Competitive · Tue 03 Nov, 22:54 · 24 rounds, 35 min
Cache
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | ||||||||||||||||||||||||||||||||
![]() | 31 | 17 | 8 | +14 | 136 | 55% | 75% | 6-2 | 25 | 7 | 0/2 | 359 ms | 562 ms | 1.8° | 31% | 51% | 23% | 46% | 47 | 4% 2/51 | 0 | 0 | 2 | 45% | 0% 0/23 | 0/2 | 51% 34/67 | 29 | 5 | 33% 9/27 | 0% | 33% pro 56% | |||
| 20 | 15 | 5 | +5 | 78 | 60% | 67% | 4-6 | 16 | 2 | – | 454 ms | 688 ms | 3.1° | 22% | 32% | 21% | 66% | 24 | 0% 0/37 | 0 | 0 | 0 | 40% | 0% 0/11 | 0/2 | 61% 20/33 | 13 | 7 | 11% 1/9 | 9% | 31% pro 56% | ||||
| 18 | 15 | 7 | +3 | 94 | 56% | 62% | 2-2 | 43 | 1 | 1/5 | 531 ms | 820 ms | 2.6° | 13% | 25% | 15% | 63% | 37 | 7% 3/44 | 2 | 0 | 1 | 50% | 0% 0/12 | 0/1 | 50% 23/46 | 13 | 10 | 28% 5/18 | 17% | 30% pro 52% | ||||
| 8 | 19 | 1 | -11 | 32 | 12% | 50% | 0-0 | 27 | 0 | 0/3 | 469 ms | 992 ms | 2.2° | 13% | 23% | 6% | 65% | 12 | 7% 2/27 | 1 | 0 | 1 | 73% | 8% 1/12 | 0/1 | 71% 15/21 | 9 | 6 | 22% 2/9 | 0% | 27% pro 54% | ||||
| 4 | 18 | 2 | -14 | 31 | 50% | 54% | 0-1 | 0 | 0 | 0/1 | 562 ms | 516 ms | 8.0° | 5% | 18% | 10% | 50% | 15 | 4% 1/25 | 1 | 0 | 0 | 30% | 0% 0/5 | 0/1 | 79% 19/24 | 10 | 9 | 0% 0/10 | 9% | 21% pro 52% | ||||
| Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | ||||||||||||||||||||||||||||||||
| 25 | 17 | 5 | +8 | 131 | 40% | 75% | 4-4 | 141 | 6 | 0/2 | 391 ms | 641 ms | 2.3° | 39% | 47% | 16% | 59% | 34 | 4% 2/44 | 1 | 0 | 2 | 46% | 6% 1/16 | 0/2 | 51% 28/55 | 21 | 7 | 26% 5/19 | 5% | 38% pro 57% | ||||
| 19 | 17 | 3 | +2 | 82 | 42% | 58% | 3-2 | 76 | 6 | 0/1 | 438 ms | 953 ms | 4.8° | 43% | 24% | 13% | 80% | 30 | 17% 7/42 | 5 | 0 | 2 | 6% | 0% 0/12 | 0/3 | 38% 16/42 | 8 | 8 | 10% 2/19 | 18% | 38% pro 53% | ||||
| 17 | 14 | 3 | +3 | 70 | 41% | 71% | 3-2 | 154 | 3 | 1/3 | 422 ms | 750 ms | 1.9° | 23% | 31% | 18% | 71% | 19 | 12% 4/32 | 3 | 0 | 1 | 54% | 11% 1/9 | 0/3 | 42% 17/40 | 8 | 9 | 32% 6/19 | 5% | 36% pro 56% | ||||
| 16 | 16 | 1 | +0 | 59 | 25% | 62% | 1-2 | 61 | 12 | 0/3 | 516 ms | 734 ms | 4.2° | 28% | 35% | 12% | 80% | 22 | 0% 0/37 | 0 | 0 | 0 | 38% | 0% 0/12 | 0/1 | 46% 20/44 | 8 | 12 | 22% 4/18 | 2% | 35% pro 55% | ||||
![]() | 4 | 20 | 5 | -16 | 28 | 25% | 54% | 0-2 | 92 | 0 | 0/4 | 632 ms | 672 ms | 2.0° | 15% | 23% | 8% | 65% | 10 | 3% 1/29 | 1 | 0 | 0 | 0% | 0% 0/16 | 0/0 | 46% 10/22 | 6 | 4 | 30% 3/10 | 0% | 31% pro 52% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 2 1:39 | 5 kills (AK-47 ×3, USP-S ×2), 1 headshot, in 61.3 s CT | 11.8 | |
| 2 | 20 1:33 | 4 kills (AK-47 ×3, MP9), 2 headshots, in 27.5 s CT | 10.0 | |
| 3 | 8 1:34 | 4 kills (AK-47 ×4), 2 headshots, in 34.5 s T | 7.8 | |
| 4 | 11 1:17 | 4 kills (FAMAS ×4), in 38 s CT | 7.0 | |
| 5 | 12 1:40 | 3 kills (Galil ×3), 1 headshot, in 3.9 s CT | 6.2 | |
| 6 | 14 1:39 | 2 kills (Deagle ×2), all headshots, in 1 s T | 5.8 | |
| 7 | 24 1:24 | 3 kills (AK-47 ×3), all headshots, in 27.1 s T | 5.5 | |
| 8 | 9 1:26 | 3 kills (AK-47 ×3), 2 headshots, in 84.2 s T | 5.3 | |
| 9 | 18 1:05 | 3 kills (AK-47 ×3), 1 headshot, in 49.8 s T | 5.2 | |
| 10 | 19 bomb 0:14 | 3 kills (AK-47 ×3), 1 headshot, in 19.9 s T | 4.8 | |
| 11 | 4 1:38 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 34.5 s CT | 4.7 | |
| 12 | 7 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.5 s T | 4.1 |
Every moment (100)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 6 1:24 | 3 kills (Galil ×3), 2 headshots, in 31 s T | 3.6 | |
| 14 | 15 1:30 | 2 kills (M4A1-S ×2), all headshots, in 2.5 s CT | 3.5 | |
| 15 | 17 bomb 0:16 | 3 kills (M4A4 ×3), 1 headshot, in 11.3 s CT | 3.5 | |
| 16 | 5 1:21 | 1 kill (Galil), 1 through smoke, 1 headshot T | 3.0 | |
| 17 | 3 1:35 | 2 kills (M4A4 ×2), 1 through smoke, in 2 s CT | 3.0 | |
| 18 | 15 1:30 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.6 | |
| 19 | 23 1:24 | 2 kills (M4A1-S ×2), 1 headshot, in 2 s CT | 2.6 | |
| 20 | 7 1:33 | 2 kills (M4A4 ×2), 1 headshot, in 4.4 s CT | 2.5 | |
| 21 | 14 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 41.3 s CT | 2.5 | |
| 22 | 3 1:36 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5.9 s CT | 2.4 | |
| 23 | 18 0:43 | 2 kills (AK-47 ×2), 1 headshot, in 3.3 s T | 2.4 | |
| 24 | 19 1:45 | 2 kills (AK-47 ×2), all headshots, in 14.4 s T | 2.3 | |
| 25 | 13 bomb 0:30 | 2 kills (USP-S ×2), all headshots, in 3 s CT | 2.2 | |
| 26 | 22 1:26 | 2 kills (M4A4 ×2), 1 headshot, in 2.9 s CT | 2.0 | |
| 27 | 23 1:04 | 2 kills (M4A1-S ×2), in 16.5 s CT | 1.9 | |
| 28 | 12 1:46 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.8 | |
| 29 | 17 1:44 | 2 kills (AK-47 ×2), in 34.6 s T | 1.7 | |
| 30 | 23 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 38.5 s T | 1.7 | |
| 31 | 5 1:15 | 2 kills (M4A4 ×2), 1 headshot, in 6.6 s CT | 1.6 | |
| 32 | 5 1:02 | 2 kills (M4A4 ×2), 1 headshot, in 15.6 s CT | 1.5 | |
| 33 | 18 1:36 | 2 kills (M4A4 ×2), a wallbang, 1 headshot, in 19.6 s CT | 1.2 | |
| 34 | 13 1:42 | 2 kills (USP-S ×2), a wallbang, all headshots, in 31.4 s CT | 1.1 | |
| 35 | 16 1:43 | 2 kills (M4A4 ×2), 1 headshot, in 16 s CT | 1.1 | |
| 36 | 1 1:25 | 2 kills (Glock ×2), 1 headshot, in 6.1 s T | 1.1 | |
| 37 | 10 bomb 0:35 | 2 kills (AK-47 ×2), all headshots, in 13.8 s T | 1.0 | |
| 38 | 5 1:44 | 1 kill (AK-47) CT | 1.0 | |
| 39 | 7 1:42 | 1 kill (AWP) CT | 1.0 | |
| 40 | 10 1:29 | 1 kill (M4A4) CT | 1.0 | |
| 41 | 17 bomb 0:25 | 1 kill (AK-47) T | 1.0 | |
| 42 | 21 1:03 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 43 | 24 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 44 | 24 1:30 | 1 kill (M4A1-S) CT | 1.0 | |
| 45 | 15 1:12 | 2 kills (M4A1-S ×2), 1 headshot, in 12.5 s CT | 1.0 | |
| 46 | 6 0:19 | 1 kill (Galil) T | 0.9 | |
| 47 | 7 1:07 | 1 kill (M4A4) CT | 0.9 | |
| 48 | 9 1:28 | 1 kill (M4A1-S) CT | 0.9 | |
| 49 | 10 1:31 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 50 | 11 1:29 | 1 kill (AK-47) T | 0.9 | |
| 51 | 11 1:29 | 1 kill (AK-47) T | 0.9 | |
| 52 | 14 1:34 | 1 kill (M4A4) T | 0.9 | |
| 53 | 16 1:39 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 54 | 12 0:56 | 1 kill (AK-47) CT | 0.8 | |
| 55 | 17 bomb 0:13 | 1 kill (AK-47) CT | 0.8 | |
| 56 | 24 1:20 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 57 | 15 1:17 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 58 | 22 1:36 | 1 kill (M4A1-S), a wallbang CT | 0.7 | |
| 59 | 7 1:42 | 1 kill (AK-47) T | 0.6 | |
| 60 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 61 | 22 1:34 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 | |
| 62 | 6 1:00 | 1 kill (M4A1-S) CT | 0.6 | |
| 63 | 21 1:20 | 2 kills (M4A1-S ×2), all headshots, in 34.3 s CT | 0.5 | |
| 64 | 20 bomb 0:29 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 65 | 21 1:28 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 66 | 2 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 7.9 s T | 0.4 | |
| 67 | 10 1:26 | 1 kill (M4A4) CT | 0.4 | |
| 68 | 11 0:36 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 69 | 21 1:25 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 70 | 22 1:39 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 71 | 6 0:45 | 1 kill (Scout) T | 0.2 | |
| 72 | 1 1:08 | 1 kill (Glock) T | 0.2 | |
| 73 | 12 1:36 | 2 kills (AK-47 ×2), in 15.4 s T | 0.1 | |
| 74 | 6 0:42 | 1 kill (AK-47) CT | 0.1 | |
| 75 | 16 1:40 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 76 | 23 1:19 | 1 kill (M4A1-S) CT | 0.1 | |
| 77 | 9 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 96 s CT | 0.1 | |
| 78 | 8 1:10 | 1 kill (M4A1-S) CT | 0.0 | |
| 79 | 12 0:51 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 80 | 9 0:05 | 1 kill (M4A4) CT | 0.0 | |
| 81 | 15 1:20 | 1 kill (AK-47) T | 0.0 | |
| 82 | 16 1:29 | 1 kill (AK-47) T | 0.0 | |
| 83 | 22 1:35 | 1 kill (AK-47), a wallbang T | -0.1 | |
| 84 | 8 1:17 | 1 kill (AWP) T | -0.2 | |
| 85 | 16 1:34 | 1 kill (AK-47) CT | -0.3 | |
| 86 | 23 1:28 | 2 kills (AK-47 ×2), in 8.1 s T | -0.4 | |
| 87 | 11 1:14 | 1 kill (Galil), 1 headshot T | -0.6 | |
| 88 | 22 1:25 | 1 kill (AK-47) T | -0.6 | |
| 89 | 22 1:40 | 1 kill (AK-47) CT | -0.6 | |
| 90 | 10 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 21.9 s T | -0.9 | |
| 91 | 21 1:41 | 1 kill (AK-47), 1 headshot CT | -0.9 | |
| 92 | 7 1:44 | 1 kill (M4A1-S) CT | -1.0 | |
| 93 | 10 1:33 | 1 kill (AK-47) T | -1.0 | |
| 94 | 6 1:03 | 1 kill (AK-47) CT | -1.1 | |
| 95 | 14 bomb 0:31 | 1 kill (M4A1-S) CT | -1.2 | |
| 96 | 21 1:40 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 97 | 4 1:18 | 2 kills (M4A4 ×2), in 24.8 s CT | -1.3 | |
| 98 | 1 1:13 | 1 kill (Glock), 1 headshot T | -1.9 | |
| 99 | 1 1:17 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 100 | 14 1:34 | 1 kill (M4A1-S) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:13 | 1v5 before the plant CT · 100 HP · Quad | lost - died later · saw them first | |
| 2 0:45 | 1v3 before the plant T · 50 HP · Boost | lost - died later · saw them first | |
| 3 1:30 | 1v5 before the plant T · 100 HP · Sun Room | lost - died later | |
| 4 1:03 | 1v5 before the plant T · 100 HP · A Main | lost - died with two or more on them at once · first fight lost, saw each other | |
| 5 1:02 | 1v4 before the plant T · 32 HP · B Halls | lost - died later · saw each other | |
| 6 0:45 | 1v3 before the plant CT · 75 HP · CT Lane | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 1:29 | 1v2 before the plant T · 100 HP · B Halls | lost - died later · they saw them first | |
| 8 1:17 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 9 0:05 | 1v3 before the plant T · 5 HP · Mid | lost - saved, the time ran out · first fight won, saw them first | |
| 10 bomb 0:27 | 1v2 after the plant CT · 100 HP · Truck | lost - died with two or more on them at once · first fight lost, saw them first | |
| 11 0:39 | 1v2 before the plant T · 100 HP · Squeaky | lost - died in the first fight · saw each other | |
| 12 0:56 | 1v2 before the plant T · 1 HP · A Main | lost - died in the first fight · saw each other | |
| 13 bomb 0:27 | 1v5 after the plant T · 100 HP · Garage | lost - died with two or more on them at once · first fight lost, saw them first | |
| 14 bomb 0:31 | 1v2 after the plant T · 100 HP · Quad | lost - died in the first fight · saw each other | |
| 15 1:12 | 1v3 before the plant T · 100 HP · B Halls | lost - died in the first fight · saw each other | |
| 16 1:34 | 1v5 before the plant T · 100 HP · Outside A | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 bomb 0:05 | 1v2 after the plant T · 100 HP · CT Lane | won - the bomb went off | |
| 17 bomb 0:02 | 1v1 after the plant CT · 100 HP · Bombsite B · decided as it began | lost - saved, the bomb went off | |
| 18 0:21 | 1v3 before the plant CT · 100 HP · Connector | lost - died in the first fight · saw each other | |
| 19 bomb 0:04 | 1v5 after the plant CT · 75 HP · Truck · decided as it began | lost - saved, the bomb went off | |
| 20 bomb 0:22 | 1v5 after the plant T · 100 HP · A Main | lost - died in the first fight · saw each other | |
| 21 1:20 | 1v3 before the plant T · 86 HP · B Halls | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 1:26 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 23 1:07 | 1v2 before the plant CT · 100 HP · Connector | won - defused it after 2 kills · first fight won, saw each other | |
| 23 1:04 | 1v1 before the plant T · 76 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 24 1:12 | 1v4 before the plant CT · 100 HP · CT Lane | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 1:11 | misled a peek | barely blinded Дзюба 1.6 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Дзюба 0.9 s after the pop; got hit first | |
| 10 1:30 | blinded an enemy, but hurt the team too | blinded Дзюба 3.8 s (1.1 s white); blinded Agnostic 4.3 s on the move through Catwalk - ran into a fight; blinded themselves 3.8 s holding Truck - an enemy could see them | |
| 17 bomb 0:15 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 5.0 s (2.2 s white), Agnostic 4.4 s (1.6 s white), Squx 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Bombsite B - an enemy could see them | |
| 18 bomb 0:39 | misled a peek | barely blinded skot 1.6 s (0.1 s white) the enemy was barely blinded, and Squx peeked skot 0.8 s after the pop; hit them first | |
| 23 1:26 | hurt the team | barely blinded барбитуратик 1.0 s (0.1 s white); blinded 5317.LarryFoulke 3.9 s on the move through Toxic - an enemy could see them; blinded themselves 3.4 s holding Highway - safe; blinded BerciK 4.3 s on the move through Bombsite A - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 1:43 | punished | hit by skot 1.8 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 998 units away | |
| 6 1:36 | punished | hit by InPost ⛟ 0.2 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 804 units away, thrown in the open; a running throw | |
| 8 1:28 | punished | killed by skot 1.8 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 811 units away; a running throw | |
| 8 1:17 | punished | killed by 1000-7? with an HE in hand at Mid - seen by 1 enemy for 0.1 s, the nearest 1325 units away | |
| 10 1:37 | punished | hit by 1000-7? with an HE out at Bombsite A, 0.5 s before the throw - seen by 2 enemies for 1.4 s, the nearest 686 units away, thrown in the open | |
| 10 1:33 | punished | hit by skot 1.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 3 enemies for 2.9 s, the nearest 284 units away, thrown in the open | |
| 10 bomb 0:31 | punished | hit by 1000-7? 0.9 s after throwing a smoke at Truck, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 541 units away; a running throw | |
| 12 1:21 | punished | killed by барбитуратик 0.4 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 636 units away, thrown in the open | |
| 19 bomb 0:31 | punished | hit by барбитуратик with an HE out at A Main, 1.0 s before the throw - seen by 1 enemy for 0.6 s, the nearest 901 units away | |
| 20 1:36 | punished | hit by skot 0.1 s after throwing a molotov at A Main, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 854 units away, thrown in the open | |
| 20 bomb 0:25 | punished | killed by skot with an HE in hand at Bombsite A - seen by 2 enemies for 1.4 s, the nearest 565 units away | |
| 22 1:35 | punished | killed by BerciK with an HE in hand at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 452 units away | |
| 23 1:47 | punished | killed by FalcoN ™ 1.6 s after throwing an HE at Mid, before the gun was ready - seen by 3 enemies for 1.6 s, the nearest 1053 units away; a running throw | |
| 24 1:35 | punished | killed by Agnostic with a smoke in hand at Connector - seen by 1 enemy for 1.1 s, the nearest 1482 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 17 bomb 0:03 | Fake defuse let go after 0.12 s · 2 v 1 · a kit, 0 s to spare | the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.

