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Dust II, lost 5-13 · Wed 04 Nov, 20:56

MonolithGold Nova Master

The match

Aim

484 msTTD695 msTTK2.0°Crosshair↓36%1st bullet23%Spray33%Head61%Counter-strafe

Scoreboard

83ADR72%KAST

Positioning

Shots

15/34Rushed↓6/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93829%
AK-472631%
Galil AR1844%
USP-S1828%
MP5-SD1429%
M4A41233%
Glock-18812%
Nova560%
MAC-10425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/8413 1:42 2 kills (USP-S ×2), 1 headshot, in 1.3 s CT2.1
21/849 1:03 3 kills (AK-47 ×3), 1 headshot, in 65.1 s T2.0
39/8412 1:33 2 kills (AK-47 ×2), all headshots, in 33.6 s T1.0
58/847 1:19 1 kill (MP5), 1 headshot T0.5
59/8416 bomb 0:14 2 kills (MP5 ×2), all headshots, in 5.5 s CT0.4
62/842 1:23 1 kill (Nova), 1 headshot T0.4
67/8418 bomb 0:17 1 kill (MP9), 1 headshot CT0.3
74/8411 1:11 1 kill (Galil) T-0.1
76/848 1:13 2 kills (M4A4 ×2), all headshots, in 18.4 s T-0.2
81/8414 1:36 1 kill (MP9), 1 headshot CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:17 1v4 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once, after 2 kills · first fight won, saw each other
9 1:19 1v3 before the plant T · 100 HP · Long Doorswon - killed all 3 · first fight won, saw them first
12 1:01 1v2 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other
16 bomb 0:33 1v4 after the plant CT · 100 HP · Under Alost - died later, after 2 kills · saw each other
18 bomb 0:20 1v3 after the plant CT · 100 HP · B Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 4 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:12 wastedbarely blinded Rago 0.7 s (0.1 s white)
9 1:47 goodblinded Mr.SaVa$ 3.4 s (0.8 s white); blinded Agnostic 2.6 s on the move through Outside Long - safe
9 0:38 wastedno enemy blinded for long
10 1:49 wastedno enemy blinded for long; blinded Agnostic 2.6 s on the move through Outside Long - safe
12 1:22 goodblinded Mr.SaVa$ 4.4 s (1.6 s white)
16 bomb 0:36 goodblinded Rago 3.1 s (0.6 s white); blinded A-Ba-Ni-Bi 1.2 s on the move through Under A - safe
17 1:17 goodblinded Mr.SaVa$ 4.6 s (1.8 s white)
18 bomb 0:26 wastedbarely blinded Mr.SaVa$ 1.0 s (0.1 s white), Rago 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 0:52 exposeda molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1083 units away; a running throw
8 1:10 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2570 units away
12 bomb 0:36 punishedkilled by Rago with a smoke in hand at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 624 units away

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 25 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 bomb 0:37 RagoBombsite Bcover not used: 32 units away, they'd have seen only your headdied
15 1:45 Red PandaUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeA-Ba-Ni-Bi was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
1 1:29 tradeAgnostic was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
2 1:44 tradeA-Ba-Ni-Bi was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 holdheld with LynX, 645 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:30 line of firestood in LynX's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:27 line of firestood in LynX's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:22 tradeSKT was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 line of firestood in SKT's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:50 tradeLynX was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradeA-Ba-Ni-Bi was killed 595 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeA-Ba-Ni-Bi was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:34 tradeA-Ba-Ni-Bi was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:26 tradeSKT was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
8 1:45 tradeAgnostic was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 holdheld with SKT, 842 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:39 tradeSKT was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with A-Ba-Ni-Bi, 420 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:30 tradeA-Ba-Ni-Bi was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 holdheld with Agnostic, 274 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:17 tradeSKT was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
12 1:29 tradeAgnostic was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with A-Ba-Ni-Bi, 863 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms after A-Ba-Ni-Bi)
16 bomb 0:39 tradeLynX was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
16 bomb 0:37 tradeSKT was killed 604 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:33 tradeA-Ba-Ni-Bi was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
17 1:19 tradeAgnostic was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:21 tradeAgnostic was killed 982 units away: you traded in 3,375 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Ragohit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:26 Ragokilled by themUSP-S391 ms625 ms8.0°
2 1:31 Mr.SaVa$hit themNova312 ms–3.6°
2 1:23 Mr.SaVa$hit by themDual Berettas469 ms–1.8°
2 1:23 Mr.SaVa$killed themNova1375 ms1375 ms1.9°
2 1:09 Ragohit themM4A494 ms–0.2°
2 1:09 Ragokilled by themM4A1-S250 ms547 ms0.7°
3 1:33 Red Pandakilled by themM4A1-S594 ms1438 ms2.0°
3 1:33 Red Pandahit themGalil AR703 ms–11.3°
4 0:48 Volershit themGlock-1894 ms–0.8°
4 0:42 Volershit themNova250 ms–1.6°
4 0:42 Volerskilled by themAK-47375 ms469 ms20.6°
5 1:19 Mr.SaVa$killed by themAK-47391 ms594 ms15.9°
5 1:19 Mr.SaVa$hit themGalil AR406 ms–4.3°
6 1:20 Volershit by themM4A4406 ms–4.1°
6 1:08 Volershit themMAC-10281 ms–1.4°
6 1:08 Volerskilled by themM4A1-S438 ms438 ms5.3°
7 1:19 MAHNEZYUMkilled themMP5-SD938 ms1250 ms0.6°
8 1:13 Volerskilled themM4A4656 ms656 ms26.2°
8 bomb 0:34 Mr.SaVa$killed themM4A4219 ms406 ms1.2°
8 bomb 0:33 Ragokilled by themAK-47609 ms906 ms3.1°
9 1:03 Ragokilled themAK-47734 ms734 ms0.9°
9 0:56 Volerskilled themAK-47156 ms156 ms0.5°
9 bomb 0:08 Mr.SaVa$hit by themAK-47312 ms–18.5°
9 bomb 0:08 Mr.SaVa$killed themAK-47500 ms500 ms1.8°
10 1:33 Red Pandahit themAK-47422 ms–2.4°
10 1:33 Red Pandakilled by themFAMAS672 ms1219 ms13.3°
11 1:11 MAHNEZYUMkilled themGalil AR562 ms656 ms2.9°
11 1:09 Ragokilled by themM4A1-S422 ms969 ms4.9°
11 1:09 Ragohit themGalil AR516 ms–0.5°
12 1:33 Red Pandakilled themAK-47219 ms219 ms8.0°
12 1:05 Mr.SaVa$hit themAK-47516 ms–1.6°
12 1:00 Mr.SaVa$hit by themM4A4328 ms–2.3°
12 1:00 Mr.SaVa$killed themAK-47469 ms766 ms5.3°
12 bomb 0:36 Ragokilled by themM4A1-S484 ms484 ms4.1°
13 1:42 MAHNEZYUMkilled themUSP-S406 ms406 ms3.8°
13 1:41 Red Pandakilled themUSP-S1188 ms1484 ms2.1°
13 1:37 Mr.SaVa$hit themP2000953 ms–4.5°
13 1:37 Mr.SaVa$killed by themGlock-181047 ms1047 ms2.7°
14 1:37 Mr.SaVa$killed themMP9391 ms1234 ms2.1°
14 1:36 Mr.SaVa$hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:44 Red Pandakilled by themAK-47500 ms1297 ms3.3°
15 1:44 Red Pandahit themMP9531 ms–0.7°
16 bomb 0:14 Volerskilled themMP5-SD578 ms578 ms12.7°
16 bomb 0:09 Ragokilled themMP5-SD922 ms922 ms0.6°
16 bomb 0:07 MAHNEZYUMkilled by themSG 553812 ms812 ms1.2°
17 1:14 Red Pandakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:18 Ragohit by themAK-47391 ms–4.1°
18 bomb 0:17 Ragokilled themMP9766 ms906 ms10.2°
18 bomb 0:16 Mr.SaVa$hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:16 Mr.SaVa$hit themMP9344 ms–6.8°
18 bomb 0:11 MAHNEZYUMhit themP2000203 ms–0.4°
18 bomb 0:07 MAHNEZYUMkilled by themAK-47359 ms359 ms3.7°

Shots

You fired 15 of your 34 first shots too soon: 13 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 RagoGlock-18959fired while moving (161 u/s), too fast to be accurate - stop first0/240% / 43%
1 1:29 RagoGlock-18839fine - pros would have fired it too0/360% / 60%
2 1:09 RagoM4A41103fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 59%
3 1:33 Red PandaGalil AR960fired while moving (90 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 60%
3 1:33 Red PandaGalil AR957fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
3 1:33 Red PandaGalil AR957fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
4 0:50 VolersGlock-181101fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 35%
4 0:49 VolersGlock-181102fired while moving (127 u/s), too fast to be accurate - stop first1/512% / 35%
5 1:19 Mr.SaVa$Galil AR130fine - pros would have fired it too2/3cut short (a death, a reload)32% / 48%
7 1:19 MAHNEZYUMMP5-SD192fine - pros would have fired it too2/9killed them29% / 53%
8 1:13 VolersM4A4504fired while moving (87 u/s), too fast to be accurate - stop first1/6killed them27% / 52%
8 bomb 0:34 Mr.SaVa$M4A4880fine - pros would have fired it too2/7killed them58% / 58%
9 1:03 RagoAK-47410fine - pros would have fired it too1/4killed them38% / 56%
9 0:56 VolersAK-472236fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped67% / 67%
9 bomb 0:08 Mr.SaVa$AK-471050fine - pros would have fired it too1/5killed them60% / 60%
10 1:34 Red PandaAK-47674aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/9cut short (a death, a reload)25% / 55%
11 1:11 MAHNEZYUMGalil AR1053fine - pros would have fired it too2/4killed them66% / 66%
11 1:09 RagoGalil AR1088fired while moving (108 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 58%
11 1:08 RagoGalil AR1087fine - pros would have fired it too0/2cut short (a death, a reload)35% / 46%
12 1:05 Mr.SaVa$AK-47984fine - pros would have fired it too1/671% / 71%
12 1:00 Mr.SaVa$AK-47558fired while moving (87 u/s), too fast to be accurate - stop first2/8killed them6% / 47%
13 1:42 MAHNEZYUMUSP-S517fine - pros would have fired it too1/2killed them46% / 57%
13 1:41 Red PandaUSP-S596aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/4killed them22% / 44%
13 1:37 Mr.SaVa$USP-S528fired while moving (134 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)21% / 44%
14 1:37 Mr.SaVa$MP9260fine - pros would have fired it too4/24killed them32% / 49%
15 1:44 Red PandaMP9457fired while moving (232 u/s), too fast to be accurate - stop first2/14cut short (a death, a reload)14% / 47%
16 bomb 0:14 VolersMP5-SD894fine - pros would have fired it too1/5killed them57% / 59%
16 bomb 0:09 RagoMP5-SD1081fired while moving (93 u/s), too fast to be accurate - stop first1/5killed them14% / 60%
16 bomb 0:08 MAHNEZYUMMP5-SD1276fired while moving (167 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 60%
16 bomb 0:08 MAHNEZYUMMP5-SD1299fired while moving (139 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 46%
18 bomb 0:18 RagoMP9757fine - pros would have fired it too2/10killed them67% / 67%
18 bomb 0:16 Mr.SaVa$MP9634fine - pros would have fired it too3/1272% / 72%
18 bomb 0:12 MAHNEZYUMUSP-S730fired while moving (148 u/s), too fast to be accurate - stop first4/92% / 52%
18 bomb 0:08 Mr.SaVa$USP-S225fired while moving (196 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)13% / 41%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.