Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 36% |
| M4A1-S | 30 | 37% |
| FAMAS | 25 | 36% |
| USP-S | 11 | 27% |
| Galil AR | 5 | 40% |
| Glock-18 | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/110 | 9 1:44 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 5.5 s T | 7.1 |
| 8/110 | 22 bomb 0:31 | 3 kills (FAMAS ×3), a wallbang, all headshots, in 5.8 s CT | 6.4 |
| 27/110 | 12 0:48 | 1 kill (AK-47), a wallbang, 1 headshot T | 3.0 |
| 31/110 | 15 1:35 | 2 kills (M4A1-S ×2), all headshots, in 0.5 s CT | 2.4 |
| 58/110 | 8 1:47 | 1 kill (Galil) T | 0.8 |
| 60/110 | 11 1:30 | 1 kill (AK-47) T | 0.8 |
| 61/110 | 17 1:26 | 1 kill (M4A1-S) CT | 0.8 |
| 66/110 | 21 0:52 | 1 kill (FAMAS) CT | 0.6 |
| 83/110 | 4 1:18 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 105/110 | 23 1:38 | 1 kill (AK-47) CT | -1.5 |
| 107/110 | 3 1:28 | 1 kill (AK-47), 1 headshot T | -1.7 |
| 109/110 | 13 1:28 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:29 | 1v1 before the plant T · 13 HP · Catwalk | lost - died later · saw each other |
| 17 1:04 | 1v2 before the plant CT · 65 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
13 flashes: 7 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:41 | good | blinded FalcoN ™ 4.4 s (1.7 s white) |
| 3 1:45 | blinded an enemy, but hurt the team too | blinded саморез ебать 4.2 s (1.4 s white); blinded Melon 4.2 s on the move through Palace Interior - took damage 1.2 s after the pop |
| 4 1:36 | good | blinded Agnostic 3.4 s (0.8 s white) |
| 5 1:50 | good | blinded саморез ебать 3.8 s (1.1 s white), żylasty syryjski 3.6 s (0.9 s white) |
| 7 1:49 | good | blinded Agnostic 3.8 s (1.1 s white) |
| 8 1:50 | good | blinded Agnostic 3.4 s (0.8 s white) |
| 10 1:44 | wasted | no enemy blinded for long |
| 11 1:32 | wasted | no enemy blinded for long |
| 12 1:44 | good | blinded żylasty syryjski 3.5 s (0.9 s white) |
| 13 1:32 | wasted | no enemy blinded for long; blinded themselves 2.3 s holding Bombsite A - safe |
| 17 1:00 | good | blinded Agnostic 4.1 s (1.3 s white) |
| 21 0:47 | wasted | no enemy blinded for long |
| 24 bomb 0:31 | hurt the team | barely blinded BerciK 2.8 s (0.4 s white); blinded JuraZ 1.7 s on the move through Bombsite A - an enemy could see them; blinded sixoO 3.1 s on the move through Bombsite A - safe |
Throws
41 grenades: 35 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:49 | exposed | a molotov at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1080 units away; a running throw |
| 10 1:37 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 346 units away |
| 14 1:45 | exposed | an HE at Connector - seen by 1 enemy for 0.4 s, the nearest 1136 units away, thrown in the open; a running throw |
| 16 1:40 | punished | killed by саморез ебать with an HE in hand at Catwalk - seen by 1 enemy for 0.5 s, the nearest 352 units away |
| 21 0:49 | punished | hit by саморез ебать with a flash out at Bombsite B, 1.1 s before the throw - seen by 1 enemy for 0.1 s, the nearest 578 units away |
| 23 1:40 | exposed | an HE at Truck - seen by 2 enemies for 0.5 s, the nearest 345 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:19 | Palace Interior | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 8 1:48 | T Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 19 bomb 0:25 | Apartments | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:28 | hold | held with JuraZ, 703 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before JuraZ) |
| 3 1:39 | trade | Melon was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:28 | hold | held with Kubix0_, 370 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before Kubix0_) |
| 4 1:42 | trade | Melon was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:29 | trade | JuraZ was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:34 | trade | Melon was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:29 | hold | held with sixoO, 710 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after sixoO) |
| 14 1:12 | peek together | peeked the same enemy as Kubix0_, 672 ms after them - late - your team-mate went first, as bait |
| 14 1:12 | peek together | peeked the same enemy as sixoO, 516 ms after them - late - your team-mate went first, as bait |
| 14 1:11 | trade | Kubix0_ was killed 203 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:10 | trade | sixoO was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:07 | hold | held with Melon, 1028 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Melon) |
| 17 1:04 | trade | Melon was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | JuraZ was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:42 | trade | sixoO was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:52 | line of fire | stood in JuraZ's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 bomb 0:36 | trade | JuraZ was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | USP-S | 156 ms | 156 ms | 1.1° | ||
| 2 1:48 | hit by them | Desert Eagle | 453 ms | – | 0.1° | ||
| 2 1:28 | killed by them | P250 | 250 ms | 250 ms | 3.4° | ||
| 3 1:28 | killed them | AK-47 | 406 ms | 500 ms | 13.3° | ||
| 3 1:28 | killed by them | M4A4 | 422 ms | 781 ms | 2.3° | ||
| 3 1:28 | hit them | AK-47 | 625 ms | – | 13.2° | ||
| 4 1:19 | hit by them | Desert Eagle | 125 ms | – | 0.9° | ||
| 4 1:19 | killed them | AK-47 | 422 ms | 719 ms | 1.5° | ||
| 4 0:15 | killed by them | M4A1-S | 328 ms | 328 ms | 3.5° | ||
| 5 1:40 | killed by them | M4A1-S | 438 ms | 438 ms | 1.5° | ||
| 6 1:27 | killed by them | AK-47 | 344 ms | 344 ms | 0.4° | ||
| 7 0:34 | killed by them | AK-47 | 0 ms | 203 ms | 0.4° | ||
| 8 1:47 | killed them | Galil AR | 406 ms | 500 ms | 2.5° | ||
| 8 1:32 | killed by them | AK-47 | 109 ms | 422 ms | 1.1° | ||
| 9 1:44 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | hit them | AK-47 | 672 ms | – | 1.3° | ||
| 9 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed by them | M4A4 | 594 ms | 688 ms | 7.2° | ||
| 11 1:30 | killed them | AK-47 | 562 ms | 859 ms | 2.4° | ||
| 11 1:30 | hit by them | M4A4 | 719 ms | – | 7.3° | ||
| 12 0:48 | killed them | AK-47 | 250 ms | 547 ms | 3.9° | ||
| 12 0:48 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:30 | hit them | AK-47 | 953 ms | – | 4.9° | ||
| 12 0:30 | killed by them | M4A1-S | 1031 ms | 1422 ms | 6.9° | ||
| 13 1:28 | killed them | USP-S | 453 ms | 453 ms | 1.3° | ||
| 13 1:27 | hit by them | Glock-18 | 859 ms | – | 7.7° | ||
| 13 1:27 | killed by them | Glock-18 | 1094 ms | 1094 ms | 18.9° | ||
| 14 1:11 | hit by them | MAC-10 | 938 ms | – | 7.4° | ||
| 14 1:11 | hit them | P2000 | 953 ms | – | 44.1° | ||
| 14 1:09 | hit them | P2000 | 188 ms | – | 3.9° | ||
| 14 1:09 | killed by them | AK-47 | 438 ms | 438 ms | 1.7° | ||
| 15 1:41 | hit them | M4A4 | 266 ms | – | 3.7° | ||
| 15 1:40 | hit them | M4A4 | 453 ms | – | 7.9° | ||
| 15 1:35 | killed them | M4A1-S | 516 ms | 609 ms | 19.5° | ||
| 15 1:35 | killed them | M4A1-S | 359 ms | 953 ms | 15.8° | ||
| 15 1:35 | killed by them | AK-47 | 438 ms | 641 ms | 2.6° | ||
| 15 1:34 | hit them | M4A4 | 625 ms | – | 9.9° | ||
| 16 1:40 | killed by them | AK-47 | 453 ms | 453 ms | 2.0° | ||
| 17 1:26 | killed them | M4A1-S | 391 ms | 484 ms | 9.4° | ||
| 17 1:26 | hit by them | AK-47 | 484 ms | – | 13.8° | ||
| 17 bomb 0:39 | hit them | AK-47 | 500 ms | – | 15.7° | ||
| 17 bomb 0:39 | killed by them | AK-47 | 656 ms | 766 ms | 3.3° | ||
| 18 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:28 | hit them | M4A4 | 344 ms | – | 8.9° | ||
| 18 1:28 | killed by them | AK-47 | 500 ms | 688 ms | 3.5° | ||
| 19 bomb 0:24 | killed by them | AK-47 | 0 ms | 203 ms | 0.7° | ||
| 19 bomb 0:24 | hit by them | AK-47 | 750 ms | – | 38.8° | ||
| 20 1:28 | hit by them | AK-47 | 422 ms | – | 4.0° | ||
| 20 0:54 | killed by them | AK-47 | 344 ms | 453 ms | 3.5° | ||
| 21 0:52 | killed them | FAMAS | 203 ms | 562 ms | 1.7° | ||
| 21 0:51 | hit them | FAMAS | 219 ms | – | 2.9° | ||
| 21 0:51 | hit by them | AK-47 | 672 ms | – | 7.8° | ||
| 21 0:50 | hit by them | Desert Eagle | 422 ms | – | 11.9° | ||
| 21 0:50 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:47 | killed by them | AK-47 | 406 ms | 406 ms | 5.1° | ||
| 22 bomb 0:31 | killed them | FAMAS | 406 ms | 406 ms | 1.3° | ||
| 22 bomb 0:27 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:25 | killed them | FAMAS | 672 ms | 672 ms | 7.0° | ||
| 23 1:38 | killed them | AK-47 | 578 ms | 891 ms | 7.3° | ||
| 23 1:38 | hit them | AK-47 | 219 ms | – | 16.6° | ||
| 23 1:38 | killed by them | Tec-9 | 328 ms | 328 ms | 4.4° | ||
| 24 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 346 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 47% | |
| 3 1:28 | AK-47 | 358 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/5 | killed them | 25% / 53% | |
| 3 1:28 | AK-47 | 593 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 58% / 58% | |
| 4 1:19 | AK-47 | 378 | fine - pros would have fired it too | 4/9 | killed them | 47% / 48% | |
| 4 0:24 | AK-47 | 1092 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/5 | 3% / 53% | ||
| 4 0:15 | AK-47 | 396 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 56% | |
| 5 1:42 | AK-47 | 752 | fine - pros would have fired it too | 0/3 | 30% / 49% | ||
| 5 1:40 | AK-47 | 778 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 58% | |
| 6 1:27 | AK-47 | 1235 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 48% | |
| 8 1:47 | Galil AR | 1096 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 48% | |
| 8 1:45 | Galil AR | 941 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/5 | 9% / 54% | ||
| 8 1:31 | Galil AR | 728 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 46% | |
| 9 1:42 | AK-47 | 1615 | fine - pros would have fired it too | 1/5 | 51% / 51% | ||
| 11 1:31 | AK-47 | 607 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/10 | killed them | 14% / 62% | |
| 12 0:31 | AK-47 | 507 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 4% / 47% | |
| 13 1:29 | USP-S | 382 | fine - pros would have fired it too | 1/4 | killed them | 55% / 66% | |
| 13 1:27 | USP-S | 452 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 56% / 59% | |
| 14 1:11 | USP-S | 988 | fine - pros would have fired it too | 1/6 | 46% / 46% | ||
| 14 1:09 | USP-S | 356 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 15 1:41 | M4A1-S | 634 | fine - pros would have fired it too | 2/7 | 73% / 73% | ||
| 15 1:40 | M4A1-S | 596 | fine - pros would have fired it too | 1/5 | 59% / 59% | ||
| 15 1:36 | M4A1-S | 621 | fired while moving (222 u/s), too fast to be accurate - stop first | 5/14 | cut short (a death, a reload) | 17% / 53% | |
| 17 1:26 | M4A1-S | 145 | fine - pros would have fired it too | 2/6 | killed them | 32% / 50% | |
| 17 bomb 0:39 | AK-47 | 363 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 23% / 56% | |
| 18 1:28 | M4A1-S | 314 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 44% / 56% | |
| 19 bomb 0:24 | M4A1-S | 672 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 53% | |
| 21 0:52 | FAMAS | 722 | fine - pros would have fired it too | 5/8 | killed them | 64% / 64% | |
| 21 0:51 | FAMAS | 794 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/12 | 28% / 54% | ||
| 21 0:47 | FAMAS | 806 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 47% | |
| 22 1:38 | FAMAS | 770 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/9 | 18% / 50% | ||
| 22 bomb 0:31 | FAMAS | 1094 | fine - pros would have fired it too | 1/6 | killed them | 40% / 45% | |
| 22 bomb 0:26 | FAMAS | 266 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/5 | killed them | 19% / 56% | |
| 23 1:38 | AK-47 | 354 | fine - pros would have fired it too | 6/8 | killed them | 68% / 68% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
