Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 40% |
| Galil AR | 20 | 40% |
| MP7 | 11 | 36% |
| FAMAS | 9 | 33% |
| MP9 | 9 | 44% |
| SSG 08 | 8 | 50% |
| USP-S | 8 | 50% |
| Glock-18 | 5 | 80% |
| Desert Eagle | 3 | 100% |
| M4A1-S | 2 | 100% |
| MAC-10 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/84 | 18 1:35 | 2 kills (MP9, AK-47), a wallbang, 1 headshot, in 8.3 s CT | 4.4 |
| 13/84 | 11 0:58 | 2 kills (Galil ×2), in 0.2 s T | 2.7 |
| 17/84 | 9 1:50 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 |
| 41/84 | 7 bomb 0:16 | 1 kill (Scout) T | 0.9 |
| 52/84 | 12 1:16 | 1 kill (M4A1-S) T | 0.7 |
| 61/84 | 4 1:23 | 2 kills (Glock, AK-47), in 38.2 s T | 0.4 |
| 68/84 | 6 1:11 | 1 kill (AK-47) T | 0.2 |
| 78/84 | 16 1:36 | 1 kill (MP7) CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:09 | 1v4 before the plant T · 27 HP · Long Doors | lost - died in the first fight · saw each other |
| 3 1:32 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 6 1:08 | 1v4 before the plant T · 97 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
| 11 1:08 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 2 kills · saw each other |
Flashes
12 flashes: 3 good, 0 weak, 7 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:40 | good | blinded Volers 3.2 s (0.6 s white); blinded themselves 1.8 s on the move through Outside Long - safe |
| 4 1:01 | wasted | no enemy blinded for long |
| 5 1:51 | misled a peek | barely blinded Red Panda 0.5 s (0.0 s white) the enemy was barely blinded, and LynX peeked Red Panda 0.9 s after the pop; got hit first |
| 6 1:26 | wasted | no enemy blinded for long |
| 6 1:07 | hurt the team | barely blinded Mr.SaVa$ 1.0 s (0.1 s white); blinded themselves 4.7 s holding Tunnel Stairs - died 1.7 s after the pop |
| 7 1:47 | good | blinded Red Panda 3.0 s (0.5 s white) |
| 10 1:28 | wasted | no enemy blinded for long |
| 12 1:36 | wasted | no enemy blinded for long |
| 12 1:28 | good | blinded Mr.SaVa$ 3.4 s (0.7 s white) |
| 14 1:49 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe |
| 15 1:48 | wasted | no enemy blinded for long |
| 18 1:49 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Mid Doors - safe |
Throws
24 grenades: 21 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:52 | exposed | a flash at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2471 units away, thrown in the open; a running throw |
| 6 1:09 | punished | hit by Mr.SaVa$ 1.2 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 466 units away |
| 8 1:38 | punished | killed by Red Panda 1.3 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1314 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | A-Ba-Ni-Bi was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | trade | Agnostic was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:44 | trade | A-Ba-Ni-Bi was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:09 | trade | Monolith was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | trade | Agnostic was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | A-Ba-Ni-Bi was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | hold | held with Agnostic, 658 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Agnostic) |
| 10 1:33 | trade | Monolith was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:32 | hold | held with Agnostic, 527 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Agnostic) |
| 10 1:32 | trade | Agnostic was killed 523 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:29 | trade | Agnostic was killed 609 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 0:53 | trade | Agnostic was killed 842 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:40 | trade | SKT was killed 770 units away: you traded in 4,344 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed by them | P2000 | 109 ms | 109 ms | 0.4° | ||
| 2 1:37 | hit them | Desert Eagle | 109 ms | – | 1.8° | ||
| 2 1:37 | hit by them | M4A4 | 438 ms | – | 0.5° | ||
| 2 1:31 | hit them | Desert Eagle | 312 ms | – | 1.3° | ||
| 2 1:04 | hit them | Desert Eagle | 234 ms | – | 2.9° | ||
| 2 1:02 | killed by them | MAG-7 | 234 ms | 234 ms | 7.2° | ||
| 3 1:29 | killed by them | AK-47 | 1266 ms | 2156 ms | 2.0° | ||
| 4 1:26 | hit them | SSG 08 | 484 ms | – | 1.4° | ||
| 4 1:24 | killed them | Glock-18 | 1062 ms | 2062 ms | 1.8° | ||
| 4 1:23 | hit by them | AK-47 | 1641 ms | – | 2.5° | ||
| 4 0:46 | killed them | AK-47 | 281 ms | 1703 ms | 1.4° | ||
| 4 0:46 | hit by them | M4A4 | 641 ms | – | 6.6° | ||
| 4 bomb 0:30 | killed by them | AK-47 | 500 ms | 500 ms | 5.9° | ||
| 5 1:50 | killed by them | AWP | 141 ms | 141 ms | 0.4° | ||
| 6 1:11 | killed them | AK-47 | 297 ms | 297 ms | 3.7° | ||
| 6 1:07 | hit by them | AK-47 | 344 ms | – | 2.1° | ||
| 6 1:06 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:17 | killed them | SSG 08 | 31 ms | 1531 ms | 0.4° | ||
| 7 bomb 0:17 | hit by them | M4A4 | 328 ms | – | 2.0° | ||
| 8 1:41 | hit them | AK-47 | 188 ms | – | 0.9° | ||
| 8 1:37 | killed by them | AWP | 359 ms | 359 ms | 3.2° | ||
| 9 1:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | killed by them | AWP | 219 ms | 219 ms | 0.3° | ||
| 10 1:31 | hit by them | M4A4 | 438 ms | – | 3.7° | ||
| 10 1:15 | killed by them | FAMAS | 1000 ms | 1719 ms | 37.3° | ||
| 11 1:04 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:58 | killed them | Galil AR | 766 ms | 1750 ms | 3.9° | ||
| 11 0:58 | killed them | Galil AR | 156 ms | 703 ms | 19.0° | ||
| 11 0:58 | hit by them | AK-47 | 578 ms | – | 3.4° | ||
| 11 0:52 | killed by them | M4A1-S | 438 ms | 1031 ms | 1.6° | ||
| 12 1:42 | hit by them | P90 | 281 ms | – | 0.4° | ||
| 12 1:16 | hit by them | M4A4 | 125 ms | – | 1.2° | ||
| 12 1:16 | killed them | M4A1-S | 219 ms | 328 ms | 0.6° | ||
| 12 1:01 | killed by them | M4A1-S | 750 ms | 750 ms | 3.0° | ||
| 13 0:53 | hit them | P2000 | 188 ms | – | 1.5° | ||
| 13 0:50 | hit them | P2000 | 234 ms | – | 1.3° | ||
| 13 0:50 | hit by them | Glock-18 | 375 ms | – | 6.9° | ||
| 15 1:26 | hit them | FAMAS | 328 ms | – | 1.3° | ||
| 15 1:20 | hit them | FAMAS | 312 ms | – | 1.0° | ||
| 15 1:16 | hit them | FAMAS | 234 ms | – | 12.1° | ||
| 15 1:16 | killed by them | AK-47 | 266 ms | 266 ms | 0.3° | ||
| 16 1:36 | killed them | MP7 | 688 ms | 1000 ms | 1.0° | ||
| 16 bomb 0:39 | hit them | MP7 | 312 ms | – | 2.4° | ||
| 16 bomb 0:39 | killed by them | AK-47 | 391 ms | 484 ms | 1.7° | ||
| 17 1:45 | killed by them | AK-47 | 297 ms | 500 ms | 2.1° | ||
| 17 1:45 | hit them | SSG 08 | 375 ms | – | 1.0° | ||
| 18 1:36 | killed them | MP9 | 172 ms | 734 ms | 4.5° | ||
| 18 bomb 0:37 | killed them | AK-47 | 469 ms | 562 ms | 15.1° | ||
| 18 bomb 0:37 | hit by them | AK-47 | 516 ms | – | 6.0° | ||
| 18 bomb 0:20 | killed by them | AK-47 | 500 ms | 500 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:37 | Desert Eagle | 1104 | fine - pros would have fired it too | 2/2 | 36% / 42% | ||
| 2 1:31 | Desert Eagle | 937 | fine - pros would have fired it too | 1/1 | 76% / 76% | ||
| 2 1:04 | Desert Eagle | 375 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 33% / 65% | ||
| 4 1:24 | Glock-18 | 1586 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/5 | killed them | 38% / 48% | |
| 4 0:46 | AK-47 | 672 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 62% | |
| 4 0:45 | AK-47 | 672 | fine - pros would have fired it too | 1/7 | killed them | 29% / 46% | |
| 4 bomb 0:31 | AK-47 | 503 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/4 | 29% / 65% | ||
| 6 1:11 | AK-47 | 711 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 8 1:43 | AK-47 | 1429 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/1 | 0% / 57% | ||
| 8 1:41 | AK-47 | 1377 | fine - pros would have fired it too | 3/7 | 73% / 73% | ||
| 12 1:40 | MAC-10 | 577 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/8 | 16% / 53% | ||
| 12 1:16 | M4A1-S | 1104 | fine - pros would have fired it too | 2/6 | killed them | 69% / 69% | |
| 13 0:53 | USP-S | 807 | fine - pros would have fired it too | 1/6 | 51% / 53% | ||
| 13 0:50 | USP-S | 943 | fine - pros would have fired it too | 3/4 | 61% / 61% | ||
| 15 1:26 | FAMAS | 1100 | fine - pros would have fired it too | 0/4 | 50% / 50% | ||
| 15 1:26 | FAMAS | 1100 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | 10% / 48% | ||
| 15 1:20 | FAMAS | 1426 | fired while moving (36 u/s), too fast to be accurate - stop first | 1/2 | 10% / 50% | ||
| 15 1:16 | FAMAS | 501 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 30% / 53% | |
| 16 1:37 | MP7 | 849 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/6 | 9% / 61% | ||
| 16 1:36 | MP7 | 842 | fired while moving (135 u/s), too fast to be accurate - stop first | 2/6 | killed them | 37% / 51% | |
| 16 bomb 0:39 | MP7 | 973 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 57% / 57% | |
| 18 1:36 | MP9 | 321 | fired while moving (125 u/s), too fast to be accurate - stop first | 4/14 | killed them | 33% / 60% | |
| 18 bomb 0:37 | AK-47 | 293 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/7 | killed them | 13% / 47% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
