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Cache, tied 12-12 · Tue 03 Nov, 22:54

Agnostic

The match

Aim

438 msTTD953 msTTK4.8°Crosshair↓43%1st bullet24%Spray13%Head80%Counter-strafe

Scoreboard

82ADR58%KAST

Positioning

Shots

16/42Rushed↓2/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47226%
AK-475919%
FAMAS3549%
Galil AR2055%
USP-S922%
Glock-18850%
Desert Eagle633%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10011 1:17 4 kills (FAMAS ×4), in 38 s CT7.0
5/10012 1:40 3 kills (Galil ×3), 1 headshot, in 3.9 s CT6.2
6/10014 1:39 2 kills (Deagle ×2), all headshots, in 1 s T5.8
20/1007 1:33 2 kills (M4A4 ×2), 1 headshot, in 4.4 s CT2.5
31/1005 1:15 2 kills (M4A4 ×2), 1 headshot, in 6.6 s CT1.6
43/10024 1:35 1 kill (AK-47), 1 headshot T1.0
49/10010 1:31 1 kill (M4A4), 1 headshot CT0.9
70/10022 1:39 1 kill (AK-47), 1 headshot T0.3
80/1009 0:05 1 kill (M4A4) CT0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:27 1v5 after the plant T · 100 HP · Garagelost - died with two or more on them at once · first fight lost, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:11 misled a peekbarely blinded Дзюба 1.6 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Дзюба 0.9 s after the pop; got hit first
6 1:35 goodblinded Дзюба 4.8 s (2.0 s white), InPost ⛟ 4.4 s (1.7 s white)
6 1:32 wastedbarely blinded InPost ⛟ 1.4 s (0.1 s white)
9 1:24 goodblinded барбитуратик 4.2 s (1.4 s white)
11 0:39 wastedbarely blinded InPost ⛟ 0.6 s (0.1 s white)
12 1:24 wastedno enemy blinded for long
23 1:26 hurt the teambarely blinded барбитуратик 1.0 s (0.1 s white); blinded 5317.LarryFoulke 3.9 s on the move through Toxic - an enemy could see them; blinded themselves 3.4 s holding Highway - safe; blinded BerciK 4.3 s on the move through Bombsite A - safe
24 1:21 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 27 thrown safely, 5 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (5 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:37 exposeda flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 862 units away
6 1:33 exposeda flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 843 units away
8 1:17 punishedkilled by 1000-7? with an HE in hand at Mid - seen by 1 enemy for 0.1 s, the nearest 1325 units away
9 1:37 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1227 units away; a running throw
10 1:33 punishedhit by skot 1.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 3 enemies for 2.9 s, the nearest 284 units away, thrown in the open
11 0:41 exposeda flash at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 907 units away; a running throw
12 1:26 exposeda flash at Highway - seen by 1 enemy for 0.1 s, the nearest 1082 units away; a running throw
12 1:21 punishedkilled by барбитуратик 0.4 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 636 units away, thrown in the open
20 bomb 0:25 punishedkilled by skot with an HE in hand at Bombsite A - seen by 2 enemies for 1.4 s, the nearest 565 units away

Positioning

In 7 of your 42 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Boost. Pros do that in about 1 duel in 16. You crouched in 2 of your 33 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:15 1000-7?Fork Liftpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 1:17 1000-7?Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 0:03 InPost ⛟Catwalkcover not used: 128 units away, they'd have seen only your headdied
10 1:33 skotCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:41 1000-7?Boostpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 1:30 skotBoostcover not used: 16 units away, they'd have seen only your headdied
18 1:38 ДзюбаBoostpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:21 trade5317.LarryFoulke was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
4 0:56 holdheld with FalcoN ™, 919 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before FalcoN ™)
5 1:22 holdheld with 5317.LarryFoulke, 1011 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:10 peek togetherpeeked the same enemy as Squx, 62 ms before them - a double peek
7 1:34 trade5317.LarryFoulke was killed 515 units away: you traded in 750 ms (pros: 2,031 ms)
8 1:35 holdheld with Squx, 966 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:34 tradeSqux was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
10 1:33 holdheld with 5317.LarryFoulke, 443 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before 5317.LarryFoulke)
10 1:33 trade5317.LarryFoulke was killed 482 units away: you traded in 1,844 ms (pros: 625 ms)
11 1:29 trade5317.LarryFoulke was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
11 1:14 tradeSqux was killed 202 units away: not traded within 5 s (pros: 625 ms)
15 1:31 holdheld with Squx, 735 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after Squx)
15 1:30 tradeSqux was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeBerciK was killed 240 units away: not traded within 5 s (pros: 969 ms)
17 bomb 0:17 holdheld with 5317.LarryFoulke, 259 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after 5317.LarryFoulke)
17 bomb 0:16 trade5317.LarryFoulke was killed 386 units away: not traded within 5 s (pros: 625 ms)
21 1:41 peek togetherpeeked the same enemy as FalcoN ™, 578 ms after them - late - your team-mate went first, as bait
21 1:25 tradeSqux was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
22 1:40 tradeSqux was killed 193 units away: you traded in 1,156 ms (pros: 969 ms)
22 1:36 peek togetherpeeked the same enemy as BerciK, 531 ms before them - early - you went first, alone
22 1:34 tradeBerciK was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
23 1:46 line of firestood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:30 trade5317.LarryFoulke was killed 234 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 1000-7?killed by themGlock-18812 ms1250 ms11.4°
2 1:26 Дзюбаhit themP2000391 ms–8.8°
2 1:13 skothit themP2000281 ms–1.3°
2 1:13 skotkilled by themAK-47312 ms312 ms0.8°
4 0:54 InPost ⛟hit themM4A4469 ms–3.0°
5 1:15 1000-7?killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:15 Дзюбаhit by themMP7219 ms–1.6°
5 1:10 Дзюбаhit by themMP7609 ms–3.6°
5 1:09 Дзюбаkilled themM4A4797 ms1609 ms1.6°
6 1:25 skotkilled by themGalil AR812 ms2141 ms2.4°
6 1:25 skothit themM4A4906 ms–12.9°
7 1:33 skotkilled themM4A4141 ms219 ms4.1°
7 1:30 InPost ⛟hit by themAK-47109 ms–2.7°
7 1:30 InPost ⛟killed themM4A4453 ms1172 ms1.5°
8 1:19 InPost ⛟hit by themGalil AR391 ms–1.3°
8 1:19 InPost ⛟hit themAK-47594 ms–15.3°
8 1:17 1000-7?killed by themAWP438 ms438 ms3.6°
9 1:41 1000-7?hit themM4A4750 ms–16.1°
9 0:06 барбитуратикkilled themM4A4484 ms1672 ms6.2°
9 0:03 InPost ⛟killed by themAK-47797 ms1094 ms12.2°
10 1:31 skothit by themAK-47875 ms–54.4°
10 1:31 skotkilled themM4A41031 ms1125 ms49.6°
10 1:26 1000-7?killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:21 Дзюбаhit themFAMAS344 ms–1.8°
11 1:18 1000-7?killed themFAMAS344 ms1344 ms4.5°
11 1:11 Дзюбаhit by themAK-47359 ms–1.0°
11 1:11 Дзюбаkilled themFAMAS109 ms656 ms51.2°
11 1:08 skotkilled themFAMAS31 ms31 ms2.7°
11 0:57 InPost ⛟hit themFAMAS328 ms–1.3°
11 0:55 InPost ⛟hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:54 InPost ⛟hit themFAMAS109 ms–2.5°
11 0:40 InPost ⛟killed themFAMAS297 ms562 ms4.2°
12 1:40 1000-7?killed themGalil AR422 ms500 ms4.0°
12 1:38 InPost ⛟killed themGalil AR422 ms781 ms9.9°
12 1:38 InPost ⛟hit by themAK-47641 ms–11.8°
12 1:37 skothit by themGlock-18203 ms–3.1°
12 1:36 skotkilled themGalil AR328 ms953 ms9.1°
12 1:20 барбитуратикkilled by themAK-47469 ms469 ms10.6°
13 bomb 0:19 skothit by themGlock-18531 ms–3.1°
13 bomb 0:19 skothit themGlock-181047 ms–0.3°
13 bomb 0:18 InPost ⛟hit themGlock-18547 ms–5.2°
13 bomb 0:18 InPost ⛟killed by themUSP-S562 ms562 ms4.5°
14 1:41 1000-7?hit by themM4A4594 ms–2.5°
14 1:39 1000-7?killed themDesert Eagle2297 ms2297 ms5.0°
14 1:38 Дзюбаkilled themDesert Eagle3219 ms3219 ms28.3°
14 1:34 барбитуратикkilled by themM4A1-S328 ms438 ms3.3°
15 1:29 skothit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:28 skotkilled by themM4A1-S328 ms734 ms0.7°
16 1:40 Дзюбаhit themAK-4778 ms–0.4°
16 1:40 Дзюбаkilled by themM4A4141 ms234 ms0.5°
17 bomb 0:14 skotkilled by themAK-47781 ms1281 ms4.8°
18 1:37 Дзюбаhit by themM4A431 ms–1.9°
18 1:37 1000-7?killed by themM4A4562 ms1469 ms4.9°
18 1:37 1000-7?hit themAK-47891 ms–5.1°
19 bomb 0:37 Дзюбаhit by themMP7953 ms–8.0°
19 bomb 0:37 Дзюбаhit themAK-471031 ms–11.1°
20 bomb 0:27 InPost ⛟hit by themM4A4609 ms–1.3°
20 bomb 0:26 skotkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 skothit by themAK-47219 ms–9.1°
21 1:20 InPost ⛟killed by themM4A1-S1031 ms1031 ms1.0°
22 1:40 1000-7?killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:36 InPost ⛟hit by themM4A4219 ms–8.1°
22 1:36 InPost ⛟hit themAK-47297 ms–10.4°
22 1:26 Дзюбаkilled by themM4A4469 ms469 ms10.3°
23 1:22 барбитуратикkilled by themM4A1-S469 ms875 ms3.2°
24 1:35 Дзюбаkilled themAK-47625 ms625 ms0.0°

Shots

You fired 16 of your 42 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 36 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 1000-7?USP-S951fine - pros would have fired it too0/4cut short (a death, a reload)51% / 51%
2 1:26 ДзюбаUSP-S1170fine - pros would have fired it too1/645% / 45%
2 1:13 skotUSP-S1234fine - pros would have fired it too1/1cut short (a death, a reload)31% / 38%
5 1:16 1000-7?M4A4728fired while moving (98 u/s), too fast to be accurate - stop first1/8killed them17% / 48%
5 1:15 ДзюбаM4A4696fired while moving (88 u/s), too fast to be accurate - stop first0/43% / 53%
5 1:10 ДзюбаM4A4707fired while moving (85 u/s), too fast to be accurate - stop first4/17killed them44% / 72%
6 1:26 skotM4A4733aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/20cut short (a death, a reload); 7 bullets after pros would have stopped20% / 49%
7 1:33 skotM4A41462fine - pros would have fired it too2/3killed them56% / 56%
7 1:30 InPost ⛟M4A41181fine - pros would have fired it too1/625% / 46%
7 1:29 InPost ⛟M4A41181fine - pros would have fired it too1/4killed them63% / 63%
8 1:19 InPost ⛟AK-47960fine - pros would have fired it too2/747% / 47%
8 1:18 InPost ⛟AK-47951aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/91 bullet after pros would have stopped15% / 48%
9 1:42 1000-7?M4A41191fine - pros would have fired it too1/432% / 52%
9 0:06 барбитуратикM4A4993fine - pros would have fired it too4/18killed them; 7 bullets after pros would have stopped51% / 51%
10 1:31 skotM4A4499fine - pros would have fired it too2/5killed them66% / 66%
11 1:21 ДзюбаFAMAS807fine - pros would have fired it too5/1151% / 51%
11 1:18 1000-7?FAMAS645fine - pros would have fired it too4/843% / 53%
11 1:17 1000-7?FAMAS646fine - pros would have fired it too1/3killed them59% / 59%
11 0:57 InPost ⛟FAMAS1270fine - pros would have fired it too1/466% / 66%
11 0:56 InPost ⛟FAMAS1268fine - pros would have fired it too1/342% / 46%
11 0:54 InPost ⛟FAMAS1270aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/33% / 45%
11 0:53 InPost ⛟FAMAS1270aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/423% / 47%
11 0:40 InPost ⛟FAMAS913fine - pros would have fired it too2/8killed them59% / 59%
12 1:40 1000-7?Galil AR1018fine - pros would have fired it too2/5killed them68% / 68%
12 1:38 InPost ⛟Galil AR478fired while moving (160 u/s), too fast to be accurate - stop first5/9killed them22% / 54%
12 1:36 skotGalil AR329fine - pros would have fired it too4/12killed them42% / 64%
13 bomb 0:20 InPost ⛟Glock-18954fired while moving (226 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)72% / 74%
14 1:41 1000-7?Desert Eagle1015fine - pros would have fired it too1/5killed them32% / 36%
14 1:38 ДзюбаDesert Eagle433fine - pros would have fired it too1/1killed them67% / 67%
15 1:30 skotAK-47465aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/1122% / 59%
15 1:28 skotAK-47496aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/4cut short (a death, a reload)19% / 47%
16 1:41 ДзюбаAK-471641fine - pros would have fired it too0/137% / 45%
16 1:40 ДзюбаAK-471641fine - pros would have fired it too1/1cut short (a death, a reload)46% / 46%
17 bomb 0:22 1000-7?Galil AR714fired while moving (128 u/s), too fast to be accurate - stop first0/2313 bullets after pros would have stopped1% / 61%
18 1:37 1000-7?AK-471211aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/612% / 45%
19 bomb 0:37 ДзюбаAK-471152fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 46%
19 bomb 0:37 ДзюбаAK-471151fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
19 bomb 0:36 ДзюбаAK-471154fine - pros would have fired it too0/454% / 54%
21 1:20 InPost ⛟AK-471716fired while moving (192 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 45%
22 1:36 InPost ⛟AK-471038fired while moving (102 u/s), too fast to be accurate - stop first2/19cut short (a death, a reload); 8 bullets after pros would have stopped16% / 56%
23 1:22 барбитуратикGalil AR761aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/3cut short (a death, a reload)2% / 46%
24 1:35 ДзюбаAK-471485fine - pros would have fired it too1/2killed them64% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.