Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 79 | 37% |
| AK-47 | 48 | 25% |
| Galil AR | 13 | 46% |
| USP-S | 6 | 50% |
| Glock-18 | 5 | 20% |
| AWP | 3 | 33% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/100 | 17 bomb 0:16 | 3 kills (M4A4 ×3), 1 headshot, in 11.3 s CT | 3.5 |
| 16/100 | 5 1:21 | 1 kill (Galil), 1 through smoke, 1 headshot T | 3.0 |
| 25/100 | 13 bomb 0:30 | 2 kills (USP-S ×2), all headshots, in 3 s CT | 2.2 |
| 28/100 | 12 1:46 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.8 |
| 33/100 | 18 1:36 | 2 kills (M4A4 ×2), a wallbang, 1 headshot, in 19.6 s CT | 1.2 |
| 35/100 | 16 1:43 | 2 kills (M4A4 ×2), 1 headshot, in 16 s CT | 1.1 |
| 46/100 | 6 0:19 | 1 kill (Galil) T | 0.9 |
| 57/100 | 15 1:17 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 64/100 | 20 bomb 0:29 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 69/100 | 21 1:25 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 84/100 | 8 1:17 | 1 kill (AWP) T | -0.2 |
| 89/100 | 22 1:40 | 1 kill (AK-47) CT | -0.6 |
| 90/100 | 10 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 21.9 s T | -0.9 |
| 99/100 | 1 1:17 | 1 kill (Glock), 1 headshot T | -2.0 |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:29 | good | blinded Agnostic 4.4 s (1.6 s white) |
| 17 bomb 0:25 | good | blinded FalcoN ™ 4.8 s (2.0 s white); blinded Дзюба 4.9 s on the move through Bombsite B - safe |
| 21 1:19 | wasted | no enemy blinded for long; blinded барбитуратик 1.6 s holding Sandbags - safe |
Throws
21 grenades: 13 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:36 | exposed | an HE at A Main - seen by 1 enemy for 0.1 s, the nearest 299 units away; a running throw |
| 11 1:30 | exposed | a flash at A Main - seen by 1 enemy for 1.0 s, the nearest 101 units away |
| 14 1:47 | exposed | a smoke at Highway - seen by 1 enemy for 1.8 s, the nearest 1446 units away |
| 16 1:41 | exposed | an HE at Mid - seen by 2 enemies for 1.9 s, the nearest 1038 units away, thrown in the open; a running throw |
| 17 1:50 | exposed | a smoke at Connector - seen by 1 enemy for 0.2 s, the nearest 1648 units away; a running throw |
| 21 1:47 | exposed | a smoke at Mid - seen by 1 enemy for 1.0 s, the nearest 1357 units away; a running throw |
| 23 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 0.4 s, the nearest 1801 units away; a running throw |
| 23 1:47 | punished | killed by FalcoN ™ 1.6 s after throwing an HE at Mid, before the gun was ready - seen by 3 enemies for 1.6 s, the nearest 1053 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:12 | line of fire | stood in skot's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:12 | line of fire | stood in skot's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 3 1:36 | trade | InPost ⛟ was killed 349 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:35 | trade | барбитуратик was killed 149 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:39 | hold | held with skot, 81 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after skot) |
| 5 1:15 | hold | held with Дзюба, 127 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Дзюба) |
| 10 1:39 | hold | held with skot, 166 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before skot) |
| 10 1:31 | trade | skot was killed 771 units away: you traded in 4,578 ms (pros: 2,031 ms) |
| 10 1:26 | trade | Дзюба was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:31 | hold | held with InPost ⛟, 799 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before InPost ⛟) |
| 12 1:40 | peek together | peeked the same enemy as InPost ⛟, 234 ms before them - a double peek |
| 13 bomb 0:32 | hold | held with InPost ⛟, 743 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after InPost ⛟) |
| 13 bomb 0:29 | peek together | peeked the same enemy as skot, 188 ms before them - a double peek |
| 13 bomb 0:29 | peek together | peeked the same enemy as InPost ⛟, 453 ms before them - early - you went first, alone |
| 15 1:30 | hold | held with skot, 878 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:20 | trade | барбитуратик was killed 960 units away: you traded in 2,984 ms (pros: 2,031 ms) |
| 16 1:29 | trade | skot was killed 829 units away: you traded in 1,688 ms (pros: 2,031 ms) |
| 17 1:44 | trade | InPost ⛟ was killed 429 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:18 | trade | Дзюба was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | line of fire | stood in Дзюба's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 21 1:28 | trade | Дзюба was killed 453 units away: you traded in 3,250 ms (pros: 1,641 ms) |
| 24 1:35 | trade | Дзюба was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | killed them | Glock-18 | 812 ms | 1250 ms | 11.4° | ||
| 2 1:39 | killed by them | USP-S | 1062 ms | 1062 ms | 16.4° | ||
| 3 1:33 | killed by them | M4A4 | 422 ms | 516 ms | 4.0° | ||
| 4 1:38 | killed by them | AK-47 | 391 ms | 797 ms | 6.1° | ||
| 5 1:21 | killed them | Galil AR | 406 ms | 500 ms | 1.4° | ||
| 5 1:15 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:20 | killed them | Galil AR | 469 ms | 734 ms | 2.8° | ||
| 6 0:19 | hit by them | AK-47 | 484 ms | – | 14.1° | ||
| 7 1:44 | killed by them | M4A1-S | 359 ms | 469 ms | 0.6° | ||
| 8 1:41 | hit by them | AK-47 | 16 ms | – | 0.4° | ||
| 8 1:32 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:17 | killed them | AWP | 438 ms | 438 ms | 3.6° | ||
| 9 1:41 | hit by them | M4A4 | 750 ms | – | 16.1° | ||
| 10 1:38 | hit them | AK-47 | 609 ms | – | 1.7° | ||
| 10 1:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:31 | hit them | AK-47 | 234 ms | – | 1.3° | ||
| 10 bomb 0:27 | killed them | AK-47 | 578 ms | 578 ms | 5.0° | ||
| 10 bomb 0:23 | hit them | AK-47 | 500 ms | – | 3.0° | ||
| 11 1:18 | killed by them | FAMAS | 344 ms | 1344 ms | 4.5° | ||
| 12 1:46 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:46 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:40 | killed by them | Galil AR | 422 ms | 500 ms | 4.0° | ||
| 13 bomb 0:30 | killed them | USP-S | 1234 ms | 1234 ms | 1.5° | ||
| 13 bomb 0:28 | killed them | USP-S | 734 ms | 1031 ms | 11.1° | ||
| 14 1:41 | hit them | M4A4 | 594 ms | – | 2.5° | ||
| 14 1:39 | killed by them | Desert Eagle | 2297 ms | 2297 ms | 5.0° | ||
| 15 1:17 | killed them | M4A4 | 141 ms | 312 ms | 3.8° | ||
| 16 1:44 | killed them | M4A4 | 578 ms | 1125 ms | 6.3° | ||
| 16 1:28 | killed them | M4A4 | 188 ms | 469 ms | 1.3° | ||
| 16 1:27 | hit by them | AK-47 | 438 ms | – | 6.2° | ||
| 17 bomb 0:16 | hit by them | Galil AR | 141 ms | – | 1.7° | ||
| 17 bomb 0:16 | killed them | M4A4 | 375 ms | 375 ms | 0.9° | ||
| 17 bomb 0:11 | killed them | M4A4 | 281 ms | 641 ms | 3.0° | ||
| 17 bomb 0:05 | killed them | M4A4 | 219 ms | 484 ms | 3.6° | ||
| 18 1:37 | killed them | M4A4 | 562 ms | 1469 ms | 4.9° | ||
| 18 1:37 | hit by them | AK-47 | 891 ms | – | 5.1° | ||
| 18 1:17 | killed them | M4A4 | 281 ms | 828 ms | 1.9° | ||
| 18 1:17 | hit by them | AK-47 | 562 ms | – | 12.7° | ||
| 18 0:43 | killed by them | AK-47 | 344 ms | 453 ms | 4.1° | ||
| 18 0:43 | hit them | M4A4 | 406 ms | – | 3.2° | ||
| 19 bomb 0:14 | killed by them | AK-47 | 562 ms | 969 ms | 5.7° | ||
| 20 bomb 0:30 | killed them | M4A4 | 594 ms | 859 ms | 12.9° | ||
| 20 bomb 0:30 | hit by them | AK-47 | 719 ms | – | 2.3° | ||
| 21 1:25 | hit by them | AK-47 | 156 ms | – | 0.2° | ||
| 21 1:25 | killed them | AK-47 | 438 ms | 438 ms | 0.9° | ||
| 22 1:40 | killed them | AK-47 | 438 ms | 750 ms | 8.7° | ||
| 22 1:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:39 | hit them | AK-47 | 1031 ms | – | 15.6° | ||
| 23 1:46 | killed by them | AK-47 | 719 ms | 1125 ms | 6.5° | ||
| 24 1:20 | killed by them | AK-47 | 438 ms | 438 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | Glock-18 | 958 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/8 | killed them | 36% / 40% | |
| 3 1:33 | Desert Eagle | 356 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 4 1:38 | Desert Eagle | 1206 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 39% | |
| 5 1:21 | Galil AR | 1227 | fine - pros would have fired it too | 2/4 | killed them | 65% / 65% | |
| 5 1:16 | Galil AR | 718 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 25% / 62% | |
| 6 1:40 | Galil AR | 1294 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 17% / 58% | ||
| 6 1:11 | Galil AR | 1308 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | 7% / 45% | ||
| 6 0:20 | Galil AR | 627 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/9 | killed them | 18% / 60% | |
| 7 1:44 | AK-47 | 1141 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 50% | |
| 8 1:18 | AWP | 1329 | fine - pros would have fired it too | 1/2 | killed them | 59% / 63% | |
| 9 1:42 | AWP | 1192 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 45% / 67% | |
| 10 1:38 | AK-47 | 919 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/15 | 1 bullet after pros would have stopped | 26% / 52% | |
| 10 bomb 0:31 | AK-47 | 541 | fine - pros would have fired it too | 1/7 | 63% / 63% | ||
| 10 bomb 0:27 | AK-47 | 654 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 58% | |
| 10 bomb 0:23 | AK-47 | 473 | fired while moving (157 u/s), too fast to be accurate - stop first | 3/15 | 20% / 56% | ||
| 11 1:18 | AK-47 | 645 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/9 | 8% / 46% | ||
| 13 bomb 0:32 | USP-S | 1085 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 8% / 46% | ||
| 13 bomb 0:31 | USP-S | 1100 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 42% | |
| 13 bomb 0:30 | USP-S | 1096 | fine - pros would have fired it too | 1/1 | killed them | 33% / 42% | |
| 13 bomb 0:28 | USP-S | 882 | fine - pros would have fired it too | 2/2 | killed them | 61% / 61% | |
| 14 1:41 | M4A4 | 1016 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/21 | cut short (a death, a reload); 10 bullets after pros would have stopped | 5% / 50% | |
| 16 1:44 | M4A4 | 878 | fired while moving (113 u/s), too fast to be accurate - stop first | 4/13 | killed them | 34% / 72% | |
| 16 1:28 | M4A4 | 832 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% | |
| 17 bomb 0:22 | M4A4 | 983 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/3 | 20% / 63% | ||
| 17 bomb 0:16 | M4A4 | 998 | fine - pros would have fired it too | 1/5 | killed them | 30% / 45% | |
| 17 bomb 0:11 | M4A4 | 427 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/9 | killed them | 27% / 54% | |
| 17 bomb 0:05 | M4A4 | 197 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/9 | killed them | 53% / 69% | |
| 18 1:37 | M4A4 | 1209 | fired while moving (132 u/s), too fast to be accurate - stop first | 3/17 | killed them; 6 bullets after pros would have stopped | 8% / 53% | |
| 18 1:17 | M4A4 | 651 | fired while moving (117 u/s), too fast to be accurate - stop first | 5/13 | killed them | 10% / 51% | |
| 18 0:43 | M4A4 | 548 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 28% / 58% | |
| 20 bomb 0:30 | M4A4 | 459 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/9 | killed them | 0% / 53% | |
| 21 1:25 | AK-47 | 615 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 22 1:40 | AK-47 | 317 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 5/16 | killed them | 30% / 57% |
Positioning
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.