Competitive · Wed 04 Nov, 21:24 · 20 rounds, 27 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 24 | 12 | 2 | +12 | 105 | 17% | 75% | 7-1 | 0 | 0 | 1/3 | 438 ms | 446 ms | 1.4° | 53% | 31% | 14% | 84% | 24 | 9% 3/33 | 2 | 0 | 1 | 4% | 0% 0/10 | 0/3 | 30% 9/30 | 3 | 6 | 12% 1/8 | 0% | 43% pro 58% | ||||
![]() | 23 | 11 | 6 | +12 | 114 | 56% | 85% | 5-0 | 112 | 8 | 1/1 | 500 ms | 586 ms | 4.2° | 29% | 49% | 25% | 67% | 34 | 5% 2/40 | 1 | 0 | 1 | 46% | 0% 0/17 | 0/1 | 50% 25/50 | 15 | 10 | 33% 7/21 | 0% | 31% pro 52% | |||
![]() | 16 | 17 | 10 | -1 | 102 | 38% | 80% | 3-0 | 89 | 2 | 0/1 | 602 ms | 906 ms | 5.4° | 15% | 35% | 10% | 37% | 26 | 6% 2/34 | 2 | 0 | 0 | 39% | 0% 0/21 | 0/0 | 66% 21/32 | 16 | 5 | 30% 3/10 | 36% | 23% pro 52% | |||
![]() | 11 | 14 | 7 | -3 | 62 | 54% | 70% | 2-1 | 87 | 3 | 0/1 | 484 ms | 594 ms | 9.3° | 26% | 23% | 17% | 37% | 22 | 6% 2/32 | 0 | 1 | 1 | 7% | 0% 0/17 | 0/0 | 71% 25/35 | 17 | 8 | 53% 8/15 | 4% | 23% pro 52% | |||
![]() | 4 | 14 | 3 | -10 | 32 | 25% | 50% | 0-1 | 25 | 1 | 1/4 | 750 ms | 1250 ms | 5.1° | 0% | 17% | 4% | 30% | 11 | 4% 1/24 | 0 | 0 | 1 | 32% | 10% 1/10 | 0/1 | 64% 21/33 | 13 | 8 | 50% 10/20 | 0% | 25% pro 51% | |||
| Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | ||||||||||||||||||||||||||||||||
| 17 | 15 | 5 | +2 | 82 | 65% | 80% | 0-2 | 0 | 13 | 0/2 | 422 ms | 672 ms | 1.9° | 40% | 33% | 33% | 60% | 26 | 18% 6/34 | 0 | 1 | 6 | 35% | 0% 0/22 | 0% 0/8 | 51% 20/39 | 14 | 6 | 31% 5/16 | 0% | 29% pro 51% | ||||
![]() | 17 | 15 | 6 | +2 | 101 | 59% | 85% | 2-1 | 6 | 9 | 0/2 | 375 ms | 875 ms | 3.8° | 30% | 31% | 14% | 67% | 29 | 12% 4/34 | 2 | 0 | 2 | 24% | 10% 1/10 | 0/2 | 58% 21/36 | 9 | 12 | 18% 2/11 | 4% | 28% pro 54% | |||
![]() | 13 | 13 | 4 | +0 | 71 | 38% | 65% | 0-6 | 0 | 17 | 0/2 | 469 ms | 938 ms | 3.1° | 32% | 43% | 15% | 58% | 21 | 10% 3/29 | 2 | 0 | 1 | 39% | 10% 1/10 | 0/3 | 64% 21/33 | 14 | 7 | 38% 5/13 | 5% | 30% pro 55% | |||
![]() | 11 | 16 | 1 | -5 | 55 | 46% | 60% | 1-3 | 0 | 0 | 0/6 | 531 ms | 844 ms | 5.8° | 32% | 18% | 22% | 68% | 17 | 3% 1/29 | 1 | 0 | 0 | 52% | 12% 2/16 | 0/3 | 74% 14/19 | 7 | 7 | 0% 0/5 | 18% | 26% pro 54% | |||
| 10 | 19 | 5 | -9 | 73 | 40% | 70% | 0-5 | 29 | 11 | 0/1 | 422 ms | 852 ms | 4.4° | 31% | 32% | 13% | 27% | 22 | 9% 3/32 | 3 | 0 | 0 | 10% | 0% 0/16 | 0% 0/5 | 64% 18/28 | 11 | 7 | 30% 3/10 | 0% | 25% pro 55% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 9 1:10 | 4 kills (AK-47 ×4), 2 headshots, in 54.3 s T | 8.1 | |
| 2 | 10 1:24 | 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 18.2 s CT | 6.4 | |
| 3 | 19 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 8.8 s T | 6.3 | |
| 4 | 18 1:42 | 2 kills (FAMAS ×2), 1 through smoke, in 0.9 s CT | 5.0 | |
| 5 | 8 1:46 | 3 kills (AK-47 ×3), all headshots, in 31.2 s T | 4.7 | |
| 6 | 18 1:36 | 2 kills (AK-47 ×2), a wallbang, in 14.9 s T | 4.4 | |
| 7 | 20 1:30 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 22 s CT | 4.1 | |
| 8 | 2 1:41 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, in 17.1 s T | 4.1 | |
| 9 | 4 1:34 | 3 kills (AK-47 ×3), all headshots, in 15 s CT | 3.6 | |
| 10 | 13 1:18 | 3 kills (USP-S ×3), all headshots, in 11.5 s CT | 3.6 | |
| 11 | 12 1:46 | 3 kills (AWP ×3), in 90.6 s T | 3.2 | |
| 12 | 8 0:46 | 2 kills (Scout ×2), all headshots, in 4.1 s CT | 3.2 |
Every moment (100)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 0:37 | 2 kills (AWP ×2), in 12 s T | 2.9 | |
| 14 | 6 1:15 | 1 kill (AK-47), 1 through smoke T | 2.9 | |
| 15 | 3 1:37 | 2 kills (AK-47 ×2), in 3.5 s T | 2.9 | |
| 16 | 19 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 6 s T | 2.7 | |
| 17 | 5 1:48 | 2 kills (AWP ×2), in 17.9 s T | 2.7 | |
| 18 | 7 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT | 2.6 | |
| 19 | 16 1:32 | 2 kills (Bizon ×2), 1 through smoke, 1 headshot, in 6.2 s CT | 2.6 | |
| 20 | 10 0:45 | 2 kills (AWP ×2), in 3.1 s T | 2.5 | |
| 21 | 14 1:22 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 22 | 18 1:17 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 22.6 s CT | 2.5 | |
| 23 | 1 1:42 | 3 kills (Glock ×3), 1 in the air, 2 headshots, in 21.2 s T | 2.3 | |
| 24 | 7 1:03 | 2 kills (AK-47 ×2), all headshots, in 10.2 s T | 2.3 | |
| 25 | 16 1:23 | 2 kills (MP7 ×2), in 1.6 s T | 2.2 | |
| 26 | 12 1:32 | 2 kills (P90 ×2), 1 headshot, in 2.2 s CT | 2.2 | |
| 27 | 14 bomb 0:36 | 2 kills (Bizon, M4A1-S), in 6.1 s T | 1.9 | |
| 28 | 8 0:38 | 2 kills (AWP ×2), in 25.8 s T | 1.7 | |
| 29 | 2 1:14 | 1 kill (Deagle) T | 1.7 | |
| 30 | 17 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 17.3 s T | 1.7 | |
| 31 | 3 1:24 | 2 kills (M4A1-S ×2), all headshots, in 24.3 s CT | 1.6 | |
| 32 | 17 1:17 | 2 kills (AK-47 ×2), in 14.8 s T | 1.4 | |
| 33 | 16 1:28 | 2 kills (FAMAS ×2), all headshots, in 3.2 s T | 1.3 | |
| 34 | 12 1:24 | 2 kills (AK-47 ×2), in 19.5 s T | 1.2 | |
| 35 | 6 1:51 | 1 kill (AWP) T | 1.0 | |
| 36 | 7 1:30 | 1 kill (AWP) T | 1.0 | |
| 37 | 9 1:51 | 1 kill (AWP) T | 1.0 | |
| 38 | 10 0:39 | 1 kill (AK-47) CT | 1.0 | |
| 39 | 18 1:44 | 1 kill (AWP) CT | 1.0 | |
| 40 | 11 0:32 | 1 kill (AK-47) T | 0.9 | |
| 41 | 16 1:32 | 1 kill (Deagle) CT | 0.9 | |
| 42 | 5 1:21 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 43 | 7 1:44 | 1 kill (AK-47) T | 0.8 | |
| 44 | 10 1:03 | 1 kill (M4A1-S) CT | 0.8 | |
| 45 | 2 1:43 | 1 kill (Deagle) T | 0.7 | |
| 46 | 5 1:38 | 1 kill (Galil) T | 0.7 | |
| 47 | 8 1:32 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 48 | 11 1:42 | 1 kill (MAC-10), 1 headshot T | 0.7 | |
| 49 | 14 1:21 | 1 kill (MAC-10), 1 headshot T | 0.7 | |
| 50 | 14 1:12 | 1 kill (MP7) CT | 0.7 | |
| 51 | 9 1:21 | 2 kills (M4A1-S, AK-47), 1 headshot, in 53.9 s CT | 0.7 | |
| 52 | 20 1:43 | 1 kill (AK-47) T | 0.6 | |
| 53 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 54 | 4 1:29 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 55 | 9 1:23 | 1 kill (P90), 1 headshot CT | 0.6 | |
| 56 | 7 1:15 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 57 | 4 bomb 0:39 | 2 kills (AK-47 ×2), in 12.5 s T | 0.5 | |
| 58 | 4 1:45 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 59 | 11 1:18 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 60 | 17 1:44 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 61 | 4 bomb 0:39 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 62 | 10 1:45 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 63 | 20 1:38 | 1 kill (AK-47) T | 0.4 | |
| 64 | 1 bomb 0:36 | 1 kill (Glock), 1 headshot T | 0.4 | |
| 65 | 7 1:38 | 1 kill (AK-47) T | 0.0 | |
| 66 | 13 1:09 | 2 kills (Dualies ×2), in 5.1 s CT | 0.0 | |
| 67 | 11 1:35 | 1 kill (M4A1-S) CT | -0.1 | |
| 68 | 1 bomb 0:36 | 1 kill (USP-S) CT | -0.1 | |
| 69 | 5 1:16 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 70 | 6 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 22 s T | -0.1 | |
| 71 | 3 1:16 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 72 | 16 1:39 | 1 kill (AK-47) T | -0.5 | |
| 73 | 20 1:44 | 1 kill (AK-47) T | -0.5 | |
| 74 | 9 1:22 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 75 | 3 1:34 | 1 kill (M4A1-S) CT | -0.6 | |
| 76 | 17 1:22 | 1 kill (M4A1-S), 1 headshot CT | -0.6 | |
| 77 | 8 1:32 | 1 kill (P90), 1 headshot CT | -0.7 | |
| 78 | 15 1:45 | 1 kill (Five-SeveN), 1 headshot CT | -0.8 | |
| 79 | 20 1:45 | 1 kill (M4A1-S) CT | -0.8 | |
| 80 | 15 1:42 | 1 kill (FAMAS), 1 headshot T | -0.8 | |
| 81 | 15 1:43 | 2 kills (MP7 ×2), in 24.8 s T | -0.9 | |
| 82 | 6 1:45 | 1 kill (AK-47) T | -0.9 | |
| 83 | 3 1:16 | 1 kill (Five-SeveN), 1 headshot CT | -0.9 | |
| 84 | 15 1:44 | 1 kill (M4A1-S) T | -0.9 | |
| 85 | 20 1:43 | 1 kill (MP7), 1 headshot CT | -1.0 | |
| 86 | 14 1:37 | 1 kill (P250), 1 headshot T | -1.1 | |
| 87 | 18 1:18 | 1 kill (AK-47) T | -1.1 | |
| 88 | 4 bomb 0:40 | 1 kill (P90) T | -1.2 | |
| 89 | 12 1:25 | 1 kill (FAMAS), 1 headshot CT | -1.2 | |
| 90 | 11 1:20 | 1 kill (AK-47), 1 headshot CT | -1.3 | |
| 91 | 15 1:43 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 92 | 1 1:37 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 93 | 6 1:36 | 1 kill (MP9) CT | -1.4 | |
| 94 | 2 1:42 | 1 kill (MP9), 1 headshot CT | -1.5 | |
| 95 | 2 1:18 | 1 kill (USP-S) CT | -1.5 | |
| 96 | 2 1:19 | 1 kill (AK-47) T | -1.6 | |
| 97 | 5 1:17 | 1 kill (MP7), 1 headshot CT | -1.8 | |
| 98 | 6 bomb 0:37 | 1 kill (MP7) CT | -1.9 | |
| 99 | 13 1:16 | 1 kill (Tec-9) T | -2.0 | |
| 100 | 14 1:38 | 1 kill (Bizon), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:32 | 1v3 after the plant CT · 100 HP · Upper Tunnel | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 1:19 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, saw them first | |
| 3 1:16 | 1v3 before the plant T · 100 HP · Short Stairs | lost - died later · saw each other | |
| 4 bomb 0:39 | 1v2 after the plant CT · 16 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 bomb 0:39 | 1v1 after the plant T · 73 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 5 1:21 | 1v5 before the plant CT · 93 HP · Bombsite A | lost - died later, after 1 kill · saw each other | |
| 6 1:15 | 1v4 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · first fight won, they saw them first | |
| 7 1:03 | 1v2 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other | |
| 8 0:42 | 1v2 before the plant T · 100 HP · Upper Tunnel | won - killed both · first fight won, saw each other | |
| 8 0:38 | 1v1 before the plant CT · 74 HP · Long A | lost - died later · saw each other | |
| 9 bomb 0:25 | 1v2 after the plant T · 100 HP · Bombsite B | won - killed both · first fight won, saw each other | |
| 9 bomb 0:21 | 1v1 after the plant CT · 14 HP · B Doors | lost - died in the first fight · saw each other | |
| 10 1:03 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 2 kills · saw them first | |
| 11 0:32 | 1v3 before the plant CT · 100 HP · A Ramp | lost - died in the first fight · saw each other | |
| 12 0:59 | 1v2 before the plant CT · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 13 1:06 | 1v4 before the plant T · 47 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 14 bomb 0:36 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - died later · saw them first | |
| 15 1:42 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 16 1:23 | 1v2 before the plant CT · 16 HP · Under A | lost - died in the first fight · saw each other | |
| 17 bomb 0:28 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - saved, the bomb went off | |
| 18 1:17 | 1v2 before the plant T · 63 HP · Extended A | lost - died later · saw each other | |
| 19 1:31 | 1v5 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 20 bomb 0:37 | 1v2 after the plant T · 23 HP · A Ramp | lost - died later · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 10 1:21 | misled a peek | barely blinded Agnostic 0.8 s (0.1 s white); blinded бармалейка 2.0 s holding Short Stairs - safe; blinded chery tiggo 4.1 s holding Middle - safe the enemy was barely blinded, and delylane! peeked Agnostic 1.1 s after the pop; hit them first | |
| 11 1:43 | blinded an enemy, but hurt the team too | blinded chery tiggo 3.8 s (1.1 s white), Dahbka 3.1 s (0.6 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight | |
| 14 1:14 | hurt the team | barely blinded бармалейка 0.6 s (0.0 s white); blinded themselves 3.7 s on the move through Short Stairs - an enemy could see them | |
| 15 1:48 | blinded an enemy, but hurt the team too | blinded delylane! 3.3 s (0.7 s white); blinded themselves 4.2 s on the move through Outside Long - ran into a fight; blinded ✞RikSass✞ 2.8 s on the move through Outside Long - safe; blinded RengoMatiz 4.0 s holding Outside Long - safe ÇAKILIR peeked delylane! 2.5 s after the pop - too early - the enemy had recovered; hit them first | |
| 15 1:47 | misled a peek | barely blinded delylane! 2.0 s (0.2 s white) the enemy was barely blinded, and BINGO | Rezkiy peeked delylane! 2.3 s after the pop; hit them first | |
| 17 1:45 | blinded an enemy, but hurt the team too | blinded Dahbka 3.8 s (1.1 s white); blinded BINGO | Rezkiy 1.7 s on the move through Long Doors - an enemy could see them; blinded themselves 1.9 s on the move through Outside Long - safe | |
| 20 1:49 | misled a peek | barely blinded бармалейка 2.6 s (0.3 s white), delylane! 1.5 s (0.1 s white) the enemy was barely blinded, and RengoMatiz peeked delylane! 2.9 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 9 1:12 | punished | hit by delylane! 1.1 s after throwing a smoke at Middle, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 196 units away | |
| 9 bomb 0:26 | punished | killed by RengoMatiz 0.5 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 922 units away | |
| 16 1:35 | punished | hit by Dahbka 1.5 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 576 units away; a jump throw | |
| 18 1:43 | punished | hit by Dahbka 0.2 s after throwing a flash at Upper Tunnel, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 19 1:32 | punished | killed by Agnostic 0.1 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 891 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






