Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 72 | 26% |
| AK-47 | 59 | 19% |
| FAMAS | 35 | 49% |
| Galil AR | 20 | 55% |
| USP-S | 9 | 22% |
| Glock-18 | 8 | 50% |
| Desert Eagle | 6 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/100 | 11 1:17 | 4 kills (FAMAS ×4), in 38 s CT | 7.0 |
| 5/100 | 12 1:40 | 3 kills (Galil ×3), 1 headshot, in 3.9 s CT | 6.2 |
| 6/100 | 14 1:39 | 2 kills (Deagle ×2), all headshots, in 1 s T | 5.8 |
| 20/100 | 7 1:33 | 2 kills (M4A4 ×2), 1 headshot, in 4.4 s CT | 2.5 |
| 31/100 | 5 1:15 | 2 kills (M4A4 ×2), 1 headshot, in 6.6 s CT | 1.6 |
| 43/100 | 24 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 49/100 | 10 1:31 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 70/100 | 22 1:39 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 80/100 | 9 0:05 | 1 kill (M4A4) CT | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:27 | 1v5 after the plant T · 100 HP · Garage | lost - died with two or more on them at once · first fight lost, saw them first |
Flashes
8 flashes: 2 good, 0 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:11 | misled a peek | barely blinded Дзюба 1.6 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Дзюба 0.9 s after the pop; got hit first |
| 6 1:35 | good | blinded Дзюба 4.8 s (2.0 s white), InPost ⛟ 4.4 s (1.7 s white) |
| 6 1:32 | wasted | barely blinded InPost ⛟ 1.4 s (0.1 s white) |
| 9 1:24 | good | blinded барбитуратик 4.2 s (1.4 s white) |
| 11 0:39 | wasted | barely blinded InPost ⛟ 0.6 s (0.1 s white) |
| 12 1:24 | wasted | no enemy blinded for long |
| 23 1:26 | hurt the team | barely blinded барбитуратик 1.0 s (0.1 s white); blinded 5317.LarryFoulke 3.9 s on the move through Toxic - an enemy could see them; blinded themselves 3.4 s holding Highway - safe; blinded BerciK 4.3 s on the move through Bombsite A - safe |
| 24 1:21 | wasted | no enemy blinded for long |
Throws
36 grenades: 27 thrown safely, 5 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (5 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:37 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 862 units away |
| 6 1:33 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 843 units away |
| 8 1:17 | punished | killed by 1000-7? with an HE in hand at Mid - seen by 1 enemy for 0.1 s, the nearest 1325 units away |
| 9 1:37 | exposed | an HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1227 units away; a running throw |
| 10 1:33 | punished | hit by skot 1.6 s after throwing a molotov at Catwalk, before the gun was ready - seen by 3 enemies for 2.9 s, the nearest 284 units away, thrown in the open |
| 11 0:41 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 907 units away; a running throw |
| 12 1:26 | exposed | a flash at Highway - seen by 1 enemy for 0.1 s, the nearest 1082 units away; a running throw |
| 12 1:21 | punished | killed by барбитуратик 0.4 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 636 units away, thrown in the open |
| 20 bomb 0:25 | punished | killed by skot with an HE in hand at Bombsite A - seen by 2 enemies for 1.4 s, the nearest 565 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:15 | Fork Lift | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 1:17 | Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 0:03 | Catwalk | cover not used: 128 units away, they'd have seen only your head | died | ||
| 10 1:33 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:41 | Boost | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 1:30 | Boost | cover not used: 16 units away, they'd have seen only your head | died | ||
| 18 1:38 | Boost | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:21 | trade | 5317.LarryFoulke was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:56 | hold | held with FalcoN ™, 919 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before FalcoN ™) |
| 5 1:22 | hold | held with 5317.LarryFoulke, 1011 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:10 | peek together | peeked the same enemy as Squx, 62 ms before them - a double peek |
| 7 1:34 | trade | 5317.LarryFoulke was killed 515 units away: you traded in 750 ms (pros: 2,031 ms) |
| 8 1:35 | hold | held with Squx, 966 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:34 | trade | Squx was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:33 | hold | held with 5317.LarryFoulke, 443 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before 5317.LarryFoulke) |
| 10 1:33 | trade | 5317.LarryFoulke was killed 482 units away: you traded in 1,844 ms (pros: 625 ms) |
| 11 1:29 | trade | 5317.LarryFoulke was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:14 | trade | Squx was killed 202 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:31 | hold | held with Squx, 735 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after Squx) |
| 15 1:30 | trade | Squx was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | BerciK was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 17 bomb 0:17 | hold | held with 5317.LarryFoulke, 259 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after 5317.LarryFoulke) |
| 17 bomb 0:16 | trade | 5317.LarryFoulke was killed 386 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:41 | peek together | peeked the same enemy as FalcoN ™, 578 ms after them - late - your team-mate went first, as bait |
| 21 1:25 | trade | Squx was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:40 | trade | Squx was killed 193 units away: you traded in 1,156 ms (pros: 969 ms) |
| 22 1:36 | peek together | peeked the same enemy as BerciK, 531 ms before them - early - you went first, alone |
| 22 1:34 | trade | BerciK was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:46 | line of fire | stood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:30 | trade | 5317.LarryFoulke was killed 234 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | killed by them | Glock-18 | 812 ms | 1250 ms | 11.4° | ||
| 2 1:26 | hit them | P2000 | 391 ms | – | 8.8° | ||
| 2 1:13 | hit them | P2000 | 281 ms | – | 1.3° | ||
| 2 1:13 | killed by them | AK-47 | 312 ms | 312 ms | 0.8° | ||
| 4 0:54 | hit them | M4A4 | 469 ms | – | 3.0° | ||
| 5 1:15 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:15 | hit by them | MP7 | 219 ms | – | 1.6° | ||
| 5 1:10 | hit by them | MP7 | 609 ms | – | 3.6° | ||
| 5 1:09 | killed them | M4A4 | 797 ms | 1609 ms | 1.6° | ||
| 6 1:25 | killed by them | Galil AR | 812 ms | 2141 ms | 2.4° | ||
| 6 1:25 | hit them | M4A4 | 906 ms | – | 12.9° | ||
| 7 1:33 | killed them | M4A4 | 141 ms | 219 ms | 4.1° | ||
| 7 1:30 | hit by them | AK-47 | 109 ms | – | 2.7° | ||
| 7 1:30 | killed them | M4A4 | 453 ms | 1172 ms | 1.5° | ||
| 8 1:19 | hit by them | Galil AR | 391 ms | – | 1.3° | ||
| 8 1:19 | hit them | AK-47 | 594 ms | – | 15.3° | ||
| 8 1:17 | killed by them | AWP | 438 ms | 438 ms | 3.6° | ||
| 9 1:41 | hit them | M4A4 | 750 ms | – | 16.1° | ||
| 9 0:06 | killed them | M4A4 | 484 ms | 1672 ms | 6.2° | ||
| 9 0:03 | killed by them | AK-47 | 797 ms | 1094 ms | 12.2° | ||
| 10 1:31 | hit by them | AK-47 | 875 ms | – | 54.4° | ||
| 10 1:31 | killed them | M4A4 | 1031 ms | 1125 ms | 49.6° | ||
| 10 1:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:21 | hit them | FAMAS | 344 ms | – | 1.8° | ||
| 11 1:18 | killed them | FAMAS | 344 ms | 1344 ms | 4.5° | ||
| 11 1:11 | hit by them | AK-47 | 359 ms | – | 1.0° | ||
| 11 1:11 | killed them | FAMAS | 109 ms | 656 ms | 51.2° | ||
| 11 1:08 | killed them | FAMAS | 31 ms | 31 ms | 2.7° | ||
| 11 0:57 | hit them | FAMAS | 328 ms | – | 1.3° | ||
| 11 0:55 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:54 | hit them | FAMAS | 109 ms | – | 2.5° | ||
| 11 0:40 | killed them | FAMAS | 297 ms | 562 ms | 4.2° | ||
| 12 1:40 | killed them | Galil AR | 422 ms | 500 ms | 4.0° | ||
| 12 1:38 | killed them | Galil AR | 422 ms | 781 ms | 9.9° | ||
| 12 1:38 | hit by them | AK-47 | 641 ms | – | 11.8° | ||
| 12 1:37 | hit by them | Glock-18 | 203 ms | – | 3.1° | ||
| 12 1:36 | killed them | Galil AR | 328 ms | 953 ms | 9.1° | ||
| 12 1:20 | killed by them | AK-47 | 469 ms | 469 ms | 10.6° | ||
| 13 bomb 0:19 | hit by them | Glock-18 | 531 ms | – | 3.1° | ||
| 13 bomb 0:19 | hit them | Glock-18 | 1047 ms | – | 0.3° | ||
| 13 bomb 0:18 | hit them | Glock-18 | 547 ms | – | 5.2° | ||
| 13 bomb 0:18 | killed by them | USP-S | 562 ms | 562 ms | 4.5° | ||
| 14 1:41 | hit by them | M4A4 | 594 ms | – | 2.5° | ||
| 14 1:39 | killed them | Desert Eagle | 2297 ms | 2297 ms | 5.0° | ||
| 14 1:38 | killed them | Desert Eagle | 3219 ms | 3219 ms | 28.3° | ||
| 14 1:34 | killed by them | M4A1-S | 328 ms | 438 ms | 3.3° | ||
| 15 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:28 | killed by them | M4A1-S | 328 ms | 734 ms | 0.7° | ||
| 16 1:40 | hit them | AK-47 | 78 ms | – | 0.4° | ||
| 16 1:40 | killed by them | M4A4 | 141 ms | 234 ms | 0.5° | ||
| 17 bomb 0:14 | killed by them | AK-47 | 781 ms | 1281 ms | 4.8° | ||
| 18 1:37 | hit by them | M4A4 | 31 ms | – | 1.9° | ||
| 18 1:37 | killed by them | M4A4 | 562 ms | 1469 ms | 4.9° | ||
| 18 1:37 | hit them | AK-47 | 891 ms | – | 5.1° | ||
| 19 bomb 0:37 | hit by them | MP7 | 953 ms | – | 8.0° | ||
| 19 bomb 0:37 | hit them | AK-47 | 1031 ms | – | 11.1° | ||
| 20 bomb 0:27 | hit by them | M4A4 | 609 ms | – | 1.3° | ||
| 20 bomb 0:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | hit by them | AK-47 | 219 ms | – | 9.1° | ||
| 21 1:20 | killed by them | M4A1-S | 1031 ms | 1031 ms | 1.0° | ||
| 22 1:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:36 | hit by them | M4A4 | 219 ms | – | 8.1° | ||
| 22 1:36 | hit them | AK-47 | 297 ms | – | 10.4° | ||
| 22 1:26 | killed by them | M4A4 | 469 ms | 469 ms | 10.3° | ||
| 23 1:22 | killed by them | M4A1-S | 469 ms | 875 ms | 3.2° | ||
| 24 1:35 | killed them | AK-47 | 625 ms | 625 ms | 0.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | USP-S | 951 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 51% / 51% | |
| 2 1:26 | USP-S | 1170 | fine - pros would have fired it too | 1/6 | 45% / 45% | ||
| 2 1:13 | USP-S | 1234 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 38% | |
| 5 1:16 | M4A4 | 728 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/8 | killed them | 17% / 48% | |
| 5 1:15 | M4A4 | 696 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/4 | 3% / 53% | ||
| 5 1:10 | M4A4 | 707 | fired while moving (85 u/s), too fast to be accurate - stop first | 4/17 | killed them | 44% / 72% | |
| 6 1:26 | M4A4 | 733 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/20 | cut short (a death, a reload); 7 bullets after pros would have stopped | 20% / 49% | |
| 7 1:33 | M4A4 | 1462 | fine - pros would have fired it too | 2/3 | killed them | 56% / 56% | |
| 7 1:30 | M4A4 | 1181 | fine - pros would have fired it too | 1/6 | 25% / 46% | ||
| 7 1:29 | M4A4 | 1181 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 8 1:19 | AK-47 | 960 | fine - pros would have fired it too | 2/7 | 47% / 47% | ||
| 8 1:18 | AK-47 | 951 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/9 | 1 bullet after pros would have stopped | 15% / 48% | |
| 9 1:42 | M4A4 | 1191 | fine - pros would have fired it too | 1/4 | 32% / 52% | ||
| 9 0:06 | M4A4 | 993 | fine - pros would have fired it too | 4/18 | killed them; 7 bullets after pros would have stopped | 51% / 51% | |
| 10 1:31 | M4A4 | 499 | fine - pros would have fired it too | 2/5 | killed them | 66% / 66% | |
| 11 1:21 | FAMAS | 807 | fine - pros would have fired it too | 5/11 | 51% / 51% | ||
| 11 1:18 | FAMAS | 645 | fine - pros would have fired it too | 4/8 | 43% / 53% | ||
| 11 1:17 | FAMAS | 646 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 11 0:57 | FAMAS | 1270 | fine - pros would have fired it too | 1/4 | 66% / 66% | ||
| 11 0:56 | FAMAS | 1268 | fine - pros would have fired it too | 1/3 | 42% / 46% | ||
| 11 0:54 | FAMAS | 1270 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/3 | 3% / 45% | ||
| 11 0:53 | FAMAS | 1270 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | 23% / 47% | ||
| 11 0:40 | FAMAS | 913 | fine - pros would have fired it too | 2/8 | killed them | 59% / 59% | |
| 12 1:40 | Galil AR | 1018 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 12 1:38 | Galil AR | 478 | fired while moving (160 u/s), too fast to be accurate - stop first | 5/9 | killed them | 22% / 54% | |
| 12 1:36 | Galil AR | 329 | fine - pros would have fired it too | 4/12 | killed them | 42% / 64% | |
| 13 bomb 0:20 | Glock-18 | 954 | fired while moving (226 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 72% / 74% | |
| 14 1:41 | Desert Eagle | 1015 | fine - pros would have fired it too | 1/5 | killed them | 32% / 36% | |
| 14 1:38 | Desert Eagle | 433 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 15 1:30 | AK-47 | 465 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/11 | 22% / 59% | ||
| 15 1:28 | AK-47 | 496 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 19% / 47% | |
| 16 1:41 | AK-47 | 1641 | fine - pros would have fired it too | 0/1 | 37% / 45% | ||
| 16 1:40 | AK-47 | 1641 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 46% / 46% | |
| 17 bomb 0:22 | Galil AR | 714 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/23 | 13 bullets after pros would have stopped | 1% / 61% | |
| 18 1:37 | AK-47 | 1211 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | 12% / 45% | ||
| 19 bomb 0:37 | AK-47 | 1152 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 46% | |
| 19 bomb 0:37 | AK-47 | 1151 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 19 bomb 0:36 | AK-47 | 1154 | fine - pros would have fired it too | 0/4 | 54% / 54% | ||
| 21 1:20 | AK-47 | 1716 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 45% | |
| 22 1:36 | AK-47 | 1038 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/19 | cut short (a death, a reload); 8 bullets after pros would have stopped | 16% / 56% | |
| 23 1:22 | Galil AR | 761 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 46% | |
| 24 1:35 | AK-47 | 1485 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.