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Cache, tied 12-12 · Tue 03 Nov, 22:54

BerciK

The match

Aim

422 msTTD750 msTTK1.9°Crosshair↓23%1st bullet31%Spray18%Head71%Counter-strafe

Scoreboard

70ADR71%KAST

Positioning

Shots

17/40Rushed↓6/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478635%
M4A1-S2030%
USP-S50%
Desert Eagle333%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/10019 bomb 0:14 3 kills (AK-47 ×3), 1 headshot, in 19.9 s T4.8
18/10015 1:30 1 kill (AK-47), 1 through smoke, 1 headshot T2.6
22/1003 1:36 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5.9 s CT2.4
23/10018 0:43 2 kills (AK-47 ×2), 1 headshot, in 3.3 s T2.4
38/1005 1:44 1 kill (AK-47) CT1.0
41/10017 bomb 0:25 1 kill (AK-47) T1.0
42/10021 1:03 1 kill (AWP), 1 headshot T1.0
68/10011 0:36 1 kill (M4A1-S), 1 headshot CT0.4
79/10012 0:51 1 kill (M4A1-S), 1 headshot CT0.0
83/10022 1:35 1 kill (AK-47), a wallbang T-0.1
86/10023 1:28 2 kills (AK-47 ×2), in 8.1 s T-0.4
92/1007 1:44 1 kill (M4A1-S) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:27 1v2 after the plant CT · 100 HP · Trucklost - died with two or more on them at once · first fight lost, saw them first
17 bomb 0:05 1v2 after the plant T · 100 HP · CT Lanewon - the bomb went off
21 1:20 1v3 before the plant T · 86 HP · B Hallslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:22 goodblinded Дзюба 5.0 s (2.1 s white)
10 bomb 0:34 goodblinded InPost ⛟ 3.5 s (0.8 s white)
17 1:41 wastedno enemy blinded for long
18 1:05 goodblinded InPost ⛟ 4.8 s (2.0 s white); blinded Squx 4.7 s holding B Main - safe
22 1:43 wastedbarely blinded skot 1.0 s (0.1 s white), InPost ⛟ 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 20 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from A Main (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 exposeda molotov at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 979 units away, thrown in the open
10 bomb 0:26 exposeda molotov at Truck - seen by 2 enemies for 0.9 s, the nearest 678 units away; a running throw
17 1:43 exposeda flash at Sun Room - seen by 1 enemy for 0.6 s, the nearest 963 units away
18 1:07 exposeda flash at Sun Room - seen by 1 enemy for 1.1 s, the nearest 1312 units away
19 bomb 0:31 punishedhit by барбитуратик with an HE out at A Main, 1.0 s before the throw - seen by 1 enemy for 0.6 s, the nearest 901 units away
19 bomb 0:17 exposeda molotov at A Main - seen by 1 enemy for 0.1 s, the nearest 1341 units away; a running throw
20 1:36 punishedhit by skot 0.1 s after throwing a molotov at A Main, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 854 units away, thrown in the open
22 1:45 exposeda flash at B Halls - seen by 1 enemy for 0.4 s, the nearest 995 units away; a running throw

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 14 of your 26 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:22 InPost ⛟Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 0:37 барбитуратикElectrical Boxcover not used: 48 units away, they'd have seen only your headkilled them
13 1:38 skotGaragepeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
23 1:20 барбитуратикBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 tradeFalcoN ™ was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
1 1:18 tradeSqux was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
8 1:27 holdheld with FalcoN ™, 591 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:26 tradeFalcoN ™ was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 tradeFalcoN ™ was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:30 holdheld with FalcoN ™, 568 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 bomb 0:27 tradeFalcoN ™ was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
12 1:20 tradeAgnostic was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradeSqux was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 trade5317.LarryFoulke was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 holdheld with Squx, 1044 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 bomb 0:10 tradeSqux was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeAgnostic was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
22 1:36 trade5317.LarryFoulke was killed 643 units away: you traded in 1,516 ms (pros: 2,031 ms)
23 1:47 line of firestood in Squx's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
23 1:35 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
23 1:35 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:24 trade5317.LarryFoulke was killed 375 units away: you traded in 4,047 ms (pros: 1,641 ms)
23 1:22 tradeAgnostic was killed 393 units away: you traded in 2,062 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 skothit by themGlock-1862 ms–0.2°
1 1:13 InPost ⛟killed by themGlock-18406 ms406 ms0.6°
3 1:38 InPost ⛟killed themAK-47281 ms2016 ms1.0°
3 1:38 InPost ⛟hit by themDesert Eagle422 ms–3.5°
3 1:31 skotkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:44 skotkilled themAK-47453 ms844 ms0.3°
5 1:44 skothit by themAK-47828 ms–0.7°
6 0:50 барбитуратикhit themAK-47375 ms–4.6°
6 0:48 skothit by themGalil AR516 ms–0.6°
6 0:48 skothit themAK-471062 ms–13.7°
6 0:45 барбитуратикkilled by themSSG 08484 ms484 ms1.7°
7 1:44 1000-7?killed themM4A1-S359 ms469 ms0.6°
7 1:43 барбитуратикkilled by themAK-47609 ms1609 ms2.7°
8 1:23 skothit themM4A4422 ms–1.9°
8 1:22 skotkilled by themAK-47453 ms453 ms4.5°
10 bomb 0:23 1000-7?hit by themAK-47500 ms–3.0°
10 bomb 0:22 InPost ⛟killed by themAK-47406 ms406 ms1.2°
11 0:36 барбитуратикhit by themMP7953 ms–7.4°
11 0:36 барбитуратикkilled themM4A1-S1234 ms1391 ms0.5°
12 0:51 барбитуратикkilled themM4A1-S375 ms375 ms0.4°
13 1:38 skotkilled by themUSP-S172 ms172 ms0.6°
14 bomb 0:40 skothit themDesert Eagle250 ms–2.0°
14 bomb 0:38 skotkilled by themM4A1-S312 ms703 ms0.8°
15 1:31 Дзюбаkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 InPost ⛟hit by themM4A4469 ms–0.3°
15 1:15 InPost ⛟hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 InPost ⛟hit themAK-47953 ms–0.8°
15 1:13 InPost ⛟killed by themM4A1-S1031 ms1234 ms0.8°
16 1:44 1000-7?killed by themM4A4578 ms1125 ms6.3°
17 bomb 0:25 барбитуратикkilled themAK-47344 ms656 ms3.9°
18 0:43 1000-7?killed themAK-47344 ms453 ms4.1°
18 0:43 1000-7?hit by themM4A4406 ms–3.2°
18 0:39 барбитуратикhit by themAK-47312 ms–2.8°
18 0:39 барбитуратикkilled themAK-47469 ms469 ms0.3°
19 bomb 0:34 барбитуратикhit by themNova250 ms–1.4°
19 bomb 0:32 барбитуратикhit by themNova344 ms–1.1°
19 bomb 0:14 1000-7?killed themAK-47562 ms969 ms5.7°
19 bomb 0:05 барбитуратикkilled themAK-47500 ms922 ms2.0°
19 round over Дзюбаhit by themM4A4703 ms–12.7°
19 round over Дзюбаkilled themAK-47922 ms922 ms2.5°
20 1:36 skothit by themMP9422 ms–1.0°
20 1:33 skotkilled by themMP9344 ms562 ms10.2°
21 1:03 барбитуратикkilled themAWP297 ms297 ms1.0°
21 0:46 InPost ⛟killed by themM4A1-S406 ms812 ms3.6°
22 1:35 InPost ⛟killed themAK-47125 ms125 ms3.1°
22 1:34 skotkilled by themFive-SeveN172 ms172 ms3.9°
23 1:34 барбитуратикhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:28 Дзюбаkilled themAK-47453 ms859 ms0.6°
23 1:20 барбитуратикkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:19 skotkilled by themM4A1-S750 ms1156 ms8.4°

Shots

You fired 17 of your 40 first shots too soon: 9 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 skotUSP-S953fine - pros would have fired it too0/372% / 72%
1 1:15 skotUSP-S989aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/22% / 37%
1 1:14 skotUSP-S976fired while moving (106 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)25% / 42%
3 1:38 InPost ⛟AK-47972fired while moving (80 u/s), too fast to be accurate - stop first1/66% / 60%
3 1:37 InPost ⛟AK-47970fine - pros would have fired it too3/4killed them46% / 46%
5 1:44 skotAK-47963fired while moving (78 u/s), too fast to be accurate - stop first4/7killed them14% / 48%
6 0:50 барбитуратикAK-47689fine - pros would have fired it too3/1642% / 46%
6 0:48 skotAK-471516fine - pros would have fired it too2/338% / 57%
6 0:45 барбитуратикAK-47682too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)3% / 50%
7 1:44 1000-7?M4A1-S1143fired while moving (92 u/s), too fast to be accurate - stop first2/7killed them31% / 65%
7 1:43 барбитуратикM4A1-S1358fine - pros would have fired it too0/72 bullets after pros would have stopped54% / 54%
8 1:23 skotM4A1-S336aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)26% / 58%
11 0:37 барбитуратикM4A1-S1150fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
11 0:36 барбитуратикM4A1-S1151aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/9killed them15% / 45%
12 0:51 барбитуратикM4A1-S1674fine - pros would have fired it too1/1killed them70% / 70%
14 bomb 0:40 skotDesert Eagle1112fine - pros would have fired it too1/153% / 53%
14 bomb 0:38 skotDesert Eagle863aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)8% / 37%
15 1:23 InPost ⛟AK-47891fine - pros would have fired it too0/126% / 49%
15 1:15 InPost ⛟AK-471204fired while moving (103 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
15 1:13 InPost ⛟AK-471198aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/10cut short (a death, a reload); 4 bullets after pros would have stopped12% / 60%
16 1:44 1000-7?Desert Eagle874fine - pros would have fired it too0/2cut short (a death, a reload)21% / 41%
17 bomb 0:25 барбитуратикAK-47252fine - pros would have fired it too4/8killed them26% / 50%
18 0:43 1000-7?AK-47545fine - pros would have fired it too2/5killed them51% / 51%
18 0:41 барбитуратикAK-471130aim far off: your crosshair was about 4 player widths (130 units) off their body - get on target first0/61% / 55%
18 0:40 барбитуратикAK-471134fine - pros would have fired it too1/4killed them54% / 54%
19 bomb 0:34 барбитуратикAK-47903fine - pros would have fired it too0/456% / 56%
19 bomb 0:15 1000-7?AK-471791fine - pros would have fired it too0/160% / 60%
19 bomb 0:14 1000-7?AK-471793fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
19 bomb 0:14 1000-7?AK-471793fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
19 bomb 0:14 1000-7?AK-471789fine - pros would have fired it too1/1killed them53% / 53%
19 bomb 0:05 барбитуратикAK-47592fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
19 bomb 0:05 барбитуратикAK-47591fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
19 bomb 0:04 барбитуратикAK-47591fine - pros would have fired it too3/5killed them39% / 52%
19 round over ДзюбаAK-47576fired while moving (160 u/s), too fast to be accurate - stop first1/7killed them5% / 47%
20 1:33 skotAK-47403fired while moving (148 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)4% / 63%
21 1:03 барбитуратикAWP935fine - pros would have fired it too1/1killed them92% / 92%
22 1:35 InPost ⛟AK-47499fired while moving (113 u/s), too fast to be accurate - stop first1/9killed them5% / 52%
23 1:35 барбитуратикAK-47741too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target0/75% / 50%
23 1:28 ДзюбаAK-47765fine - pros would have fired it too4/7killed them43% / 56%
23 1:21 барбитуратикAK-47278aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/722% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.