Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 38 | 29% |
| AK-47 | 26 | 31% |
| Galil AR | 18 | 44% |
| USP-S | 18 | 28% |
| MP5-SD | 14 | 29% |
| M4A4 | 12 | 33% |
| Glock-18 | 8 | 12% |
| Nova | 5 | 60% |
| MAC-10 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/84 | 13 1:42 | 2 kills (USP-S ×2), 1 headshot, in 1.3 s CT | 2.1 |
| 21/84 | 9 1:03 | 3 kills (AK-47 ×3), 1 headshot, in 65.1 s T | 2.0 |
| 39/84 | 12 1:33 | 2 kills (AK-47 ×2), all headshots, in 33.6 s T | 1.0 |
| 58/84 | 7 1:19 | 1 kill (MP5), 1 headshot T | 0.5 |
| 59/84 | 16 bomb 0:14 | 2 kills (MP5 ×2), all headshots, in 5.5 s CT | 0.4 |
| 62/84 | 2 1:23 | 1 kill (Nova), 1 headshot T | 0.4 |
| 67/84 | 18 bomb 0:17 | 1 kill (MP9), 1 headshot CT | 0.3 |
| 74/84 | 11 1:11 | 1 kill (Galil) T | -0.1 |
| 76/84 | 8 1:13 | 2 kills (M4A4 ×2), all headshots, in 18.4 s T | -0.2 |
| 81/84 | 14 1:36 | 1 kill (MP9), 1 headshot CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:17 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 2 kills · first fight won, saw each other |
| 9 1:19 | 1v3 before the plant T · 100 HP · Long Doors | won - killed all 3 · first fight won, saw them first |
| 12 1:01 | 1v2 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 16 bomb 0:33 | 1v4 after the plant CT · 100 HP · Under A | lost - died later, after 2 kills · saw each other |
| 18 bomb 0:20 | 1v3 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 4 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:12 | wasted | barely blinded Rago 0.7 s (0.1 s white) |
| 9 1:47 | good | blinded Mr.SaVa$ 3.4 s (0.8 s white); blinded Agnostic 2.6 s on the move through Outside Long - safe |
| 9 0:38 | wasted | no enemy blinded for long |
| 10 1:49 | wasted | no enemy blinded for long; blinded Agnostic 2.6 s on the move through Outside Long - safe |
| 12 1:22 | good | blinded Mr.SaVa$ 4.4 s (1.6 s white) |
| 16 bomb 0:36 | good | blinded Rago 3.1 s (0.6 s white); blinded A-Ba-Ni-Bi 1.2 s on the move through Under A - safe |
| 17 1:17 | good | blinded Mr.SaVa$ 4.6 s (1.8 s white) |
| 18 bomb 0:26 | wasted | barely blinded Mr.SaVa$ 1.0 s (0.1 s white), Rago 0.7 s (0.1 s white) |
Throws
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 0:52 | exposed | a molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1083 units away; a running throw |
| 8 1:10 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2570 units away |
| 12 bomb 0:36 | punished | killed by Rago with a smoke in hand at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 624 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 bomb 0:37 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died | ||
| 15 1:45 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | A-Ba-Ni-Bi was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:29 | trade | Agnostic was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:44 | trade | A-Ba-Ni-Bi was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | hold | held with LynX, 645 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:30 | line of fire | stood in LynX's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:27 | line of fire | stood in LynX's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:22 | trade | SKT was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | line of fire | stood in SKT's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:50 | trade | LynX was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | trade | A-Ba-Ni-Bi was killed 595 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | A-Ba-Ni-Bi was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:34 | trade | A-Ba-Ni-Bi was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:26 | trade | SKT was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:45 | trade | Agnostic was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | hold | held with SKT, 842 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:39 | trade | SKT was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | hold | held with A-Ba-Ni-Bi, 420 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:30 | trade | A-Ba-Ni-Bi was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | hold | held with Agnostic, 274 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:17 | trade | SKT was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:29 | trade | Agnostic was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with A-Ba-Ni-Bi, 863 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms after A-Ba-Ni-Bi) |
| 16 bomb 0:39 | trade | LynX was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 bomb 0:37 | trade | SKT was killed 604 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:33 | trade | A-Ba-Ni-Bi was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:19 | trade | Agnostic was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:21 | trade | Agnostic was killed 982 units away: you traded in 3,375 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:26 | killed by them | USP-S | 391 ms | 625 ms | 8.0° | ||
| 2 1:31 | hit them | Nova | 312 ms | – | 3.6° | ||
| 2 1:23 | hit by them | Dual Berettas | 469 ms | – | 1.8° | ||
| 2 1:23 | killed them | Nova | 1375 ms | 1375 ms | 1.9° | ||
| 2 1:09 | hit them | M4A4 | 94 ms | – | 0.2° | ||
| 2 1:09 | killed by them | M4A1-S | 250 ms | 547 ms | 0.7° | ||
| 3 1:33 | killed by them | M4A1-S | 594 ms | 1438 ms | 2.0° | ||
| 3 1:33 | hit them | Galil AR | 703 ms | – | 11.3° | ||
| 4 0:48 | hit them | Glock-18 | 94 ms | – | 0.8° | ||
| 4 0:42 | hit them | Nova | 250 ms | – | 1.6° | ||
| 4 0:42 | killed by them | AK-47 | 375 ms | 469 ms | 20.6° | ||
| 5 1:19 | killed by them | AK-47 | 391 ms | 594 ms | 15.9° | ||
| 5 1:19 | hit them | Galil AR | 406 ms | – | 4.3° | ||
| 6 1:20 | hit by them | M4A4 | 406 ms | – | 4.1° | ||
| 6 1:08 | hit them | MAC-10 | 281 ms | – | 1.4° | ||
| 6 1:08 | killed by them | M4A1-S | 438 ms | 438 ms | 5.3° | ||
| 7 1:19 | killed them | MP5-SD | 938 ms | 1250 ms | 0.6° | ||
| 8 1:13 | killed them | M4A4 | 656 ms | 656 ms | 26.2° | ||
| 8 bomb 0:34 | killed them | M4A4 | 219 ms | 406 ms | 1.2° | ||
| 8 bomb 0:33 | killed by them | AK-47 | 609 ms | 906 ms | 3.1° | ||
| 9 1:03 | killed them | AK-47 | 734 ms | 734 ms | 0.9° | ||
| 9 0:56 | killed them | AK-47 | 156 ms | 156 ms | 0.5° | ||
| 9 bomb 0:08 | hit by them | AK-47 | 312 ms | – | 18.5° | ||
| 9 bomb 0:08 | killed them | AK-47 | 500 ms | 500 ms | 1.8° | ||
| 10 1:33 | hit them | AK-47 | 422 ms | – | 2.4° | ||
| 10 1:33 | killed by them | FAMAS | 672 ms | 1219 ms | 13.3° | ||
| 11 1:11 | killed them | Galil AR | 562 ms | 656 ms | 2.9° | ||
| 11 1:09 | killed by them | M4A1-S | 422 ms | 969 ms | 4.9° | ||
| 11 1:09 | hit them | Galil AR | 516 ms | – | 0.5° | ||
| 12 1:33 | killed them | AK-47 | 219 ms | 219 ms | 8.0° | ||
| 12 1:05 | hit them | AK-47 | 516 ms | – | 1.6° | ||
| 12 1:00 | hit by them | M4A4 | 328 ms | – | 2.3° | ||
| 12 1:00 | killed them | AK-47 | 469 ms | 766 ms | 5.3° | ||
| 12 bomb 0:36 | killed by them | M4A1-S | 484 ms | 484 ms | 4.1° | ||
| 13 1:42 | killed them | USP-S | 406 ms | 406 ms | 3.8° | ||
| 13 1:41 | killed them | USP-S | 1188 ms | 1484 ms | 2.1° | ||
| 13 1:37 | hit them | P2000 | 953 ms | – | 4.5° | ||
| 13 1:37 | killed by them | Glock-18 | 1047 ms | 1047 ms | 2.7° | ||
| 14 1:37 | killed them | MP9 | 391 ms | 1234 ms | 2.1° | ||
| 14 1:36 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:44 | killed by them | AK-47 | 500 ms | 1297 ms | 3.3° | ||
| 15 1:44 | hit them | MP9 | 531 ms | – | 0.7° | ||
| 16 bomb 0:14 | killed them | MP5-SD | 578 ms | 578 ms | 12.7° | ||
| 16 bomb 0:09 | killed them | MP5-SD | 922 ms | 922 ms | 0.6° | ||
| 16 bomb 0:07 | killed by them | SG 553 | 812 ms | 812 ms | 1.2° | ||
| 17 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:18 | hit by them | AK-47 | 391 ms | – | 4.1° | ||
| 18 bomb 0:17 | killed them | MP9 | 766 ms | 906 ms | 10.2° | ||
| 18 bomb 0:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:16 | hit them | MP9 | 344 ms | – | 6.8° | ||
| 18 bomb 0:11 | hit them | P2000 | 203 ms | – | 0.4° | ||
| 18 bomb 0:07 | killed by them | AK-47 | 359 ms | 359 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 959 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/2 | 40% / 43% | ||
| 1 1:29 | Glock-18 | 839 | fine - pros would have fired it too | 0/3 | 60% / 60% | ||
| 2 1:09 | M4A4 | 1103 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 59% | |
| 3 1:33 | Galil AR | 960 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 60% | |
| 3 1:33 | Galil AR | 957 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 3 1:33 | Galil AR | 957 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 4 0:50 | Glock-18 | 1101 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 35% | |
| 4 0:49 | Glock-18 | 1102 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/5 | 12% / 35% | ||
| 5 1:19 | Galil AR | 130 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 32% / 48% | |
| 7 1:19 | MP5-SD | 192 | fine - pros would have fired it too | 2/9 | killed them | 29% / 53% | |
| 8 1:13 | M4A4 | 504 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/6 | killed them | 27% / 52% | |
| 8 bomb 0:34 | M4A4 | 880 | fine - pros would have fired it too | 2/7 | killed them | 58% / 58% | |
| 9 1:03 | AK-47 | 410 | fine - pros would have fired it too | 1/4 | killed them | 38% / 56% | |
| 9 0:56 | AK-47 | 2236 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 67% / 67% | |
| 9 bomb 0:08 | AK-47 | 1050 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 10 1:34 | AK-47 | 674 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 25% / 55% | |
| 11 1:11 | Galil AR | 1053 | fine - pros would have fired it too | 2/4 | killed them | 66% / 66% | |
| 11 1:09 | Galil AR | 1088 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 58% | |
| 11 1:08 | Galil AR | 1087 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 46% | |
| 12 1:05 | AK-47 | 984 | fine - pros would have fired it too | 1/6 | 71% / 71% | ||
| 12 1:00 | AK-47 | 558 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/8 | killed them | 6% / 47% | |
| 13 1:42 | USP-S | 517 | fine - pros would have fired it too | 1/2 | killed them | 46% / 57% | |
| 13 1:41 | USP-S | 596 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/4 | killed them | 22% / 44% | |
| 13 1:37 | USP-S | 528 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 21% / 44% | |
| 14 1:37 | MP9 | 260 | fine - pros would have fired it too | 4/24 | killed them | 32% / 49% | |
| 15 1:44 | MP9 | 457 | fired while moving (232 u/s), too fast to be accurate - stop first | 2/14 | cut short (a death, a reload) | 14% / 47% | |
| 16 bomb 0:14 | MP5-SD | 894 | fine - pros would have fired it too | 1/5 | killed them | 57% / 59% | |
| 16 bomb 0:09 | MP5-SD | 1081 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/5 | killed them | 14% / 60% | |
| 16 bomb 0:08 | MP5-SD | 1276 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 60% | |
| 16 bomb 0:08 | MP5-SD | 1299 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 46% | |
| 18 bomb 0:18 | MP9 | 757 | fine - pros would have fired it too | 2/10 | killed them | 67% / 67% | |
| 18 bomb 0:16 | MP9 | 634 | fine - pros would have fired it too | 3/12 | 72% / 72% | ||
| 18 bomb 0:12 | USP-S | 730 | fired while moving (148 u/s), too fast to be accurate - stop first | 4/9 | 2% / 52% | ||
| 18 bomb 0:08 | USP-S | 225 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 13% / 41% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
