Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 45 | 18% |
| M4A1-S | 40 | 32% |
| MP7 | 32 | 19% |
| PP-Bizon | 8 | 38% |
| USP-S | 7 | 43% |
| SSG 08 | 3 | 67% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/100 | 8 0:46 | 2 kills (Scout ×2), all headshots, in 4.1 s CT | 3.2 |
| 27/100 | 14 bomb 0:36 | 2 kills (Bizon, M4A1-S), in 6.1 s T | 1.9 |
| 53/100 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 61/100 | 4 bomb 0:39 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 63/100 | 20 1:38 | 1 kill (AK-47) T | 0.4 |
| 75/100 | 3 1:34 | 1 kill (M4A1-S) CT | -0.6 |
| 84/100 | 15 1:44 | 1 kill (M4A1-S) T | -0.9 |
| 97/100 | 5 1:17 | 1 kill (MP7), 1 headshot CT | -1.8 |
| 98/100 | 6 bomb 0:37 | 1 kill (MP7) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:32 | 1v3 after the plant CT · 100 HP · Upper Tunnel | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 bomb 0:39 | 1v2 after the plant CT · 16 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 5 1:21 | 1v5 before the plant CT · 93 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
| 6 1:15 | 1v4 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · first fight won, they saw them first |
| 12 0:59 | 1v2 before the plant CT · 100 HP · Long A | lost - died in the first fight · saw each other |
| 20 bomb 0:37 | 1v2 after the plant T · 23 HP · A Ramp | lost - died later · saw each other |
Flashes
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 bomb 0:22 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Mid Doors - safe |
| 15 1:50 | wasted | no enemy blinded for long; blinded themselves 4.5 s on the move through Outside Long - safe; blinded ✞RikSass✞ 3.1 s on the move through Top Mid - safe; blinded Agnostic 3.8 s on the move through Outside Long - safe; blinded ÇAKILIR 4.5 s on the move through Outside Long - safe; blinded RengoMatiz 3.9 s holding Outside Long - safe |
| 15 1:28 | wasted | no enemy blinded for long |
| 18 1:45 | wasted | no enemy blinded for long |
Throws
20 grenades: 19 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:35 | punished | hit by Dahbka 1.5 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 576 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:26 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | RengoMatiz was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:37 | trade | ÇAKILIR was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 4 bomb 0:40 | trade | ✞RikSass✞ was killed 96 units away: you traded in 984 ms (pros: 625 ms) |
| 6 1:51 | trade | RengoMatiz was killed 272 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:51 | trade | ✞RikSass✞ was killed 165 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:12 | hold | held with ÇAKILIR, 321 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after ÇAKILIR) |
| 9 1:11 | peek together | peeked the same enemy as ÇAKILIR, 547 ms after them - late - your team-mate went first, as bait |
| 14 1:21 | line of fire | stood in ✞RikSass✞'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 bomb 0:32 | hold | held with ✞RikSass✞, 524 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after ✞RikSass✞) |
| 15 1:45 | trade | ÇAKILIR was killed 516 units away: you traded in 1,250 ms (pros: 2,031 ms) |
| 20 1:44 | hold | held with Agnostic, 96 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Agnostic) |
| 20 1:30 | trade | ÇAKILIR was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:37 | trade | ✞RikSass✞ was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | USP-S | 328 ms | 328 ms | 7.6° | ||
| 1 bomb 0:29 | hit by them | Glock-18 | 344 ms | – | 2.4° | ||
| 1 bomb 0:28 | hit them | P2000 | 859 ms | – | 5.8° | ||
| 1 bomb 0:27 | killed by them | Glock-18 | 719 ms | 859 ms | 4.1° | ||
| 2 1:25 | hit by them | MP7 | 1453 ms | – | 4.3° | ||
| 2 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed them | M4A1-S | 672 ms | 969 ms | 1.2° | ||
| 3 1:34 | hit by them | AK-47 | 703 ms | – | 8.5° | ||
| 3 1:34 | killed by them | AK-47 | 812 ms | 906 ms | 2.4° | ||
| 4 bomb 0:40 | hit by them | P90 | 297 ms | – | 9.8° | ||
| 4 bomb 0:39 | killed them | M4A1-S | 578 ms | 969 ms | 51.7° | ||
| 4 bomb 0:26 | killed by them | AK-47 | 1125 ms | 1125 ms | 1.1° | ||
| 5 1:23 | hit them | MP7 | 406 ms | – | 1.6° | ||
| 5 1:18 | killed them | MP7 | 531 ms | 1812 ms | 2.2° | ||
| 5 1:18 | hit by them | AK-47 | 844 ms | – | 2.3° | ||
| 5 1:16 | killed by them | AK-47 | 297 ms | 297 ms | 3.2° | ||
| 6 bomb 0:38 | hit by them | Glock-18 | 3375 ms | – | 11.1° | ||
| 6 bomb 0:38 | killed them | MP7 | 562 ms | 969 ms | 49.3° | ||
| 6 bomb 0:37 | hit by them | AK-47 | 844 ms | – | 50.5° | ||
| 6 bomb 0:37 | killed by them | AK-47 | 1141 ms | 1141 ms | 10.1° | ||
| 7 1:04 | killed by them | AK-47 | 828 ms | 1469 ms | 4.4° | ||
| 8 0:46 | killed them | SSG 08 | 422 ms | 422 ms | 1.2° | ||
| 8 0:42 | killed them | SSG 08 | 844 ms | 844 ms | 12.2° | ||
| 8 0:38 | killed by them | AWP | 641 ms | 641 ms | 3.2° | ||
| 9 1:10 | killed by them | AK-47 | 578 ms | 578 ms | 38.6° | ||
| 11 0:37 | killed by them | AWP | 438 ms | 438 ms | 0.3° | ||
| 12 bomb 0:21 | killed by them | AWP | 406 ms | 406 ms | 1.7° | ||
| 13 1:18 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed by them | USP-S | 141 ms | 141 ms | 0.6° | ||
| 14 1:39 | hit by them | M4A4 | 547 ms | – | 1.1° | ||
| 14 bomb 0:36 | killed them | PP-Bizon | 406 ms | 641 ms | 12.8° | ||
| 14 bomb 0:36 | hit by them | M4A4 | 328 ms | – | 32.8° | ||
| 14 bomb 0:30 | killed them | M4A1-S | 375 ms | 781 ms | 3.7° | ||
| 14 bomb 0:30 | hit by them | MP7 | 750 ms | – | 19.8° | ||
| 15 1:44 | killed them | M4A1-S | 438 ms | 547 ms | 0.7° | ||
| 16 1:33 | killed by them | PP-Bizon | 453 ms | 1578 ms | 18.5° | ||
| 16 1:33 | hit them | M4A4 | 1078 ms | – | 5.1° | ||
| 17 1:45 | hit them | AK-47 | 312 ms | – | 5.2° | ||
| 17 1:45 | killed by them | M4A1-S | 625 ms | 828 ms | 5.9° | ||
| 18 1:44 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:39 | killed them | AK-47 | 438 ms | 1047 ms | 6.9° | ||
| 20 1:39 | hit by them | MP9 | 625 ms | – | 4.8° | ||
| 20 bomb 0:34 | hit them | AK-47 | 1875 ms | – | 10.5° | ||
| 20 bomb 0:29 | killed by them | USP-S | 547 ms | 750 ms | 1.1° | ||
| 20 bomb 0:29 | hit them | AK-47 | 562 ms | – | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 278 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 1 bomb 0:28 | USP-S | 1086 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 10% / 35% | |
| 2 1:27 | Desert Eagle | 681 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | 43% / 57% | ||
| 3 1:35 | M4A1-S | 471 | fired while moving (214 u/s), too fast to be accurate - stop first | 4/9 | killed them | 36% / 63% | |
| 4 bomb 0:39 | M4A1-S | 325 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/11 | killed them | 22% / 48% | |
| 4 bomb 0:27 | M4A1-S | 1422 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload); 4 bullets after pros would have stopped | 35% / 52% | |
| 5 1:23 | MP7 | 768 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | 24% / 53% | ||
| 5 1:18 | MP7 | 570 | fine - pros would have fired it too | 3/24 | killed them; 9 bullets after pros would have stopped | 41% / 57% | |
| 6 bomb 0:38 | MP7 | 332 | fired while moving (161 u/s), too fast to be accurate - stop first | 2/11 | killed them | 45% / 61% | |
| 14 1:40 | Desert Eagle | 1043 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 12% / 59% | ||
| 14 bomb 0:37 | PP-Bizon | 173 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 3/16 | killed them | 5% / 54% | |
| 14 bomb 0:30 | M4A1-S | 857 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/10 | killed them | 8% / 51% | |
| 15 1:44 | M4A1-S | 947 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 2/9 | killed them | 1% / 56% | |
| 16 1:33 | M4A1-S | 606 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 4% / 50% | |
| 17 1:45 | AK-47 | 915 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 55% / 55% | |
| 20 1:43 | AK-47 | 1174 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/8 | 5% / 48% | ||
| 20 1:39 | AK-47 | 874 | fired while moving (143 u/s), too fast to be accurate - stop first | 3/12 | killed them | 14% / 58% | |
| 20 bomb 0:35 | AK-47 | 637 | fine - pros would have fired it too | 1/28 | 17 bullets after pros would have stopped | 60% / 60% | |
| 20 bomb 0:29 | AK-47 | 429 | fired while moving (163 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 15% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
