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Dust II, lost 5-13 · Wed 04 Nov, 20:56

SKT

The match

Aim

492 msTTD578 msTTK1.4°Crosshair↓46%1st bullet17%Spray28%Head89%Counter-strafe

Scoreboard

90ADR72%KAST

Positioning

Shots

8/30Rushed↓4/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474025%
SSG 081567%
USP-S1527%
Desert Eagle922%
Glock-1830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/8415 1:42 2 kills (AWP ×2), 1 through smoke, in 31.9 s CT3.6
10/8414 1:48 2 kills (Scout ×2), 1 headshot, in 7.1 s CT3.4
23/8410 0:38 2 kills (AK-47 ×2), all headshots, in 9.9 s T1.9
27/8417 1:39 1 kill (Deagle), 1 headshot CT1.7
34/847 1:30 2 kills (AK-47 ×2), 1 through smoke, 1 while flashed, 1 headshot, in 31.3 s T1.1
37/844 1:35 1 kill (Scout), 1 headshot T1.0
65/8413 1:36 2 kills (USP-S ×2), all headshots, in 51.4 s CT0.3
77/848 1:34 1 kill (AK-47), 1 headshot T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:21 1v5 before the plant T · 91 HP · Mid Doorslost - died in the first fight · saw each other
10 1:15 1v5 before the plant T · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:45 weakbarely blinded MAHNEZYUM 1.6 s (0.1 s white)
10 1:46 goodblinded Rago 3.7 s (1.0 s white)
10 1:34 wastedno enemy blinded for long
12 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 6 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:53 exposeda decoy at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2337 units away; a running throw
18 1:41 punishedkilled by Red Panda 1.6 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 349 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 tradeA-Ba-Ni-Bi was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
2 1:24 tradeAgnostic was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
3 1:33 tradeMonolith was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
4 1:28 holdheld with Agnostic, 389 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Agnostic)
6 1:31 tradeAgnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:31 holdheld with Agnostic, 822 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after Agnostic)
7 bomb 0:31 tradeAgnostic was killed 817 units away: you traded in 4,078 ms (pros: 2,031 ms)
8 1:45 tradeAgnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
8 1:35 tradeA-Ba-Ni-Bi was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
9 1:42 tradeLynX was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
11 1:45 tradeA-Ba-Ni-Bi was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
11 1:38 tradeAgnostic was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 in their waystood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time)
12 1:42 in their waystood between LynX and an enemy they could see, for 375 ms (pros: 125 ms at a time)
13 1:43 holdheld with A-Ba-Ni-Bi, 525 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after A-Ba-Ni-Bi)
13 1:43 peek togetherpeeked the same enemy as A-Ba-Ni-Bi, 750 ms after them - late - your team-mate went first, as bait
13 1:39 tradeA-Ba-Ni-Bi was killed 486 units away: you traded in 2,422 ms (pros: 1,641 ms)
13 1:37 peek togetherpeeked the same enemy as Monolith, 703 ms after them - late - your team-mate went first, as bait
13 1:37 tradeMonolith was killed 724 units away: you traded in 594 ms (pros: 625 ms)
15 1:17 holdheld with LynX, 1037 units and 86° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 bomb 0:39 tradeLynX was killed 741 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Red Pandahit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:20 Red Pandakilled by themUSP-S266 ms266 ms1.5°
2 1:22 Ragokilled by themM4A1-S328 ms328 ms0.2°
3 1:34 Volerskilled by themMAG-7156 ms1531 ms4.8°
4 1:35 Red Pandakilled themSSG 08375 ms375 ms1.4°
4 1:27 Ragohit themSSG 08562 ms–1.5°
4 1:27 Ragohit by themAK-47672 ms–0.5°
4 1:06 Mr.SaVa$killed by themM4A1-S562 ms1453 ms12.4°
5 1:26 Ragohit themAK-47516 ms–2.3°
5 1:25 Ragokilled by themM4A1-S672 ms875 ms52.1°
6 1:40 MAHNEZYUMhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:28 Mr.SaVa$killed by themM4A4719 ms1531 ms4.4°
7 1:42 Red Pandahit themAK-47484 ms–1.5°
7 1:33 Mr.SaVa$hit by themAK-47375 ms–1.4°
7 1:33 Mr.SaVa$hit themAK-47594 ms–0.9°
7 1:30 Red Pandakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:29 Ragohit themAK-47469 ms–1.7°
7 bomb 0:27 Ragokilled themAK-472484 ms2484 ms1.7°
7 bomb 0:26 Volerskilled by themM4A1-S1094 ms1094 ms5.3°
8 1:34 MAHNEZYUMhit by themM4A4312 ms–48.9°
8 1:34 MAHNEZYUMkilled themAK-47828 ms828 ms48.9°
8 1:18 Mr.SaVa$hit by themM4A4766 ms–5.6°
8 1:17 Red Pandakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 Ragohit themSSG 08344 ms–0.4°
9 1:43 Ragohit by themAK-47453 ms–1.0°
9 1:39 Volershit themSSG 08297 ms–1.9°
9 1:39 Volerskilled by themAWP562 ms562 ms0.5°
10 0:38 MAHNEZYUMkilled themAK-47625 ms625 ms0.8°
10 0:29 Ragohit by themM4A4422 ms–5.1°
10 0:28 Ragokilled themAK-47719 ms828 ms11.0°
11 1:18 Ragokilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:42 MAHNEZYUMkilled by themP90312 ms375 ms0.7°
13 1:42 Red Pandahit themP2000953 ms–3.1°
13 1:36 Mr.SaVa$killed themUSP-S922 ms922 ms3.1°
13 1:04 Volershit by themGlock-1847 ms–0.7°
13 0:57 Volershit themP200078 ms–0.5°
13 0:45 Volerskilled themUSP-S62 ms62 ms0.3°
14 1:50 MAHNEZYUMhit themSSG 0894 ms–0.5°
14 1:48 MAHNEZYUMkilled themSSG 08328 ms328 ms0.5°
14 1:45 Red Pandahit themSSG 08406 ms–1.3°
14 1:41 Red Pandakilled themSSG 08391 ms391 ms0.9°
15 1:42 Ragokilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:10 Red Pandakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 MAHNEZYUMkilled by themAK-47531 ms531 ms4.4°
16 1:43 Red Pandahit themSSG 08391 ms–0.5°
16 1:38 Red Pandahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:33 Ragohit themSSG 08844 ms–1.6°
16 bomb 0:37 MAHNEZYUMkilled by themSG 553–––couldn't see them (a wallbang, a smoke) - not timed
17 1:47 Ragohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:39 Volerskilled themDesert Eagle531 ms531 ms0.3°
17 1:36 MAHNEZYUMhit themDesert Eagle500 ms–0.1°
17 1:35 MAHNEZYUMhit by themDesert Eagle656 ms–8.5°
17 1:32 MAHNEZYUMkilled by themDesert Eagle734 ms734 ms0.6°
18 1:40 Red Pandakilled by themAK-47516 ms516 ms21.3°

Shots

You fired 8 of your 30 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 Red PandaGlock-18575fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 51%
1 1:20 Red PandaGlock-18569fine - pros would have fired it too0/1cut short (a death, a reload)38% / 42%
2 1:27 VolersDesert Eagle1371fired while moving (229 u/s), too fast to be accurate - stop first0/19% / 41%
2 1:24 RagoDesert Eagle1977fine - pros would have fired it too0/121% / 27%
2 1:23 RagoDesert Eagle1978fine - pros would have fired it too0/1cut short (a death, a reload)24% / 27%
3 1:38 VolersAK-47699aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/421% / 61%
3 1:33 VolersAK-47679fine - pros would have fired it too0/567% / 67%
5 1:26 RagoAK-47799aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 49%
7 1:42 Red PandaAK-471270fine - pros would have fired it too3/570% / 70%
7 1:33 Mr.SaVa$AK-471560fine - pros would have fired it too2/347% / 54%
7 bomb 0:29 RagoAK-471437fine - pros would have fired it too1/475% / 75%
7 bomb 0:28 RagoAK-471422aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/313% / 52%
7 bomb 0:27 RagoAK-471420fine - pros would have fired it too1/4killed them53% / 53%
8 1:35 MAHNEZYUMAK-47259aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first1/12killed them1% / 56%
10 0:38 MAHNEZYUMAK-471367fine - pros would have fired it too1/6killed them24% / 44%
10 0:28 RagoAK-47762fine - pros would have fired it too2/5killed them65% / 65%
13 1:43 RagoUSP-S1241fine - pros would have fired it too0/252% / 52%
13 1:42 Red PandaUSP-S1262fine - pros would have fired it too1/762% / 62%
13 1:37 Mr.SaVa$USP-S1232fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
13 1:36 Mr.SaVa$USP-S1239fine - pros would have fired it too1/1killed them51% / 51%
13 1:01 VolersUSP-S834aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/210% / 37%
13 0:57 VolersUSP-S828fine - pros would have fired it too1/132% / 37%
13 0:56 VolersUSP-S869fired while moving (154 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)6% / 52%
13 0:45 VolersUSP-S1324fine - pros would have fired it too1/1killed them38% / 38%
17 1:47 RagoDesert Eagle973fired while moving (163 u/s), too fast to be accurate - stop first0/131% / 48%
17 1:40 RagoDesert Eagle1146fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
17 1:39 VolersDesert Eagle1396fine - pros would have fired it too1/1killed them39% / 39%
17 1:36 MAHNEZYUMDesert Eagle1514fine - pros would have fired it too1/159% / 59%
17 1:35 MAHNEZYUMDesert Eagle1513fine - pros would have fired it too0/120% / 30%
17 1:33 MAHNEZYUMDesert Eagle1514fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%

Positioning

In none of your 40 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 31 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.