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Mirage, tied 12-12 · Wed 04 Nov, 22:00

croofMaster Guardian II

The match

Aim

422 msTTD562 msTTK7.0°Crosshair↓13%1st bullet36%Spray20%Head45%Counter-strafe

Scoreboard

89ADR67%KAST

Positioning

Shots

16/33Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476436%
M4A1-S3037%
FAMAS2536%
USP-S1127%
Galil AR540%
Glock-1810%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1109 1:44 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 5.5 s T7.1
8/11022 bomb 0:31 3 kills (FAMAS ×3), a wallbang, all headshots, in 5.8 s CT6.4
27/11012 0:48 1 kill (AK-47), a wallbang, 1 headshot T3.0
31/11015 1:35 2 kills (M4A1-S ×2), all headshots, in 0.5 s CT2.4
58/1108 1:47 1 kill (Galil) T0.8
60/11011 1:30 1 kill (AK-47) T0.8
61/11017 1:26 1 kill (M4A1-S) CT0.8
66/11021 0:52 1 kill (FAMAS) CT0.6
83/1104 1:18 1 kill (AK-47), 1 headshot T-0.1
105/11023 1:38 1 kill (AK-47) CT-1.5
107/1103 1:28 1 kill (AK-47), 1 headshot T-1.7
109/11013 1:28 1 kill (USP-S), 1 headshot CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:29 1v1 before the plant T · 13 HP · Catwalklost - died later · saw each other
17 1:04 1v2 before the plant CT · 65 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 7 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:41 goodblinded FalcoN ™ 4.4 s (1.7 s white)
3 1:45 blinded an enemy, but hurt the team tooblinded саморез ебать 4.2 s (1.4 s white); blinded Melon 4.2 s on the move through Palace Interior - took damage 1.2 s after the pop
4 1:36 goodblinded Agnostic 3.4 s (0.8 s white)
5 1:50 goodblinded саморез ебать 3.8 s (1.1 s white), żylasty syryjski 3.6 s (0.9 s white)
7 1:49 goodblinded Agnostic 3.8 s (1.1 s white)
8 1:50 goodblinded Agnostic 3.4 s (0.8 s white)
10 1:44 wastedno enemy blinded for long
11 1:32 wastedno enemy blinded for long
12 1:44 goodblinded żylasty syryjski 3.5 s (0.9 s white)
13 1:32 wastedno enemy blinded for long; blinded themselves 2.3 s holding Bombsite A - safe
17 1:00 goodblinded Agnostic 4.1 s (1.3 s white)
21 0:47 wastedno enemy blinded for long
24 bomb 0:31 hurt the teambarely blinded BerciK 2.8 s (0.4 s white); blinded JuraZ 1.7 s on the move through Bombsite A - an enemy could see them; blinded sixoO 3.1 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 35 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:49 exposeda molotov at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1080 units away; a running throw
10 1:37 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 346 units away
14 1:45 exposedan HE at Connector - seen by 1 enemy for 0.4 s, the nearest 1136 units away, thrown in the open; a running throw
16 1:40 punishedkilled by саморез ебать with an HE in hand at Catwalk - seen by 1 enemy for 0.5 s, the nearest 352 units away
21 0:49 punishedhit by саморез ебать with a flash out at Bombsite B, 1.1 s before the throw - seen by 1 enemy for 0.1 s, the nearest 578 units away
23 1:40 exposedan HE at Truck - seen by 2 enemies for 0.5 s, the nearest 345 units away; a running throw

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 23 duels (74%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 16 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:19 żylasty syryjskiPalace Interiorcover not used: 16 units away, they'd have seen only your headkilled them
8 1:48 żylasty syryjskiT Rampcover not used: 16 units away, they'd have seen only your headkilled them
19 bomb 0:25 BerciKApartmentscover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:28 holdheld with JuraZ, 703 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before JuraZ)
3 1:39 tradeMelon was killed 248 units away: not traded within 5 s (pros: 969 ms)
3 1:28 holdheld with Kubix0_, 370 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before Kubix0_)
4 1:42 tradeMelon was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
4 0:29 tradeJuraZ was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
8 1:34 tradeMelon was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
13 1:29 holdheld with sixoO, 710 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after sixoO)
14 1:12 peek togetherpeeked the same enemy as Kubix0_, 672 ms after them - late - your team-mate went first, as bait
14 1:12 peek togetherpeeked the same enemy as sixoO, 516 ms after them - late - your team-mate went first, as bait
14 1:11 tradeKubix0_ was killed 203 units away: not traded within 5 s (pros: 969 ms)
14 1:10 tradesixoO was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
17 1:07 holdheld with Melon, 1028 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Melon)
17 1:04 tradeMelon was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 tradeJuraZ was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
20 1:42 tradesixoO was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
22 1:52 line of firestood in JuraZ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 bomb 0:36 tradeJuraZ was killed 999 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 FalcoN ™killed by themUSP-S156 ms156 ms1.1°
2 1:48 Agnostichit by themDesert Eagle453 ms–0.1°
2 1:28 саморез ебатьkilled by themP250250 ms250 ms3.4°
3 1:28 саморез ебатьkilled themAK-47406 ms500 ms13.3°
3 1:28 Agnostickilled by themM4A4422 ms781 ms2.3°
3 1:28 Agnostichit themAK-47625 ms–13.2°
4 1:19 żylasty syryjskihit by themDesert Eagle125 ms–0.9°
4 1:19 żylasty syryjskikilled themAK-47422 ms719 ms1.5°
4 0:15 BerciKkilled by themM4A1-S328 ms328 ms3.5°
5 1:40 żylasty syryjskikilled by themM4A1-S438 ms438 ms1.5°
6 1:27 BerciKkilled by themAK-47344 ms344 ms0.4°
7 0:34 BerciKkilled by themAK-470 ms203 ms0.4°
8 1:47 żylasty syryjskikilled themGalil AR406 ms500 ms2.5°
8 1:32 BerciKkilled by themAK-47109 ms422 ms1.1°
9 1:44 саморез ебатьkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Agnostichit themAK-47672 ms–1.3°
9 1:39 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:40 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:39 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 саморез ебатьkilled by themM4A4594 ms688 ms7.2°
11 1:30 саморез ебатьkilled themAK-47562 ms859 ms2.4°
11 1:30 саморез ебатьhit by themM4A4719 ms–7.3°
12 0:48 Agnostickilled themAK-47250 ms547 ms3.9°
12 0:48 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 0:30 żylasty syryjskihit themAK-47953 ms–4.9°
12 0:30 żylasty syryjskikilled by themM4A1-S1031 ms1422 ms6.9°
13 1:28 żylasty syryjskikilled themUSP-S453 ms453 ms1.3°
13 1:27 FalcoN ™hit by themGlock-18859 ms–7.7°
13 1:27 BerciKkilled by themGlock-181094 ms1094 ms18.9°
14 1:11 Agnostichit by themMAC-10938 ms–7.4°
14 1:11 Agnostichit themP2000953 ms–44.1°
14 1:09 FalcoN ™hit themP2000188 ms–3.9°
14 1:09 саморез ебатьkilled by themAK-47438 ms438 ms1.7°
15 1:41 BerciKhit themM4A4266 ms–3.7°
15 1:40 Agnostichit themM4A4453 ms–7.9°
15 1:35 саморез ебатьkilled themM4A1-S516 ms609 ms19.5°
15 1:35 żylasty syryjskikilled themM4A1-S359 ms953 ms15.8°
15 1:35 FalcoN ™killed by themAK-47438 ms641 ms2.6°
15 1:34 FalcoN ™hit themM4A4625 ms–9.9°
16 1:40 саморез ебатьkilled by themAK-47453 ms453 ms2.0°
17 1:26 BerciKkilled themM4A1-S391 ms484 ms9.4°
17 1:26 BerciKhit by themAK-47484 ms–13.8°
17 bomb 0:39 Agnostichit themAK-47500 ms–15.7°
17 bomb 0:39 Agnostickilled by themAK-47656 ms766 ms3.3°
18 1:37 саморез ебатьhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:28 BerciKhit themM4A4344 ms–8.9°
18 1:28 BerciKkilled by themAK-47500 ms688 ms3.5°
19 bomb 0:24 BerciKkilled by themAK-470 ms203 ms0.7°
19 bomb 0:24 саморез ебатьhit by themAK-47750 ms–38.8°
20 1:28 BerciKhit by themAK-47422 ms–4.0°
20 0:54 Agnostickilled by themAK-47344 ms453 ms3.5°
21 0:52 BerciKkilled themFAMAS203 ms562 ms1.7°
21 0:51 żylasty syryjskihit themFAMAS219 ms–2.9°
21 0:51 żylasty syryjskihit by themAK-47672 ms–7.8°
21 0:50 саморез ебатьhit by themDesert Eagle422 ms–11.9°
21 0:50 саморез ебатьhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
21 0:47 żylasty syryjskikilled by themAK-47406 ms406 ms5.1°
22 bomb 0:31 BerciKkilled themFAMAS406 ms406 ms1.3°
22 bomb 0:27 Agnostickilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:25 саморез ебатьkilled themFAMAS672 ms672 ms7.0°
23 1:38 BerciKkilled themAK-47578 ms891 ms7.3°
23 1:38 żylasty syryjskihit themAK-47219 ms–16.6°
23 1:38 żylasty syryjskikilled by themTec-9328 ms328 ms4.4°
24 1:37 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:37 FalcoN ™hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 33 first shots too soon: 13 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 FalcoN ™Glock-18346fine - pros would have fired it too0/1cut short (a death, a reload)47% / 47%
3 1:28 саморез ебатьAK-47358fired while moving (118 u/s), too fast to be accurate - stop first2/5killed them25% / 53%
3 1:28 AgnosticAK-47593fine - pros would have fired it too1/3cut short (a death, a reload)58% / 58%
4 1:19 żylasty syryjskiAK-47378fine - pros would have fired it too4/9killed them47% / 48%
4 0:24 BerciKAK-471092fired while moving (113 u/s), too fast to be accurate - stop first0/53% / 53%
4 0:15 BerciKAK-47396fine - pros would have fired it too0/1cut short (a death, a reload)50% / 56%
5 1:42 żylasty syryjskiAK-47752fine - pros would have fired it too0/330% / 49%
5 1:40 żylasty syryjskiAK-47778fired while moving (116 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 58%
6 1:27 BerciKAK-471235fired while moving (81 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 48%
8 1:47 żylasty syryjskiGalil AR1096fired while moving (101 u/s), too fast to be accurate - stop first2/6killed them11% / 48%
8 1:45 AgnosticGalil AR941fired while moving (86 u/s), too fast to be accurate - stop first0/59% / 54%
8 1:31 BerciKGalil AR728fine - pros would have fired it too0/1cut short (a death, a reload)25% / 46%
9 1:42 AgnosticAK-471615fine - pros would have fired it too1/551% / 51%
11 1:31 саморез ебатьAK-47607aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/10killed them14% / 62%
12 0:31 żylasty syryjskiAK-47507fired while moving (127 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)4% / 47%
13 1:29 żylasty syryjskiUSP-S382fine - pros would have fired it too1/4killed them55% / 66%
13 1:27 FalcoN ™USP-S452fired while moving (167 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)56% / 59%
14 1:11 AgnosticUSP-S988fine - pros would have fired it too1/646% / 46%
14 1:09 FalcoN ™USP-S356fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
15 1:41 BerciKM4A1-S634fine - pros would have fired it too2/773% / 73%
15 1:40 AgnosticM4A1-S596fine - pros would have fired it too1/559% / 59%
15 1:36 FalcoN ™M4A1-S621fired while moving (222 u/s), too fast to be accurate - stop first5/14cut short (a death, a reload)17% / 53%
17 1:26 BerciKM4A1-S145fine - pros would have fired it too2/6killed them32% / 50%
17 bomb 0:39 AgnosticAK-47363fired while moving (109 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)23% / 56%
18 1:28 BerciKM4A1-S314fired while moving (100 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)44% / 56%
19 bomb 0:24 саморез ебатьM4A1-S672fine - pros would have fired it too0/2cut short (a death, a reload)48% / 53%
21 0:52 BerciKFAMAS722fine - pros would have fired it too5/8killed them64% / 64%
21 0:51 żylasty syryjskiFAMAS794aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/1228% / 54%
21 0:47 żylasty syryjskiFAMAS806fired while moving (96 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 47%
22 1:38 FalcoN ™FAMAS770aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/918% / 50%
22 bomb 0:31 BerciKFAMAS1094fine - pros would have fired it too1/6killed them40% / 45%
22 bomb 0:26 саморез ебатьFAMAS266fired while moving (142 u/s), too fast to be accurate - stop first1/5killed them19% / 56%
23 1:38 BerciKAK-47354fine - pros would have fired it too6/8killed them68% / 68%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.