Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 29% |
| M4A1-S | 32 | 50% |
| USP-S | 9 | 78% |
| Galil AR | 6 | 17% |
| Glock-18 | 5 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/84 | 7 bomb 0:34 | 2 kills (AK-47 ×2), all headshots, in 2.9 s CT | 3.5 |
| 14/84 | 11 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 8.5 s CT | 2.7 |
| 22/84 | 1 1:34 | 2 kills (USP-S ×2), all headshots, in 8.3 s CT | 2.0 |
| 42/84 | 2 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 13.9 s CT | 0.8 |
| 45/84 | 5 1:25 | 1 kill (M4A1-S) CT | 0.8 |
| 47/84 | 18 bomb 0:21 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 50/84 | 3 1:29 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 51/84 | 8 bomb 0:33 | 1 kill (AK-47) CT | 0.7 |
| 54/84 | 12 1:01 | 2 kills (M4A1-S ×2), in 15.7 s CT | 0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:59 | 1v1 before the plant CT · 100 HP · Middle | won - defused it after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 6 good, 1 weak, 0 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:27 | blinded an enemy, but hurt the team too | blinded SKT 3.6 s (0.9 s white); blinded MAHNEZYUM 3.4 s holding Catwalk - an enemy could see them |
| 4 1:31 | good | blinded Agnostic 3.9 s (1.1 s white), SKT 3.5 s (0.8 s white) |
| 5 1:27 | good | blinded Agnostic 4.3 s (1.5 s white); blinded Red Panda 3.1 s on the move through Mid Doors - safe |
| 8 bomb 0:39 | good | blinded Monolith 4.5 s (1.8 s white) |
| 11 1:33 | good | blinded SKT 3.8 s (1.1 s white); blinded MAHNEZYUM 2.7 s holding Mid Doors - safe |
| 13 1:45 | misled a peek | barely blinded Monolith 0.9 s (0.1 s white), SKT 0.8 s (0.1 s white) the enemy was barely blinded, and Red Panda peeked SKT 2.5 s after the pop; got hit first |
| 16 1:48 | good | blinded Agnostic 3.4 s (0.8 s white) |
| 16 1:46 | good | blinded Agnostic 3.3 s (0.7 s white) |
| 18 1:41 | weak | barely blinded A-Ba-Ni-Bi 2.4 s (0.2 s white); blinded MAHNEZYUM 1.5 s on the move through Bombsite B - safe |
Throws
37 grenades: 36 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:29 | exposed | a flash at Catwalk - seen by 1 enemy for 1.0 s, the nearest 925 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:26 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 7 bomb 0:29 | Extended A | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:36 | line of fire | stood in Mr.SaVa$'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:35 | trade | Red Panda was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:33 | trade | Mr.SaVa$ was killed 416 units away: you traded in 438 ms (pros: 625 ms) |
| 9 1:50 | trade | Red Panda was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:11 | trade | MAHNEZYUM was killed 413 units away: you traded in 2,406 ms (pros: 1,641 ms) |
| 11 0:58 | trade | Volers was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:57 | trade | Mr.SaVa$ was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:48 | trade | MAHNEZYUM was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:41 | trade | Red Panda was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:36 | trade | Mr.SaVa$ was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:37 | hold | held with MAHNEZYUM, 156 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before MAHNEZYUM) |
| 16 bomb 0:14 | trade | Volers was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:39 | trade | Volers was killed 352 units away: not traded within 5 s (pros: 625 ms) |
| 18 bomb 0:37 | hold | held with Volers, 738 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 bomb 0:37 | trade | Volers was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | USP-S | 312 ms | 1578 ms | 0.9° | ||
| 1 1:35 | hit by them | Glock-18 | 688 ms | – | 0.6° | ||
| 1 1:30 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:26 | killed them | USP-S | 391 ms | 625 ms | 8.0° | ||
| 2 1:22 | killed them | M4A1-S | 328 ms | 328 ms | 0.2° | ||
| 2 1:09 | hit by them | M4A4 | 94 ms | – | 0.2° | ||
| 2 1:09 | killed them | M4A1-S | 250 ms | 547 ms | 0.7° | ||
| 3 1:29 | killed them | AK-47 | 1266 ms | 2156 ms | 2.0° | ||
| 4 1:28 | killed by them | Desert Eagle | 484 ms | 1500 ms | 0.9° | ||
| 4 1:27 | hit by them | SSG 08 | 562 ms | – | 1.5° | ||
| 4 1:27 | hit them | AK-47 | 672 ms | – | 0.5° | ||
| 4 1:27 | hit them | AK-47 | 844 ms | – | 0.2° | ||
| 5 1:26 | hit by them | AK-47 | 516 ms | – | 2.3° | ||
| 5 1:25 | killed them | M4A1-S | 672 ms | 875 ms | 52.1° | ||
| 7 bomb 0:34 | killed them | AK-47 | 500 ms | 703 ms | 0.7° | ||
| 7 bomb 0:31 | killed them | AK-47 | 234 ms | 234 ms | 1.2° | ||
| 7 bomb 0:29 | hit by them | AK-47 | 469 ms | – | 1.7° | ||
| 7 bomb 0:27 | killed by them | AK-47 | 2484 ms | 2484 ms | 1.7° | ||
| 8 bomb 0:33 | killed them | AK-47 | 609 ms | 906 ms | 3.1° | ||
| 9 1:43 | hit by them | SSG 08 | 344 ms | – | 0.4° | ||
| 9 1:43 | hit them | AK-47 | 453 ms | – | 1.0° | ||
| 9 1:03 | killed by them | AK-47 | 734 ms | 734 ms | 0.9° | ||
| 10 0:29 | hit them | M4A4 | 422 ms | – | 5.1° | ||
| 10 0:28 | killed by them | AK-47 | 719 ms | 828 ms | 11.0° | ||
| 11 1:18 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:09 | killed them | M4A1-S | 422 ms | 969 ms | 4.9° | ||
| 11 1:09 | hit by them | Galil AR | 516 ms | – | 0.5° | ||
| 12 1:01 | killed them | M4A1-S | 750 ms | 750 ms | 3.0° | ||
| 12 bomb 0:36 | killed them | M4A1-S | 484 ms | 484 ms | 4.1° | ||
| 13 1:44 | killed by them | Dual Berettas | 375 ms | 1391 ms | 1.6° | ||
| 14 1:40 | hit by them | MP9 | 406 ms | – | 2.7° | ||
| 15 1:42 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:33 | hit by them | SSG 08 | 844 ms | – | 1.6° | ||
| 16 1:33 | hit them | Galil AR | 1094 ms | – | 1.3° | ||
| 16 1:33 | hit by them | M4A4 | 1375 ms | – | 8.0° | ||
| 16 bomb 0:09 | killed by them | MP5-SD | 922 ms | 922 ms | 0.6° | ||
| 17 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:39 | killed by them | Desert Eagle | 312 ms | 1406 ms | 1.6° | ||
| 17 1:39 | hit them | AK-47 | 1125 ms | – | 23.2° | ||
| 18 bomb 0:21 | killed them | AK-47 | 188 ms | 188 ms | 7.6° | ||
| 18 bomb 0:18 | hit them | AK-47 | 391 ms | – | 4.1° | ||
| 18 bomb 0:17 | killed by them | MP9 | 766 ms | 906 ms | 10.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1315 | fine - pros would have fired it too | 2/3 | 42% / 42% | ||
| 1 1:35 | USP-S | 1307 | fine - pros would have fired it too | 2/3 | killed them | 26% / 34% | |
| 1 1:30 | USP-S | 959 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | 17% / 47% | ||
| 1 1:29 | USP-S | 838 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 60% / 60% | |
| 1 1:26 | USP-S | 682 | fine - pros would have fired it too | 2/3 | killed them | 37% / 38% | |
| 2 1:24 | M4A1-S | 1977 | fine - pros would have fired it too | 0/2 | 29% / 43% | ||
| 2 1:23 | M4A1-S | 1979 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 2 1:23 | M4A1-S | 1978 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 12% / 46% | ||
| 2 1:09 | M4A1-S | 1103 | fine - pros would have fired it too | 3/7 | killed them | 38% / 48% | |
| 3 1:30 | AK-47 | 1443 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 3 1:30 | AK-47 | 1450 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 60% | |
| 3 1:29 | AK-47 | 1496 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/4 | killed them | 6% / 48% | |
| 4 1:30 | AK-47 | 1696 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 4 1:29 | AK-47 | 1712 | fine - pros would have fired it too | 0/1 | 26% / 47% | ||
| 4 1:29 | AK-47 | 1713 | fine - pros would have fired it too | 0/1 | 26% / 48% | ||
| 4 1:28 | AK-47 | 1715 | fine - pros would have fired it too | 0/1 | 52% / 52% | ||
| 4 1:27 | AK-47 | 1718 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 4 1:27 | AK-47 | 1718 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | 14% / 50% | ||
| 5 1:26 | M4A1-S | 785 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/8 | killed them | 14% / 46% | |
| 5 1:23 | M4A1-S | 1051 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/6 | 4% / 46% | ||
| 7 bomb 0:34 | AK-47 | 925 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 56% | |
| 7 bomb 0:34 | AK-47 | 940 | fine - pros would have fired it too | 3/6 | killed them | 52% / 54% | |
| 7 bomb 0:31 | AK-47 | 977 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 7 bomb 0:28 | AK-47 | 1438 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 53% | |
| 7 bomb 0:28 | AK-47 | 1423 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 59% | |
| 7 bomb 0:28 | AK-47 | 1419 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 0/3 | 1% / 48% | ||
| 7 bomb 0:27 | AK-47 | 1420 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 46% | |
| 8 bomb 0:34 | AK-47 | 464 | fired while moving (81 u/s), too fast to be accurate - stop first | 4/11 | killed them | 16% / 53% | |
| 9 1:45 | AK-47 | 1969 | fine - pros would have fired it too | 0/1 | 50% / 56% | ||
| 9 1:43 | AK-47 | 1974 | fine - pros would have fired it too | 1/2 | 71% / 71% | ||
| 9 1:04 | AK-47 | 410 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 47% | |
| 10 0:29 | M4A1-S | 769 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 10 0:28 | M4A1-S | 762 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 11 1:18 | M4A1-S | 951 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 46% | |
| 11 1:17 | M4A1-S | 953 | fine - pros would have fired it too | 3/6 | killed them | 50% / 51% | |
| 11 1:09 | M4A1-S | 1088 | fine - pros would have fired it too | 4/9 | killed them | 49% / 49% | |
| 12 1:02 | M4A1-S | 1459 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 12 1:01 | M4A1-S | 1471 | fine - pros would have fired it too | 1/2 | killed them | 47% / 47% | |
| 12 bomb 0:36 | M4A1-S | 623 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 13 1:44 | Glock-18 | 1062 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 37% | |
| 14 1:39 | Desert Eagle | 1962 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 0% / 30% | ||
| 16 1:33 | Galil AR | 744 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/10 | 13% / 48% | ||
| 16 bomb 0:09 | Galil AR | 1086 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 17 1:40 | AK-47 | 1163 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 17 1:40 | AK-47 | 1147 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 17 1:39 | AK-47 | 1154 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 45% | |
| 17 1:39 | AK-47 | 1216 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 17 1:39 | AK-47 | 1218 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 50% | |
| 18 bomb 0:21 | AK-47 | 101 | fine - pros would have fired it too | 1/4 | killed them | 45% / 66% | |
| 18 bomb 0:18 | AK-47 | 793 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 31% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
