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Dust II, lost 5-13 · Wed 04 Nov, 20:56

A-Ba-Ni-BiGold Nova II

The match

Aim

641 msTTD1125 msTTK3.5°Crosshair↓26%1st bullet30%Spray9%Head79%Counter-strafe

Scoreboard

44ADR50%KAST

Positioning

Shots

17/25Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473832%
Dual Berettas2715%
M4A42317%
Glock-181436%
FAMAS50%
Nova1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
40/849 1:42 1 kill (AK-47) T0.9
57/8414 1:19 1 kill (M4A4) CT0.6
64/8417 1:11 1 kill (Nova) CT0.3
79/847 1:21 1 kill (AK-47) T-0.3
80/844 bomb 0:11 1 kill (Glock), 1 headshot T-0.4
83/8413 1:43 1 kill (Dualies), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 1:14 1v3 before the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:46 weakbarely blinded Mr.SaVa$ 2.5 s (0.3 s white)
7 1:48 goodblinded Red Panda 3.5 s (0.8 s white); blinded LynX 1.1 s on the move through Outside Long - safe; blinded Agnostic 3.0 s on the move through Outside Long - safe

Positioning

In 2 of your 24 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 17 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:07 MAHNEZYUMB Doorscover not used: 96 units away, they'd have seen only your headlived
17 1:11 Red PandaShort Stairscover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:39 tradeAgnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
4 1:06 tradeSKT was killed 529 units away: not traded within 5 s (pros: 625 ms)
5 1:50 tradeLynX was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:35 holdheld with Agnostic, 211 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Agnostic)
8 1:37 tradeLynX was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with Agnostic, 452 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before Agnostic)
10 1:33 tradeMonolith was killed 560 units away: not traded within 5 s (pros: 2,031 ms)
10 1:32 tradeAgnostic was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with SKT, 525 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before SKT)
13 1:43 holdheld with Monolith, 863 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms before Monolith)
16 1:43 holdheld with SKT, 611 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:33 in their waystood between SKT and an enemy they could see, for 375 ms (pros: 125 ms at a time)
16 1:30 line of firestood in SKT's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 bomb 0:39 tradeLynX was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
16 bomb 0:37 tradeSKT was killed 235 units away: not traded within 5 s (pros: 969 ms)
17 1:45 tradeLynX was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
17 1:14 tradeMonolith was killed 1246 units away: you traded in 2,641 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Ragokilled by themUSP-S312 ms1578 ms0.9°
1 1:35 Ragohit themGlock-18688 ms–0.6°
2 1:44 Mr.SaVa$killed by themM4A4453 ms812 ms2.5°
3 1:37 Mr.SaVa$killed by themM4A4484 ms1016 ms1.1°
3 1:37 Mr.SaVa$hit themAK-47719 ms–3.6°
4 bomb 0:12 Volerskilled themGlock-18219 ms844 ms6.3°
4 bomb 0:12 Volershit by themAK-47281 ms–38.2°
5 1:41 Mr.SaVa$killed by themM4A4484 ms672 ms1.5°
6 1:23 Mr.SaVa$killed by themM4A4406 ms844 ms1.5°
6 1:23 Mr.SaVa$hit themAK-47562 ms–3.4°
7 1:22 Mr.SaVa$killed themAK-47641 ms1500 ms1.3°
7 bomb 0:34 Ragokilled by themAK-47500 ms703 ms0.7°
8 1:37 Mr.SaVa$killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 Mr.SaVa$hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 MAHNEZYUMkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 MAHNEZYUMhit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
9 1:30 Mr.SaVa$killed by themM4A1-S406 ms406 ms1.9°
10 1:25 MAHNEZYUMhit themAK-47859 ms–3.5°
10 1:25 MAHNEZYUMkilled by themM4A1-S984 ms1547 ms2.3°
11 1:45 Mr.SaVa$killed by themM4A4438 ms812 ms1.1°
12 1:44 MAHNEZYUMkilled by themP90406 ms547 ms13.0°
13 1:44 Ragokilled themDual Berettas375 ms1391 ms1.6°
13 1:42 Red Pandahit by themGlock-18828 ms–7.0°
13 1:42 Red Pandahit themDual Berettas1406 ms–8.1°
13 1:39 Mr.SaVa$killed by themGlock-18453 ms1234 ms1.7°
14 1:19 Volerskilled themM4A4266 ms1125 ms3.0°
15 1:05 MAHNEZYUMhit by themAK-471938 ms–19.5°
15 1:00 MAHNEZYUMhit themM4A4594 ms–1.8°
15 1:00 MAHNEZYUMkilled by themAWP609 ms609 ms7.9°
16 1:33 Ragohit by themGalil AR1094 ms–1.3°
16 1:33 Ragohit themM4A41375 ms–8.0°
16 1:26 Volershit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 MAHNEZYUMhit by themSG 553–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:33 Mr.SaVa$killed by themAK-471375 ms1375 ms43.8°
17 1:11 Red Pandakilled themNova562 ms562 ms7.1°
17 1:04 MAHNEZYUMkilled by themAK-47844 ms1844 ms21.6°
17 1:03 MAHNEZYUMhit themAK-471109 ms–59.8°
18 1:43 MAHNEZYUMkilled by themAK-47578 ms875 ms4.9°

Shots

You fired 17 of your 25 first shots too soon: 13 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 RagoGlock-181315fine - pros would have fired it too1/8cut short (a death, a reload)33% / 34%
2 1:44 Mr.SaVa$Dual Berettas868fired while moving (198 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)33% / 37%
3 1:37 Mr.SaVa$AK-47849fine - pros would have fired it too1/3cut short (a death, a reload)45% / 48%
4 bomb 0:12 VolersGlock-18183fine - pros would have fired it too4/7killed them27% / 45%
5 1:41 Mr.SaVa$AK-47637aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
6 1:24 Red PandaAK-471201fine - pros would have fired it too0/567% / 67%
6 1:23 Mr.SaVa$AK-471057aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/5cut short (a death, a reload)11% / 49%
7 1:22 Mr.SaVa$AK-47562fired while moving (165 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%
7 1:21 Mr.SaVa$AK-47596aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them25% / 51%
7 bomb 0:34 RagoAK-47940aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
9 1:43 MAHNEZYUMAK-47919aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/6killed them12% / 49%
10 1:25 MAHNEZYUMAK-472011fine - pros would have fired it too2/41 bullet after pros would have stopped61% / 61%
10 1:24 MAHNEZYUMAK-472010aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1cut short (a death, a reload)2% / 47%
11 1:45 Mr.SaVa$Glock-18997aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)13% / 38%
13 1:44 RagoDual Berettas1083fine - pros would have fired it too3/9killed them26% / 43%
13 1:42 MAHNEZYUMDual Berettas1064fired while moving (118 u/s), too fast to be accurate - stop first1/1330% / 48%
13 1:39 Mr.SaVa$Dual Berettas1176aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/4cut short (a death, a reload)5% / 43%
14 1:19 VolersM4A41035fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 54%
14 1:19 VolersM4A41034fine - pros would have fired it too1/5killed them41% / 55%
15 1:04 MAHNEZYUMM4A41358aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/511% / 48%
15 1:00 MAHNEZYUMM4A41116aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)22% / 55%
16 1:33 RagoM4A4753fired while moving (122 u/s), too fast to be accurate - stop first1/74% / 61%
17 1:03 MAHNEZYUMAK-47824aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5cut short (a death, a reload)31% / 57%
18 1:44 MAHNEZYUMFAMAS1166aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/423% / 50%
18 1:43 MAHNEZYUMFAMAS1133aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)20% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 6 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.