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Dust II, lost 7-13 · Wed 04 Nov, 21:24

RengoMatiz

The match

Aim

422 msTTD672 msTTK1.9°Crosshair↓40%1st bullet33%Spray33%Head60%Counter-strafe

Scoreboard

82ADR80%KAST

Positioning

Shots

20/39Rushed↓5/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4144%
AK-473324%
FAMAS2025%
MAC-10110%
Five-SeveN1030%
USP-S450%
SSG 081100%
Glock-1810%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1004 1:34 3 kills (AK-47 ×3), all headshots, in 15 s CT3.6
18/1007 1:41 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT2.6
32/10017 1:17 2 kills (AK-47 ×2), in 14.8 s T1.4
33/10016 1:28 2 kills (FAMAS ×2), all headshots, in 3.2 s T1.3
44/10010 1:03 1 kill (M4A1-S) CT0.8
47/1008 1:32 1 kill (M4A1-S), 1 headshot CT0.7
51/1009 1:21 2 kills (M4A1-S, AK-47), 1 headshot, in 53.9 s CT0.7
67/10011 1:35 1 kill (M4A1-S) CT-0.1
80/10015 1:42 1 kill (FAMAS), 1 headshot T-0.8
83/1003 1:16 1 kill (Five-SeveN), 1 headshot CT-0.9
86/10014 1:37 1 kill (P250), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:38 1v1 before the plant CT · 74 HP · Long Alost - died later · saw each other
11 0:32 1v3 before the plant CT · 100 HP · A Ramplost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 5 good, 3 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:31 wastedno enemy blinded for long; blinded BINGO | Rezkiy 1.8 s holding Short Stairs - safe
3 1:07 weakbarely blinded chery tiggo 2.1 s (0.2 s white)
4 1:24 weakbarely blinded бармалейка 2.0 s (0.2 s white), chery tiggo 1.0 s (0.1 s white), delylane! 1.0 s (0.1 s white)
5 1:44 weakbarely blinded Дабстеп молитва 2.6 s (0.3 s white)
7 1:44 goodblinded Dahbka 4.3 s (1.5 s white); blinded ✞RikSass✞ 4.4 s holding Long A - safe
8 1:34 goodblinded Dahbka 4.2 s (1.4 s white), delylane! 4.1 s (1.3 s white)
8 1:27 wastedno enemy blinded for long
10 1:32 wastedno enemy blinded for long
12 1:19 wastedno enemy blinded for long
14 1:14 hurt the teambarely blinded бармалейка 0.6 s (0.0 s white); blinded themselves 3.7 s on the move through Short Stairs - an enemy could see them
15 1:48 goodblinded delylane! 3.5 s (0.9 s white); blinded ✞RikSass✞ 1.4 s on the move through Outside Long - safe; blinded themselves 2.2 s holding Outside Long - safe
17 1:19 wastedbarely blinded Dahbka 1.1 s (0.1 s white), delylane! 1.0 s (0.1 s white); blinded ÇAKILIR 3.5 s holding Bombsite A - safe
17 bomb 0:36 wastedbarely blinded бармалейка 0.6 s (0.1 s white), chery tiggo 0.5 s (0.0 s white); blinded themselves 4.5 s on the move through A Ramp - safe
18 1:42 goodblinded chery tiggo 4.4 s (1.6 s white)
19 1:47 goodblinded бармалейка 4.0 s (1.3 s white), Dahbka 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:25 exposeda flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1348 units away
9 bomb 0:28 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 953 units away; a running throw
18 1:43 punishedhit by Dahbka 0.2 s after throwing a flash at Upper Tunnel, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 6 of your 34 duels you showed more of yourself than you needed to (6 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:39 chery tiggoMid Doorscover not used: 16 units away, they'd have seen only your headdied
4 1:22 delylane!A Rampcover not used: 32 units away, they'd have seen only your headkilled them
4 1:19 бармалейкаA Rampcover not used: 96 units away, they'd have seen only your headkilled them
5 1:31 Дабстеп молитваCatwalkcover not used: 32 units away, they'd have seen only your headdied
9 bomb 0:21 delylane!Bombsite Bcover not used: 96 units away, they'd have seen only your headdied
11 0:25 Дабстеп молитваA Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:37 tradeÇAKILIR was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
3 1:34 tradeBINGO | Rezkiy was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
3 1:18 holdheld with Agnostic, 564 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Agnostic)
4 1:30 holdheld with Agnostic, 949 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:29 tradeAgnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
5 1:48 trade✞RikSass✞ was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
7 1:44 trade✞RikSass✞ was killed 213 units away: you traded in 4,281 ms (pros: 969 ms)
9 1:51 trade✞RikSass✞ was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
10 0:45 tradeAgnostic was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
11 0:37 tradeBINGO | Rezkiy was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 trade✞RikSass✞ was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
12 1:25 holdheld with Agnostic, 716 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:24 tradeAgnostic was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
13 1:18 tradeBINGO | Rezkiy was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
14 1:38 tradeÇAKILIR was killed 435 units away: you traded in 812 ms (pros: 1,641 ms)
17 bomb 0:28 line of firestood in ✞RikSass✞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:42 tradeÇAKILIR was killed 267 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 delylane!hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:38 chery tiggohit themP2000328 ms–1.4°
1 1:38 chery tiggokilled by themGlock-18750 ms1172 ms0.2°
2 1:19 Dahbkakilled by themAK-47719 ms1625 ms1.2°
2 1:19 Dahbkahit themFive-SeveN297 ms–0.9°
3 1:17 бармалейкаhit themFive-SeveN750 ms–2.3°
3 1:16 delylane!hit by themAK-47703 ms–6.0°
3 1:16 delylane!killed themFive-SeveN734 ms734 ms12.3°
3 1:03 chery tiggohit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
4 1:34 Dahbkakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 delylane!hit by themAK-47359 ms–5.4°
4 1:22 delylane!killed themAK-47672 ms672 ms3.5°
4 1:19 бармалейкаkilled themAK-47359 ms359 ms1.1°
4 bomb 0:39 chery tiggohit themAK-47812 ms–1.4°
4 bomb 0:39 chery tiggokilled by themAK-471219 ms1328 ms14.2°
5 1:30 Дабстеп молитваkilled by themAWP578 ms578 ms5.3°
6 1:51 Дабстеп молитваhit themSSG 0862 ms–0.3°
6 1:51 Дабстеп молитваkilled by themAWP188 ms188 ms0.7°
7 1:41 chery tiggokilled themM4A1-S391 ms484 ms2.7°
7 1:40 Dahbkakilled themM4A1-S422 ms1000 ms1.8°
7 1:40 Dahbkahit by themAK-47609 ms–1.4°
7 1:38 бармалейкаhit themM4A4422 ms–0.8°
7 1:38 бармалейкаkilled by themAK-47469 ms469 ms12.8°
8 1:32 Dahbkakilled themM4A1-S688 ms891 ms13.0°
8 1:31 delylane!hit by themAK-47344 ms–0.2°
8 bomb 0:30 Дабстеп молитваhit themM4A4609 ms–16.0°
8 bomb 0:27 Дабстеп молитваkilled by themAWP62 ms62 ms2.7°
9 1:28 Dahbkahit by themAK-4731 ms–2.8°
9 1:27 Dahbkahit themM4A40 ms–1.2°
9 1:23 chery tiggohit themM4A4359 ms–0.4°
9 1:21 chery tiggokilled themM4A1-S422 ms422 ms0.6°
9 bomb 0:25 Дабстеп молитваkilled themAK-47297 ms297 ms1.9°
9 bomb 0:21 delylane!killed by themAK-47672 ms672 ms5.7°
10 1:03 chery tiggohit by themAK-47469 ms–6.3°
10 1:03 chery tiggokilled themM4A1-S625 ms922 ms7.5°
10 0:42 Дабстеп молитваkilled by themAWP906 ms906 ms6.1°
11 1:35 Dahbkakilled themM4A1-S406 ms406 ms0.5°
11 0:25 Дабстеп молитваhit themM4A4344 ms–2.9°
11 0:25 Дабстеп молитваkilled by themAWP531 ms531 ms0.7°
12 1:43 Дабстеп молитваhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:59 Дабстеп молитваkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:08 Дабстеп молитваkilled by themUSP-S453 ms453 ms1.3°
14 1:37 Dahbkakilled themP250203 ms203 ms3.0°
14 1:13 бармалейкаkilled by themMP7312 ms875 ms7.8°
15 1:44 Дабстеп молитваhit themFAMAS375 ms–0.6°
15 1:42 бармалейкаkilled themFAMAS531 ms531 ms0.4°
16 1:29 бармалейкаhit by themMP7438 ms–9.5°
16 1:28 бармалейкаkilled themFAMAS688 ms781 ms5.4°
16 1:26 delylane!hit by themFive-SeveN438 ms–2.4°
16 1:26 delylane!killed themFAMAS1156 ms1609 ms5.0°
17 1:23 Dahbkahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:17 delylane!killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:29 chery tiggokilled themAK-47438 ms1141 ms15.3°
18 1:43 Dahbkakilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 chery tiggohit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:45 delylane!killed by themM4A1-S906 ms1203 ms8.1°

Shots

You fired 20 of your 39 first shots too soon: 14 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 chery tiggoUSP-S1137aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/15% / 45%
1 1:38 chery tiggoUSP-S919fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
1 1:38 chery tiggoUSP-S892fine - pros would have fired it too0/1cut short (a death, a reload)45% / 53%
2 1:20 DahbkaFive-SeveN982fired while moving (233 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 37%
3 1:17 бармалейкаFive-SeveN615aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/32% / 52%
3 1:16 delylane!Five-SeveN654fine - pros would have fired it too1/2killed them23% / 38%
3 1:12 chery tiggoFive-SeveN541fine - pros would have fired it too0/133% / 45%
4 1:27 delylane!AK-471363aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/213% / 45%
4 1:22 delylane!AK-471090fired while moving (138 u/s), too fast to be accurate - stop first1/2killed them2% / 45%
4 1:19 бармалейкаAK-471085fine - pros would have fired it too1/3killed them46% / 51%
4 bomb 0:40 chery tiggoAK-47474fired while moving (80 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)33% / 57%
7 1:41 chery tiggoM4A1-S889fine - pros would have fired it too2/5killed them39% / 47%
7 1:40 DahbkaM4A1-S717fired while moving (105 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 52%
7 1:40 DahbkaM4A1-S716fine - pros would have fired it too2/5killed them66% / 66%
7 1:38 бармалейкаM4A1-S928fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
8 1:33 DahbkaM4A1-S866fine - pros would have fired it too3/9killed them45% / 46%
8 bomb 0:30 Дабстеп молитваM4A1-S648fine - pros would have fired it too1/737% / 47%
8 bomb 0:27 Дабстеп молитваM4A1-S611fired while moving (100 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)24% / 47%
9 1:29 DahbkaM4A1-S1065fine - pros would have fired it too0/343% / 56%
9 1:27 chery tiggoM4A1-S1124aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/32% / 47%
9 1:25 chery tiggoM4A1-S1350fine - pros would have fired it too0/230% / 51%
9 1:23 chery tiggoM4A1-S1349fine - pros would have fired it too1/257% / 57%
9 1:22 chery tiggoM4A1-S1347fine - pros would have fired it too0/323% / 44%
9 1:21 chery tiggoM4A1-S1349fired while moving (85 u/s), too fast to be accurate - stop first1/3killed them11% / 48%
9 bomb 0:31 delylane!AK-471472fired while moving (106 u/s), too fast to be accurate - stop first0/35% / 55%
9 bomb 0:25 Дабстеп молитваAK-47915fired while moving (168 u/s), too fast to be accurate - stop first1/4killed them13% / 55%
10 1:03 chery tiggoM4A1-S271fired while moving (44 u/s), too fast to be accurate - stop first4/10killed them15% / 54%
11 1:35 DahbkaM4A1-S1305aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3killed them31% / 61%
11 0:25 Дабстеп молитваM4A1-S1048fine - pros would have fired it too1/2cut short (a death, a reload)53% / 53%
13 1:08 Дабстеп молитваGlock-18587fired while moving (187 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 39%
14 1:37 DahbkaP250436fired while moving (182 u/s), too fast to be accurate - stop first1/2killed them53% / 56%
15 1:44 Дабстеп молитваFAMAS954fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
15 1:42 бармалейкаFAMAS1159fired while moving (102 u/s), too fast to be accurate - stop first1/2killed them2% / 62%
16 1:29 бармалейкаFAMAS392fired while moving (161 u/s), too fast to be accurate - stop first2/9killed them17% / 50%
16 1:26 delylane!FAMAS661aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/16killed them18% / 56%
17 bomb 0:29 chery tiggoAK-47108fine - pros would have fired it too4/11killed them41% / 49%
20 1:46 delylane!AK-47725fired while moving (148 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 53%
20 1:45 delylane!AK-47706fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 51%
20 1:45 delylane!AK-47704fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.