Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 41 | 44% |
| AK-47 | 33 | 24% |
| FAMAS | 20 | 25% |
| MAC-10 | 11 | 0% |
| Five-SeveN | 10 | 30% |
| USP-S | 4 | 50% |
| SSG 08 | 1 | 100% |
| Glock-18 | 1 | 0% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/100 | 4 1:34 | 3 kills (AK-47 ×3), all headshots, in 15 s CT | 3.6 |
| 18/100 | 7 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT | 2.6 |
| 32/100 | 17 1:17 | 2 kills (AK-47 ×2), in 14.8 s T | 1.4 |
| 33/100 | 16 1:28 | 2 kills (FAMAS ×2), all headshots, in 3.2 s T | 1.3 |
| 44/100 | 10 1:03 | 1 kill (M4A1-S) CT | 0.8 |
| 47/100 | 8 1:32 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 51/100 | 9 1:21 | 2 kills (M4A1-S, AK-47), 1 headshot, in 53.9 s CT | 0.7 |
| 67/100 | 11 1:35 | 1 kill (M4A1-S) CT | -0.1 |
| 80/100 | 15 1:42 | 1 kill (FAMAS), 1 headshot T | -0.8 |
| 83/100 | 3 1:16 | 1 kill (Five-SeveN), 1 headshot CT | -0.9 |
| 86/100 | 14 1:37 | 1 kill (P250), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:38 | 1v1 before the plant CT · 74 HP · Long A | lost - died later · saw each other |
| 11 0:32 | 1v3 before the plant CT · 100 HP · A Ramp | lost - died in the first fight · saw each other |
Flashes
15 flashes: 5 good, 3 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:31 | wasted | no enemy blinded for long; blinded BINGO | Rezkiy 1.8 s holding Short Stairs - safe |
| 3 1:07 | weak | barely blinded chery tiggo 2.1 s (0.2 s white) |
| 4 1:24 | weak | barely blinded бармалейка 2.0 s (0.2 s white), chery tiggo 1.0 s (0.1 s white), delylane! 1.0 s (0.1 s white) |
| 5 1:44 | weak | barely blinded Дабстеп молитва 2.6 s (0.3 s white) |
| 7 1:44 | good | blinded Dahbka 4.3 s (1.5 s white); blinded ✞RikSass✞ 4.4 s holding Long A - safe |
| 8 1:34 | good | blinded Dahbka 4.2 s (1.4 s white), delylane! 4.1 s (1.3 s white) |
| 8 1:27 | wasted | no enemy blinded for long |
| 10 1:32 | wasted | no enemy blinded for long |
| 12 1:19 | wasted | no enemy blinded for long |
| 14 1:14 | hurt the team | barely blinded бармалейка 0.6 s (0.0 s white); blinded themselves 3.7 s on the move through Short Stairs - an enemy could see them |
| 15 1:48 | good | blinded delylane! 3.5 s (0.9 s white); blinded ✞RikSass✞ 1.4 s on the move through Outside Long - safe; blinded themselves 2.2 s holding Outside Long - safe |
| 17 1:19 | wasted | barely blinded Dahbka 1.1 s (0.1 s white), delylane! 1.0 s (0.1 s white); blinded ÇAKILIR 3.5 s holding Bombsite A - safe |
| 17 bomb 0:36 | wasted | barely blinded бармалейка 0.6 s (0.1 s white), chery tiggo 0.5 s (0.0 s white); blinded themselves 4.5 s on the move through A Ramp - safe |
| 18 1:42 | good | blinded chery tiggo 4.4 s (1.6 s white) |
| 19 1:47 | good | blinded бармалейка 4.0 s (1.3 s white), Dahbka 3.6 s (0.9 s white) |
Throws
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:25 | exposed | a flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1348 units away |
| 9 bomb 0:28 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 953 units away; a running throw |
| 18 1:43 | punished | hit by Dahbka 0.2 s after throwing a flash at Upper Tunnel, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:39 | Mid Doors | cover not used: 16 units away, they'd have seen only your head | died | ||
| 4 1:22 | A Ramp | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 4 1:19 | A Ramp | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 5 1:31 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 9 bomb 0:21 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died | ||
| 11 0:25 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:37 | trade | ÇAKILIR was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:34 | trade | BINGO | Rezkiy was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:18 | hold | held with Agnostic, 564 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Agnostic) |
| 4 1:30 | hold | held with Agnostic, 949 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:29 | trade | Agnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:48 | trade | ✞RikSass✞ was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:44 | trade | ✞RikSass✞ was killed 213 units away: you traded in 4,281 ms (pros: 969 ms) |
| 9 1:51 | trade | ✞RikSass✞ was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:45 | trade | Agnostic was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:37 | trade | BINGO | Rezkiy was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | ✞RikSass✞ was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:25 | hold | held with Agnostic, 716 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:24 | trade | Agnostic was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:18 | trade | BINGO | Rezkiy was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:38 | trade | ÇAKILIR was killed 435 units away: you traded in 812 ms (pros: 1,641 ms) |
| 17 bomb 0:28 | line of fire | stood in ✞RikSass✞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:42 | trade | ÇAKILIR was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:38 | hit them | P2000 | 328 ms | – | 1.4° | ||
| 1 1:38 | killed by them | Glock-18 | 750 ms | 1172 ms | 0.2° | ||
| 2 1:19 | killed by them | AK-47 | 719 ms | 1625 ms | 1.2° | ||
| 2 1:19 | hit them | Five-SeveN | 297 ms | – | 0.9° | ||
| 3 1:17 | hit them | Five-SeveN | 750 ms | – | 2.3° | ||
| 3 1:16 | hit by them | AK-47 | 703 ms | – | 6.0° | ||
| 3 1:16 | killed them | Five-SeveN | 734 ms | 734 ms | 12.3° | ||
| 3 1:03 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit by them | AK-47 | 359 ms | – | 5.4° | ||
| 4 1:22 | killed them | AK-47 | 672 ms | 672 ms | 3.5° | ||
| 4 1:19 | killed them | AK-47 | 359 ms | 359 ms | 1.1° | ||
| 4 bomb 0:39 | hit them | AK-47 | 812 ms | – | 1.4° | ||
| 4 bomb 0:39 | killed by them | AK-47 | 1219 ms | 1328 ms | 14.2° | ||
| 5 1:30 | killed by them | AWP | 578 ms | 578 ms | 5.3° | ||
| 6 1:51 | hit them | SSG 08 | 62 ms | – | 0.3° | ||
| 6 1:51 | killed by them | AWP | 188 ms | 188 ms | 0.7° | ||
| 7 1:41 | killed them | M4A1-S | 391 ms | 484 ms | 2.7° | ||
| 7 1:40 | killed them | M4A1-S | 422 ms | 1000 ms | 1.8° | ||
| 7 1:40 | hit by them | AK-47 | 609 ms | – | 1.4° | ||
| 7 1:38 | hit them | M4A4 | 422 ms | – | 0.8° | ||
| 7 1:38 | killed by them | AK-47 | 469 ms | 469 ms | 12.8° | ||
| 8 1:32 | killed them | M4A1-S | 688 ms | 891 ms | 13.0° | ||
| 8 1:31 | hit by them | AK-47 | 344 ms | – | 0.2° | ||
| 8 bomb 0:30 | hit them | M4A4 | 609 ms | – | 16.0° | ||
| 8 bomb 0:27 | killed by them | AWP | 62 ms | 62 ms | 2.7° | ||
| 9 1:28 | hit by them | AK-47 | 31 ms | – | 2.8° | ||
| 9 1:27 | hit them | M4A4 | 0 ms | – | 1.2° | ||
| 9 1:23 | hit them | M4A4 | 359 ms | – | 0.4° | ||
| 9 1:21 | killed them | M4A1-S | 422 ms | 422 ms | 0.6° | ||
| 9 bomb 0:25 | killed them | AK-47 | 297 ms | 297 ms | 1.9° | ||
| 9 bomb 0:21 | killed by them | AK-47 | 672 ms | 672 ms | 5.7° | ||
| 10 1:03 | hit by them | AK-47 | 469 ms | – | 6.3° | ||
| 10 1:03 | killed them | M4A1-S | 625 ms | 922 ms | 7.5° | ||
| 10 0:42 | killed by them | AWP | 906 ms | 906 ms | 6.1° | ||
| 11 1:35 | killed them | M4A1-S | 406 ms | 406 ms | 0.5° | ||
| 11 0:25 | hit them | M4A4 | 344 ms | – | 2.9° | ||
| 11 0:25 | killed by them | AWP | 531 ms | 531 ms | 0.7° | ||
| 12 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:59 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:08 | killed by them | USP-S | 453 ms | 453 ms | 1.3° | ||
| 14 1:37 | killed them | P250 | 203 ms | 203 ms | 3.0° | ||
| 14 1:13 | killed by them | MP7 | 312 ms | 875 ms | 7.8° | ||
| 15 1:44 | hit them | FAMAS | 375 ms | – | 0.6° | ||
| 15 1:42 | killed them | FAMAS | 531 ms | 531 ms | 0.4° | ||
| 16 1:29 | hit by them | MP7 | 438 ms | – | 9.5° | ||
| 16 1:28 | killed them | FAMAS | 688 ms | 781 ms | 5.4° | ||
| 16 1:26 | hit by them | Five-SeveN | 438 ms | – | 2.4° | ||
| 16 1:26 | killed them | FAMAS | 1156 ms | 1609 ms | 5.0° | ||
| 17 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:29 | killed them | AK-47 | 438 ms | 1141 ms | 15.3° | ||
| 18 1:43 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:45 | killed by them | M4A1-S | 906 ms | 1203 ms | 8.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 1137 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/1 | 5% / 45% | ||
| 1 1:38 | USP-S | 919 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 1 1:38 | USP-S | 892 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 53% | |
| 2 1:20 | Five-SeveN | 982 | fired while moving (233 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 37% | |
| 3 1:17 | Five-SeveN | 615 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/3 | 2% / 52% | ||
| 3 1:16 | Five-SeveN | 654 | fine - pros would have fired it too | 1/2 | killed them | 23% / 38% | |
| 3 1:12 | Five-SeveN | 541 | fine - pros would have fired it too | 0/1 | 33% / 45% | ||
| 4 1:27 | AK-47 | 1363 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 13% / 45% | ||
| 4 1:22 | AK-47 | 1090 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/2 | killed them | 2% / 45% | |
| 4 1:19 | AK-47 | 1085 | fine - pros would have fired it too | 1/3 | killed them | 46% / 51% | |
| 4 bomb 0:40 | AK-47 | 474 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 33% / 57% | |
| 7 1:41 | M4A1-S | 889 | fine - pros would have fired it too | 2/5 | killed them | 39% / 47% | |
| 7 1:40 | M4A1-S | 717 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 52% | |
| 7 1:40 | M4A1-S | 716 | fine - pros would have fired it too | 2/5 | killed them | 66% / 66% | |
| 7 1:38 | M4A1-S | 928 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 8 1:33 | M4A1-S | 866 | fine - pros would have fired it too | 3/9 | killed them | 45% / 46% | |
| 8 bomb 0:30 | M4A1-S | 648 | fine - pros would have fired it too | 1/7 | 37% / 47% | ||
| 8 bomb 0:27 | M4A1-S | 611 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 24% / 47% | |
| 9 1:29 | M4A1-S | 1065 | fine - pros would have fired it too | 0/3 | 43% / 56% | ||
| 9 1:27 | M4A1-S | 1124 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/3 | 2% / 47% | ||
| 9 1:25 | M4A1-S | 1350 | fine - pros would have fired it too | 0/2 | 30% / 51% | ||
| 9 1:23 | M4A1-S | 1349 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 9 1:22 | M4A1-S | 1347 | fine - pros would have fired it too | 0/3 | 23% / 44% | ||
| 9 1:21 | M4A1-S | 1349 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/3 | killed them | 11% / 48% | |
| 9 bomb 0:31 | AK-47 | 1472 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/3 | 5% / 55% | ||
| 9 bomb 0:25 | AK-47 | 915 | fired while moving (168 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 55% | |
| 10 1:03 | M4A1-S | 271 | fired while moving (44 u/s), too fast to be accurate - stop first | 4/10 | killed them | 15% / 54% | |
| 11 1:35 | M4A1-S | 1305 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | killed them | 31% / 61% | |
| 11 0:25 | M4A1-S | 1048 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 53% / 53% | |
| 13 1:08 | Glock-18 | 587 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 39% | |
| 14 1:37 | P250 | 436 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/2 | killed them | 53% / 56% | |
| 15 1:44 | FAMAS | 954 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 15 1:42 | FAMAS | 1159 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/2 | killed them | 2% / 62% | |
| 16 1:29 | FAMAS | 392 | fired while moving (161 u/s), too fast to be accurate - stop first | 2/9 | killed them | 17% / 50% | |
| 16 1:26 | FAMAS | 661 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/16 | killed them | 18% / 56% | |
| 17 bomb 0:29 | AK-47 | 108 | fine - pros would have fired it too | 4/11 | killed them | 41% / 49% | |
| 20 1:46 | AK-47 | 725 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 53% | |
| 20 1:45 | AK-47 | 706 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 51% | |
| 20 1:45 | AK-47 | 704 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.