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Cache, tied 12-12 · Tue 03 Nov, 22:54

1000-7?

The match

Aim

454 msTTD688 msTTK3.1°Crosshair↓22%1st bullet32%Spray21%Head66%Counter-strafe

Scoreboard

78ADR67%KAST

Positioning

Shots

20/33Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47937%
AK-474825%
Galil AR1346%
USP-S650%
Glock-18520%
AWP333%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/10017 bomb 0:16 3 kills (M4A4 ×3), 1 headshot, in 11.3 s CT3.5
16/1005 1:21 1 kill (Galil), 1 through smoke, 1 headshot T3.0
25/10013 bomb 0:30 2 kills (USP-S ×2), all headshots, in 3 s CT2.2
28/10012 1:46 1 kill (AK-47), 1 through smoke, 1 headshot T1.8
33/10018 1:36 2 kills (M4A4 ×2), a wallbang, 1 headshot, in 19.6 s CT1.2
35/10016 1:43 2 kills (M4A4 ×2), 1 headshot, in 16 s CT1.1
46/1006 0:19 1 kill (Galil) T0.9
57/10015 1:17 1 kill (M4A4), 1 headshot CT0.7
64/10020 bomb 0:29 1 kill (M4A4), 1 headshot CT0.5
69/10021 1:25 1 kill (AK-47), 1 headshot CT0.4
84/1008 1:17 1 kill (AWP) T-0.2
89/10022 1:40 1 kill (AK-47) CT-0.6
90/10010 1:26 2 kills (AK-47 ×2), 1 headshot, in 21.9 s T-0.9
99/1001 1:17 1 kill (Glock), 1 headshot T-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:29 goodblinded Agnostic 4.4 s (1.6 s white)
17 bomb 0:25 goodblinded FalcoN ™ 4.8 s (2.0 s white); blinded Дзюба 4.9 s on the move through Bombsite B - safe
21 1:19 wastedno enemy blinded for long; blinded барбитуратик 1.6 s holding Sandbags - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 13 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:36 exposedan HE at A Main - seen by 1 enemy for 0.1 s, the nearest 299 units away; a running throw
11 1:30 exposeda flash at A Main - seen by 1 enemy for 1.0 s, the nearest 101 units away
14 1:47 exposeda smoke at Highway - seen by 1 enemy for 1.8 s, the nearest 1446 units away
16 1:41 exposedan HE at Mid - seen by 2 enemies for 1.9 s, the nearest 1038 units away, thrown in the open; a running throw
17 1:50 exposeda smoke at Connector - seen by 1 enemy for 0.2 s, the nearest 1648 units away; a running throw
21 1:47 exposeda smoke at Mid - seen by 1 enemy for 1.0 s, the nearest 1357 units away; a running throw
23 1:49 exposeda smoke at Connector - seen by 1 enemy for 0.4 s, the nearest 1801 units away; a running throw
23 1:47 punishedkilled by FalcoN ™ 1.6 s after throwing an HE at Mid, before the gun was ready - seen by 3 enemies for 1.6 s, the nearest 1053 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:12 line of firestood in skot's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:12 line of firestood in skot's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
3 1:36 tradeInPost ⛟ was killed 349 units away: not traded within 5 s (pros: 1,641 ms)
3 1:35 tradeбарбитуратик was killed 149 units away: not traded within 5 s (pros: 625 ms)
4 1:39 holdheld with skot, 81 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after skot)
5 1:15 holdheld with Дзюба, 127 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Дзюба)
10 1:39 holdheld with skot, 166 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before skot)
10 1:31 tradeskot was killed 771 units away: you traded in 4,578 ms (pros: 2,031 ms)
10 1:26 tradeДзюба was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:31 holdheld with InPost ⛟, 799 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before InPost ⛟)
12 1:40 peek togetherpeeked the same enemy as InPost ⛟, 234 ms before them - a double peek
13 bomb 0:32 holdheld with InPost ⛟, 743 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after InPost ⛟)
13 bomb 0:29 peek togetherpeeked the same enemy as skot, 188 ms before them - a double peek
13 bomb 0:29 peek togetherpeeked the same enemy as InPost ⛟, 453 ms before them - early - you went first, alone
15 1:30 holdheld with skot, 878 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:20 tradeбарбитуратик was killed 960 units away: you traded in 2,984 ms (pros: 2,031 ms)
16 1:29 tradeskot was killed 829 units away: you traded in 1,688 ms (pros: 2,031 ms)
17 1:44 tradeInPost ⛟ was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:18 tradeДзюба was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 line of firestood in Дзюба's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
21 1:28 tradeДзюба was killed 453 units away: you traded in 3,250 ms (pros: 1,641 ms)
24 1:35 tradeДзюба was killed 424 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 Agnostickilled themGlock-18812 ms1250 ms11.4°
2 1:39 Squxkilled by themUSP-S1062 ms1062 ms16.4°
3 1:33 FalcoN ™killed by themM4A4422 ms516 ms4.0°
4 1:38 Squxkilled by themAK-47391 ms797 ms6.1°
5 1:21 5317.LarryFoulkekilled themGalil AR406 ms500 ms1.4°
5 1:15 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 FalcoN ™hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:20 FalcoN ™killed themGalil AR469 ms734 ms2.8°
6 0:19 FalcoN ™hit by themAK-47484 ms–14.1°
7 1:44 BerciKkilled by themM4A1-S359 ms469 ms0.6°
8 1:41 FalcoN ™hit by themAK-4716 ms–0.4°
8 1:32 FalcoN ™hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:17 Agnostickilled themAWP438 ms438 ms3.6°
9 1:41 Agnostichit by themM4A4750 ms–16.1°
10 1:38 5317.LarryFoulkehit themAK-47609 ms–1.7°
10 1:26 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:31 FalcoN ™hit themAK-47234 ms–1.3°
10 bomb 0:27 FalcoN ™killed themAK-47578 ms578 ms5.0°
10 bomb 0:23 BerciKhit themAK-47500 ms–3.0°
11 1:18 Agnostickilled by themFAMAS344 ms1344 ms4.5°
12 1:46 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:46 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:40 Agnostickilled by themGalil AR422 ms500 ms4.0°
13 bomb 0:30 FalcoN ™killed themUSP-S1234 ms1234 ms1.5°
13 bomb 0:28 5317.LarryFoulkekilled themUSP-S734 ms1031 ms11.1°
14 1:41 Agnostichit themM4A4594 ms–2.5°
14 1:39 Agnostickilled by themDesert Eagle2297 ms2297 ms5.0°
15 1:17 FalcoN ™killed themM4A4141 ms312 ms3.8°
16 1:44 BerciKkilled themM4A4578 ms1125 ms6.3°
16 1:28 Squxkilled themM4A4188 ms469 ms1.3°
16 1:27 Squxhit by themAK-47438 ms–6.2°
17 bomb 0:16 5317.LarryFoulkehit by themGalil AR141 ms–1.7°
17 bomb 0:16 5317.LarryFoulkekilled themM4A4375 ms375 ms0.9°
17 bomb 0:11 Squxkilled themM4A4281 ms641 ms3.0°
17 bomb 0:05 FalcoN ™killed themM4A4219 ms484 ms3.6°
18 1:37 Agnostickilled themM4A4562 ms1469 ms4.9°
18 1:37 Agnostichit by themAK-47891 ms–5.1°
18 1:17 FalcoN ™killed themM4A4281 ms828 ms1.9°
18 1:17 FalcoN ™hit by themAK-47562 ms–12.7°
18 0:43 BerciKkilled by themAK-47344 ms453 ms4.1°
18 0:43 BerciKhit themM4A4406 ms–3.2°
19 bomb 0:14 BerciKkilled by themAK-47562 ms969 ms5.7°
20 bomb 0:30 Squxkilled themM4A4594 ms859 ms12.9°
20 bomb 0:30 Squxhit by themAK-47719 ms–2.3°
21 1:25 Squxhit by themAK-47156 ms–0.2°
21 1:25 Squxkilled themAK-47438 ms438 ms0.9°
22 1:40 Squxkilled themAK-47438 ms750 ms8.7°
22 1:40 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:39 5317.LarryFoulkehit themAK-471031 ms–15.6°
23 1:46 FalcoN ™killed by themAK-47719 ms1125 ms6.5°
24 1:20 FalcoN ™killed by themAK-47438 ms438 ms4.2°

Shots

You fired 20 of your 33 first shots too soon: 13 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 17 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 AgnosticGlock-18958fired while moving (173 u/s), too fast to be accurate - stop first2/8killed them36% / 40%
3 1:33 FalcoN ™Desert Eagle356fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
4 1:38 SquxDesert Eagle1206fine - pros would have fired it too0/1cut short (a death, a reload)25% / 39%
5 1:21 5317.LarryFoulkeGalil AR1227fine - pros would have fired it too2/4killed them65% / 65%
5 1:16 AgnosticGalil AR718fired while moving (134 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)25% / 62%
6 1:40 FalcoN ™Galil AR1294aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/217% / 58%
6 1:11 FalcoN ™Galil AR1308fired while moving (82 u/s), too fast to be accurate - stop first0/27% / 45%
6 0:20 FalcoN ™Galil AR627aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/9killed them18% / 60%
7 1:44 BerciKAK-471141fine - pros would have fired it too0/2cut short (a death, a reload)27% / 50%
8 1:18 AgnosticAWP1329fine - pros would have fired it too1/2killed them59% / 63%
9 1:42 AgnosticAWP1192fine - pros would have fired it too0/4cut short (a death, a reload)45% / 67%
10 1:38 5317.LarryFoulkeAK-47919aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/151 bullet after pros would have stopped26% / 52%
10 bomb 0:31 FalcoN ™AK-47541fine - pros would have fired it too1/763% / 63%
10 bomb 0:27 FalcoN ™AK-47654fired while moving (202 u/s), too fast to be accurate - stop first1/7killed them5% / 58%
10 bomb 0:23 BerciKAK-47473fired while moving (157 u/s), too fast to be accurate - stop first3/1520% / 56%
11 1:18 AgnosticAK-47645fired while moving (89 u/s), too fast to be accurate - stop first0/98% / 46%
13 bomb 0:32 FalcoN ™USP-S1085aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/18% / 46%
13 bomb 0:31 FalcoN ™USP-S1100fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 42%
13 bomb 0:30 FalcoN ™USP-S1096fine - pros would have fired it too1/1killed them33% / 42%
13 bomb 0:28 5317.LarryFoulkeUSP-S882fine - pros would have fired it too2/2killed them61% / 61%
14 1:41 AgnosticM4A41016aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/21cut short (a death, a reload); 10 bullets after pros would have stopped5% / 50%
16 1:44 BerciKM4A4878fired while moving (113 u/s), too fast to be accurate - stop first4/13killed them34% / 72%
16 1:28 SquxM4A4832fine - pros would have fired it too4/7killed them64% / 64%
17 bomb 0:22 5317.LarryFoulkeM4A4983fired while moving (203 u/s), too fast to be accurate - stop first0/320% / 63%
17 bomb 0:16 5317.LarryFoulkeM4A4998fine - pros would have fired it too1/5killed them30% / 45%
17 bomb 0:11 SquxM4A4427aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/9killed them27% / 54%
17 bomb 0:05 FalcoN ™M4A4197fired while moving (196 u/s), too fast to be accurate - stop first2/9killed them53% / 69%
18 1:37 AgnosticM4A41209fired while moving (132 u/s), too fast to be accurate - stop first3/17killed them; 6 bullets after pros would have stopped8% / 53%
18 1:17 FalcoN ™M4A4651fired while moving (117 u/s), too fast to be accurate - stop first5/13killed them10% / 51%
18 0:43 BerciKM4A4548fired while moving (96 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)28% / 58%
20 bomb 0:30 SquxM4A4459fired while moving (225 u/s), too fast to be accurate - stop first2/9killed them0% / 53%
21 1:25 SquxAK-47615fine - pros would have fired it too1/5killed them54% / 54%
22 1:40 SquxAK-47317aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first5/16killed them30% / 57%

Positioning

In none of your 37 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 12 of your 30 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.