ProPeeksBlogCalloutsDiscordSign in

Cache, tied 12-12 · Tue 03 Nov, 22:54

5317.LarryFoulkeSilver I

The match

Aim

Scoreboard

28ADR54%KAST

Positioning

Shots

10/22Rushed↓3/10Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
MP72322%
AK-47205%
M4A4933%
Galil AR944%
M4A1-S650%
Glock-1850%
FAMAS3100%
MP920%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
62/1006 1:00 1 kill (M4A1-S) CT0.6
77/1009 1:35 2 kills (M4A4 ×2), 1 headshot, in 96 s CT0.1
78/1008 1:10 1 kill (M4A1-S) CT0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:13 1v5 before the plant CT · 100 HP · Quadlost - died later · saw them first
8 1:17 1v5 before the plant CT · 100 HP · Bombsite Alost - died with two or more on them at once, after 1 kill · first fight won, saw each other
15 1:12 1v3 before the plant T · 100 HP · B Hallslost - died in the first fight · saw each other
20 bomb 0:22 1v5 after the plant T · 100 HP · A Mainlost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 9 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Bombsite A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:33 exposedan HE at Corner - seen by 1 enemy for 0.4 s, the nearest 1055 units away; a running throw
4 1:14 exposeda molotov at Corner - seen by 1 enemy for 1.6 s, the nearest 499 units away, thrown in the open
6 1:43 punishedhit by skot 1.8 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 998 units away
6 1:36 punishedhit by InPost ⛟ 0.2 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 804 units away, thrown in the open; a running throw
10 1:37 punishedhit by 1000-7? with an HE out at Bombsite A, 0.5 s before the throw - seen by 2 enemies for 1.4 s, the nearest 686 units away, thrown in the open
17 1:37 exposeda smoke at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 1192 units away
19 1:26 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2142 units away

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 18 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 bomb 0:37 skotTruckpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:24 tradeAgnostic was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
8 1:17 tradeAgnostic was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
9 0:03 holdheld with Agnostic, 333 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 0:02 tradeAgnostic was killed 347 units away: you traded in 3,469 ms (pros: 1,641 ms)
10 1:33 holdheld with Agnostic, 443 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after Agnostic)
13 1:42 peek togetherpeeked the same enemy as FalcoN ™, 641 ms before them - early - you went first, alone
13 1:42 tradeSqux was killed 82 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:30 tradeFalcoN ™ was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
15 1:12 tradeBerciK was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeBerciK was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
16 1:40 tradeAgnostic was killed 290 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:17 holdheld with Agnostic, 259 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Agnostic)
18 1:36 tradeAgnostic was killed 247 units away: not traded within 5 s (pros: 969 ms)
18 1:17 tradeFalcoN ™ was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 tradeAgnostic was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:22 tradeFalcoN ™ was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
22 1:40 peek togetherpeeked the same enemy as Squx, 609 ms after them - late - your team-mate went first, as bait
22 1:40 peek togetherpeeked the same enemy as Agnostic, 812 ms before them - early - you went first, alone
22 1:37 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 1:45 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:08 барбитуратикkilled by themGlock-18406 ms1109 ms1.4°
2 1:23 skothit by themAK-47375 ms–0.1°
2 1:21 skotkilled by themAK-4778 ms78 ms0.9°
5 1:21 1000-7?killed by themGalil AR406 ms500 ms1.4°
6 1:41 skothit by themGalil AR562 ms–1.5°
6 1:36 InPost ⛟hit by themAK-47547 ms–8.4°
6 1:00 InPost ⛟hit by themAK-47547 ms–1.0°
6 1:00 InPost ⛟killed themM4A1-S672 ms672 ms3.1°
6 0:53 skotkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 skotkilled by themAK-47406 ms1219 ms1.6°
7 1:35 skothit themM4A4688 ms–1.1°
8 1:10 InPost ⛟killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:37 skotkilled by themAK-47219 ms531 ms3.3°
9 1:35 skothit by themAK-47547 ms–1.6°
9 1:35 skotkilled themM4A4609 ms703 ms2.4°
9 round over InPost ⛟killed themM4A4578 ms578 ms0.8°
10 1:41 InPost ⛟hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 InPost ⛟hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:38 1000-7?hit by themAK-47609 ms–1.7°
10 1:33 skotkilled by themAK-47250 ms250 ms1.0°
11 1:29 Дзюбаkilled by themAK-47422 ms1016 ms8.5°
12 1:37 барбитуратикhit themFAMAS391 ms–1.1°
12 1:37 барбитуратикkilled by themAK-47516 ms1547 ms1.1°
13 1:41 InPost ⛟hit by themP2000297 ms–1.2°
13 bomb 0:28 1000-7?killed by themUSP-S734 ms1031 ms11.1°
13 bomb 0:28 skothit by themGlock-18641 ms–5.4°
14 1:32 skotkilled by themM4A1-S188 ms391 ms5.4°
15 1:01 InPost ⛟killed by themM4A1-S688 ms2266 ms0.2°
16 1:40 skotkilled by themAK-47328 ms531 ms0.7°
17 1:44 InPost ⛟hit by themAK-47438 ms–1.3°
17 1:44 InPost ⛟hit themGalil AR656 ms–3.3°
17 bomb 0:16 1000-7?hit themGalil AR141 ms–1.7°
17 bomb 0:16 1000-7?killed by themM4A4375 ms375 ms0.9°
20 bomb 0:18 skotkilled by themAK-47281 ms281 ms2.6°
21 1:41 skothit themAK-47406 ms–1.5°
21 1:41 skotkilled by themAK-47500 ms500 ms8.9°
22 1:39 1000-7?hit by themAK-471031 ms–15.6°
22 1:37 InPost ⛟killed by themM4A1-S641 ms938 ms3.8°
22 1:37 InPost ⛟hit themMP7766 ms–7.6°
23 1:25 барбитуратикkilled by themM4A1-S578 ms1484 ms0.6°
23 1:25 барбитуратикhit themMP7812 ms–16.2°
24 1:31 skotkilled by themM4A1-S438 ms1219 ms2.4°

Shots

You fired 10 of your 22 first shots too soon: 6 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:23 skotUSP-S1072fired while moving (94 u/s), too fast to be accurate - stop first0/19% / 38%
5 1:23 1000-7?AK-471267aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/41% / 50%
6 1:00 InPost ⛟M4A1-S726fine - pros would have fired it too1/6killed them40% / 47%
7 1:35 skotM4A1-S1986fine - pros would have fired it too1/246% / 46%
7 1:34 skotM4A1-S1986fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
9 1:35 skotM4A4979fired while moving (103 u/s), too fast to be accurate - stop first2/7killed them7% / 46%
9 round over InPost ⛟M4A4701fine - pros would have fired it too1/4killed them29% / 50%
12 1:37 барбитуратикFAMAS873fine - pros would have fired it too4/658% / 58%
13 1:41 InPost ⛟Glock-181168fired while moving (100 u/s), too fast to be accurate - stop first0/412% / 35%
13 bomb 0:28 ДзюбаGlock-18566aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)30% / 57%
15 1:01 InPost ⛟AK-47854fired while moving (80 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
15 1:00 InPost ⛟AK-47855fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
15 1:00 InPost ⛟AK-47856fine - pros would have fired it too0/3cut short (a death, a reload)67% / 67%
16 1:40 skotAK-47894aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2cut short (a death, a reload)4% / 47%
17 1:44 InPost ⛟Galil AR581fired while moving (208 u/s), too fast to be accurate - stop first1/91% / 53%
17 bomb 0:17 1000-7?Galil AR998fine - pros would have fired it too3/4cut short (a death, a reload)43% / 49%
21 1:41 skotAK-47718fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
22 1:39 1000-7?MP7390aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/142% / 47%
22 1:37 InPost ⛟MP7931fired while moving (184 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)2% / 46%
23 1:25 барбитуратикMP7560fine - pros would have fired it too4/10cut short (a death, a reload)39% / 49%
24 1:31 skotAK-471165fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 45%
24 1:30 skotAK-471164fine - pros would have fired it too0/3cut short (a death, a reload)73% / 73%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.