Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| PP-Bizon | 109 | 22% |
| AK-47 | 67 | 31% |
| Dual Berettas | 28 | 25% |
| M4A1-S | 16 | 31% |
| Glock-18 | 12 | 58% |
| MP9 | 9 | 33% |
| Galil AR | 7 | 57% |
| FAMAS | 7 | 86% |
| MAC-10 | 5 | 80% |
| P250 | 5 | 20% |
| M4A4 | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/100 | 18 1:42 | 2 kills (FAMAS ×2), 1 through smoke, in 0.9 s CT | 5.0 |
| 19/100 | 16 1:32 | 2 kills (Bizon ×2), 1 through smoke, 1 headshot, in 6.2 s CT | 2.6 |
| 23/100 | 1 1:42 | 3 kills (Glock ×3), 1 in the air, 2 headshots, in 21.2 s T | 2.3 |
| 43/100 | 7 1:44 | 1 kill (AK-47) T | 0.8 |
| 46/100 | 5 1:38 | 1 kill (Galil) T | 0.7 |
| 48/100 | 11 1:42 | 1 kill (MAC-10), 1 headshot T | 0.7 |
| 66/100 | 13 1:09 | 2 kills (Dualies ×2), in 5.1 s CT | 0.0 |
| 76/100 | 17 1:22 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
| 82/100 | 6 1:45 | 1 kill (AK-47) T | -0.9 |
| 96/100 | 2 1:19 | 1 kill (AK-47) T | -1.6 |
| 100/100 | 14 1:38 | 1 kill (Bizon), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:23 | 1v2 before the plant CT · 16 HP · Under A | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 5 1:26 | wasted | no enemy blinded for long; blinded themselves 2.9 s holding Long A - safe |
| 8 1:48 | wasted | no enemy blinded for long |
| 8 1:46 | good | blinded ✞RikSass✞ 3.8 s (1.1 s white), Agnostic 3.8 s (1.1 s white) delylane! peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; hit them first |
Throws
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:20 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1233 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:43 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 1:22 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). 2 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | peek together | peeked the same enemy as chery tiggo, 16 ms after them - a double peek |
| 1 1:42 | in their way | stood between chery tiggo and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:39 | line of fire | stood in delylane!'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 bomb 0:36 | trade | chery tiggo was killed 437 units away: you traded in 4,078 ms (pros: 1,641 ms) |
| 1 bomb 0:29 | hold | held with бармалейка, 310 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after бармалейка) |
| 2 1:43 | hold | held with Дабстеп молитва, 276 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after Дабстеп молитва) |
| 2 1:42 | hold | held with delylane!, 242 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after delylane!) |
| 2 1:42 | line of fire | stood in delylane!'s line of fire while they fought, for 1,500 ms (pros: 188 ms at a time) |
| 2 1:42 | in their way | stood between delylane! and an enemy they could see, for 1,000 ms (pros: 125 ms at a time) |
| 7 1:45 | hold | held with chery tiggo, 79 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after chery tiggo) |
| 9 1:28 | hold | held with chery tiggo, 124 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before chery tiggo) |
| 10 1:24 | trade | бармалейка was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:32 | trade | chery tiggo was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:31 | hold | held with Дабстеп молитва, 703 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Дабстеп молитва) |
| 15 1:43 | trade | Дабстеп молитва was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:39 | trade | chery tiggo was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | Дабстеп молитва was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:22 | hold | held with delylane!, 206 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before delylane!) |
| 18 1:43 | hold | held with chery tiggo, 460 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before chery tiggo) |
| 19 1:41 | trade | бармалейка was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:34 | hold | held with Дабстеп молитва, 152 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Дабстеп молитва) |
| 20 1:43 | trade | бармалейка was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Glock-18 | 531 ms | 531 ms | 47.3° | ||
| 1 bomb 0:33 | hit by them | P2000 | 562 ms | – | 4.4° | ||
| 1 bomb 0:33 | killed them | Glock-18 | 594 ms | 1422 ms | 10.0° | ||
| 1 bomb 0:27 | killed them | Glock-18 | 719 ms | 859 ms | 4.1° | ||
| 2 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | hit by them | MP9 | 281 ms | – | 5.4° | ||
| 2 1:41 | hit them | AK-47 | 703 ms | – | 18.2° | ||
| 2 1:19 | killed them | AK-47 | 719 ms | 1625 ms | 1.2° | ||
| 2 1:19 | hit by them | Five-SeveN | 297 ms | – | 0.9° | ||
| 2 1:18 | killed by them | USP-S | 1000 ms | 1000 ms | 37.9° | ||
| 3 1:34 | killed by them | M4A1-S | 672 ms | 969 ms | 1.2° | ||
| 3 1:34 | hit them | AK-47 | 703 ms | – | 8.5° | ||
| 4 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:38 | killed them | Galil AR | 312 ms | 750 ms | 1.7° | ||
| 5 1:38 | hit by them | M4A4 | 547 ms | – | 9.1° | ||
| 6 1:46 | hit by them | MP9 | 969 ms | – | 4.1° | ||
| 6 1:46 | killed them | AK-47 | 1797 ms | 2203 ms | 5.7° | ||
| 6 1:37 | hit them | AK-47 | 328 ms | – | 10.2° | ||
| 6 1:36 | killed by them | MP9 | 422 ms | 500 ms | 6.7° | ||
| 7 1:44 | hit by them | M4A4 | 266 ms | – | 3.4° | ||
| 7 1:44 | killed them | AK-47 | 656 ms | 953 ms | 5.1° | ||
| 7 1:40 | killed by them | M4A1-S | 422 ms | 1000 ms | 1.8° | ||
| 7 1:40 | hit them | AK-47 | 609 ms | – | 1.4° | ||
| 8 1:32 | killed by them | M4A1-S | 688 ms | 891 ms | 13.0° | ||
| 9 1:28 | hit them | AK-47 | 31 ms | – | 2.8° | ||
| 9 1:27 | hit by them | M4A4 | 0 ms | – | 1.2° | ||
| 9 1:22 | killed by them | M4A4 | 359 ms | 359 ms | 1.1° | ||
| 10 1:07 | killed by them | M4A4 | 250 ms | 1328 ms | 1.5° | ||
| 10 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:43 | hit by them | M4A4 | 203 ms | – | 2.4° | ||
| 11 1:42 | killed them | MAC-10 | 422 ms | 656 ms | 9.5° | ||
| 11 1:35 | killed by them | M4A1-S | 406 ms | 406 ms | 0.5° | ||
| 12 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:30 | killed by them | P90 | 47 ms | 469 ms | 2.0° | ||
| 13 1:24 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:09 | killed them | Dual Berettas | 391 ms | 531 ms | 4.1° | ||
| 13 1:09 | hit by them | Glock-18 | 562 ms | – | 0.7° | ||
| 13 1:09 | hit them | Dual Berettas | 688 ms | – | 5.9° | ||
| 13 1:05 | hit by them | Glock-18 | 1469 ms | – | 0.7° | ||
| 13 1:04 | killed them | Dual Berettas | 1812 ms | 2438 ms | 5.0° | ||
| 14 1:42 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | hit them | PP-Bizon | 281 ms | – | 5.8° | ||
| 14 1:38 | killed them | PP-Bizon | 297 ms | 766 ms | 2.4° | ||
| 14 1:38 | hit by them | MAC-10 | 344 ms | – | 1.5° | ||
| 14 1:37 | killed by them | P250 | 203 ms | 203 ms | 3.0° | ||
| 15 1:43 | hit them | P250 | 328 ms | – | 0.7° | ||
| 15 1:43 | killed by them | AK-47 | 1141 ms | 1141 ms | 5.2° | ||
| 16 1:36 | hit them | PP-Bizon | 625 ms | – | 2.7° | ||
| 16 1:33 | killed them | PP-Bizon | 453 ms | 1578 ms | 18.5° | ||
| 16 1:33 | hit by them | M4A4 | 1078 ms | – | 5.1° | ||
| 16 1:27 | killed them | PP-Bizon | 922 ms | 2594 ms | 9.7° | ||
| 16 1:27 | hit by them | AK-47 | 1031 ms | – | 8.0° | ||
| 16 1:21 | hit them | PP-Bizon | 672 ms | – | 8.1° | ||
| 16 1:21 | killed by them | MP7 | 703 ms | 1016 ms | 1.9° | ||
| 17 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:22 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:21 | killed by them | AK-47 | 344 ms | 844 ms | 2.5° | ||
| 18 1:43 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | killed them | FAMAS | 297 ms | 562 ms | 17.4° | ||
| 18 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | hit them | M4A4 | 484 ms | – | 2.7° | ||
| 19 1:33 | killed by them | AK-47 | 781 ms | 781 ms | 7.1° | ||
| 20 1:39 | killed by them | AK-47 | 438 ms | 1047 ms | 6.9° | ||
| 20 1:39 | hit them | MP9 | 625 ms | – | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 139 | fine - pros would have fired it too | 1/2 | killed them | 48% / 49% | |
| 1 bomb 0:33 | Glock-18 | 618 | fine - pros would have fired it too | 4/9 | killed them | 45% / 45% | |
| 1 bomb 0:27 | Glock-18 | 1147 | fine - pros would have fired it too | 2/7 | killed them | 31% / 39% | |
| 2 1:41 | AK-47 | 647 | fine - pros would have fired it too | 1/8 | 42% / 49% | ||
| 2 1:20 | AK-47 | 1012 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/7 | 4% / 56% | ||
| 2 1:19 | AK-47 | 959 | fine - pros would have fired it too | 3/7 | killed them | 49% / 49% | |
| 3 1:35 | AK-47 | 484 | fired while moving (146 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 28% / 64% | |
| 5 1:38 | Galil AR | 856 | fired while moving (109 u/s), too fast to be accurate - stop first | 4/11 | killed them | 13% / 54% | |
| 6 1:47 | AK-47 | 877 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/7 | 19% / 65% | ||
| 6 1:46 | AK-47 | 538 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 4/10 | killed them | 5% / 47% | |
| 6 1:44 | AK-47 | 772 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/13 | cut short (a death, a reload); 4 bullets after pros would have stopped | 7% / 47% | |
| 6 1:37 | AK-47 | 360 | fired while moving (188 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 4% / 49% | |
| 7 1:44 | AK-47 | 1050 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/10 | killed them | 21% / 46% | |
| 7 1:40 | AK-47 | 720 | fired while moving (163 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 3% / 57% | |
| 9 1:22 | AK-47 | 1213 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 11 1:42 | MAC-10 | 323 | fine - pros would have fired it too | 4/11 | killed them | 46% / 47% | |
| 11 1:35 | MAC-10 | 1305 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 20% / 51% | |
| 13 1:09 | Dual Berettas | 602 | fine - pros would have fired it too | 3/4 | killed them | 36% / 40% | |
| 13 1:08 | Dual Berettas | 1200 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/9 | 1% / 39% | ||
| 13 1:06 | Dual Berettas | 1223 | fired while moving (236 u/s), too fast to be accurate - stop first | 2/16 | killed them | 6% / 39% | |
| 14 1:42 | PP-Bizon | 910 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/21 | 13 bullets after pros would have stopped | 1% / 54% | |
| 14 1:38 | PP-Bizon | 238 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 5/17 | killed them | 16% / 64% | |
| 15 1:46 | P250 | 1012 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 38% | |
| 15 1:43 | P250 | 1133 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 16 1:36 | PP-Bizon | 701 | fired while moving (147 u/s), too fast to be accurate - stop first | 10/64 | cut short (a death, a reload); 46 bullets after pros would have stopped | 1% / 61% | |
| 16 1:28 | PP-Bizon | 779 | fired while moving (238 u/s), too fast to be accurate - stop first | 6/39 | killed them; 30 bullets after pros would have stopped | 0% / 54% | |
| 17 1:45 | M4A1-S | 627 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/15 | 4 bullets after pros would have stopped | 11% / 52% | |
| 17 1:23 | M4A1-S | 1263 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/4 | 1% / 51% | ||
| 17 1:22 | M4A1-S | 1051 | fine - pros would have fired it too | 4/5 | killed them | 53% / 53% | |
| 17 1:21 | M4A1-S | 1159 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 45% | |
| 19 1:34 | M4A4 | 1056 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 23% / 51% | |
| 20 1:39 | MP9 | 878 | fired while moving (229 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 10% / 59% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
