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Dust II, lost 5-13 · Wed 04 Nov, 20:56

AgnosticGold Nova Master

The match

Aim

406 msTTD1453 msTTK1.6°Crosshair↓26%1st bullet25%Spray11%Head78%Counter-strafe

Scoreboard

48ADR56%KAST

Positioning

Shots

11/22Rushed↓1/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-47297%
Desert Eagle1844%
Galil AR1354%
MAC-10617%
MP9450%
M4A4367%
Glock-1810%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
26/8412 1:40 1 kill (Deagle) T1.7
28/8417 1:38 1 kill (Deagle), 1 headshot CT1.7
55/844 1:27 1 kill (Deagle) T0.6
72/845 1:09 1 kill (AK-47), 1 headshot T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:19 1v5 before the plant T · 100 HP · Top Midlost - died later, after 1 kill · saw each other
15 1:00 1v3 before the plant CT · 65 HP · Under Alost - died with two or more on them at once · first fight lost, neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 weakbarely blinded Mr.SaVa$ 1.8 s (0.1 s white)
4 0:48 wastedbarely blinded Volers 1.0 s (0.1 s white)
5 1:47 weakbarely blinded Mr.SaVa$ 2.0 s (0.2 s white)
7 1:48 goodblinded Red Panda 3.9 s (1.1 s white)
9 1:46 goodblinded Mr.SaVa$ 3.4 s (0.8 s white)
10 1:48 wastedno enemy blinded for long
11 1:46 misled a peekbarely blinded Mr.SaVa$ 0.8 s (0.1 s white) the enemy was barely blinded, and A-Ba-Ni-Bi peeked Mr.SaVa$ 0.7 s after the pop; got hit first
11 1:43 wastedno enemy blinded for long
12 1:34 goodblinded Mr.SaVa$ 4.1 s (1.3 s white)
17 1:44 goodblinded Rago 4.2 s (1.4 s white), Volers 3.5 s (0.9 s white); blinded themselves 3.8 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside Long (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:43 exposeda smoke at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1114 units away
5 1:18 punishedhit by Mr.SaVa$ 1.7 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 1028 units away, thrown in the open
10 1:32 punishedkilled by Mr.SaVa$ 0.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 709 units away, thrown in the open
15 1:48 punishedhit by MAHNEZYUM 1.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1007 units away; a running throw

Positioning

In 2 of your 24 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 13 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 Mr.SaVa$Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 0:59 VolersUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 18 rounds (1 time longer than pros stand there). 3 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeA-Ba-Ni-Bi was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
2 1:44 tradeA-Ba-Ni-Bi was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
4 1:28 holdheld with SKT, 389 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before SKT)
4 1:28 line of firestood in SKT's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
4 1:28 in their waystood between SKT and an enemy they could see, for 500 ms (pros: 125 ms at a time)
4 1:06 tradeSKT was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
5 1:50 tradeLynX was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradeA-Ba-Ni-Bi was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
5 1:25 tradeSKT was killed 953 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:35 holdheld with A-Ba-Ni-Bi, 211 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after A-Ba-Ni-Bi)
7 bomb 0:34 tradeA-Ba-Ni-Bi was killed 165 units away: not traded within 5 s (pros: 969 ms)
7 bomb 0:31 holdheld with SKT, 822 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before SKT)
9 1:39 tradeSKT was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with A-Ba-Ni-Bi, 452 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after A-Ba-Ni-Bi)
9 1:30 tradeA-Ba-Ni-Bi was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 holdheld with LynX, 658 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before LynX)
10 1:33 line of firestood in LynX's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:33 tradeMonolith was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
10 1:32 holdheld with LynX, 527 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before LynX)
10 1:32 in their waystood between LynX and an enemy they could see, for 375 ms (pros: 125 ms at a time)
10 1:32 line of firestood in LynX's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
12 1:44 tradeA-Ba-Ni-Bi was killed 573 units away: you traded in 3,484 ms (pros: 2,031 ms)
12 1:42 tradeSKT was killed 327 units away: you traded in 1,672 ms (pros: 625 ms)
12 1:41 in their waystood between LynX and an enemy they could see, for 250 ms (pros: 125 ms at a time)
12 1:41 in their waystood between LynX and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 1:32 tradeSKT was killed 499 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Mr.SaVa$killed by themP2000469 ms1375 ms1.6°
2 1:32 MAHNEZYUMhit themDesert Eagle234 ms–1.0°
2 1:32 MAHNEZYUMhit by themMAG-7406 ms–3.6°
2 1:30 MAHNEZYUMhit by themMAG-794 ms–0.7°
2 1:27 MAHNEZYUMhit themDesert Eagle516 ms–0.3°
2 1:24 MAHNEZYUMkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:39 MAHNEZYUMkilled by themM4A4438 ms531 ms2.9°
4 1:28 Ragokilled themDesert Eagle484 ms1500 ms0.9°
4 1:27 Ragohit by themAK-47844 ms–0.2°
5 1:16 Mr.SaVa$hit by themAK-471031 ms–0.6°
5 1:15 Mr.SaVa$hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 Mr.SaVa$hit by themAK-47531 ms–1.2°
5 1:09 Mr.SaVa$killed themAK-471062 ms1062 ms0.4°
5 1:05 Red Pandakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:31 Volershit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:31 Volerskilled by themM4A1-S125 ms234 ms0.8°
7 bomb 0:31 Ragokilled by themAK-47234 ms234 ms1.2°
8 1:45 MAHNEZYUMkilled by themM4A4469 ms656 ms3.4°
8 1:45 MAHNEZYUMhit themAK-47516 ms–10.3°
9 1:20 Mr.SaVa$hit themGalil AR297 ms–1.0°
9 1:19 Mr.SaVa$killed by themM4A1-S531 ms828 ms2.0°
10 1:36 Mr.SaVa$hit themGalil AR62 ms–2.1°
10 1:36 Mr.SaVa$hit by themM4A4438 ms–1.7°
10 1:32 Mr.SaVa$killed by themM4A4359 ms359 ms2.9°
11 1:39 Mr.SaVa$hit themMAC-10328 ms–3.3°
11 1:38 Mr.SaVa$killed by themM4A4281 ms375 ms1.5°
12 1:42 MAHNEZYUMkilled themDesert Eagle438 ms2062 ms3.5°
12 1:41 MAHNEZYUMhit by themP901375 ms–0.6°
13 0:53 Volerskilled by themGlock-18312 ms469 ms22.8°
14 1:40 Ragohit themMP9406 ms–2.7°
15 1:46 MAHNEZYUMhit by themDesert Eagle328 ms–2.1°
15 0:59 Volershit themMP9312 ms–1.5°
15 0:59 Volerskilled by themAK-47406 ms406 ms3.9°
16 1:43 MAHNEZYUMhit themM4A4406 ms–5.9°
16 1:43 MAHNEZYUMkilled by themSG 553531 ms531 ms1.0°
17 1:39 Ragokilled themDesert Eagle312 ms1406 ms1.6°
17 1:39 Ragohit by themAK-471125 ms–23.2°
17 1:19 Red Pandakilled by themAK-47422 ms422 ms3.9°
18 bomb 0:21 Ragokilled by themAK-47188 ms188 ms7.6°

Shots

You fired 11 of your 22 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 Mr.SaVa$Glock-18911fine - pros would have fired it too0/1cut short (a death, a reload)32% / 42%
2 1:32 MAHNEZYUMDesert Eagle957fine - pros would have fired it too1/139% / 39%
2 1:30 MAHNEZYUMDesert Eagle987fine - pros would have fired it too0/154% / 54%
4 1:37 Red PandaDesert Eagle2008fine - pros would have fired it too0/125% / 29%
4 1:29 RagoDesert Eagle1713fine - pros would have fired it too0/124% / 34%
4 1:10 VolersDesert Eagle2057fired while moving (192 u/s), too fast to be accurate - stop first0/18% / 26%
5 1:24 RagoAK-471000aim far off: your crosshair was about 5 player widths (161 units) off their body - get on target first0/2114 bullets after pros would have stopped2% / 58%
5 1:16 Mr.SaVa$AK-471275aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/624% / 50%
5 1:09 Mr.SaVa$AK-471264aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/58% / 59%
5 1:09 Mr.SaVa$AK-471261fine - pros would have fired it too1/2killed them32% / 54%
7 bomb 0:33 RagoAK-471091aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
8 1:46 MAHNEZYUMAK-47699fired while moving (157 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)3% / 47%
9 1:29 Mr.SaVa$Galil AR1150fired while moving (85 u/s), too fast to be accurate - stop first0/22% / 59%
9 1:20 Mr.SaVa$Galil AR979fine - pros would have fired it too3/6cut short (a death, a reload)70% / 70%
11 1:40 Mr.SaVa$MAC-101041fired while moving (190 u/s), too fast to be accurate - stop first2/75% / 47%
12 1:42 MAHNEZYUMDesert Eagle432fine - pros would have fired it too3/5killed them47% / 47%
13 0:53 VolersUSP-S165fine - pros would have fired it too0/1cut short (a death, a reload)40% / 43%
14 1:40 RagoMP91091fine - pros would have fired it too2/349% / 57%
15 0:59 VolersMP9416fired while moving (220 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 62%
16 1:43 MAHNEZYUMM4A4780fired while moving (98 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)41% / 75%
17 1:40 RagoDesert Eagle1169aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/117% / 51%
17 1:39 RagoDesert Eagle1210fine - pros would have fired it too2/3killed them23% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.