Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 43 | 14% |
| M4A4 | 29 | 7% |
| Glock-18 | 12 | 33% |
| FAMAS | 11 | 36% |
| PP-Bizon | 10 | 20% |
| Desert Eagle | 7 | 43% |
| M4A1-S | 7 | 14% |
| Five-SeveN | 5 | 0% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/100 | 2 1:14 | 1 kill (Deagle) T | 1.7 |
| 57/100 | 4 bomb 0:39 | 2 kills (AK-47 ×2), in 12.5 s T | 0.5 |
| 92/100 | 1 1:37 | 1 kill (Glock), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:16 | 1v3 before the plant T · 100 HP · Short Stairs | lost - died later · saw each other |
| 4 bomb 0:39 | 1v1 after the plant T · 73 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 15 1:42 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 19 1:31 | 1v5 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:42 | good | blinded Agnostic 3.5 s (0.9 s white) |
| 10 1:32 | wasted | no enemy blinded for long |
| 19 1:34 | wasted | no enemy blinded for long; blinded themselves 1.2 s on the move through Mid Doors - safe |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:30 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.8 s, the nearest 656 units away, thrown in the open; a jump throw |
| 6 1:14 | exposed | an HE at A Ramp - seen by 1 enemy for 2.4 s, the nearest 746 units away, thrown in the open; a running throw |
| 20 1:20 | exposed | a molotov at Extended A - seen by 1 enemy for 0.1 s, the nearest 969 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:17 | A Ramp | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 2 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | hold | held with delylane!, 104 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after delylane!) |
| 2 1:18 | trade | Dahbka was killed 1459 units away: you traded in 3,781 ms (pros: 2,609 ms) |
| 3 1:24 | trade | Дабстеп молитва was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:16 | trade | бармалейка was killed 155 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:16 | trade | delylane! was killed 54 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:34 | trade | Dahbka was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:22 | trade | delylane! was killed 422 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:19 | hold | held with бармалейка, 573 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after бармалейка) |
| 4 1:19 | trade | бармалейка was killed 572 units away: you traded in 2,969 ms (pros: 2,031 ms) |
| 6 1:45 | peek together | peeked the same enemy as Dahbka, 203 ms before them - a double peek |
| 7 1:45 | hold | held with Dahbka, 79 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Dahbka) |
| 9 1:28 | hold | held with Dahbka, 124 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Dahbka) |
| 9 1:22 | trade | Dahbka was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:24 | trade | бармалейка was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:19 | trade | delylane! was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | Дабстеп молитва was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:43 | trade | Dahbka was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:42 | trade | бармалейка was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:30 | trade | бармалейка was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:43 | hold | held with Dahbka, 460 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Dahbka) |
| 19 1:31 | trade | delylane! was killed 305 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:36 | line of fire | stood in Дабстеп молитва's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | P2000 | 328 ms | – | 1.4° | ||
| 1 1:38 | killed them | Glock-18 | 750 ms | 1172 ms | 0.2° | ||
| 1 bomb 0:37 | killed by them | USP-S | 344 ms | 1328 ms | 2.9° | ||
| 1 bomb 0:37 | hit them | Glock-18 | 531 ms | – | 3.8° | ||
| 2 1:15 | killed them | Desert Eagle | 1578 ms | 2875 ms | 37.0° | ||
| 2 1:15 | hit by them | P2000 | 1734 ms | – | 4.4° | ||
| 3 1:03 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:02 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:59 | killed by them | M4A1-S | 1203 ms | 1203 ms | 2.1° | ||
| 4 bomb 0:39 | hit by them | AK-47 | 812 ms | – | 1.4° | ||
| 4 bomb 0:39 | killed them | AK-47 | 1219 ms | 1328 ms | 14.2° | ||
| 4 bomb 0:26 | killed them | AK-47 | 1125 ms | 1125 ms | 1.1° | ||
| 5 1:23 | hit by them | MP7 | 406 ms | – | 1.6° | ||
| 5 1:18 | killed by them | MP7 | 531 ms | 1812 ms | 2.2° | ||
| 5 1:18 | hit them | AK-47 | 844 ms | – | 2.3° | ||
| 6 1:44 | hit by them | MP9 | 531 ms | – | 1.7° | ||
| 7 1:44 | hit by them | M4A4 | 344 ms | – | 2.5° | ||
| 7 1:41 | killed by them | M4A1-S | 391 ms | 484 ms | 2.7° | ||
| 8 0:46 | killed by them | SSG 08 | 422 ms | 422 ms | 1.2° | ||
| 9 1:23 | hit by them | M4A4 | 359 ms | – | 0.4° | ||
| 9 1:21 | killed by them | M4A1-S | 422 ms | 422 ms | 0.6° | ||
| 10 1:03 | hit them | AK-47 | 469 ms | – | 6.3° | ||
| 10 1:03 | killed by them | M4A1-S | 625 ms | 922 ms | 7.5° | ||
| 11 1:35 | hit by them | P90 | 391 ms | – | 9.6° | ||
| 11 1:20 | killed by them | AK-47 | 375 ms | 375 ms | 3.5° | ||
| 12 1:32 | killed by them | P90 | 359 ms | 766 ms | 6.6° | ||
| 12 1:32 | hit them | PP-Bizon | 406 ms | – | 31.3° | ||
| 14 1:22 | killed by them | MAC-10 | 688 ms | 1281 ms | 22.0° | ||
| 14 1:22 | hit them | FAMAS | 766 ms | – | 13.0° | ||
| 15 bomb 0:39 | killed by them | MP7 | 234 ms | 484 ms | 3.4° | ||
| 16 1:41 | killed by them | AK-47 | 297 ms | 1797 ms | 1.0° | ||
| 17 bomb 0:29 | killed by them | AK-47 | 438 ms | 1141 ms | 15.3° | ||
| 18 1:43 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | hit them | M4A4 | 484 ms | – | 2.3° | ||
| 19 1:25 | hit them | M4A4 | 438 ms | – | 5.1° | ||
| 19 1:25 | killed by them | AK-47 | 750 ms | 750 ms | 3.1° | ||
| 20 bomb 0:34 | hit by them | AK-47 | 1875 ms | – | 10.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 919 | fine - pros would have fired it too | 2/6 | killed them | 27% / 36% | |
| 1 bomb 0:37 | Glock-18 | 896 | fired while moving (180 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 41% | |
| 2 1:15 | Desert Eagle | 1124 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/5 | killed them | 4% / 39% | |
| 4 bomb 0:39 | AK-47 | 467 | fired while moving (189 u/s), too fast to be accurate - stop first | 2/11 | killed them | 14% / 48% | |
| 4 bomb 0:27 | AK-47 | 1422 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | 2% / 46% | ||
| 4 bomb 0:27 | AK-47 | 1424 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 4 bomb 0:26 | AK-47 | 1424 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 5 1:23 | AK-47 | 748 | fine - pros would have fired it too | 0/6 | 34% / 46% | ||
| 5 1:18 | AK-47 | 574 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 5 1:18 | AK-47 | 557 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/8 | 15% / 47% | ||
| 6 1:40 | AWP | 824 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 24% / 87% | ||
| 7 1:41 | AWP | 892 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 83% | |
| 8 1:16 | AK-47 | 1097 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 45% | |
| 8 1:15 | AK-47 | 1109 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 8 0:46 | AK-47 | 1284 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 45% | |
| 9 1:25 | AK-47 | 1352 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 9 1:24 | AK-47 | 1348 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 55% | |
| 9 1:23 | AK-47 | 1349 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 44% | |
| 9 1:23 | AK-47 | 1349 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 9 1:22 | AK-47 | 1348 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 58% | |
| 9 1:22 | AK-47 | 1348 | fine - pros would have fired it too | 0/3 | 69% / 69% | ||
| 9 1:21 | AK-47 | 1349 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 10 1:03 | AK-47 | 272 | fired while moving (150 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 18% / 61% | |
| 11 1:20 | AK-47 | 324 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 52% | |
| 14 1:22 | FAMAS | 686 | fired while moving (98 u/s), too fast to be accurate - stop first | 4/11 | cut short (a death, a reload) | 0% / 48% | |
| 15 bomb 0:40 | Five-SeveN | 749 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 27% / 40% | |
| 16 1:42 | Desert Eagle | 1740 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 2% / 33% | ||
| 16 1:41 | Desert Eagle | 1754 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 11% / 28% | ||
| 19 1:25 | M4A4 | 640 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 17% / 53% | |
| 20 bomb 0:35 | M4A4 | 609 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/7 | 0% / 47% | ||
| 20 bomb 0:34 | M4A4 | 593 | fired while moving (59 u/s), too fast to be accurate - stop first | 0/11 | 16% / 46% | ||
| 20 bomb 0:33 | M4A4 | 583 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 65% | |
| 20 bomb 0:32 | M4A4 | 593 | fine - pros would have fired it too | 0/4 | 57% / 65% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
