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Cache, tied 12-12 · Tue 03 Nov, 22:54

барбитуратик

The match

Aim

Scoreboard

32ADR50%KAST

Positioning

Shots

15/21Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474613%
M4A1-S3228%
MP71225%
Glock-18475%
SSG 08425%
Nova367%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/10023 1:24 2 kills (M4A1-S ×2), 1 headshot, in 2 s CT2.6
59/1007 1:42 1 kill (AK-47) T0.6
71/1006 0:45 1 kill (Scout) T0.2
72/1001 1:08 1 kill (Glock) T0.2
73/10012 1:36 2 kills (AK-47 ×2), in 15.4 s T0.1
100/10014 1:34 1 kill (M4A1-S) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:29 1v2 before the plant T · 100 HP · B Hallslost - died later · they saw them first
11 0:39 1v2 before the plant T · 100 HP · Squeakylost - died in the first fight · saw each other
12 0:56 1v2 before the plant T · 1 HP · A Mainlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 0:29 wastedno enemy blinded for long
12 1:11 weakbarely blinded BerciK 1.5 s (0.1 s white)
24 1:17 wastedno enemy blinded for long; blinded themselves 2.4 s on the move through Truck - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
23 1:40 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1544 units away

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 15 duels (73%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:44 BerciKB Hallscover not used: 16 units away, they'd have seen only your headkilled them
23 1:23 AgnosticCornerpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:36 tradeInPost ⛟ was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
6 1:00 tradeInPost ⛟ was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
7 1:44 trade1000-7? was killed 240 units away: you traded in 1,828 ms (pros: 969 ms)
8 1:10 tradeInPost ⛟ was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
9 1:35 tradeskot was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
11 0:39 tradeInPost ⛟ was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 trade1000-7? was killed 412 units away: not traded within 5 s (pros: 1,641 ms)
12 1:38 tradeInPost ⛟ was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
12 1:36 tradeskot was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
12 0:56 tradeДзюба was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeДзюба was killed 1639 units away: you traded in 4,188 ms (pros: 2,609 ms)
23 1:45 trade1000-7? was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
24 1:35 tradeДзюба was killed 696 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:08 5317.LarryFoulkekilled themGlock-18406 ms1109 ms1.4°
2 0:46 Squxkilled by themAK-47344 ms641 ms3.9°
3 1:35 FalcoN ™killed by themM4A4391 ms656 ms33.0°
4 1:04 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:02 FalcoN ™killed by themM4A4328 ms609 ms0.3°
6 0:50 BerciKhit by themAK-47375 ms–4.6°
6 0:45 BerciKkilled themSSG 08484 ms484 ms1.7°
6 0:42 FalcoN ™killed by themAK-47453 ms453 ms6.0°
7 1:43 BerciKkilled themAK-47609 ms1609 ms2.7°
7 1:08 FalcoN ™killed by themM4A4781 ms1141 ms6.1°
9 0:06 Agnostickilled by themM4A4484 ms1672 ms6.2°
10 1:29 Squxkilled by themM4A4234 ms312 ms0.6°
11 0:36 BerciKhit themMP7953 ms–7.4°
11 0:36 BerciKkilled by themM4A1-S1234 ms1391 ms0.5°
12 1:37 5317.LarryFoulkehit by themFAMAS391 ms–1.1°
12 1:37 5317.LarryFoulkekilled themAK-47516 ms1547 ms1.1°
12 1:20 Agnostickilled themAK-47469 ms469 ms10.6°
12 0:51 BerciKkilled by themM4A1-S375 ms375 ms0.4°
14 1:34 Agnostickilled themM4A1-S328 ms438 ms3.3°
14 1:34 Squxkilled by themM4A4672 ms766 ms5.4°
15 1:20 FalcoN ™killed by themAK-47406 ms719 ms0.9°
17 bomb 0:25 BerciKkilled by themAK-47344 ms656 ms3.9°
18 0:39 BerciKhit themAK-47312 ms–2.8°
18 0:39 BerciKkilled by themAK-47469 ms469 ms0.3°
19 bomb 0:34 BerciKhit themNova250 ms–1.4°
19 bomb 0:32 BerciKhit themNova344 ms–1.1°
19 bomb 0:05 BerciKkilled by themAK-47500 ms922 ms2.0°
20 1:28 Squxhit by themAK-47297 ms–0.6°
21 1:03 BerciKkilled by themAWP297 ms297 ms1.0°
23 1:34 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:25 5317.LarryFoulkekilled themM4A1-S578 ms1484 ms0.6°
23 1:25 5317.LarryFoulkehit by themMP7812 ms–16.2°
23 1:22 Agnostickilled themM4A1-S469 ms875 ms3.2°
23 1:20 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:12 Squxkilled by themAK-47344 ms641 ms2.9°

Shots

You fired 15 of your 21 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:08 5317.LarryFoulkeGlock-181007fine - pros would have fired it too3/5killed them39% / 42%
2 1:09 FalcoN ™AK-471024fired while moving (150 u/s), too fast to be accurate - stop first0/521% / 69%
4 1:12 5317.LarryFoulkeDesert Eagle759aim far off: your crosshair was about 12.5 player widths (401 units) off their body - get on target first0/11% / 38%
5 1:02 FalcoN ™AK-471488fine - pros would have fired it too0/3cut short (a death, a reload)68% / 68%
7 1:44 BerciKAK-471376aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/621% / 46%
7 1:43 BerciKAK-471358fine - pros would have fired it too2/6killed them40% / 45%
11 0:47 AgnosticMP71197fine - pros would have fired it too0/573% / 73%
11 0:37 BerciKMP71145fired while moving (212 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 51%
11 0:37 BerciKMP71150fired while moving (134 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
11 0:36 BerciKMP71151fired while moving (158 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)18% / 48%
12 1:37 5317.LarryFoulkeAK-47884fired while moving (101 u/s), too fast to be accurate - stop first3/1021% / 63%
12 1:20 AgnosticAK-47637aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/7killed them4% / 51%
12 0:51 BerciKAK-471675fine - pros would have fired it too0/1cut short (a death, a reload)74% / 74%
14 1:34 AgnosticM4A1-S1518aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/4killed them24% / 60%
15 1:20 FalcoN ™M4A1-S1315fine - pros would have fired it too0/3cut short (a death, a reload)46% / 46%
18 0:41 BerciKAK-471132fired while moving (115 u/s), too fast to be accurate - stop first0/55% / 50%
18 0:40 BerciKAK-471136fired while moving (95 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 53%
23 1:35 BerciKM4A1-S743fired while moving (77 u/s), too fast to be accurate - stop first1/949% / 63%
23 1:25 5317.LarryFoulkeM4A1-S585fired while moving (191 u/s), too fast to be accurate - stop first3/13killed them1% / 60%
23 1:22 AgnosticM4A1-S763aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/7killed them9% / 49%
24 1:12 SquxM4A1-S338too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)12% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.