Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 7% |
| Desert Eagle | 18 | 44% |
| Galil AR | 13 | 54% |
| MAC-10 | 6 | 17% |
| MP9 | 4 | 50% |
| M4A4 | 3 | 67% |
| Glock-18 | 1 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 26/84 | 12 1:40 | 1 kill (Deagle) T | 1.7 |
| 28/84 | 17 1:38 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 55/84 | 4 1:27 | 1 kill (Deagle) T | 0.6 |
| 72/84 | 5 1:09 | 1 kill (AK-47), 1 headshot T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:19 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · saw each other |
| 15 1:00 | 1v3 before the plant CT · 65 HP · Under A | lost - died with two or more on them at once · first fight lost, neither was looking |
Flashes
10 flashes: 4 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | weak | barely blinded Mr.SaVa$ 1.8 s (0.1 s white) |
| 4 0:48 | wasted | barely blinded Volers 1.0 s (0.1 s white) |
| 5 1:47 | weak | barely blinded Mr.SaVa$ 2.0 s (0.2 s white) |
| 7 1:48 | good | blinded Red Panda 3.9 s (1.1 s white) |
| 9 1:46 | good | blinded Mr.SaVa$ 3.4 s (0.8 s white) |
| 10 1:48 | wasted | no enemy blinded for long |
| 11 1:46 | misled a peek | barely blinded Mr.SaVa$ 0.8 s (0.1 s white) the enemy was barely blinded, and A-Ba-Ni-Bi peeked Mr.SaVa$ 0.7 s after the pop; got hit first |
| 11 1:43 | wasted | no enemy blinded for long |
| 12 1:34 | good | blinded Mr.SaVa$ 4.1 s (1.3 s white) |
| 17 1:44 | good | blinded Rago 4.2 s (1.4 s white), Volers 3.5 s (0.9 s white); blinded themselves 3.8 s on the move through Long A - safe |
Throws
22 grenades: 18 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside Long (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:43 | exposed | a smoke at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1114 units away |
| 5 1:18 | punished | hit by Mr.SaVa$ 1.7 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 1028 units away, thrown in the open |
| 10 1:32 | punished | killed by Mr.SaVa$ 0.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 709 units away, thrown in the open |
| 15 1:48 | punished | hit by MAHNEZYUM 1.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1007 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 0:59 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 18 rounds (1 time longer than pros stand there). 3 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | A-Ba-Ni-Bi was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:44 | trade | A-Ba-Ni-Bi was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:28 | hold | held with SKT, 389 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before SKT) |
| 4 1:28 | line of fire | stood in SKT's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 4 1:28 | in their way | stood between SKT and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 4 1:06 | trade | SKT was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:50 | trade | LynX was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | trade | A-Ba-Ni-Bi was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:25 | trade | SKT was killed 953 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:35 | hold | held with A-Ba-Ni-Bi, 211 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after A-Ba-Ni-Bi) |
| 7 bomb 0:34 | trade | A-Ba-Ni-Bi was killed 165 units away: not traded within 5 s (pros: 969 ms) |
| 7 bomb 0:31 | hold | held with SKT, 822 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before SKT) |
| 9 1:39 | trade | SKT was killed 785 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | hold | held with A-Ba-Ni-Bi, 452 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after A-Ba-Ni-Bi) |
| 9 1:30 | trade | A-Ba-Ni-Bi was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | hold | held with LynX, 658 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before LynX) |
| 10 1:33 | line of fire | stood in LynX's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:33 | trade | Monolith was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:32 | hold | held with LynX, 527 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before LynX) |
| 10 1:32 | in their way | stood between LynX and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 10 1:32 | line of fire | stood in LynX's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 12 1:44 | trade | A-Ba-Ni-Bi was killed 573 units away: you traded in 3,484 ms (pros: 2,031 ms) |
| 12 1:42 | trade | SKT was killed 327 units away: you traded in 1,672 ms (pros: 625 ms) |
| 12 1:41 | in their way | stood between LynX and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 12 1:41 | in their way | stood between LynX and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 1:32 | trade | SKT was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | P2000 | 469 ms | 1375 ms | 1.6° | ||
| 2 1:32 | hit them | Desert Eagle | 234 ms | – | 1.0° | ||
| 2 1:32 | hit by them | MAG-7 | 406 ms | – | 3.6° | ||
| 2 1:30 | hit by them | MAG-7 | 94 ms | – | 0.7° | ||
| 2 1:27 | hit them | Desert Eagle | 516 ms | – | 0.3° | ||
| 2 1:24 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:39 | killed by them | M4A4 | 438 ms | 531 ms | 2.9° | ||
| 4 1:28 | killed them | Desert Eagle | 484 ms | 1500 ms | 0.9° | ||
| 4 1:27 | hit by them | AK-47 | 844 ms | – | 0.2° | ||
| 5 1:16 | hit by them | AK-47 | 1031 ms | – | 0.6° | ||
| 5 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | hit by them | AK-47 | 531 ms | – | 1.2° | ||
| 5 1:09 | killed them | AK-47 | 1062 ms | 1062 ms | 0.4° | ||
| 5 1:05 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:31 | killed by them | M4A1-S | 125 ms | 234 ms | 0.8° | ||
| 7 bomb 0:31 | killed by them | AK-47 | 234 ms | 234 ms | 1.2° | ||
| 8 1:45 | killed by them | M4A4 | 469 ms | 656 ms | 3.4° | ||
| 8 1:45 | hit them | AK-47 | 516 ms | – | 10.3° | ||
| 9 1:20 | hit them | Galil AR | 297 ms | – | 1.0° | ||
| 9 1:19 | killed by them | M4A1-S | 531 ms | 828 ms | 2.0° | ||
| 10 1:36 | hit them | Galil AR | 62 ms | – | 2.1° | ||
| 10 1:36 | hit by them | M4A4 | 438 ms | – | 1.7° | ||
| 10 1:32 | killed by them | M4A4 | 359 ms | 359 ms | 2.9° | ||
| 11 1:39 | hit them | MAC-10 | 328 ms | – | 3.3° | ||
| 11 1:38 | killed by them | M4A4 | 281 ms | 375 ms | 1.5° | ||
| 12 1:42 | killed them | Desert Eagle | 438 ms | 2062 ms | 3.5° | ||
| 12 1:41 | hit by them | P90 | 1375 ms | – | 0.6° | ||
| 13 0:53 | killed by them | Glock-18 | 312 ms | 469 ms | 22.8° | ||
| 14 1:40 | hit them | MP9 | 406 ms | – | 2.7° | ||
| 15 1:46 | hit by them | Desert Eagle | 328 ms | – | 2.1° | ||
| 15 0:59 | hit them | MP9 | 312 ms | – | 1.5° | ||
| 15 0:59 | killed by them | AK-47 | 406 ms | 406 ms | 3.9° | ||
| 16 1:43 | hit them | M4A4 | 406 ms | – | 5.9° | ||
| 16 1:43 | killed by them | SG 553 | 531 ms | 531 ms | 1.0° | ||
| 17 1:39 | killed them | Desert Eagle | 312 ms | 1406 ms | 1.6° | ||
| 17 1:39 | hit by them | AK-47 | 1125 ms | – | 23.2° | ||
| 17 1:19 | killed by them | AK-47 | 422 ms | 422 ms | 3.9° | ||
| 18 bomb 0:21 | killed by them | AK-47 | 188 ms | 188 ms | 7.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 911 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 42% | |
| 2 1:32 | Desert Eagle | 957 | fine - pros would have fired it too | 1/1 | 39% / 39% | ||
| 2 1:30 | Desert Eagle | 987 | fine - pros would have fired it too | 0/1 | 54% / 54% | ||
| 4 1:37 | Desert Eagle | 2008 | fine - pros would have fired it too | 0/1 | 25% / 29% | ||
| 4 1:29 | Desert Eagle | 1713 | fine - pros would have fired it too | 0/1 | 24% / 34% | ||
| 4 1:10 | Desert Eagle | 2057 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/1 | 8% / 26% | ||
| 5 1:24 | AK-47 | 1000 | aim far off: your crosshair was about 5 player widths (161 units) off their body - get on target first | 0/21 | 14 bullets after pros would have stopped | 2% / 58% | |
| 5 1:16 | AK-47 | 1275 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 24% / 50% | ||
| 5 1:09 | AK-47 | 1264 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/5 | 8% / 59% | ||
| 5 1:09 | AK-47 | 1261 | fine - pros would have fired it too | 1/2 | killed them | 32% / 54% | |
| 7 bomb 0:33 | AK-47 | 1091 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 8 1:46 | AK-47 | 699 | fired while moving (157 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 3% / 47% | |
| 9 1:29 | Galil AR | 1150 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | 2% / 59% | ||
| 9 1:20 | Galil AR | 979 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 70% / 70% | |
| 11 1:40 | MAC-10 | 1041 | fired while moving (190 u/s), too fast to be accurate - stop first | 2/7 | 5% / 47% | ||
| 12 1:42 | Desert Eagle | 432 | fine - pros would have fired it too | 3/5 | killed them | 47% / 47% | |
| 13 0:53 | USP-S | 165 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 43% | |
| 14 1:40 | MP9 | 1091 | fine - pros would have fired it too | 2/3 | 49% / 57% | ||
| 15 0:59 | MP9 | 416 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 62% | |
| 16 1:43 | M4A4 | 780 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 41% / 75% | |
| 17 1:40 | Desert Eagle | 1169 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 17% / 51% | ||
| 17 1:39 | Desert Eagle | 1210 | fine - pros would have fired it too | 2/3 | killed them | 23% / 45% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
