Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 75 | 27% |
| M4A4 | 46 | 50% |
| MP9 | 33 | 21% |
| FAMAS | 13 | 23% |
| USP-S | 11 | 54% |
| MAC-10 | 10 | 60% |
| Glock-18 | 6 | 17% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/100 | 10 1:24 | 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 18.2 s CT | 6.4 |
| 3/100 | 19 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 8.8 s T | 6.3 |
| 49/100 | 14 1:21 | 1 kill (MAC-10), 1 headshot T | 0.7 |
| 56/100 | 7 1:15 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 68/100 | 1 bomb 0:36 | 1 kill (USP-S) CT | -0.1 |
| 71/100 | 3 1:16 | 1 kill (M4A4), 1 headshot CT | -0.2 |
| 72/100 | 16 1:39 | 1 kill (AK-47) T | -0.5 |
| 73/100 | 20 1:44 | 1 kill (AK-47) T | -0.5 |
| 74/100 | 9 1:22 | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 87/100 | 18 1:18 | 1 kill (AK-47) T | -1.1 |
| 89/100 | 12 1:25 | 1 kill (FAMAS), 1 headshot CT | -1.2 |
| 91/100 | 15 1:43 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 94/100 | 2 1:42 | 1 kill (MP9), 1 headshot CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:03 | 1v2 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other |
| 9 bomb 0:21 | 1v1 after the plant CT · 14 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
8 flashes: 1 good, 2 weak, 3 wasted, 2 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:46 | wasted | no enemy blinded for long; blinded ✞RikSass✞ 1.7 s holding Long A - safe; blinded themselves 3.8 s on the move through Long A - safe |
| 11 1:43 | blinded an enemy, but hurt the team too | blinded chery tiggo 3.8 s (1.1 s white), Dahbka 3.1 s (0.6 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight |
| 12 1:45 | weak | barely blinded Дабстеп молитва 2.2 s (0.2 s white); blinded themselves 2.6 s on the move through Catwalk - safe |
| 14 1:40 | good | blinded chery tiggo 3.6 s (0.9 s white) |
| 14 1:31 | wasted | no enemy blinded for long |
| 15 1:48 | blinded an enemy, but hurt the team too | blinded delylane! 3.3 s (0.7 s white); blinded themselves 4.2 s on the move through Outside Long - ran into a fight; blinded ✞RikSass✞ 2.8 s on the move through Outside Long - safe; blinded RengoMatiz 4.0 s holding Outside Long - safe ÇAKILIR peeked delylane! 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 17 bomb 0:18 | wasted | no enemy blinded for long; blinded ✞RikSass✞ 3.4 s holding Bombsite A - safe; blinded themselves 2.8 s holding Bombsite A - safe |
| 20 1:49 | weak | barely blinded бармалейка 2.5 s (0.3 s white), delylane! 1.4 s (0.1 s white) |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:31 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 845 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:30 | Under A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 12 1:25 | Short Stairs | cover not used: 48 units away, they'd have seen only your head | died | ||
| 15 1:45 | Outside Long | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:19 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | trade | ✞RikSass✞ was killed 162 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:45 | line of fire | stood in ✞RikSass✞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:45 | line of fire | stood in ✞RikSass✞'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:43 | peek together | peeked the same enemy as ✞RikSass✞, 531 ms after them - late - your team-mate went first, as bait |
| 2 1:43 | trade | ✞RikSass✞ was killed 272 units away: you traded in 391 ms (pros: 625 ms) |
| 3 1:37 | trade | ÇAKILIR was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:34 | trade | BINGO | Rezkiy was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:18 | hold | held with RengoMatiz, 564 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after RengoMatiz) |
| 7 1:05 | hold | held with BINGO | Rezkiy, 457 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:03 | trade | BINGO | Rezkiy was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:46 | trade | ✞RikSass✞ was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:35 | line of fire | stood in RengoMatiz's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 bomb 0:21 | trade | RengoMatiz was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:18 | trade | BINGO | Rezkiy was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:12 | trade | RengoMatiz was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | line of fire | stood in RengoMatiz's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 16 1:32 | trade | BINGO | Rezkiy was killed 256 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:32 | trade | ÇAKILIR was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:44 | trade | BINGO | Rezkiy was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | ÇAKILIR was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | RengoMatiz was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:45 | peek together | peeked the same enemy as RengoMatiz, 984 ms after them - late - your team-mate went first, as bait |
| 20 1:45 | trade | RengoMatiz was killed 293 units away: you traded in 422 ms (pros: 625 ms) |
| 20 1:44 | hold | held with ÇAKILIR, 136 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before ÇAKILIR) |
| 20 1:44 | hold | held with BINGO | Rezkiy, 96 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before BINGO | Rezkiy) |
| 20 1:44 | in their way | stood between ÇAKILIR and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 20 1:44 | line of fire | stood in ÇAKILIR's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed them | USP-S | 344 ms | 1328 ms | 2.9° | ||
| 1 bomb 0:33 | hit them | P2000 | 562 ms | – | 4.4° | ||
| 1 bomb 0:33 | killed by them | Glock-18 | 594 ms | 1422 ms | 10.0° | ||
| 2 1:42 | killed them | MP9 | 375 ms | 375 ms | 3.2° | ||
| 2 1:41 | hit them | MP9 | 281 ms | – | 5.4° | ||
| 2 1:41 | hit them | MP9 | 359 ms | – | 5.4° | ||
| 2 1:41 | killed by them | AK-47 | 500 ms | 1000 ms | 2.2° | ||
| 2 1:41 | hit by them | AK-47 | 703 ms | – | 18.2° | ||
| 2 1:41 | hit them | MP9 | 203 ms | – | 4.2° | ||
| 3 1:16 | killed them | M4A4 | 281 ms | 281 ms | 2.0° | ||
| 3 1:02 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:30 | hit them | M4A4 | 594 ms | – | 5.8° | ||
| 4 1:29 | killed by them | AK-47 | 281 ms | 281 ms | 49.1° | ||
| 5 1:38 | killed by them | Galil AR | 312 ms | 750 ms | 1.7° | ||
| 5 1:38 | hit them | M4A4 | 547 ms | – | 9.1° | ||
| 6 1:46 | hit them | MP9 | 969 ms | – | 4.1° | ||
| 6 1:46 | killed by them | AK-47 | 1797 ms | 2203 ms | 5.7° | ||
| 7 1:15 | killed them | M4A4 | 344 ms | 875 ms | 3.0° | ||
| 7 0:53 | killed by them | AK-47 | 500 ms | 500 ms | 1.1° | ||
| 8 1:43 | killed by them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 9 1:22 | killed them | M4A4 | 359 ms | 359 ms | 1.1° | ||
| 9 bomb 0:32 | hit by them | AK-47 | 469 ms | – | 2.0° | ||
| 9 bomb 0:14 | hit them | M4A4 | 328 ms | – | 3.8° | ||
| 9 bomb 0:14 | killed by them | AK-47 | 578 ms | 578 ms | 33.4° | ||
| 10 1:25 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:20 | hit by them | AK-47 | 484 ms | – | 12.8° | ||
| 10 1:20 | killed them | M4A4 | 500 ms | 859 ms | 1.6° | ||
| 10 1:07 | killed them | M4A4 | 250 ms | 1328 ms | 1.5° | ||
| 10 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:45 | killed by them | AWP | 688 ms | 688 ms | 0.5° | ||
| 11 1:43 | hit them | M4A4 | 203 ms | – | 2.4° | ||
| 11 1:42 | killed by them | MAC-10 | 422 ms | 656 ms | 9.5° | ||
| 12 1:25 | killed them | FAMAS | 484 ms | 922 ms | 2.7° | ||
| 12 1:25 | killed by them | AK-47 | 297 ms | 594 ms | 3.2° | ||
| 12 1:24 | hit them | FAMAS | 484 ms | – | 15.9° | ||
| 13 1:21 | hit them | Glock-18 | 359 ms | – | 7.5° | ||
| 13 1:21 | hit by them | P2000 | 500 ms | – | 13.2° | ||
| 13 1:20 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:09 | killed by them | Dual Berettas | 391 ms | 531 ms | 4.1° | ||
| 14 1:22 | killed them | MAC-10 | 688 ms | 1281 ms | 22.0° | ||
| 14 1:22 | hit by them | FAMAS | 766 ms | – | 13.0° | ||
| 15 1:44 | hit them | AK-47 | 1000 ms | – | 3.0° | ||
| 15 1:43 | hit by them | P250 | 328 ms | – | 0.7° | ||
| 15 1:43 | hit by them | Five-SeveN | 1344 ms | – | 5.4° | ||
| 15 1:43 | killed them | AK-47 | 1141 ms | 1141 ms | 5.2° | ||
| 16 1:41 | killed them | AK-47 | 297 ms | 1797 ms | 1.0° | ||
| 16 1:27 | killed by them | PP-Bizon | 922 ms | 2594 ms | 9.7° | ||
| 16 1:27 | hit them | AK-47 | 1031 ms | – | 8.0° | ||
| 18 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:18 | killed by them | AK-47 | 1797 ms | 3109 ms | 40.6° | ||
| 19 1:42 | killed them | AK-47 | 547 ms | 1953 ms | 1.3° | ||
| 19 1:41 | hit by them | AK-47 | 1922 ms | – | 11.4° | ||
| 19 1:33 | hit by them | M4A4 | 484 ms | – | 2.7° | ||
| 19 1:33 | killed them | AK-47 | 781 ms | 781 ms | 7.1° | ||
| 19 1:32 | killed them | AK-47 | 141 ms | 516 ms | 1.5° | ||
| 20 1:45 | killed them | AK-47 | 250 ms | 547 ms | 0.9° | ||
| 20 1:43 | hit them | AK-47 | 672 ms | – | 9.0° | ||
| 20 1:43 | killed by them | MP7 | 750 ms | 750 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | USP-S | 790 | fine - pros would have fired it too | 3/5 | killed them | 58% / 60% | |
| 1 bomb 0:33 | USP-S | 622 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 5% / 39% | |
| 2 1:42 | MP9 | 596 | fine - pros would have fired it too | 1/8 | killed them | 64% / 64% | |
| 2 1:41 | MP9 | 655 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 67% / 74% | |
| 3 1:16 | M4A4 | 1089 | fine - pros would have fired it too | 1/2 | killed them | 34% / 54% | |
| 4 1:30 | M4A4 | 600 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 25% / 54% | |
| 5 1:38 | M4A4 | 841 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 25% / 47% | |
| 6 1:46 | MP9 | 544 | fired while moving (234 u/s), too fast to be accurate - stop first | 3/19 | cut short (a death, a reload) | 31% / 47% | |
| 7 1:15 | M4A4 | 860 | fine - pros would have fired it too | 4/10 | killed them | 38% / 57% | |
| 8 1:43 | M4A4 | 825 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 59% | |
| 9 1:23 | M4A4 | 1196 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | 9% / 57% | ||
| 9 1:22 | M4A4 | 1214 | fine - pros would have fired it too | 1/3 | killed them | 51% / 53% | |
| 9 bomb 0:14 | M4A4 | 300 | fired while moving (199 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 38% / 62% | |
| 10 1:25 | M4A4 | 746 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/12 | killed them | 16% / 54% | |
| 10 1:20 | M4A4 | 681 | fine - pros would have fired it too | 4/12 | killed them | 40% / 47% | |
| 10 0:46 | AK-47 | 999 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 32% / 46% | |
| 11 1:43 | M4A4 | 316 | fired while moving (136 u/s), too fast to be accurate - stop first | 4/6 | cut short (a death, a reload) | 10% / 56% | |
| 12 1:25 | FAMAS | 424 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/13 | killed them | 9% / 59% | |
| 13 1:21 | Glock-18 | 894 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 40% | |
| 13 1:21 | Glock-18 | 894 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 16% / 46% | ||
| 14 1:22 | MAC-10 | 651 | fine - pros would have fired it too | 6/15 | killed them | 23% / 47% | |
| 15 1:44 | AK-47 | 1183 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/4 | 0% / 61% | ||
| 15 1:44 | AK-47 | 1229 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/8 | 5% / 56% | ||
| 15 1:43 | AK-47 | 1135 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/5 | killed them | 10% / 45% | |
| 16 1:42 | AK-47 | 1740 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 12% / 51% | ||
| 16 1:41 | AK-47 | 1752 | fine - pros would have fired it too | 1/3 | 60% / 60% | ||
| 16 1:40 | AK-47 | 1756 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | 27% / 53% | ||
| 16 1:34 | AK-47 | 1060 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 13% / 59% | ||
| 16 1:27 | AK-47 | 766 | fine - pros would have fired it too | 2/14 | cut short (a death, a reload) | 52% / 59% | |
| 19 1:47 | AK-47 | 1127 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/5 | 2% / 55% | ||
| 19 1:42 | AK-47 | 945 | fine - pros would have fired it too | 4/21 | killed them; 7 bullets after pros would have stopped | 30% / 47% | |
| 19 1:33 | AK-47 | 1054 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 45% | |
| 19 1:33 | AK-47 | 1052 | fine - pros would have fired it too | 1/2 | killed them | 69% / 69% | |
| 19 1:33 | AK-47 | 893 | fired while moving (76 u/s), too fast to be accurate - stop first | 4/7 | killed them | 33% / 67% | |
| 20 1:45 | AK-47 | 954 | fine - pros would have fired it too | 4/7 | killed them | 37% / 47% | |
| 20 1:44 | AK-47 | 1061 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 0% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
