Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 16% |
| M4A4 | 46 | 20% |
| MP5-SD | 19 | 21% |
| MP7 | 19 | 16% |
| Galil AR | 12 | 17% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 26/100 | 22 1:26 | 2 kills (M4A4 ×2), 1 headshot, in 2.9 s CT | 2.0 |
| 51/100 | 11 1:29 | 1 kill (AK-47) T | 0.9 |
| 75/100 | 16 1:40 | 1 kill (M4A4), 1 headshot CT | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:30 | 1v5 before the plant T · 100 HP · Sun Room | lost - died later |
| 19 bomb 0:04 | 1v5 after the plant CT · 75 HP · Truck · decided as it began | lost - saved, the bomb went off |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:16 | wasted | no enemy blinded for long; blinded 1000-7? 2.1 s holding A Main - safe; blinded themselves 5.0 s on the move through A Main - safe |
| 24 1:46 | wasted | no enemy blinded for long |
Throws
7 grenades: 3 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Connector (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:42 | exposed | an HE at Garage - seen by 1 enemy for 3.1 s, the nearest 438 units away, thrown in the open; a running throw |
| 11 1:18 | exposed | a flash at A Main - seen by 1 enemy for 0.1 s, the nearest 817 units away |
| 24 1:47 | exposed | a flash at Connector - seen by 1 enemy for 0.2 s, the nearest 1844 units away; a running throw |
| 24 1:35 | punished | killed by Agnostic with a smoke in hand at Connector - seen by 1 enemy for 1.1 s, the nearest 1482 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:19 | Garage | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:35 | trade | барбитуратик was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:30 | trade | skot was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | 1000-7? was killed 344 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:33 | trade | skot was killed 323 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:15 | hold | held with 1000-7?, 127 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before 1000-7?) |
| 5 1:15 | trade | 1000-7? was killed 125 units away: not traded within 5 s (pros: 625 ms) |
| 8 bomb 0:37 | hold | held with skot, 360 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before skot) |
| 9 1:35 | trade | 1000-7? was killed 399 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:17 | trade | 1000-7? was killed 213 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:33 | line of fire | stood in барбитуратик's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:46 | in their way | stood between 1000-7? and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:39 | trade | 1000-7? was killed 658 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:44 | trade | InPost ⛟ was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | skot was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:20 | line of fire | stood in барбитуратик's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 bomb 0:15 | hold | held with 1000-7?, 632 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:14 | trade | 1000-7? was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | hold | held with skot, 371 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:40 | trade | skot was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:40 | hold | held with 1000-7?, 974 units and 123° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:25 | trade | skot was killed 681 units away: you traded in 1,500 ms (pros: 2,031 ms) |
| 23 1:45 | trade | 1000-7? was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:34 | hit by them | P2000 | 562 ms | – | 0.5° | ||
| 2 1:27 | hit them | AK-47 | 141 ms | – | 0.8° | ||
| 2 1:26 | killed by them | AK-47 | 1062 ms | 1766 ms | 3.9° | ||
| 2 1:26 | hit by them | P2000 | 391 ms | – | 8.8° | ||
| 3 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:18 | killed by them | M4A4 | 672 ms | 750 ms | 10.6° | ||
| 5 1:15 | hit them | MP7 | 219 ms | – | 1.6° | ||
| 5 1:10 | hit them | MP7 | 609 ms | – | 3.6° | ||
| 5 1:09 | killed by them | M4A4 | 797 ms | 1609 ms | 1.6° | ||
| 6 1:04 | killed by them | AK-47 | 1031 ms | 2078 ms | 0.8° | ||
| 6 1:04 | hit them | Galil AR | 1656 ms | – | 26.2° | ||
| 7 1:42 | killed by them | AWP | 453 ms | 453 ms | 1.4° | ||
| 9 1:28 | killed by them | M4A1-S | 281 ms | 391 ms | 3.6° | ||
| 10 1:27 | hit them | AK-47 | 562 ms | – | 0.6° | ||
| 10 1:27 | killed by them | M4A4 | 609 ms | 2422 ms | 6.1° | ||
| 11 1:29 | killed them | AK-47 | 422 ms | 1016 ms | 8.5° | ||
| 11 1:21 | hit by them | FAMAS | 344 ms | – | 1.8° | ||
| 11 1:11 | hit them | AK-47 | 359 ms | – | 1.0° | ||
| 11 1:11 | killed by them | FAMAS | 109 ms | 656 ms | 51.2° | ||
| 12 0:57 | killed by them | AK-47 | 547 ms | 1234 ms | 4.5° | ||
| 12 0:57 | hit them | AK-47 | 750 ms | – | 27.2° | ||
| 14 1:38 | killed by them | Desert Eagle | 3219 ms | 3219 ms | 28.3° | ||
| 15 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:40 | hit by them | AK-47 | 78 ms | – | 0.4° | ||
| 16 1:40 | killed them | M4A4 | 141 ms | 234 ms | 0.5° | ||
| 17 bomb 0:19 | killed by them | AK-47 | 484 ms | 688 ms | 2.9° | ||
| 18 1:37 | hit them | M4A4 | 31 ms | – | 1.9° | ||
| 18 0:21 | killed by them | AK-47 | 219 ms | 609 ms | 0.6° | ||
| 19 bomb 0:37 | hit them | MP7 | 953 ms | – | 8.0° | ||
| 19 bomb 0:37 | hit by them | AK-47 | 1031 ms | – | 11.1° | ||
| 19 round over | hit them | M4A4 | 703 ms | – | 12.7° | ||
| 19 round over | killed by them | AK-47 | 922 ms | 922 ms | 2.5° | ||
| 21 1:29 | killed by them | AK-47 | 1234 ms | 1734 ms | 18.6° | ||
| 21 1:29 | hit them | M4A4 | 1375 ms | – | 25.0° | ||
| 22 1:26 | killed them | M4A4 | 469 ms | 469 ms | 10.3° | ||
| 22 1:24 | killed them | M4A4 | 562 ms | 562 ms | 8.9° | ||
| 23 1:28 | killed by them | AK-47 | 453 ms | 859 ms | 0.6° | ||
| 24 1:35 | killed by them | AK-47 | 625 ms | 625 ms | 0.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:34 | AK-47 | 1211 | fine - pros would have fired it too | 0/13 | 7 bullets after pros would have stopped | 43% / 46% | |
| 2 1:28 | AK-47 | 1375 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | 17% / 65% | ||
| 2 1:27 | AK-47 | 1373 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | 29% / 59% | ||
| 2 1:26 | AK-47 | 1373 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/6 | cut short (a death, a reload); 1 bullet after pros would have stopped | 5% / 44% | |
| 5 1:10 | MP5-SD | 715 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/17 | cut short (a death, a reload) | 2% / 61% | |
| 6 1:04 | Galil AR | 1161 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 12% / 45% | |
| 10 1:28 | AK-47 | 1422 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/9 | 2 bullets after pros would have stopped | 12% / 56% | |
| 10 1:26 | AK-47 | 1412 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/5 | cut short (a death, a reload); 1 bullet after pros would have stopped | 4% / 48% | |
| 11 1:29 | AK-47 | 198 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 5/11 | killed them | 22% / 56% | |
| 11 1:12 | AK-47 | 671 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 19% / 49% | |
| 12 0:57 | AK-47 | 861 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 4% / 46% | |
| 14 1:40 | M4A4 | 404 | aim far off: your crosshair was about 11 player widths (356 units) off their body - get on target first | 0/8 | 1% / 49% | ||
| 14 1:39 | M4A4 | 421 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 0% / 47% | |
| 16 1:42 | M4A4 | 1596 | fine - pros would have fired it too | 0/4 | 31% / 45% | ||
| 16 1:41 | M4A4 | 1641 | fine - pros would have fired it too | 0/1 | 40% / 44% | ||
| 16 1:40 | M4A4 | 1641 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 19 bomb 0:37 | MP7 | 1152 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/14 | 1 bullet after pros would have stopped | 22% / 46% | |
| 19 bomb 0:34 | MP7 | 1159 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/4 | 32% / 52% | ||
| 19 round over | M4A4 | 589 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 20% / 61% | |
| 20 1:33 | MP7 | 941 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/10 | 2 bullets after pros would have stopped | 22% / 53% | |
| 21 1:29 | M4A4 | 114 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 52% / 52% | |
| 22 1:27 | M4A4 | 328 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | killed them | 35% / 61% | |
| 22 1:24 | M4A4 | 401 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 48% | |
| 23 1:28 | M4A4 | 765 | fired while moving (18 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 23% / 62% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.