Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 52 | 48% |
| MP9 | 30 | 23% |
| MAC-10 | 17 | 18% |
| Tec-9 | 14 | 36% |
| AK-47 | 12 | 50% |
| USP-S | 10 | 30% |
| Galil AR | 10 | 0% |
| Dual Berettas | 7 | 29% |
| M4A4 | 5 | 60% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/100 | 19 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 6 s T | 2.7 |
| 26/100 | 12 1:32 | 2 kills (P90 ×2), 1 headshot, in 2.2 s CT | 2.2 |
| 52/100 | 20 1:43 | 1 kill (AK-47) T | 0.6 |
| 55/100 | 9 1:23 | 1 kill (P90), 1 headshot CT | 0.6 |
| 77/100 | 8 1:32 | 1 kill (P90), 1 headshot CT | -0.7 |
| 93/100 | 6 1:36 | 1 kill (MP9) CT | -1.4 |
| 95/100 | 2 1:18 | 1 kill (USP-S) CT | -1.5 |
| 99/100 | 13 1:16 | 1 kill (Tec-9) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:19 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
13 flashes: 5 good, 2 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:34 | good | blinded бармалейка 4.0 s (1.2 s white), delylane! 3.8 s (1.1 s white), Dahbka 3.8 s (1.1 s white) |
| 4 1:46 | good | blinded Дабстеп молитва 3.4 s (0.7 s white) |
| 6 1:40 | good | blinded Dahbka 4.8 s (2.0 s white), chery tiggo 4.4 s (1.6 s white) |
| 7 1:46 | weak | barely blinded delylane! 1.9 s (0.1 s white) |
| 8 1:45 | weak | barely blinded Dahbka 2.1 s (0.2 s white), бармалейка 0.6 s (0.1 s white); blinded ✞RikSass✞ 3.0 s holding Long A - safe |
| 9 1:46 | wasted | no enemy blinded for long |
| 10 1:45 | good | blinded chery tiggo 4.6 s (1.8 s white) |
| 16 1:47 | wasted | no enemy blinded for long; blinded ✞RikSass✞ 2.9 s on the move through Outside Long - safe |
| 17 1:45 | wasted | no enemy blinded for long |
| 17 1:32 | wasted | no enemy blinded for long |
| 19 1:26 | wasted | no enemy blinded for long |
| 20 1:38 | good | blinded Dahbka 3.5 s (0.8 s white) |
| 20 1:31 | wasted | no enemy blinded for long |
Throws
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 1.0 s, the nearest 818 units away, thrown in the open; a running throw |
| 9 1:12 | punished | hit by delylane! 1.1 s after throwing a smoke at Middle, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 196 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 0:33 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:31 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 1:05 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | trade | Agnostic was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:24 | trade | BINGO | Rezkiy was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:19 | trade | RengoMatiz was killed 1282 units away: you traded in 1,078 ms (pros: 2,609 ms) |
| 5 1:48 | trade | ✞RikSass✞ was killed 266 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:45 | trade | Agnostic was killed 500 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:51 | trade | ✞RikSass✞ was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:12 | hold | held with BINGO | Rezkiy, 321 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before BINGO | Rezkiy) |
| 9 1:10 | trade | BINGO | Rezkiy was killed 207 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:42 | trade | Agnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:18 | trade | ✞RikSass✞ was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:18 | trade | BINGO | Rezkiy was killed 166 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:08 | trade | RengoMatiz was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:42 | hold | held with ✞RikSass✞, 363 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before ✞RikSass✞) |
| 14 1:41 | line of fire | stood in RengoMatiz's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:39 | line of fire | stood in ✞RikSass✞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:32 | trade | BINGO | Rezkiy was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:44 | trade | BINGO | Rezkiy was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:44 | hold | held with Agnostic, 136 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic) |
| 20 1:43 | trade | Agnostic was killed 40 units away: you traded in 656 ms (pros: 625 ms) |
| 20 1:43 | in their way | stood between BINGO | Rezkiy and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 20 1:43 | line of fire | stood in BINGO | Rezkiy's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 1:43 | line of fire | stood in BINGO | Rezkiy's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | Dual Berettas | 312 ms | – | 15.5° | ||
| 1 1:42 | hit by them | Glock-18 | 781 ms | – | 54.9° | ||
| 1 1:42 | killed by them | Glock-18 | 531 ms | 531 ms | 47.3° | ||
| 2 1:18 | killed them | USP-S | 1000 ms | 1000 ms | 37.9° | ||
| 2 1:15 | killed by them | Desert Eagle | 1578 ms | 2875 ms | 37.0° | ||
| 2 1:15 | hit them | P2000 | 1734 ms | – | 4.4° | ||
| 3 1:38 | hit them | M4A4 | 250 ms | – | 1.1° | ||
| 3 1:38 | killed by them | AK-47 | 375 ms | 672 ms | 0.9° | ||
| 4 1:45 | hit them | P90 | 422 ms | – | 31.1° | ||
| 4 1:45 | killed by them | AK-47 | 438 ms | 438 ms | 22.3° | ||
| 5 1:21 | killed by them | AK-47 | 359 ms | 359 ms | 13.0° | ||
| 6 1:44 | hit them | MP9 | 531 ms | – | 1.7° | ||
| 6 1:37 | hit by them | AK-47 | 328 ms | – | 10.2° | ||
| 6 1:36 | killed them | MP9 | 422 ms | 500 ms | 6.7° | ||
| 6 1:34 | hit them | MP9 | 547 ms | – | 10.2° | ||
| 6 1:33 | hit by them | AK-47 | 438 ms | – | 6.8° | ||
| 6 1:33 | killed by them | AK-47 | 1203 ms | 1203 ms | 2.9° | ||
| 7 1:30 | hit them | P90 | 344 ms | – | 12.8° | ||
| 7 1:30 | killed by them | AWP | 391 ms | 391 ms | 1.0° | ||
| 8 1:33 | hit by them | AK-47 | 359 ms | – | 4.0° | ||
| 8 1:32 | killed them | P90 | 875 ms | 938 ms | 2.8° | ||
| 8 1:15 | killed by them | AK-47 | 344 ms | 344 ms | 2.7° | ||
| 9 1:23 | killed them | P90 | 78 ms | 219 ms | 2.5° | ||
| 9 1:11 | hit by them | AK-47 | 859 ms | – | 33.4° | ||
| 9 1:09 | killed by them | AK-47 | 312 ms | 312 ms | 13.2° | ||
| 10 1:45 | hit them | P90 | 406 ms | – | 4.4° | ||
| 10 1:45 | killed by them | AK-47 | 453 ms | 453 ms | 9.2° | ||
| 11 1:35 | hit them | P90 | 391 ms | – | 9.6° | ||
| 11 0:32 | killed by them | AK-47 | 391 ms | 594 ms | 21.7° | ||
| 11 0:32 | hit them | P90 | 484 ms | – | 13.1° | ||
| 12 1:32 | killed them | P90 | 359 ms | 766 ms | 6.6° | ||
| 12 1:32 | hit by them | PP-Bizon | 406 ms | – | 31.3° | ||
| 12 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:30 | killed them | P90 | 47 ms | 469 ms | 2.0° | ||
| 12 1:06 | hit by them | Glock-18 | 453 ms | – | 5.3° | ||
| 12 1:05 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:05 | killed by them | AK-47 | 344 ms | 344 ms | 9.6° | ||
| 13 1:17 | killed them | Tec-9 | 531 ms | 1609 ms | 5.3° | ||
| 13 1:17 | hit by them | P2000 | 188 ms | – | 3.7° | ||
| 13 1:06 | killed by them | USP-S | 578 ms | 891 ms | 12.9° | ||
| 14 1:42 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:38 | killed by them | PP-Bizon | 297 ms | 766 ms | 2.4° | ||
| 14 1:38 | hit them | MAC-10 | 344 ms | – | 1.5° | ||
| 15 1:45 | hit them | P90 | 297 ms | – | 3.3° | ||
| 15 1:45 | killed by them | Five-SeveN | 516 ms | 516 ms | 6.8° | ||
| 16 1:36 | hit by them | PP-Bizon | 625 ms | – | 2.7° | ||
| 16 1:32 | killed by them | Desert Eagle | 422 ms | 422 ms | 2.4° | ||
| 17 1:22 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | killed by them | FAMAS | 297 ms | 562 ms | 17.4° | ||
| 18 1:43 | hit by them | M4A4 | 484 ms | – | 2.3° | ||
| 19 1:31 | killed them | AK-47 | 766 ms | 1172 ms | 4.0° | ||
| 19 1:25 | hit by them | M4A4 | 438 ms | – | 5.1° | ||
| 19 1:25 | killed them | AK-47 | 750 ms | 750 ms | 3.1° | ||
| 20 1:43 | hit by them | MP7 | 688 ms | – | 1.2° | ||
| 20 1:43 | killed them | AK-47 | 1094 ms | 1500 ms | 4.0° | ||
| 20 1:30 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Dual Berettas | 256 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 55% / 68% | |
| 2 1:18 | USP-S | 640 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 13% / 42% | |
| 2 1:16 | USP-S | 1121 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 41% | |
| 2 1:15 | USP-S | 1125 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 22% / 35% | |
| 3 1:38 | M4A4 | 677 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 46% / 46% | |
| 4 1:45 | P90 | 82 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 48% | |
| 6 1:44 | MP9 | 835 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/10 | 52% / 62% | ||
| 6 1:40 | MP9 | 373 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 0/10 | 2% / 62% | ||
| 6 1:37 | MP9 | 365 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/10 | killed them | 7% / 53% | |
| 6 1:34 | MP9 | 741 | fired while moving (237 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 1% / 56% | |
| 7 1:30 | P90 | 297 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 7% / 51% | |
| 8 1:33 | P90 | 533 | fired while moving (178 u/s), too fast to be accurate - stop first | 2/14 | killed them | 1% / 56% | |
| 9 1:23 | P90 | 395 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/10 | killed them | 38% / 55% | |
| 10 1:45 | P90 | 167 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 21% / 54% | |
| 11 1:35 | P90 | 594 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/9 | 7% / 49% | ||
| 11 0:32 | P90 | 219 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 66% / 71% | |
| 12 1:32 | P90 | 141 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 4/18 | killed them | 2% / 63% | |
| 13 1:25 | Tec-9 | 1839 | aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first | 0/2 | 1% / 42% | ||
| 13 1:18 | Tec-9 | 623 | fine - pros would have fired it too | 5/12 | killed them | 20% / 38% | |
| 13 1:07 | Tec-9 | 575 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 14 1:38 | MAC-10 | 241 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 33% / 58% | |
| 15 1:45 | P90 | 656 | fired while moving (216 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 63% / 77% | |
| 16 1:36 | Galil AR | 698 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/8 | 24% / 62% | ||
| 16 1:35 | Galil AR | 718 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 60% | |
| 17 1:23 | FAMAS | 1054 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/5 | 1% / 61% | ||
| 19 1:31 | AK-47 | 762 | fine - pros would have fired it too | 4/9 | killed them | 49% / 53% | |
| 19 1:25 | AK-47 | 633 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/10 | killed them | 27% / 52% | |
| 20 1:43 | AK-47 | 1078 | fine - pros would have fired it too | 1/2 | 57% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.