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Dust II, won 13-5 · Wed 04 Nov, 20:56

MAHNEZYUMSilver Elite Master

The match

Aim

516 msTTD547 msTTK2.7°Crosshair↓44%1st bullet26%Spray38%Head72%Counter-strafe

Scoreboard

105ADR83%KAST

Positioning

Shots

10/26Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474139%
P903033%
M4A4967%
AUG714%
Glock-1840%
Desert Eagle450%
M4A1-S367%
MAG-7250%
SSG 0820%
SG 5532100%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8416 1:43 3 kills (SG 553 ×3), a wallbang, all headshots, in 57 s T5.8
3/8415 1:16 3 kills (AK-47 ×2, AWP), all headshots, in 16.1 s T5.7
6/8417 1:32 2 kills (Deagle, AK-47), a wallbang, 1 headshot, in 29.2 s T4.2
12/8418 1:43 3 kills (AK-47 ×3), in 45.5 s T2.8
31/8412 1:44 2 kills (P90 ×2), all headshots, in 1.8 s CT1.4
38/8410 1:24 1 kill (M4A1-S), 1 headshot CT1.0
43/842 1:24 1 kill (USP-S) CT0.8
44/843 1:39 1 kill (M4A4), 1 headshot CT0.8
46/848 1:45 1 kill (M4A4), 1 headshot CT0.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:48 wastedno enemy blinded for long
12 1:45 goodblinded A-Ba-Ni-Bi 5.2 s (2.4 s white)
15 1:12 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through Catwalk - safe
17 1:48 wastedno enemy blinded for long
17 1:23 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Pit - safe
18 1:44 misled a peekbarely blinded A-Ba-Ni-Bi 0.6 s (0.0 s white) the enemy was barely blinded, and MAHNEZYUM peeked A-Ba-Ni-Bi 0.1 s after the pop; hit them first
18 bomb 0:10 misled a peekbarely blinded Monolith 1.0 s (0.1 s white) the enemy was barely blinded, and MAHNEZYUM peeked Monolith 2.0 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 13 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:33 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 805 units away; a running throw
16 bomb 0:40 exposeda smoke at Bombsite A - seen by 2 enemies for 0.5 s, the nearest 341 units away
17 1:38 exposedan HE at Long Doors - seen by 1 enemy for 1.5 s, the nearest 1211 units away, thrown in the open; a running throw
17 1:25 exposeda flash at Pit - seen by 1 enemy for 0.5 s, the nearest 1554 units away
18 bomb 0:11 punishedhit by Monolith 0.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 379 units away, thrown in the open; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 24 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 13 fast peeks (15%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:20 MonolithLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:42 MonolithBombsite Bpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
16 bomb 0:08 MonolithLong Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
13 1:43 holdheld with Red Panda, 49 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Red Panda)
13 1:42 in their waystood between Red Panda and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:42 tradeRago was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
15 1:10 tradeRed Panda was killed 888 units away: you traded in 3,984 ms (pros: 2,031 ms)
16 bomb 0:37 holdheld with Mr.SaVa$, 240 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Mr.SaVa$)
16 bomb 0:37 holdheld with Rago, 156 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Rago)
16 bomb 0:14 tradeVolers was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
16 bomb 0:09 tradeRago was killed 203 units away: you traded in 1,375 ms (pros: 969 ms)
17 1:39 tradeVolers was killed 73 units away: not traded within 5 s (pros: 625 ms)
17 1:38 tradeRago was killed 345 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:32 Agnostichit by themDesert Eagle234 ms–1.0°
2 1:32 Agnostichit themMAG-7406 ms–3.6°
2 1:30 Agnostichit themMAG-794 ms–0.7°
2 1:27 Agnostichit by themDesert Eagle516 ms–0.3°
2 1:24 Agnostickilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:39 Agnostickilled themM4A4438 ms531 ms2.9°
4 1:26 LynXhit by themSSG 08484 ms–1.4°
4 1:24 LynXkilled by themGlock-181062 ms2062 ms1.8°
4 1:23 LynXhit themAK-471641 ms–2.5°
6 1:40 SKThit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:11 LynXkilled by themAK-47297 ms297 ms3.7°
7 1:19 Monolithkilled by themMP5-SD938 ms1250 ms0.6°
8 1:45 Agnostickilled themM4A4469 ms656 ms3.4°
8 1:45 Agnostichit by themAK-47516 ms–10.3°
8 1:34 SKThit themM4A4312 ms–48.9°
8 1:34 SKTkilled by themAK-47828 ms828 ms48.9°
9 1:43 A-Ba-Ni-Bikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 A-Ba-Ni-Bihit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
10 1:25 A-Ba-Ni-Bihit by themAK-47859 ms–3.5°
10 1:25 A-Ba-Ni-Bikilled themM4A1-S984 ms1547 ms2.3°
10 0:38 SKTkilled by themAK-47625 ms625 ms0.8°
11 1:11 Monolithkilled by themGalil AR562 ms656 ms2.9°
12 1:44 A-Ba-Ni-Bikilled themP90406 ms547 ms13.0°
12 1:42 LynXhit themP90281 ms–0.4°
12 1:42 SKTkilled themP90312 ms375 ms0.7°
12 1:42 Agnostickilled by themDesert Eagle438 ms2062 ms3.5°
12 1:41 Agnostichit themP901375 ms–0.6°
13 1:42 Monolithkilled by themUSP-S406 ms406 ms3.8°
14 1:50 SKThit by themSSG 0894 ms–0.5°
14 1:48 SKTkilled by themSSG 08328 ms328 ms0.5°
15 1:46 Agnostichit themDesert Eagle328 ms–2.1°
15 1:16 LynXhit by themFAMAS234 ms–12.1°
15 1:16 LynXkilled themAK-47266 ms266 ms0.3°
15 1:06 SKTkilled themAK-47531 ms531 ms4.4°
15 1:05 A-Ba-Ni-Bihit themAK-471938 ms–19.5°
15 1:00 A-Ba-Ni-Bihit by themM4A4594 ms–1.8°
15 1:00 A-Ba-Ni-Bikilled themAWP609 ms609 ms7.9°
16 1:43 Agnostichit by themM4A4406 ms–5.9°
16 1:43 Agnostickilled themSG 553531 ms531 ms1.0°
16 1:25 A-Ba-Ni-Bihit themSG 553–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:37 SKTkilled themSG 553–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:07 Monolithkilled themSG 553812 ms812 ms1.2°
17 1:36 SKThit by themDesert Eagle500 ms–0.1°
17 1:35 SKThit themDesert Eagle656 ms–8.5°
17 1:32 SKTkilled themDesert Eagle734 ms734 ms0.6°
17 1:04 A-Ba-Ni-Bikilled themAK-47844 ms1844 ms21.6°
17 1:03 A-Ba-Ni-Bihit by themAK-471109 ms–59.8°
18 1:43 A-Ba-Ni-Bikilled themAK-47578 ms875 ms4.9°
18 bomb 0:20 LynXkilled themAK-47500 ms500 ms2.3°
18 bomb 0:11 Monolithhit by themP2000203 ms–0.4°
18 bomb 0:07 Monolithkilled themAK-47359 ms359 ms3.7°

Shots

You fired 10 of your 26 first shots too soon: 7 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:39 AgnosticM4A4197fired while moving (105 u/s), too fast to be accurate - stop first2/6killed them50% / 65%
4 1:25 LynXAK-471573fired while moving (157 u/s), too fast to be accurate - stop first0/20% / 59%
4 1:24 LynXAK-471578fired while moving (182 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 61%
4 1:23 LynXAK-471586aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/318% / 59%
8 1:45 AgnosticM4A4669fine - pros would have fired it too2/5killed them65% / 65%
8 1:34 SKTM4A4269fired while moving (87 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)47% / 57%
10 1:25 A-Ba-Ni-BiM4A1-S2011aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/21 bullet after pros would have stopped16% / 44%
10 1:24 A-Ba-Ni-BiM4A1-S2010fine - pros would have fired it too1/2killed them71% / 71%
12 1:44 A-Ba-Ni-BiP90232fired while moving (230 u/s), too fast to be accurate - stop first3/12killed them30% / 48%
12 1:42 SKTP90150fine - pros would have fired it too7/26killed them31% / 57%
13 1:42 A-Ba-Ni-BiGlock-181077fired while moving (240 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)26% / 42%
15 1:46 AgnosticDesert Eagle1007fine - pros would have fired it too1/153% / 53%
15 1:16 LynXAK-47501fine - pros would have fired it too1/3killed them68% / 68%
15 1:06 SKTAK-47207fine - pros would have fired it too1/7killed them58% / 58%
15 1:05 A-Ba-Ni-BiAK-471517aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/66% / 46%
15 1:04 A-Ba-Ni-BiAK-471358fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
15 1:00 A-Ba-Ni-BiAWP1116fine - pros would have fired it too1/1killed them86% / 86%
16 1:43 AgnosticSG 553776fine - pros would have fired it too1/4killed them67% / 67%
16 bomb 0:07 MonolithSG 5531299fine - pros would have fired it too1/4killed them60% / 60%
17 1:35 SKTDesert Eagle1514fine - pros would have fired it too1/126% / 38%
17 1:35 SKTDesert Eagle1513fine - pros would have fired it too0/115% / 31%
17 1:33 SKTDesert Eagle1514fine - pros would have fired it too0/118% / 30%
17 1:04 A-Ba-Ni-BiAK-47862fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
17 1:03 A-Ba-Ni-BiAK-47813fine - pros would have fired it too1/2killed them72% / 72%
18 1:43 A-Ba-Ni-BiAK-471139fired while moving (87 u/s), too fast to be accurate - stop first4/7killed them11% / 45%
18 bomb 0:20 LynXAK-471421fine - pros would have fired it too1/5killed them64% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.