ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 7-13 · Wed 04 Nov, 21:24

ÇAKILIR

The match

Aim

422 msTTD852 msTTK4.4°Crosshair↓31%1st bullet32%Spray13%Head27%Counter-strafe

Scoreboard

73ADR70%KAST

Positioning

Shots

18/28Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P905248%
MP93023%
MAC-101718%
Tec-91436%
AK-471250%
USP-S1030%
Galil AR100%
Dual Berettas729%
M4A4560%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/10019 1:31 2 kills (AK-47 ×2), 1 headshot, in 6 s T2.7
26/10012 1:32 2 kills (P90 ×2), 1 headshot, in 2.2 s CT2.2
52/10020 1:43 1 kill (AK-47) T0.6
55/1009 1:23 1 kill (P90), 1 headshot CT0.6
77/1008 1:32 1 kill (P90), 1 headshot CT-0.7
93/1006 1:36 1 kill (MP9) CT-1.4
95/1002 1:18 1 kill (USP-S) CT-1.5
99/10013 1:16 1 kill (Tec-9) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:19 1v4 before the plant CT · 100 HP · Under Alost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 2 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:34 goodblinded бармалейка 4.0 s (1.2 s white), delylane! 3.8 s (1.1 s white), Dahbka 3.8 s (1.1 s white)
4 1:46 goodblinded Дабстеп молитва 3.4 s (0.7 s white)
6 1:40 goodblinded Dahbka 4.8 s (2.0 s white), chery tiggo 4.4 s (1.6 s white)
7 1:46 weakbarely blinded delylane! 1.9 s (0.1 s white)
8 1:45 weakbarely blinded Dahbka 2.1 s (0.2 s white), бармалейка 0.6 s (0.1 s white); blinded ✞RikSass✞ 3.0 s holding Long A - safe
9 1:46 wastedno enemy blinded for long
10 1:45 goodblinded chery tiggo 4.6 s (1.8 s white)
16 1:47 wastedno enemy blinded for long; blinded ✞RikSass✞ 2.9 s on the move through Outside Long - safe
17 1:45 wastedno enemy blinded for long
17 1:32 wastedno enemy blinded for long
19 1:26 wastedno enemy blinded for long
20 1:38 goodblinded Dahbka 3.5 s (0.8 s white)
20 1:31 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:47 exposeda molotov at Long A - seen by 1 enemy for 1.0 s, the nearest 818 units away, thrown in the open; a running throw
9 1:12 punishedhit by delylane! 1.1 s after throwing a smoke at Middle, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 196 units away

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 20 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 0:33 бармалейкаMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:31 DahbkaLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
12 1:05 delylane!Outside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 tradeAgnostic was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
2 1:24 tradeBINGO | Rezkiy was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
2 1:19 tradeRengoMatiz was killed 1282 units away: you traded in 1,078 ms (pros: 2,609 ms)
5 1:48 trade✞RikSass✞ was killed 266 units away: not traded within 5 s (pros: 625 ms)
6 1:45 tradeAgnostic was killed 500 units away: not traded within 5 s (pros: 2,031 ms)
9 1:51 trade✞RikSass✞ was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
9 1:12 holdheld with BINGO | Rezkiy, 321 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before BINGO | Rezkiy)
9 1:10 tradeBINGO | Rezkiy was killed 207 units away: not traded within 5 s (pros: 625 ms)
11 1:42 tradeAgnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
11 1:18 trade✞RikSass✞ was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
13 1:18 tradeBINGO | Rezkiy was killed 166 units away: not traded within 5 s (pros: 969 ms)
13 1:08 tradeRengoMatiz was killed 140 units away: not traded within 5 s (pros: 969 ms)
14 1:42 holdheld with ✞RikSass✞, 363 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before ✞RikSass✞)
14 1:41 line of firestood in RengoMatiz's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:39 line of firestood in ✞RikSass✞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:32 tradeBINGO | Rezkiy was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
17 1:44 tradeBINGO | Rezkiy was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
20 1:44 holdheld with Agnostic, 136 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic)
20 1:43 tradeAgnostic was killed 40 units away: you traded in 656 ms (pros: 625 ms)
20 1:43 in their waystood between BINGO | Rezkiy and an enemy they could see, for 438 ms (pros: 125 ms at a time)
20 1:43 line of firestood in BINGO | Rezkiy's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:43 line of firestood in BINGO | Rezkiy's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 бармалейкаhit themDual Berettas312 ms–15.5°
1 1:42 бармалейкаhit by themGlock-18781 ms–54.9°
1 1:42 Dahbkakilled by themGlock-18531 ms531 ms47.3°
2 1:18 Dahbkakilled themUSP-S1000 ms1000 ms37.9°
2 1:15 chery tiggokilled by themDesert Eagle1578 ms2875 ms37.0°
2 1:15 chery tiggohit themP20001734 ms–4.4°
3 1:38 delylane!hit themM4A4250 ms–1.1°
3 1:38 delylane!killed by themAK-47375 ms672 ms0.9°
4 1:45 бармалейкаhit themP90422 ms–31.1°
4 1:45 бармалейкаkilled by themAK-47438 ms438 ms22.3°
5 1:21 бармалейкаkilled by themAK-47359 ms359 ms13.0°
6 1:44 chery tiggohit themMP9531 ms–1.7°
6 1:37 Dahbkahit by themAK-47328 ms–10.2°
6 1:36 Dahbkakilled themMP9422 ms500 ms6.7°
6 1:34 бармалейкаhit themMP9547 ms–10.2°
6 1:33 delylane!hit by themAK-47438 ms–6.8°
6 1:33 бармалейкаkilled by themAK-471203 ms1203 ms2.9°
7 1:30 Дабстеп молитваhit themP90344 ms–12.8°
7 1:30 Дабстеп молитваkilled by themAWP391 ms391 ms1.0°
8 1:33 бармалейкаhit by themAK-47359 ms–4.0°
8 1:32 бармалейкаkilled themP90875 ms938 ms2.8°
8 1:15 delylane!killed by themAK-47344 ms344 ms2.7°
9 1:23 бармалейкаkilled themP9078 ms219 ms2.5°
9 1:11 delylane!hit by themAK-47859 ms–33.4°
9 1:09 delylane!killed by themAK-47312 ms312 ms13.2°
10 1:45 бармалейкаhit themP90406 ms–4.4°
10 1:45 бармалейкаkilled by themAK-47453 ms453 ms9.2°
11 1:35 chery tiggohit themP90391 ms–9.6°
11 0:32 бармалейкаkilled by themAK-47391 ms594 ms21.7°
11 0:32 бармалейкаhit themP90484 ms–13.1°
12 1:32 chery tiggokilled themP90359 ms766 ms6.6°
12 1:32 chery tiggohit by themPP-Bizon406 ms–31.3°
12 1:30 Dahbkahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:30 Dahbkakilled themP9047 ms469 ms2.0°
12 1:06 Дабстеп молитваhit by themGlock-18453 ms–5.3°
12 1:05 Дабстеп молитваhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
12 1:05 delylane!killed by themAK-47344 ms344 ms9.6°
13 1:17 бармалейкаkilled themTec-9531 ms1609 ms5.3°
13 1:17 бармалейкаhit by themP2000188 ms–3.7°
13 1:06 Дабстеп молитваkilled by themUSP-S578 ms891 ms12.9°
14 1:42 Dahbkahit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:38 Dahbkakilled by themPP-Bizon297 ms766 ms2.4°
14 1:38 Dahbkahit themMAC-10344 ms–1.5°
15 1:45 delylane!hit themP90297 ms–3.3°
15 1:45 delylane!killed by themFive-SeveN516 ms516 ms6.8°
16 1:36 Dahbkahit by themPP-Bizon625 ms–2.7°
16 1:32 Дабстеп молитваkilled by themDesert Eagle422 ms422 ms2.4°
17 1:22 Dahbkakilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 Dahbkahit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 Dahbkakilled by themFAMAS297 ms562 ms17.4°
18 1:43 chery tiggohit by themM4A4484 ms–2.3°
19 1:31 delylane!killed themAK-47766 ms1172 ms4.0°
19 1:25 chery tiggohit by themM4A4438 ms–5.1°
19 1:25 chery tiggokilled themAK-47750 ms750 ms3.1°
20 1:43 бармалейкаhit by themMP7688 ms–1.2°
20 1:43 бармалейкаkilled themAK-471094 ms1500 ms4.0°
20 1:30 Дабстеп молитваkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 18 of your 28 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 бармалейкаDual Berettas256fine - pros would have fired it too2/7cut short (a death, a reload)55% / 68%
2 1:18 DahbkaUSP-S640aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them13% / 42%
2 1:16 chery tiggoUSP-S1121aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 41%
2 1:15 chery tiggoUSP-S1125fine - pros would have fired it too2/6cut short (a death, a reload)22% / 35%
3 1:38 delylane!M4A4677fine - pros would have fired it too3/5cut short (a death, a reload)46% / 46%
4 1:45 бармалейкаP9082fine - pros would have fired it too1/2cut short (a death, a reload)41% / 48%
6 1:44 chery tiggoMP9835fired while moving (95 u/s), too fast to be accurate - stop first3/1052% / 62%
6 1:40 DahbkaMP9373aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/102% / 62%
6 1:37 DahbkaMP9365fired while moving (88 u/s), too fast to be accurate - stop first2/10killed them7% / 53%
6 1:34 бармалейкаMP9741fired while moving (237 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)1% / 56%
7 1:30 Дабстеп молитваP90297fired while moving (230 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)7% / 51%
8 1:33 бармалейкаP90533fired while moving (178 u/s), too fast to be accurate - stop first2/14killed them1% / 56%
9 1:23 бармалейкаP90395fired while moving (220 u/s), too fast to be accurate - stop first3/10killed them38% / 55%
10 1:45 бармалейкаP90167fired while moving (230 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)21% / 54%
11 1:35 chery tiggoP90594fired while moving (92 u/s), too fast to be accurate - stop first3/97% / 49%
11 0:32 бармалейкаP90219fine - pros would have fired it too2/4cut short (a death, a reload)66% / 71%
12 1:32 chery tiggoP90141aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first4/18killed them2% / 63%
13 1:25 delylane!Tec-91839aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first0/21% / 42%
13 1:18 бармалейкаTec-9623fine - pros would have fired it too5/12killed them20% / 38%
13 1:07 Дабстеп молитваTec-9575aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
14 1:38 DahbkaMAC-10241fine - pros would have fired it too2/8cut short (a death, a reload)33% / 58%
15 1:45 delylane!P90656fired while moving (216 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)63% / 77%
16 1:36 DahbkaGalil AR698fired while moving (215 u/s), too fast to be accurate - stop first0/824% / 62%
16 1:35 DahbkaGalil AR718fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 60%
17 1:23 DahbkaFAMAS1054fired while moving (94 u/s), too fast to be accurate - stop first0/51% / 61%
19 1:31 delylane!AK-47762fine - pros would have fired it too4/9killed them49% / 53%
19 1:25 chery tiggoAK-47633aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/10killed them27% / 52%
20 1:43 бармалейкаAK-471078fine - pros would have fired it too1/257% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.