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Dust II, won 13-5 · Wed 04 Nov, 20:56

VolersGold Nova Master

The match

Aim

375 msTTD469 msTTK4.8°Crosshair↓25%1st bullet67%Spray32%Head81%Counter-strafe

Scoreboard

68ADR83%KAST

Positioning

Shots

20/43Rushed↓6/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3829%
AK-472540%
Glock-181331%
Dual Berettas30%
MAG-73100%
AWP2100%
SSG 0820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/849 1:42 2 kills (AWP ×2), in 3.4 s CT3.6
24/846 1:31 2 kills (M4A1-S ×2), in 22.6 s CT1.9
32/844 0:42 2 kills (AK-47 ×2), all headshots, in 11.7 s CT1.4
36/843 1:32 1 kill (MAG-7), 1 in the air, 1 headshot CT1.0
63/8415 0:59 1 kill (AK-47), 1 headshot T0.3
69/842 1:02 1 kill (MAG-7), 1 in the air, 1 headshot CT0.2
70/8410 bomb 0:35 1 kill (Knife) CT0.2
75/847 bomb 0:26 1 kill (M4A1-S), 1 headshot CT-0.1
84/8413 0:53 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:45 1v4 before the plant CT · 91 HP · Under Alost - died later, after 2 kills · first fight won, saw each other
7 bomb 0:27 1v3 after the plant CT · 88 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
13 1:36 1v3 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · saw each other
14 1:34 1v5 before the plant T · 100 HP · Top Midlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 2 good, 2 weak, 10 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long; blinded themselves 3.5 s holding Under A - safe; blinded Mr.SaVa$ 2.1 s on the move through Long A - safe
2 1:45 wastedno enemy blinded for long; blinded Rago 3.6 s holding Long A - safe; blinded Mr.SaVa$ 1.0 s on the move through Long A - safe
3 1:34 misled a peekbarely blinded SKT 1.0 s (0.1 s white) the enemy was barely blinded, and Volers peeked SKT 0.6 s after the pop; hit them first
4 1:49 wastedno enemy blinded for long; blinded themselves 1.4 s holding Under A - safe
4 1:43 wastedno enemy blinded for long
5 1:47 wastedno enemy blinded for long; blinded themselves 3.5 s holding Under A - safe; blinded Mr.SaVa$ 1.9 s on the move through Long A - safe
5 1:45 wastedno enemy blinded for long; blinded Mr.SaVa$ 1.0 s holding Long A - safe
6 1:31 misled a peekbarely blinded Agnostic 1.9 s (0.2 s white), SKT 1.5 s (0.1 s white); blinded Mr.SaVa$ 3.1 s holding Catwalk - safe the enemy was barely blinded, and Mr.SaVa$ peeked SKT 2.2 s after the pop; hit them first
7 1:30 blinded an enemy, but hurt the team tooblinded A-Ba-Ni-Bi 4.7 s (1.9 s white), Agnostic 4.6 s (1.8 s white), SKT 4.0 s (1.2 s white); blinded Red Panda 4.0 s holding Bombsite A - died 0.1 s after the pop
7 1:23 weakbarely blinded SKT 1.9 s (0.2 s white)
11 1:47 goodblinded SKT 3.7 s (1.0 s white)
11 1:37 goodblinded Agnostic 3.6 s (0.9 s white); blinded Mr.SaVa$ 1.0 s holding Long A - safe
12 1:48 wastedno enemy blinded for long; blinded Rago 1.9 s on the move through Long A - safe
15 1:12 wastedno enemy blinded for long
16 1:49 weakbarely blinded Agnostic 2.9 s (0.5 s white)
16 bomb 0:15 wastedno enemy blinded for long
17 1:49 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Outside Long - safe; blinded Red Panda 3.4 s on the move through Outside Long - safe; blinded MAHNEZYUM 4.5 s holding Outside Long - safe; blinded Mr.SaVa$ 4.5 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 38 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:29 exposedan HE at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 1568 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
7 1:30 tradeRed Panda was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
7 1:21 tradeMr.SaVa$ was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:27 tradeRago was killed 143 units away: you traded in 438 ms (pros: 625 ms)
9 1:50 tradeRed Panda was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
11 0:59 line of firestood in Mr.SaVa$'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
11 0:58 peek togetherpeeked the same enemy as Mr.SaVa$, 859 ms after them - late - your team-mate went first, as bait
13 1:36 tradeMr.SaVa$ was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
14 1:48 tradeMAHNEZYUM was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeRago was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:23 line of firestood in MAHNEZYUM's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:04 LynXhit by themDesert Eagle234 ms–2.9°
2 1:02 LynXkilled themMAG-7234 ms234 ms7.2°
3 1:34 SKTkilled themMAG-7156 ms1531 ms4.8°
4 0:48 Monolithhit by themGlock-1894 ms–0.8°
4 0:42 Monolithhit by themNova250 ms–1.6°
4 0:42 Monolithkilled themAK-47375 ms469 ms20.6°
4 bomb 0:30 LynXkilled themAK-47500 ms500 ms5.9°
4 bomb 0:12 A-Ba-Ni-Bikilled by themGlock-18219 ms844 ms6.3°
4 bomb 0:12 A-Ba-Ni-Bihit themAK-47281 ms–38.2°
6 1:31 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:31 Agnostickilled themM4A1-S125 ms234 ms0.8°
6 1:20 Monolithhit themM4A4406 ms–4.1°
6 1:08 Monolithhit by themMAC-10281 ms–1.4°
6 1:08 Monolithkilled themM4A1-S438 ms438 ms5.3°
7 bomb 0:26 SKTkilled themM4A1-S1094 ms1094 ms5.3°
7 bomb 0:17 LynXkilled by themSSG 0831 ms1531 ms0.4°
7 bomb 0:17 LynXhit themM4A4328 ms–2.0°
8 1:13 Monolithkilled by themM4A4656 ms656 ms26.2°
9 1:42 LynXkilled themAWP219 ms219 ms0.3°
9 1:39 SKThit by themSSG 08297 ms–1.9°
9 1:39 SKTkilled themAWP562 ms562 ms0.5°
9 0:56 Monolithkilled by themAK-47156 ms156 ms0.5°
11 0:58 LynXkilled by themGalil AR156 ms703 ms19.0°
11 0:58 LynXhit themAK-47578 ms–3.4°
12 1:16 LynXhit themM4A4125 ms–1.2°
12 1:16 LynXkilled by themM4A1-S219 ms328 ms0.6°
13 1:04 SKThit themGlock-1847 ms–0.7°
13 0:57 SKThit by themP200078 ms–0.5°
13 0:53 LynXhit by themP2000188 ms–1.5°
13 0:53 Agnostickilled themGlock-18312 ms469 ms22.8°
13 0:50 LynXhit by themP2000234 ms–1.3°
13 0:50 LynXhit themGlock-18375 ms–6.9°
13 0:45 SKTkilled by themUSP-S62 ms62 ms0.3°
14 1:19 A-Ba-Ni-Bikilled by themM4A4266 ms1125 ms3.0°
15 0:59 Agnostichit by themMP9312 ms–1.5°
15 0:59 Agnostickilled themAK-47406 ms406 ms3.9°
16 1:26 A-Ba-Ni-Bihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:14 Monolithkilled by themMP5-SD578 ms578 ms12.7°
17 1:39 SKTkilled by themDesert Eagle531 ms531 ms0.3°
18 bomb 0:37 LynXkilled by themAK-47469 ms562 ms15.1°
18 bomb 0:37 LynXhit themAK-47516 ms–6.0°

Shots

You fired 20 of your 43 first shots too soon: 14 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:27 SKTDual Berettas1366fired while moving (110 u/s), too fast to be accurate - stop first0/2538% / 44%
4 0:50 MonolithAK-471100aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 52%
4 0:49 MonolithAK-471102fine - pros would have fired it too0/447% / 48%
4 0:48 MonolithAK-471102aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/215% / 59%
4 0:42 MonolithAK-47304fired while moving (114 u/s), too fast to be accurate - stop first2/6killed them7% / 48%
4 bomb 0:30 LynXAK-47549fine - pros would have fired it too1/3killed them67% / 67%
4 bomb 0:12 A-Ba-Ni-BiAK-47202aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/3cut short (a death, a reload)8% / 49%
6 1:31 AgnosticM4A1-S809fine - pros would have fired it too2/6killed them59% / 59%
6 1:20 MonolithM4A1-S910fine - pros would have fired it too3/955% / 58%
6 1:08 MonolithM4A1-S424fired while moving (93 u/s), too fast to be accurate - stop first1/5killed them26% / 47%
7 bomb 0:39 SKTM4A1-S1594aim far off: your crosshair was about 6.5 player widths (202 units) off their body - get on target first0/31% / 44%
7 bomb 0:36 SKTM4A1-S1626aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first0/11% / 55%
7 bomb 0:36 SKTM4A1-S1633aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first0/11% / 46%
7 bomb 0:36 SKTM4A1-S1632aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first0/11% / 47%
7 bomb 0:35 SKTM4A1-S1632fired while moving (129 u/s), too fast to be accurate - stop first0/10% / 50%
7 bomb 0:34 SKTM4A1-S1642aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/17% / 47%
7 bomb 0:34 SKTM4A1-S1644fine - pros would have fired it too0/170% / 70%
7 bomb 0:33 SKTM4A1-S1645aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/113% / 48%
7 bomb 0:33 SKTM4A1-S1645fine - pros would have fired it too0/175% / 75%
7 bomb 0:28 SKTM4A1-S1514aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/21% / 52%
7 bomb 0:27 SKTM4A1-S1513fired while moving (175 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
7 bomb 0:27 SKTM4A1-S1513aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
7 bomb 0:27 SKTM4A1-S1509fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
7 bomb 0:27 SKTM4A1-S1509fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
7 bomb 0:26 SKTM4A1-S1509fine - pros would have fired it too1/2killed them71% / 71%
7 bomb 0:17 LynXM4A1-S1849fine - pros would have fired it too1/241% / 45%
7 bomb 0:16 LynXM4A1-S1788fine - pros would have fired it too1/3cut short (a death, a reload)31% / 50%
8 1:13 MonolithM4A1-S511fine - pros would have fired it too0/3cut short (a death, a reload)40% / 51%
9 1:42 LynXAWP2890fine - pros would have fired it too1/1killed them71% / 71%
9 1:39 SKTAWP1997fine - pros would have fired it too1/1killed them85% / 85%
11 0:58 LynXAK-47305fine - pros would have fired it too3/5cut short (a death, a reload)43% / 48%
13 1:05 SKTGlock-18846fine - pros would have fired it too0/243% / 43%
13 1:04 SKTGlock-18848fine - pros would have fired it too2/270% / 70%
13 1:04 SKTGlock-18901fired while moving (128 u/s), too fast to be accurate - stop first0/23% / 39%
13 1:01 SKTGlock-18834aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/120% / 44%
13 0:57 SKTGlock-18828fine - pros would have fired it too0/148% / 48%
13 0:55 SKTGlock-18938fine - pros would have fired it too0/419% / 36%
13 0:53 AgnosticGlock-18173fine - pros would have fired it too2/4killed them48% / 48%
13 0:50 LynXGlock-18942fine - pros would have fired it too1/240% / 40%
15 0:59 AgnosticAK-47400fine - pros would have fired it too1/5killed them63% / 63%
17 1:40 SKTAK-471398too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 44%
17 1:39 SKTAK-471396aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3cut short (a death, a reload)20% / 52%
18 bomb 0:37 LynXAK-47289fine - pros would have fired it too1/1cut short (a death, a reload)58% / 58%

Positioning

In none of your 26 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 19 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.