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Cache, tied 12-12 · Tue 03 Nov, 22:54

FalcoN ™

The match

Aim

516 msTTD734 msTTK4.2°Crosshair↓28%1st bullet35%Spray12%Head80%Counter-strafe

Scoreboard

59ADR62%KAST

Positioning

Shots

20/44Rushed↓4/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475441%
M4A45044%
MP7812%
Desert Eagle80%
USP-S617%
M4A1-S20%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/1003 1:35 2 kills (M4A4 ×2), 1 through smoke, in 2 s CT3.0
30/10023 1:45 2 kills (AK-47 ×2), 1 headshot, in 38.5 s T1.7
32/1005 1:02 2 kills (M4A4 ×2), 1 headshot, in 15.6 s CT1.5
47/1007 1:07 1 kill (M4A4) CT0.9
54/10012 0:56 1 kill (AK-47) CT0.8
56/10024 1:20 1 kill (AK-47), 1 headshot T0.8
67/10010 1:26 1 kill (M4A4) CT0.4
74/1006 0:42 1 kill (AK-47) CT0.1
81/10015 1:20 1 kill (AK-47) T0.0
88/10022 1:25 1 kill (AK-47) T-0.6
96/10021 1:40 1 kill (AK-47), 1 headshot T-1.3
97/1004 1:18 2 kills (M4A4 ×2), in 24.8 s CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:45 1v3 before the plant CT · 75 HP · CT Lanelost - died later, after 1 kill · first fight won, saw each other
22 1:26 1v3 before the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
23 1:04 1v1 before the plant T · 76 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 5 good, 1 weak, 9 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 goodblinded барбитуратик 5.2 s (2.3 s white), skot 4.7 s (1.9 s white), Дзюба 4.6 s (1.8 s white)
4 1:12 wastedno enemy blinded for long
4 0:57 goodblinded InPost ⛟ 3.2 s (0.6 s white); blinded Squx 3.6 s holding Garage - safe
5 1:35 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Bombsite B - safe
6 1:33 wastedbarely blinded 1000-7? 0.7 s (0.1 s white)
8 1:37 goodblinded 1000-7? 4.3 s (1.6 s white), барбитуратик 4.0 s (1.2 s white)
10 1:30 blinded an enemy, but hurt the team tooblinded Дзюба 3.8 s (1.1 s white); blinded Agnostic 4.3 s on the move through Catwalk - ran into a fight; blinded themselves 3.8 s holding Truck - an enemy could see them
10 bomb 0:39 weakbarely blinded InPost ⛟ 2.0 s (0.2 s white), 1000-7? 1.0 s (0.1 s white)
12 1:40 wastedno enemy blinded for long
12 1:33 wastedno enemy blinded for long
12 1:09 wastedno enemy blinded for long
17 1:48 wastedno enemy blinded for long
17 1:36 goodblinded Дзюба 5.0 s (2.2 s white)
20 bomb 0:39 goodblinded InPost ⛟ 4.2 s (1.4 s white)
20 bomb 0:31 wastedbarely blinded InPost ⛟ 0.9 s (0.1 s white); blinded Agnostic 1.0 s on the move through Bombsite A - safe
24 bomb 0:40 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Truck - safe; blinded Squx 1.0 s holding Truck - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 30 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:28 punishedkilled by skot 1.8 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 811 units away; a running throw
10 1:32 exposeda flash at Truck - seen by 1 enemy for 0.2 s, the nearest 801 units away; a jump throw
10 bomb 0:31 punishedhit by 1000-7? 0.9 s after throwing a smoke at Truck, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 541 units away; a running throw
17 1:50 exposeda flash at Garage - seen by 1 enemy for 0.1 s, the nearest 1654 units away; a jump throw
17 1:38 exposeda flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1442 units away; a running throw
20 bomb 0:27 exposedan HE at Bombsite A - seen by 2 enemies for 1.9 s, the nearest 239 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:38 holdheld with BerciK, 552 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:27 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 0:56 holdheld with Agnostic, 919 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Agnostic)
6 0:45 tradeBerciK was killed 970 units away: you traded in 3,078 ms (pros: 2,031 ms)
7 1:44 holdheld with BerciK, 304 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:42 tradeBerciK was killed 198 units away: not traded within 5 s (pros: 969 ms)
7 1:39 tradeSqux was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 tradeAgnostic was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradeSqux was killed 112 units away: not traded within 5 s (pros: 969 ms)
15 1:31 holdheld with Squx, 728 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:30 tradeSqux was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 tradeAgnostic was killed 154 units away: not traded within 5 s (pros: 969 ms)
16 1:43 tradeBerciK was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
16 1:40 tradeAgnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 trade5317.LarryFoulke was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:17 holdheld with 5317.LarryFoulke, 888 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 bomb 0:16 trade5317.LarryFoulke was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:13 tradeAgnostic was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:10 tradeSqux was killed 529 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeAgnostic was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 tradeAgnostic was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 trade5317.LarryFoulke was killed 357 units away: you traded in 578 ms (pros: 625 ms)
22 1:34 tradeBerciK was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
22 1:26 tradeAgnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
24 1:30 trade5317.LarryFoulke was killed 893 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 skothit themP2000547 ms–1.4°
1 1:27 skothit by themGlock-18188 ms–20.0°
1 1:25 skotkilled by themGlock-18250 ms250 ms1.2°
3 1:35 барбитуратикkilled themM4A4391 ms656 ms33.0°
3 1:33 1000-7?killed themM4A4422 ms516 ms4.0°
4 1:18 Дзюбаkilled themM4A4672 ms750 ms10.6°
4 0:54 InPost ⛟hit by themP2501109 ms–2.6°
4 0:54 InPost ⛟killed themM4A41469 ms1750 ms2.9°
5 1:02 барбитуратикkilled themM4A4328 ms609 ms0.3°
5 0:46 InPost ⛟killed themM4A4125 ms203 ms1.6°
6 1:08 1000-7?hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 1000-7?hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:42 барбитуратикkilled themAK-47453 ms453 ms6.0°
6 0:20 1000-7?killed by themGalil AR469 ms734 ms2.8°
6 0:19 1000-7?hit themAK-47484 ms–14.1°
7 1:08 барбитуратикkilled themM4A4781 ms1141 ms6.1°
8 1:41 1000-7?hit themAK-4716 ms–0.4°
8 1:32 1000-7?hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:26 skotkilled by themAK-47875 ms875 ms4.2°
9 1:38 InPost ⛟hit themM4A4359 ms–2.1°
9 1:38 InPost ⛟hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:26 InPost ⛟killed by themAK-47484 ms578 ms1.7°
10 1:27 Дзюбаhit by themAK-47562 ms–0.6°
10 1:27 Дзюбаkilled themM4A4609 ms2422 ms6.1°
10 bomb 0:31 1000-7?hit by themAK-47234 ms–1.3°
10 bomb 0:30 InPost ⛟hit by themAK-47453 ms–3.0°
10 bomb 0:27 1000-7?killed by themAK-47578 ms578 ms5.0°
11 1:29 InPost ⛟killed by themAK-47406 ms703 ms2.1°
11 1:29 InPost ⛟hit themMP7578 ms–2.2°
12 0:57 Дзюбаkilled themAK-47547 ms1234 ms4.5°
12 0:57 Дзюбаhit by themAK-47750 ms–27.2°
13 bomb 0:31 InPost ⛟hit by themP2000531 ms–10.3°
13 bomb 0:30 1000-7?killed by themUSP-S1234 ms1234 ms1.5°
14 bomb 0:35 InPost ⛟hit by themM4A4391 ms–6.4°
14 bomb 0:31 InPost ⛟killed by themM4A1-S703 ms1016 ms17.1°
15 1:20 барбитуратикkilled themAK-47406 ms719 ms0.9°
15 1:17 1000-7?killed by themM4A4141 ms312 ms3.8°
16 1:34 InPost ⛟killed by themAK-47531 ms1031 ms2.2°
17 bomb 0:05 1000-7?killed by themM4A4219 ms484 ms3.6°
18 1:17 1000-7?killed by themM4A4281 ms828 ms1.9°
18 1:17 1000-7?hit themAK-47562 ms–12.7°
20 bomb 0:22 skotkilled by themAK-47328 ms625 ms1.9°
21 1:40 skotkilled themAK-47969 ms969 ms4.3°
22 1:26 skothit by themFive-SeveN297 ms–3.4°
22 1:26 skotkilled themAK-47656 ms1172 ms2.3°
22 1:24 Дзюбаkilled by themM4A4562 ms562 ms8.9°
23 1:46 1000-7?killed themAK-47719 ms1125 ms6.5°
23 1:07 skothit by themM4A4344 ms–1.8°
23 1:07 skotkilled themAK-47406 ms406 ms6.0°
23 bomb 0:29 InPost ⛟killed by themM4A1-S266 ms469 ms5.7°
24 1:20 1000-7?killed themAK-47438 ms438 ms4.2°

Shots

You fired 20 of your 44 first shots too soon: 12 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 skotUSP-S819fine - pros would have fired it too1/323% / 41%
1 1:27 skotUSP-S778fine - pros would have fired it too0/138% / 38%
2 1:09 барбитуратикUSP-S1017fired while moving (183 u/s), too fast to be accurate - stop first0/24% / 36%
3 1:35 барбитуратикM4A4303fine - pros would have fired it too3/8killed them34% / 57%
3 1:34 1000-7?M4A4358aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 49%
3 1:33 1000-7?M4A4356fine - pros would have fired it too2/6killed them65% / 65%
4 1:18 ДзюбаM4A4394fine - pros would have fired it too2/5killed them60% / 60%
4 0:55 InPost ⛟M4A41277aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/32% / 51%
4 0:54 InPost ⛟M4A41277aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/515% / 62%
4 0:54 InPost ⛟M4A41277aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/6killed them5% / 49%
5 1:02 барбитуратикM4A41488aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 51%
5 1:02 барбитуратикM4A41489fired while moving (110 u/s), too fast to be accurate - stop first1/4killed them21% / 65%
5 0:46 InPost ⛟M4A4700fine - pros would have fired it too2/6killed them65% / 65%
6 1:21 1000-7?AK-471062aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/610% / 54%
6 1:11 1000-7?AK-471308fine - pros would have fired it too0/456% / 56%
6 1:08 1000-7?AK-471309aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/15% / 45%
6 0:42 барбитуратикAK-471033fine - pros would have fired it too1/2killed them58% / 58%
6 0:20 1000-7?AK-47627fired while moving (191 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)9% / 50%
7 1:08 барбитуратикM4A4567fine - pros would have fired it too4/9killed them48% / 48%
8 1:41 1000-7?AK-47856fine - pros would have fired it too1/356% / 56%
9 1:27 InPost ⛟M4A1-S1420fine - pros would have fired it too0/2cut short (a death, a reload)38% / 47%
10 1:27 ДзюбаM4A41413fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 44%
10 1:27 ДзюбаM4A41412fine - pros would have fired it too1/62 bullets after pros would have stopped65% / 65%
10 1:26 ДзюбаM4A41412aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/47% / 48%
10 1:26 ДзюбаM4A41412aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/3killed them9% / 48%
10 bomb 0:34 InPost ⛟M4A41407aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/324% / 58%
11 1:29 InPost ⛟MP7732fine - pros would have fired it too1/3cut short (a death, a reload)59% / 59%
12 0:57 ДзюбаAK-47862fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
12 0:56 ДзюбаAK-47861aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/4killed them3% / 51%
13 bomb 0:31 InPost ⛟Glock-18370aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)16% / 44%
14 1:44 ДзюбаDesert Eagle372fine - pros would have fired it too0/431% / 44%
14 bomb 0:31 InPost ⛟Desert Eagle382fine - pros would have fired it too0/2cut short (a death, a reload)89% / 89%
15 1:20 барбитуратикAK-471315fine - pros would have fired it too4/6killed them71% / 71%
15 1:17 1000-7?AK-47502fired while moving (117 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)30% / 68%
16 1:35 InPost ⛟Desert Eagle415fine - pros would have fired it too0/2cut short (a death, a reload)38% / 50%
17 bomb 0:05 1000-7?AK-47178fired while moving (155 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)14% / 58%
18 1:17 1000-7?AK-47664fine - pros would have fired it too2/3cut short (a death, a reload)36% / 46%
20 bomb 0:22 skotMP7514fired while moving (165 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)36% / 48%
21 1:41 skotAK-471056fired while moving (96 u/s), too fast to be accurate - stop first1/7killed them15% / 54%
22 1:26 skotAK-47595fine - pros would have fired it too3/636% / 54%
22 1:24 ДзюбаAK-47401fired while moving (172 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)17% / 50%
23 1:46 1000-7?AK-471104fine - pros would have fired it too4/7killed them59% / 59%
23 1:07 skotAK-47709fine - pros would have fired it too1/5killed them66% / 66%
24 1:20 1000-7?AK-471191fine - pros would have fired it too1/4killed them72% / 72%

Positioning

In none of your 37 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 26 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.