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Dust II, won 13-7 · Wed 04 Nov, 21:24

DahbkaGold Nova II

The match

Aim

602 msTTD906 msTTK5.4°Crosshair↓15%1st bullet35%Spray10%Head37%Counter-strafe

Scoreboard

102ADR80%KAST

Positioning

Shots

21/32Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
PP-Bizon10922%
AK-476731%
Dual Berettas2825%
M4A1-S1631%
Glock-181258%
MP9933%
Galil AR757%
FAMAS786%
MAC-10580%
P250520%
M4A4540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10018 1:42 2 kills (FAMAS ×2), 1 through smoke, in 0.9 s CT5.0
19/10016 1:32 2 kills (Bizon ×2), 1 through smoke, 1 headshot, in 6.2 s CT2.6
23/1001 1:42 3 kills (Glock ×3), 1 in the air, 2 headshots, in 21.2 s T2.3
43/1007 1:44 1 kill (AK-47) T0.8
46/1005 1:38 1 kill (Galil) T0.7
48/10011 1:42 1 kill (MAC-10), 1 headshot T0.7
66/10013 1:09 2 kills (Dualies ×2), in 5.1 s CT0.0
76/10017 1:22 1 kill (M4A1-S), 1 headshot CT-0.6
82/1006 1:45 1 kill (AK-47) T-0.9
96/1002 1:19 1 kill (AK-47) T-1.6
100/10014 1:38 1 kill (Bizon), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:23 1v2 before the plant CT · 16 HP · Under Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded Agnostic 3.0 s (0.5 s white)
5 1:26 wastedno enemy blinded for long; blinded themselves 2.9 s holding Long A - safe
8 1:48 wastedno enemy blinded for long
8 1:46 goodblinded ✞RikSass✞ 3.8 s (1.1 s white), Agnostic 3.8 s (1.1 s white) delylane! peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:20 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1233 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 23 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:43 ÇAKILIRCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 1:22 ✞RikSass✞Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). 2 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 peek togetherpeeked the same enemy as chery tiggo, 16 ms after them - a double peek
1 1:42 in their waystood between chery tiggo and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:39 line of firestood in delylane!'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 bomb 0:36 tradechery tiggo was killed 437 units away: you traded in 4,078 ms (pros: 1,641 ms)
1 bomb 0:29 holdheld with бармалейка, 310 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after бармалейка)
2 1:43 holdheld with Дабстеп молитва, 276 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after Дабстеп молитва)
2 1:42 holdheld with delylane!, 242 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after delylane!)
2 1:42 line of firestood in delylane!'s line of fire while they fought, for 1,500 ms (pros: 188 ms at a time)
2 1:42 in their waystood between delylane! and an enemy they could see, for 1,000 ms (pros: 125 ms at a time)
7 1:45 holdheld with chery tiggo, 79 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after chery tiggo)
9 1:28 holdheld with chery tiggo, 124 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before chery tiggo)
10 1:24 tradeбармалейка was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
12 1:32 tradechery tiggo was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
12 1:31 holdheld with Дабстеп молитва, 703 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Дабстеп молитва)
15 1:43 tradeДабстеп молитва was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
16 1:39 tradechery tiggo was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradeДабстеп молитва was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
17 1:22 holdheld with delylane!, 206 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before delylane!)
18 1:43 holdheld with chery tiggo, 460 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before chery tiggo)
19 1:41 tradeбармалейка was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
19 1:34 holdheld with Дабстеп молитва, 152 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Дабстеп молитва)
20 1:43 tradeбармалейка was killed 628 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 ÇAKILIRkilled themGlock-18531 ms531 ms47.3°
1 bomb 0:33 Agnostichit by themP2000562 ms–4.4°
1 bomb 0:33 Agnostickilled themGlock-18594 ms1422 ms10.0°
1 bomb 0:27 BINGO | Rezkiykilled themGlock-18719 ms859 ms4.1°
2 1:43 ✞RikSass✞hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 Agnostichit by themMP9281 ms–5.4°
2 1:41 Agnostichit themAK-47703 ms–18.2°
2 1:19 RengoMatizkilled themAK-47719 ms1625 ms1.2°
2 1:19 RengoMatizhit by themFive-SeveN297 ms–0.9°
2 1:18 ÇAKILIRkilled by themUSP-S1000 ms1000 ms37.9°
3 1:34 BINGO | Rezkiykilled by themM4A1-S672 ms969 ms1.2°
3 1:34 BINGO | Rezkiyhit themAK-47703 ms–8.5°
4 1:34 RengoMatizkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:38 Agnostickilled themGalil AR312 ms750 ms1.7°
5 1:38 Agnostichit by themM4A4547 ms–9.1°
6 1:46 Agnostichit by themMP9969 ms–4.1°
6 1:46 Agnostickilled themAK-471797 ms2203 ms5.7°
6 1:37 ÇAKILIRhit themAK-47328 ms–10.2°
6 1:36 ÇAKILIRkilled by themMP9422 ms500 ms6.7°
7 1:44 ✞RikSass✞hit by themM4A4266 ms–3.4°
7 1:44 ✞RikSass✞killed themAK-47656 ms953 ms5.1°
7 1:40 RengoMatizkilled by themM4A1-S422 ms1000 ms1.8°
7 1:40 RengoMatizhit themAK-47609 ms–1.4°
8 1:32 RengoMatizkilled by themM4A1-S688 ms891 ms13.0°
9 1:28 RengoMatizhit themAK-4731 ms–2.8°
9 1:27 RengoMatizhit by themM4A40 ms–1.2°
9 1:22 Agnostickilled by themM4A4359 ms359 ms1.1°
10 1:07 Agnostickilled by themM4A4250 ms1328 ms1.5°
10 1:07 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:43 Agnostichit by themM4A4203 ms–2.4°
11 1:42 Agnostickilled themMAC-10422 ms656 ms9.5°
11 1:35 RengoMatizkilled by themM4A1-S406 ms406 ms0.5°
12 1:30 ÇAKILIRhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:30 ÇAKILIRkilled by themP9047 ms469 ms2.0°
13 1:24 ✞RikSass✞hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:09 Agnostickilled themDual Berettas391 ms531 ms4.1°
13 1:09 ✞RikSass✞hit by themGlock-18562 ms–0.7°
13 1:09 ✞RikSass✞hit themDual Berettas688 ms–5.9°
13 1:05 ✞RikSass✞hit by themGlock-181469 ms–0.7°
13 1:04 ✞RikSass✞killed themDual Berettas1812 ms2438 ms5.0°
14 1:42 ÇAKILIRhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 ✞RikSass✞hit themPP-Bizon281 ms–5.8°
14 1:38 ÇAKILIRkilled themPP-Bizon297 ms766 ms2.4°
14 1:38 ÇAKILIRhit by themMAC-10344 ms–1.5°
14 1:37 RengoMatizkilled by themP250203 ms203 ms3.0°
15 1:43 Agnostichit themP250328 ms–0.7°
15 1:43 Agnostickilled by themAK-471141 ms1141 ms5.2°
16 1:36 ÇAKILIRhit themPP-Bizon625 ms–2.7°
16 1:33 BINGO | Rezkiykilled themPP-Bizon453 ms1578 ms18.5°
16 1:33 BINGO | Rezkiyhit by themM4A41078 ms–5.1°
16 1:27 Agnostickilled themPP-Bizon922 ms2594 ms9.7°
16 1:27 Agnostichit by themAK-471031 ms–8.0°
16 1:21 ✞RikSass✞hit themPP-Bizon672 ms–8.1°
16 1:21 ✞RikSass✞killed by themMP7703 ms1016 ms1.9°
17 1:23 RengoMatizhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:22 ÇAKILIRkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:21 ✞RikSass✞killed by themAK-47344 ms844 ms2.5°
18 1:43 ÇAKILIRhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 RengoMatizkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 ÇAKILIRkilled themFAMAS297 ms562 ms17.4°
18 1:18 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 Agnostichit themM4A4484 ms–2.7°
19 1:33 Agnostickilled by themAK-47781 ms781 ms7.1°
20 1:39 BINGO | Rezkiykilled by themAK-47438 ms1047 ms6.9°
20 1:39 BINGO | Rezkiyhit themMP9625 ms–4.8°

Shots

You fired 21 of your 32 first shots too soon: 16 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 97 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 ÇAKILIRGlock-18139fine - pros would have fired it too1/2killed them48% / 49%
1 bomb 0:33 AgnosticGlock-18618fine - pros would have fired it too4/9killed them45% / 45%
1 bomb 0:27 BINGO | RezkiyGlock-181147fine - pros would have fired it too2/7killed them31% / 39%
2 1:41 AgnosticAK-47647fine - pros would have fired it too1/842% / 49%
2 1:20 RengoMatizAK-471012fired while moving (102 u/s), too fast to be accurate - stop first1/74% / 56%
2 1:19 RengoMatizAK-47959fine - pros would have fired it too3/7killed them49% / 49%
3 1:35 BINGO | RezkiyAK-47484fired while moving (146 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)28% / 64%
5 1:38 AgnosticGalil AR856fired while moving (109 u/s), too fast to be accurate - stop first4/11killed them13% / 54%
6 1:47 ÇAKILIRAK-47877fired while moving (170 u/s), too fast to be accurate - stop first0/719% / 65%
6 1:46 AgnosticAK-47538aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first4/10killed them5% / 47%
6 1:44 ÇAKILIRAK-47772fired while moving (141 u/s), too fast to be accurate - stop first0/13cut short (a death, a reload); 4 bullets after pros would have stopped7% / 47%
6 1:37 ÇAKILIRAK-47360fired while moving (188 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)4% / 49%
7 1:44 ✞RikSass✞AK-471050aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/10killed them21% / 46%
7 1:40 RengoMatizAK-47720fired while moving (163 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)3% / 57%
9 1:22 AgnosticAK-471213fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
11 1:42 AgnosticMAC-10323fine - pros would have fired it too4/11killed them46% / 47%
11 1:35 RengoMatizMAC-101305fired while moving (117 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)20% / 51%
13 1:09 AgnosticDual Berettas602fine - pros would have fired it too3/4killed them36% / 40%
13 1:08 ✞RikSass✞Dual Berettas1200fired while moving (177 u/s), too fast to be accurate - stop first2/91% / 39%
13 1:06 ✞RikSass✞Dual Berettas1223fired while moving (236 u/s), too fast to be accurate - stop first2/16killed them6% / 39%
14 1:42 ÇAKILIRPP-Bizon910fired while moving (240 u/s), too fast to be accurate - stop first2/2113 bullets after pros would have stopped1% / 54%
14 1:38 ÇAKILIRPP-Bizon238aim far off: your crosshair was about a player's width (34 units) off their body - get on target first5/17killed them16% / 64%
15 1:46 AgnosticP2501012fired while moving (196 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 38%
15 1:43 AgnosticP2501133fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
16 1:36 ÇAKILIRPP-Bizon701fired while moving (147 u/s), too fast to be accurate - stop first10/64cut short (a death, a reload); 46 bullets after pros would have stopped1% / 61%
16 1:28 AgnosticPP-Bizon779fired while moving (238 u/s), too fast to be accurate - stop first6/39killed them; 30 bullets after pros would have stopped0% / 54%
17 1:45 BINGO | RezkiyM4A1-S627aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/154 bullets after pros would have stopped11% / 52%
17 1:23 RengoMatizM4A1-S1263fired while moving (89 u/s), too fast to be accurate - stop first1/41% / 51%
17 1:22 ÇAKILIRM4A1-S1051fine - pros would have fired it too4/5killed them53% / 53%
17 1:21 ✞RikSass✞M4A1-S1159fine - pros would have fired it too0/1cut short (a death, a reload)40% / 45%
19 1:34 AgnosticM4A41056aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5cut short (a death, a reload)23% / 51%
20 1:39 BINGO | RezkiyMP9878fired while moving (229 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)10% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.