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Dust II, won 13-7 · Wed 04 Nov, 21:24

delylane!Global Elite

The match

Aim

500 msTTD586 msTTK4.2°Crosshair↓29%1st bullet49%Spray25%Head67%Counter-strafe

Scoreboard

114ADR85%KAST

Positioning

Shots

25/50Rushed↓7/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479946%
M4A1-S2631%
Five-SeveN933%
FAMAS825%
Glock-18714%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1009 1:10 4 kills (AK-47 ×4), 2 headshots, in 54.3 s T8.1
5/1008 1:46 3 kills (AK-47 ×3), all headshots, in 31.2 s T4.7
8/1002 1:41 2 kills (AK-47 ×2), 1 through smoke, a wallbang, in 17.1 s T4.1
14/1006 1:15 1 kill (AK-47), 1 through smoke T2.9
15/1003 1:37 2 kills (AK-47 ×2), in 3.5 s T2.9
24/1007 1:03 2 kills (AK-47 ×2), all headshots, in 10.2 s T2.3
34/10012 1:24 2 kills (AK-47 ×2), in 19.5 s T1.2
54/1004 1:29 1 kill (AK-47), 1 headshot T0.6
59/10011 1:18 1 kill (AK-47), 1 headshot T0.5
60/10017 1:44 1 kill (M4A1-S), 1 headshot CT0.5
64/1001 bomb 0:36 1 kill (Glock), 1 headshot T0.4
69/1005 1:16 1 kill (AK-47), 1 headshot T-0.1
78/10015 1:45 1 kill (Five-SeveN), 1 headshot CT-0.8
79/10020 1:45 1 kill (M4A1-S) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:25 1v2 after the plant T · 100 HP · Bombsite Bwon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 1 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 3 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded ✞RikSass✞ 3.5 s (0.8 s white) Дабстеп молитва peeked ✞RikSass✞ 0.4 s before the pop - too late - the flash popped after they showed; hit them first
3 1:39 goodblinded BINGO | Rezkiy 3.3 s (0.7 s white)
4 1:38 wastedno enemy blinded for long
4 1:29 wastedno enemy blinded for long; blinded themselves 1.3 s holding Short Stairs - safe
5 1:37 weakbarely blinded Agnostic 2.7 s (0.3 s white); blinded Dahbka 2.8 s holding Long Doors - safe
6 1:48 goodblinded Agnostic 4.0 s (1.2 s white), ÇAKILIR 3.6 s (0.9 s white) Dahbka peeked Agnostic 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
6 1:46 goodblinded ÇAKILIR 4.0 s (1.2 s white) chery tiggo peeked ÇAKILIR 1.5 s after the pop - too early - the enemy had recovered; got hit first
7 0:55 wastedno enemy blinded for long; blinded Дабстеп молитва 2.6 s holding Long A - safe
9 1:30 goodblinded ÇAKILIR 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Catwalk - safe; blinded chery tiggo 1.0 s on the move through Short Stairs - safe
10 1:21 misled a peekbarely blinded Agnostic 0.8 s (0.1 s white); blinded бармалейка 2.0 s holding Short Stairs - safe; blinded chery tiggo 4.1 s holding Middle - safe the enemy was barely blinded, and delylane! peeked Agnostic 1.1 s after the pop; hit them first
11 1:14 wastedno enemy blinded for long; blinded бармалейка 4.1 s holding Middle - safe
12 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 37 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:31 exposeda flash at Short Stairs - seen by 1 enemy for 0.5 s, the nearest 610 units away; a jump throw

Positioning

In 2 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 33 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:12 ÇAKILIRCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
10 1:20 AgnosticShort Stairscover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 5 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 line of firestood in chery tiggo's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
1 1:40 in their waystood between chery tiggo and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 bomb 0:36 peek togetherpeeked the same enemy as chery tiggo, 828 ms after them - late - your team-mate went first, as bait
1 bomb 0:29 holdheld with бармалейка, 8 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after бармалейка)
2 1:43 holdheld with Дабстеп молитва, 447 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after Дабстеп молитва)
2 1:42 holdheld with chery tiggo, 104 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before chery tiggo)
2 1:42 holdheld with бармалейка, 270 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before бармалейка)
2 1:42 holdheld with Dahbka, 242 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before Dahbka)
2 1:42 tradeДабстеп молитва was killed 439 units away: you traded in 1,547 ms (pros: 625 ms)
2 1:17 holdheld with chery tiggo, 580 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:34 tradeDahbka was killed 69 units away: you traded in 344 ms (pros: 625 ms)
3 1:24 tradeДабстеп молитва was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
3 1:16 tradeбармалейка was killed 108 units away: not traded within 5 s (pros: 969 ms)
4 1:34 tradeDahbka was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
4 1:30 peek togetherpeeked the same enemy as chery tiggo, 16 ms before them - a double peek
4 1:23 peek togetherpeeked the same enemy as chery tiggo, 891 ms after them - late - your team-mate went first, as bait
4 1:23 peek togetherpeeked the same enemy as бармалейка, 47 ms after them - a double peek
5 1:17 tradechery tiggo was killed 682 units away: you traded in 1,125 ms (pros: 2,031 ms)
6 bomb 0:38 in their waystood between бармалейка and an enemy they could see, for 312 ms (pros: 125 ms at a time)
8 1:33 holdheld with Dahbka, 239 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:32 tradeDahbka was killed 227 units away: not traded within 5 s (pros: 969 ms)
8 0:46 tradechery tiggo was killed 221 units away: not traded within 5 s (pros: 969 ms)
9 1:28 holdheld with Dahbka, 332 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:22 holdheld with Dahbka, 319 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:22 tradeDahbka was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
9 1:21 tradechery tiggo was killed 188 units away: not traded within 5 s (pros: 625 ms)
9 bomb 0:25 tradeДабстеп молитва was killed 620 units away: you traded in 4,516 ms (pros: 2,031 ms)
10 1:24 tradeбармалейка was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
11 1:25 line of firestood in бармалейка's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:20 tradechery tiggo was killed 524 units away: you traded in 2,219 ms (pros: 2,031 ms)
12 1:25 tradeбармалейка was killed 121 units away: you traded in 469 ms (pros: 625 ms)
12 1:06 holdheld with Дабстеп молитва, 955 units and 167° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Дабстеп молитва)
13 1:22 holdheld with Дабстеп молитва, 283 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Дабстеп молитва)
13 1:16 tradeбармалейка was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 tradeДабстеп молитва was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
16 1:28 tradeбармалейка was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
17 1:22 holdheld with Dahbka, 206 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Dahbka)
17 1:21 tradeDahbka was killed 204 units away: not traded within 5 s (pros: 625 ms)
20 1:45 holdheld with бармалейка, 171 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms before бармалейка)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 RengoMatizhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:36 ✞RikSass✞killed themGlock-18500 ms500 ms3.9°
2 1:41 Agnostichit by themMP9359 ms–5.4°
2 1:41 Agnostickilled themAK-47500 ms1000 ms2.2°
2 1:24 BINGO | Rezkiykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:38 ÇAKILIRhit by themM4A4250 ms–1.1°
3 1:38 ÇAKILIRkilled themAK-47375 ms672 ms0.9°
3 1:34 BINGO | Rezkiykilled themAK-47812 ms906 ms2.4°
3 1:16 RengoMatizhit themAK-47703 ms–6.0°
3 1:16 RengoMatizkilled by themFive-SeveN734 ms734 ms12.3°
4 1:30 Agnostichit by themM4A4594 ms–5.8°
4 1:29 Agnostickilled themAK-47281 ms281 ms49.1°
4 1:27 RengoMatizhit themAK-47359 ms–5.4°
4 1:22 RengoMatizkilled by themAK-47672 ms672 ms3.5°
5 1:16 BINGO | Rezkiykilled themAK-47297 ms297 ms3.2°
6 1:33 ÇAKILIRhit themAK-47438 ms–6.8°
6 1:15 ✞RikSass✞killed themAK-47547 ms953 ms3.0°
6 bomb 0:37 BINGO | Rezkiyhit themAK-47844 ms–50.5°
7 1:04 BINGO | Rezkiykilled themAK-47828 ms1469 ms4.4°
7 0:53 Agnostickilled themAK-47500 ms500 ms1.1°
8 1:46 ✞RikSass✞hit by themM4A4609 ms–6.6°
8 1:46 ✞RikSass✞killed themAK-47875 ms875 ms1.1°
8 1:43 Agnostickilled themAK-47328 ms328 ms1.3°
8 1:31 RengoMatizhit themAK-47344 ms–0.2°
8 1:15 ÇAKILIRkilled themAK-47344 ms344 ms2.7°
8 0:42 BINGO | Rezkiykilled by themSSG 08844 ms844 ms12.2°
9 1:11 ÇAKILIRhit themAK-47859 ms–33.4°
9 1:10 BINGO | Rezkiykilled themAK-47578 ms578 ms38.6°
9 1:09 ÇAKILIRkilled themAK-47312 ms312 ms13.2°
9 bomb 0:32 Agnostichit themAK-47469 ms–2.0°
9 bomb 0:21 RengoMatizkilled themAK-47672 ms672 ms5.7°
9 bomb 0:14 Agnostichit by themM4A4328 ms–3.8°
9 bomb 0:14 Agnostickilled themAK-47578 ms578 ms33.4°
10 1:20 Agnostichit themAK-47484 ms–12.8°
10 1:20 Agnostickilled by themM4A4500 ms859 ms1.6°
11 1:18 ✞RikSass✞killed themAK-47297 ms594 ms0.8°
12 1:25 Agnostickilled themAK-47297 ms594 ms3.2°
12 1:24 Agnostichit by themFAMAS484 ms–15.9°
12 1:05 ÇAKILIRkilled themAK-47344 ms344 ms9.6°
14 1:39 BINGO | Rezkiyhit themM4A4547 ms–1.1°
14 bomb 0:36 BINGO | Rezkiykilled by themPP-Bizon406 ms641 ms12.8°
14 bomb 0:36 BINGO | Rezkiyhit themM4A4328 ms–32.8°
15 1:45 ÇAKILIRhit by themP90297 ms–3.3°
15 1:45 ÇAKILIRkilled themFive-SeveN516 ms516 ms6.8°
15 1:44 BINGO | Rezkiykilled by themM4A1-S438 ms547 ms0.7°
16 1:26 RengoMatizhit themFive-SeveN438 ms–2.4°
16 1:26 RengoMatizkilled by themFAMAS1156 ms1609 ms5.0°
17 1:45 BINGO | Rezkiyhit by themAK-47312 ms–5.2°
17 1:45 BINGO | Rezkiykilled themM4A1-S625 ms828 ms5.9°
17 1:21 ✞RikSass✞hit by themAK-47578 ms–1.6°
17 1:17 RengoMatizkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 ✞RikSass✞killed by themAK-47484 ms1562 ms8.8°
18 1:21 ✞RikSass✞hit themFAMAS1297 ms–2.9°
19 1:31 ÇAKILIRkilled by themAK-47766 ms1172 ms4.0°
20 1:45 RengoMatizkilled themM4A1-S906 ms1203 ms8.1°
20 1:45 Agnostickilled by themAK-47250 ms547 ms0.9°

Shots

You fired 25 of your 50 first shots too soon: 15 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 AgnosticGlock-182552fired while moving (136 u/s), too fast to be accurate - stop first0/10% / 27%
1 bomb 0:36 ✞RikSass✞Glock-18976fine - pros would have fired it too1/2killed them49% / 49%
1 bomb 0:28 BINGO | RezkiyGlock-181099fired while moving (183 u/s), too fast to be accurate - stop first0/525% / 37%
2 1:41 AgnosticAK-47872fine - pros would have fired it too5/9killed them65% / 65%
3 1:38 ÇAKILIRAK-47668fine - pros would have fired it too4/8killed them49% / 49%
3 1:34 BINGO | RezkiyAK-47460fired while moving (164 u/s), too fast to be accurate - stop first2/10killed them4% / 47%
3 1:16 RengoMatizAK-47651fine - pros would have fired it too1/3cut short (a death, a reload)55% / 55%
4 1:29 AgnosticAK-47584aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/6killed them23% / 46%
4 1:27 RengoMatizAK-471363fine - pros would have fired it too2/540% / 50%
4 1:22 RengoMatizAK-471115aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/4cut short (a death, a reload)8% / 55%
6 1:33 ÇAKILIRAK-47694fine - pros would have fired it too2/1059% / 59%
6 1:15 ✞RikSass✞AK-471122aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/9killed them31% / 57%
6 bomb 0:38 BINGO | RezkiyAK-47611too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 49%
6 bomb 0:37 BINGO | RezkiyAK-47598fired while moving (30 u/s), too fast to be accurate - stop first1/914% / 47%
7 1:04 BINGO | RezkiyAK-471351fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
7 1:04 BINGO | RezkiyAK-471344fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
7 1:03 BINGO | RezkiyAK-471342fine - pros would have fired it too1/6killed them43% / 49%
7 0:53 AgnosticAK-471105fine - pros would have fired it too1/5killed them53% / 53%
8 1:47 ✞RikSass✞AK-47788fired while moving (141 u/s), too fast to be accurate - stop first1/10killed them8% / 56%
8 1:43 AgnosticAK-47819fired while moving (118 u/s), too fast to be accurate - stop first1/5killed them3% / 46%
8 1:31 RengoMatizAK-47923aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/619% / 60%
8 1:15 ÇAKILIRAK-47762fine - pros would have fired it too1/5killed them63% / 63%
8 0:42 BINGO | RezkiyAK-471047too soon: your crosshair was still moving onto them, about 2 player widths (61 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
8 0:42 BINGO | RezkiyAK-471041fired while moving (113 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 48%
9 1:22 RengoMatizAK-471363fine - pros would have fired it too0/432% / 50%
9 1:11 ÇAKILIRAK-47297fine - pros would have fired it too2/363% / 63%
9 1:10 BINGO | RezkiyAK-47199fired while moving (158 u/s), too fast to be accurate - stop first1/6killed them17% / 49%
9 1:09 ÇAKILIRAK-47244aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them26% / 53%
9 bomb 0:33 AgnosticAK-471186fine - pros would have fired it too3/1129% / 48%
9 bomb 0:21 RengoMatizAK-47591fine - pros would have fired it too1/7killed them55% / 55%
9 bomb 0:14 AgnosticAK-47293fine - pros would have fired it too1/7killed them57% / 57%
10 1:20 AgnosticAK-47681fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
10 1:20 AgnosticAK-47681fine - pros would have fired it too2/4cut short (a death, a reload)62% / 62%
11 1:18 ✞RikSass✞AK-47740fired while moving (100 u/s), too fast to be accurate - stop first2/9killed them20% / 57%
12 1:25 AgnosticAK-47442fine - pros would have fired it too3/9killed them32% / 47%
12 1:05 ÇAKILIRAK-47378fired while moving (92 u/s), too fast to be accurate - stop first1/4killed them41% / 68%
13 1:25 ÇAKILIRUSP-S1836fired while moving (130 u/s), too fast to be accurate - stop first0/27% / 44%
14 1:43 BINGO | RezkiyM4A1-S978fired while moving (122 u/s), too fast to be accurate - stop first0/42% / 61%
14 1:39 BINGO | RezkiyM4A1-S1043fired while moving (164 u/s), too fast to be accurate - stop first1/615% / 51%
14 bomb 0:36 BINGO | RezkiyM4A1-S143aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/2cut short (a death, a reload)5% / 49%
15 1:45 ÇAKILIRFive-SeveN653fired while moving (83 u/s), too fast to be accurate - stop first1/2killed them8% / 46%
15 1:44 BINGO | RezkiyFive-SeveN926fine - pros would have fired it too0/1cut short (a death, a reload)26% / 36%
16 1:26 RengoMatizFive-SeveN675fine - pros would have fired it too2/6cut short (a death, a reload)45% / 45%
17 1:45 BINGO | RezkiyM4A1-S913fine - pros would have fired it too2/9killed them55% / 55%
17 1:21 ✞RikSass✞M4A1-S957fine - pros would have fired it too0/452% / 52%
18 1:22 ✞RikSass✞FAMAS1259aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/519% / 51%
18 1:21 ✞RikSass✞FAMAS1256fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 47%
18 1:21 ✞RikSass✞FAMAS1256fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
20 1:45 RengoMatizM4A1-S721fired while moving (115 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
20 1:45 RengoMatizM4A1-S706aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/10killed them13% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.