Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 25 | 36% |
| AWP | 13 | 77% |
| USP-S | 12 | 50% |
| M4A1-S | 9 | 22% |
| Glock-18 | 8 | 38% |
| Five-SeveN | 6 | 0% |
| Desert Eagle | 5 | 60% |
| Galil AR | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/100 | 20 1:30 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 22 s CT | 4.1 |
| 10/100 | 13 1:18 | 3 kills (USP-S ×3), all headshots, in 11.5 s CT | 3.6 |
| 11/100 | 12 1:46 | 3 kills (AWP ×3), in 90.6 s T | 3.2 |
| 13/100 | 11 0:37 | 2 kills (AWP ×2), in 12 s T | 2.9 |
| 17/100 | 5 1:48 | 2 kills (AWP ×2), in 17.9 s T | 2.7 |
| 20/100 | 10 0:45 | 2 kills (AWP ×2), in 3.1 s T | 2.5 |
| 28/100 | 8 0:38 | 2 kills (AWP ×2), in 25.8 s T | 1.7 |
| 35/100 | 6 1:51 | 1 kill (AWP) T | 1.0 |
| 36/100 | 7 1:30 | 1 kill (AWP) T | 1.0 |
| 37/100 | 9 1:51 | 1 kill (AWP) T | 1.0 |
| 39/100 | 18 1:44 | 1 kill (AWP) CT | 1.0 |
| 41/100 | 16 1:32 | 1 kill (Deagle) CT | 0.9 |
| 45/100 | 2 1:43 | 1 kill (Deagle) T | 0.7 |
| 88/100 | 4 bomb 0:40 | 1 kill (P90) T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:42 | 1v2 before the plant T · 100 HP · Upper Tunnel | won - killed both · first fight won, saw each other |
| 10 1:03 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 2 kills · saw them first |
| 17 bomb 0:28 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - saved, the bomb went off |
Throws
5 grenades: 3 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 bomb 0:26 | punished | killed by RengoMatiz 0.5 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 922 units away |
| 19 1:32 | punished | killed by Agnostic 0.1 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 891 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:43 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 3 1:24 | Top Mid | cover not used: 128 units away, they'd have seen only your head | died | ||
| 15 1:44 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 5 of your 9 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | hold | held with бармалейка, 635 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before бармалейка) |
| 2 1:43 | hold | held with delylane!, 447 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before delylane!) |
| 2 1:43 | hold | held with Dahbka, 276 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before Dahbka) |
| 4 1:34 | trade | Dahbka was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:46 | trade | chery tiggo was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:42 | trade | delylane! was killed 444 units away: you traded in 3,453 ms (pros: 1,641 ms) |
| 10 1:50 | line of fire | stood in delylane!'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:19 | trade | delylane! was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:06 | trade | Dahbka was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:31 | hold | held with Dahbka, 703 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Dahbka) |
| 12 1:30 | trade | Dahbka was killed 703 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:06 | hold | held with delylane!, 955 units and 167° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before delylane!) |
| 13 1:22 | hold | held with бармалейка, 716 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before бармалейка) |
| 13 1:22 | hold | held with delylane!, 283 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after delylane!) |
| 13 1:16 | trade | бармалейка was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:44 | hold | held with бармалейка, 361 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before бармалейка) |
| 17 bomb 0:30 | trade | бармалейка was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:28 | trade | chery tiggo was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:34 | hold | held with Dahbka, 152 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Dahbka) |
| 19 1:33 | trade | Dahbka was killed 144 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | USP-S | 328 ms | 328 ms | 7.6° | ||
| 2 1:46 | hit them | Desert Eagle | 406 ms | – | 1.1° | ||
| 2 1:43 | hit by them | Desert Eagle | 375 ms | – | 4.8° | ||
| 2 1:43 | killed them | Desert Eagle | 766 ms | 766 ms | 1.2° | ||
| 2 1:42 | killed by them | MP9 | 375 ms | 375 ms | 3.2° | ||
| 3 1:24 | killed by them | M4A1-S | 359 ms | 359 ms | 0.9° | ||
| 4 bomb 0:40 | hit them | P90 | 297 ms | – | 9.8° | ||
| 4 bomb 0:40 | killed them | P90 | 438 ms | 938 ms | 5.8° | ||
| 4 bomb 0:39 | killed by them | M4A1-S | 578 ms | 969 ms | 51.7° | ||
| 5 1:48 | killed them | AWP | 375 ms | 375 ms | 0.5° | ||
| 5 1:30 | killed them | AWP | 578 ms | 578 ms | 5.3° | ||
| 6 1:51 | hit by them | SSG 08 | 62 ms | – | 0.3° | ||
| 6 1:51 | killed them | AWP | 188 ms | 188 ms | 0.7° | ||
| 6 bomb 0:38 | hit them | Glock-18 | 3375 ms | – | 11.1° | ||
| 6 bomb 0:38 | killed by them | MP7 | 562 ms | 969 ms | 49.3° | ||
| 7 1:30 | hit by them | P90 | 344 ms | – | 12.8° | ||
| 7 1:30 | killed them | AWP | 391 ms | 391 ms | 1.0° | ||
| 8 0:38 | killed them | AWP | 641 ms | 641 ms | 3.2° | ||
| 8 bomb 0:30 | hit by them | M4A4 | 609 ms | – | 16.0° | ||
| 8 bomb 0:27 | killed them | AWP | 62 ms | 62 ms | 2.7° | ||
| 9 1:51 | killed them | AWP | 297 ms | 297 ms | 0.5° | ||
| 9 bomb 0:25 | killed by them | AK-47 | 297 ms | 297 ms | 1.9° | ||
| 10 0:45 | killed them | AWP | 688 ms | 688 ms | 0.5° | ||
| 10 0:42 | killed them | AWP | 906 ms | 906 ms | 6.1° | ||
| 10 0:39 | killed by them | AK-47 | 469 ms | 859 ms | 4.3° | ||
| 11 0:37 | killed them | AWP | 438 ms | 438 ms | 0.3° | ||
| 11 0:25 | hit by them | M4A4 | 344 ms | – | 2.9° | ||
| 11 0:25 | killed them | AWP | 531 ms | 531 ms | 0.7° | ||
| 12 1:46 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:06 | hit them | Glock-18 | 453 ms | – | 5.3° | ||
| 12 1:05 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:59 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:21 | killed them | AWP | 406 ms | 406 ms | 1.7° | ||
| 13 1:21 | hit by them | Glock-18 | 359 ms | – | 7.5° | ||
| 13 1:20 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed them | USP-S | 141 ms | 141 ms | 0.6° | ||
| 13 1:08 | killed them | USP-S | 453 ms | 453 ms | 1.3° | ||
| 13 1:06 | killed them | USP-S | 578 ms | 891 ms | 12.9° | ||
| 14 1:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:22 | killed by them | Desert Eagle | 469 ms | 469 ms | 8.5° | ||
| 15 1:44 | killed by them | MP7 | 469 ms | 1031 ms | 2.0° | ||
| 15 1:44 | hit by them | FAMAS | 375 ms | – | 0.6° | ||
| 16 1:32 | killed them | Desert Eagle | 422 ms | 422 ms | 2.4° | ||
| 16 1:23 | killed by them | MP7 | 922 ms | 1797 ms | 6.8° | ||
| 18 1:44 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | killed by them | AK-47 | 141 ms | 516 ms | 1.5° | ||
| 20 1:30 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:37 | killed them | M4A1-S | 188 ms | 281 ms | 1.5° | ||
| 20 bomb 0:29 | killed them | USP-S | 547 ms | 750 ms | 1.1° | ||
| 20 bomb 0:29 | hit by them | AK-47 | 562 ms | – | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:46 | Desert Eagle | 1235 | fine - pros would have fired it too | 1/1 | 33% / 33% | ||
| 2 1:43 | Desert Eagle | 854 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 4 bomb 0:40 | P90 | 322 | fine - pros would have fired it too | 9/25 | cut short (a death, a reload) | 28% / 48% | |
| 5 1:48 | AWP | 2702 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 5 1:30 | AWP | 998 | fine - pros would have fired it too | 1/2 | killed them | 69% / 73% | |
| 6 bomb 0:38 | Glock-18 | 341 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 10% / 53% | |
| 7 1:30 | AWP | 291 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 8 0:38 | AWP | 1064 | fine - pros would have fired it too | 1/1 | killed them | 58% / 62% | |
| 8 bomb 0:30 | AWP | 646 | fine - pros would have fired it too | 1/2 | killed them | 83% / 83% | |
| 9 bomb 0:39 | AWP | 987 | fine - pros would have fired it too | 0/1 | 76% / 80% | ||
| 10 0:45 | AWP | 991 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/2 | killed them | 38% / 75% | |
| 11 0:37 | AWP | 927 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 11 0:25 | AWP | 1048 | fine - pros would have fired it too | 1/1 | killed them | 65% / 67% | |
| 12 1:22 | AWP | 1208 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 71% | |
| 12 1:06 | Glock-18 | 509 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/5 | 3% / 41% | ||
| 12 bomb 0:21 | AWP | 862 | fine - pros would have fired it too | 1/1 | killed them | 68% / 81% | |
| 13 1:21 | USP-S | 894 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 13 1:21 | USP-S | 894 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/2 | 20% / 45% | ||
| 13 1:19 | USP-S | 1527 | fine - pros would have fired it too | 0/3 | 33% / 33% | ||
| 13 1:18 | USP-S | 1107 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 13 1:13 | USP-S | 844 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | 43% / 46% | ||
| 13 1:08 | USP-S | 590 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 13 1:06 | USP-S | 568 | fine - pros would have fired it too | 2/2 | killed them | 28% / 49% | |
| 15 1:44 | Five-SeveN | 739 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 6% / 48% | |
| 16 1:36 | Desert Eagle | 1072 | fine - pros would have fired it too | 0/2 | 25% / 40% | ||
| 16 1:32 | Desert Eagle | 507 | fine - pros would have fired it too | 1/1 | killed them | 35% / 59% | |
| 16 1:23 | Galil AR | 1369 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 53% | |
| 20 bomb 0:37 | M4A1-S | 712 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 20 bomb 0:34 | M4A1-S | 898 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 31% / 52% | |
| 20 bomb 0:29 | USP-S | 429 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/5 | killed them | 9% / 48% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.