Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 29% |
| AK-47 | 25 | 40% |
| Glock-18 | 13 | 31% |
| Dual Berettas | 3 | 0% |
| MAG-7 | 3 | 100% |
| AWP | 2 | 100% |
| SSG 08 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/84 | 9 1:42 | 2 kills (AWP ×2), in 3.4 s CT | 3.6 |
| 24/84 | 6 1:31 | 2 kills (M4A1-S ×2), in 22.6 s CT | 1.9 |
| 32/84 | 4 0:42 | 2 kills (AK-47 ×2), all headshots, in 11.7 s CT | 1.4 |
| 36/84 | 3 1:32 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | 1.0 |
| 63/84 | 15 0:59 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 69/84 | 2 1:02 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | 0.2 |
| 70/84 | 10 bomb 0:35 | 1 kill (Knife) CT | 0.2 |
| 75/84 | 7 bomb 0:26 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 84/84 | 13 0:53 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:45 | 1v4 before the plant CT · 91 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other |
| 7 bomb 0:27 | 1v3 after the plant CT · 88 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:36 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · saw each other |
| 14 1:34 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later · saw each other |
Flashes
17 flashes: 2 good, 2 weak, 10 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long; blinded themselves 3.5 s holding Under A - safe; blinded Mr.SaVa$ 2.1 s on the move through Long A - safe |
| 2 1:45 | wasted | no enemy blinded for long; blinded Rago 3.6 s holding Long A - safe; blinded Mr.SaVa$ 1.0 s on the move through Long A - safe |
| 3 1:34 | misled a peek | barely blinded SKT 1.0 s (0.1 s white) the enemy was barely blinded, and Volers peeked SKT 0.6 s after the pop; hit them first |
| 4 1:49 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding Under A - safe |
| 4 1:43 | wasted | no enemy blinded for long |
| 5 1:47 | wasted | no enemy blinded for long; blinded themselves 3.5 s holding Under A - safe; blinded Mr.SaVa$ 1.9 s on the move through Long A - safe |
| 5 1:45 | wasted | no enemy blinded for long; blinded Mr.SaVa$ 1.0 s holding Long A - safe |
| 6 1:31 | misled a peek | barely blinded Agnostic 1.9 s (0.2 s white), SKT 1.5 s (0.1 s white); blinded Mr.SaVa$ 3.1 s holding Catwalk - safe the enemy was barely blinded, and Mr.SaVa$ peeked SKT 2.2 s after the pop; hit them first |
| 7 1:30 | blinded an enemy, but hurt the team too | blinded A-Ba-Ni-Bi 4.7 s (1.9 s white), Agnostic 4.6 s (1.8 s white), SKT 4.0 s (1.2 s white); blinded Red Panda 4.0 s holding Bombsite A - died 0.1 s after the pop |
| 7 1:23 | weak | barely blinded SKT 1.9 s (0.2 s white) |
| 11 1:47 | good | blinded SKT 3.7 s (1.0 s white) |
| 11 1:37 | good | blinded Agnostic 3.6 s (0.9 s white); blinded Mr.SaVa$ 1.0 s holding Long A - safe |
| 12 1:48 | wasted | no enemy blinded for long; blinded Rago 1.9 s on the move through Long A - safe |
| 15 1:12 | wasted | no enemy blinded for long |
| 16 1:49 | weak | barely blinded Agnostic 2.9 s (0.5 s white) |
| 16 bomb 0:15 | wasted | no enemy blinded for long |
| 17 1:49 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Outside Long - safe; blinded Red Panda 3.4 s on the move through Outside Long - safe; blinded MAHNEZYUM 4.5 s holding Outside Long - safe; blinded Mr.SaVa$ 4.5 s holding Outside Long - safe |
Throws
39 grenades: 38 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:29 | exposed | an HE at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 1568 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 7 1:30 | trade | Red Panda was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:21 | trade | Mr.SaVa$ was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:27 | trade | Rago was killed 143 units away: you traded in 438 ms (pros: 625 ms) |
| 9 1:50 | trade | Red Panda was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:59 | line of fire | stood in Mr.SaVa$'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 11 0:58 | peek together | peeked the same enemy as Mr.SaVa$, 859 ms after them - late - your team-mate went first, as bait |
| 13 1:36 | trade | Mr.SaVa$ was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:48 | trade | MAHNEZYUM was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | Rago was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:23 | line of fire | stood in MAHNEZYUM's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:04 | hit by them | Desert Eagle | 234 ms | – | 2.9° | ||
| 2 1:02 | killed them | MAG-7 | 234 ms | 234 ms | 7.2° | ||
| 3 1:34 | killed them | MAG-7 | 156 ms | 1531 ms | 4.8° | ||
| 4 0:48 | hit by them | Glock-18 | 94 ms | – | 0.8° | ||
| 4 0:42 | hit by them | Nova | 250 ms | – | 1.6° | ||
| 4 0:42 | killed them | AK-47 | 375 ms | 469 ms | 20.6° | ||
| 4 bomb 0:30 | killed them | AK-47 | 500 ms | 500 ms | 5.9° | ||
| 4 bomb 0:12 | killed by them | Glock-18 | 219 ms | 844 ms | 6.3° | ||
| 4 bomb 0:12 | hit them | AK-47 | 281 ms | – | 38.2° | ||
| 6 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:31 | killed them | M4A1-S | 125 ms | 234 ms | 0.8° | ||
| 6 1:20 | hit them | M4A4 | 406 ms | – | 4.1° | ||
| 6 1:08 | hit by them | MAC-10 | 281 ms | – | 1.4° | ||
| 6 1:08 | killed them | M4A1-S | 438 ms | 438 ms | 5.3° | ||
| 7 bomb 0:26 | killed them | M4A1-S | 1094 ms | 1094 ms | 5.3° | ||
| 7 bomb 0:17 | killed by them | SSG 08 | 31 ms | 1531 ms | 0.4° | ||
| 7 bomb 0:17 | hit them | M4A4 | 328 ms | – | 2.0° | ||
| 8 1:13 | killed by them | M4A4 | 656 ms | 656 ms | 26.2° | ||
| 9 1:42 | killed them | AWP | 219 ms | 219 ms | 0.3° | ||
| 9 1:39 | hit by them | SSG 08 | 297 ms | – | 1.9° | ||
| 9 1:39 | killed them | AWP | 562 ms | 562 ms | 0.5° | ||
| 9 0:56 | killed by them | AK-47 | 156 ms | 156 ms | 0.5° | ||
| 11 0:58 | killed by them | Galil AR | 156 ms | 703 ms | 19.0° | ||
| 11 0:58 | hit them | AK-47 | 578 ms | – | 3.4° | ||
| 12 1:16 | hit them | M4A4 | 125 ms | – | 1.2° | ||
| 12 1:16 | killed by them | M4A1-S | 219 ms | 328 ms | 0.6° | ||
| 13 1:04 | hit them | Glock-18 | 47 ms | – | 0.7° | ||
| 13 0:57 | hit by them | P2000 | 78 ms | – | 0.5° | ||
| 13 0:53 | hit by them | P2000 | 188 ms | – | 1.5° | ||
| 13 0:53 | killed them | Glock-18 | 312 ms | 469 ms | 22.8° | ||
| 13 0:50 | hit by them | P2000 | 234 ms | – | 1.3° | ||
| 13 0:50 | hit them | Glock-18 | 375 ms | – | 6.9° | ||
| 13 0:45 | killed by them | USP-S | 62 ms | 62 ms | 0.3° | ||
| 14 1:19 | killed by them | M4A4 | 266 ms | 1125 ms | 3.0° | ||
| 15 0:59 | hit by them | MP9 | 312 ms | – | 1.5° | ||
| 15 0:59 | killed them | AK-47 | 406 ms | 406 ms | 3.9° | ||
| 16 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:14 | killed by them | MP5-SD | 578 ms | 578 ms | 12.7° | ||
| 17 1:39 | killed by them | Desert Eagle | 531 ms | 531 ms | 0.3° | ||
| 18 bomb 0:37 | killed by them | AK-47 | 469 ms | 562 ms | 15.1° | ||
| 18 bomb 0:37 | hit them | AK-47 | 516 ms | – | 6.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:27 | Dual Berettas | 1366 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/25 | 38% / 44% | ||
| 4 0:50 | AK-47 | 1100 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 52% | |
| 4 0:49 | AK-47 | 1102 | fine - pros would have fired it too | 0/4 | 47% / 48% | ||
| 4 0:48 | AK-47 | 1102 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 15% / 59% | ||
| 4 0:42 | AK-47 | 304 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/6 | killed them | 7% / 48% | |
| 4 bomb 0:30 | AK-47 | 549 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 4 bomb 0:12 | AK-47 | 202 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 8% / 49% | |
| 6 1:31 | M4A1-S | 809 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 6 1:20 | M4A1-S | 910 | fine - pros would have fired it too | 3/9 | 55% / 58% | ||
| 6 1:08 | M4A1-S | 424 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/5 | killed them | 26% / 47% | |
| 7 bomb 0:39 | M4A1-S | 1594 | aim far off: your crosshair was about 6.5 player widths (202 units) off their body - get on target first | 0/3 | 1% / 44% | ||
| 7 bomb 0:36 | M4A1-S | 1626 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 0/1 | 1% / 55% | ||
| 7 bomb 0:36 | M4A1-S | 1633 | aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first | 0/1 | 1% / 46% | ||
| 7 bomb 0:36 | M4A1-S | 1632 | aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first | 0/1 | 1% / 47% | ||
| 7 bomb 0:35 | M4A1-S | 1632 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/1 | 0% / 50% | ||
| 7 bomb 0:34 | M4A1-S | 1642 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 7% / 47% | ||
| 7 bomb 0:34 | M4A1-S | 1644 | fine - pros would have fired it too | 0/1 | 70% / 70% | ||
| 7 bomb 0:33 | M4A1-S | 1645 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 13% / 48% | ||
| 7 bomb 0:33 | M4A1-S | 1645 | fine - pros would have fired it too | 0/1 | 75% / 75% | ||
| 7 bomb 0:28 | M4A1-S | 1514 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/2 | 1% / 52% | ||
| 7 bomb 0:27 | M4A1-S | 1513 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 7 bomb 0:27 | M4A1-S | 1513 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 7 bomb 0:27 | M4A1-S | 1509 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 7 bomb 0:27 | M4A1-S | 1509 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 7 bomb 0:26 | M4A1-S | 1509 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 7 bomb 0:17 | M4A1-S | 1849 | fine - pros would have fired it too | 1/2 | 41% / 45% | ||
| 7 bomb 0:16 | M4A1-S | 1788 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 31% / 50% | |
| 8 1:13 | M4A1-S | 511 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 40% / 51% | |
| 9 1:42 | AWP | 2890 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 9 1:39 | AWP | 1997 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 11 0:58 | AK-47 | 305 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 43% / 48% | |
| 13 1:05 | Glock-18 | 846 | fine - pros would have fired it too | 0/2 | 43% / 43% | ||
| 13 1:04 | Glock-18 | 848 | fine - pros would have fired it too | 2/2 | 70% / 70% | ||
| 13 1:04 | Glock-18 | 901 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | 3% / 39% | ||
| 13 1:01 | Glock-18 | 834 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 20% / 44% | ||
| 13 0:57 | Glock-18 | 828 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 13 0:55 | Glock-18 | 938 | fine - pros would have fired it too | 0/4 | 19% / 36% | ||
| 13 0:53 | Glock-18 | 173 | fine - pros would have fired it too | 2/4 | killed them | 48% / 48% | |
| 13 0:50 | Glock-18 | 942 | fine - pros would have fired it too | 1/2 | 40% / 40% | ||
| 15 0:59 | AK-47 | 400 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 17 1:40 | AK-47 | 1398 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 44% | |
| 17 1:39 | AK-47 | 1396 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 52% | |
| 18 bomb 0:37 | AK-47 | 289 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 58% / 58% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
