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Dust II, won 13-7 · Wed 04 Nov, 21:24

Дабстеп молитва

The match

Aim

438 msTTD446 msTTK1.4°Crosshair↓53%1st bullet31%Spray14%Head84%Counter-strafe

Scoreboard

105ADR75%KAST

Positioning

Shots

9/30Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P902536%
AWP1377%
USP-S1250%
M4A1-S922%
Glock-18838%
Five-SeveN60%
Desert Eagle560%
Galil AR30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10020 1:30 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 22 s CT4.1
10/10013 1:18 3 kills (USP-S ×3), all headshots, in 11.5 s CT3.6
11/10012 1:46 3 kills (AWP ×3), in 90.6 s T3.2
13/10011 0:37 2 kills (AWP ×2), in 12 s T2.9
17/1005 1:48 2 kills (AWP ×2), in 17.9 s T2.7
20/10010 0:45 2 kills (AWP ×2), in 3.1 s T2.5
28/1008 0:38 2 kills (AWP ×2), in 25.8 s T1.7
35/1006 1:51 1 kill (AWP) T1.0
36/1007 1:30 1 kill (AWP) T1.0
37/1009 1:51 1 kill (AWP) T1.0
39/10018 1:44 1 kill (AWP) CT1.0
41/10016 1:32 1 kill (Deagle) CT0.9
45/1002 1:43 1 kill (Deagle) T0.7
88/1004 bomb 0:40 1 kill (P90) T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:42 1v2 before the plant T · 100 HP · Upper Tunnelwon - killed both · first fight won, saw each other
10 1:03 1v4 before the plant T · 100 HP · Long Alost - died later, after 2 kills · saw them first
17 bomb 0:28 1v3 after the plant CT · 100 HP · Short Stairslost - saved, the bomb went off

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 3 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 bomb 0:26 punishedkilled by RengoMatiz 0.5 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 922 units away
19 1:32 punishedkilled by Agnostic 0.1 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 891 units away, thrown in the open

Positioning

In 3 of your 33 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 1 of your 28 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:43 AgnosticLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
3 1:24 ✞RikSass✞Top Midcover not used: 128 units away, they'd have seen only your headdied
15 1:44 ✞RikSass✞Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 5 of your 9 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 holdheld with бармалейка, 635 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before бармалейка)
2 1:43 holdheld with delylane!, 447 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before delylane!)
2 1:43 holdheld with Dahbka, 276 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before Dahbka)
4 1:34 tradeDahbka was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
8 0:46 tradechery tiggo was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
8 0:42 tradedelylane! was killed 444 units away: you traded in 3,453 ms (pros: 1,641 ms)
10 1:50 line of firestood in delylane!'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:19 tradedelylane! was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
10 1:06 tradeDahbka was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
12 1:31 holdheld with Dahbka, 703 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Dahbka)
12 1:30 tradeDahbka was killed 703 units away: not traded within 5 s (pros: 625 ms)
12 1:06 holdheld with delylane!, 955 units and 167° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before delylane!)
13 1:22 holdheld with бармалейка, 716 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before бармалейка)
13 1:22 holdheld with delylane!, 283 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after delylane!)
13 1:16 tradeбармалейка was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
15 1:44 holdheld with бармалейка, 361 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before бармалейка)
17 bomb 0:30 tradeбармалейка was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:28 tradechery tiggo was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
19 1:34 holdheld with Dahbka, 152 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Dahbka)
19 1:33 tradeDahbka was killed 144 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 BINGO | Rezkiykilled by themUSP-S328 ms328 ms7.6°
2 1:46 ✞RikSass✞hit themDesert Eagle406 ms–1.1°
2 1:43 ✞RikSass✞hit by themDesert Eagle375 ms–4.8°
2 1:43 ✞RikSass✞killed themDesert Eagle766 ms766 ms1.2°
2 1:42 Agnostickilled by themMP9375 ms375 ms3.2°
3 1:24 ✞RikSass✞killed by themM4A1-S359 ms359 ms0.9°
4 bomb 0:40 BINGO | Rezkiyhit themP90297 ms–9.8°
4 bomb 0:40 ✞RikSass✞killed themP90438 ms938 ms5.8°
4 bomb 0:39 BINGO | Rezkiykilled by themM4A1-S578 ms969 ms51.7°
5 1:48 ✞RikSass✞killed themAWP375 ms375 ms0.5°
5 1:30 RengoMatizkilled themAWP578 ms578 ms5.3°
6 1:51 RengoMatizhit by themSSG 0862 ms–0.3°
6 1:51 RengoMatizkilled themAWP188 ms188 ms0.7°
6 bomb 0:38 BINGO | Rezkiyhit themGlock-183375 ms–11.1°
6 bomb 0:38 BINGO | Rezkiykilled by themMP7562 ms969 ms49.3°
7 1:30 ÇAKILIRhit by themP90344 ms–12.8°
7 1:30 ÇAKILIRkilled themAWP391 ms391 ms1.0°
8 0:38 BINGO | Rezkiykilled themAWP641 ms641 ms3.2°
8 bomb 0:30 RengoMatizhit by themM4A4609 ms–16.0°
8 bomb 0:27 RengoMatizkilled themAWP62 ms62 ms2.7°
9 1:51 ✞RikSass✞killed themAWP297 ms297 ms0.5°
9 bomb 0:25 RengoMatizkilled by themAK-47297 ms297 ms1.9°
10 0:45 Agnostickilled themAWP688 ms688 ms0.5°
10 0:42 RengoMatizkilled themAWP906 ms906 ms6.1°
10 0:39 ✞RikSass✞killed by themAK-47469 ms859 ms4.3°
11 0:37 BINGO | Rezkiykilled themAWP438 ms438 ms0.3°
11 0:25 RengoMatizhit by themM4A4344 ms–2.9°
11 0:25 RengoMatizkilled themAWP531 ms531 ms0.7°
12 1:46 ✞RikSass✞killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:43 RengoMatizhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:06 ÇAKILIRhit themGlock-18453 ms–5.3°
12 1:05 ÇAKILIRhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
12 0:59 RengoMatizkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:21 BINGO | Rezkiykilled themAWP406 ms406 ms1.7°
13 1:21 Agnostichit by themGlock-18359 ms–7.5°
13 1:20 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 BINGO | Rezkiyhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 BINGO | Rezkiykilled themUSP-S141 ms141 ms0.6°
13 1:08 RengoMatizkilled themUSP-S453 ms453 ms1.3°
13 1:06 ÇAKILIRkilled themUSP-S578 ms891 ms12.9°
14 1:36 ✞RikSass✞hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:22 ✞RikSass✞killed by themDesert Eagle469 ms469 ms8.5°
15 1:44 ✞RikSass✞killed by themMP7469 ms1031 ms2.0°
15 1:44 RengoMatizhit by themFAMAS375 ms–0.6°
16 1:32 ÇAKILIRkilled themDesert Eagle422 ms422 ms2.4°
16 1:23 ✞RikSass✞killed by themMP7922 ms1797 ms6.8°
18 1:44 BINGO | Rezkiykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:37 ✞RikSass✞killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 Agnostickilled by themAK-47141 ms516 ms1.5°
20 1:30 ÇAKILIRkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:37 ✞RikSass✞killed themM4A1-S188 ms281 ms1.5°
20 bomb 0:29 BINGO | Rezkiykilled themUSP-S547 ms750 ms1.1°
20 bomb 0:29 BINGO | Rezkiyhit by themAK-47562 ms–11.5°

Shots

You fired 9 of your 30 first shots too soon: 6 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:46 ✞RikSass✞Desert Eagle1235fine - pros would have fired it too1/133% / 33%
2 1:43 ✞RikSass✞Desert Eagle854fine - pros would have fired it too1/1killed them56% / 56%
4 bomb 0:40 BINGO | RezkiyP90322fine - pros would have fired it too9/25cut short (a death, a reload)28% / 48%
5 1:48 ✞RikSass✞AWP2702fine - pros would have fired it too1/1killed them65% / 65%
5 1:30 RengoMatizAWP998fine - pros would have fired it too1/2killed them69% / 73%
6 bomb 0:38 BINGO | RezkiyGlock-18341aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/5cut short (a death, a reload)10% / 53%
7 1:30 ÇAKILIRAWP291fine - pros would have fired it too1/1killed them85% / 85%
8 0:38 BINGO | RezkiyAWP1064fine - pros would have fired it too1/1killed them58% / 62%
8 bomb 0:30 RengoMatizAWP646fine - pros would have fired it too1/2killed them83% / 83%
9 bomb 0:39 AgnosticAWP987fine - pros would have fired it too0/176% / 80%
10 0:45 AgnosticAWP991aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/2killed them38% / 75%
11 0:37 BINGO | RezkiyAWP927fine - pros would have fired it too1/1killed them63% / 63%
11 0:25 RengoMatizAWP1048fine - pros would have fired it too1/1killed them65% / 67%
12 1:22 ÇAKILIRAWP1208aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)23% / 71%
12 1:06 ÇAKILIRGlock-18509aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/53% / 41%
12 bomb 0:21 BINGO | RezkiyAWP862fine - pros would have fired it too1/1killed them68% / 81%
13 1:21 AgnosticUSP-S894fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
13 1:21 AgnosticUSP-S894fired while moving (129 u/s), too fast to be accurate - stop first1/220% / 45%
13 1:19 ÇAKILIRUSP-S1527fine - pros would have fired it too0/333% / 33%
13 1:18 BINGO | RezkiyUSP-S1107fine - pros would have fired it too1/1killed them61% / 61%
13 1:13 RengoMatizUSP-S844fired while moving (109 u/s), too fast to be accurate - stop first0/143% / 46%
13 1:08 RengoMatizUSP-S590fine - pros would have fired it too1/1killed them55% / 55%
13 1:06 ÇAKILIRUSP-S568fine - pros would have fired it too2/2killed them28% / 49%
15 1:44 ✞RikSass✞Five-SeveN739fired while moving (89 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)6% / 48%
16 1:36 ÇAKILIRDesert Eagle1072fine - pros would have fired it too0/225% / 40%
16 1:32 ÇAKILIRDesert Eagle507fine - pros would have fired it too1/1killed them35% / 59%
16 1:23 ✞RikSass✞Galil AR1369aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3cut short (a death, a reload)20% / 53%
20 bomb 0:37 ✞RikSass✞M4A1-S712fine - pros would have fired it too2/5killed them60% / 60%
20 bomb 0:34 BINGO | RezkiyM4A1-S898fine - pros would have fired it too0/7cut short (a death, a reload)31% / 52%
20 bomb 0:29 BINGO | RezkiyUSP-S429aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/5killed them9% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.