Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 46 | 13% |
| M4A1-S | 32 | 28% |
| MP7 | 12 | 25% |
| Glock-18 | 4 | 75% |
| SSG 08 | 4 | 25% |
| Nova | 3 | 67% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/100 | 23 1:24 | 2 kills (M4A1-S ×2), 1 headshot, in 2 s CT | 2.6 |
| 59/100 | 7 1:42 | 1 kill (AK-47) T | 0.6 |
| 71/100 | 6 0:45 | 1 kill (Scout) T | 0.2 |
| 72/100 | 1 1:08 | 1 kill (Glock) T | 0.2 |
| 73/100 | 12 1:36 | 2 kills (AK-47 ×2), in 15.4 s T | 0.1 |
| 100/100 | 14 1:34 | 1 kill (M4A1-S) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:29 | 1v2 before the plant T · 100 HP · B Halls | lost - died later · they saw them first |
| 11 0:39 | 1v2 before the plant T · 100 HP · Squeaky | lost - died in the first fight · saw each other |
| 12 0:56 | 1v2 before the plant T · 1 HP · A Main | lost - died in the first fight · saw each other |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 0:29 | wasted | no enemy blinded for long |
| 12 1:11 | weak | barely blinded BerciK 1.5 s (0.1 s white) |
| 24 1:17 | wasted | no enemy blinded for long; blinded themselves 2.4 s on the move through Truck - safe |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 23 1:40 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1544 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:44 | B Halls | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 23 1:23 | Corner | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:36 | trade | InPost ⛟ was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:00 | trade | InPost ⛟ was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:44 | trade | 1000-7? was killed 240 units away: you traded in 1,828 ms (pros: 969 ms) |
| 8 1:10 | trade | InPost ⛟ was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:35 | trade | skot was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:39 | trade | InPost ⛟ was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | trade | 1000-7? was killed 412 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:38 | trade | InPost ⛟ was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:36 | trade | skot was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:56 | trade | Дзюба was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | Дзюба was killed 1639 units away: you traded in 4,188 ms (pros: 2,609 ms) |
| 23 1:45 | trade | 1000-7? was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:35 | trade | Дзюба was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:08 | killed them | Glock-18 | 406 ms | 1109 ms | 1.4° | ||
| 2 0:46 | killed by them | AK-47 | 344 ms | 641 ms | 3.9° | ||
| 3 1:35 | killed by them | M4A4 | 391 ms | 656 ms | 33.0° | ||
| 4 1:04 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:02 | killed by them | M4A4 | 328 ms | 609 ms | 0.3° | ||
| 6 0:50 | hit by them | AK-47 | 375 ms | – | 4.6° | ||
| 6 0:45 | killed them | SSG 08 | 484 ms | 484 ms | 1.7° | ||
| 6 0:42 | killed by them | AK-47 | 453 ms | 453 ms | 6.0° | ||
| 7 1:43 | killed them | AK-47 | 609 ms | 1609 ms | 2.7° | ||
| 7 1:08 | killed by them | M4A4 | 781 ms | 1141 ms | 6.1° | ||
| 9 0:06 | killed by them | M4A4 | 484 ms | 1672 ms | 6.2° | ||
| 10 1:29 | killed by them | M4A4 | 234 ms | 312 ms | 0.6° | ||
| 11 0:36 | hit them | MP7 | 953 ms | – | 7.4° | ||
| 11 0:36 | killed by them | M4A1-S | 1234 ms | 1391 ms | 0.5° | ||
| 12 1:37 | hit by them | FAMAS | 391 ms | – | 1.1° | ||
| 12 1:37 | killed them | AK-47 | 516 ms | 1547 ms | 1.1° | ||
| 12 1:20 | killed them | AK-47 | 469 ms | 469 ms | 10.6° | ||
| 12 0:51 | killed by them | M4A1-S | 375 ms | 375 ms | 0.4° | ||
| 14 1:34 | killed them | M4A1-S | 328 ms | 438 ms | 3.3° | ||
| 14 1:34 | killed by them | M4A4 | 672 ms | 766 ms | 5.4° | ||
| 15 1:20 | killed by them | AK-47 | 406 ms | 719 ms | 0.9° | ||
| 17 bomb 0:25 | killed by them | AK-47 | 344 ms | 656 ms | 3.9° | ||
| 18 0:39 | hit them | AK-47 | 312 ms | – | 2.8° | ||
| 18 0:39 | killed by them | AK-47 | 469 ms | 469 ms | 0.3° | ||
| 19 bomb 0:34 | hit them | Nova | 250 ms | – | 1.4° | ||
| 19 bomb 0:32 | hit them | Nova | 344 ms | – | 1.1° | ||
| 19 bomb 0:05 | killed by them | AK-47 | 500 ms | 922 ms | 2.0° | ||
| 20 1:28 | hit by them | AK-47 | 297 ms | – | 0.6° | ||
| 21 1:03 | killed by them | AWP | 297 ms | 297 ms | 1.0° | ||
| 23 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:25 | killed them | M4A1-S | 578 ms | 1484 ms | 0.6° | ||
| 23 1:25 | hit by them | MP7 | 812 ms | – | 16.2° | ||
| 23 1:22 | killed them | M4A1-S | 469 ms | 875 ms | 3.2° | ||
| 23 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:12 | killed by them | AK-47 | 344 ms | 641 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:08 | Glock-18 | 1007 | fine - pros would have fired it too | 3/5 | killed them | 39% / 42% | |
| 2 1:09 | AK-47 | 1024 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/5 | 21% / 69% | ||
| 4 1:12 | Desert Eagle | 759 | aim far off: your crosshair was about 12.5 player widths (401 units) off their body - get on target first | 0/1 | 1% / 38% | ||
| 5 1:02 | AK-47 | 1488 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 68% / 68% | |
| 7 1:44 | AK-47 | 1376 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 21% / 46% | ||
| 7 1:43 | AK-47 | 1358 | fine - pros would have fired it too | 2/6 | killed them | 40% / 45% | |
| 11 0:47 | MP7 | 1197 | fine - pros would have fired it too | 0/5 | 73% / 73% | ||
| 11 0:37 | MP7 | 1145 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 51% | |
| 11 0:37 | MP7 | 1150 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 11 0:36 | MP7 | 1151 | fired while moving (158 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 18% / 48% | |
| 12 1:37 | AK-47 | 884 | fired while moving (101 u/s), too fast to be accurate - stop first | 3/10 | 21% / 63% | ||
| 12 1:20 | AK-47 | 637 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/7 | killed them | 4% / 51% | |
| 12 0:51 | AK-47 | 1675 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% | |
| 14 1:34 | M4A1-S | 1518 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/4 | killed them | 24% / 60% | |
| 15 1:20 | M4A1-S | 1315 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 46% | |
| 18 0:41 | AK-47 | 1132 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/5 | 5% / 50% | ||
| 18 0:40 | AK-47 | 1136 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 53% | |
| 23 1:35 | M4A1-S | 743 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/9 | 49% / 63% | ||
| 23 1:25 | M4A1-S | 585 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/13 | killed them | 1% / 60% | |
| 23 1:22 | M4A1-S | 763 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/7 | killed them | 9% / 49% | |
| 24 1:12 | M4A1-S | 338 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 12% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.