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Dust II, lost 5-13 · Wed 04 Nov, 20:56

LynXDistinguished Master Guardian

The match

Aim

289 msTTD867 msTTK1.4°Crosshair↓64%1st bullet35%Spray10%Head61%Counter-strafe

Scoreboard

75ADR67%KAST

Positioning

Shots

12/23Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472540%
Galil AR2040%
MP71136%
FAMAS933%
MP9944%
SSG 08850%
USP-S850%
Glock-18580%
Desert Eagle3100%
M4A1-S2100%
MAC-1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/8418 1:35 2 kills (MP9, AK-47), a wallbang, 1 headshot, in 8.3 s CT4.4
13/8411 0:58 2 kills (Galil ×2), in 0.2 s T2.7
17/849 1:50 1 kill (AWP), a wallbang, 1 headshot T2.6
41/847 bomb 0:16 1 kill (Scout) T0.9
52/8412 1:16 1 kill (M4A1-S) T0.7
61/844 1:23 2 kills (Glock, AK-47), in 38.2 s T0.4
68/846 1:11 1 kill (AK-47) T0.2
78/8416 1:36 1 kill (MP7) CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:09 1v4 before the plant T · 27 HP · Long Doorslost - died in the first fight · saw each other
3 1:32 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
6 1:08 1v4 before the plant T · 97 HP · Tunnel Stairslost - died in the first fight · saw each other
11 1:08 1v4 before the plant T · 100 HP · Outside Longlost - died later, after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 0 weak, 7 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:40 goodblinded Volers 3.2 s (0.6 s white); blinded themselves 1.8 s on the move through Outside Long - safe
4 1:01 wastedno enemy blinded for long
5 1:51 misled a peekbarely blinded Red Panda 0.5 s (0.0 s white) the enemy was barely blinded, and LynX peeked Red Panda 0.9 s after the pop; got hit first
6 1:26 wastedno enemy blinded for long
6 1:07 hurt the teambarely blinded Mr.SaVa$ 1.0 s (0.1 s white); blinded themselves 4.7 s holding Tunnel Stairs - died 1.7 s after the pop
7 1:47 goodblinded Red Panda 3.0 s (0.5 s white)
10 1:28 wastedno enemy blinded for long
12 1:36 wastedno enemy blinded for long
12 1:28 goodblinded Mr.SaVa$ 3.4 s (0.7 s white)
14 1:49 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe
15 1:48 wastedno enemy blinded for long
18 1:49 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:52 exposeda flash at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2471 units away, thrown in the open; a running throw
6 1:09 punishedhit by Mr.SaVa$ 1.2 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 466 units away
8 1:38 punishedkilled by Red Panda 1.3 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1314 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeA-Ba-Ni-Bi was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
1 1:29 tradeAgnostic was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
2 1:44 tradeA-Ba-Ni-Bi was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
2 1:09 tradeMonolith was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 tradeAgnostic was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeA-Ba-Ni-Bi was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 holdheld with Agnostic, 658 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Agnostic)
10 1:33 tradeMonolith was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
10 1:32 holdheld with Agnostic, 527 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Agnostic)
10 1:32 tradeAgnostic was killed 523 units away: not traded within 5 s (pros: 625 ms)
12 1:29 tradeAgnostic was killed 609 units away: not traded within 5 s (pros: 2,031 ms)
13 0:53 tradeAgnostic was killed 842 units away: not traded within 5 s (pros: 625 ms)
18 1:40 tradeSKT was killed 770 units away: you traded in 4,344 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Mr.SaVa$killed by themP2000109 ms109 ms0.4°
2 1:37 Mr.SaVa$hit themDesert Eagle109 ms–1.8°
2 1:37 Mr.SaVa$hit by themM4A4438 ms–0.5°
2 1:31 Mr.SaVa$hit themDesert Eagle312 ms–1.3°
2 1:04 Volershit themDesert Eagle234 ms–2.9°
2 1:02 Volerskilled by themMAG-7234 ms234 ms7.2°
3 1:29 Ragokilled by themAK-471266 ms2156 ms2.0°
4 1:26 MAHNEZYUMhit themSSG 08484 ms–1.4°
4 1:24 MAHNEZYUMkilled themGlock-181062 ms2062 ms1.8°
4 1:23 MAHNEZYUMhit by themAK-471641 ms–2.5°
4 0:46 Mr.SaVa$killed themAK-47281 ms1703 ms1.4°
4 0:46 Mr.SaVa$hit by themM4A4641 ms–6.6°
4 bomb 0:30 Volerskilled by themAK-47500 ms500 ms5.9°
5 1:50 Red Pandakilled by themAWP141 ms141 ms0.4°
6 1:11 MAHNEZYUMkilled themAK-47297 ms297 ms3.7°
6 1:07 Mr.SaVa$hit by themAK-47344 ms–2.1°
6 1:06 Mr.SaVa$killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:17 Volerskilled themSSG 0831 ms1531 ms0.4°
7 bomb 0:17 Volershit by themM4A4328 ms–2.0°
8 1:41 Red Pandahit themAK-47188 ms–0.9°
8 1:37 Red Pandakilled by themAWP359 ms359 ms3.2°
9 1:50 Red Pandakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Volerskilled by themAWP219 ms219 ms0.3°
10 1:31 Mr.SaVa$hit by themM4A4438 ms–3.7°
10 1:15 Red Pandakilled by themFAMAS1000 ms1719 ms37.3°
11 1:04 Mr.SaVa$hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:58 Mr.SaVa$killed themGalil AR766 ms1750 ms3.9°
11 0:58 Volerskilled themGalil AR156 ms703 ms19.0°
11 0:58 Volershit by themAK-47578 ms–3.4°
11 0:52 Red Pandakilled by themM4A1-S438 ms1031 ms1.6°
12 1:42 MAHNEZYUMhit by themP90281 ms–0.4°
12 1:16 Volershit by themM4A4125 ms–1.2°
12 1:16 Volerskilled themM4A1-S219 ms328 ms0.6°
12 1:01 Ragokilled by themM4A1-S750 ms750 ms3.0°
13 0:53 Volershit themP2000188 ms–1.5°
13 0:50 Volershit themP2000234 ms–1.3°
13 0:50 Volershit by themGlock-18375 ms–6.9°
15 1:26 Red Pandahit themFAMAS328 ms–1.3°
15 1:20 Red Pandahit themFAMAS312 ms–1.0°
15 1:16 MAHNEZYUMhit themFAMAS234 ms–12.1°
15 1:16 MAHNEZYUMkilled by themAK-47266 ms266 ms0.3°
16 1:36 Red Pandakilled themMP7688 ms1000 ms1.0°
16 bomb 0:39 Mr.SaVa$hit themMP7312 ms–2.4°
16 bomb 0:39 Mr.SaVa$killed by themAK-47391 ms484 ms1.7°
17 1:45 Red Pandakilled by themAK-47297 ms500 ms2.1°
17 1:45 Red Pandahit themSSG 08375 ms–1.0°
18 1:36 Red Pandakilled themMP9172 ms734 ms4.5°
18 bomb 0:37 Volerskilled themAK-47469 ms562 ms15.1°
18 bomb 0:37 Volershit by themAK-47516 ms–6.0°
18 bomb 0:20 MAHNEZYUMkilled by themAK-47500 ms500 ms2.3°

Shots

You fired 12 of your 23 first shots too soon: 9 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:37 Mr.SaVa$Desert Eagle1104fine - pros would have fired it too2/236% / 42%
2 1:31 Mr.SaVa$Desert Eagle937fine - pros would have fired it too1/176% / 76%
2 1:04 VolersDesert Eagle375aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/233% / 65%
4 1:24 MAHNEZYUMGlock-181586fired while moving (101 u/s), too fast to be accurate - stop first4/5killed them38% / 48%
4 0:46 Mr.SaVa$AK-47672fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 62%
4 0:45 Mr.SaVa$AK-47672fine - pros would have fired it too1/7killed them29% / 46%
4 bomb 0:31 VolersAK-47503fired while moving (107 u/s), too fast to be accurate - stop first0/429% / 65%
6 1:11 MAHNEZYUMAK-47711fine - pros would have fired it too1/5killed them61% / 61%
8 1:43 Red PandaAK-471429fired while moving (141 u/s), too fast to be accurate - stop first0/10% / 57%
8 1:41 Red PandaAK-471377fine - pros would have fired it too3/773% / 73%
12 1:40 MAHNEZYUMMAC-10577aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/816% / 53%
12 1:16 VolersM4A1-S1104fine - pros would have fired it too2/6killed them69% / 69%
13 0:53 VolersUSP-S807fine - pros would have fired it too1/651% / 53%
13 0:50 VolersUSP-S943fine - pros would have fired it too3/461% / 61%
15 1:26 Red PandaFAMAS1100fine - pros would have fired it too0/450% / 50%
15 1:26 Red PandaFAMAS1100aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/410% / 48%
15 1:20 Red PandaFAMAS1426fired while moving (36 u/s), too fast to be accurate - stop first1/210% / 50%
15 1:16 MAHNEZYUMFAMAS501fired while moving (118 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)30% / 53%
16 1:37 Red PandaMP7849fired while moving (133 u/s), too fast to be accurate - stop first1/69% / 61%
16 1:36 Red PandaMP7842fired while moving (135 u/s), too fast to be accurate - stop first2/6killed them37% / 51%
16 bomb 0:39 Mr.SaVa$MP7973fine - pros would have fired it too1/3cut short (a death, a reload)57% / 57%
18 1:36 Red PandaMP9321fired while moving (125 u/s), too fast to be accurate - stop first4/14killed them33% / 60%
18 bomb 0:37 VolersAK-47293fired while moving (97 u/s), too fast to be accurate - stop first2/7killed them13% / 47%

Positioning

In none of your 35 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 25 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.