Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 92 | 46% |
| M4A1-S | 42 | 50% |
| Galil AR | 33 | 30% |
| Glock-18 | 21 | 52% |
| MP9 | 9 | 78% |
| Five-SeveN | 4 | 75% |
| Desert Eagle | 2 | 50% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/100 | 20 1:33 | 4 kills (AK-47 ×3, MP9), 2 headshots, in 27.5 s CT | 10.0 |
| 3/100 | 8 1:34 | 4 kills (AK-47 ×4), 2 headshots, in 34.5 s T | 7.8 |
| 12/100 | 7 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.5 s T | 4.1 |
| 13/100 | 6 1:24 | 3 kills (Galil ×3), 2 headshots, in 31 s T | 3.6 |
| 14/100 | 15 1:30 | 2 kills (M4A1-S ×2), all headshots, in 2.5 s CT | 3.5 |
| 21/100 | 14 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 41.3 s CT | 2.5 |
| 36/100 | 1 1:25 | 2 kills (Glock ×2), 1 headshot, in 6.1 s T | 1.1 |
| 44/100 | 24 1:30 | 1 kill (M4A1-S) CT | 1.0 |
| 53/100 | 16 1:39 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 55/100 | 17 bomb 0:13 | 1 kill (AK-47) CT | 0.8 |
| 60/100 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 61/100 | 22 1:34 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 |
| 66/100 | 2 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 7.9 s T | 0.4 |
| 76/100 | 23 1:19 | 1 kill (M4A1-S) CT | 0.1 |
| 87/100 | 11 1:14 | 1 kill (Galil), 1 headshot T | -0.6 |
| 91/100 | 21 1:41 | 1 kill (AK-47), 1 headshot CT | -0.9 |
| 93/100 | 10 1:33 | 1 kill (AK-47) T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:45 | 1v3 before the plant T · 50 HP · Boost | lost - died later · saw them first |
| 17 bomb 0:02 | 1v1 after the plant CT · 100 HP · Bombsite B · decided as it began | lost - saved, the bomb went off |
| 18 0:21 | 1v3 before the plant CT · 100 HP · Connector | lost - died in the first fight · saw each other |
Flashes
10 flashes: 3 good, 0 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:47 | good | blinded Squx 3.4 s (0.8 s white); blinded InPost ⛟ 4.9 s on the move through Garage - safe |
| 8 1:45 | wasted | barely blinded Squx 0.6 s (0.1 s white) |
| 9 1:41 | good | blinded 5317.LarryFoulke 4.5 s (1.7 s white) |
| 10 1:41 | wasted | barely blinded 5317.LarryFoulke 0.7 s (0.1 s white) |
| 12 1:45 | good | blinded Squx 4.3 s (1.5 s white); blinded 1000-7? 4.7 s holding Garage - safe |
| 15 1:19 | wasted | no enemy blinded for long |
| 16 1:41 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite A - safe |
| 17 bomb 0:15 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 5.0 s (2.2 s white), Agnostic 4.4 s (1.6 s white), Squx 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Bombsite B - an enemy could see them |
| 21 1:42 | wasted | no enemy blinded for long; blinded Дзюба 4.8 s on the move through Squeaky - safe; blinded themselves 1.0 s on the move through Bombsite A - safe |
| 23 1:42 | wasted | no enemy blinded for long |
Throws
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:47 | exposed | a flash at Garage - seen by 1 enemy for 0.4 s, the nearest 1464 units away; a running throw |
| 12 1:47 | exposed | a flash at Garage - seen by 1 enemy for 0.4 s, the nearest 1068 units away; a running throw |
| 12 1:41 | exposed | a molotov at Mid - seen by 1 enemy for 0.4 s, the nearest 1800 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:33 | Outside A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 13 bomb 0:28 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | lived |
Fakes
You faked 1 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 17 bomb 0:03 | Fake defuse let go after 0.12 s · 2 v 1 · a kit, 0 s to spare | the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | hold | held with InPost ⛟, 171 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before InPost ⛟) |
| 2 1:37 | trade | InPost ⛟ was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:46 | hold | held with барбитуратик, 931 units and 152° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 0:45 | trade | барбитуратик was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:36 | trade | InPost ⛟ was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:35 | trade | барбитуратик was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:33 | trade | 1000-7? was killed 301 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:39 | hold | held with 1000-7?, 81 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before 1000-7?) |
| 4 1:38 | trade | 1000-7? was killed 77 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:03 | trade | Дзюба was killed 133 units away: you traded in 1,188 ms (pros: 625 ms) |
| 6 1:00 | trade | InPost ⛟ was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | Дзюба was killed 682 units away: you traded in 3,375 ms (pros: 2,031 ms) |
| 8 1:10 | trade | InPost ⛟ was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:37 | hold | held with Дзюба, 360 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after Дзюба) |
| 10 1:39 | hold | held with 1000-7?, 166 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after 1000-7?) |
| 10 1:33 | peek together | peeked the same enemy as 1000-7?, 422 ms after them - late - your team-mate went first, as bait |
| 11 1:17 | trade | 1000-7? was killed 533 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:11 | trade | Дзюба was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | trade | 1000-7? was killed 709 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | hold | held with InPost ⛟, 279 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after InPost ⛟) |
| 12 1:38 | trade | InPost ⛟ was killed 277 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:19 | in their way | stood between InPost ⛟ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 bomb 0:18 | line of fire | stood in InPost ⛟'s line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 15 1:39 | line of fire | stood in 1000-7?'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:30 | trade | Дзюба was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:18 | trade | Дзюба was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:05 | trade | InPost ⛟ was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 0:43 | hold | held with 1000-7?, 888 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 0:43 | trade | 1000-7? was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:39 | trade | барбитуратик was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | in their way | stood between Дзюба and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 bomb 0:24 | line of fire | stood in Дзюба's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 bomb 0:24 | line of fire | stood in Дзюба's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 22 1:40 | hold | held with 1000-7?, 934 units and 127° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:39 | trade | 1000-7? was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:36 | hold | held with InPost ⛟, 574 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:36 | hold | held with InPost ⛟, 576 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after InPost ⛟) |
| 22 1:35 | trade | InPost ⛟ was killed 523 units away: you traded in 875 ms (pros: 2,031 ms) |
| 23 1:20 | trade | барбитуратик was killed 904 units away: you traded in 953 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit by them | P2000 | 547 ms | – | 1.4° | ||
| 1 1:27 | hit them | Glock-18 | 188 ms | – | 20.0° | ||
| 1 1:25 | killed them | Glock-18 | 250 ms | 250 ms | 1.2° | ||
| 1 1:19 | killed them | Glock-18 | 141 ms | 766 ms | 1.4° | ||
| 1 1:14 | hit them | Glock-18 | 62 ms | – | 0.2° | ||
| 2 1:23 | hit them | AK-47 | 375 ms | – | 0.1° | ||
| 2 1:21 | killed them | AK-47 | 78 ms | 78 ms | 0.9° | ||
| 2 1:13 | hit by them | P2000 | 281 ms | – | 1.3° | ||
| 2 1:13 | killed them | AK-47 | 312 ms | 312 ms | 0.8° | ||
| 2 0:37 | killed by them | AK-47 | 312 ms | 516 ms | 26.4° | ||
| 3 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | hit them | Desert Eagle | 297 ms | – | 0.4° | ||
| 4 1:33 | killed by them | AK-47 | 438 ms | 438 ms | 0.3° | ||
| 5 1:44 | killed by them | AK-47 | 453 ms | 844 ms | 0.3° | ||
| 5 1:44 | hit them | AK-47 | 828 ms | – | 0.7° | ||
| 6 1:41 | hit them | Galil AR | 562 ms | – | 1.5° | ||
| 6 1:25 | killed them | Galil AR | 812 ms | 2141 ms | 2.4° | ||
| 6 1:25 | hit by them | M4A4 | 906 ms | – | 12.9° | ||
| 6 1:02 | killed them | Galil AR | 359 ms | 359 ms | 2.0° | ||
| 6 0:53 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:48 | hit them | Galil AR | 516 ms | – | 0.6° | ||
| 6 0:48 | hit by them | AK-47 | 1062 ms | – | 13.7° | ||
| 7 1:39 | killed them | AK-47 | 781 ms | 1391 ms | 1.6° | ||
| 7 1:35 | killed them | AK-47 | 406 ms | 1219 ms | 1.6° | ||
| 7 1:35 | hit by them | M4A4 | 688 ms | – | 1.1° | ||
| 7 1:33 | killed by them | M4A4 | 141 ms | 219 ms | 4.1° | ||
| 8 1:34 | killed them | AK-47 | 828 ms | 922 ms | 0.3° | ||
| 8 1:26 | killed them | AK-47 | 875 ms | 875 ms | 4.2° | ||
| 8 1:23 | hit by them | M4A4 | 422 ms | – | 1.9° | ||
| 8 1:22 | killed them | AK-47 | 453 ms | 453 ms | 4.5° | ||
| 8 bomb 0:37 | killed them | AK-47 | 219 ms | 531 ms | 3.3° | ||
| 9 1:35 | hit them | AK-47 | 547 ms | – | 1.6° | ||
| 9 1:35 | killed by them | M4A4 | 609 ms | 703 ms | 2.4° | ||
| 10 1:33 | killed them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 10 1:31 | hit them | AK-47 | 875 ms | – | 54.4° | ||
| 10 1:31 | killed by them | M4A4 | 1031 ms | 1125 ms | 49.6° | ||
| 11 1:34 | hit by them | Desert Eagle | 328 ms | – | 2.4° | ||
| 11 1:34 | hit them | Galil AR | 438 ms | – | 0.6° | ||
| 11 1:14 | killed them | Galil AR | 3500 ms | 3500 ms | 20.3° | ||
| 11 1:08 | killed by them | FAMAS | 31 ms | 31 ms | 2.7° | ||
| 12 1:37 | hit them | Glock-18 | 203 ms | – | 3.1° | ||
| 12 1:36 | killed by them | Galil AR | 328 ms | 953 ms | 9.1° | ||
| 13 1:38 | killed them | USP-S | 172 ms | 172 ms | 0.6° | ||
| 13 bomb 0:28 | hit them | Glock-18 | 641 ms | – | 5.4° | ||
| 13 bomb 0:19 | hit them | Glock-18 | 531 ms | – | 3.1° | ||
| 13 bomb 0:19 | hit by them | Glock-18 | 1047 ms | – | 0.3° | ||
| 14 1:32 | killed them | M4A1-S | 188 ms | 391 ms | 5.4° | ||
| 14 bomb 0:40 | hit by them | Desert Eagle | 250 ms | – | 2.0° | ||
| 14 bomb 0:38 | killed them | M4A1-S | 312 ms | 703 ms | 0.8° | ||
| 14 bomb 0:24 | hit by them | M4A4 | 406 ms | – | 1.3° | ||
| 14 bomb 0:24 | killed them | M4A1-S | 516 ms | 609 ms | 1.4° | ||
| 15 1:31 | killed them | M4A1-S | 94 ms | 234 ms | 0.3° | ||
| 15 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:28 | killed them | M4A1-S | 328 ms | 734 ms | 0.7° | ||
| 16 1:40 | killed them | AK-47 | 328 ms | 531 ms | 0.7° | ||
| 16 1:29 | killed by them | AK-47 | 281 ms | 578 ms | 4.1° | ||
| 16 1:29 | hit them | AK-47 | 391 ms | – | 31.6° | ||
| 17 bomb 0:14 | killed them | AK-47 | 781 ms | 1281 ms | 4.8° | ||
| 18 bomb 0:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:45 | killed by them | AK-47 | 328 ms | 328 ms | 5.3° | ||
| 20 1:36 | hit them | MP9 | 422 ms | – | 1.0° | ||
| 20 1:33 | killed them | MP9 | 344 ms | 562 ms | 10.2° | ||
| 20 bomb 0:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:22 | killed them | AK-47 | 328 ms | 625 ms | 1.9° | ||
| 20 bomb 0:18 | killed them | AK-47 | 281 ms | 281 ms | 2.6° | ||
| 21 1:41 | hit by them | AK-47 | 406 ms | – | 1.5° | ||
| 21 1:41 | killed them | AK-47 | 500 ms | 500 ms | 8.9° | ||
| 21 1:40 | hit them | AK-47 | 219 ms | – | 9.1° | ||
| 21 1:40 | killed by them | AK-47 | 969 ms | 969 ms | 4.3° | ||
| 22 1:34 | killed them | Five-SeveN | 172 ms | 172 ms | 3.9° | ||
| 22 1:26 | hit them | Five-SeveN | 297 ms | – | 3.4° | ||
| 22 1:26 | killed by them | AK-47 | 656 ms | 1172 ms | 2.3° | ||
| 23 1:19 | killed them | M4A1-S | 750 ms | 1156 ms | 8.4° | ||
| 23 1:07 | hit them | M4A4 | 344 ms | – | 1.8° | ||
| 23 1:07 | killed by them | AK-47 | 406 ms | 406 ms | 6.0° | ||
| 24 1:31 | killed them | M4A1-S | 438 ms | 1219 ms | 2.4° | ||
| 24 1:26 | hit by them | AK-47 | 125 ms | – | 5.6° | ||
| 24 1:24 | killed by them | AK-47 | 156 ms | 156 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 826 | fine - pros would have fired it too | 0/5 | 32% / 45% | ||
| 1 1:27 | Glock-18 | 780 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 1/2 | 11% / 37% | ||
| 1 1:25 | Glock-18 | 769 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/2 | killed them | 42% / 55% | |
| 1 1:19 | Glock-18 | 915 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 1 1:18 | Glock-18 | 915 | fine - pros would have fired it too | 1/1 | killed them | 47% / 49% | |
| 1 1:15 | Glock-18 | 986 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 1/6 | cut short (a death, a reload) | 11% / 39% | |
| 2 1:27 | AK-47 | 1172 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 5% / 58% | ||
| 2 1:23 | AK-47 | 1069 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | 7% / 57% | ||
| 2 1:21 | AK-47 | 1067 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 2 1:15 | AK-47 | 778 | aim far off: your crosshair was about 18 player widths (579 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 2 1:13 | AK-47 | 1235 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/2 | killed them | 27% / 75% | |
| 2 0:37 | AK-47 | 229 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 52% | |
| 4 1:38 | Desert Eagle | 1251 | fine - pros would have fired it too | 1/1 | 28% / 46% | ||
| 4 1:37 | Desert Eagle | 1251 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 5 1:45 | AK-47 | 975 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 60% | |
| 5 1:44 | AK-47 | 949 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 23% / 46% | |
| 6 1:41 | Galil AR | 998 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/9 | 5% / 53% | ||
| 6 1:38 | Galil AR | 858 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 7% / 54% | ||
| 6 1:26 | Galil AR | 728 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/9 | 33% / 67% | ||
| 6 1:24 | Galil AR | 718 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 6 1:02 | Galil AR | 1186 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 6 0:48 | Galil AR | 1540 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 6 0:48 | Galil AR | 1542 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 48% | |
| 6 0:48 | Galil AR | 1527 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 51% | |
| 7 1:39 | AK-47 | 656 | fine - pros would have fired it too | 4/11 | killed them | 31% / 50% | |
| 7 1:35 | AK-47 | 1989 | fine - pros would have fired it too | 1/1 | 58% / 58% | ||
| 7 1:35 | AK-47 | 1986 | fine - pros would have fired it too | 1/1 | 62% / 62% | ||
| 7 1:34 | AK-47 | 1986 | fine - pros would have fired it too | 1/2 | 43% / 49% | ||
| 7 1:34 | AK-47 | 1986 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 7 1:33 | AK-47 | 1459 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 44% | |
| 8 1:34 | AK-47 | 1037 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 8 1:34 | AK-47 | 1039 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% | |
| 8 1:26 | AK-47 | 877 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/10 | killed them | 22% / 63% | |
| 8 1:23 | AK-47 | 343 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/7 | killed them | 31% / 67% | |
| 8 bomb 0:37 | AK-47 | 675 | fine - pros would have fired it too | 4/6 | killed them | 70% / 70% | |
| 9 1:35 | AK-47 | 989 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 48% / 49% | |
| 10 1:33 | AK-47 | 209 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/5 | killed them | 54% / 75% | |
| 10 1:31 | AK-47 | 507 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 15% / 52% | |
| 11 1:34 | Galil AR | 857 | fired while moving (169 u/s), too fast to be accurate - stop first | 3/10 | 24% / 64% | ||
| 11 1:32 | Galil AR | 749 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/8 | 1% / 59% | ||
| 11 1:30 | Galil AR | 760 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/3 | 2% / 63% | ||
| 11 1:14 | Galil AR | 127 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/6 | killed them | 23% / 50% | |
| 12 1:37 | Glock-18 | 324 | fine - pros would have fired it too | 4/5 | cut short (a death, a reload) | 34% / 52% | |
| 13 1:38 | USP-S | 248 | fine - pros would have fired it too | 1/2 | killed them | 44% / 44% | |
| 13 bomb 0:28 | Glock-18 | 464 | fine - pros would have fired it too | 1/4 | 30% / 40% | ||
| 13 bomb 0:20 | Glock-18 | 596 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 45% | |
| 13 bomb 0:19 | Glock-18 | 578 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | 16% / 50% | ||
| 14 1:32 | M4A1-S | 273 | fine - pros would have fired it too | 3/3 | killed them | 74% / 74% | |
| 14 bomb 0:38 | M4A1-S | 867 | fine - pros would have fired it too | 3/9 | killed them | 38% / 49% | |
| 14 bomb 0:25 | M4A1-S | 719 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/8 | killed them | 16% / 47% | |
| 15 1:31 | M4A1-S | 999 | fine - pros would have fired it too | 2/3 | killed them | 68% / 68% | |
| 15 1:28 | M4A1-S | 494 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/9 | killed them | 44% / 62% | |
| 16 1:40 | AK-47 | 909 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/7 | killed them | 20% / 60% | |
| 16 1:29 | AK-47 | 235 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 4% / 49% | |
| 17 bomb 0:14 | AK-47 | 290 | fired while moving (164 u/s), too fast to be accurate - stop first | 4/10 | killed them | 14% / 47% | |
| 18 bomb 0:38 | M4A1-S | 885 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 47% | |
| 20 1:36 | MP9 | 891 | fired while moving (230 u/s), too fast to be accurate - stop first | 3/5 | 28% / 46% | ||
| 20 1:33 | MP9 | 406 | fired while moving (232 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 56% | |
| 20 bomb 0:22 | AK-47 | 511 | fine - pros would have fired it too | 4/8 | killed them | 69% / 69% | |
| 20 bomb 0:18 | AK-47 | 431 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 53% | |
| 21 1:41 | AK-47 | 725 | fired while moving (202 u/s), too fast to be accurate - stop first | 2/8 | killed them | 8% / 51% | |
| 22 1:34 | Five-SeveN | 136 | fine - pros would have fired it too | 1/2 | killed them | 48% / 54% | |
| 22 1:26 | Five-SeveN | 597 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 33% / 51% | |
| 23 1:20 | M4A1-S | 860 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/11 | killed them | 5% / 48% | |
| 23 1:07 | M4A1-S | 719 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 3% / 53% | |
| 24 1:31 | M4A1-S | 1167 | fine - pros would have fired it too | 4/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 24 1:30 | M4A1-S | 1165 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
