Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 24% |
| MP7 | 51 | 24% |
| Glock-18 | 16 | 50% |
| Five-SeveN | 8 | 12% |
| P2000 | 7 | 29% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/100 | 18 1:17 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 22.6 s CT | 2.5 |
| 40/100 | 11 0:32 | 1 kill (AK-47) T | 0.9 |
| 42/100 | 5 1:21 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 50/100 | 14 1:12 | 1 kill (MP7) CT | 0.7 |
| 58/100 | 4 1:45 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 62/100 | 10 1:45 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 65/100 | 7 1:38 | 1 kill (AK-47) T | 0.0 |
| 70/100 | 6 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 22 s T | -0.1 |
| 85/100 | 20 1:43 | 1 kill (MP7), 1 headshot CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:36 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - died later · saw them first |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:18 | wasted | no enemy blinded for long; blinded chery tiggo 1.9 s holding Short Stairs - safe |
| 7 1:48 | good | blinded RengoMatiz 3.0 s (0.5 s white) |
| 7 1:43 | good | blinded ✞RikSass✞ 4.2 s (1.4 s white), RengoMatiz 3.5 s (0.8 s white) Dahbka peeked RengoMatiz 2.8 s after the pop - too early - the enemy had recovered; got hit first |
Throws
18 grenades: 15 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Short Stairs (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:19 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 627 units away |
| 7 1:18 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1054 units away; a running throw |
| 14 bomb 0:35 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.6 s, the nearest 818 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 bomb 0:31 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 18 1:20 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 6 of your 8 holds with a team-mate were real crossfires. You traded 6 of the 12 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | peek together | peeked the same enemy as chery tiggo, 781 ms before them - early - you went first, alone |
| 1 1:43 | peek together | peeked the same enemy as Dahbka, 797 ms before them - early - you went first, alone |
| 1 bomb 0:29 | hold | held with delylane!, 8 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before delylane!) |
| 1 bomb 0:29 | hold | held with Dahbka, 310 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before Dahbka) |
| 2 1:43 | hold | held with Дабстеп молитва, 635 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Дабстеп молитва) |
| 2 1:42 | hold | held with delylane!, 270 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after delylane!) |
| 2 1:41 | peek together | peeked the same enemy as chery tiggo, 266 ms before them - early - you went first, alone |
| 2 1:41 | peek together | peeked the same enemy as delylane!, 562 ms after them - late - your team-mate went first, as bait |
| 2 1:41 | peek together | peeked the same enemy as Dahbka, 562 ms after them - late - your team-mate went first, as bait |
| 3 1:24 | trade | Дабстеп молитва was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:18 | peek together | peeked the same enemy as delylane!, 891 ms before them - early - you went first, alone |
| 4 1:34 | trade | Dahbka was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:22 | trade | delylane! was killed 576 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:19 | hold | held with chery tiggo, 573 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before chery tiggo) |
| 6 1:36 | trade | Dahbka was killed 346 units away: you traded in 3,469 ms (pros: 1,641 ms) |
| 6 bomb 0:37 | trade | Дабстеп молитва was killed 1023 units away: you traded in 297 ms (pros: 625 ms) |
| 7 1:41 | trade | chery tiggo was killed 583 units away: you traded in 2,984 ms (pros: 2,031 ms) |
| 7 1:39 | trade | Dahbka was killed 478 units away: you traded in 1,234 ms (pros: 1,641 ms) |
| 12 1:26 | peek together | peeked the same enemy as delylane!, 719 ms before them - early - you went first, alone |
| 13 1:22 | hold | held with Дабстеп молитва, 716 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Дабстеп молитва) |
| 14 bomb 0:36 | trade | delylane! was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | hold | held with Дабстеп молитва, 361 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after Дабстеп молитва) |
| 15 1:43 | trade | Дабстеп молитва was killed 339 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:43 | trade | Dahbka was killed 174 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:18 | trade | Dahbka was killed 1169 units away: you traded in 1,375 ms (pros: 625 ms) |
| 20 1:45 | hold | held with delylane!, 171 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms after delylane!) |
| 20 1:44 | trade | delylane! was killed 147 units away: you traded in 891 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | Dual Berettas | 312 ms | – | 15.5° | ||
| 1 1:42 | hit them | Glock-18 | 781 ms | – | 54.9° | ||
| 1 bomb 0:29 | hit them | Glock-18 | 344 ms | – | 2.4° | ||
| 1 bomb 0:28 | hit by them | P2000 | 859 ms | – | 5.8° | ||
| 2 1:41 | hit by them | MP9 | 203 ms | – | 4.2° | ||
| 2 1:25 | hit them | MP7 | 1453 ms | – | 4.3° | ||
| 3 1:17 | hit by them | Five-SeveN | 750 ms | – | 2.3° | ||
| 3 1:16 | killed by them | M4A4 | 281 ms | 281 ms | 2.0° | ||
| 4 1:45 | hit by them | P90 | 422 ms | – | 31.1° | ||
| 4 1:45 | killed them | AK-47 | 438 ms | 438 ms | 22.3° | ||
| 4 1:19 | killed by them | AK-47 | 359 ms | 359 ms | 1.1° | ||
| 5 1:21 | killed them | AK-47 | 359 ms | 359 ms | 13.0° | ||
| 6 1:34 | hit by them | MP9 | 547 ms | – | 10.2° | ||
| 6 1:33 | killed them | AK-47 | 1203 ms | 1203 ms | 2.9° | ||
| 6 bomb 0:37 | killed them | AK-47 | 1141 ms | 1141 ms | 10.1° | ||
| 7 1:38 | hit by them | M4A4 | 422 ms | – | 0.8° | ||
| 7 1:38 | killed them | AK-47 | 469 ms | 469 ms | 12.8° | ||
| 7 1:15 | killed by them | M4A4 | 344 ms | 875 ms | 3.0° | ||
| 8 1:33 | hit them | AK-47 | 359 ms | – | 4.0° | ||
| 8 1:32 | killed by them | P90 | 875 ms | 938 ms | 2.8° | ||
| 9 1:23 | killed by them | P90 | 78 ms | 219 ms | 2.5° | ||
| 10 1:45 | hit by them | P90 | 406 ms | – | 4.4° | ||
| 10 1:45 | killed them | AK-47 | 453 ms | 453 ms | 9.2° | ||
| 10 1:25 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:32 | killed them | AK-47 | 391 ms | 594 ms | 21.7° | ||
| 11 0:32 | hit by them | P90 | 484 ms | – | 13.1° | ||
| 12 1:25 | killed by them | FAMAS | 484 ms | 922 ms | 2.7° | ||
| 13 1:21 | hit them | P2000 | 500 ms | – | 13.2° | ||
| 13 1:17 | killed by them | Tec-9 | 531 ms | 1609 ms | 5.3° | ||
| 13 1:17 | hit them | P2000 | 188 ms | – | 3.7° | ||
| 14 1:13 | killed them | MP7 | 312 ms | 875 ms | 7.8° | ||
| 14 bomb 0:31 | hit by them | Desert Eagle | 219 ms | – | 1.2° | ||
| 14 bomb 0:30 | killed by them | M4A1-S | 375 ms | 781 ms | 3.7° | ||
| 14 bomb 0:30 | hit them | MP7 | 750 ms | – | 19.8° | ||
| 15 1:44 | hit by them | AK-47 | 1000 ms | – | 3.0° | ||
| 15 1:43 | hit them | Five-SeveN | 1344 ms | – | 5.4° | ||
| 15 1:42 | killed by them | FAMAS | 531 ms | 531 ms | 0.4° | ||
| 16 1:29 | hit them | MP7 | 438 ms | – | 9.5° | ||
| 16 1:28 | killed by them | FAMAS | 688 ms | 781 ms | 5.4° | ||
| 17 bomb 0:30 | killed by them | AK-47 | 1781 ms | 2094 ms | 3.1° | ||
| 18 1:18 | killed them | AK-47 | 1797 ms | 3109 ms | 40.6° | ||
| 18 bomb 0:28 | hit by them | AK-47 | 594 ms | – | 3.3° | ||
| 18 bomb 0:26 | killed them | AK-47 | 234 ms | 234 ms | 4.3° | ||
| 19 1:42 | killed by them | AK-47 | 547 ms | 1953 ms | 1.3° | ||
| 19 1:41 | hit them | AK-47 | 1922 ms | – | 11.4° | ||
| 20 1:43 | hit them | MP7 | 688 ms | – | 1.2° | ||
| 20 1:43 | hit by them | AK-47 | 672 ms | – | 9.0° | ||
| 20 1:43 | killed them | MP7 | 750 ms | 750 ms | 0.9° | ||
| 20 1:43 | killed by them | AK-47 | 1094 ms | 1500 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 284 | fired while moving (161 u/s), too fast to be accurate - stop first | 2/9 | 1% / 40% | ||
| 1 bomb 0:29 | Glock-18 | 1094 | fine - pros would have fired it too | 6/11 | cut short (a death, a reload) | 37% / 38% | |
| 2 1:27 | MP7 | 692 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/5 | 14% / 53% | ||
| 3 1:16 | AK-47 | 1091 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 51% | |
| 4 1:45 | AK-47 | 140 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/7 | killed them | 14% / 54% | |
| 4 1:19 | AK-47 | 1086 | aim far off: your crosshair was about 6 player widths (187 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 5 1:21 | AK-47 | 355 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 6 1:34 | AK-47 | 738 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 65% | |
| 6 1:33 | AK-47 | 736 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | killed them | 6% / 56% | |
| 6 bomb 0:37 | AK-47 | 789 | fine - pros would have fired it too | 1/2 | killed them | 43% / 46% | |
| 7 1:38 | AK-47 | 921 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 7 1:15 | AK-47 | 848 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 18% / 46% | |
| 8 1:33 | AK-47 | 535 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 5% / 61% | |
| 9 1:25 | AK-47 | 513 | fine - pros would have fired it too | 0/3 | 44% / 54% | ||
| 10 1:45 | AK-47 | 261 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/8 | killed them | 16% / 58% | |
| 11 0:32 | AK-47 | 212 | fine - pros would have fired it too | 3/7 | killed them | 68% / 68% | |
| 12 1:25 | AK-47 | 394 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 26% / 57% | |
| 13 1:21 | P2000 | 267 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | 12% / 43% | ||
| 13 1:17 | P2000 | 611 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 34% / 38% | |
| 14 1:13 | MP7 | 330 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 6/15 | killed them | 2% / 62% | |
| 14 bomb 0:31 | MP7 | 1222 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 14 bomb 0:31 | MP7 | 849 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 14 bomb 0:30 | MP7 | 864 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 35% / 46% | |
| 15 1:44 | Five-SeveN | 1245 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/9 | 25% / 41% | ||
| 15 1:42 | Five-SeveN | 1159 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 42% | |
| 16 1:29 | MP7 | 408 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 74% / 74% | |
| 18 1:18 | AK-47 | 879 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 58% | |
| 18 1:18 | AK-47 | 878 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 18 1:17 | AK-47 | 893 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 51% | |
| 18 bomb 0:30 | AK-47 | 756 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 51% | |
| 18 bomb 0:29 | AK-47 | 629 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/2 | 9% / 46% | ||
| 18 bomb 0:26 | AK-47 | 379 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/2 | killed them | 35% / 65% | |
| 19 1:42 | AK-47 | 980 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/10 | 3 bullets after pros would have stopped | 0% / 45% | |
| 19 1:41 | AK-47 | 1030 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 1% / 49% | |
| 20 1:44 | MP7 | 1085 | fired while moving (121 u/s), too fast to be accurate - stop first | 3/11 | killed them | 26% / 45% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
