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Cache, tied 12-12 · Tue 03 Nov, 22:54

skotLegendary Eagle Master

The match

Aim

359 msTTD562 msTTK1.8°Crosshair↓31%1st bullet51%Spray23%Head46%Counter-strafe

Scoreboard

136ADR75%KAST

Positioning

Shots

34/67Rushed↓9/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479246%
M4A1-S4250%
Galil AR3330%
Glock-182152%
MP9978%
Five-SeveN475%
Desert Eagle250%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10020 1:33 4 kills (AK-47 ×3, MP9), 2 headshots, in 27.5 s CT10.0
3/1008 1:34 4 kills (AK-47 ×4), 2 headshots, in 34.5 s T7.8
12/1007 1:39 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.5 s T4.1
13/1006 1:24 3 kills (Galil ×3), 2 headshots, in 31 s T3.6
14/10015 1:30 2 kills (M4A1-S ×2), all headshots, in 2.5 s CT3.5
21/10014 1:32 3 kills (M4A1-S ×3), 1 headshot, in 41.3 s CT2.5
36/1001 1:25 2 kills (Glock ×2), 1 headshot, in 6.1 s T1.1
44/10024 1:30 1 kill (M4A1-S) CT1.0
53/10016 1:39 1 kill (AK-47), 1 headshot CT0.9
55/10017 bomb 0:13 1 kill (AK-47) CT0.8
60/10013 1:38 1 kill (USP-S), 1 headshot CT0.6
61/10022 1:34 1 kill (Five-SeveN), 1 headshot CT0.6
66/1002 1:21 2 kills (AK-47 ×2), 1 headshot, in 7.9 s T0.4
76/10023 1:19 1 kill (M4A1-S) CT0.1
87/10011 1:14 1 kill (Galil), 1 headshot T-0.6
91/10021 1:41 1 kill (AK-47), 1 headshot CT-0.9
93/10010 1:33 1 kill (AK-47) T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:45 1v3 before the plant T · 50 HP · Boostlost - died later · saw them first
17 bomb 0:02 1v1 after the plant CT · 100 HP · Bombsite B · decided as it beganlost - saved, the bomb went off
18 0:21 1v3 before the plant CT · 100 HP · Connectorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 0 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:47 goodblinded Squx 3.4 s (0.8 s white); blinded InPost ⛟ 4.9 s on the move through Garage - safe
8 1:45 wastedbarely blinded Squx 0.6 s (0.1 s white)
9 1:41 goodblinded 5317.LarryFoulke 4.5 s (1.7 s white)
10 1:41 wastedbarely blinded 5317.LarryFoulke 0.7 s (0.1 s white)
12 1:45 goodblinded Squx 4.3 s (1.5 s white); blinded 1000-7? 4.7 s holding Garage - safe
15 1:19 wastedno enemy blinded for long
16 1:41 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite A - safe
17 bomb 0:15 blinded an enemy, but hurt the team tooblinded FalcoN ™ 5.0 s (2.2 s white), Agnostic 4.4 s (1.6 s white), Squx 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Bombsite B - an enemy could see them
21 1:42 wastedno enemy blinded for long; blinded Дзюба 4.8 s on the move through Squeaky - safe; blinded themselves 1.0 s on the move through Bombsite A - safe
23 1:42 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:47 exposeda flash at Garage - seen by 1 enemy for 0.4 s, the nearest 1464 units away; a running throw
12 1:47 exposeda flash at Garage - seen by 1 enemy for 0.4 s, the nearest 1068 units away; a running throw
12 1:41 exposeda molotov at Mid - seen by 1 enemy for 0.4 s, the nearest 1800 units away

Positioning

In 2 of your 51 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 19 of your 42 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:33 SquxOutside Acover not used: 16 units away, they'd have seen only your headdied
13 bomb 0:28 5317.LarryFoulkeBombsite Bcover not used: 48 units away, they'd have seen only your headlived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
17 bomb 0:03 Fake defuse let go after 0.12 s · 2 v 1 · a kit, 0 s to sparethe bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 holdheld with InPost ⛟, 171 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before InPost ⛟)
2 1:37 tradeInPost ⛟ was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
2 0:46 holdheld with барбитуратик, 931 units and 152° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 0:45 tradeбарбитуратик was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
3 1:36 tradeInPost ⛟ was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
3 1:35 tradeбарбитуратик was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
3 1:33 trade1000-7? was killed 301 units away: not traded within 5 s (pros: 1,641 ms)
4 1:39 holdheld with 1000-7?, 81 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before 1000-7?)
4 1:38 trade1000-7? was killed 77 units away: not traded within 5 s (pros: 625 ms)
6 1:03 tradeДзюба was killed 133 units away: you traded in 1,188 ms (pros: 625 ms)
6 1:00 tradeInPost ⛟ was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeДзюба was killed 682 units away: you traded in 3,375 ms (pros: 2,031 ms)
8 1:10 tradeInPost ⛟ was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:37 holdheld with Дзюба, 360 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after Дзюба)
10 1:39 holdheld with 1000-7?, 166 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after 1000-7?)
10 1:33 peek togetherpeeked the same enemy as 1000-7?, 422 ms after them - late - your team-mate went first, as bait
11 1:17 trade1000-7? was killed 533 units away: not traded within 5 s (pros: 625 ms)
11 1:11 tradeДзюба was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 trade1000-7? was killed 709 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 holdheld with InPost ⛟, 279 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after InPost ⛟)
12 1:38 tradeInPost ⛟ was killed 277 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:19 in their waystood between InPost ⛟ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 bomb 0:18 line of firestood in InPost ⛟'s line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
15 1:39 line of firestood in 1000-7?'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:30 tradeДзюба was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:18 tradeДзюба was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
18 1:05 tradeInPost ⛟ was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
18 0:43 holdheld with 1000-7?, 888 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 0:43 trade1000-7? was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
18 0:39 tradeбарбитуратик was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 in their waystood between Дзюба and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 bomb 0:24 line of firestood in Дзюба's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 bomb 0:24 line of firestood in Дзюба's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
22 1:40 holdheld with 1000-7?, 934 units and 127° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:39 trade1000-7? was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
22 1:36 holdheld with InPost ⛟, 574 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:36 holdheld with InPost ⛟, 576 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after InPost ⛟)
22 1:35 tradeInPost ⛟ was killed 523 units away: you traded in 875 ms (pros: 2,031 ms)
23 1:20 tradeбарбитуратик was killed 904 units away: you traded in 953 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 FalcoN ™hit by themP2000547 ms–1.4°
1 1:27 FalcoN ™hit themGlock-18188 ms–20.0°
1 1:25 FalcoN ™killed themGlock-18250 ms250 ms1.2°
1 1:19 Squxkilled themGlock-18141 ms766 ms1.4°
1 1:14 BerciKhit themGlock-1862 ms–0.2°
2 1:23 5317.LarryFoulkehit themAK-47375 ms–0.1°
2 1:21 5317.LarryFoulkekilled themAK-4778 ms78 ms0.9°
2 1:13 Agnostichit by themP2000281 ms–1.3°
2 1:13 Agnostickilled themAK-47312 ms312 ms0.8°
2 0:37 Squxkilled by themAK-47312 ms516 ms26.4°
3 1:31 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Squxhit themDesert Eagle297 ms–0.4°
4 1:33 Squxkilled by themAK-47438 ms438 ms0.3°
5 1:44 BerciKkilled by themAK-47453 ms844 ms0.3°
5 1:44 BerciKhit themAK-47828 ms–0.7°
6 1:41 5317.LarryFoulkehit themGalil AR562 ms–1.5°
6 1:25 Agnostickilled themGalil AR812 ms2141 ms2.4°
6 1:25 Agnostichit by themM4A4906 ms–12.9°
6 1:02 Squxkilled themGalil AR359 ms359 ms2.0°
6 0:53 5317.LarryFoulkekilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 0:48 BerciKhit themGalil AR516 ms–0.6°
6 0:48 BerciKhit by themAK-471062 ms–13.7°
7 1:39 Squxkilled themAK-47781 ms1391 ms1.6°
7 1:35 5317.LarryFoulkekilled themAK-47406 ms1219 ms1.6°
7 1:35 5317.LarryFoulkehit by themM4A4688 ms–1.1°
7 1:33 Agnostickilled by themM4A4141 ms219 ms4.1°
8 1:34 Squxkilled themAK-47828 ms922 ms0.3°
8 1:26 FalcoN ™killed themAK-47875 ms875 ms4.2°
8 1:23 BerciKhit by themM4A4422 ms–1.9°
8 1:22 BerciKkilled themAK-47453 ms453 ms4.5°
8 bomb 0:37 5317.LarryFoulkekilled themAK-47219 ms531 ms3.3°
9 1:35 5317.LarryFoulkehit themAK-47547 ms–1.6°
9 1:35 5317.LarryFoulkekilled by themM4A4609 ms703 ms2.4°
10 1:33 5317.LarryFoulkekilled themAK-47250 ms250 ms1.0°
10 1:31 Agnostichit themAK-47875 ms–54.4°
10 1:31 Agnostickilled by themM4A41031 ms1125 ms49.6°
11 1:34 Squxhit by themDesert Eagle328 ms–2.4°
11 1:34 Squxhit themGalil AR438 ms–0.6°
11 1:14 Squxkilled themGalil AR3500 ms3500 ms20.3°
11 1:08 Agnostickilled by themFAMAS31 ms31 ms2.7°
12 1:37 Agnostichit themGlock-18203 ms–3.1°
12 1:36 Agnostickilled by themGalil AR328 ms953 ms9.1°
13 1:38 BerciKkilled themUSP-S172 ms172 ms0.6°
13 bomb 0:28 5317.LarryFoulkehit themGlock-18641 ms–5.4°
13 bomb 0:19 Agnostichit themGlock-18531 ms–3.1°
13 bomb 0:19 Agnostichit by themGlock-181047 ms–0.3°
14 1:32 5317.LarryFoulkekilled themM4A1-S188 ms391 ms5.4°
14 bomb 0:40 BerciKhit by themDesert Eagle250 ms–2.0°
14 bomb 0:38 BerciKkilled themM4A1-S312 ms703 ms0.8°
14 bomb 0:24 Squxhit by themM4A4406 ms–1.3°
14 bomb 0:24 Squxkilled themM4A1-S516 ms609 ms1.4°
15 1:31 Squxkilled themM4A1-S94 ms234 ms0.3°
15 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:28 Agnostickilled themM4A1-S328 ms734 ms0.7°
16 1:40 5317.LarryFoulkekilled themAK-47328 ms531 ms0.7°
16 1:29 Squxkilled by themAK-47281 ms578 ms4.1°
16 1:29 Squxhit themAK-47391 ms–31.6°
17 bomb 0:14 Agnostickilled themAK-47781 ms1281 ms4.8°
18 bomb 0:38 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:38 Squxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:45 Squxkilled by themAK-47328 ms328 ms5.3°
20 1:36 BerciKhit themMP9422 ms–1.0°
20 1:33 BerciKkilled themMP9344 ms562 ms10.2°
20 bomb 0:26 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:22 FalcoN ™killed themAK-47328 ms625 ms1.9°
20 bomb 0:18 5317.LarryFoulkekilled themAK-47281 ms281 ms2.6°
21 1:41 5317.LarryFoulkehit by themAK-47406 ms–1.5°
21 1:41 5317.LarryFoulkekilled themAK-47500 ms500 ms8.9°
21 1:40 Agnostichit themAK-47219 ms–9.1°
21 1:40 FalcoN ™killed by themAK-47969 ms969 ms4.3°
22 1:34 BerciKkilled themFive-SeveN172 ms172 ms3.9°
22 1:26 FalcoN ™hit themFive-SeveN297 ms–3.4°
22 1:26 FalcoN ™killed by themAK-47656 ms1172 ms2.3°
23 1:19 BerciKkilled themM4A1-S750 ms1156 ms8.4°
23 1:07 FalcoN ™hit themM4A4344 ms–1.8°
23 1:07 FalcoN ™killed by themAK-47406 ms406 ms6.0°
24 1:31 5317.LarryFoulkekilled themM4A1-S438 ms1219 ms2.4°
24 1:26 Squxhit by themAK-47125 ms–5.6°
24 1:24 Squxkilled by themAK-47156 ms156 ms2.4°

Shots

You fired 34 of your 67 first shots too soon: 29 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 FalcoN ™Glock-18826fine - pros would have fired it too0/532% / 45%
1 1:27 FalcoN ™Glock-18780too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target1/211% / 37%
1 1:25 FalcoN ™Glock-18769fired while moving (144 u/s), too fast to be accurate - stop first1/2killed them42% / 55%
1 1:19 SquxGlock-18915fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
1 1:18 SquxGlock-18915fine - pros would have fired it too1/1killed them47% / 49%
1 1:15 BerciKGlock-18986too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target1/6cut short (a death, a reload)11% / 39%
2 1:27 5317.LarryFoulkeAK-471172fired while moving (129 u/s), too fast to be accurate - stop first0/25% / 58%
2 1:23 5317.LarryFoulkeAK-471069fired while moving (88 u/s), too fast to be accurate - stop first2/47% / 57%
2 1:21 5317.LarryFoulkeAK-471067fine - pros would have fired it too1/3killed them68% / 68%
2 1:15 SquxAK-47778aim far off: your crosshair was about 18 player widths (579 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
2 1:13 AgnosticAK-471235fired while moving (111 u/s), too fast to be accurate - stop first1/2killed them27% / 75%
2 0:37 SquxAK-47229fired while moving (185 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 52%
4 1:38 SquxDesert Eagle1251fine - pros would have fired it too1/128% / 46%
4 1:37 SquxDesert Eagle1251fine - pros would have fired it too0/157% / 57%
5 1:45 BerciKAK-47975fired while moving (161 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 60%
5 1:44 BerciKAK-47949aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3cut short (a death, a reload)23% / 46%
6 1:41 5317.LarryFoulkeGalil AR998fired while moving (179 u/s), too fast to be accurate - stop first1/95% / 53%
6 1:38 AgnosticGalil AR858fired while moving (215 u/s), too fast to be accurate - stop first0/27% / 54%
6 1:26 AgnosticGalil AR728fired while moving (109 u/s), too fast to be accurate - stop first1/933% / 67%
6 1:24 AgnosticGalil AR718fine - pros would have fired it too1/2killed them70% / 70%
6 1:02 SquxGalil AR1186fine - pros would have fired it too1/1killed them77% / 77%
6 0:48 BerciKGalil AR1540fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
6 0:48 BerciKGalil AR1542fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 48%
6 0:48 BerciKGalil AR1527fired while moving (186 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 51%
7 1:39 SquxAK-47656fine - pros would have fired it too4/11killed them31% / 50%
7 1:35 5317.LarryFoulkeAK-471989fine - pros would have fired it too1/158% / 58%
7 1:35 5317.LarryFoulkeAK-471986fine - pros would have fired it too1/162% / 62%
7 1:34 5317.LarryFoulkeAK-471986fine - pros would have fired it too1/243% / 49%
7 1:34 5317.LarryFoulkeAK-471986fine - pros would have fired it too1/1killed them61% / 61%
7 1:33 AgnosticAK-471459fine - pros would have fired it too0/1cut short (a death, a reload)31% / 44%
8 1:34 SquxAK-471037fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
8 1:34 SquxAK-471039fine - pros would have fired it too2/4killed them67% / 67%
8 1:26 FalcoN ™AK-47877fired while moving (97 u/s), too fast to be accurate - stop first1/10killed them22% / 63%
8 1:23 BerciKAK-47343fired while moving (215 u/s), too fast to be accurate - stop first1/7killed them31% / 67%
8 bomb 0:37 5317.LarryFoulkeAK-47675fine - pros would have fired it too4/6killed them70% / 70%
9 1:35 5317.LarryFoulkeAK-47989fine - pros would have fired it too1/4cut short (a death, a reload)48% / 49%
10 1:33 5317.LarryFoulkeAK-47209fired while moving (215 u/s), too fast to be accurate - stop first1/5killed them54% / 75%
10 1:31 AgnosticAK-47507fired while moving (100 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)15% / 52%
11 1:34 SquxGalil AR857fired while moving (169 u/s), too fast to be accurate - stop first3/1024% / 64%
11 1:32 SquxGalil AR749fired while moving (181 u/s), too fast to be accurate - stop first0/81% / 59%
11 1:30 SquxGalil AR760fired while moving (75 u/s), too fast to be accurate - stop first0/32% / 63%
11 1:14 SquxGalil AR127fired while moving (187 u/s), too fast to be accurate - stop first1/6killed them23% / 50%
12 1:37 AgnosticGlock-18324fine - pros would have fired it too4/5cut short (a death, a reload)34% / 52%
13 1:38 BerciKUSP-S248fine - pros would have fired it too1/2killed them44% / 44%
13 bomb 0:28 5317.LarryFoulkeGlock-18464fine - pros would have fired it too1/430% / 40%
13 bomb 0:20 AgnosticGlock-18596fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 45%
13 bomb 0:19 AgnosticGlock-18578aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/416% / 50%
14 1:32 5317.LarryFoulkeM4A1-S273fine - pros would have fired it too3/3killed them74% / 74%
14 bomb 0:38 BerciKM4A1-S867fine - pros would have fired it too3/9killed them38% / 49%
14 bomb 0:25 SquxM4A1-S719fired while moving (84 u/s), too fast to be accurate - stop first2/8killed them16% / 47%
15 1:31 SquxM4A1-S999fine - pros would have fired it too2/3killed them68% / 68%
15 1:28 AgnosticM4A1-S494fired while moving (97 u/s), too fast to be accurate - stop first2/9killed them44% / 62%
16 1:40 5317.LarryFoulkeAK-47909fired while moving (93 u/s), too fast to be accurate - stop first3/7killed them20% / 60%
16 1:29 SquxAK-47235fired while moving (174 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)4% / 49%
17 bomb 0:14 AgnosticAK-47290fired while moving (164 u/s), too fast to be accurate - stop first4/10killed them14% / 47%
18 bomb 0:38 SquxM4A1-S885fine - pros would have fired it too0/1cut short (a death, a reload)35% / 47%
20 1:36 BerciKMP9891fired while moving (230 u/s), too fast to be accurate - stop first3/528% / 46%
20 1:33 BerciKMP9406fired while moving (232 u/s), too fast to be accurate - stop first4/10killed them4% / 56%
20 bomb 0:22 FalcoN ™AK-47511fine - pros would have fired it too4/8killed them69% / 69%
20 bomb 0:18 5317.LarryFoulkeAK-47431fired while moving (203 u/s), too fast to be accurate - stop first1/5killed them12% / 53%
21 1:41 5317.LarryFoulkeAK-47725fired while moving (202 u/s), too fast to be accurate - stop first2/8killed them8% / 51%
22 1:34 BerciKFive-SeveN136fine - pros would have fired it too1/2killed them48% / 54%
22 1:26 FalcoN ™Five-SeveN597fine - pros would have fired it too3/5cut short (a death, a reload)33% / 51%
23 1:20 BerciKM4A1-S860fired while moving (95 u/s), too fast to be accurate - stop first3/11killed them5% / 48%
23 1:07 FalcoN ™M4A1-S719fired while moving (117 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)3% / 53%
24 1:31 5317.LarryFoulkeM4A1-S1167fine - pros would have fired it too4/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
24 1:30 5317.LarryFoulkeM4A1-S1165fine - pros would have fired it too1/4killed them54% / 54%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.