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Cache, tied 12-12 · Tue 03 Nov, 22:54

Squx

The match

Aim

391 msTTD641 msTTK2.3°Crosshair↓39%1st bullet47%Spray16%Head59%Counter-strafe

Scoreboard

131ADR75%KAST

Positioning

Shots

28/55Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4712052%
USP-S1533%
M4A4967%
M4A1-S875%
Glock-18650%
Desert Eagle450%
AWP333%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1002 1:39 5 kills (AK-47 ×3, USP-S ×2), 1 headshot, in 61.3 s CT11.8
7/10024 1:24 3 kills (AK-47 ×3), all headshots, in 27.1 s T5.5
9/10018 1:05 3 kills (AK-47 ×3), 1 headshot, in 49.8 s T5.2
11/1004 1:38 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 34.5 s CT4.7
24/10019 1:45 2 kills (AK-47 ×2), all headshots, in 14.4 s T2.3
29/10017 1:44 2 kills (AK-47 ×2), in 34.6 s T1.7
39/1007 1:42 1 kill (AWP) CT1.0
40/10010 1:29 1 kill (M4A4) CT1.0
48/1009 1:28 1 kill (M4A1-S) CT0.9
52/10014 1:34 1 kill (M4A4) T0.9
65/10021 1:28 1 kill (AK-47), 1 headshot T0.5
82/10016 1:29 1 kill (AK-47) T0.0
94/1006 1:03 1 kill (AK-47) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:31 1v2 after the plant T · 100 HP · Quadlost - died in the first fight · saw each other
16 1:34 1v5 before the plant T · 100 HP · Outside Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 wastedno enemy blinded for long
4 1:12 wastedno enemy blinded for long
5 0:49 wastedno enemy blinded for long
10 1:43 wastedno enemy blinded for long
11 1:44 goodblinded Дзюба 4.0 s (1.2 s white), InPost ⛟ 3.8 s (1.1 s white), 1000-7? 3.7 s (1.0 s white), skot 3.5 s (0.9 s white); blinded themselves 1.5 s on the move through Bombsite A - safe
15 1:49 goodblinded 1000-7? 3.1 s (0.5 s white)
18 1:46 wastedno enemy blinded for long; blinded themselves 1.9 s holding T Yard - safe
18 1:43 weakbarely blinded Дзюба 2.9 s (0.5 s white)
18 bomb 0:39 misled a peekbarely blinded skot 1.6 s (0.1 s white) the enemy was barely blinded, and Squx peeked skot 0.8 s after the pop; hit them first
19 bomb 0:30 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 38 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (2 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:48 exposedan HE at Mid - seen by 1 enemy for 0.4 s, the nearest 1442 units away; a running throw
12 1:48 exposedan HE at Mid - seen by 3 enemies for 1.5 s, the nearest 1091 units away, thrown in the open; a running throw
15 1:51 exposeda flash at T Yard - seen by 1 enemy for 1.0 s, the nearest 1569 units away; a running throw
17 1:38 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1451 units away; a running throw
20 bomb 0:32 exposedan HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1202 units away; a running throw

Positioning

In 2 of your 44 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 33 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:35 skotMidpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headdied
18 0:22 ДзюбаCatwalkcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 tradeFalcoN ™ was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
2 1:21 trade5317.LarryFoulke was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
5 1:15 holdheld with Agnostic, 414 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:42 tradeBerciK was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
11 1:29 trade5317.LarryFoulke was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:34 tradeAgnostic was killed 498 units away: you traded in 359 ms (pros: 625 ms)
14 bomb 0:40 holdheld with BerciK, 852 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:37 tradeBerciK was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 holdheld with Agnostic, 735 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Agnostic)
16 1:40 tradeAgnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeAgnostic was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
20 1:33 tradeBerciK was killed 823 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 InPost ⛟hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:19 skotkilled by themGlock-18141 ms766 ms1.4°
2 1:39 1000-7?killed themUSP-S1062 ms1062 ms16.4°
2 1:37 InPost ⛟killed themUSP-S688 ms1359 ms1.4°
2 1:37 InPost ⛟hit by themAK-471016 ms–38.8°
2 1:34 Дзюбаhit themP2000562 ms–0.5°
2 1:27 Дзюбаhit by themAK-47141 ms–0.8°
2 1:26 Дзюбаkilled themAK-471062 ms1766 ms3.9°
2 0:46 барбитуратикkilled themAK-47344 ms641 ms3.9°
2 0:37 skotkilled themAK-47312 ms516 ms26.4°
3 1:19 Дзюбаhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 skothit by themDesert Eagle297 ms–0.4°
4 1:38 1000-7?killed themAK-47391 ms797 ms6.1°
4 1:33 skotkilled themAK-47438 ms438 ms0.3°
4 1:04 барбитуратикkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 барбитуратикhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:04 Дзюбаkilled themAK-471031 ms2078 ms0.8°
6 1:04 Дзюбаhit by themGalil AR1656 ms–26.2°
6 1:02 skotkilled by themGalil AR359 ms359 ms2.0°
7 1:42 Дзюбаkilled themAWP453 ms453 ms1.4°
7 1:39 skotkilled by themAK-47781 ms1391 ms1.6°
8 1:37 InPost ⛟hit by themGalil AR516 ms–2.4°
8 1:34 skotkilled by themAK-47828 ms922 ms0.3°
9 1:28 Дзюбаkilled themM4A1-S281 ms391 ms3.6°
9 1:24 InPost ⛟hit themM4A4391 ms–1.7°
9 1:23 InPost ⛟killed by themAK-47453 ms656 ms1.9°
10 1:29 барбитуратикkilled themM4A4234 ms312 ms0.6°
10 bomb 0:36 InPost ⛟hit themAK-47391 ms–0.5°
10 bomb 0:35 InPost ⛟killed by themAK-47531 ms531 ms7.8°
11 1:34 skothit themDesert Eagle328 ms–2.4°
11 1:34 skothit by themGalil AR438 ms–0.6°
11 1:14 skotkilled by themGalil AR3500 ms3500 ms20.3°
12 1:46 1000-7?hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:46 1000-7?killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:43 InPost ⛟killed by themUSP-S547 ms1547 ms1.0°
14 1:34 барбитуратикkilled themM4A4672 ms766 ms5.4°
14 bomb 0:24 skothit themM4A4406 ms–1.3°
14 bomb 0:24 skotkilled by themM4A1-S516 ms609 ms1.4°
15 1:31 skotkilled by themM4A1-S94 ms234 ms0.3°
16 1:29 skotkilled themAK-47281 ms578 ms4.1°
16 1:29 skothit by themAK-47391 ms–31.6°
16 1:28 1000-7?killed by themM4A4188 ms469 ms1.3°
16 1:27 1000-7?hit themAK-47438 ms–6.2°
17 1:44 InPost ⛟killed themAK-47312 ms516 ms0.5°
17 bomb 0:19 Дзюбаkilled themAK-47484 ms688 ms2.9°
17 bomb 0:11 1000-7?killed by themM4A4281 ms641 ms3.0°
18 1:06 InPost ⛟killed themAK-47406 ms906 ms1.4°
18 1:06 InPost ⛟hit by themM4A4531 ms–3.7°
18 0:21 Дзюбаkilled themAK-47219 ms609 ms0.6°
18 bomb 0:38 skotkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:38 skothit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:45 skotkilled themAK-47328 ms328 ms5.3°
19 1:30 InPost ⛟hit by themM4A4672 ms–0.8°
19 1:30 InPost ⛟killed themAK-47891 ms891 ms0.4°
20 1:28 барбитуратикhit themAK-47297 ms–0.6°
20 bomb 0:30 1000-7?killed by themM4A4594 ms859 ms12.9°
20 bomb 0:30 1000-7?hit themAK-47719 ms–2.3°
21 1:29 Дзюбаkilled themAK-471234 ms1734 ms18.6°
21 1:29 Дзюбаhit by themM4A41375 ms–25.0°
21 1:25 1000-7?hit themAK-47156 ms–0.2°
21 1:25 1000-7?killed by themAK-47438 ms438 ms0.9°
22 1:40 1000-7?killed by themAK-47438 ms750 ms8.7°
23 1:04 InPost ⛟hit themGlock-18234 ms–0.4°
23 1:04 InPost ⛟killed by themM4A1-S422 ms828 ms2.6°
24 1:26 skothit themAK-47125 ms–5.6°
24 1:24 skotkilled themAK-47156 ms156 ms2.4°
24 1:12 барбитуратикkilled themAK-47344 ms641 ms2.9°
24 bomb 0:31 InPost ⛟killed themAK-47203 ms406 ms2.3°

Shots

You fired 28 of your 55 first shots too soon: 21 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 InPost ⛟USP-S1468aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/18% / 63%
1 1:20 skotUSP-S830fine - pros would have fired it too0/129% / 43%
1 1:19 skotUSP-S915fine - pros would have fired it too0/123% / 44%
1 1:19 skotUSP-S915aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)16% / 37%
2 1:39 1000-7?USP-S720fine - pros would have fired it too1/1killed them54% / 54%
2 1:37 InPost ⛟USP-S519fired while moving (226 u/s), too fast to be accurate - stop first3/5killed them60% / 63%
2 1:34 ДзюбаUSP-S1207fired while moving (240 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 36%
2 1:33 ДзюбаUSP-S1212fired while moving (114 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)42% / 45%
2 1:29 ДзюбаAK-471388fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 53%
2 1:28 ДзюбаAK-471379fired while moving (120 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 54%
2 1:27 ДзюбаAK-471372fine - pros would have fired it too0/326% / 48%
2 1:26 ДзюбаAK-471373aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/12killed them; 4 bullets after pros would have stopped17% / 45%
2 0:46 барбитуратикAK-47861fine - pros would have fired it too4/7killed them52% / 52%
2 0:37 skotAK-47229fired while moving (80 u/s), too fast to be accurate - stop first2/6killed them26% / 56%
4 1:38 1000-7?AK-471199fine - pros would have fired it too4/8killed them56% / 56%
4 1:36 skotAK-471253fine - pros would have fired it too0/159% / 59%
4 1:33 skotAK-471220fine - pros would have fired it too1/3killed them63% / 63%
4 1:04 барбитуратикAK-471804fine - pros would have fired it too1/167% / 67%
6 1:04 ДзюбаAK-471162fine - pros would have fired it too2/839% / 49%
6 1:03 ДзюбаAK-471166aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/10killed them; 1 bullet after pros would have stopped4% / 46%
7 1:42 ДзюбаAWP1285fine - pros would have fired it too1/1killed them81% / 81%
8 1:36 InPost ⛟AWP1140fine - pros would have fired it too0/2cut short (a death, a reload)65% / 65%
9 1:28 ДзюбаM4A1-S310fired while moving (149 u/s), too fast to be accurate - stop first2/5killed them28% / 51%
9 1:24 InPost ⛟M4A1-S668fired while moving (109 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)29% / 55%
10 1:29 барбитуратикM4A4280fine - pros would have fired it too2/3killed them77% / 77%
10 bomb 0:36 InPost ⛟AK-47828fired while moving (123 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)15% / 56%
11 1:34 skotDesert Eagle833fired while moving (131 u/s), too fast to be accurate - stop first2/310% / 41%
11 1:32 skotDesert Eagle751fired while moving (219 u/s), too fast to be accurate - stop first0/220% / 57%
11 1:14 skotDesert Eagle137aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 55%
12 1:46 InPost ⛟M4A1-S1106fired while moving (194 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)0% / 49%
13 1:43 InPost ⛟Glock-181313fired while moving (143 u/s), too fast to be accurate - stop first0/215% / 35%
13 1:42 InPost ⛟Glock-181296fired while moving (113 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)36% / 39%
14 1:34 барбитуратикM4A4985fine - pros would have fired it too2/5killed them62% / 62%
14 bomb 0:25 skotM4A4719fine - pros would have fired it too2/5cut short (a death, a reload)44% / 47%
15 1:47 1000-7?AK-471489fired while moving (74 u/s), too fast to be accurate - stop first0/62 bullets after pros would have stopped3% / 60%
16 1:29 skotAK-47237fine - pros would have fired it too4/7killed them47% / 61%
16 1:27 1000-7?AK-47820fine - pros would have fired it too1/1cut short (a death, a reload)65% / 65%
17 1:44 InPost ⛟AK-47956fired while moving (125 u/s), too fast to be accurate - stop first3/6killed them24% / 70%
17 bomb 0:19 ДзюбаAK-47912aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/7killed them17% / 48%
18 1:06 InPost ⛟AK-47678fired while moving (86 u/s), too fast to be accurate - stop first4/11killed them33% / 70%
18 0:21 ДзюбаAK-47980fine - pros would have fired it too4/8killed them67% / 67%
18 bomb 0:38 skotAK-47885fine - pros would have fired it too2/3killed them57% / 57%
19 1:45 skotAK-471311fine - pros would have fired it too1/4killed them74% / 74%
19 1:31 InPost ⛟AK-47993fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 51%
19 1:30 InPost ⛟AK-47984fine - pros would have fired it too1/2killed them71% / 71%
20 1:28 барбитуратикAK-471006fired while moving (151 u/s), too fast to be accurate - stop first3/719% / 66%
20 bomb 0:36 барбитуратикAK-471231fine - pros would have fired it too0/178% / 78%
20 bomb 0:30 1000-7?AK-47481fired while moving (170 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)3% / 62%
21 1:29 ДзюбаAK-47115fired while moving (97 u/s), too fast to be accurate - stop first3/11killed them34% / 54%
21 1:25 1000-7?AK-47614fired while moving (112 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)25% / 65%
23 1:04 InPost ⛟Glock-18862fired while moving (233 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)18% / 44%
24 1:26 skotAK-47402fine - pros would have fired it too3/652% / 52%
24 1:24 skotAK-47389fine - pros would have fired it too1/4killed them55% / 60%
24 1:12 барбитуратикAK-47350fine - pros would have fired it too4/8killed them78% / 78%
24 bomb 0:31 InPost ⛟AK-47449aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/3killed them30% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.