Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 41% |
| M4A4 | 50 | 44% |
| MP7 | 8 | 12% |
| Desert Eagle | 8 | 0% |
| USP-S | 6 | 17% |
| M4A1-S | 2 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/100 | 3 1:35 | 2 kills (M4A4 ×2), 1 through smoke, in 2 s CT | 3.0 |
| 30/100 | 23 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 38.5 s T | 1.7 |
| 32/100 | 5 1:02 | 2 kills (M4A4 ×2), 1 headshot, in 15.6 s CT | 1.5 |
| 47/100 | 7 1:07 | 1 kill (M4A4) CT | 0.9 |
| 54/100 | 12 0:56 | 1 kill (AK-47) CT | 0.8 |
| 56/100 | 24 1:20 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 67/100 | 10 1:26 | 1 kill (M4A4) CT | 0.4 |
| 74/100 | 6 0:42 | 1 kill (AK-47) CT | 0.1 |
| 81/100 | 15 1:20 | 1 kill (AK-47) T | 0.0 |
| 88/100 | 22 1:25 | 1 kill (AK-47) T | -0.6 |
| 96/100 | 21 1:40 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 97/100 | 4 1:18 | 2 kills (M4A4 ×2), in 24.8 s CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:45 | 1v3 before the plant CT · 75 HP · CT Lane | lost - died later, after 1 kill · first fight won, saw each other |
| 22 1:26 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 23 1:04 | 1v1 before the plant T · 76 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
16 flashes: 5 good, 1 weak, 9 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | good | blinded барбитуратик 5.2 s (2.3 s white), skot 4.7 s (1.9 s white), Дзюба 4.6 s (1.8 s white) |
| 4 1:12 | wasted | no enemy blinded for long |
| 4 0:57 | good | blinded InPost ⛟ 3.2 s (0.6 s white); blinded Squx 3.6 s holding Garage - safe |
| 5 1:35 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Bombsite B - safe |
| 6 1:33 | wasted | barely blinded 1000-7? 0.7 s (0.1 s white) |
| 8 1:37 | good | blinded 1000-7? 4.3 s (1.6 s white), барбитуратик 4.0 s (1.2 s white) |
| 10 1:30 | blinded an enemy, but hurt the team too | blinded Дзюба 3.8 s (1.1 s white); blinded Agnostic 4.3 s on the move through Catwalk - ran into a fight; blinded themselves 3.8 s holding Truck - an enemy could see them |
| 10 bomb 0:39 | weak | barely blinded InPost ⛟ 2.0 s (0.2 s white), 1000-7? 1.0 s (0.1 s white) |
| 12 1:40 | wasted | no enemy blinded for long |
| 12 1:33 | wasted | no enemy blinded for long |
| 12 1:09 | wasted | no enemy blinded for long |
| 17 1:48 | wasted | no enemy blinded for long |
| 17 1:36 | good | blinded Дзюба 5.0 s (2.2 s white) |
| 20 bomb 0:39 | good | blinded InPost ⛟ 4.2 s (1.4 s white) |
| 20 bomb 0:31 | wasted | barely blinded InPost ⛟ 0.9 s (0.1 s white); blinded Agnostic 1.0 s on the move through Bombsite A - safe |
| 24 bomb 0:40 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Truck - safe; blinded Squx 1.0 s holding Truck - safe |
Throws
36 grenades: 30 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:28 | punished | killed by skot 1.8 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 811 units away; a running throw |
| 10 1:32 | exposed | a flash at Truck - seen by 1 enemy for 0.2 s, the nearest 801 units away; a jump throw |
| 10 bomb 0:31 | punished | hit by 1000-7? 0.9 s after throwing a smoke at Truck, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 541 units away; a running throw |
| 17 1:50 | exposed | a flash at Garage - seen by 1 enemy for 0.1 s, the nearest 1654 units away; a jump throw |
| 17 1:38 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1442 units away; a running throw |
| 20 bomb 0:27 | exposed | an HE at Bombsite A - seen by 2 enemies for 1.9 s, the nearest 239 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:38 | hold | held with BerciK, 552 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:27 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 0:56 | hold | held with Agnostic, 919 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Agnostic) |
| 6 0:45 | trade | BerciK was killed 970 units away: you traded in 3,078 ms (pros: 2,031 ms) |
| 7 1:44 | hold | held with BerciK, 304 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:42 | trade | BerciK was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:39 | trade | Squx was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | Agnostic was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | Squx was killed 112 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:31 | hold | held with Squx, 728 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:30 | trade | Squx was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | trade | Agnostic was killed 154 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:43 | trade | BerciK was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:40 | trade | Agnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | trade | 5317.LarryFoulke was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:17 | hold | held with 5317.LarryFoulke, 888 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 bomb 0:16 | trade | 5317.LarryFoulke was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:13 | trade | Agnostic was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:10 | trade | Squx was killed 529 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | Agnostic was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | trade | Agnostic was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | trade | 5317.LarryFoulke was killed 357 units away: you traded in 578 ms (pros: 625 ms) |
| 22 1:34 | trade | BerciK was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:26 | trade | Agnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:30 | trade | 5317.LarryFoulke was killed 893 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit them | P2000 | 547 ms | – | 1.4° | ||
| 1 1:27 | hit by them | Glock-18 | 188 ms | – | 20.0° | ||
| 1 1:25 | killed by them | Glock-18 | 250 ms | 250 ms | 1.2° | ||
| 3 1:35 | killed them | M4A4 | 391 ms | 656 ms | 33.0° | ||
| 3 1:33 | killed them | M4A4 | 422 ms | 516 ms | 4.0° | ||
| 4 1:18 | killed them | M4A4 | 672 ms | 750 ms | 10.6° | ||
| 4 0:54 | hit by them | P250 | 1109 ms | – | 2.6° | ||
| 4 0:54 | killed them | M4A4 | 1469 ms | 1750 ms | 2.9° | ||
| 5 1:02 | killed them | M4A4 | 328 ms | 609 ms | 0.3° | ||
| 5 0:46 | killed them | M4A4 | 125 ms | 203 ms | 1.6° | ||
| 6 1:08 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:42 | killed them | AK-47 | 453 ms | 453 ms | 6.0° | ||
| 6 0:20 | killed by them | Galil AR | 469 ms | 734 ms | 2.8° | ||
| 6 0:19 | hit them | AK-47 | 484 ms | – | 14.1° | ||
| 7 1:08 | killed them | M4A4 | 781 ms | 1141 ms | 6.1° | ||
| 8 1:41 | hit them | AK-47 | 16 ms | – | 0.4° | ||
| 8 1:32 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:26 | killed by them | AK-47 | 875 ms | 875 ms | 4.2° | ||
| 9 1:38 | hit them | M4A4 | 359 ms | – | 2.1° | ||
| 9 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:26 | killed by them | AK-47 | 484 ms | 578 ms | 1.7° | ||
| 10 1:27 | hit by them | AK-47 | 562 ms | – | 0.6° | ||
| 10 1:27 | killed them | M4A4 | 609 ms | 2422 ms | 6.1° | ||
| 10 bomb 0:31 | hit by them | AK-47 | 234 ms | – | 1.3° | ||
| 10 bomb 0:30 | hit by them | AK-47 | 453 ms | – | 3.0° | ||
| 10 bomb 0:27 | killed by them | AK-47 | 578 ms | 578 ms | 5.0° | ||
| 11 1:29 | killed by them | AK-47 | 406 ms | 703 ms | 2.1° | ||
| 11 1:29 | hit them | MP7 | 578 ms | – | 2.2° | ||
| 12 0:57 | killed them | AK-47 | 547 ms | 1234 ms | 4.5° | ||
| 12 0:57 | hit by them | AK-47 | 750 ms | – | 27.2° | ||
| 13 bomb 0:31 | hit by them | P2000 | 531 ms | – | 10.3° | ||
| 13 bomb 0:30 | killed by them | USP-S | 1234 ms | 1234 ms | 1.5° | ||
| 14 bomb 0:35 | hit by them | M4A4 | 391 ms | – | 6.4° | ||
| 14 bomb 0:31 | killed by them | M4A1-S | 703 ms | 1016 ms | 17.1° | ||
| 15 1:20 | killed them | AK-47 | 406 ms | 719 ms | 0.9° | ||
| 15 1:17 | killed by them | M4A4 | 141 ms | 312 ms | 3.8° | ||
| 16 1:34 | killed by them | AK-47 | 531 ms | 1031 ms | 2.2° | ||
| 17 bomb 0:05 | killed by them | M4A4 | 219 ms | 484 ms | 3.6° | ||
| 18 1:17 | killed by them | M4A4 | 281 ms | 828 ms | 1.9° | ||
| 18 1:17 | hit them | AK-47 | 562 ms | – | 12.7° | ||
| 20 bomb 0:22 | killed by them | AK-47 | 328 ms | 625 ms | 1.9° | ||
| 21 1:40 | killed them | AK-47 | 969 ms | 969 ms | 4.3° | ||
| 22 1:26 | hit by them | Five-SeveN | 297 ms | – | 3.4° | ||
| 22 1:26 | killed them | AK-47 | 656 ms | 1172 ms | 2.3° | ||
| 22 1:24 | killed by them | M4A4 | 562 ms | 562 ms | 8.9° | ||
| 23 1:46 | killed them | AK-47 | 719 ms | 1125 ms | 6.5° | ||
| 23 1:07 | hit by them | M4A4 | 344 ms | – | 1.8° | ||
| 23 1:07 | killed them | AK-47 | 406 ms | 406 ms | 6.0° | ||
| 23 bomb 0:29 | killed by them | M4A1-S | 266 ms | 469 ms | 5.7° | ||
| 24 1:20 | killed them | AK-47 | 438 ms | 438 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 819 | fine - pros would have fired it too | 1/3 | 23% / 41% | ||
| 1 1:27 | USP-S | 778 | fine - pros would have fired it too | 0/1 | 38% / 38% | ||
| 2 1:09 | USP-S | 1017 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/2 | 4% / 36% | ||
| 3 1:35 | M4A4 | 303 | fine - pros would have fired it too | 3/8 | killed them | 34% / 57% | |
| 3 1:34 | M4A4 | 358 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 49% | |
| 3 1:33 | M4A4 | 356 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 4 1:18 | M4A4 | 394 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 4 0:55 | M4A4 | 1277 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/3 | 2% / 51% | ||
| 4 0:54 | M4A4 | 1277 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 15% / 62% | ||
| 4 0:54 | M4A4 | 1277 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/6 | killed them | 5% / 49% | |
| 5 1:02 | M4A4 | 1488 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 51% | |
| 5 1:02 | M4A4 | 1489 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 65% | |
| 5 0:46 | M4A4 | 700 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 6 1:21 | AK-47 | 1062 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/6 | 10% / 54% | ||
| 6 1:11 | AK-47 | 1308 | fine - pros would have fired it too | 0/4 | 56% / 56% | ||
| 6 1:08 | AK-47 | 1309 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 5% / 45% | ||
| 6 0:42 | AK-47 | 1033 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 6 0:20 | AK-47 | 627 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 9% / 50% | |
| 7 1:08 | M4A4 | 567 | fine - pros would have fired it too | 4/9 | killed them | 48% / 48% | |
| 8 1:41 | AK-47 | 856 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 9 1:27 | M4A1-S | 1420 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 47% | |
| 10 1:27 | M4A4 | 1413 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 44% | |
| 10 1:27 | M4A4 | 1412 | fine - pros would have fired it too | 1/6 | 2 bullets after pros would have stopped | 65% / 65% | |
| 10 1:26 | M4A4 | 1412 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | 7% / 48% | ||
| 10 1:26 | M4A4 | 1412 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/3 | killed them | 9% / 48% | |
| 10 bomb 0:34 | M4A4 | 1407 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 24% / 58% | ||
| 11 1:29 | MP7 | 732 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 59% / 59% | |
| 12 0:57 | AK-47 | 862 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 12 0:56 | AK-47 | 861 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/4 | killed them | 3% / 51% | |
| 13 bomb 0:31 | Glock-18 | 370 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 44% | |
| 14 1:44 | Desert Eagle | 372 | fine - pros would have fired it too | 0/4 | 31% / 44% | ||
| 14 bomb 0:31 | Desert Eagle | 382 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 89% / 89% | |
| 15 1:20 | AK-47 | 1315 | fine - pros would have fired it too | 4/6 | killed them | 71% / 71% | |
| 15 1:17 | AK-47 | 502 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 30% / 68% | |
| 16 1:35 | Desert Eagle | 415 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 50% | |
| 17 bomb 0:05 | AK-47 | 178 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 14% / 58% | |
| 18 1:17 | AK-47 | 664 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 36% / 46% | |
| 20 bomb 0:22 | MP7 | 514 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 36% / 48% | |
| 21 1:41 | AK-47 | 1056 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/7 | killed them | 15% / 54% | |
| 22 1:26 | AK-47 | 595 | fine - pros would have fired it too | 3/6 | 36% / 54% | ||
| 22 1:24 | AK-47 | 401 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 17% / 50% | |
| 23 1:46 | AK-47 | 1104 | fine - pros would have fired it too | 4/7 | killed them | 59% / 59% | |
| 23 1:07 | AK-47 | 709 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 24 1:20 | AK-47 | 1191 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.