enemy blinded for long |
| 11 1:44 | good | blinded Дзюба 4.0 s (1.2 s white), InPost ⛟ 3.8 s (1.1 s white), 1000-7? 3.7 s (1.0 s white), skot 3.5 s (0.9 s white); blinded themselves 1.5 s on the move through Bombsite A - safe |
| 15 1:49 | good | blinded 1000-7? 3.1 s (0.5 s white) |
| 18 1:46 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding T Yard - safe |
| 18 1:43 | weak | barely blinded Дзюба 2.9 s (0.5 s white) |
| 18 bomb 0:39 | misled a peek | barely blinded skot 1.6 s (0.1 s white) the enemy was barely blinded, and Squx peeked skot 0.8 s after the pop; hit them first |
| 19 bomb 0:30 | wasted | no enemy blinded for long |
Throws
43 grenades: 38 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (2 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:48 | exposed | an HE at Mid - seen by 1 enemy for 0.4 s, the nearest 1442 units away; a running throw |
| 12 1:48 | exposed | an HE at Mid - seen by 3 enemies for 1.5 s, the nearest 1091 units away, thrown in the open; a running throw |
| 15 1:51 | exposed | a flash at T Yard - seen by 1 enemy for 1.0 s, the nearest 1569 units away; a running throw |
| 17 1:38 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1451 units away; a running throw |
| 20 bomb 0:32 | exposed | an HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1202 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:35 | Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | died | ||
| 18 0:22 | Catwalk | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | trade | FalcoN ™ was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:21 | trade | 5317.LarryFoulke was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | hold | held with Agnostic, 414 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:42 | trade | BerciK was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:29 | trade | 5317.LarryFoulke was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:34 | trade | Agnostic was killed 498 units away: you traded in 359 ms (pros: 625 ms) |
| 14 bomb 0:40 | hold | held with BerciK, 852 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:37 | trade | BerciK was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | hold | held with Agnostic, 735 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Agnostic) |
| 16 1:40 | trade | Agnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | Agnostic was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:33 | trade | BerciK was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:19 | killed by them | Glock-18 | 141 ms | 766 ms | 1.4° | ||
| 2 1:39 | killed them | USP-S | 1062 ms | 1062 ms | 16.4° | ||
| 2 1:37 | killed them | USP-S | 688 ms | 1359 ms | 1.4° | ||
| 2 1:37 | hit by them | AK-47 | 1016 ms | – | 38.8° | ||
| 2 1:34 | hit them | P2000 | 562 ms | – | 0.5° | ||
| 2 1:27 | hit by them | AK-47 | 141 ms | – | 0.8° | ||
| 2 1:26 | killed them | AK-47 | 1062 ms | 1766 ms | 3.9° | ||
| 2 0:46 | killed them | AK-47 | 344 ms | 641 ms | 3.9° | ||
| 2 0:37 | killed them | AK-47 | 312 ms | 516 ms | 26.4° | ||
| 3 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | hit by them | Desert Eagle | 297 ms | – | 0.4° | ||
| 4 1:38 | killed them | AK-47 | 391 ms | 797 ms | 6.1° | ||
| 4 1:33 | killed them | AK-47 | 438 ms | 438 ms | 0.3° | ||
| 4 1:04 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:04 | killed them | AK-47 | 1031 ms | 2078 ms | 0.8° | ||
| 6 1:04 | hit by them | Galil AR | 1656 ms | – | 26.2° | ||
| 6 1:02 | killed by them | Galil AR | 359 ms | 359 ms | 2.0° | ||
| 7 1:42 | killed them | AWP | 453 ms | 453 ms | 1.4° | ||
| 7 1:39 | killed by them | AK-47 | 781 ms | 1391 ms | 1.6° | ||
| 8 1:37 | hit by them | Galil AR | 516 ms | – | 2.4° | ||
| 8 1:34 | killed by them | AK-47 | 828 ms | 922 ms | 0.3° | ||
| 9 1:28 | killed them | M4A1-S | 281 ms | 391 ms | 3.6° | ||
| 9 1:24 | hit them | M4A4 | 391 ms | – | 1.7° | ||
| 9 1:23 | killed by them | AK-47 | 453 ms | 656 ms | 1.9° | ||
| 10 1:29 | killed them | M4A4 | 234 ms | 312 ms | 0.6° | ||
| 10 bomb 0:36 | hit them | AK-47 | 391 ms | – | 0.5° | ||
| 10 bomb 0:35 | killed by them | AK-47 | 531 ms | 531 ms | 7.8° | ||
| 11 1:34 | hit them | Desert Eagle | 328 ms | – | 2.4° | ||
| 11 1:34 | hit by them | Galil AR | 438 ms | – | 0.6° | ||
| 11 1:14 | killed by them | Galil AR | 3500 ms | 3500 ms | 20.3° | ||
| 12 1:46 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:46 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:43 | killed by them | USP-S | 547 ms | 1547 ms | 1.0° | ||
| 14 1:34 | killed them | M4A4 | 672 ms | 766 ms | 5.4° | ||
| 14 bomb 0:24 | hit them | M4A4 | 406 ms | – | 1.3° | ||
| 14 bomb 0:24 | killed by them | M4A1-S | 516 ms | 609 ms | 1.4° | ||
| 15 1:31 | killed by them | M4A1-S | 94 ms | 234 ms | 0.3° | ||
| 16 1:29 | killed them | AK-47 | 281 ms | 578 ms | 4.1° | ||
| 16 1:29 | hit by them | AK-47 | 391 ms | – | 31.6° | ||
| 16 1:28 | killed by them | M4A4 | 188 ms | 469 ms | 1.3° | ||
| 16 1:27 | hit them | AK-47 | 438 ms | – | 6.2° | ||
| 17 1:44 | killed them | AK-47 | 312 ms | 516 ms | 0.5° | ||
| 17 bomb 0:19 | killed them | AK-47 | 484 ms | 688 ms | 2.9° | ||
| 17 bomb 0:11 | killed by them | M4A4 | 281 ms | 641 ms | 3.0° | ||
| 18 1:06 | killed them | AK-47 | 406 ms | 906 ms | 1.4° | ||
| 18 1:06 | hit by them | M4A4 | 531 ms | – | 3.7° | ||
| 18 0:21 | killed them | AK-47 | 219 ms | 609 ms | 0.6° | ||
| 18 bomb 0:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:38 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:45 | killed them | AK-47 | 328 ms | 328 ms | 5.3° | ||
| 19 1:30 | hit by them | M4A4 | 672 ms | – | 0.8° | ||
| 19 1:30 | killed them | AK-47 | 891 ms | 891 ms | 0.4° | ||
| 20 1:28 | hit them | AK-47 | 297 ms | – | 0.6° | ||
| 20 bomb 0:30 | killed by them | M4A4 | 594 ms | 859 ms | 12.9° | ||
| 20 bomb 0:30 | hit them | AK-47 | 719 ms | – | 2.3° | ||
| 21 1:29 | killed them | AK-47 | 1234 ms | 1734 ms | 18.6° | ||
| 21 1:29 | hit by them | M4A4 | 1375 ms | – | 25.0° | ||
| 21 1:25 | hit them | AK-47 | 156 ms | – | 0.2° | ||
| 21 1:25 | killed by them | AK-47 | 438 ms | 438 ms | 0.9° | ||
| 22 1:40 | killed by them | AK-47 | 438 ms | 750 ms | 8.7° | ||
| 23 1:04 | hit them | Glock-18 | 234 ms | – | 0.4° | ||
| 23 1:04 | killed by them | M4A1-S | 422 ms | 828 ms | 2.6° | ||
| 24 1:26 | hit them | AK-47 | 125 ms | – | 5.6° | ||
| 24 1:24 | killed them | AK-47 | 156 ms | 156 ms | 2.4° | ||
| 24 1:12 | killed them | AK-47 | 344 ms | 641 ms | 2.9° | ||
| 24 bomb 0:31 | killed them | AK-47 | 203 ms | 406 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1468 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 8% / 63% | ||
| 1 1:20 | USP-S | 830 | fine - pros would have fired it too | 0/1 | 29% / 43% | ||
| 1 1:19 | USP-S | 915 | fine - pros would have fired it too | 0/1 | 23% / 44% | ||
| 1 1:19 | USP-S | 915 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 37% | |
| 2 1:39 | USP-S | 720 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 2 1:37 | USP-S | 519 | fired while moving (226 u/s), too fast to be accurate - stop first | 3/5 | killed them | 60% / 63% | |
| 2 1:34 | USP-S | 1207 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 36% | |
| 2 1:33 | USP-S | 1212 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 42% / 45% | |
| 2 1:29 | AK-47 | 1388 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 53% | |
| 2 1:28 | AK-47 | 1379 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 54% | |
| 2 1:27 | AK-47 | 1372 | fine - pros would have fired it too | 0/3 | 26% / 48% | ||
| 2 1:26 | AK-47 | 1373 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/12 | killed them; 4 bullets after pros would have stopped | 17% / 45% | |
| 2 0:46 | AK-47 | 861 | fine - pros would have fired it too | 4/7 | killed them | 52% / 52% | |
| 2 0:37 | AK-47 | 229 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/6 | killed them | 26% / 56% | |
| 4 1:38 | AK-47 | 1199 | fine - pros would have fired it too | 4/8 | killed them | 56% / 56% | |
| 4 1:36 | AK-47 | 1253 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 4 1:33 | AK-47 | 1220 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 4 1:04 | AK-47 | 1804 | fine - pros would have fired it too | 1/1 | 67% / 67% | ||
| 6 1:04 | AK-47 | 1162 | fine - pros would have fired it too | 2/8 | 39% / 49% | ||
| 6 1:03 | AK-47 | 1166 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/10 | killed them; 1 bullet after pros would have stopped | 4% / 46% | |
| 7 1:42 | AWP | 1285 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 8 1:36 | AWP | 1140 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 65% / 65% | |
| 9 1:28 | M4A1-S | 310 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/5 | killed them | 28% / 51% | |
| 9 1:24 | M4A1-S | 668 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 29% / 55% | |
| 10 1:29 | M4A4 | 280 | fine - pros would have fired it too | 2/3 | killed them | 77% / 77% | |
| 10 bomb 0:36 | AK-47 | 828 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 15% / 56% | |
| 11 1:34 | Desert Eagle | 833 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/3 | 10% / 41% | ||
| 11 1:32 | Desert Eagle | 751 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/2 | 20% / 57% | ||
| 11 1:14 | Desert Eagle | 137 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 55% | |
| 12 1:46 | M4A1-S | 1106 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 0% / 49% | |
| 13 1:43 | Glock-18 | 1313 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | 15% / 35% | ||
| 13 1:42 | Glock-18 | 1296 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 36% / 39% | |
| 14 1:34 | M4A4 | 985 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 14 bomb 0:25 | M4A4 | 719 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 44% / 47% | |
| 15 1:47 | AK-47 | 1489 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/6 | 2 bullets after pros would have stopped | 3% / 60% | |
| 16 1:29 | AK-47 | 237 | fine - pros would have fired it too | 4/7 | killed them | 47% / 61% | |
| 16 1:27 | AK-47 | 820 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 65% / 65% | |
| 17 1:44 | AK-47 | 956 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/6 | killed them | 24% / 70% | |
| 17 bomb 0:19 | AK-47 | 912 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/7 | killed them | 17% / 48% | |
| 18 1:06 | AK-47 | 678 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/11 | killed them | 33% / 70% | |
| 18 0:21 | AK-47 | 980 | fine - pros would have fired it too | 4/8 | killed them | 67% / 67% | |
| 18 bomb 0:38 | AK-47 | 885 | fine - pros would have fired it too | 2/3 | killed them | 57% / 57% | |
| 19 1:45 | AK-47 | 1311 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 19 1:31 | AK-47 | 993 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 51% | |
| 19 1:30 | AK-47 | 984 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 20 1:28 | AK-47 | 1006 | fired while moving (151 u/s), too fast to be accurate - stop first | 3/7 | 19% / 66% | ||
| 20 bomb 0:36 | AK-47 | 1231 | fine - pros would have fired it too | 0/1 | 78% / 78% | ||
| 20 bomb 0:30 | AK-47 | 481 | fired while moving (170 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 3% / 62% | |
| 21 1:29 | AK-47 | 115 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/11 | killed them | 34% / 54% | |
| 21 1:25 | AK-47 | 614 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 25% / 65% | |
| 23 1:04 | Glock-18 | 862 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 18% / 44% | |
| 24 1:26 | AK-47 | 402 | fine - pros would have fired it too | 3/6 | 52% / 52% | ||
| 24 1:24 | AK-47 | 389 | fine - pros would have fired it too | 1/4 | killed them | 55% / 60% | |
| 24 1:12 | AK-47 | 350 | fine - pros would have fired it too | 4/8 | killed them | 78% / 78% | |
| 24 bomb 0:31 | AK-47 | 449 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/3 | killed them | 30% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.