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Dust II, lost 7-13 · Wed 04 Nov, 21:24

AgnosticGold Nova Master

The match

Aim

375 msTTD875 msTTK3.8°Crosshair↓30%1st bullet31%Spray14%Head67%Counter-strafe

Scoreboard

101ADR85%KAST

Positioning

Shots

21/36Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477527%
M4A44650%
MP93321%
FAMAS1323%
USP-S1154%
MAC-101060%
Glock-18617%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10010 1:24 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 18.2 s CT6.4
3/10019 1:41 3 kills (AK-47 ×3), 1 headshot, in 8.8 s T6.3
49/10014 1:21 1 kill (MAC-10), 1 headshot T0.7
56/1007 1:15 1 kill (M4A4), 1 headshot CT0.6
68/1001 bomb 0:36 1 kill (USP-S) CT-0.1
71/1003 1:16 1 kill (M4A4), 1 headshot CT-0.2
72/10016 1:39 1 kill (AK-47) T-0.5
73/10020 1:44 1 kill (AK-47) T-0.5
74/1009 1:22 1 kill (M4A4), 1 headshot CT-0.5
87/10018 1:18 1 kill (AK-47) T-1.1
89/10012 1:25 1 kill (FAMAS), 1 headshot CT-1.2
91/10015 1:43 1 kill (AK-47), 1 headshot T-1.3
94/1002 1:42 1 kill (MP9), 1 headshot CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:03 1v2 before the plant CT · 100 HP · Extended Alost - died in the first fight · saw each other
9 bomb 0:21 1v1 after the plant CT · 14 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 2 weak, 3 wasted, 2 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:46 wastedno enemy blinded for long; blinded ✞RikSass✞ 1.7 s holding Long A - safe; blinded themselves 3.8 s on the move through Long A - safe
11 1:43 blinded an enemy, but hurt the team tooblinded chery tiggo 3.8 s (1.1 s white), Dahbka 3.1 s (0.6 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight
12 1:45 weakbarely blinded Дабстеп молитва 2.2 s (0.2 s white); blinded themselves 2.6 s on the move through Catwalk - safe
14 1:40 goodblinded chery tiggo 3.6 s (0.9 s white)
14 1:31 wastedno enemy blinded for long
15 1:48 blinded an enemy, but hurt the team tooblinded delylane! 3.3 s (0.7 s white); blinded themselves 4.2 s on the move through Outside Long - ran into a fight; blinded ✞RikSass✞ 2.8 s on the move through Outside Long - safe; blinded RengoMatiz 4.0 s holding Outside Long - safe ÇAKILIR peeked delylane! 2.5 s after the pop - too early - the enemy had recovered; hit them first
17 bomb 0:18 wastedno enemy blinded for long; blinded ✞RikSass✞ 3.4 s holding Bombsite A - safe; blinded themselves 2.8 s holding Bombsite A - safe
20 1:49 weakbarely blinded бармалейка 2.5 s (0.3 s white), delylane! 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:31 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 845 units away; a running throw

Positioning

In 4 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 25 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:30 delylane!Under Acover not used: 48 units away, they'd have seen only your headdied
12 1:25 delylane!Short Stairscover not used: 48 units away, they'd have seen only your headdied
15 1:45 бармалейкаOutside Longpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:19 DahbkaMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 trade✞RikSass✞ was killed 162 units away: not traded within 5 s (pros: 625 ms)
2 1:45 line of firestood in ✞RikSass✞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:45 line of firestood in ✞RikSass✞'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:43 peek togetherpeeked the same enemy as ✞RikSass✞, 531 ms after them - late - your team-mate went first, as bait
2 1:43 trade✞RikSass✞ was killed 272 units away: you traded in 391 ms (pros: 625 ms)
3 1:37 tradeÇAKILIR was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
3 1:34 tradeBINGO | Rezkiy was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
3 1:18 holdheld with RengoMatiz, 564 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after RengoMatiz)
7 1:05 holdheld with BINGO | Rezkiy, 457 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:03 tradeBINGO | Rezkiy was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
8 1:46 trade✞RikSass✞ was killed 388 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:35 line of firestood in RengoMatiz's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 bomb 0:21 tradeRengoMatiz was killed 151 units away: not traded within 5 s (pros: 969 ms)
13 1:18 tradeBINGO | Rezkiy was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
14 1:12 tradeRengoMatiz was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 line of firestood in RengoMatiz's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
16 1:32 tradeBINGO | Rezkiy was killed 256 units away: not traded within 5 s (pros: 625 ms)
16 1:32 tradeÇAKILIR was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
17 1:44 tradeBINGO | Rezkiy was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeÇAKILIR was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeRengoMatiz was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
20 1:45 peek togetherpeeked the same enemy as RengoMatiz, 984 ms after them - late - your team-mate went first, as bait
20 1:45 tradeRengoMatiz was killed 293 units away: you traded in 422 ms (pros: 625 ms)
20 1:44 holdheld with ÇAKILIR, 136 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before ÇAKILIR)
20 1:44 holdheld with BINGO | Rezkiy, 96 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before BINGO | Rezkiy)
20 1:44 in their waystood between ÇAKILIR and an enemy they could see, for 625 ms (pros: 125 ms at a time)
20 1:44 line of firestood in ÇAKILIR's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 chery tiggokilled themUSP-S344 ms1328 ms2.9°
1 bomb 0:33 Dahbkahit themP2000562 ms–4.4°
1 bomb 0:33 Dahbkakilled by themGlock-18594 ms1422 ms10.0°
2 1:42 Дабстеп молитваkilled themMP9375 ms375 ms3.2°
2 1:41 Dahbkahit themMP9281 ms–5.4°
2 1:41 delylane!hit themMP9359 ms–5.4°
2 1:41 delylane!killed by themAK-47500 ms1000 ms2.2°
2 1:41 Dahbkahit by themAK-47703 ms–18.2°
2 1:41 бармалейкаhit themMP9203 ms–4.2°
3 1:16 бармалейкаkilled themM4A4281 ms281 ms2.0°
3 1:02 chery tiggohit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:30 delylane!hit themM4A4594 ms–5.8°
4 1:29 delylane!killed by themAK-47281 ms281 ms49.1°
5 1:38 Dahbkakilled by themGalil AR312 ms750 ms1.7°
5 1:38 Dahbkahit themM4A4547 ms–9.1°
6 1:46 Dahbkahit themMP9969 ms–4.1°
6 1:46 Dahbkakilled by themAK-471797 ms2203 ms5.7°
7 1:15 бармалейкаkilled themM4A4344 ms875 ms3.0°
7 0:53 delylane!killed by themAK-47500 ms500 ms1.1°
8 1:43 delylane!killed by themAK-47328 ms328 ms1.3°
9 1:22 Dahbkakilled themM4A4359 ms359 ms1.1°
9 bomb 0:32 delylane!hit by themAK-47469 ms–2.0°
9 bomb 0:14 delylane!hit themM4A4328 ms–3.8°
9 bomb 0:14 delylane!killed by themAK-47578 ms578 ms33.4°
10 1:25 бармалейкаkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:20 delylane!hit by themAK-47484 ms–12.8°
10 1:20 delylane!killed themM4A4500 ms859 ms1.6°
10 1:07 Dahbkakilled themM4A4250 ms1328 ms1.5°
10 1:07 Dahbkahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:45 Дабстеп молитваkilled by themAWP688 ms688 ms0.5°
11 1:43 Dahbkahit themM4A4203 ms–2.4°
11 1:42 Dahbkakilled by themMAC-10422 ms656 ms9.5°
12 1:25 бармалейкаkilled themFAMAS484 ms922 ms2.7°
12 1:25 delylane!killed by themAK-47297 ms594 ms3.2°
12 1:24 delylane!hit themFAMAS484 ms–15.9°
13 1:21 Дабстеп молитваhit themGlock-18359 ms–7.5°
13 1:21 бармалейкаhit by themP2000500 ms–13.2°
13 1:20 Дабстеп молитваhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:09 Dahbkakilled by themDual Berettas391 ms531 ms4.1°
14 1:22 chery tiggokilled themMAC-10688 ms1281 ms22.0°
14 1:22 chery tiggohit by themFAMAS766 ms–13.0°
15 1:44 бармалейкаhit themAK-471000 ms–3.0°
15 1:43 Dahbkahit by themP250328 ms–0.7°
15 1:43 бармалейкаhit by themFive-SeveN1344 ms–5.4°
15 1:43 Dahbkakilled themAK-471141 ms1141 ms5.2°
16 1:41 chery tiggokilled themAK-47297 ms1797 ms1.0°
16 1:27 Dahbkakilled by themPP-Bizon922 ms2594 ms9.7°
16 1:27 Dahbkahit themAK-471031 ms–8.0°
18 1:18 Dahbkakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:18 бармалейкаkilled by themAK-471797 ms3109 ms40.6°
19 1:42 бармалейкаkilled themAK-47547 ms1953 ms1.3°
19 1:41 бармалейкаhit by themAK-471922 ms–11.4°
19 1:33 Dahbkahit by themM4A4484 ms–2.7°
19 1:33 Dahbkakilled themAK-47781 ms781 ms7.1°
19 1:32 Дабстеп молитваkilled themAK-47141 ms516 ms1.5°
20 1:45 delylane!killed themAK-47250 ms547 ms0.9°
20 1:43 бармалейкаhit themAK-47672 ms–9.0°
20 1:43 бармалейкаkilled by themMP7750 ms750 ms0.9°

Shots

You fired 21 of your 36 first shots too soon: 12 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 chery tiggoUSP-S790fine - pros would have fired it too3/5killed them58% / 60%
1 bomb 0:33 DahbkaUSP-S622aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/6cut short (a death, a reload)5% / 39%
2 1:42 Дабстеп молитваMP9596fine - pros would have fired it too1/8killed them64% / 64%
2 1:41 DahbkaMP9655fired while moving (122 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)67% / 74%
3 1:16 бармалейкаM4A41089fine - pros would have fired it too1/2killed them34% / 54%
4 1:30 delylane!M4A4600fired while moving (94 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)25% / 54%
5 1:38 DahbkaM4A4841fine - pros would have fired it too3/5cut short (a death, a reload)25% / 47%
6 1:46 DahbkaMP9544fired while moving (234 u/s), too fast to be accurate - stop first3/19cut short (a death, a reload)31% / 47%
7 1:15 бармалейкаM4A4860fine - pros would have fired it too4/10killed them38% / 57%
8 1:43 delylane!M4A4825aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)16% / 59%
9 1:23 DahbkaM4A41196aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/49% / 57%
9 1:22 DahbkaM4A41214fine - pros would have fired it too1/3killed them51% / 53%
9 bomb 0:14 delylane!M4A4300fired while moving (199 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)38% / 62%
10 1:25 бармалейкаM4A4746aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/12killed them16% / 54%
10 1:20 delylane!M4A4681fine - pros would have fired it too4/12killed them40% / 47%
10 0:46 Дабстеп молитваAK-47999fine - pros would have fired it too0/3cut short (a death, a reload)32% / 46%
11 1:43 DahbkaM4A4316fired while moving (136 u/s), too fast to be accurate - stop first4/6cut short (a death, a reload)10% / 56%
12 1:25 бармалейкаFAMAS424aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/13killed them9% / 59%
13 1:21 Дабстеп молитваGlock-18894aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 40%
13 1:21 Дабстеп молитваGlock-18894aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/316% / 46%
14 1:22 chery tiggoMAC-10651fine - pros would have fired it too6/15killed them23% / 47%
15 1:44 chery tiggoAK-471183fired while moving (120 u/s), too fast to be accurate - stop first0/40% / 61%
15 1:44 бармалейкаAK-471229aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/85% / 56%
15 1:43 DahbkaAK-471135aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/5killed them10% / 45%
16 1:42 chery tiggoAK-471740aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/112% / 51%
16 1:41 chery tiggoAK-471752fine - pros would have fired it too1/360% / 60%
16 1:40 chery tiggoAK-471756aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/127% / 53%
16 1:34 Дабстеп молитваAK-471060aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/313% / 59%
16 1:27 DahbkaAK-47766fine - pros would have fired it too2/14cut short (a death, a reload)52% / 59%
19 1:47 DahbkaAK-471127fired while moving (81 u/s), too fast to be accurate - stop first0/52% / 55%
19 1:42 бармалейкаAK-47945fine - pros would have fired it too4/21killed them; 7 bullets after pros would have stopped30% / 47%
19 1:33 DahbkaAK-471054fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 45%
19 1:33 DahbkaAK-471052fine - pros would have fired it too1/2killed them69% / 69%
19 1:33 Дабстеп молитваAK-47893fired while moving (76 u/s), too fast to be accurate - stop first4/7killed them33% / 67%
20 1:45 delylane!AK-47954fine - pros would have fired it too4/7killed them37% / 47%
20 1:44 бармалейкаAK-471061fired while moving (97 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)0% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.