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Cache, tied 12-12 · Tue 03 Nov, 22:54

Дзюба

The match

Aim

Scoreboard

31ADR54%KAST

Positioning

Shots

19/24Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476116%
M4A44620%
MP5-SD1921%
MP71916%
Galil AR1217%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
26/10022 1:26 2 kills (M4A4 ×2), 1 headshot, in 2.9 s CT2.0
51/10011 1:29 1 kill (AK-47) T0.9
75/10016 1:40 1 kill (M4A4), 1 headshot CT0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:30 1v5 before the plant T · 100 HP · Sun Roomlost - died later
19 bomb 0:04 1v5 after the plant CT · 75 HP · Truck · decided as it beganlost - saved, the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:16 wastedno enemy blinded for long; blinded 1000-7? 2.1 s holding A Main - safe; blinded themselves 5.0 s on the move through A Main - safe
24 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 3 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Connector (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:42 exposedan HE at Garage - seen by 1 enemy for 3.1 s, the nearest 438 units away, thrown in the open; a running throw
11 1:18 exposeda flash at A Main - seen by 1 enemy for 0.1 s, the nearest 817 units away
24 1:47 exposeda flash at Connector - seen by 1 enemy for 0.2 s, the nearest 1844 units away; a running throw
24 1:35 punishedkilled by Agnostic with a smoke in hand at Connector - seen by 1 enemy for 1.1 s, the nearest 1482 units away

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 20 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:19 FalcoN ™Garagepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:35 tradeбарбитуратик was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
3 1:30 tradeskot was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 trade1000-7? was killed 344 units away: not traded within 5 s (pros: 1,641 ms)
4 1:33 tradeskot was killed 323 units away: not traded within 5 s (pros: 625 ms)
5 1:15 holdheld with 1000-7?, 127 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before 1000-7?)
5 1:15 trade1000-7? was killed 125 units away: not traded within 5 s (pros: 625 ms)
8 bomb 0:37 holdheld with skot, 360 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before skot)
9 1:35 trade1000-7? was killed 399 units away: not traded within 5 s (pros: 1,641 ms)
11 1:17 trade1000-7? was killed 213 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:33 line of firestood in барбитуратик's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:46 in their waystood between 1000-7? and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:39 trade1000-7? was killed 658 units away: not traded within 5 s (pros: 625 ms)
17 1:44 tradeInPost ⛟ was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeskot was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:20 line of firestood in барбитуратик's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 bomb 0:15 holdheld with 1000-7?, 632 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:14 trade1000-7? was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 holdheld with skot, 371 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:40 tradeskot was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
22 1:40 holdheld with 1000-7?, 974 units and 123° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:25 tradeskot was killed 681 units away: you traded in 1,500 ms (pros: 2,031 ms)
23 1:45 trade1000-7? was killed 300 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:34 Squxhit by themP2000562 ms–0.5°
2 1:27 Squxhit themAK-47141 ms–0.8°
2 1:26 Squxkilled by themAK-471062 ms1766 ms3.9°
2 1:26 Agnostichit by themP2000391 ms–8.8°
3 1:19 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:18 FalcoN ™killed by themM4A4672 ms750 ms10.6°
5 1:15 Agnostichit themMP7219 ms–1.6°
5 1:10 Agnostichit themMP7609 ms–3.6°
5 1:09 Agnostickilled by themM4A4797 ms1609 ms1.6°
6 1:04 Squxkilled by themAK-471031 ms2078 ms0.8°
6 1:04 Squxhit themGalil AR1656 ms–26.2°
7 1:42 Squxkilled by themAWP453 ms453 ms1.4°
9 1:28 Squxkilled by themM4A1-S281 ms391 ms3.6°
10 1:27 FalcoN ™hit themAK-47562 ms–0.6°
10 1:27 FalcoN ™killed by themM4A4609 ms2422 ms6.1°
11 1:29 5317.LarryFoulkekilled themAK-47422 ms1016 ms8.5°
11 1:21 Agnostichit by themFAMAS344 ms–1.8°
11 1:11 Agnostichit themAK-47359 ms–1.0°
11 1:11 Agnostickilled by themFAMAS109 ms656 ms51.2°
12 0:57 FalcoN ™killed by themAK-47547 ms1234 ms4.5°
12 0:57 FalcoN ™hit themAK-47750 ms–27.2°
14 1:38 Agnostickilled by themDesert Eagle3219 ms3219 ms28.3°
15 1:31 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:40 Agnostichit by themAK-4778 ms–0.4°
16 1:40 Agnostickilled themM4A4141 ms234 ms0.5°
17 bomb 0:19 Squxkilled by themAK-47484 ms688 ms2.9°
18 1:37 Agnostichit themM4A431 ms–1.9°
18 0:21 Squxkilled by themAK-47219 ms609 ms0.6°
19 bomb 0:37 Agnostichit themMP7953 ms–8.0°
19 bomb 0:37 Agnostichit by themAK-471031 ms–11.1°
19 round over BerciKhit themM4A4703 ms–12.7°
19 round over BerciKkilled by themAK-47922 ms922 ms2.5°
21 1:29 Squxkilled by themAK-471234 ms1734 ms18.6°
21 1:29 Squxhit themM4A41375 ms–25.0°
22 1:26 Agnostickilled themM4A4469 ms469 ms10.3°
22 1:24 FalcoN ™killed themM4A4562 ms562 ms8.9°
23 1:28 BerciKkilled by themAK-47453 ms859 ms0.6°
24 1:35 Agnostickilled by themAK-47625 ms625 ms0.0°

Shots

You fired 19 of your 24 first shots too soon: 10 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:34 SquxAK-471211fine - pros would have fired it too0/137 bullets after pros would have stopped43% / 46%
2 1:28 SquxAK-471375fired while moving (107 u/s), too fast to be accurate - stop first0/217% / 65%
2 1:27 SquxAK-471373aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/529% / 59%
2 1:26 SquxAK-471373aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/6cut short (a death, a reload); 1 bullet after pros would have stopped5% / 44%
5 1:10 AgnosticMP5-SD715fired while moving (112 u/s), too fast to be accurate - stop first4/17cut short (a death, a reload)2% / 61%
6 1:04 SquxGalil AR1161aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/8cut short (a death, a reload)12% / 45%
10 1:28 FalcoN ™AK-471422fired while moving (112 u/s), too fast to be accurate - stop first1/92 bullets after pros would have stopped12% / 56%
10 1:26 FalcoN ™AK-471412aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/5cut short (a death, a reload); 1 bullet after pros would have stopped4% / 48%
11 1:29 5317.LarryFoulkeAK-47198too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target5/11killed them22% / 56%
11 1:12 AgnosticAK-47671fired while moving (87 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)19% / 49%
12 0:57 FalcoN ™AK-47861aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/5cut short (a death, a reload)4% / 46%
14 1:40 AgnosticM4A4404aim far off: your crosshair was about 11 player widths (356 units) off their body - get on target first0/81% / 49%
14 1:39 AgnosticM4A4421fired while moving (94 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)0% / 47%
16 1:42 AgnosticM4A41596fine - pros would have fired it too0/431% / 45%
16 1:41 AgnosticM4A41641fine - pros would have fired it too0/140% / 44%
16 1:40 AgnosticM4A41641fine - pros would have fired it too2/3killed them64% / 64%
19 bomb 0:37 AgnosticMP71152aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/141 bullet after pros would have stopped22% / 46%
19 bomb 0:34 AgnosticMP71159fired while moving (157 u/s), too fast to be accurate - stop first0/432% / 52%
19 round over BerciKM4A4589aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/5cut short (a death, a reload)20% / 61%
20 1:33 BerciKMP7941fired while moving (210 u/s), too fast to be accurate - stop first0/102 bullets after pros would have stopped22% / 53%
21 1:29 SquxM4A4114fine - pros would have fired it too1/8cut short (a death, a reload)52% / 52%
22 1:27 AgnosticM4A4328fired while moving (112 u/s), too fast to be accurate - stop first1/7killed them35% / 61%
22 1:24 FalcoN ™M4A4401fired while moving (97 u/s), too fast to be accurate - stop first1/7killed them3% / 48%
23 1:28 BerciKM4A4765fired while moving (18 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)23% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.