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Dust II, won 13-5 · Wed 04 Nov, 20:56

RagoSilver Elite Master

The match

Aim

468 msTTD703 msTTK2.5°Crosshair↓27%1st bullet59%Spray19%Head70%Counter-strafe

Scoreboard

84ADR83%KAST

Positioning

Shots

21/50Rushed↓12/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475129%
M4A1-S3250%
USP-S978%
Galil AR617%
Glock-1850%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/847 bomb 0:34 2 kills (AK-47 ×2), all headshots, in 2.9 s CT3.5
14/8411 1:17 2 kills (M4A1-S ×2), 1 headshot, in 8.5 s CT2.7
22/841 1:34 2 kills (USP-S ×2), all headshots, in 8.3 s CT2.0
42/842 1:22 2 kills (M4A1-S ×2), 1 headshot, in 13.9 s CT0.8
45/845 1:25 1 kill (M4A1-S) CT0.8
47/8418 bomb 0:21 1 kill (AK-47), 1 headshot T0.8
50/843 1:29 1 kill (AK-47), 1 headshot CT0.7
51/848 bomb 0:33 1 kill (AK-47) CT0.7
54/8412 1:01 2 kills (M4A1-S ×2), in 15.7 s CT0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:59 1v1 before the plant CT · 100 HP · Middlewon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 6 good, 1 weak, 0 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:27 blinded an enemy, but hurt the team tooblinded SKT 3.6 s (0.9 s white); blinded MAHNEZYUM 3.4 s holding Catwalk - an enemy could see them
4 1:31 goodblinded Agnostic 3.9 s (1.1 s white), SKT 3.5 s (0.8 s white)
5 1:27 goodblinded Agnostic 4.3 s (1.5 s white); blinded Red Panda 3.1 s on the move through Mid Doors - safe
8 bomb 0:39 goodblinded Monolith 4.5 s (1.8 s white)
11 1:33 goodblinded SKT 3.8 s (1.1 s white); blinded MAHNEZYUM 2.7 s holding Mid Doors - safe
13 1:45 misled a peekbarely blinded Monolith 0.9 s (0.1 s white), SKT 0.8 s (0.1 s white) the enemy was barely blinded, and Red Panda peeked SKT 2.5 s after the pop; got hit first
16 1:48 goodblinded Agnostic 3.4 s (0.8 s white)
16 1:46 goodblinded Agnostic 3.3 s (0.7 s white)
18 1:41 weakbarely blinded A-Ba-Ni-Bi 2.4 s (0.2 s white); blinded MAHNEZYUM 1.5 s on the move through Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 36 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:29 exposeda flash at Catwalk - seen by 1 enemy for 1.0 s, the nearest 925 units away; a running throw

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 standing where crouching would have hidden you; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 23 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:26 SKTCatwalkstanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headkilled them
7 bomb 0:29 SKTExtended Astanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:36 line of firestood in Mr.SaVa$'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:35 tradeRed Panda was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:33 tradeMr.SaVa$ was killed 416 units away: you traded in 438 ms (pros: 625 ms)
9 1:50 tradeRed Panda was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
11 1:11 tradeMAHNEZYUM was killed 413 units away: you traded in 2,406 ms (pros: 1,641 ms)
11 0:58 tradeVolers was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
11 0:57 tradeMr.SaVa$ was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
14 1:48 tradeMAHNEZYUM was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
14 1:41 tradeRed Panda was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
14 1:36 tradeMr.SaVa$ was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:37 holdheld with MAHNEZYUM, 156 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before MAHNEZYUM)
16 bomb 0:14 tradeVolers was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
17 1:39 tradeVolers was killed 352 units away: not traded within 5 s (pros: 625 ms)
18 bomb 0:37 holdheld with Volers, 738 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 bomb 0:37 tradeVolers was killed 738 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 A-Ba-Ni-Bikilled themUSP-S312 ms1578 ms0.9°
1 1:35 A-Ba-Ni-Bihit by themGlock-18688 ms–0.6°
1 1:30 Monolithhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:26 Monolithkilled themUSP-S391 ms625 ms8.0°
2 1:22 SKTkilled themM4A1-S328 ms328 ms0.2°
2 1:09 Monolithhit by themM4A494 ms–0.2°
2 1:09 Monolithkilled themM4A1-S250 ms547 ms0.7°
3 1:29 LynXkilled themAK-471266 ms2156 ms2.0°
4 1:28 Agnostickilled by themDesert Eagle484 ms1500 ms0.9°
4 1:27 SKThit by themSSG 08562 ms–1.5°
4 1:27 SKThit themAK-47672 ms–0.5°
4 1:27 Agnostichit themAK-47844 ms–0.2°
5 1:26 SKThit by themAK-47516 ms–2.3°
5 1:25 SKTkilled themM4A1-S672 ms875 ms52.1°
7 bomb 0:34 A-Ba-Ni-Bikilled themAK-47500 ms703 ms0.7°
7 bomb 0:31 Agnostickilled themAK-47234 ms234 ms1.2°
7 bomb 0:29 SKThit by themAK-47469 ms–1.7°
7 bomb 0:27 SKTkilled by themAK-472484 ms2484 ms1.7°
8 bomb 0:33 Monolithkilled themAK-47609 ms906 ms3.1°
9 1:43 SKThit by themSSG 08344 ms–0.4°
9 1:43 SKThit themAK-47453 ms–1.0°
9 1:03 Monolithkilled by themAK-47734 ms734 ms0.9°
10 0:29 SKThit themM4A4422 ms–5.1°
10 0:28 SKTkilled by themAK-47719 ms828 ms11.0°
11 1:18 SKTkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:09 Monolithkilled themM4A1-S422 ms969 ms4.9°
11 1:09 Monolithhit by themGalil AR516 ms–0.5°
12 1:01 LynXkilled themM4A1-S750 ms750 ms3.0°
12 bomb 0:36 Monolithkilled themM4A1-S484 ms484 ms4.1°
13 1:44 A-Ba-Ni-Bikilled by themDual Berettas375 ms1391 ms1.6°
14 1:40 Agnostichit by themMP9406 ms–2.7°
15 1:42 SKTkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:33 SKThit by themSSG 08844 ms–1.6°
16 1:33 A-Ba-Ni-Bihit themGalil AR1094 ms–1.3°
16 1:33 A-Ba-Ni-Bihit by themM4A41375 ms–8.0°
16 bomb 0:09 Monolithkilled by themMP5-SD922 ms922 ms0.6°
17 1:47 SKThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:39 Agnostickilled by themDesert Eagle312 ms1406 ms1.6°
17 1:39 Agnostichit themAK-471125 ms–23.2°
18 bomb 0:21 Agnostickilled themAK-47188 ms188 ms7.6°
18 bomb 0:18 Monolithhit themAK-47391 ms–4.1°
18 bomb 0:17 Monolithkilled by themMP9766 ms906 ms10.2°

Shots

You fired 21 of your 50 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 12 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 A-Ba-Ni-BiUSP-S1315fine - pros would have fired it too2/342% / 42%
1 1:35 A-Ba-Ni-BiUSP-S1307fine - pros would have fired it too2/3killed them26% / 34%
1 1:30 MonolithUSP-S959aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/217% / 47%
1 1:29 MonolithUSP-S838fine - pros would have fired it too2/2cut short (a death, a reload)60% / 60%
1 1:26 MonolithUSP-S682fine - pros would have fired it too2/3killed them37% / 38%
2 1:24 SKTM4A1-S1977fine - pros would have fired it too0/229% / 43%
2 1:23 SKTM4A1-S1979fine - pros would have fired it too0/158% / 58%
2 1:23 SKTM4A1-S1978aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/112% / 46%
2 1:09 MonolithM4A1-S1103fine - pros would have fired it too3/7killed them38% / 48%
3 1:30 LynXAK-471443fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
3 1:30 LynXAK-471450aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 60%
3 1:29 LynXAK-471496fired while moving (95 u/s), too fast to be accurate - stop first1/4killed them6% / 48%
4 1:30 AgnosticAK-471696fine - pros would have fired it too0/265% / 65%
4 1:29 AgnosticAK-471712fine - pros would have fired it too0/126% / 47%
4 1:29 AgnosticAK-471713fine - pros would have fired it too0/126% / 48%
4 1:28 AgnosticAK-471715fine - pros would have fired it too0/152% / 52%
4 1:27 AgnosticAK-471718fine - pros would have fired it too1/266% / 66%
4 1:27 AgnosticAK-471718fired while moving (79 u/s), too fast to be accurate - stop first0/114% / 50%
5 1:26 SKTM4A1-S785aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/8killed them14% / 46%
5 1:23 AgnosticM4A1-S1051fired while moving (117 u/s), too fast to be accurate - stop first0/64% / 46%
7 bomb 0:34 A-Ba-Ni-BiAK-47925aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 56%
7 bomb 0:34 A-Ba-Ni-BiAK-47940fine - pros would have fired it too3/6killed them52% / 54%
7 bomb 0:31 AgnosticAK-47977fine - pros would have fired it too1/2killed them64% / 64%
7 bomb 0:28 SKTAK-471438fired while moving (90 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 53%
7 bomb 0:28 SKTAK-471423fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 59%
7 bomb 0:28 SKTAK-471419aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first0/31% / 48%
7 bomb 0:27 SKTAK-471420aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)13% / 46%
8 bomb 0:34 MonolithAK-47464fired while moving (81 u/s), too fast to be accurate - stop first4/11killed them16% / 53%
9 1:45 SKTAK-471969fine - pros would have fired it too0/150% / 56%
9 1:43 SKTAK-471974fine - pros would have fired it too1/271% / 71%
9 1:04 MonolithAK-47410fired while moving (103 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 47%
10 0:29 SKTM4A1-S769fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
10 0:28 SKTM4A1-S762fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
11 1:18 SKTM4A1-S951fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 46%
11 1:17 SKTM4A1-S953fine - pros would have fired it too3/6killed them50% / 51%
11 1:09 MonolithM4A1-S1088fine - pros would have fired it too4/9killed them49% / 49%
12 1:02 LynXM4A1-S1459fine - pros would have fired it too0/265% / 65%
12 1:01 LynXM4A1-S1471fine - pros would have fired it too1/2killed them47% / 47%
12 bomb 0:36 MonolithM4A1-S623fine - pros would have fired it too1/4killed them69% / 69%
13 1:44 A-Ba-Ni-BiGlock-181062fired while moving (119 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 37%
14 1:39 SKTDesert Eagle1962fired while moving (125 u/s), too fast to be accurate - stop first0/10% / 30%
16 1:33 A-Ba-Ni-BiGalil AR744fired while moving (139 u/s), too fast to be accurate - stop first1/1013% / 48%
16 bomb 0:09 MonolithGalil AR1086fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
17 1:40 SKTAK-471163fired while moving (74 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
17 1:40 SKTAK-471147fired while moving (122 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
17 1:39 SKTAK-471154fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
17 1:39 AgnosticAK-471216fired while moving (83 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
17 1:39 AgnosticAK-471218fired while moving (102 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 50%
18 bomb 0:21 AgnosticAK-47101fine - pros would have fired it too1/4killed them45% / 66%
18 bomb 0:18 MonolithAK-47793fine - pros would have fired it too2/7cut short (a death, a reload)31% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.