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Dust II, won 13-7 · Wed 04 Nov, 21:24

chery tiggoSilver IV

The match

Aim

Scoreboard

32ADR50%KAST

Positioning

Shots

21/33Rushed↓10/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474314%
M4A4297%
Glock-181233%
FAMAS1136%
PP-Bizon1020%
Desert Eagle743%
M4A1-S714%
Five-SeveN50%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/1002 1:14 1 kill (Deagle) T1.7
57/1004 bomb 0:39 2 kills (AK-47 ×2), in 12.5 s T0.5
92/1001 1:37 1 kill (Glock), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:16 1v3 before the plant T · 100 HP · Short Stairslost - died later · saw each other
4 bomb 0:39 1v1 after the plant T · 73 HP · Bombsite Awon - killed them · first fight won, saw each other
15 1:42 1v4 before the plant CT · 100 HP · Top Midlost - died in the first fight · saw each other
19 1:31 1v5 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:42 goodblinded Agnostic 3.5 s (0.9 s white)
10 1:32 wastedno enemy blinded for long
19 1:34 wastedno enemy blinded for long; blinded themselves 1.2 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:30 exposeda molotov at Short Stairs - seen by 1 enemy for 0.8 s, the nearest 656 units away, thrown in the open; a jump throw
6 1:14 exposedan HE at A Ramp - seen by 1 enemy for 2.4 s, the nearest 746 units away, thrown in the open; a running throw
20 1:20 exposeda molotov at Extended A - seen by 1 enemy for 0.1 s, the nearest 969 units away

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 19 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:17 ÇAKILIRA Rampcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 2 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 holdheld with delylane!, 104 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after delylane!)
2 1:18 tradeDahbka was killed 1459 units away: you traded in 3,781 ms (pros: 2,609 ms)
3 1:24 tradeДабстеп молитва was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
3 1:16 tradeбармалейка was killed 155 units away: not traded within 5 s (pros: 969 ms)
3 1:16 tradedelylane! was killed 54 units away: not traded within 5 s (pros: 969 ms)
4 1:34 tradeDahbka was killed 691 units away: not traded within 5 s (pros: 2,031 ms)
4 1:22 tradedelylane! was killed 422 units away: not traded within 5 s (pros: 625 ms)
4 1:19 holdheld with бармалейка, 573 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after бармалейка)
4 1:19 tradeбармалейка was killed 572 units away: you traded in 2,969 ms (pros: 2,031 ms)
6 1:45 peek togetherpeeked the same enemy as Dahbka, 203 ms before them - a double peek
7 1:45 holdheld with Dahbka, 79 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Dahbka)
9 1:28 holdheld with Dahbka, 124 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Dahbka)
9 1:22 tradeDahbka was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
10 1:24 tradeбармалейка was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
10 1:19 tradedelylane! was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeДабстеп молитва was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
15 1:43 tradeDahbka was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
15 1:42 tradeбармалейка was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:30 tradeбармалейка was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
18 1:43 holdheld with Dahbka, 460 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Dahbka)
19 1:31 tradedelylane! was killed 305 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:36 line of firestood in Дабстеп молитва's line of fire while they fought, for 562 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 RengoMatizhit by themP2000328 ms–1.4°
1 1:38 RengoMatizkilled themGlock-18750 ms1172 ms0.2°
1 bomb 0:37 Agnostickilled by themUSP-S344 ms1328 ms2.9°
1 bomb 0:37 ✞RikSass✞hit themGlock-18531 ms–3.8°
2 1:15 ÇAKILIRkilled themDesert Eagle1578 ms2875 ms37.0°
2 1:15 ÇAKILIRhit by themP20001734 ms–4.4°
3 1:03 RengoMatizhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
3 1:02 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 0:59 ✞RikSass✞killed by themM4A1-S1203 ms1203 ms2.1°
4 bomb 0:39 RengoMatizhit by themAK-47812 ms–1.4°
4 bomb 0:39 RengoMatizkilled themAK-471219 ms1328 ms14.2°
4 bomb 0:26 BINGO | Rezkiykilled themAK-471125 ms1125 ms1.1°
5 1:23 BINGO | Rezkiyhit by themMP7406 ms–1.6°
5 1:18 BINGO | Rezkiykilled by themMP7531 ms1812 ms2.2°
5 1:18 BINGO | Rezkiyhit themAK-47844 ms–2.3°
6 1:44 ÇAKILIRhit by themMP9531 ms–1.7°
7 1:44 ✞RikSass✞hit by themM4A4344 ms–2.5°
7 1:41 RengoMatizkilled by themM4A1-S391 ms484 ms2.7°
8 0:46 BINGO | Rezkiykilled by themSSG 08422 ms422 ms1.2°
9 1:23 RengoMatizhit by themM4A4359 ms–0.4°
9 1:21 RengoMatizkilled by themM4A1-S422 ms422 ms0.6°
10 1:03 RengoMatizhit themAK-47469 ms–6.3°
10 1:03 RengoMatizkilled by themM4A1-S625 ms922 ms7.5°
11 1:35 ÇAKILIRhit by themP90391 ms–9.6°
11 1:20 ✞RikSass✞killed by themAK-47375 ms375 ms3.5°
12 1:32 ÇAKILIRkilled by themP90359 ms766 ms6.6°
12 1:32 ÇAKILIRhit themPP-Bizon406 ms–31.3°
14 1:22 Agnostickilled by themMAC-10688 ms1281 ms22.0°
14 1:22 Agnostichit themFAMAS766 ms–13.0°
15 bomb 0:39 ✞RikSass✞killed by themMP7234 ms484 ms3.4°
16 1:41 Agnostickilled by themAK-47297 ms1797 ms1.0°
17 bomb 0:29 RengoMatizkilled by themAK-47438 ms1141 ms15.3°
18 1:43 RengoMatizhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 ÇAKILIRhit themM4A4484 ms–2.3°
19 1:25 ÇAKILIRhit themM4A4438 ms–5.1°
19 1:25 ÇAKILIRkilled by themAK-47750 ms750 ms3.1°
20 bomb 0:34 BINGO | Rezkiyhit by themAK-471875 ms–10.5°

Shots

You fired 21 of your 33 first shots too soon: 13 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 RengoMatizGlock-18919fine - pros would have fired it too2/6killed them27% / 36%
1 bomb 0:37 ✞RikSass✞Glock-18896fired while moving (180 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 41%
2 1:15 ÇAKILIRDesert Eagle1124fired while moving (108 u/s), too fast to be accurate - stop first3/5killed them4% / 39%
4 bomb 0:39 RengoMatizAK-47467fired while moving (189 u/s), too fast to be accurate - stop first2/11killed them14% / 48%
4 bomb 0:27 BINGO | RezkiyAK-471422fired while moving (112 u/s), too fast to be accurate - stop first0/22% / 46%
4 bomb 0:27 BINGO | RezkiyAK-471424fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
4 bomb 0:26 BINGO | RezkiyAK-471424fine - pros would have fired it too1/2killed them68% / 68%
5 1:23 BINGO | RezkiyAK-47748fine - pros would have fired it too0/634% / 46%
5 1:18 BINGO | RezkiyAK-47574fired while moving (213 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
5 1:18 BINGO | RezkiyAK-47557aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/815% / 47%
6 1:40 ÇAKILIRAWP824aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/124% / 87%
7 1:41 RengoMatizAWP892aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)28% / 83%
8 1:16 ÇAKILIRAK-471097fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 45%
8 1:15 ÇAKILIRAK-471109fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
8 0:46 BINGO | RezkiyAK-471284aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)4% / 45%
9 1:25 RengoMatizAK-471352fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
9 1:24 RengoMatizAK-471348fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 55%
9 1:23 RengoMatizAK-471349fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 44%
9 1:23 RengoMatizAK-471349fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
9 1:22 RengoMatizAK-471348aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 58%
9 1:22 RengoMatizAK-471348fine - pros would have fired it too0/369% / 69%
9 1:21 RengoMatizAK-471349fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
10 1:03 RengoMatizAK-47272fired while moving (150 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)18% / 61%
11 1:20 ✞RikSass✞AK-47324fired while moving (111 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 52%
14 1:22 AgnosticFAMAS686fired while moving (98 u/s), too fast to be accurate - stop first4/11cut short (a death, a reload)0% / 48%
15 bomb 0:40 ✞RikSass✞Five-SeveN749fired while moving (101 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)27% / 40%
16 1:42 AgnosticDesert Eagle1740aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/12% / 33%
16 1:41 AgnosticDesert Eagle1754aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/111% / 28%
19 1:25 ÇAKILIRM4A4640aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/6cut short (a death, a reload)17% / 53%
20 bomb 0:35 BINGO | RezkiyM4A4609fired while moving (225 u/s), too fast to be accurate - stop first0/70% / 47%
20 bomb 0:34 BINGO | RezkiyM4A4593fired while moving (59 u/s), too fast to be accurate - stop first0/1116% / 46%
20 bomb 0:33 BINGO | RezkiyM4A4583fired while moving (155 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 65%
20 bomb 0:32 BINGO | RezkiyM4A4593fine - pros would have fired it too0/457% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.