Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 99 | 46% |
| M4A1-S | 26 | 31% |
| Five-SeveN | 9 | 33% |
| FAMAS | 8 | 25% |
| Glock-18 | 7 | 14% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/100 | 9 1:10 | 4 kills (AK-47 ×4), 2 headshots, in 54.3 s T | 8.1 |
| 5/100 | 8 1:46 | 3 kills (AK-47 ×3), all headshots, in 31.2 s T | 4.7 |
| 8/100 | 2 1:41 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, in 17.1 s T | 4.1 |
| 14/100 | 6 1:15 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 15/100 | 3 1:37 | 2 kills (AK-47 ×2), in 3.5 s T | 2.9 |
| 24/100 | 7 1:03 | 2 kills (AK-47 ×2), all headshots, in 10.2 s T | 2.3 |
| 34/100 | 12 1:24 | 2 kills (AK-47 ×2), in 19.5 s T | 1.2 |
| 54/100 | 4 1:29 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 59/100 | 11 1:18 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 60/100 | 17 1:44 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 64/100 | 1 bomb 0:36 | 1 kill (Glock), 1 headshot T | 0.4 |
| 69/100 | 5 1:16 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 78/100 | 15 1:45 | 1 kill (Five-SeveN), 1 headshot CT | -0.8 |
| 79/100 | 20 1:45 | 1 kill (M4A1-S) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:25 | 1v2 after the plant T · 100 HP · Bombsite B | won - killed both · first fight won, saw each other |
Flashes
12 flashes: 5 good, 1 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 3 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded ✞RikSass✞ 3.5 s (0.8 s white) Дабстеп молитва peeked ✞RikSass✞ 0.4 s before the pop - too late - the flash popped after they showed; hit them first |
| 3 1:39 | good | blinded BINGO | Rezkiy 3.3 s (0.7 s white) |
| 4 1:38 | wasted | no enemy blinded for long |
| 4 1:29 | wasted | no enemy blinded for long; blinded themselves 1.3 s holding Short Stairs - safe |
| 5 1:37 | weak | barely blinded Agnostic 2.7 s (0.3 s white); blinded Dahbka 2.8 s holding Long Doors - safe |
| 6 1:48 | good | blinded Agnostic 4.0 s (1.2 s white), ÇAKILIR 3.6 s (0.9 s white) Dahbka peeked Agnostic 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 6 1:46 | good | blinded ÇAKILIR 4.0 s (1.2 s white) chery tiggo peeked ÇAKILIR 1.5 s after the pop - too early - the enemy had recovered; got hit first |
| 7 0:55 | wasted | no enemy blinded for long; blinded Дабстеп молитва 2.6 s holding Long A - safe |
| 9 1:30 | good | blinded ÇAKILIR 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Catwalk - safe; blinded chery tiggo 1.0 s on the move through Short Stairs - safe |
| 10 1:21 | misled a peek | barely blinded Agnostic 0.8 s (0.1 s white); blinded бармалейка 2.0 s holding Short Stairs - safe; blinded chery tiggo 4.1 s holding Middle - safe the enemy was barely blinded, and delylane! peeked Agnostic 1.1 s after the pop; hit them first |
| 11 1:14 | wasted | no enemy blinded for long; blinded бармалейка 4.1 s holding Middle - safe |
| 12 1:43 | wasted | no enemy blinded for long |
Throws
38 grenades: 37 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:31 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.5 s, the nearest 610 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:12 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 10 1:20 | Short Stairs | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 5 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | line of fire | stood in chery tiggo's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 1 1:40 | in their way | stood between chery tiggo and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 bomb 0:36 | peek together | peeked the same enemy as chery tiggo, 828 ms after them - late - your team-mate went first, as bait |
| 1 bomb 0:29 | hold | held with бармалейка, 8 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after бармалейка) |
| 2 1:43 | hold | held with Дабстеп молитва, 447 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after Дабстеп молитва) |
| 2 1:42 | hold | held with chery tiggo, 104 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before chery tiggo) |
| 2 1:42 | hold | held with бармалейка, 270 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before бармалейка) |
| 2 1:42 | hold | held with Dahbka, 242 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before Dahbka) |
| 2 1:42 | trade | Дабстеп молитва was killed 439 units away: you traded in 1,547 ms (pros: 625 ms) |
| 2 1:17 | hold | held with chery tiggo, 580 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:34 | trade | Dahbka was killed 69 units away: you traded in 344 ms (pros: 625 ms) |
| 3 1:24 | trade | Дабстеп молитва was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:16 | trade | бармалейка was killed 108 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:34 | trade | Dahbka was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:30 | peek together | peeked the same enemy as chery tiggo, 16 ms before them - a double peek |
| 4 1:23 | peek together | peeked the same enemy as chery tiggo, 891 ms after them - late - your team-mate went first, as bait |
| 4 1:23 | peek together | peeked the same enemy as бармалейка, 47 ms after them - a double peek |
| 5 1:17 | trade | chery tiggo was killed 682 units away: you traded in 1,125 ms (pros: 2,031 ms) |
| 6 bomb 0:38 | in their way | stood between бармалейка and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 8 1:33 | hold | held with Dahbka, 239 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:32 | trade | Dahbka was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 8 0:46 | trade | chery tiggo was killed 221 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:28 | hold | held with Dahbka, 332 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:22 | hold | held with Dahbka, 319 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:22 | trade | Dahbka was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:21 | trade | chery tiggo was killed 188 units away: not traded within 5 s (pros: 625 ms) |
| 9 bomb 0:25 | trade | Дабстеп молитва was killed 620 units away: you traded in 4,516 ms (pros: 2,031 ms) |
| 10 1:24 | trade | бармалейка was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:25 | line of fire | stood in бармалейка's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:20 | trade | chery tiggo was killed 524 units away: you traded in 2,219 ms (pros: 2,031 ms) |
| 12 1:25 | trade | бармалейка was killed 121 units away: you traded in 469 ms (pros: 625 ms) |
| 12 1:06 | hold | held with Дабстеп молитва, 955 units and 167° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Дабстеп молитва) |
| 13 1:22 | hold | held with Дабстеп молитва, 283 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Дабстеп молитва) |
| 13 1:16 | trade | бармалейка was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | trade | Дабстеп молитва was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:28 | trade | бармалейка was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:22 | hold | held with Dahbka, 206 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Dahbka) |
| 17 1:21 | trade | Dahbka was killed 204 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:45 | hold | held with бармалейка, 171 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms before бармалейка) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:36 | killed them | Glock-18 | 500 ms | 500 ms | 3.9° | ||
| 2 1:41 | hit by them | MP9 | 359 ms | – | 5.4° | ||
| 2 1:41 | killed them | AK-47 | 500 ms | 1000 ms | 2.2° | ||
| 2 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:38 | hit by them | M4A4 | 250 ms | – | 1.1° | ||
| 3 1:38 | killed them | AK-47 | 375 ms | 672 ms | 0.9° | ||
| 3 1:34 | killed them | AK-47 | 812 ms | 906 ms | 2.4° | ||
| 3 1:16 | hit them | AK-47 | 703 ms | – | 6.0° | ||
| 3 1:16 | killed by them | Five-SeveN | 734 ms | 734 ms | 12.3° | ||
| 4 1:30 | hit by them | M4A4 | 594 ms | – | 5.8° | ||
| 4 1:29 | killed them | AK-47 | 281 ms | 281 ms | 49.1° | ||
| 4 1:27 | hit them | AK-47 | 359 ms | – | 5.4° | ||
| 4 1:22 | killed by them | AK-47 | 672 ms | 672 ms | 3.5° | ||
| 5 1:16 | killed them | AK-47 | 297 ms | 297 ms | 3.2° | ||
| 6 1:33 | hit them | AK-47 | 438 ms | – | 6.8° | ||
| 6 1:15 | killed them | AK-47 | 547 ms | 953 ms | 3.0° | ||
| 6 bomb 0:37 | hit them | AK-47 | 844 ms | – | 50.5° | ||
| 7 1:04 | killed them | AK-47 | 828 ms | 1469 ms | 4.4° | ||
| 7 0:53 | killed them | AK-47 | 500 ms | 500 ms | 1.1° | ||
| 8 1:46 | hit by them | M4A4 | 609 ms | – | 6.6° | ||
| 8 1:46 | killed them | AK-47 | 875 ms | 875 ms | 1.1° | ||
| 8 1:43 | killed them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 8 1:31 | hit them | AK-47 | 344 ms | – | 0.2° | ||
| 8 1:15 | killed them | AK-47 | 344 ms | 344 ms | 2.7° | ||
| 8 0:42 | killed by them | SSG 08 | 844 ms | 844 ms | 12.2° | ||
| 9 1:11 | hit them | AK-47 | 859 ms | – | 33.4° | ||
| 9 1:10 | killed them | AK-47 | 578 ms | 578 ms | 38.6° | ||
| 9 1:09 | killed them | AK-47 | 312 ms | 312 ms | 13.2° | ||
| 9 bomb 0:32 | hit them | AK-47 | 469 ms | – | 2.0° | ||
| 9 bomb 0:21 | killed them | AK-47 | 672 ms | 672 ms | 5.7° | ||
| 9 bomb 0:14 | hit by them | M4A4 | 328 ms | – | 3.8° | ||
| 9 bomb 0:14 | killed them | AK-47 | 578 ms | 578 ms | 33.4° | ||
| 10 1:20 | hit them | AK-47 | 484 ms | – | 12.8° | ||
| 10 1:20 | killed by them | M4A4 | 500 ms | 859 ms | 1.6° | ||
| 11 1:18 | killed them | AK-47 | 297 ms | 594 ms | 0.8° | ||
| 12 1:25 | killed them | AK-47 | 297 ms | 594 ms | 3.2° | ||
| 12 1:24 | hit by them | FAMAS | 484 ms | – | 15.9° | ||
| 12 1:05 | killed them | AK-47 | 344 ms | 344 ms | 9.6° | ||
| 14 1:39 | hit them | M4A4 | 547 ms | – | 1.1° | ||
| 14 bomb 0:36 | killed by them | PP-Bizon | 406 ms | 641 ms | 12.8° | ||
| 14 bomb 0:36 | hit them | M4A4 | 328 ms | – | 32.8° | ||
| 15 1:45 | hit by them | P90 | 297 ms | – | 3.3° | ||
| 15 1:45 | killed them | Five-SeveN | 516 ms | 516 ms | 6.8° | ||
| 15 1:44 | killed by them | M4A1-S | 438 ms | 547 ms | 0.7° | ||
| 16 1:26 | hit them | Five-SeveN | 438 ms | – | 2.4° | ||
| 16 1:26 | killed by them | FAMAS | 1156 ms | 1609 ms | 5.0° | ||
| 17 1:45 | hit by them | AK-47 | 312 ms | – | 5.2° | ||
| 17 1:45 | killed them | M4A1-S | 625 ms | 828 ms | 5.9° | ||
| 17 1:21 | hit by them | AK-47 | 578 ms | – | 1.6° | ||
| 17 1:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | killed by them | AK-47 | 484 ms | 1562 ms | 8.8° | ||
| 18 1:21 | hit them | FAMAS | 1297 ms | – | 2.9° | ||
| 19 1:31 | killed by them | AK-47 | 766 ms | 1172 ms | 4.0° | ||
| 20 1:45 | killed them | M4A1-S | 906 ms | 1203 ms | 8.1° | ||
| 20 1:45 | killed by them | AK-47 | 250 ms | 547 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 2552 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/1 | 0% / 27% | ||
| 1 bomb 0:36 | Glock-18 | 976 | fine - pros would have fired it too | 1/2 | killed them | 49% / 49% | |
| 1 bomb 0:28 | Glock-18 | 1099 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/5 | 25% / 37% | ||
| 2 1:41 | AK-47 | 872 | fine - pros would have fired it too | 5/9 | killed them | 65% / 65% | |
| 3 1:38 | AK-47 | 668 | fine - pros would have fired it too | 4/8 | killed them | 49% / 49% | |
| 3 1:34 | AK-47 | 460 | fired while moving (164 u/s), too fast to be accurate - stop first | 2/10 | killed them | 4% / 47% | |
| 3 1:16 | AK-47 | 651 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 55% / 55% | |
| 4 1:29 | AK-47 | 584 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/6 | killed them | 23% / 46% | |
| 4 1:27 | AK-47 | 1363 | fine - pros would have fired it too | 2/5 | 40% / 50% | ||
| 4 1:22 | AK-47 | 1115 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 8% / 55% | |
| 6 1:33 | AK-47 | 694 | fine - pros would have fired it too | 2/10 | 59% / 59% | ||
| 6 1:15 | AK-47 | 1122 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/9 | killed them | 31% / 57% | |
| 6 bomb 0:38 | AK-47 | 611 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 49% | |
| 6 bomb 0:37 | AK-47 | 598 | fired while moving (30 u/s), too fast to be accurate - stop first | 1/9 | 14% / 47% | ||
| 7 1:04 | AK-47 | 1351 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 7 1:04 | AK-47 | 1344 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 7 1:03 | AK-47 | 1342 | fine - pros would have fired it too | 1/6 | killed them | 43% / 49% | |
| 7 0:53 | AK-47 | 1105 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 8 1:47 | AK-47 | 788 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/10 | killed them | 8% / 56% | |
| 8 1:43 | AK-47 | 819 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 46% | |
| 8 1:31 | AK-47 | 923 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/6 | 19% / 60% | ||
| 8 1:15 | AK-47 | 762 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 8 0:42 | AK-47 | 1047 | too soon: your crosshair was still moving onto them, about 2 player widths (61 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 8 0:42 | AK-47 | 1041 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 48% | |
| 9 1:22 | AK-47 | 1363 | fine - pros would have fired it too | 0/4 | 32% / 50% | ||
| 9 1:11 | AK-47 | 297 | fine - pros would have fired it too | 2/3 | 63% / 63% | ||
| 9 1:10 | AK-47 | 199 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/6 | killed them | 17% / 49% | |
| 9 1:09 | AK-47 | 244 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 26% / 53% | |
| 9 bomb 0:33 | AK-47 | 1186 | fine - pros would have fired it too | 3/11 | 29% / 48% | ||
| 9 bomb 0:21 | AK-47 | 591 | fine - pros would have fired it too | 1/7 | killed them | 55% / 55% | |
| 9 bomb 0:14 | AK-47 | 293 | fine - pros would have fired it too | 1/7 | killed them | 57% / 57% | |
| 10 1:20 | AK-47 | 681 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 10 1:20 | AK-47 | 681 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 62% / 62% | |
| 11 1:18 | AK-47 | 740 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/9 | killed them | 20% / 57% | |
| 12 1:25 | AK-47 | 442 | fine - pros would have fired it too | 3/9 | killed them | 32% / 47% | |
| 12 1:05 | AK-47 | 378 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/4 | killed them | 41% / 68% | |
| 13 1:25 | USP-S | 1836 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/2 | 7% / 44% | ||
| 14 1:43 | M4A1-S | 978 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/4 | 2% / 61% | ||
| 14 1:39 | M4A1-S | 1043 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/6 | 15% / 51% | ||
| 14 bomb 0:36 | M4A1-S | 143 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 5% / 49% | |
| 15 1:45 | Five-SeveN | 653 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/2 | killed them | 8% / 46% | |
| 15 1:44 | Five-SeveN | 926 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 36% | |
| 16 1:26 | Five-SeveN | 675 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 45% / 45% | |
| 17 1:45 | M4A1-S | 913 | fine - pros would have fired it too | 2/9 | killed them | 55% / 55% | |
| 17 1:21 | M4A1-S | 957 | fine - pros would have fired it too | 0/4 | 52% / 52% | ||
| 18 1:22 | FAMAS | 1259 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | 19% / 51% | ||
| 18 1:21 | FAMAS | 1256 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 47% | |
| 18 1:21 | FAMAS | 1256 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 20 1:45 | M4A1-S | 721 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 20 1:45 | M4A1-S | 706 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/10 | killed them | 13% / 52% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
