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Dust II, lost 7-13 · Wed 04 Nov, 21:24

✞RikSass✞Distinguished Master Guardian

The match

Aim

469 msTTD938 msTTK3.1°Crosshair↓32%1st bullet43%Spray15%Head58%Counter-strafe

Scoreboard

71ADR65%KAST

Positioning

Shots

21/33Rushed↓5/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475338%
MP74028%
M4A1-S1839%
Glock-181421%
Desert Eagle633%
USP-S30%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/10018 1:36 2 kills (AK-47 ×2), a wallbang, in 14.9 s T4.4
21/10014 1:22 1 kill (Deagle), 1 headshot T2.5
25/10016 1:23 2 kills (MP7 ×2), in 1.6 s T2.2
30/10017 1:21 2 kills (AK-47 ×2), 1 headshot, in 17.3 s T1.7
31/1003 1:24 2 kills (M4A1-S ×2), all headshots, in 24.3 s CT1.6
38/10010 0:39 1 kill (AK-47) CT1.0
81/10015 1:43 2 kills (MP7 ×2), in 24.8 s T-0.9
90/10011 1:20 1 kill (AK-47), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:06 1v4 before the plant T · 47 HP · Upper Tunnellost - died in the first fight · saw each other
18 1:17 1v2 before the plant T · 63 HP · Extended Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 6 good, 2 weak, 8 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:46 goodblinded chery tiggo 4.0 s (1.3 s white)
11 1:47 wastedno enemy blinded for long
11 1:44 wastedno enemy blinded for long
12 1:47 weakbarely blinded Дабстеп молитва 2.2 s (0.2 s white); blinded Agnostic 3.9 s on the move through Short Stairs - safe
13 1:48 goodblinded бармалейка 3.5 s (0.8 s white), chery tiggo 3.3 s (0.7 s white)
13 1:35 wastedbarely blinded Дабстеп молитва 1.5 s (0.1 s white), Dahbka 1.4 s (0.1 s white), delylane! 0.9 s (0.1 s white)
14 1:48 goodblinded chery tiggo 3.4 s (0.8 s white)
14 1:44 wastedno enemy blinded for long
15 1:47 misled a peekbarely blinded delylane! 2.0 s (0.2 s white) the enemy was barely blinded, and BINGO | Rezkiy peeked delylane! 2.3 s after the pop; hit them first
16 1:49 wastedno enemy blinded for long
16 1:47 wastedno enemy blinded for long
16 1:41 wastedno enemy blinded for long
17 1:47 goodblinded Dahbka 3.7 s (1.0 s white); blinded themselves 3.4 s holding Outside Long - safe; blinded Agnostic 2.8 s on the move through Outside Long - safe
17 1:45 blinded an enemy, but hurt the team tooblinded Dahbka 3.8 s (1.1 s white); blinded BINGO | Rezkiy 1.7 s on the move through Long Doors - an enemy could see them; blinded themselves 1.9 s on the move through Outside Long - safe
18 1:49 weakbarely blinded бармалейка 1.5 s (0.1 s white)
18 1:46 wastedno enemy blinded for long; blinded BINGO | Rezkiy 4.0 s on the move through Outside Long - safe
19 1:49 goodblinded Dahbka 3.4 s (0.7 s white)
19 1:48 goodblinded Dahbka 3.7 s (1.0 s white)
20 1:49 misled a peekbarely blinded бармалейка 2.6 s (0.3 s white), delylane! 1.5 s (0.1 s white) the enemy was barely blinded, and RengoMatiz peeked delylane! 2.9 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 31 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:48 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2925 units away

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 23 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:36 delylane!Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
2 1:43 Дабстеп молитваLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
10 0:40 Дабстеп молитваExtended Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:49 peek togetherpeeked the same enemy as ÇAKILIR, 578 ms after them - late - your team-mate went first, as bait
9 1:52 peek togetherpeeked the same enemy as BINGO | Rezkiy, 78 ms before them - a double peek
10 0:45 tradeAgnostic was killed 208 units away: not traded within 5 s (pros: 969 ms)
10 0:42 tradeRengoMatiz was killed 502 units away: you traded in 3,625 ms (pros: 2,031 ms)
13 1:09 tradeAgnostic was killed 686 units away: not traded within 5 s (pros: 625 ms)
14 1:42 holdheld with ÇAKILIR, 363 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after ÇAKILIR)
14 1:42 peek togetherpeeked the same enemy as ÇAKILIR, 578 ms after them - late - your team-mate went first, as bait
14 bomb 0:32 holdheld with BINGO | Rezkiy, 524 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before BINGO | Rezkiy)
15 1:44 peek togetherpeeked the same enemy as RengoMatiz, 375 ms before them - early - you went first, alone
16 1:26 tradeAgnostic was killed 971 units away: you traded in 4,859 ms (pros: 2,031 ms)
17 1:44 tradeBINGO | Rezkiy was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
17 1:22 tradeÇAKILIR was killed 171 units away: you traded in 859 ms (pros: 625 ms)
18 1:44 tradeBINGO | Rezkiy was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
20 1:30 tradeÇAKILIR was killed 388 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 chery tiggohit by themGlock-18531 ms–3.8°
1 bomb 0:36 delylane!killed by themGlock-18500 ms500 ms3.9°
2 1:46 Дабстеп молитваhit by themDesert Eagle406 ms–1.1°
2 1:43 Дабстеп молитваhit themDesert Eagle375 ms–4.8°
2 1:43 Дабстеп молитваkilled by themDesert Eagle766 ms766 ms1.2°
2 1:43 Dahbkahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:24 Дабстеп молитваkilled themM4A1-S359 ms359 ms0.9°
3 0:59 chery tiggokilled themM4A1-S1203 ms1203 ms2.1°
4 bomb 0:40 Дабстеп молитваkilled by themP90438 ms938 ms5.8°
5 1:48 Дабстеп молитваkilled by themAWP375 ms375 ms0.5°
6 1:15 delylane!killed by themAK-47547 ms953 ms3.0°
7 1:44 Dahbkahit themM4A4266 ms–3.4°
7 1:44 chery tiggohit themM4A4344 ms–2.5°
7 1:44 Dahbkakilled by themAK-47656 ms953 ms5.1°
8 1:46 delylane!hit themM4A4609 ms–6.6°
8 1:46 delylane!killed by themAK-47875 ms875 ms1.1°
9 1:51 Дабстеп молитваkilled by themAWP297 ms297 ms0.5°
10 0:39 Дабстеп молитваkilled themAK-47469 ms859 ms4.3°
11 1:20 chery tiggokilled themAK-47375 ms375 ms3.5°
11 1:18 delylane!killed by themAK-47297 ms594 ms0.8°
12 1:46 Дабстеп молитваkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:24 Dahbkahit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:09 Dahbkahit themGlock-18562 ms–0.7°
13 1:09 Dahbkahit by themDual Berettas688 ms–5.9°
13 1:05 Dahbkahit themGlock-181469 ms–0.7°
13 1:04 Dahbkakilled by themDual Berettas1812 ms2438 ms5.0°
14 1:42 Dahbkahit by themPP-Bizon281 ms–5.8°
14 1:36 Дабстеп молитваhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:22 Дабстеп молитваkilled themDesert Eagle469 ms469 ms8.5°
14 bomb 0:31 бармалейкаhit themDesert Eagle219 ms–1.2°
15 1:44 Дабстеп молитваkilled themMP7469 ms1031 ms2.0°
15 bomb 0:39 chery tiggokilled themMP7234 ms484 ms3.4°
16 1:23 Дабстеп молитваkilled themMP7922 ms1797 ms6.8°
16 1:21 Dahbkahit by themPP-Bizon672 ms–8.1°
16 1:21 Dahbkakilled themMP7703 ms1016 ms1.9°
17 1:21 Dahbkakilled themAK-47344 ms844 ms2.5°
17 1:21 delylane!hit themAK-47578 ms–1.6°
17 bomb 0:30 бармалейкаkilled themAK-471781 ms2094 ms3.1°
18 1:37 Дабстеп молитваkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 delylane!killed themAK-47484 ms1562 ms8.8°
18 1:21 delylane!hit by themFAMAS1297 ms–2.9°
18 bomb 0:28 бармалейкаhit themAK-47594 ms–3.3°
18 bomb 0:26 бармалейкаkilled by themAK-47234 ms234 ms4.3°
20 bomb 0:37 Дабстеп молитваkilled by themM4A1-S188 ms281 ms1.5°

Shots

You fired 21 of your 33 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 chery tiggoUSP-S827fired while moving (209 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)12% / 37%
2 1:47 Дабстеп молитваDesert Eagle1235aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/211% / 35%
2 1:43 Дабстеп молитваDesert Eagle858aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2cut short (a death, a reload)26% / 67%
3 1:24 Дабстеп молитваM4A1-S2037fine - pros would have fired it too1/2killed them68% / 68%
3 1:00 chery tiggoM4A1-S162fired while moving (117 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 58%
3 1:00 chery tiggoM4A1-S76fine - pros would have fired it too1/5killed them37% / 55%
5 1:48 Дабстеп молитваAWP2702fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
7 1:44 DahbkaM4A1-S1063fine - pros would have fired it too2/8cut short (a death, a reload)39% / 50%
8 1:47 delylane!M4A1-S797fired while moving (194 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)31% / 67%
10 0:39 Дабстеп молитваAK-471086aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/5killed them19% / 62%
11 1:20 chery tiggoAK-47318fired while moving (70 u/s), too fast to be accurate - stop first1/4killed them21% / 53%
11 1:18 delylane!AK-47739aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/4cut short (a death, a reload)1% / 47%
13 1:09 DahbkaGlock-181225fired while moving (187 u/s), too fast to be accurate - stop first1/334% / 38%
13 1:08 DahbkaGlock-181209fine - pros would have fired it too1/546% / 46%
13 1:06 DahbkaGlock-181223fired while moving (129 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 52%
13 1:05 DahbkaGlock-181269fired while moving (122 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)11% / 36%
14 1:22 Дабстеп молитваDesert Eagle662fired while moving (108 u/s), too fast to be accurate - stop first1/1killed them59% / 70%
15 1:44 Дабстеп молитваMP7738fired while moving (218 u/s), too fast to be accurate - stop first3/17killed them52% / 63%
15 bomb 0:40 chery tiggoMP7736fired while moving (107 u/s), too fast to be accurate - stop first2/18killed them; 6 bullets after pros would have stopped32% / 50%
16 1:24 Дабстеп молитваMP71384fired while moving (142 u/s), too fast to be accurate - stop first1/42% / 59%
16 1:23 Дабстеп молитваMP71369fine - pros would have fired it too5/10killed them27% / 49%
16 1:22 DahbkaMP7784fired while moving (190 u/s), too fast to be accurate - stop first2/14killed them2% / 63%
17 1:23 DahbkaAK-471278fired while moving (104 u/s), too fast to be accurate - stop first0/515% / 59%
17 1:21 DahbkaAK-471162fine - pros would have fired it too6/8killed them60% / 60%
17 bomb 0:30 бармалейкаAK-47629fine - pros would have fired it too2/11killed them61% / 61%
18 1:37 Дабстеп молитваAK-471728fine - pros would have fired it too1/51 bullet after pros would have stopped29% / 48%
18 1:22 delylane!AK-471257fine - pros would have fired it too3/728% / 45%
18 1:21 delylane!AK-471256aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/6killed them4% / 46%
18 bomb 0:34 chery tiggoAK-471320aim far off: your crosshair was about 10.5 player widths (342 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
18 bomb 0:30 бармалейкаAK-47769fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
18 bomb 0:29 бармалейкаAK-47663fine - pros would have fired it too0/456% / 56%
18 bomb 0:28 бармалейкаAK-47573fired while moving (90 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 59%
18 bomb 0:26 бармалейкаAK-47381aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)21% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.