Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 86 | 35% |
| M4A1-S | 20 | 30% |
| USP-S | 5 | 0% |
| Desert Eagle | 3 | 33% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/100 | 19 bomb 0:14 | 3 kills (AK-47 ×3), 1 headshot, in 19.9 s T | 4.8 |
| 18/100 | 15 1:30 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.6 |
| 22/100 | 3 1:36 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5.9 s CT | 2.4 |
| 23/100 | 18 0:43 | 2 kills (AK-47 ×2), 1 headshot, in 3.3 s T | 2.4 |
| 38/100 | 5 1:44 | 1 kill (AK-47) CT | 1.0 |
| 41/100 | 17 bomb 0:25 | 1 kill (AK-47) T | 1.0 |
| 42/100 | 21 1:03 | 1 kill (AWP), 1 headshot T | 1.0 |
| 68/100 | 11 0:36 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 79/100 | 12 0:51 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 83/100 | 22 1:35 | 1 kill (AK-47), a wallbang T | -0.1 |
| 86/100 | 23 1:28 | 2 kills (AK-47 ×2), in 8.1 s T | -0.4 |
| 92/100 | 7 1:44 | 1 kill (M4A1-S) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:27 | 1v2 after the plant CT · 100 HP · Truck | lost - died with two or more on them at once · first fight lost, saw them first |
| 17 bomb 0:05 | 1v2 after the plant T · 100 HP · CT Lane | won - the bomb went off |
| 21 1:20 | 1v3 before the plant T · 86 HP · B Halls | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 3 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:22 | good | blinded Дзюба 5.0 s (2.1 s white) |
| 10 bomb 0:34 | good | blinded InPost ⛟ 3.5 s (0.8 s white) |
| 17 1:41 | wasted | no enemy blinded for long |
| 18 1:05 | good | blinded InPost ⛟ 4.8 s (2.0 s white); blinded Squx 4.7 s holding B Main - safe |
| 22 1:43 | wasted | barely blinded skot 1.0 s (0.1 s white), InPost ⛟ 1.0 s (0.1 s white) |
Throws
28 grenades: 20 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from A Main (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | exposed | a molotov at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 979 units away, thrown in the open |
| 10 bomb 0:26 | exposed | a molotov at Truck - seen by 2 enemies for 0.9 s, the nearest 678 units away; a running throw |
| 17 1:43 | exposed | a flash at Sun Room - seen by 1 enemy for 0.6 s, the nearest 963 units away |
| 18 1:07 | exposed | a flash at Sun Room - seen by 1 enemy for 1.1 s, the nearest 1312 units away |
| 19 bomb 0:31 | punished | hit by барбитуратик with an HE out at A Main, 1.0 s before the throw - seen by 1 enemy for 0.6 s, the nearest 901 units away |
| 19 bomb 0:17 | exposed | a molotov at A Main - seen by 1 enemy for 0.1 s, the nearest 1341 units away; a running throw |
| 20 1:36 | punished | hit by skot 0.1 s after throwing a molotov at A Main, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 854 units away, thrown in the open |
| 22 1:45 | exposed | a flash at B Halls - seen by 1 enemy for 0.4 s, the nearest 995 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:22 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 0:37 | Electrical Box | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 13 1:38 | Garage | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:20 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | trade | FalcoN ™ was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:18 | trade | Squx was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:27 | hold | held with FalcoN ™, 591 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:26 | trade | FalcoN ™ was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | trade | FalcoN ™ was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:30 | hold | held with FalcoN ™, 568 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 bomb 0:27 | trade | FalcoN ™ was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:20 | trade | Agnostic was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | Squx was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | trade | 5317.LarryFoulke was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | hold | held with Squx, 1044 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 bomb 0:10 | trade | Squx was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | Agnostic was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:36 | trade | 5317.LarryFoulke was killed 643 units away: you traded in 1,516 ms (pros: 2,031 ms) |
| 23 1:47 | line of fire | stood in Squx's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 23 1:35 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 23 1:35 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:24 | trade | 5317.LarryFoulke was killed 375 units away: you traded in 4,047 ms (pros: 1,641 ms) |
| 23 1:22 | trade | Agnostic was killed 393 units away: you traded in 2,062 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | hit by them | Glock-18 | 62 ms | – | 0.2° | ||
| 1 1:13 | killed by them | Glock-18 | 406 ms | 406 ms | 0.6° | ||
| 3 1:38 | killed them | AK-47 | 281 ms | 2016 ms | 1.0° | ||
| 3 1:38 | hit by them | Desert Eagle | 422 ms | – | 3.5° | ||
| 3 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:44 | killed them | AK-47 | 453 ms | 844 ms | 0.3° | ||
| 5 1:44 | hit by them | AK-47 | 828 ms | – | 0.7° | ||
| 6 0:50 | hit them | AK-47 | 375 ms | – | 4.6° | ||
| 6 0:48 | hit by them | Galil AR | 516 ms | – | 0.6° | ||
| 6 0:48 | hit them | AK-47 | 1062 ms | – | 13.7° | ||
| 6 0:45 | killed by them | SSG 08 | 484 ms | 484 ms | 1.7° | ||
| 7 1:44 | killed them | M4A1-S | 359 ms | 469 ms | 0.6° | ||
| 7 1:43 | killed by them | AK-47 | 609 ms | 1609 ms | 2.7° | ||
| 8 1:23 | hit them | M4A4 | 422 ms | – | 1.9° | ||
| 8 1:22 | killed by them | AK-47 | 453 ms | 453 ms | 4.5° | ||
| 10 bomb 0:23 | hit by them | AK-47 | 500 ms | – | 3.0° | ||
| 10 bomb 0:22 | killed by them | AK-47 | 406 ms | 406 ms | 1.2° | ||
| 11 0:36 | hit by them | MP7 | 953 ms | – | 7.4° | ||
| 11 0:36 | killed them | M4A1-S | 1234 ms | 1391 ms | 0.5° | ||
| 12 0:51 | killed them | M4A1-S | 375 ms | 375 ms | 0.4° | ||
| 13 1:38 | killed by them | USP-S | 172 ms | 172 ms | 0.6° | ||
| 14 bomb 0:40 | hit them | Desert Eagle | 250 ms | – | 2.0° | ||
| 14 bomb 0:38 | killed by them | M4A1-S | 312 ms | 703 ms | 0.8° | ||
| 15 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | hit by them | M4A4 | 469 ms | – | 0.3° | ||
| 15 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:13 | hit them | AK-47 | 953 ms | – | 0.8° | ||
| 15 1:13 | killed by them | M4A1-S | 1031 ms | 1234 ms | 0.8° | ||
| 16 1:44 | killed by them | M4A4 | 578 ms | 1125 ms | 6.3° | ||
| 17 bomb 0:25 | killed them | AK-47 | 344 ms | 656 ms | 3.9° | ||
| 18 0:43 | killed them | AK-47 | 344 ms | 453 ms | 4.1° | ||
| 18 0:43 | hit by them | M4A4 | 406 ms | – | 3.2° | ||
| 18 0:39 | hit by them | AK-47 | 312 ms | – | 2.8° | ||
| 18 0:39 | killed them | AK-47 | 469 ms | 469 ms | 0.3° | ||
| 19 bomb 0:34 | hit by them | Nova | 250 ms | – | 1.4° | ||
| 19 bomb 0:32 | hit by them | Nova | 344 ms | – | 1.1° | ||
| 19 bomb 0:14 | killed them | AK-47 | 562 ms | 969 ms | 5.7° | ||
| 19 bomb 0:05 | killed them | AK-47 | 500 ms | 922 ms | 2.0° | ||
| 19 round over | hit by them | M4A4 | 703 ms | – | 12.7° | ||
| 19 round over | killed them | AK-47 | 922 ms | 922 ms | 2.5° | ||
| 20 1:36 | hit by them | MP9 | 422 ms | – | 1.0° | ||
| 20 1:33 | killed by them | MP9 | 344 ms | 562 ms | 10.2° | ||
| 21 1:03 | killed them | AWP | 297 ms | 297 ms | 1.0° | ||
| 21 0:46 | killed by them | M4A1-S | 406 ms | 812 ms | 3.6° | ||
| 22 1:35 | killed them | AK-47 | 125 ms | 125 ms | 3.1° | ||
| 22 1:34 | killed by them | Five-SeveN | 172 ms | 172 ms | 3.9° | ||
| 23 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:28 | killed them | AK-47 | 453 ms | 859 ms | 0.6° | ||
| 23 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:19 | killed by them | M4A1-S | 750 ms | 1156 ms | 8.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | USP-S | 953 | fine - pros would have fired it too | 0/3 | 72% / 72% | ||
| 1 1:15 | USP-S | 989 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | 2% / 37% | ||
| 1 1:14 | USP-S | 976 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 25% / 42% | |
| 3 1:38 | AK-47 | 972 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/6 | 6% / 60% | ||
| 3 1:37 | AK-47 | 970 | fine - pros would have fired it too | 3/4 | killed them | 46% / 46% | |
| 5 1:44 | AK-47 | 963 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/7 | killed them | 14% / 48% | |
| 6 0:50 | AK-47 | 689 | fine - pros would have fired it too | 3/16 | 42% / 46% | ||
| 6 0:48 | AK-47 | 1516 | fine - pros would have fired it too | 2/3 | 38% / 57% | ||
| 6 0:45 | AK-47 | 682 | too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 3% / 50% | |
| 7 1:44 | M4A1-S | 1143 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/7 | killed them | 31% / 65% | |
| 7 1:43 | M4A1-S | 1358 | fine - pros would have fired it too | 0/7 | 2 bullets after pros would have stopped | 54% / 54% | |
| 8 1:23 | M4A1-S | 336 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 26% / 58% | |
| 11 0:37 | M4A1-S | 1150 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 11 0:36 | M4A1-S | 1151 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/9 | killed them | 15% / 45% | |
| 12 0:51 | M4A1-S | 1674 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 14 bomb 0:40 | Desert Eagle | 1112 | fine - pros would have fired it too | 1/1 | 53% / 53% | ||
| 14 bomb 0:38 | Desert Eagle | 863 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 37% | |
| 15 1:23 | AK-47 | 891 | fine - pros would have fired it too | 0/1 | 26% / 49% | ||
| 15 1:15 | AK-47 | 1204 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 15 1:13 | AK-47 | 1198 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/10 | cut short (a death, a reload); 4 bullets after pros would have stopped | 12% / 60% | |
| 16 1:44 | Desert Eagle | 874 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 21% / 41% | |
| 17 bomb 0:25 | AK-47 | 252 | fine - pros would have fired it too | 4/8 | killed them | 26% / 50% | |
| 18 0:43 | AK-47 | 545 | fine - pros would have fired it too | 2/5 | killed them | 51% / 51% | |
| 18 0:41 | AK-47 | 1130 | aim far off: your crosshair was about 4 player widths (130 units) off their body - get on target first | 0/6 | 1% / 55% | ||
| 18 0:40 | AK-47 | 1134 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 19 bomb 0:34 | AK-47 | 903 | fine - pros would have fired it too | 0/4 | 56% / 56% | ||
| 19 bomb 0:15 | AK-47 | 1791 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 19 bomb 0:14 | AK-47 | 1793 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 19 bomb 0:14 | AK-47 | 1793 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 19 bomb 0:14 | AK-47 | 1789 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 19 bomb 0:05 | AK-47 | 592 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 19 bomb 0:05 | AK-47 | 591 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 19 bomb 0:04 | AK-47 | 591 | fine - pros would have fired it too | 3/5 | killed them | 39% / 52% | |
| 19 round over | AK-47 | 576 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 47% | |
| 20 1:33 | AK-47 | 403 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 4% / 63% | |
| 21 1:03 | AWP | 935 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 22 1:35 | AK-47 | 499 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/9 | killed them | 5% / 52% | |
| 23 1:35 | AK-47 | 741 | too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target | 0/7 | 5% / 50% | ||
| 23 1:28 | AK-47 | 765 | fine - pros would have fired it too | 4/7 | killed them | 43% / 56% | |
| 23 1:21 | AK-47 | 278 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/7 | 22% / 57% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.