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Dust II, won 13-5 · Wed 04 Nov, 20:56

Red PandaLegendary Eagle Master

The match

Aim

469 msTTD516 msTTK3.2°Crosshair↓29%1st bullet52%Spray20%Head83%Counter-strafe

Scoreboard

66ADR67%KAST

Positioning

Shots

11/29Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS2236%
AK-471937%
M4A1-S1547%
Glock-181323%
AWP633%
Desert Eagle40%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/8417 1:45 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 31.7 s T5.3
11/845 1:50 2 kills (AWP ×2), a wallbang, in 44.2 s CT2.8
33/848 1:37 2 kills (AWP ×2), in 20.3 s CT1.1
35/843 1:33 1 kill (M4A1-S) CT1.0
48/8410 1:33 2 kills (FAMAS ×2), 1 headshot, in 17.9 s CT0.8
53/8418 1:40 1 kill (AK-47), 1 headshot T0.7
56/841 1:20 1 kill (USP-S), 1 headshot CT0.6
66/8415 1:43 1 kill (AK-47) T0.3
71/8411 0:51 1 kill (M4A1-S) CT0.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:02 wastedno enemy blinded for long; blinded MAHNEZYUM 2.4 s on the move through Long A - safe; blinded Rago 2.5 s holding Long A - safe
5 1:43 wastedno enemy blinded for long; blinded themselves 3.8 s holding Mid Doors - safe
6 1:29 wastedbarely blinded SKT 1.1 s (0.1 s white), Agnostic 0.8 s (0.1 s white)
8 1:32 wastedno enemy blinded for long
8 1:23 wastedbarely blinded SKT 0.8 s (0.1 s white); blinded Rago 1.6 s on the move through Top Mid - safe
11 1:31 goodblinded SKT 4.4 s (1.6 s white); blinded Rago 2.8 s on the move through Catwalk - safe
13 1:45 misled a peekbarely blinded A-Ba-Ni-Bi 2.4 s (0.2 s white), SKT 1.0 s (0.1 s white), Monolith 0.7 s (0.1 s white) the enemy was barely blinded, and Rago peeked A-Ba-Ni-Bi 0.9 s after the pop; got hit first
16 1:47 wastedno enemy blinded for long
17 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:49 exposeda smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2495 units away; a running throw

Positioning

In 3 of your 30 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:17 LynXTop Midcover not used: 32 units away, they'd have seen only your headkilled them
13 1:43 SKTBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
17 1:11 A-Ba-Ni-BiExtended Acover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:09 tradeMr.SaVa$ was killed 1602 units away: you traded in 3,281 ms (pros: 2,609 ms)
6 1:11 tradeMAHNEZYUM was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 peek togetherpeeked the same enemy as Rago, 906 ms after them - late - your team-mate went first, as bait
13 1:43 peek togetherpeeked the same enemy as MAHNEZYUM, 719 ms before them - early - you went first, alone
13 1:43 holdheld with MAHNEZYUM, 49 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before MAHNEZYUM)
14 1:48 tradeMAHNEZYUM was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 peek togetherpeeked the same enemy as Rago, 953 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 SKThit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:20 SKTkilled themUSP-S266 ms266 ms1.5°
3 1:33 Monolithkilled themM4A1-S594 ms1438 ms2.0°
3 1:33 Monolithhit by themGalil AR703 ms–11.3°
4 1:35 SKTkilled by themSSG 08375 ms375 ms1.4°
5 1:50 LynXkilled themAWP141 ms141 ms0.4°
5 1:05 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:42 SKThit by themAK-47484 ms–1.5°
7 1:30 SKTkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 LynXhit by themAK-47188 ms–0.9°
8 1:37 LynXkilled themAWP359 ms359 ms3.2°
8 1:17 SKTkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:50 LynXkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:33 Monolithhit by themAK-47422 ms–2.4°
10 1:33 Monolithkilled themFAMAS672 ms1219 ms13.3°
10 1:15 LynXkilled themFAMAS1000 ms1719 ms37.3°
11 0:52 LynXkilled themM4A1-S438 ms1031 ms1.6°
12 1:33 Monolithkilled by themAK-47219 ms219 ms8.0°
13 1:42 A-Ba-Ni-Bihit themGlock-18828 ms–7.0°
13 1:42 A-Ba-Ni-Bihit by themDual Berettas1406 ms–8.1°
13 1:42 SKThit by themP2000953 ms–3.1°
13 1:41 Monolithkilled by themUSP-S1188 ms1484 ms2.1°
14 1:45 SKThit by themSSG 08406 ms–1.3°
14 1:41 SKTkilled by themSSG 08391 ms391 ms0.9°
15 1:44 Monolithkilled themAK-47500 ms1297 ms3.3°
15 1:44 Monolithhit by themMP9531 ms–0.7°
15 1:26 LynXhit by themFAMAS328 ms–1.3°
15 1:20 LynXhit by themFAMAS312 ms–1.0°
15 1:10 SKTkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 SKThit by themSSG 08391 ms–0.5°
16 1:38 SKThit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 LynXkilled by themMP7688 ms1000 ms1.0°
17 1:45 LynXkilled themAK-47297 ms500 ms2.1°
17 1:45 LynXhit by themSSG 08375 ms–1.0°
17 1:19 Agnostickilled themAK-47422 ms422 ms3.9°
17 1:14 Monolithkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:11 A-Ba-Ni-Bikilled by themNova562 ms562 ms7.1°
18 1:40 SKTkilled themAK-47516 ms516 ms21.3°
18 1:36 LynXkilled by themMP9172 ms734 ms4.5°

Shots

You fired 11 of your 29 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 SKTUSP-S1244fired while moving (101 u/s), too fast to be accurate - stop first0/12% / 44%
1 1:21 SKTUSP-S569fine - pros would have fired it too0/143% / 52%
1 1:20 SKTUSP-S569fine - pros would have fired it too1/1killed them40% / 46%
3 1:33 MonolithM4A1-S958fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 50%
3 1:33 MonolithM4A1-S957fine - pros would have fired it too2/5killed them35% / 48%
4 1:37 AgnosticM4A1-S2008fine - pros would have fired it too0/32 bullets after pros would have stopped27% / 43%
4 1:35 SKTM4A1-S2110aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)10% / 42%
5 1:50 LynXAWP2487fine - pros would have fired it too1/1killed them56% / 62%
7 1:42 SKTAWP1270aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/19% / 75%
8 1:43 LynXAWP1476aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/219% / 70%
8 1:37 LynXAWP1302fine - pros would have fired it too1/1killed them82% / 82%
8 1:19 SKTAWP618fine - pros would have fired it too1/2killed them71% / 76%
10 1:33 MonolithFAMAS676fired while moving (161 u/s), too fast to be accurate - stop first5/14killed them4% / 46%
10 1:16 LynXFAMAS543fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
10 1:16 LynXFAMAS521aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 61%
10 1:15 LynXFAMAS490aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/7killed them19% / 55%
11 0:52 LynXM4A1-S1892fine - pros would have fired it too1/365% / 65%
11 0:51 LynXM4A1-S1899fine - pros would have fired it too1/4killed them; 1 bullet after pros would have stopped45% / 47%
13 1:43 A-Ba-Ni-BiGlock-181155fired while moving (175 u/s), too fast to be accurate - stop first3/13cut short (a death, a reload)12% / 39%
14 1:45 SKTDesert Eagle1963fine - pros would have fired it too0/162% / 62%
15 1:44 MonolithAK-47459fine - pros would have fired it too4/15killed them38% / 61%
15 1:26 LynXAK-471099fine - pros would have fired it too0/241% / 45%
15 1:26 LynXAK-471099fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 51%
16 1:43 SKTDesert Eagle2133fine - pros would have fired it too0/139% / 39%
16 1:42 SKTDesert Eagle2078fine - pros would have fired it too0/225% / 26%
16 1:36 LynXDesert Eagle842aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1cut short (a death, a reload)4% / 58%
17 1:45 LynXAK-472133fine - pros would have fired it too2/3killed them; 1 bullet after pros would have stopped48% / 48%
17 1:19 AgnosticAK-47519fine - pros would have fired it too1/3killed them29% / 48%
18 1:40 SKTAK-47373aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/5killed them16% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.