Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 32% |
| Dual Berettas | 27 | 15% |
| M4A4 | 23 | 17% |
| Glock-18 | 14 | 36% |
| FAMAS | 5 | 0% |
| Nova | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 40/84 | 9 1:42 | 1 kill (AK-47) T | 0.9 |
| 57/84 | 14 1:19 | 1 kill (M4A4) CT | 0.6 |
| 64/84 | 17 1:11 | 1 kill (Nova) CT | 0.3 |
| 79/84 | 7 1:21 | 1 kill (AK-47) T | -0.3 |
| 80/84 | 4 bomb 0:11 | 1 kill (Glock), 1 headshot T | -0.4 |
| 83/84 | 13 1:43 | 1 kill (Dualies), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 1:14 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:46 | weak | barely blinded Mr.SaVa$ 2.5 s (0.3 s white) |
| 7 1:48 | good | blinded Red Panda 3.5 s (0.8 s white); blinded LynX 1.1 s on the move through Outside Long - safe; blinded Agnostic 3.0 s on the move through Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:07 | B Doors | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 17 1:11 | Short Stairs | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:39 | trade | Agnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:06 | trade | SKT was killed 529 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:50 | trade | LynX was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:35 | hold | held with Agnostic, 211 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Agnostic) |
| 8 1:37 | trade | LynX was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | hold | held with Agnostic, 452 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before Agnostic) |
| 10 1:33 | trade | Monolith was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:32 | trade | Agnostic was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with SKT, 525 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before SKT) |
| 13 1:43 | hold | held with Monolith, 863 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms before Monolith) |
| 16 1:43 | hold | held with SKT, 611 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:33 | in their way | stood between SKT and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 16 1:30 | line of fire | stood in SKT's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 bomb 0:39 | trade | LynX was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 bomb 0:37 | trade | SKT was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:45 | trade | LynX was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:14 | trade | Monolith was killed 1246 units away: you traded in 2,641 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | USP-S | 312 ms | 1578 ms | 0.9° | ||
| 1 1:35 | hit them | Glock-18 | 688 ms | – | 0.6° | ||
| 2 1:44 | killed by them | M4A4 | 453 ms | 812 ms | 2.5° | ||
| 3 1:37 | killed by them | M4A4 | 484 ms | 1016 ms | 1.1° | ||
| 3 1:37 | hit them | AK-47 | 719 ms | – | 3.6° | ||
| 4 bomb 0:12 | killed them | Glock-18 | 219 ms | 844 ms | 6.3° | ||
| 4 bomb 0:12 | hit by them | AK-47 | 281 ms | – | 38.2° | ||
| 5 1:41 | killed by them | M4A4 | 484 ms | 672 ms | 1.5° | ||
| 6 1:23 | killed by them | M4A4 | 406 ms | 844 ms | 1.5° | ||
| 6 1:23 | hit them | AK-47 | 562 ms | – | 3.4° | ||
| 7 1:22 | killed them | AK-47 | 641 ms | 1500 ms | 1.3° | ||
| 7 bomb 0:34 | killed by them | AK-47 | 500 ms | 703 ms | 0.7° | ||
| 8 1:37 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:30 | killed by them | M4A1-S | 406 ms | 406 ms | 1.9° | ||
| 10 1:25 | hit them | AK-47 | 859 ms | – | 3.5° | ||
| 10 1:25 | killed by them | M4A1-S | 984 ms | 1547 ms | 2.3° | ||
| 11 1:45 | killed by them | M4A4 | 438 ms | 812 ms | 1.1° | ||
| 12 1:44 | killed by them | P90 | 406 ms | 547 ms | 13.0° | ||
| 13 1:44 | killed them | Dual Berettas | 375 ms | 1391 ms | 1.6° | ||
| 13 1:42 | hit by them | Glock-18 | 828 ms | – | 7.0° | ||
| 13 1:42 | hit them | Dual Berettas | 1406 ms | – | 8.1° | ||
| 13 1:39 | killed by them | Glock-18 | 453 ms | 1234 ms | 1.7° | ||
| 14 1:19 | killed them | M4A4 | 266 ms | 1125 ms | 3.0° | ||
| 15 1:05 | hit by them | AK-47 | 1938 ms | – | 19.5° | ||
| 15 1:00 | hit them | M4A4 | 594 ms | – | 1.8° | ||
| 15 1:00 | killed by them | AWP | 609 ms | 609 ms | 7.9° | ||
| 16 1:33 | hit by them | Galil AR | 1094 ms | – | 1.3° | ||
| 16 1:33 | hit them | M4A4 | 1375 ms | – | 8.0° | ||
| 16 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit by them | SG 553 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:33 | killed by them | AK-47 | 1375 ms | 1375 ms | 43.8° | ||
| 17 1:11 | killed them | Nova | 562 ms | 562 ms | 7.1° | ||
| 17 1:04 | killed by them | AK-47 | 844 ms | 1844 ms | 21.6° | ||
| 17 1:03 | hit them | AK-47 | 1109 ms | – | 59.8° | ||
| 18 1:43 | killed by them | AK-47 | 578 ms | 875 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 1315 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 33% / 34% | |
| 2 1:44 | Dual Berettas | 868 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 33% / 37% | |
| 3 1:37 | AK-47 | 849 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 48% | |
| 4 bomb 0:12 | Glock-18 | 183 | fine - pros would have fired it too | 4/7 | killed them | 27% / 45% | |
| 5 1:41 | AK-47 | 637 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 6 1:24 | AK-47 | 1201 | fine - pros would have fired it too | 0/5 | 67% / 67% | ||
| 6 1:23 | AK-47 | 1057 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 11% / 49% | |
| 7 1:22 | AK-47 | 562 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 50% | |
| 7 1:21 | AK-47 | 596 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them | 25% / 51% | |
| 7 bomb 0:34 | AK-47 | 940 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 9 1:43 | AK-47 | 919 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/6 | killed them | 12% / 49% | |
| 10 1:25 | AK-47 | 2011 | fine - pros would have fired it too | 2/4 | 1 bullet after pros would have stopped | 61% / 61% | |
| 10 1:24 | AK-47 | 2010 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 47% | |
| 11 1:45 | Glock-18 | 997 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 13% / 38% | |
| 13 1:44 | Dual Berettas | 1083 | fine - pros would have fired it too | 3/9 | killed them | 26% / 43% | |
| 13 1:42 | Dual Berettas | 1064 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/13 | 30% / 48% | ||
| 13 1:39 | Dual Berettas | 1176 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 5% / 43% | |
| 14 1:19 | M4A4 | 1035 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 54% | |
| 14 1:19 | M4A4 | 1034 | fine - pros would have fired it too | 1/5 | killed them | 41% / 55% | |
| 15 1:04 | M4A4 | 1358 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 11% / 48% | ||
| 15 1:00 | M4A4 | 1116 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 22% / 55% | |
| 16 1:33 | M4A4 | 753 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/7 | 4% / 61% | ||
| 17 1:03 | AK-47 | 824 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 31% / 57% | |
| 18 1:44 | FAMAS | 1166 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 23% / 50% | ||
| 18 1:43 | FAMAS | 1133 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 48% |
Throws
6 grenades: 6 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
