Competitive · Wed 04 Nov, 20:56 · 18 rounds, 26 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 5 | Started as Terrorists · 5 | Started as Terrorists · 5 | Started as Terrorists · 5 | ||||||||||||||||||||||||||||||||
![]() | 16 | 15 | 2 | +1 | 83 | 75% | 72% | 0-2 | 16 | 8 | 1/5 | 484 ms | 695 ms | 2.0° | 36% | 23% | 33% | 61% | 30 | 6% 2/32 | 1 | 0 | 1 | 0% | 0% 0/13 | 0/0 | 44% 15/34 | 13 | 2 | 50% 6/12 | 0% | 36% pro 54% | |||
| 13 | 16 | 7 | -3 | 90 | 69% | 72% | 3-0 | 0 | 2 | 0/2 | 492 ms | 578 ms | 1.4° | 46% | 17% | 28% | 89% | 24 | 0% 0/40 | 0 | 0 | 0 | 13% | 0% 0/17 | 0% 0/5 | 27% 8/30 | 3 | 5 | 21% 4/19 | 0% | 38% pro 50% | ||||
![]() | 11 | 15 | 3 | -4 | 75 | 18% | 67% | 1-2 | 50 | 6 | 0/4 | 289 ms | 867 ms | 1.4° | 64% | 35% | 10% | 61% | 22 | 0% 0/35 | 0 | 0 | 0 | 40% | 0% 0/10 | 0% 0/6 | 52% 12/23 | 9 | 3 | 7% 1/14 | 0% | 38% pro 57% | |||
![]() | 6 | 16 | 3 | -10 | 44 | 33% | 50% | 1-5 | 12 | 2 | 0/1 | 641 ms | 1125 ms | 3.5° | 26% | 30% | 9% | 79% | 13 | 8% 2/24 | 0 | 0 | 2 | 41% | 0/4 | 0/3 | 68% 17/25 | 4 | 13 | 25% 2/8 | 0% | 24% pro 49% | |||
![]() | 5 | 16 | 3 | -11 | 48 | 40% | 56% | 0-4 | 92 | 10 | 0/2 | 406 ms | 1453 ms | 1.6° | 26% | 25% | 11% | 78% | 13 | 8% 2/24 | 2 | 0 | 0 | 23% | 0% 0/8 | 0/2 | 50% 11/22 | 6 | 5 | 8% 1/13 | 31% | 25% pro 50% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 20 | 10 | 6 | +10 | 122 | 50% | 94% | 2-0 | 147 | 8 | 0/1 | 446 ms | 820 ms | 1.9° | 39% | 29% | 18% | 88% | 30 | 9% 3/35 | 2 | 0 | 1 | 0% | 0% 0/19 | 0/2 | 23% 9/39 | 2 | 7 | 50% 7/14 | 1% | 41% pro 54% | |||
![]() | 17 | 11 | 6 | +6 | 105 | 71% | 83% | 5-1 | 117 | 3 | – | 516 ms | 547 ms | 2.7° | 44% | 26% | 38% | 72% | 24 | 11% 3/28 | 2 | 0 | 1 | 21% | 15% 2/13 | 0% 0/5 | 38% 10/26 | 7 | 3 | 27% 3/11 | 0% | 42% pro 56% | |||
![]() | 14 | 10 | 5 | +4 | 84 | 57% | 83% | 1-1 | 83 | 10 | 1/1 | 468 ms | 703 ms | 2.5° | 27% | 59% | 19% | 70% | 20 | 8% 2/25 | 0 | 2 | 1 | 26% | 0% 0/13 | 11% 1/9 | 42% 21/50 | 14 | 7 | 40% 12/30 | 0% | 31% pro 51% | |||
![]() | 14 | 10 | 2 | +4 | 66 | 43% | 67% | 4-3 | 0 | 5 | – | 469 ms | 516 ms | 3.2° | 29% | 52% | 20% | 83% | 12 | 10% 3/30 | 1 | 0 | 2 | 17% | 0% 0/10 | 0% 0/10 | 38% 11/29 | 4 | 7 | 29% 4/14 | 0% | 32% pro 53% | |||
![]() | 13 | 11 | 4 | +2 | 68 | 54% | 83% | 1-0 | 48 | 9 | 0/4 | 375 ms | 469 ms | 4.8° | 25% | 67% | 32% | 81% | 19 | 0% 0/26 | 0 | 0 | 0 | 10% | 0% 0/11 | 0/3 | 46% 20/43 | 6 | 14 | 21% 6/28 | 0% | 33% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 6 1:28 | 3 kills (M4A4 ×2, AK-47), a wallbang, in 22.4 s CT | 7.6 | |
| 2 | 16 1:43 | 3 kills (SG 553 ×3), a wallbang, all headshots, in 57 s T | 5.8 | |
| 3 | 15 1:16 | 3 kills (AK-47 ×2, AWP), all headshots, in 16.1 s T | 5.7 | |
| 4 | 17 1:45 | 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 31.7 s T | 5.3 | |
| 5 | 18 1:35 | 2 kills (MP9, AK-47), a wallbang, 1 headshot, in 8.3 s CT | 4.4 | |
| 6 | 17 1:32 | 2 kills (Deagle, AK-47), a wallbang, 1 headshot, in 29.2 s T | 4.2 | |
| 7 | 15 1:42 | 2 kills (AWP ×2), 1 through smoke, in 31.9 s CT | 3.6 | |
| 8 | 9 1:42 | 2 kills (AWP ×2), in 3.4 s CT | 3.6 | |
| 9 | 7 bomb 0:34 | 2 kills (AK-47 ×2), all headshots, in 2.9 s CT | 3.5 | |
| 10 | 14 1:48 | 2 kills (Scout ×2), 1 headshot, in 7.1 s CT | 3.4 | |
| 11 | 5 1:50 | 2 kills (AWP ×2), a wallbang, in 44.2 s CT | 2.8 | |
| 12 | 18 1:43 | 3 kills (AK-47 ×3), in 45.5 s T | 2.8 |
Every moment (84)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 0:58 | 2 kills (Galil ×2), in 0.2 s T | 2.7 | |
| 14 | 11 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 8.5 s CT | 2.7 | |
| 15 | 1 1:29 | 2 kills (P2000 ×2), all headshots, in 7.2 s CT | 2.7 | |
| 16 | 8 1:35 | 1 kill (M4A4), a wallbang, 1 headshot CT | 2.6 | |
| 17 | 9 1:50 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 | |
| 18 | 13 1:42 | 2 kills (USP-S ×2), 1 headshot, in 1.3 s CT | 2.1 | |
| 19 | 9 1:30 | 2 kills (M4A1-S ×2), in 10.7 s CT | 2.1 | |
| 20 | 5 1:41 | 2 kills (M4A4, AK-47), all headshots, in 22 s CT | 2.1 | |
| 21 | 9 1:03 | 3 kills (AK-47 ×3), 1 headshot, in 65.1 s T | 2.0 | |
| 22 | 1 1:34 | 2 kills (USP-S ×2), all headshots, in 8.3 s CT | 2.0 | |
| 23 | 10 0:38 | 2 kills (AK-47 ×2), all headshots, in 9.9 s T | 1.9 | |
| 24 | 6 1:31 | 2 kills (M4A1-S ×2), in 22.6 s CT | 1.9 | |
| 25 | 16 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T | 1.7 | |
| 26 | 12 1:40 | 1 kill (Deagle) T | 1.7 | |
| 27 | 17 1:39 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 28 | 17 1:38 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 29 | 11 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 6.9 s CT | 1.6 | |
| 30 | 4 1:06 | 1 kill (M4A1-S), 1 through smoke CT | 1.4 | |
| 31 | 12 1:44 | 2 kills (P90 ×2), all headshots, in 1.8 s CT | 1.4 | |
| 32 | 4 0:42 | 2 kills (AK-47 ×2), all headshots, in 11.7 s CT | 1.4 | |
| 33 | 8 1:37 | 2 kills (AWP ×2), in 20.3 s CT | 1.1 | |
| 34 | 7 1:30 | 2 kills (AK-47 ×2), 1 through smoke, 1 while flashed, 1 headshot, in 31.3 s T | 1.1 | |
| 35 | 3 1:33 | 1 kill (M4A1-S) CT | 1.0 | |
| 36 | 3 1:32 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | 1.0 | |
| 37 | 4 1:35 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 38 | 10 1:24 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 39 | 12 1:33 | 2 kills (AK-47 ×2), all headshots, in 33.6 s T | 1.0 | |
| 40 | 9 1:42 | 1 kill (AK-47) T | 0.9 | |
| 41 | 7 bomb 0:16 | 1 kill (Scout) T | 0.9 | |
| 42 | 2 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 13.9 s CT | 0.8 | |
| 43 | 2 1:24 | 1 kill (USP-S) CT | 0.8 | |
| 44 | 3 1:39 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 45 | 5 1:25 | 1 kill (M4A1-S) CT | 0.8 | |
| 46 | 8 1:45 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 47 | 18 bomb 0:21 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 48 | 10 1:33 | 2 kills (FAMAS ×2), 1 headshot, in 17.9 s CT | 0.8 | |
| 49 | 3 1:37 | 1 kill (M4A4) CT | 0.7 | |
| 50 | 3 1:29 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 51 | 8 bomb 0:33 | 1 kill (AK-47) CT | 0.7 | |
| 52 | 12 1:16 | 1 kill (M4A1-S) T | 0.7 | |
| 53 | 18 1:40 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 54 | 12 1:01 | 2 kills (M4A1-S ×2), in 15.7 s CT | 0.7 | |
| 55 | 4 1:27 | 1 kill (Deagle) T | 0.6 | |
| 56 | 1 1:20 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 57 | 14 1:19 | 1 kill (M4A4) CT | 0.6 | |
| 58 | 7 1:19 | 1 kill (MP5), 1 headshot T | 0.5 | |
| 59 | 16 bomb 0:14 | 2 kills (MP5 ×2), all headshots, in 5.5 s CT | 0.4 | |
| 60 | 10 1:32 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 61 | 4 1:23 | 2 kills (Glock, AK-47), in 38.2 s T | 0.4 | |
| 62 | 2 1:23 | 1 kill (Nova), 1 headshot T | 0.4 | |
| 63 | 15 0:59 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 64 | 17 1:11 | 1 kill (Nova) CT | 0.3 | |
| 65 | 13 1:36 | 2 kills (USP-S ×2), all headshots, in 51.4 s CT | 0.3 | |
| 66 | 15 1:43 | 1 kill (AK-47) T | 0.3 | |
| 67 | 18 bomb 0:17 | 1 kill (MP9), 1 headshot CT | 0.3 | |
| 68 | 6 1:11 | 1 kill (AK-47) T | 0.2 | |
| 69 | 2 1:02 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | 0.2 | |
| 70 | 10 bomb 0:35 | 1 kill (Knife) CT | 0.2 | |
| 71 | 11 0:51 | 1 kill (M4A1-S) CT | 0.1 | |
| 72 | 5 1:09 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 73 | 2 1:44 | 1 kill (M4A4) CT | 0.0 | |
| 74 | 11 1:11 | 1 kill (Galil) T | -0.1 | |
| 75 | 7 bomb 0:26 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 76 | 8 1:13 | 2 kills (M4A4 ×2), all headshots, in 18.4 s T | -0.2 | |
| 77 | 8 1:34 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 78 | 16 1:36 | 1 kill (MP7) CT | -0.3 | |
| 79 | 7 1:21 | 1 kill (AK-47) T | -0.3 | |
| 80 | 4 bomb 0:11 | 1 kill (Glock), 1 headshot T | -0.4 | |
| 81 | 14 1:36 | 1 kill (MP9), 1 headshot CT | -0.8 | |
| 82 | 13 1:39 | 2 kills (Glock ×2), all headshots, in 1.8 s T | -0.8 | |
| 83 | 13 1:43 | 1 kill (Dualies), 1 headshot CT | -2.0 | |
| 84 | 13 0:53 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:21 | 1v5 before the plant T · 91 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 2 1:09 | 1v4 before the plant T · 27 HP · Long Doors | lost - died in the first fight · saw each other | |
| 3 1:32 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 4 0:45 | 1v4 before the plant CT · 91 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other | |
| 5 1:19 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · saw each other | |
| 6 1:08 | 1v4 before the plant T · 97 HP · Tunnel Stairs | lost - died in the first fight · saw each other | |
| 7 bomb 0:27 | 1v3 after the plant CT · 88 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:17 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 2 kills · first fight won, saw each other | |
| 9 1:19 | 1v3 before the plant T · 100 HP · Long Doors | won - killed all 3 · first fight won, saw them first | |
| 9 0:56 | 1v1 before the plant CT · 22 HP · Pit | lost - died later | |
| 10 1:15 | 1v5 before the plant T · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first | |
| 11 1:08 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 2 kills · saw each other | |
| 12 1:01 | 1v2 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 0:59 | 1v1 before the plant CT · 100 HP · Middle | won - defused it after 1 kill · first fight won, saw each other | |
| 13 1:36 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · saw each other | |
| 14 1:34 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later · saw each other | |
| 15 1:00 | 1v3 before the plant CT · 65 HP · Under A | lost - died with two or more on them at once · first fight lost, neither was looking | |
| 16 bomb 0:33 | 1v4 after the plant CT · 100 HP · Under A | lost - died later, after 2 kills · saw each other | |
| 17 1:14 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 bomb 0:20 | 1v3 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:27 | blinded an enemy, but hurt the team too | blinded SKT 3.6 s (0.9 s white); blinded MAHNEZYUM 3.4 s holding Catwalk - an enemy could see them | |
| 2 1:24 | misled a peek | barely blinded Monolith 2.1 s (0.2 s white) the enemy was barely blinded, and Mr.SaVa$ peeked Monolith 0.4 s after the pop; hit them first | |
| 3 1:34 | misled a peek | barely blinded SKT 1.0 s (0.1 s white) the enemy was barely blinded, and Volers peeked SKT 0.6 s after the pop; hit them first | |
| 5 1:51 | misled a peek | barely blinded Red Panda 0.5 s (0.0 s white) the enemy was barely blinded, and LynX peeked Red Panda 0.9 s after the pop; got hit first | |
| 5 1:10 | misled a peek | barely blinded Agnostic 0.6 s (0.0 s white); blinded Red Panda 1.6 s on the move through Mid Doors - safe the enemy was barely blinded, and Mr.SaVa$ peeked Agnostic 0.6 s after the pop; hit them first | |
| 6 1:31 | misled a peek | barely blinded Agnostic 1.9 s (0.2 s white), SKT 1.5 s (0.1 s white); blinded Mr.SaVa$ 3.1 s holding Catwalk - safe the enemy was barely blinded, and Mr.SaVa$ peeked SKT 2.2 s after the pop; hit them first | |
| 6 1:07 | hurt the team | barely blinded Mr.SaVa$ 1.0 s (0.1 s white); blinded themselves 4.7 s holding Tunnel Stairs - died 1.7 s after the pop | |
| 7 1:30 | blinded an enemy, but hurt the team too | blinded A-Ba-Ni-Bi 4.7 s (1.9 s white), Agnostic 4.6 s (1.8 s white), SKT 4.0 s (1.2 s white); blinded Red Panda 4.0 s holding Bombsite A - died 0.1 s after the pop | |
| 8 1:18 | hurt the team | barely blinded SKT 1.8 s (0.1 s white); blinded themselves 1.0 s holding Middle - an enemy could see them | |
| 11 1:46 | misled a peek | barely blinded Mr.SaVa$ 0.8 s (0.1 s white) the enemy was barely blinded, and A-Ba-Ni-Bi peeked Mr.SaVa$ 0.7 s after the pop; got hit first | |
| 13 1:45 | misled a peek | barely blinded A-Ba-Ni-Bi 2.4 s (0.2 s white), SKT 1.0 s (0.1 s white), Monolith 0.7 s (0.1 s white) the enemy was barely blinded, and Rago peeked A-Ba-Ni-Bi 0.9 s after the pop; got hit first | |
| 13 1:45 | misled a peek | barely blinded Monolith 0.9 s (0.1 s white), SKT 0.8 s (0.1 s white) the enemy was barely blinded, and Red Panda peeked SKT 2.5 s after the pop; got hit first | |
| 16 1:45 | misled a peek | barely blinded Agnostic 2.6 s (0.3 s white) the enemy was barely blinded, and MAHNEZYUM peeked Agnostic 1.5 s after the pop; got hit first | |
| 18 1:44 | misled a peek | barely blinded A-Ba-Ni-Bi 0.6 s (0.0 s white) the enemy was barely blinded, and MAHNEZYUM peeked A-Ba-Ni-Bi 0.1 s after the pop; hit them first | |
| 18 bomb 0:10 | misled a peek | barely blinded Monolith 1.0 s (0.1 s white) the enemy was barely blinded, and MAHNEZYUM peeked Monolith 2.0 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:18 | punished | hit by Mr.SaVa$ 1.7 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 1028 units away, thrown in the open | |
| 6 1:09 | punished | hit by Mr.SaVa$ 1.2 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 466 units away | |
| 8 1:38 | punished | killed by Red Panda 1.3 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1314 units away; a running throw | |
| 10 1:32 | punished | killed by Mr.SaVa$ 0.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 709 units away, thrown in the open | |
| 11 1:39 | punished | hit by Agnostic with an HE out at Long A, 0.0 s before the throw - seen by 1 enemy for 0.6 s, the nearest 919 units away, thrown in the open | |
| 12 bomb 0:36 | punished | killed by Rago with a smoke in hand at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 624 units away | |
| 15 1:48 | punished | hit by MAHNEZYUM 1.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1007 units away; a running throw | |
| 18 1:41 | punished | killed by Red Panda 1.6 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 349 units away | |
| 18 bomb 0:11 | punished | hit by Monolith 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 379 units away, thrown in the open; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 9 bomb 0:15 | Fake defuse let go after 0.06 s · 1 v 1, alone · a kit, 10 s to spare | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





