Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 22 | 36% |
| AK-47 | 19 | 37% |
| M4A1-S | 15 | 47% |
| Glock-18 | 13 | 23% |
| AWP | 6 | 33% |
| Desert Eagle | 4 | 0% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/84 | 17 1:45 | 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 31.7 s T | 5.3 |
| 11/84 | 5 1:50 | 2 kills (AWP ×2), a wallbang, in 44.2 s CT | 2.8 |
| 33/84 | 8 1:37 | 2 kills (AWP ×2), in 20.3 s CT | 1.1 |
| 35/84 | 3 1:33 | 1 kill (M4A1-S) CT | 1.0 |
| 48/84 | 10 1:33 | 2 kills (FAMAS ×2), 1 headshot, in 17.9 s CT | 0.8 |
| 53/84 | 18 1:40 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 56/84 | 1 1:20 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 66/84 | 15 1:43 | 1 kill (AK-47) T | 0.3 |
| 71/84 | 11 0:51 | 1 kill (M4A1-S) CT | 0.1 |
Flashes
9 flashes: 1 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:02 | wasted | no enemy blinded for long; blinded MAHNEZYUM 2.4 s on the move through Long A - safe; blinded Rago 2.5 s holding Long A - safe |
| 5 1:43 | wasted | no enemy blinded for long; blinded themselves 3.8 s holding Mid Doors - safe |
| 6 1:29 | wasted | barely blinded SKT 1.1 s (0.1 s white), Agnostic 0.8 s (0.1 s white) |
| 8 1:32 | wasted | no enemy blinded for long |
| 8 1:23 | wasted | barely blinded SKT 0.8 s (0.1 s white); blinded Rago 1.6 s on the move through Top Mid - safe |
| 11 1:31 | good | blinded SKT 4.4 s (1.6 s white); blinded Rago 2.8 s on the move through Catwalk - safe |
| 13 1:45 | misled a peek | barely blinded A-Ba-Ni-Bi 2.4 s (0.2 s white), SKT 1.0 s (0.1 s white), Monolith 0.7 s (0.1 s white) the enemy was barely blinded, and Rago peeked A-Ba-Ni-Bi 0.9 s after the pop; got hit first |
| 16 1:47 | wasted | no enemy blinded for long |
| 17 1:48 | wasted | no enemy blinded for long |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:49 | exposed | a smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2495 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:17 | Top Mid | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 13 1:43 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:11 | Extended A | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:09 | trade | Mr.SaVa$ was killed 1602 units away: you traded in 3,281 ms (pros: 2,609 ms) |
| 6 1:11 | trade | MAHNEZYUM was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | peek together | peeked the same enemy as Rago, 906 ms after them - late - your team-mate went first, as bait |
| 13 1:43 | peek together | peeked the same enemy as MAHNEZYUM, 719 ms before them - early - you went first, alone |
| 13 1:43 | hold | held with MAHNEZYUM, 49 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before MAHNEZYUM) |
| 14 1:48 | trade | MAHNEZYUM was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | peek together | peeked the same enemy as Rago, 953 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:20 | killed them | USP-S | 266 ms | 266 ms | 1.5° | ||
| 3 1:33 | killed them | M4A1-S | 594 ms | 1438 ms | 2.0° | ||
| 3 1:33 | hit by them | Galil AR | 703 ms | – | 11.3° | ||
| 4 1:35 | killed by them | SSG 08 | 375 ms | 375 ms | 1.4° | ||
| 5 1:50 | killed them | AWP | 141 ms | 141 ms | 0.4° | ||
| 5 1:05 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:42 | hit by them | AK-47 | 484 ms | – | 1.5° | ||
| 7 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | hit by them | AK-47 | 188 ms | – | 0.9° | ||
| 8 1:37 | killed them | AWP | 359 ms | 359 ms | 3.2° | ||
| 8 1:17 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:33 | hit by them | AK-47 | 422 ms | – | 2.4° | ||
| 10 1:33 | killed them | FAMAS | 672 ms | 1219 ms | 13.3° | ||
| 10 1:15 | killed them | FAMAS | 1000 ms | 1719 ms | 37.3° | ||
| 11 0:52 | killed them | M4A1-S | 438 ms | 1031 ms | 1.6° | ||
| 12 1:33 | killed by them | AK-47 | 219 ms | 219 ms | 8.0° | ||
| 13 1:42 | hit them | Glock-18 | 828 ms | – | 7.0° | ||
| 13 1:42 | hit by them | Dual Berettas | 1406 ms | – | 8.1° | ||
| 13 1:42 | hit by them | P2000 | 953 ms | – | 3.1° | ||
| 13 1:41 | killed by them | USP-S | 1188 ms | 1484 ms | 2.1° | ||
| 14 1:45 | hit by them | SSG 08 | 406 ms | – | 1.3° | ||
| 14 1:41 | killed by them | SSG 08 | 391 ms | 391 ms | 0.9° | ||
| 15 1:44 | killed them | AK-47 | 500 ms | 1297 ms | 3.3° | ||
| 15 1:44 | hit by them | MP9 | 531 ms | – | 0.7° | ||
| 15 1:26 | hit by them | FAMAS | 328 ms | – | 1.3° | ||
| 15 1:20 | hit by them | FAMAS | 312 ms | – | 1.0° | ||
| 15 1:10 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit by them | SSG 08 | 391 ms | – | 0.5° | ||
| 16 1:38 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | killed by them | MP7 | 688 ms | 1000 ms | 1.0° | ||
| 17 1:45 | killed them | AK-47 | 297 ms | 500 ms | 2.1° | ||
| 17 1:45 | hit by them | SSG 08 | 375 ms | – | 1.0° | ||
| 17 1:19 | killed them | AK-47 | 422 ms | 422 ms | 3.9° | ||
| 17 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:11 | killed by them | Nova | 562 ms | 562 ms | 7.1° | ||
| 18 1:40 | killed them | AK-47 | 516 ms | 516 ms | 21.3° | ||
| 18 1:36 | killed by them | MP9 | 172 ms | 734 ms | 4.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 1244 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | 2% / 44% | ||
| 1 1:21 | USP-S | 569 | fine - pros would have fired it too | 0/1 | 43% / 52% | ||
| 1 1:20 | USP-S | 569 | fine - pros would have fired it too | 1/1 | killed them | 40% / 46% | |
| 3 1:33 | M4A1-S | 958 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 50% | |
| 3 1:33 | M4A1-S | 957 | fine - pros would have fired it too | 2/5 | killed them | 35% / 48% | |
| 4 1:37 | M4A1-S | 2008 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 27% / 43% | |
| 4 1:35 | M4A1-S | 2110 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 42% | |
| 5 1:50 | AWP | 2487 | fine - pros would have fired it too | 1/1 | killed them | 56% / 62% | |
| 7 1:42 | AWP | 1270 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | 9% / 75% | ||
| 8 1:43 | AWP | 1476 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 19% / 70% | ||
| 8 1:37 | AWP | 1302 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 8 1:19 | AWP | 618 | fine - pros would have fired it too | 1/2 | killed them | 71% / 76% | |
| 10 1:33 | FAMAS | 676 | fired while moving (161 u/s), too fast to be accurate - stop first | 5/14 | killed them | 4% / 46% | |
| 10 1:16 | FAMAS | 543 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 10 1:16 | FAMAS | 521 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 61% | |
| 10 1:15 | FAMAS | 490 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/7 | killed them | 19% / 55% | |
| 11 0:52 | M4A1-S | 1892 | fine - pros would have fired it too | 1/3 | 65% / 65% | ||
| 11 0:51 | M4A1-S | 1899 | fine - pros would have fired it too | 1/4 | killed them; 1 bullet after pros would have stopped | 45% / 47% | |
| 13 1:43 | Glock-18 | 1155 | fired while moving (175 u/s), too fast to be accurate - stop first | 3/13 | cut short (a death, a reload) | 12% / 39% | |
| 14 1:45 | Desert Eagle | 1963 | fine - pros would have fired it too | 0/1 | 62% / 62% | ||
| 15 1:44 | AK-47 | 459 | fine - pros would have fired it too | 4/15 | killed them | 38% / 61% | |
| 15 1:26 | AK-47 | 1099 | fine - pros would have fired it too | 0/2 | 41% / 45% | ||
| 15 1:26 | AK-47 | 1099 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 51% | |
| 16 1:43 | Desert Eagle | 2133 | fine - pros would have fired it too | 0/1 | 39% / 39% | ||
| 16 1:42 | Desert Eagle | 2078 | fine - pros would have fired it too | 0/2 | 25% / 26% | ||
| 16 1:36 | Desert Eagle | 842 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 58% | |
| 17 1:45 | AK-47 | 2133 | fine - pros would have fired it too | 2/3 | killed them; 1 bullet after pros would have stopped | 48% / 48% | |
| 17 1:19 | AK-47 | 519 | fine - pros would have fired it too | 1/3 | killed them | 29% / 48% | |
| 18 1:40 | AK-47 | 373 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/5 | killed them | 16% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
