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Dust II, won 13-7 · Wed 04 Nov, 21:24

бармалейкаSilver Elite

The match

Aim

484 msTTD594 msTTK9.3°Crosshair↓26%1st bullet23%Spray17%Head37%Counter-strafe

Scoreboard

62ADR70%KAST

Positioning

Shots

25/35Rushed↓8/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476224%
MP75124%
Glock-181650%
Five-SeveN812%
P2000729%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/10018 1:17 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 22.6 s CT2.5
40/10011 0:32 1 kill (AK-47) T0.9
42/1005 1:21 1 kill (AK-47), 1 headshot T0.8
50/10014 1:12 1 kill (MP7) CT0.7
58/1004 1:45 1 kill (AK-47), 1 headshot T0.5
62/10010 1:45 1 kill (AK-47), 1 headshot T0.4
65/1007 1:38 1 kill (AK-47) T0.0
70/1006 1:33 2 kills (AK-47 ×2), 1 headshot, in 22 s T-0.1
85/10020 1:43 1 kill (MP7), 1 headshot CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:36 1v3 after the plant CT · 100 HP · Short Stairslost - died later · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:18 wastedno enemy blinded for long; blinded chery tiggo 1.9 s holding Short Stairs - safe
7 1:48 goodblinded RengoMatiz 3.0 s (0.5 s white)
7 1:43 goodblinded ✞RikSass✞ 4.2 s (1.4 s white), RengoMatiz 3.5 s (0.8 s white) Dahbka peeked RengoMatiz 2.8 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 15 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Short Stairs (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:19 exposeda flash at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 627 units away
7 1:18 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1054 units away; a running throw
14 bomb 0:35 exposeda molotov at Short Stairs - seen by 1 enemy for 0.6 s, the nearest 818 units away, thrown in the open

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 27 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 bomb 0:31 BINGO | RezkiyExtended Astanding: crouched, they'd have seen only your headdied
18 1:20 AgnosticTop Midcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 6 of your 8 holds with a team-mate were real crossfires. You traded 6 of the 12 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 peek togetherpeeked the same enemy as chery tiggo, 781 ms before them - early - you went first, alone
1 1:43 peek togetherpeeked the same enemy as Dahbka, 797 ms before them - early - you went first, alone
1 bomb 0:29 holdheld with delylane!, 8 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before delylane!)
1 bomb 0:29 holdheld with Dahbka, 310 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before Dahbka)
2 1:43 holdheld with Дабстеп молитва, 635 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Дабстеп молитва)
2 1:42 holdheld with delylane!, 270 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after delylane!)
2 1:41 peek togetherpeeked the same enemy as chery tiggo, 266 ms before them - early - you went first, alone
2 1:41 peek togetherpeeked the same enemy as delylane!, 562 ms after them - late - your team-mate went first, as bait
2 1:41 peek togetherpeeked the same enemy as Dahbka, 562 ms after them - late - your team-mate went first, as bait
3 1:24 tradeДабстеп молитва was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
3 1:18 peek togetherpeeked the same enemy as delylane!, 891 ms before them - early - you went first, alone
4 1:34 tradeDahbka was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
4 1:22 tradedelylane! was killed 576 units away: not traded within 5 s (pros: 625 ms)
4 1:19 holdheld with chery tiggo, 573 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before chery tiggo)
6 1:36 tradeDahbka was killed 346 units away: you traded in 3,469 ms (pros: 1,641 ms)
6 bomb 0:37 tradeДабстеп молитва was killed 1023 units away: you traded in 297 ms (pros: 625 ms)
7 1:41 tradechery tiggo was killed 583 units away: you traded in 2,984 ms (pros: 2,031 ms)
7 1:39 tradeDahbka was killed 478 units away: you traded in 1,234 ms (pros: 1,641 ms)
12 1:26 peek togetherpeeked the same enemy as delylane!, 719 ms before them - early - you went first, alone
13 1:22 holdheld with Дабстеп молитва, 716 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Дабстеп молитва)
14 bomb 0:36 tradedelylane! was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 holdheld with Дабстеп молитва, 361 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after Дабстеп молитва)
15 1:43 tradeДабстеп молитва was killed 339 units away: not traded within 5 s (pros: 1,641 ms)
15 1:43 tradeDahbka was killed 174 units away: not traded within 5 s (pros: 625 ms)
18 1:18 tradeDahbka was killed 1169 units away: you traded in 1,375 ms (pros: 625 ms)
20 1:45 holdheld with delylane!, 171 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms after delylane!)
20 1:44 tradedelylane! was killed 147 units away: you traded in 891 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 ÇAKILIRhit by themDual Berettas312 ms–15.5°
1 1:42 ÇAKILIRhit themGlock-18781 ms–54.9°
1 bomb 0:29 BINGO | Rezkiyhit themGlock-18344 ms–2.4°
1 bomb 0:28 BINGO | Rezkiyhit by themP2000859 ms–5.8°
2 1:41 Agnostichit by themMP9203 ms–4.2°
2 1:25 BINGO | Rezkiyhit themMP71453 ms–4.3°
3 1:17 RengoMatizhit by themFive-SeveN750 ms–2.3°
3 1:16 Agnostickilled by themM4A4281 ms281 ms2.0°
4 1:45 ÇAKILIRhit by themP90422 ms–31.1°
4 1:45 ÇAKILIRkilled themAK-47438 ms438 ms22.3°
4 1:19 RengoMatizkilled by themAK-47359 ms359 ms1.1°
5 1:21 ÇAKILIRkilled themAK-47359 ms359 ms13.0°
6 1:34 ÇAKILIRhit by themMP9547 ms–10.2°
6 1:33 ÇAKILIRkilled themAK-471203 ms1203 ms2.9°
6 bomb 0:37 BINGO | Rezkiykilled themAK-471141 ms1141 ms10.1°
7 1:38 RengoMatizhit by themM4A4422 ms–0.8°
7 1:38 RengoMatizkilled themAK-47469 ms469 ms12.8°
7 1:15 Agnostickilled by themM4A4344 ms875 ms3.0°
8 1:33 ÇAKILIRhit themAK-47359 ms–4.0°
8 1:32 ÇAKILIRkilled by themP90875 ms938 ms2.8°
9 1:23 ÇAKILIRkilled by themP9078 ms219 ms2.5°
10 1:45 ÇAKILIRhit by themP90406 ms–4.4°
10 1:45 ÇAKILIRkilled themAK-47453 ms453 ms9.2°
10 1:25 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:32 ÇAKILIRkilled themAK-47391 ms594 ms21.7°
11 0:32 ÇAKILIRhit by themP90484 ms–13.1°
12 1:25 Agnostickilled by themFAMAS484 ms922 ms2.7°
13 1:21 Agnostichit themP2000500 ms–13.2°
13 1:17 ÇAKILIRkilled by themTec-9531 ms1609 ms5.3°
13 1:17 ÇAKILIRhit themP2000188 ms–3.7°
14 1:13 RengoMatizkilled themMP7312 ms875 ms7.8°
14 bomb 0:31 ✞RikSass✞hit by themDesert Eagle219 ms–1.2°
14 bomb 0:30 BINGO | Rezkiykilled by themM4A1-S375 ms781 ms3.7°
14 bomb 0:30 BINGO | Rezkiyhit themMP7750 ms–19.8°
15 1:44 Agnostichit by themAK-471000 ms–3.0°
15 1:43 Agnostichit themFive-SeveN1344 ms–5.4°
15 1:42 RengoMatizkilled by themFAMAS531 ms531 ms0.4°
16 1:29 RengoMatizhit themMP7438 ms–9.5°
16 1:28 RengoMatizkilled by themFAMAS688 ms781 ms5.4°
17 bomb 0:30 ✞RikSass✞killed by themAK-471781 ms2094 ms3.1°
18 1:18 Agnostickilled themAK-471797 ms3109 ms40.6°
18 bomb 0:28 ✞RikSass✞hit by themAK-47594 ms–3.3°
18 bomb 0:26 ✞RikSass✞killed themAK-47234 ms234 ms4.3°
19 1:42 Agnostickilled by themAK-47547 ms1953 ms1.3°
19 1:41 Agnostichit themAK-471922 ms–11.4°
20 1:43 ÇAKILIRhit themMP7688 ms–1.2°
20 1:43 Agnostichit by themAK-47672 ms–9.0°
20 1:43 Agnostickilled themMP7750 ms750 ms0.9°
20 1:43 ÇAKILIRkilled by themAK-471094 ms1500 ms4.0°

Shots

You fired 25 of your 35 first shots too soon: 17 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 ÇAKILIRGlock-18284fired while moving (161 u/s), too fast to be accurate - stop first2/91% / 40%
1 bomb 0:29 BINGO | RezkiyGlock-181094fine - pros would have fired it too6/11cut short (a death, a reload)37% / 38%
2 1:27 BINGO | RezkiyMP7692fired while moving (214 u/s), too fast to be accurate - stop first0/514% / 53%
3 1:16 AgnosticAK-471091fired while moving (124 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 51%
4 1:45 ÇAKILIRAK-47140fired while moving (215 u/s), too fast to be accurate - stop first1/7killed them14% / 54%
4 1:19 RengoMatizAK-471086aim far off: your crosshair was about 6 player widths (187 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
5 1:21 ÇAKILIRAK-47355fine - pros would have fired it too1/4killed them64% / 64%
6 1:34 ÇAKILIRAK-47738aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 65%
6 1:33 ÇAKILIRAK-47736aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/5killed them6% / 56%
6 bomb 0:37 BINGO | RezkiyAK-47789fine - pros would have fired it too1/2killed them43% / 46%
7 1:38 RengoMatizAK-47921fine - pros would have fired it too1/3killed them53% / 53%
7 1:15 AgnosticAK-47848aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)18% / 46%
8 1:33 ÇAKILIRAK-47535fired while moving (138 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)5% / 61%
9 1:25 ÇAKILIRAK-47513fine - pros would have fired it too0/344% / 54%
10 1:45 ÇAKILIRAK-47261fired while moving (215 u/s), too fast to be accurate - stop first1/8killed them16% / 58%
11 0:32 ÇAKILIRAK-47212fine - pros would have fired it too3/7killed them68% / 68%
12 1:25 AgnosticAK-47394fired while moving (83 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)26% / 57%
13 1:21 AgnosticP2000267aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/612% / 43%
13 1:17 ÇAKILIRP2000611fine - pros would have fired it too1/4cut short (a death, a reload)34% / 38%
14 1:13 RengoMatizMP7330aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first6/15killed them2% / 62%
14 bomb 0:31 ✞RikSass✞MP71222fired while moving (96 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
14 bomb 0:31 BINGO | RezkiyMP7849fired while moving (107 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
14 bomb 0:30 BINGO | RezkiyMP7864fine - pros would have fired it too1/2cut short (a death, a reload)35% / 46%
15 1:44 AgnosticFive-SeveN1245fired while moving (100 u/s), too fast to be accurate - stop first1/925% / 41%
15 1:42 RengoMatizFive-SeveN1159fired while moving (240 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 42%
16 1:29 RengoMatizMP7408fine - pros would have fired it too2/6cut short (a death, a reload)74% / 74%
18 1:18 AgnosticAK-47879fired while moving (84 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 58%
18 1:18 AgnosticAK-47878fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
18 1:17 AgnosticAK-47893aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 51%
18 bomb 0:30 ✞RikSass✞AK-47756fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 51%
18 bomb 0:29 ✞RikSass✞AK-47629fired while moving (210 u/s), too fast to be accurate - stop first0/29% / 46%
18 bomb 0:26 ✞RikSass✞AK-47379fired while moving (142 u/s), too fast to be accurate - stop first1/2killed them35% / 65%
19 1:42 AgnosticAK-47980fired while moving (208 u/s), too fast to be accurate - stop first0/103 bullets after pros would have stopped0% / 45%
19 1:41 AgnosticAK-471030aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first1/1cut short (a death, a reload)1% / 49%
20 1:44 AgnosticMP71085fired while moving (121 u/s), too fast to be accurate - stop first3/11killed them26% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.