Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 39% |
| P90 | 30 | 33% |
| M4A4 | 9 | 67% |
| AUG | 7 | 14% |
| Glock-18 | 4 | 0% |
| Desert Eagle | 4 | 50% |
| M4A1-S | 3 | 67% |
| MAG-7 | 2 | 50% |
| SSG 08 | 2 | 0% |
| SG 553 | 2 | 100% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/84 | 16 1:43 | 3 kills (SG 553 ×3), a wallbang, all headshots, in 57 s T | 5.8 |
| 3/84 | 15 1:16 | 3 kills (AK-47 ×2, AWP), all headshots, in 16.1 s T | 5.7 |
| 6/84 | 17 1:32 | 2 kills (Deagle, AK-47), a wallbang, 1 headshot, in 29.2 s T | 4.2 |
| 12/84 | 18 1:43 | 3 kills (AK-47 ×3), in 45.5 s T | 2.8 |
| 31/84 | 12 1:44 | 2 kills (P90 ×2), all headshots, in 1.8 s CT | 1.4 |
| 38/84 | 10 1:24 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 43/84 | 2 1:24 | 1 kill (USP-S) CT | 0.8 |
| 44/84 | 3 1:39 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 46/84 | 8 1:45 | 1 kill (M4A4), 1 headshot CT | 0.8 |
Flashes
7 flashes: 1 good, 0 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:48 | wasted | no enemy blinded for long |
| 12 1:45 | good | blinded A-Ba-Ni-Bi 5.2 s (2.4 s white) |
| 15 1:12 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through Catwalk - safe |
| 17 1:48 | wasted | no enemy blinded for long |
| 17 1:23 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Pit - safe |
| 18 1:44 | misled a peek | barely blinded A-Ba-Ni-Bi 0.6 s (0.0 s white) the enemy was barely blinded, and MAHNEZYUM peeked A-Ba-Ni-Bi 0.1 s after the pop; hit them first |
| 18 bomb 0:10 | misled a peek | barely blinded Monolith 1.0 s (0.1 s white) the enemy was barely blinded, and MAHNEZYUM peeked Monolith 2.0 s after the pop; hit them first |
Throws
18 grenades: 13 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:33 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 805 units away; a running throw |
| 16 bomb 0:40 | exposed | a smoke at Bombsite A - seen by 2 enemies for 0.5 s, the nearest 341 units away |
| 17 1:38 | exposed | an HE at Long Doors - seen by 1 enemy for 1.5 s, the nearest 1211 units away, thrown in the open; a running throw |
| 17 1:25 | exposed | a flash at Pit - seen by 1 enemy for 0.5 s, the nearest 1554 units away |
| 18 bomb 0:11 | punished | hit by Monolith 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 379 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:20 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:42 | Bombsite B | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 16 bomb 0:08 | Long A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 13 1:43 | hold | held with Red Panda, 49 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Red Panda) |
| 13 1:42 | in their way | stood between Red Panda and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:42 | trade | Rago was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:10 | trade | Red Panda was killed 888 units away: you traded in 3,984 ms (pros: 2,031 ms) |
| 16 bomb 0:37 | hold | held with Mr.SaVa$, 240 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Mr.SaVa$) |
| 16 bomb 0:37 | hold | held with Rago, 156 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Rago) |
| 16 bomb 0:14 | trade | Volers was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 bomb 0:09 | trade | Rago was killed 203 units away: you traded in 1,375 ms (pros: 969 ms) |
| 17 1:39 | trade | Volers was killed 73 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:38 | trade | Rago was killed 345 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:32 | hit by them | Desert Eagle | 234 ms | – | 1.0° | ||
| 2 1:32 | hit them | MAG-7 | 406 ms | – | 3.6° | ||
| 2 1:30 | hit them | MAG-7 | 94 ms | – | 0.7° | ||
| 2 1:27 | hit by them | Desert Eagle | 516 ms | – | 0.3° | ||
| 2 1:24 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:39 | killed them | M4A4 | 438 ms | 531 ms | 2.9° | ||
| 4 1:26 | hit by them | SSG 08 | 484 ms | – | 1.4° | ||
| 4 1:24 | killed by them | Glock-18 | 1062 ms | 2062 ms | 1.8° | ||
| 4 1:23 | hit them | AK-47 | 1641 ms | – | 2.5° | ||
| 6 1:40 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:11 | killed by them | AK-47 | 297 ms | 297 ms | 3.7° | ||
| 7 1:19 | killed by them | MP5-SD | 938 ms | 1250 ms | 0.6° | ||
| 8 1:45 | killed them | M4A4 | 469 ms | 656 ms | 3.4° | ||
| 8 1:45 | hit by them | AK-47 | 516 ms | – | 10.3° | ||
| 8 1:34 | hit them | M4A4 | 312 ms | – | 48.9° | ||
| 8 1:34 | killed by them | AK-47 | 828 ms | 828 ms | 48.9° | ||
| 9 1:43 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:25 | hit by them | AK-47 | 859 ms | – | 3.5° | ||
| 10 1:25 | killed them | M4A1-S | 984 ms | 1547 ms | 2.3° | ||
| 10 0:38 | killed by them | AK-47 | 625 ms | 625 ms | 0.8° | ||
| 11 1:11 | killed by them | Galil AR | 562 ms | 656 ms | 2.9° | ||
| 12 1:44 | killed them | P90 | 406 ms | 547 ms | 13.0° | ||
| 12 1:42 | hit them | P90 | 281 ms | – | 0.4° | ||
| 12 1:42 | killed them | P90 | 312 ms | 375 ms | 0.7° | ||
| 12 1:42 | killed by them | Desert Eagle | 438 ms | 2062 ms | 3.5° | ||
| 12 1:41 | hit them | P90 | 1375 ms | – | 0.6° | ||
| 13 1:42 | killed by them | USP-S | 406 ms | 406 ms | 3.8° | ||
| 14 1:50 | hit by them | SSG 08 | 94 ms | – | 0.5° | ||
| 14 1:48 | killed by them | SSG 08 | 328 ms | 328 ms | 0.5° | ||
| 15 1:46 | hit them | Desert Eagle | 328 ms | – | 2.1° | ||
| 15 1:16 | hit by them | FAMAS | 234 ms | – | 12.1° | ||
| 15 1:16 | killed them | AK-47 | 266 ms | 266 ms | 0.3° | ||
| 15 1:06 | killed them | AK-47 | 531 ms | 531 ms | 4.4° | ||
| 15 1:05 | hit them | AK-47 | 1938 ms | – | 19.5° | ||
| 15 1:00 | hit by them | M4A4 | 594 ms | – | 1.8° | ||
| 15 1:00 | killed them | AWP | 609 ms | 609 ms | 7.9° | ||
| 16 1:43 | hit by them | M4A4 | 406 ms | – | 5.9° | ||
| 16 1:43 | killed them | SG 553 | 531 ms | 531 ms | 1.0° | ||
| 16 1:25 | hit them | SG 553 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:37 | killed them | SG 553 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:07 | killed them | SG 553 | 812 ms | 812 ms | 1.2° | ||
| 17 1:36 | hit by them | Desert Eagle | 500 ms | – | 0.1° | ||
| 17 1:35 | hit them | Desert Eagle | 656 ms | – | 8.5° | ||
| 17 1:32 | killed them | Desert Eagle | 734 ms | 734 ms | 0.6° | ||
| 17 1:04 | killed them | AK-47 | 844 ms | 1844 ms | 21.6° | ||
| 17 1:03 | hit by them | AK-47 | 1109 ms | – | 59.8° | ||
| 18 1:43 | killed them | AK-47 | 578 ms | 875 ms | 4.9° | ||
| 18 bomb 0:20 | killed them | AK-47 | 500 ms | 500 ms | 2.3° | ||
| 18 bomb 0:11 | hit by them | P2000 | 203 ms | – | 0.4° | ||
| 18 bomb 0:07 | killed them | AK-47 | 359 ms | 359 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:39 | M4A4 | 197 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/6 | killed them | 50% / 65% | |
| 4 1:25 | AK-47 | 1573 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/2 | 0% / 59% | ||
| 4 1:24 | AK-47 | 1578 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 61% | |
| 4 1:23 | AK-47 | 1586 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | 18% / 59% | ||
| 8 1:45 | M4A4 | 669 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 8 1:34 | M4A4 | 269 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 47% / 57% | |
| 10 1:25 | M4A1-S | 2011 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | 1 bullet after pros would have stopped | 16% / 44% | |
| 10 1:24 | M4A1-S | 2010 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 12 1:44 | P90 | 232 | fired while moving (230 u/s), too fast to be accurate - stop first | 3/12 | killed them | 30% / 48% | |
| 12 1:42 | P90 | 150 | fine - pros would have fired it too | 7/26 | killed them | 31% / 57% | |
| 13 1:42 | Glock-18 | 1077 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 26% / 42% | |
| 15 1:46 | Desert Eagle | 1007 | fine - pros would have fired it too | 1/1 | 53% / 53% | ||
| 15 1:16 | AK-47 | 501 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 15 1:06 | AK-47 | 207 | fine - pros would have fired it too | 1/7 | killed them | 58% / 58% | |
| 15 1:05 | AK-47 | 1517 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/6 | 6% / 46% | ||
| 15 1:04 | AK-47 | 1358 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 15 1:00 | AWP | 1116 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 16 1:43 | SG 553 | 776 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 16 bomb 0:07 | SG 553 | 1299 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 17 1:35 | Desert Eagle | 1514 | fine - pros would have fired it too | 1/1 | 26% / 38% | ||
| 17 1:35 | Desert Eagle | 1513 | fine - pros would have fired it too | 0/1 | 15% / 31% | ||
| 17 1:33 | Desert Eagle | 1514 | fine - pros would have fired it too | 0/1 | 18% / 30% | ||
| 17 1:04 | AK-47 | 862 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 17 1:03 | AK-47 | 813 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 18 1:43 | AK-47 | 1139 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/7 | killed them | 11% / 45% | |
| 18 bomb 0:20 | AK-47 | 1421 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
