Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 23 | 22% |
| AK-47 | 20 | 5% |
| M4A4 | 9 | 33% |
| Galil AR | 9 | 44% |
| M4A1-S | 6 | 50% |
| Glock-18 | 5 | 0% |
| FAMAS | 3 | 100% |
| MP9 | 2 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 62/100 | 6 1:00 | 1 kill (M4A1-S) CT | 0.6 |
| 77/100 | 9 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 96 s CT | 0.1 |
| 78/100 | 8 1:10 | 1 kill (M4A1-S) CT | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:13 | 1v5 before the plant CT · 100 HP · Quad | lost - died later · saw them first |
| 8 1:17 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 15 1:12 | 1v3 before the plant T · 100 HP · B Halls | lost - died in the first fight · saw each other |
| 20 bomb 0:22 | 1v5 after the plant T · 100 HP · A Main | lost - died in the first fight · saw each other |
Throws
16 grenades: 9 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Bombsite A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:33 | exposed | an HE at Corner - seen by 1 enemy for 0.4 s, the nearest 1055 units away; a running throw |
| 4 1:14 | exposed | a molotov at Corner - seen by 1 enemy for 1.6 s, the nearest 499 units away, thrown in the open |
| 6 1:43 | punished | hit by skot 1.8 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 998 units away |
| 6 1:36 | punished | hit by InPost ⛟ 0.2 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 804 units away, thrown in the open; a running throw |
| 10 1:37 | punished | hit by 1000-7? with an HE out at Bombsite A, 0.5 s before the throw - seen by 2 enemies for 1.4 s, the nearest 686 units away, thrown in the open |
| 17 1:37 | exposed | a smoke at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 1192 units away |
| 19 1:26 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2142 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 bomb 0:37 | Truck | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:24 | trade | Agnostic was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:17 | trade | Agnostic was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:03 | hold | held with Agnostic, 333 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 0:02 | trade | Agnostic was killed 347 units away: you traded in 3,469 ms (pros: 1,641 ms) |
| 10 1:33 | hold | held with Agnostic, 443 units and 168° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after Agnostic) |
| 13 1:42 | peek together | peeked the same enemy as FalcoN ™, 641 ms before them - early - you went first, alone |
| 13 1:42 | trade | Squx was killed 82 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:30 | trade | FalcoN ™ was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:12 | trade | BerciK was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | BerciK was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:40 | trade | Agnostic was killed 290 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:17 | hold | held with Agnostic, 259 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Agnostic) |
| 18 1:36 | trade | Agnostic was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:17 | trade | FalcoN ™ was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | trade | Agnostic was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:22 | trade | FalcoN ™ was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:40 | peek together | peeked the same enemy as Squx, 609 ms after them - late - your team-mate went first, as bait |
| 22 1:40 | peek together | peeked the same enemy as Agnostic, 812 ms before them - early - you went first, alone |
| 22 1:37 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 1:45 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:08 | killed by them | Glock-18 | 406 ms | 1109 ms | 1.4° | ||
| 2 1:23 | hit by them | AK-47 | 375 ms | – | 0.1° | ||
| 2 1:21 | killed by them | AK-47 | 78 ms | 78 ms | 0.9° | ||
| 5 1:21 | killed by them | Galil AR | 406 ms | 500 ms | 1.4° | ||
| 6 1:41 | hit by them | Galil AR | 562 ms | – | 1.5° | ||
| 6 1:36 | hit by them | AK-47 | 547 ms | – | 8.4° | ||
| 6 1:00 | hit by them | AK-47 | 547 ms | – | 1.0° | ||
| 6 1:00 | killed them | M4A1-S | 672 ms | 672 ms | 3.1° | ||
| 6 0:53 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | killed by them | AK-47 | 406 ms | 1219 ms | 1.6° | ||
| 7 1:35 | hit them | M4A4 | 688 ms | – | 1.1° | ||
| 8 1:10 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:37 | killed by them | AK-47 | 219 ms | 531 ms | 3.3° | ||
| 9 1:35 | hit by them | AK-47 | 547 ms | – | 1.6° | ||
| 9 1:35 | killed them | M4A4 | 609 ms | 703 ms | 2.4° | ||
| 9 round over | killed them | M4A4 | 578 ms | 578 ms | 0.8° | ||
| 10 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:38 | hit by them | AK-47 | 609 ms | – | 1.7° | ||
| 10 1:33 | killed by them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 11 1:29 | killed by them | AK-47 | 422 ms | 1016 ms | 8.5° | ||
| 12 1:37 | hit them | FAMAS | 391 ms | – | 1.1° | ||
| 12 1:37 | killed by them | AK-47 | 516 ms | 1547 ms | 1.1° | ||
| 13 1:41 | hit by them | P2000 | 297 ms | – | 1.2° | ||
| 13 bomb 0:28 | killed by them | USP-S | 734 ms | 1031 ms | 11.1° | ||
| 13 bomb 0:28 | hit by them | Glock-18 | 641 ms | – | 5.4° | ||
| 14 1:32 | killed by them | M4A1-S | 188 ms | 391 ms | 5.4° | ||
| 15 1:01 | killed by them | M4A1-S | 688 ms | 2266 ms | 0.2° | ||
| 16 1:40 | killed by them | AK-47 | 328 ms | 531 ms | 0.7° | ||
| 17 1:44 | hit by them | AK-47 | 438 ms | – | 1.3° | ||
| 17 1:44 | hit them | Galil AR | 656 ms | – | 3.3° | ||
| 17 bomb 0:16 | hit them | Galil AR | 141 ms | – | 1.7° | ||
| 17 bomb 0:16 | killed by them | M4A4 | 375 ms | 375 ms | 0.9° | ||
| 20 bomb 0:18 | killed by them | AK-47 | 281 ms | 281 ms | 2.6° | ||
| 21 1:41 | hit them | AK-47 | 406 ms | – | 1.5° | ||
| 21 1:41 | killed by them | AK-47 | 500 ms | 500 ms | 8.9° | ||
| 22 1:39 | hit by them | AK-47 | 1031 ms | – | 15.6° | ||
| 22 1:37 | killed by them | M4A1-S | 641 ms | 938 ms | 3.8° | ||
| 22 1:37 | hit them | MP7 | 766 ms | – | 7.6° | ||
| 23 1:25 | killed by them | M4A1-S | 578 ms | 1484 ms | 0.6° | ||
| 23 1:25 | hit them | MP7 | 812 ms | – | 16.2° | ||
| 24 1:31 | killed by them | M4A1-S | 438 ms | 1219 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:23 | USP-S | 1072 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | 9% / 38% | ||
| 5 1:23 | AK-47 | 1267 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/4 | 1% / 50% | ||
| 6 1:00 | M4A1-S | 726 | fine - pros would have fired it too | 1/6 | killed them | 40% / 47% | |
| 7 1:35 | M4A1-S | 1986 | fine - pros would have fired it too | 1/2 | 46% / 46% | ||
| 7 1:34 | M4A1-S | 1986 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 9 1:35 | M4A4 | 979 | fired while moving (103 u/s), too fast to be accurate - stop first | 2/7 | killed them | 7% / 46% | |
| 9 round over | M4A4 | 701 | fine - pros would have fired it too | 1/4 | killed them | 29% / 50% | |
| 12 1:37 | FAMAS | 873 | fine - pros would have fired it too | 4/6 | 58% / 58% | ||
| 13 1:41 | Glock-18 | 1168 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/4 | 12% / 35% | ||
| 13 bomb 0:28 | Glock-18 | 566 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 30% / 57% | |
| 15 1:01 | AK-47 | 854 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 15 1:00 | AK-47 | 855 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 15 1:00 | AK-47 | 856 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 67% / 67% | |
| 16 1:40 | AK-47 | 894 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 47% | |
| 17 1:44 | Galil AR | 581 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/9 | 1% / 53% | ||
| 17 bomb 0:17 | Galil AR | 998 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 43% / 49% | |
| 21 1:41 | AK-47 | 718 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 22 1:39 | MP7 | 390 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/14 | 2% / 47% | ||
| 22 1:37 | MP7 | 931 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 2% / 46% | |
| 23 1:25 | MP7 | 560 | fine - pros would have fired it too | 4/10 | cut short (a death, a reload) | 39% / 49% | |
| 24 1:31 | AK-47 | 1165 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 45% | |
| 24 1:30 | AK-47 | 1164 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 73% / 73% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
