Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 25% |
| SSG 08 | 15 | 67% |
| USP-S | 15 | 27% |
| Desert Eagle | 9 | 22% |
| Glock-18 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/84 | 15 1:42 | 2 kills (AWP ×2), 1 through smoke, in 31.9 s CT | 3.6 |
| 10/84 | 14 1:48 | 2 kills (Scout ×2), 1 headshot, in 7.1 s CT | 3.4 |
| 23/84 | 10 0:38 | 2 kills (AK-47 ×2), all headshots, in 9.9 s T | 1.9 |
| 27/84 | 17 1:39 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 34/84 | 7 1:30 | 2 kills (AK-47 ×2), 1 through smoke, 1 while flashed, 1 headshot, in 31.3 s T | 1.1 |
| 37/84 | 4 1:35 | 1 kill (Scout), 1 headshot T | 1.0 |
| 65/84 | 13 1:36 | 2 kills (USP-S ×2), all headshots, in 51.4 s CT | 0.3 |
| 77/84 | 8 1:34 | 1 kill (AK-47), 1 headshot T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:21 | 1v5 before the plant T · 91 HP · Mid Doors | lost - died in the first fight · saw each other |
| 10 1:15 | 1v5 before the plant T · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first |
Flashes
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:45 | weak | barely blinded MAHNEZYUM 1.6 s (0.1 s white) |
| 10 1:46 | good | blinded Rago 3.7 s (1.0 s white) |
| 10 1:34 | wasted | no enemy blinded for long |
| 12 1:45 | wasted | no enemy blinded for long |
Throws
8 grenades: 6 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:53 | exposed | a decoy at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2337 units away; a running throw |
| 18 1:41 | punished | killed by Red Panda 1.6 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 349 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | trade | A-Ba-Ni-Bi was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:24 | trade | Agnostic was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:33 | trade | Monolith was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:28 | hold | held with Agnostic, 389 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Agnostic) |
| 6 1:31 | trade | Agnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:31 | hold | held with Agnostic, 822 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after Agnostic) |
| 7 bomb 0:31 | trade | Agnostic was killed 817 units away: you traded in 4,078 ms (pros: 2,031 ms) |
| 8 1:45 | trade | Agnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:35 | trade | A-Ba-Ni-Bi was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:42 | trade | LynX was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:45 | trade | A-Ba-Ni-Bi was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:38 | trade | Agnostic was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | in their way | stood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 12 1:42 | in their way | stood between LynX and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 13 1:43 | hold | held with A-Ba-Ni-Bi, 525 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after A-Ba-Ni-Bi) |
| 13 1:43 | peek together | peeked the same enemy as A-Ba-Ni-Bi, 750 ms after them - late - your team-mate went first, as bait |
| 13 1:39 | trade | A-Ba-Ni-Bi was killed 486 units away: you traded in 2,422 ms (pros: 1,641 ms) |
| 13 1:37 | peek together | peeked the same enemy as Monolith, 703 ms after them - late - your team-mate went first, as bait |
| 13 1:37 | trade | Monolith was killed 724 units away: you traded in 594 ms (pros: 625 ms) |
| 15 1:17 | hold | held with LynX, 1037 units and 86° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 bomb 0:39 | trade | LynX was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:20 | killed by them | USP-S | 266 ms | 266 ms | 1.5° | ||
| 2 1:22 | killed by them | M4A1-S | 328 ms | 328 ms | 0.2° | ||
| 3 1:34 | killed by them | MAG-7 | 156 ms | 1531 ms | 4.8° | ||
| 4 1:35 | killed them | SSG 08 | 375 ms | 375 ms | 1.4° | ||
| 4 1:27 | hit them | SSG 08 | 562 ms | – | 1.5° | ||
| 4 1:27 | hit by them | AK-47 | 672 ms | – | 0.5° | ||
| 4 1:06 | killed by them | M4A1-S | 562 ms | 1453 ms | 12.4° | ||
| 5 1:26 | hit them | AK-47 | 516 ms | – | 2.3° | ||
| 5 1:25 | killed by them | M4A1-S | 672 ms | 875 ms | 52.1° | ||
| 6 1:40 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:28 | killed by them | M4A4 | 719 ms | 1531 ms | 4.4° | ||
| 7 1:42 | hit them | AK-47 | 484 ms | – | 1.5° | ||
| 7 1:33 | hit by them | AK-47 | 375 ms | – | 1.4° | ||
| 7 1:33 | hit them | AK-47 | 594 ms | – | 0.9° | ||
| 7 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:29 | hit them | AK-47 | 469 ms | – | 1.7° | ||
| 7 bomb 0:27 | killed them | AK-47 | 2484 ms | 2484 ms | 1.7° | ||
| 7 bomb 0:26 | killed by them | M4A1-S | 1094 ms | 1094 ms | 5.3° | ||
| 8 1:34 | hit by them | M4A4 | 312 ms | – | 48.9° | ||
| 8 1:34 | killed them | AK-47 | 828 ms | 828 ms | 48.9° | ||
| 8 1:18 | hit by them | M4A4 | 766 ms | – | 5.6° | ||
| 8 1:17 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit them | SSG 08 | 344 ms | – | 0.4° | ||
| 9 1:43 | hit by them | AK-47 | 453 ms | – | 1.0° | ||
| 9 1:39 | hit them | SSG 08 | 297 ms | – | 1.9° | ||
| 9 1:39 | killed by them | AWP | 562 ms | 562 ms | 0.5° | ||
| 10 0:38 | killed them | AK-47 | 625 ms | 625 ms | 0.8° | ||
| 10 0:29 | hit by them | M4A4 | 422 ms | – | 5.1° | ||
| 10 0:28 | killed them | AK-47 | 719 ms | 828 ms | 11.0° | ||
| 11 1:18 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:42 | killed by them | P90 | 312 ms | 375 ms | 0.7° | ||
| 13 1:42 | hit them | P2000 | 953 ms | – | 3.1° | ||
| 13 1:36 | killed them | USP-S | 922 ms | 922 ms | 3.1° | ||
| 13 1:04 | hit by them | Glock-18 | 47 ms | – | 0.7° | ||
| 13 0:57 | hit them | P2000 | 78 ms | – | 0.5° | ||
| 13 0:45 | killed them | USP-S | 62 ms | 62 ms | 0.3° | ||
| 14 1:50 | hit them | SSG 08 | 94 ms | – | 0.5° | ||
| 14 1:48 | killed them | SSG 08 | 328 ms | 328 ms | 0.5° | ||
| 14 1:45 | hit them | SSG 08 | 406 ms | – | 1.3° | ||
| 14 1:41 | killed them | SSG 08 | 391 ms | 391 ms | 0.9° | ||
| 15 1:42 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:10 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | killed by them | AK-47 | 531 ms | 531 ms | 4.4° | ||
| 16 1:43 | hit them | SSG 08 | 391 ms | – | 0.5° | ||
| 16 1:38 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:33 | hit them | SSG 08 | 844 ms | – | 1.6° | ||
| 16 bomb 0:37 | killed by them | SG 553 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:39 | killed them | Desert Eagle | 531 ms | 531 ms | 0.3° | ||
| 17 1:36 | hit them | Desert Eagle | 500 ms | – | 0.1° | ||
| 17 1:35 | hit by them | Desert Eagle | 656 ms | – | 8.5° | ||
| 17 1:32 | killed by them | Desert Eagle | 734 ms | 734 ms | 0.6° | ||
| 18 1:40 | killed by them | AK-47 | 516 ms | 516 ms | 21.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | Glock-18 | 575 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 51% | |
| 1 1:20 | Glock-18 | 569 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 42% | |
| 2 1:27 | Desert Eagle | 1371 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/1 | 9% / 41% | ||
| 2 1:24 | Desert Eagle | 1977 | fine - pros would have fired it too | 0/1 | 21% / 27% | ||
| 2 1:23 | Desert Eagle | 1978 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 24% / 27% | |
| 3 1:38 | AK-47 | 699 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 21% / 61% | ||
| 3 1:33 | AK-47 | 679 | fine - pros would have fired it too | 0/5 | 67% / 67% | ||
| 5 1:26 | AK-47 | 799 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 49% | |
| 7 1:42 | AK-47 | 1270 | fine - pros would have fired it too | 3/5 | 70% / 70% | ||
| 7 1:33 | AK-47 | 1560 | fine - pros would have fired it too | 2/3 | 47% / 54% | ||
| 7 bomb 0:29 | AK-47 | 1437 | fine - pros would have fired it too | 1/4 | 75% / 75% | ||
| 7 bomb 0:28 | AK-47 | 1422 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | 13% / 52% | ||
| 7 bomb 0:27 | AK-47 | 1420 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 8 1:35 | AK-47 | 259 | aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first | 1/12 | killed them | 1% / 56% | |
| 10 0:38 | AK-47 | 1367 | fine - pros would have fired it too | 1/6 | killed them | 24% / 44% | |
| 10 0:28 | AK-47 | 762 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 13 1:43 | USP-S | 1241 | fine - pros would have fired it too | 0/2 | 52% / 52% | ||
| 13 1:42 | USP-S | 1262 | fine - pros would have fired it too | 1/7 | 62% / 62% | ||
| 13 1:37 | USP-S | 1232 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 13 1:36 | USP-S | 1239 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 13 1:01 | USP-S | 834 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 10% / 37% | ||
| 13 0:57 | USP-S | 828 | fine - pros would have fired it too | 1/1 | 32% / 37% | ||
| 13 0:56 | USP-S | 869 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 6% / 52% | |
| 13 0:45 | USP-S | 1324 | fine - pros would have fired it too | 1/1 | killed them | 38% / 38% | |
| 17 1:47 | Desert Eagle | 973 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | 31% / 48% | ||
| 17 1:40 | Desert Eagle | 1146 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 17 1:39 | Desert Eagle | 1396 | fine - pros would have fired it too | 1/1 | killed them | 39% / 39% | |
| 17 1:36 | Desert Eagle | 1514 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 17 1:35 | Desert Eagle | 1513 | fine - pros would have fired it too | 0/1 | 20% / 30% | ||
| 17 1:33 | Desert Eagle | 1514 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.