Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 53 | 38% |
| MP7 | 40 | 28% |
| M4A1-S | 18 | 39% |
| Glock-18 | 14 | 21% |
| Desert Eagle | 6 | 33% |
| USP-S | 3 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/100 | 18 1:36 | 2 kills (AK-47 ×2), a wallbang, in 14.9 s T | 4.4 |
| 21/100 | 14 1:22 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 25/100 | 16 1:23 | 2 kills (MP7 ×2), in 1.6 s T | 2.2 |
| 30/100 | 17 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 17.3 s T | 1.7 |
| 31/100 | 3 1:24 | 2 kills (M4A1-S ×2), all headshots, in 24.3 s CT | 1.6 |
| 38/100 | 10 0:39 | 1 kill (AK-47) CT | 1.0 |
| 81/100 | 15 1:43 | 2 kills (MP7 ×2), in 24.8 s T | -0.9 |
| 90/100 | 11 1:20 | 1 kill (AK-47), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:06 | 1v4 before the plant T · 47 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 18 1:17 | 1v2 before the plant T · 63 HP · Extended A | lost - died later · saw each other |
Flashes
19 flashes: 6 good, 2 weak, 8 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:46 | good | blinded chery tiggo 4.0 s (1.3 s white) |
| 11 1:47 | wasted | no enemy blinded for long |
| 11 1:44 | wasted | no enemy blinded for long |
| 12 1:47 | weak | barely blinded Дабстеп молитва 2.2 s (0.2 s white); blinded Agnostic 3.9 s on the move through Short Stairs - safe |
| 13 1:48 | good | blinded бармалейка 3.5 s (0.8 s white), chery tiggo 3.3 s (0.7 s white) |
| 13 1:35 | wasted | barely blinded Дабстеп молитва 1.5 s (0.1 s white), Dahbka 1.4 s (0.1 s white), delylane! 0.9 s (0.1 s white) |
| 14 1:48 | good | blinded chery tiggo 3.4 s (0.8 s white) |
| 14 1:44 | wasted | no enemy blinded for long |
| 15 1:47 | misled a peek | barely blinded delylane! 2.0 s (0.2 s white) the enemy was barely blinded, and BINGO | Rezkiy peeked delylane! 2.3 s after the pop; hit them first |
| 16 1:49 | wasted | no enemy blinded for long |
| 16 1:47 | wasted | no enemy blinded for long |
| 16 1:41 | wasted | no enemy blinded for long |
| 17 1:47 | good | blinded Dahbka 3.7 s (1.0 s white); blinded themselves 3.4 s holding Outside Long - safe; blinded Agnostic 2.8 s on the move through Outside Long - safe |
| 17 1:45 | blinded an enemy, but hurt the team too | blinded Dahbka 3.8 s (1.1 s white); blinded BINGO | Rezkiy 1.7 s on the move through Long Doors - an enemy could see them; blinded themselves 1.9 s on the move through Outside Long - safe |
| 18 1:49 | weak | barely blinded бармалейка 1.5 s (0.1 s white) |
| 18 1:46 | wasted | no enemy blinded for long; blinded BINGO | Rezkiy 4.0 s on the move through Outside Long - safe |
| 19 1:49 | good | blinded Dahbka 3.4 s (0.7 s white) |
| 19 1:48 | good | blinded Dahbka 3.7 s (1.0 s white) |
| 20 1:49 | misled a peek | barely blinded бармалейка 2.6 s (0.3 s white), delylane! 1.5 s (0.1 s white) the enemy was barely blinded, and RengoMatiz peeked delylane! 2.9 s after the pop; got hit first |
Throws
32 grenades: 31 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:48 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2925 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:36 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 2 1:43 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 0:40 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:49 | peek together | peeked the same enemy as ÇAKILIR, 578 ms after them - late - your team-mate went first, as bait |
| 9 1:52 | peek together | peeked the same enemy as BINGO | Rezkiy, 78 ms before them - a double peek |
| 10 0:45 | trade | Agnostic was killed 208 units away: not traded within 5 s (pros: 969 ms) |
| 10 0:42 | trade | RengoMatiz was killed 502 units away: you traded in 3,625 ms (pros: 2,031 ms) |
| 13 1:09 | trade | Agnostic was killed 686 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:42 | hold | held with ÇAKILIR, 363 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after ÇAKILIR) |
| 14 1:42 | peek together | peeked the same enemy as ÇAKILIR, 578 ms after them - late - your team-mate went first, as bait |
| 14 bomb 0:32 | hold | held with BINGO | Rezkiy, 524 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before BINGO | Rezkiy) |
| 15 1:44 | peek together | peeked the same enemy as RengoMatiz, 375 ms before them - early - you went first, alone |
| 16 1:26 | trade | Agnostic was killed 971 units away: you traded in 4,859 ms (pros: 2,031 ms) |
| 17 1:44 | trade | BINGO | Rezkiy was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:22 | trade | ÇAKILIR was killed 171 units away: you traded in 859 ms (pros: 625 ms) |
| 18 1:44 | trade | BINGO | Rezkiy was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:30 | trade | ÇAKILIR was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | hit by them | Glock-18 | 531 ms | – | 3.8° | ||
| 1 bomb 0:36 | killed by them | Glock-18 | 500 ms | 500 ms | 3.9° | ||
| 2 1:46 | hit by them | Desert Eagle | 406 ms | – | 1.1° | ||
| 2 1:43 | hit them | Desert Eagle | 375 ms | – | 4.8° | ||
| 2 1:43 | killed by them | Desert Eagle | 766 ms | 766 ms | 1.2° | ||
| 2 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:24 | killed them | M4A1-S | 359 ms | 359 ms | 0.9° | ||
| 3 0:59 | killed them | M4A1-S | 1203 ms | 1203 ms | 2.1° | ||
| 4 bomb 0:40 | killed by them | P90 | 438 ms | 938 ms | 5.8° | ||
| 5 1:48 | killed by them | AWP | 375 ms | 375 ms | 0.5° | ||
| 6 1:15 | killed by them | AK-47 | 547 ms | 953 ms | 3.0° | ||
| 7 1:44 | hit them | M4A4 | 266 ms | – | 3.4° | ||
| 7 1:44 | hit them | M4A4 | 344 ms | – | 2.5° | ||
| 7 1:44 | killed by them | AK-47 | 656 ms | 953 ms | 5.1° | ||
| 8 1:46 | hit them | M4A4 | 609 ms | – | 6.6° | ||
| 8 1:46 | killed by them | AK-47 | 875 ms | 875 ms | 1.1° | ||
| 9 1:51 | killed by them | AWP | 297 ms | 297 ms | 0.5° | ||
| 10 0:39 | killed them | AK-47 | 469 ms | 859 ms | 4.3° | ||
| 11 1:20 | killed them | AK-47 | 375 ms | 375 ms | 3.5° | ||
| 11 1:18 | killed by them | AK-47 | 297 ms | 594 ms | 0.8° | ||
| 12 1:46 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:24 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:09 | hit them | Glock-18 | 562 ms | – | 0.7° | ||
| 13 1:09 | hit by them | Dual Berettas | 688 ms | – | 5.9° | ||
| 13 1:05 | hit them | Glock-18 | 1469 ms | – | 0.7° | ||
| 13 1:04 | killed by them | Dual Berettas | 1812 ms | 2438 ms | 5.0° | ||
| 14 1:42 | hit by them | PP-Bizon | 281 ms | – | 5.8° | ||
| 14 1:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:22 | killed them | Desert Eagle | 469 ms | 469 ms | 8.5° | ||
| 14 bomb 0:31 | hit them | Desert Eagle | 219 ms | – | 1.2° | ||
| 15 1:44 | killed them | MP7 | 469 ms | 1031 ms | 2.0° | ||
| 15 bomb 0:39 | killed them | MP7 | 234 ms | 484 ms | 3.4° | ||
| 16 1:23 | killed them | MP7 | 922 ms | 1797 ms | 6.8° | ||
| 16 1:21 | hit by them | PP-Bizon | 672 ms | – | 8.1° | ||
| 16 1:21 | killed them | MP7 | 703 ms | 1016 ms | 1.9° | ||
| 17 1:21 | killed them | AK-47 | 344 ms | 844 ms | 2.5° | ||
| 17 1:21 | hit them | AK-47 | 578 ms | – | 1.6° | ||
| 17 bomb 0:30 | killed them | AK-47 | 1781 ms | 2094 ms | 3.1° | ||
| 18 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | killed them | AK-47 | 484 ms | 1562 ms | 8.8° | ||
| 18 1:21 | hit by them | FAMAS | 1297 ms | – | 2.9° | ||
| 18 bomb 0:28 | hit them | AK-47 | 594 ms | – | 3.3° | ||
| 18 bomb 0:26 | killed by them | AK-47 | 234 ms | 234 ms | 4.3° | ||
| 20 bomb 0:37 | killed by them | M4A1-S | 188 ms | 281 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | USP-S | 827 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 12% / 37% | |
| 2 1:47 | Desert Eagle | 1235 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 11% / 35% | ||
| 2 1:43 | Desert Eagle | 858 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 26% / 67% | |
| 3 1:24 | M4A1-S | 2037 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 3 1:00 | M4A1-S | 162 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 58% | |
| 3 1:00 | M4A1-S | 76 | fine - pros would have fired it too | 1/5 | killed them | 37% / 55% | |
| 5 1:48 | AWP | 2702 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 7 1:44 | M4A1-S | 1063 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 39% / 50% | |
| 8 1:47 | M4A1-S | 797 | fired while moving (194 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 31% / 67% | |
| 10 0:39 | AK-47 | 1086 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/5 | killed them | 19% / 62% | |
| 11 1:20 | AK-47 | 318 | fired while moving (70 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 53% | |
| 11 1:18 | AK-47 | 739 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 47% | |
| 13 1:09 | Glock-18 | 1225 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/3 | 34% / 38% | ||
| 13 1:08 | Glock-18 | 1209 | fine - pros would have fired it too | 1/5 | 46% / 46% | ||
| 13 1:06 | Glock-18 | 1223 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 52% | |
| 13 1:05 | Glock-18 | 1269 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 11% / 36% | |
| 14 1:22 | Desert Eagle | 662 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/1 | killed them | 59% / 70% | |
| 15 1:44 | MP7 | 738 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/17 | killed them | 52% / 63% | |
| 15 bomb 0:40 | MP7 | 736 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/18 | killed them; 6 bullets after pros would have stopped | 32% / 50% | |
| 16 1:24 | MP7 | 1384 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | 2% / 59% | ||
| 16 1:23 | MP7 | 1369 | fine - pros would have fired it too | 5/10 | killed them | 27% / 49% | |
| 16 1:22 | MP7 | 784 | fired while moving (190 u/s), too fast to be accurate - stop first | 2/14 | killed them | 2% / 63% | |
| 17 1:23 | AK-47 | 1278 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/5 | 15% / 59% | ||
| 17 1:21 | AK-47 | 1162 | fine - pros would have fired it too | 6/8 | killed them | 60% / 60% | |
| 17 bomb 0:30 | AK-47 | 629 | fine - pros would have fired it too | 2/11 | killed them | 61% / 61% | |
| 18 1:37 | AK-47 | 1728 | fine - pros would have fired it too | 1/5 | 1 bullet after pros would have stopped | 29% / 48% | |
| 18 1:22 | AK-47 | 1257 | fine - pros would have fired it too | 3/7 | 28% / 45% | ||
| 18 1:21 | AK-47 | 1256 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/6 | killed them | 4% / 46% | |
| 18 bomb 0:34 | AK-47 | 1320 | aim far off: your crosshair was about 10.5 player widths (342 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 18 bomb 0:30 | AK-47 | 769 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 18 bomb 0:29 | AK-47 | 663 | fine - pros would have fired it too | 0/4 | 56% / 56% | ||
| 18 bomb 0:28 | AK-47 | 573 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 59% | |
| 18 bomb 0:26 | AK-47 | 381 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 21% / 55% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
