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Cache, tied 12-12 · Tue 03 Nov, 22:54

InPost ⛟

The match

Aim

531 msTTD820 msTTK2.6°Crosshair↓13%1st bullet25%Spray15%Head63%Counter-strafe

Scoreboard

94ADR62%KAST

Positioning

Shots

23/46Rushed↓5/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S9429%
AK-479234%
Galil AR3119%
USP-S1638%
P250617%
Glock-1820%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1009 1:26 3 kills (AK-47 ×3), 2 headshots, in 84.2 s T5.3
27/10023 1:04 2 kills (M4A1-S ×2), in 16.5 s CT1.9
34/10013 1:42 2 kills (USP-S ×2), a wallbang, all headshots, in 31.4 s CT1.1
37/10010 bomb 0:35 2 kills (AK-47 ×2), all headshots, in 13.8 s T1.0
45/10015 1:12 2 kills (M4A1-S ×2), 1 headshot, in 12.5 s CT1.0
50/10011 1:29 1 kill (AK-47) T0.9
58/10022 1:36 1 kill (M4A1-S), a wallbang CT0.7
63/10021 1:20 2 kills (M4A1-S ×2), all headshots, in 34.3 s CT0.5
85/10016 1:34 1 kill (AK-47) CT-0.3
95/10014 bomb 0:31 1 kill (M4A1-S) CT-1.2
98/1001 1:13 1 kill (Glock), 1 headshot T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:03 1v5 before the plant T · 100 HP · A Mainlost - died with two or more on them at once · first fight lost, saw each other
5 1:02 1v4 before the plant T · 32 HP · B Hallslost - died later · saw each other
9 0:05 1v3 before the plant T · 5 HP · Midlost - saved, the time ran out · first fight won, saw them first
23 1:07 1v2 before the plant CT · 100 HP · Connectorwon - defused it after 2 kills · first fight won, saw each other
24 1:12 1v4 before the plant CT · 100 HP · CT Lanelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 goodblinded Squx 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
22 1:35 punishedkilled by BerciK with an HE in hand at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 452 units away

Positioning

In 3 of your 44 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 34 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:27 FalcoN ™Sun Roompeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:45 5317.LarryFoulkeBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
21 1:21 AgnosticTruckcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 holdheld with skot, 171 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after skot)
1 1:14 line of firestood in skot's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:39 trade1000-7? was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 holdheld with 1000-7?, 267 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:38 trade1000-7? was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
4 1:33 tradeskot was killed 147 units away: not traded within 5 s (pros: 969 ms)
4 1:03 tradeбарбитуратик was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeskot was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
7 1:33 tradeskot was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 tradeДзюба was killed 1297 units away: you traded in 4,812 ms (pros: 2,609 ms)
9 0:05 tradeбарбитуратик was killed 1866 units away: you traded in 3,062 ms (pros: 2,609 ms)
10 bomb 0:31 holdheld with 1000-7?, 799 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after 1000-7?)
10 bomb 0:22 peek togetherpeeked the same enemy as 1000-7?, 953 ms after them - late - your team-mate went first, as bait
12 1:40 trade1000-7? was killed 467 units away: not traded within 5 s (pros: 625 ms)
12 1:39 holdheld with skot, 279 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before skot)
13 bomb 0:32 holdheld with 1000-7?, 743 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before 1000-7?)
14 1:39 trade1000-7? was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeбарбитуратик was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
15 1:30 tradeДзюба was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeskot was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
22 1:36 holdheld with skot, 576 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before skot)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 Squxhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:13 BerciKkilled themGlock-18406 ms406 ms0.6°
2 1:37 Squxkilled by themUSP-S688 ms1359 ms1.4°
2 1:37 Squxhit themAK-471016 ms–38.8°
3 1:38 BerciKkilled by themAK-47281 ms2016 ms1.0°
3 1:38 BerciKhit themDesert Eagle422 ms–3.5°
4 0:54 FalcoN ™hit themP2501109 ms–2.6°
4 0:54 FalcoN ™killed by themM4A41469 ms1750 ms2.9°
4 0:54 Agnostichit by themM4A4469 ms–3.0°
5 0:46 FalcoN ™killed by themM4A4125 ms203 ms1.6°
6 1:36 5317.LarryFoulkehit themAK-47547 ms–8.4°
6 1:00 5317.LarryFoulkehit themAK-47547 ms–1.0°
6 1:00 5317.LarryFoulkekilled by themM4A1-S672 ms672 ms3.1°
7 1:30 Agnostichit themAK-47109 ms–2.7°
7 1:30 Agnostickilled by themM4A4453 ms1172 ms1.5°
8 1:37 Squxhit themGalil AR516 ms–2.4°
8 1:19 Agnostichit themGalil AR391 ms–1.3°
8 1:19 Agnostichit by themAK-47594 ms–15.3°
8 1:10 5317.LarryFoulkekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 FalcoN ™hit by themM4A4359 ms–2.1°
9 1:38 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:26 FalcoN ™killed themAK-47484 ms578 ms1.7°
9 1:24 Squxhit by themM4A4391 ms–1.7°
9 1:23 Squxkilled themAK-47453 ms656 ms1.9°
9 0:03 Agnostickilled themAK-47797 ms1094 ms12.2°
9 round over 5317.LarryFoulkekilled by themM4A4578 ms578 ms0.8°
10 1:41 5317.LarryFoulkehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 5317.LarryFoulkehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:36 Squxhit by themAK-47391 ms–0.5°
10 bomb 0:35 Squxkilled themAK-47531 ms531 ms7.8°
10 bomb 0:30 FalcoN ™hit themAK-47453 ms–3.0°
10 bomb 0:22 BerciKkilled themAK-47406 ms406 ms1.2°
11 1:29 FalcoN ™killed themAK-47406 ms703 ms2.1°
11 1:29 FalcoN ™hit by themMP7578 ms–2.2°
11 0:57 Agnostichit by themFAMAS328 ms–1.3°
11 0:55 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:54 Agnostichit by themFAMAS109 ms–2.5°
11 0:40 Agnostickilled by themFAMAS297 ms562 ms4.2°
12 1:38 Agnostickilled by themGalil AR422 ms781 ms9.9°
12 1:38 Agnostichit themAK-47641 ms–11.8°
13 1:43 Squxkilled themUSP-S547 ms1547 ms1.0°
13 1:41 5317.LarryFoulkehit themP2000297 ms–1.2°
13 bomb 0:31 FalcoN ™hit themP2000531 ms–10.3°
13 bomb 0:18 Agnostichit by themGlock-18547 ms–5.2°
13 bomb 0:18 Agnostickilled themUSP-S562 ms562 ms4.5°
14 bomb 0:35 FalcoN ™hit themM4A4391 ms–6.4°
14 bomb 0:31 FalcoN ™killed themM4A1-S703 ms1016 ms17.1°
15 1:15 BerciKhit themM4A4469 ms–0.3°
15 1:15 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 BerciKhit by themAK-47953 ms–0.8°
15 1:13 BerciKkilled themM4A1-S1031 ms1234 ms0.8°
15 1:01 5317.LarryFoulkekilled themM4A1-S688 ms2266 ms0.2°
16 1:34 FalcoN ™killed themAK-47531 ms1031 ms2.2°
17 1:44 5317.LarryFoulkehit themAK-47438 ms–1.3°
17 1:44 Squxkilled by themAK-47312 ms516 ms0.5°
17 1:44 5317.LarryFoulkehit by themGalil AR656 ms–3.3°
18 1:06 Squxkilled by themAK-47406 ms906 ms1.4°
18 1:06 Squxhit themM4A4531 ms–3.7°
19 1:30 Squxhit themM4A4672 ms–0.8°
19 1:30 Squxkilled by themAK-47891 ms891 ms0.4°
20 bomb 0:27 Agnostichit themM4A4609 ms–1.3°
21 1:20 Agnostickilled themM4A1-S1031 ms1031 ms1.0°
21 0:46 BerciKkilled themM4A1-S406 ms812 ms3.6°
22 1:37 5317.LarryFoulkekilled themM4A1-S641 ms938 ms3.8°
22 1:37 5317.LarryFoulkehit by themMP7766 ms–7.6°
22 1:36 Agnostichit themM4A4219 ms–8.1°
22 1:36 Agnostichit by themAK-47297 ms–10.4°
22 1:35 BerciKkilled by themAK-47125 ms125 ms3.1°
23 1:04 Squxhit by themGlock-18234 ms–0.4°
23 1:04 Squxkilled themM4A1-S422 ms828 ms2.6°
23 bomb 0:29 FalcoN ™killed themM4A1-S266 ms469 ms5.7°
24 bomb 0:31 Squxkilled by themAK-47203 ms406 ms2.3°

Shots

You fired 23 of your 46 first shots too soon: 13 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 46 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 BerciKGlock-18732fired while moving (229 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 50%
2 1:37 SquxAK-47528fired while moving (119 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)1% / 63%
3 1:38 BerciKDesert Eagle970fine - pros would have fired it too1/6cut short (a death, a reload)47% / 47%
4 0:55 FalcoN ™P2501277aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/6cut short (a death, a reload)4% / 35%
5 0:46 FalcoN ™AK-47696fine - pros would have fired it too0/1cut short (a death, a reload)24% / 47%
6 1:36 5317.LarryFoulkeAK-47853fine - pros would have fired it too1/208 bullets after pros would have stopped64% / 64%
6 1:01 5317.LarryFoulkeAK-47746aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4cut short (a death, a reload)23% / 48%
8 1:37 SquxGalil AR1148aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first3/2312 bullets after pros would have stopped3% / 49%
8 1:19 AgnosticGalil AR957fine - pros would have fired it too3/28cut short (a death, a reload); 18 bullets after pros would have stopped72% / 72%
9 1:27 FalcoN ™AK-471421fine - pros would have fired it too2/6killed them31% / 50%
9 1:24 SquxAK-47665fired while moving (112 u/s), too fast to be accurate - stop first3/8killed them0% / 49%
9 1:10 AgnosticAK-471338fine - pros would have fired it too0/61 bullet after pros would have stopped33% / 47%
9 0:03 AgnosticAK-471168fine - pros would have fired it too4/6killed them33% / 45%
10 bomb 0:36 SquxAK-47800fine - pros would have fired it too1/7killed them53% / 54%
10 bomb 0:34 FalcoN ™AK-471422aim far off: your crosshair was about 12 player widths (376 units) off their body - get on target first0/12% / 58%
10 bomb 0:30 FalcoN ™AK-471184fine - pros would have fired it too2/112 bullets after pros would have stopped57% / 57%
10 bomb 0:22 BerciKAK-47581fine - pros would have fired it too1/6killed them29% / 47%
11 1:29 FalcoN ™AK-47750fired while moving (98 u/s), too fast to be accurate - stop first4/9killed them7% / 54%
11 0:57 AgnosticAK-471272aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/83 bullets after pros would have stopped1% / 45%
13 1:43 SquxUSP-S1319fine - pros would have fired it too4/9killed them19% / 37%
13 bomb 0:32 FalcoN ™USP-S391fine - pros would have fired it too2/852% / 54%
13 bomb 0:28 5317.LarryFoulkeUSP-S500fine - pros would have fired it too0/4cut short (a death, a reload)41% / 43%
13 bomb 0:18 AgnosticUSP-S838fired while moving (101 u/s), too fast to be accurate - stop first1/1killed them28% / 50%
14 bomb 0:35 FalcoN ™M4A1-S528fired while moving (105 u/s), too fast to be accurate - stop first1/1119% / 61%
14 bomb 0:31 FalcoN ™M4A1-S361fired while moving (224 u/s), too fast to be accurate - stop first2/9killed them21% / 53%
15 1:15 BerciKM4A1-S1208aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/918% / 47%
15 1:13 BerciKM4A1-S1199fine - pros would have fired it too0/440% / 46%
15 1:13 BerciKM4A1-S1199fine - pros would have fired it too2/3killed them38% / 50%
15 1:02 5317.LarryFoulkeM4A1-S856aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 59%
15 1:01 5317.LarryFoulkeM4A1-S854aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 52%
15 1:01 5317.LarryFoulkeM4A1-S855fired while moving (148 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 62%
15 1:00 5317.LarryFoulkeM4A1-S855fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
15 1:00 5317.LarryFoulkeM4A1-S851fine - pros would have fired it too1/2killed them48% / 48%
16 1:35 FalcoN ™AK-47403fired while moving (111 u/s), too fast to be accurate - stop first4/11killed them30% / 59%
17 1:44 5317.LarryFoulkeAK-47589fired while moving (167 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)10% / 55%
18 1:06 SquxM4A1-S672fired while moving (95 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)25% / 49%
19 1:31 SquxM4A1-S986aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/5cut short (a death, a reload)13% / 47%
20 bomb 0:27 AgnosticM4A1-S1285fine - pros would have fired it too3/928% / 47%
20 bomb 0:26 AgnosticM4A1-S1280aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/48% / 49%
21 1:21 AgnosticM4A1-S1695fired while moving (149 u/s), too fast to be accurate - stop first0/52 bullets after pros would have stopped1% / 48%
21 1:20 AgnosticM4A1-S1722fine - pros would have fired it too1/3killed them47% / 57%
21 0:46 BerciKM4A1-S768fine - pros would have fired it too2/9killed them65% / 65%
22 1:37 5317.LarryFoulkeM4A1-S949fine - pros would have fired it too4/18killed them67% / 67%
23 1:04 SquxM4A1-S846fine - pros would have fired it too4/10killed them40% / 56%
23 bomb 0:29 FalcoN ™M4A1-S292fired while moving (178 u/s), too fast to be accurate - stop first2/8killed them34% / 53%
24 bomb 0:31 SquxM4A1-S444fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.