Competitive · Wed 04 Nov, 22:00 · 24 rounds, 37 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | ||||||||||||||||||||||||||||||||
![]() | 23 | 14 | 5 | +9 | 90 | 35% | 75% | 1-2 | 37 | 15 | 0/5 | 359 ms | 632 ms | 3.8° | 20% | 65% | 12% | 56% | 29 | 2% 1/43 | 1 | 0 | 0 | 49% | 5% 1/21 | 0/3 | 48% 24/50 | 17 | 7 | 16% 3/19 | 0% | 34% pro 55% | |||
![]() | 23 | 19 | 7 | +4 | 109 | 52% | 75% | 5-5 | 12 | 5 | 1/1 | 547 ms | 672 ms | 6.5° | 40% | 59% | 15% | 49% | 35 | 8% 3/40 | 3 | 0 | 0 | 16% | 0% 0/22 | 0/1 | 44% 20/45 | 10 | 10 | 38% 6/16 | 0% | 33% pro 52% | |||
![]() | 20 | 17 | 5 | +3 | 86 | 25% | 75% | 1-1 | 154 | 10 | 1/2 | 446 ms | 703 ms | 5.1° | 50% | 62% | 11% | 81% | 24 | 3% 1/38 | 0 | 0 | 1 | 20% | 11% 1/9 | 0/2 | 19% 7/36 | 3 | 4 | 44% 4/9 | 0% | 47% pro 57% | |||
![]() | 16 | 20 | 7 | -4 | 89 | 62% | 67% | 5-1 | 84 | 15 | 0/2 | 422 ms | 562 ms | 7.0° | 13% | 36% | 20% | 45% | 25 | 7% 3/41 | 0 | 0 | 3 | 74% | 12% 2/16 | 0/1 | 48% 16/33 | 13 | 3 | 0% 0/9 | 0% | 34% pro 54% | |||
![]() | 10 | 17 | 3 | -7 | 38 | 20% | 62% | 1-2 | 31 | 23 | 0/3 | 516 ms | 969 ms | 10.0° | 29% | 24% | 18% | 65% | 16 | 9% 3/35 | 1 | 1 | 3 | 35% | 0/3 | 0/1 | 52% 16/31 | 6 | 10 | 12% 2/16 | 7% | 33% pro 58% | |||
| Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | ||||||||||||||||||||||||||||||||
![]() | 23 | 16 | 4 | +7 | 86 | 65% | 71% | 3-4 | 25 | 9 | 3/9 | 375 ms | 422 ms | 2.1° | 42% | 26% | 29% | 67% | 30 | 0% 0/40 | 0 | 0 | 0 | 77% | 10% 1/10 | 0/1 | 49% 19/39 | 7 | 12 | 50% 5/10 | 0% | 37% pro 57% | |||
![]() | 21 | 19 | 8 | +2 | 75 | 43% | 75% | 1-2 | 46 | 15 | 0/4 | 453 ms | 546 ms | 3.4° | 37% | 20% | 18% | 60% | 25 | 7% 3/44 | 2 | 0 | 1 | 64% | 0% 0/15 | 0% 0/7 | 71% 32/45 | 15 | 17 | 29% 5/17 | 4% | 23% pro 54% | |||
![]() | 20 | 18 | 3 | +2 | 94 | 50% | 75% | 6-3 | 196 | 3 | 0/1 | 500 ms | 703 ms | 4.4° | 29% | 29% | 18% | 64% | 27 | 2% 1/40 | 1 | 0 | 0 | 42% | 7% 1/15 | 0/3 | 51% 21/41 | 8 | 13 | 22% 2/9 | 0% | 32% pro 55% | |||
![]() | 14 | 19 | 10 | -5 | 78 | 29% | 79% | 1-2 | 91 | 2 | – | 547 ms | 766 ms | 3.6° | 24% | 33% | 6% | 54% | 27 | 5% 2/41 | 2 | 0 | 0 | 14% | 4% 1/23 | 0% 0/5 | 48% 24/50 | 14 | 10 | 34% 10/29 | 0% | 31% pro 54% | |||
![]() | 8 | 21 | 8 | -13 | 64 | 50% | 67% | 0-2 | 28 | 3 | 0/1 | 453 ms | 641 ms | 3.2° | 35% | 45% | 12% | 68% | 23 | 3% 1/38 | 0 | 1 | 1 | 14% | 6% 1/17 | 0/3 | 45% 17/38 | 9 | 8 | 15% 3/20 | 0% | 33% pro 52% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 8 1:34 | 4 kills (AK-47 ×4), 2 through smoke, 2 headshots, in 21.1 s CT | 14.5 | |
| 2 | 10 1:29 | 3 kills (AK-47 ×3), 2 through smoke, 1 headshot, in 8.8 s T | 10.7 | |
| 3 | 1 1:40 | 4 kills (Glock ×3, Knife), 3 headshots, in 47.3 s T | 8.1 | |
| 4 | 2 1:41 | 4 kills (Tec-9 ×4), 2 headshots, in 31.5 s T | 8.0 | |
| 5 | 16 1:37 | 3 kills (M4A1-S ×3), 1 through smoke, 1 headshot, in 17.8 s CT | 7.2 | |
| 6 | 9 1:44 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 5.5 s T | 7.1 | |
| 7 | 16 1:40 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 42.4 s T | 6.5 | |
| 8 | 22 bomb 0:31 | 3 kills (FAMAS ×3), a wallbang, all headshots, in 5.8 s CT | 6.4 | |
| 9 | 17 1:11 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 17.2 s T | 6.0 | |
| 10 | 17 1:22 | 2 kills (Scout ×2), a wallbang, all headshots, in 4 s T | 5.7 | |
| 11 | 10 1:39 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 4.1 s CT | 5.4 | |
| 12 | 15 1:28 | 3 kills (AK-47 ×3), a wallbang, in 18.8 s T | 5.3 |
Every moment (110)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 0:54 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 14.6 s T | 4.7 | |
| 14 | 7 1:43 | 2 kills (AWP ×2), 1 through smoke, in 3.6 s CT | 4.6 | |
| 15 | 18 1:40 | 3 kills (AK-47 ×3), 1 headshot, in 45.5 s T | 4.5 | |
| 16 | 4 1:38 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.1 | |
| 17 | 11 1:44 | 3 kills (AK-47 ×3), 2 headshots, in 6.4 s T | 3.8 | |
| 18 | 4 1:07 | 3 kills (M4A1-S ×2, Deagle), all headshots, in 51.8 s CT | 3.7 | |
| 19 | 18 1:27 | 2 kills (Deagle, MP7), 1 headshot, in 10.6 s CT | 3.6 | |
| 20 | 20 1:13 | 3 kills (M4A1-S ×3), in 50.3 s CT | 3.6 | |
| 21 | 13 1:24 | 3 kills (USP-S ×3), 2 headshots, in 25.7 s CT | 3.6 | |
| 22 | 24 1:02 | 2 kills (AWP ×2), in 7 s CT | 3.4 | |
| 23 | 23 bomb 0:33 | 2 kills (M4A1-S ×2), 1 through smoke, in 4.7 s CT | 3.4 | |
| 24 | 13 1:27 | 3 kills (Glock ×3), 1 through smoke, 2 headshots, in 43 s T | 3.4 | |
| 25 | 6 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT | 3.4 | |
| 26 | 12 0:25 | 2 kills (AK-47 ×2), all headshots, in 4.7 s T | 3.0 | |
| 27 | 12 0:48 | 1 kill (AK-47), a wallbang, 1 headshot T | 3.0 | |
| 28 | 17 1:05 | 2 kills (M4A1-S ×2), in 0.8 s CT | 2.9 | |
| 29 | 19 bomb 0:28 | 2 kills (AK-47 ×2), 1 headshot, in 4.2 s T | 2.9 | |
| 30 | 16 1:37 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.8 | |
| 31 | 15 1:35 | 2 kills (M4A1-S ×2), all headshots, in 0.5 s CT | 2.4 | |
| 32 | 14 1:11 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 41.8 s T | 2.4 | |
| 33 | 3 1:34 | 2 kills (MAC-10, M4A1-S), 1 through smoke, in 24.5 s T | 2.3 | |
| 34 | 19 bomb 0:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.3 | |
| 35 | 12 0:43 | 1 kill (AWP), a wallbang CT | 2.3 | |
| 36 | 9 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T | 2.1 | |
| 37 | 10 bomb 0:23 | 1 kill (AK-47), a wallbang T | 2.1 | |
| 38 | 23 1:32 | 2 kills (AWP ×2), a no-scope, in 21 s CT | 2.1 | |
| 39 | 1 1:28 | 2 kills (USP-S ×2), all headshots, in 15.4 s CT | 2.0 | |
| 40 | 9 bomb 0:39 | 1 kill (Deagle) T | 1.9 | |
| 41 | 8 1:38 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.9 | |
| 42 | 12 0:30 | 1 kill (M4A1-S), a wallbang CT | 1.9 | |
| 43 | 21 0:47 | 2 kills (AK-47 ×2), 1 headshot, in 11.4 s T | 1.7 | |
| 44 | 6 1:42 | 2 kills (AK-47 ×2), all headshots, in 14.3 s CT | 1.5 | |
| 45 | 20 1:42 | 2 kills (M4A1-S ×2), in 50.6 s CT | 1.5 | |
| 46 | 6 1:34 | 2 kills (AK-47 ×2), in 23.1 s T | 1.4 | |
| 47 | 18 1:42 | 2 kills (Five-SeveN, AK-47), 1 headshot, in 5.2 s CT | 1.1 | |
| 48 | 6 1:12 | 1 kill (Deagle), 1 headshot T | 1.1 | |
| 49 | 13 1:30 | 2 kills (Glock ×2), 1 headshot, in 4.6 s T | 1.0 | |
| 50 | 7 0:34 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 51 | 14 bomb 0:03 | 1 kill (Knife) T | 1.0 | |
| 52 | 3 1:38 | 1 kill (M4A1-S) CT | 0.9 | |
| 53 | 12 1:29 | 2 kills (M4A4, AK-47), 1 headshot, in 53.4 s CT | 0.9 | |
| 54 | 3 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 26.3 s T | 0.9 | |
| 55 | 5 1:40 | 2 kills (M4A1-S ×2), all headshots, in 30.5 s CT | 0.9 | |
| 56 | 15 1:34 | 1 kill (AK-47) T | 0.9 | |
| 57 | 16 1:43 | 2 kills (AWP ×2), a no-scope, in 66.3 s CT | 0.9 | |
| 58 | 8 1:47 | 1 kill (Galil) T | 0.8 | |
| 59 | 8 1:36 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 60 | 11 1:30 | 1 kill (AK-47) T | 0.8 | |
| 61 | 17 1:26 | 1 kill (M4A1-S) CT | 0.8 | |
| 62 | 5 1:16 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 63 | 22 1:27 | 2 kills (AWP ×2), a no-scope, in 18.3 s CT | 0.7 | |
| 64 | 5 1:09 | 1 kill (AWP) CT | 0.6 | |
| 65 | 21 1:12 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 66 | 21 0:52 | 1 kill (FAMAS) CT | 0.6 | |
| 67 | 22 1:40 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 68 | 15 bomb 0:35 | 1 kill (M4A1-S) CT | 0.6 | |
| 69 | 7 1:35 | 1 kill (MAC-10) T | 0.5 | |
| 70 | 20 1:42 | 1 kill (AK-47) T | 0.4 | |
| 71 | 2 1:28 | 2 kills (P250 ×2), 1 headshot, in 5.5 s CT | 0.3 | |
| 72 | 4 1:42 | 1 kill (Deagle), 1 while flashed CT | 0.2 | |
| 73 | 8 1:18 | 1 kill (M4A1-S) CT | 0.2 | |
| 74 | 5 1:20 | 1 kill (M4A4) CT | 0.1 | |
| 75 | 23 1:32 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 76 | 1 1:35 | 1 kill (Glock), 1 headshot T | 0.0 | |
| 77 | 2 1:33 | 1 kill (MAC-10) T | 0.0 | |
| 78 | 3 1:27 | 1 kill (M4A4) CT | 0.0 | |
| 79 | 10 1:42 | 1 kill (MAC-10), 1 headshot T | 0.0 | |
| 80 | 14 1:10 | 1 kill (MAC-10), 1 headshot T | -0.0 | |
| 81 | 24 1:00 | 2 kills (M4A1-S, AK-47), 1 headshot, in 53.5 s CT | -0.0 | |
| 82 | 4 1:15 | 1 kill (M4A1-S) T | -0.1 | |
| 83 | 4 1:18 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 84 | 6 1:35 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 85 | 23 bomb 0:29 | 1 kill (AK-47) T | -0.2 | |
| 86 | 15 1:30 | 1 kill (MAC-10), 1 headshot T | -0.2 | |
| 87 | 22 bomb 0:36 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 88 | 21 bomb 0:20 | 2 kills (FAMAS, AK-47), 1 headshot, in 10.6 s T | -0.2 | |
| 89 | 22 1:36 | 1 kill (Galil) T | -0.3 | |
| 90 | 18 bomb 0:06 | 1 kill (MAC-10) CT | -0.3 | |
| 91 | 7 0:20 | 1 kill (M4A1-S) CT | -0.4 | |
| 92 | 11 1:24 | 1 kill (AK-47) T | -0.5 | |
| 93 | 19 bomb 0:11 | 1 kill (MP7), 1 headshot T | -0.5 | |
| 94 | 20 0:54 | 1 kill (AK-47) T | -0.6 | |
| 95 | 19 1:33 | 1 kill (AK-47) T | -0.7 | |
| 96 | 24 1:04 | 1 kill (AK-47), 1 headshot CT | -0.7 | |
| 97 | 4 1:12 | 2 kills (AK-47 ×2), in 27.5 s T | -0.7 | |
| 98 | 24 1:04 | 1 kill (AK-47) T | -0.9 | |
| 99 | 5 1:12 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 100 | 9 1:43 | 1 kill (M4A1-S) CT | -1.1 | |
| 101 | 21 0:54 | 1 kill (M4A1-S) CT | -1.3 | |
| 102 | 23 1:38 | 1 kill (Tec-9), 1 headshot T | -1.4 | |
| 103 | 3 1:39 | 1 kill (M4A1-S) CT | -1.4 | |
| 104 | 21 0:54 | 1 kill (AK-47), 1 headshot CT | -1.5 | |
| 105 | 23 1:38 | 1 kill (AK-47) CT | -1.5 | |
| 106 | 24 bomb 0:30 | 1 kill (AK-47) T | -1.7 | |
| 107 | 3 1:28 | 1 kill (AK-47), 1 headshot T | -1.7 | |
| 108 | 14 1:11 | 1 kill (USP-S) CT | -2.4 | |
| 109 | 13 1:28 | 1 kill (USP-S), 1 headshot CT | -2.8 | |
| 110 | 1 1:36 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:31 | 1v3 after the plant CT · 89 HP · Shop | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 2 1:31 | 1v5 before the plant CT · 100 HP · Catwalk | lost - died later, after 2 kills · first fight won, saw each other | |
| 3 bomb 0:22 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · saw each other | |
| 4 0:44 | 1v2 before the plant CT · 100 HP · Bombsite B | won - killed both · first fight won, saw each other | |
| 4 0:29 | 1v1 before the plant T · 13 HP · Catwalk | lost - died later · saw each other | |
| 5 1:10 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died with two or more on them at once · first fight lost, saw them first | |
| 6 1:09 | 1v2 before the plant T · 73 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 7 0:20 | 1v4 before the plant T · 100 HP · Side Alley | lost - saved, the time ran out | |
| 8 1:18 | 1v2 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 9 bomb 0:40 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · they saw them first | |
| 10 1:20 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 11 1:30 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 12 0:30 | 1v2 before the plant T · 100 HP · Palace Alley | won - killed both · first fight won, saw each other | |
| 12 0:25 | 1v1 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 13 1:21 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other | |
| 13 0:58 | 1v1 before the plant T · 100 HP · Palace Interior | won - killed them · first fight won, saw each other | |
| 14 bomb 0:06 | 1v3 after the plant CT · 100 HP · Catwalk · decided as it began | lost - died in the first fight · saw each other | |
| 15 bomb 0:34 | 1v2 after the plant CT · 100 HP · Apartments | lost - died in the first fight · saw each other | |
| 16 1:19 | 1v3 before the plant T · 87 HP · Ladder | lost - died later, after 2 kills · saw each other | |
| 16 0:57 | 1v1 before the plant CT · 100 HP · Shop | won - killed them · first fight won, saw them first | |
| 17 1:04 | 1v2 before the plant CT · 65 HP · Catwalk | lost - died in the first fight · saw each other | |
| 18 1:16 | 1v3 before the plant T · 49 HP · CT Spawn | won - the bomb went off, 1 kill · saw them first | |
| 18 0:55 | 1v1 before the plant CT · 7 HP · Palace Alley | lost - saved, the bomb went off · saw each other | |
| 19 bomb 0:24 | 1v5 after the plant CT · 90 HP · Catwalk | lost - died with two or more on them at once · saw each other | |
| 20 0:31 | 1v3 before the plant T · 100 HP · Scaffolding | lost - died later · saw each other | |
| 21 bomb 0:20 | 1v2 after the plant CT · 14 HP · Shop | lost - died later · saw each other | |
| 22 bomb 0:27 | 1v2 after the plant T · 48 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 23 bomb 0:28 | 1v2 after the plant T · 53 HP · Truck | lost - died in the first fight · neither was looking | |
| 24 0:55 | 1v4 before the plant T · 37 HP · T Spawn | lost - died later, after 1 kill |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:45 | blinded an enemy, but hurt the team too | blinded саморез ебать 4.2 s (1.4 s white); blinded Melon 4.2 s on the move through Palace Interior - took damage 1.2 s after the pop | |
| 3 1:43 | blinded an enemy, but hurt the team too | blinded żylasty syryjski 4.0 s (1.2 s white); blinded Melon 3.3 s on the move through Bombsite A - an enemy could see them Melon peeked żylasty syryjski 2.2 s after the pop - too early - the enemy had recovered; got hit first | |
| 3 1:41 | hurt the team | no enemy blinded for long; blinded Melon 1.9 s on the move through Bombsite A - ran into a fight | |
| 4 1:50 | misled a peek | barely blinded żylasty syryjski 2.2 s (0.2 s white); blinded croof 3.1 s on the move through T Spawn - safe; blinded Kubix0_ 1.5 s holding Palace Alley - safe the enemy was barely blinded, and Melon peeked żylasty syryjski 2.4 s after the pop; got hit first | |
| 4 1:48 | hurt the team | barely blinded Agnostic 2.6 s (0.3 s white); blinded themselves 1.0 s on the move through T Ramp - an enemy could see them | |
| 5 1:42 | hurt the team | barely blinded żylasty syryjski 0.7 s (0.1 s white); blinded croof 1.9 s holding Palace Interior - an enemy could see them | |
| 6 1:43 | hurt the team | no enemy blinded for long; blinded JuraZ 1.0 s on the move through Top Mid - an enemy could see them; blinded Kubix0_ 1.3 s on the move through Side Alley - safe | |
| 8 1:46 | hurt the team | barely blinded żylasty syryjski 2.9 s (0.5 s white), Agnostic 2.6 s (0.3 s white); blinded Melon 2.8 s on the move through T Ramp - took damage 0.4 s after the pop; blinded themselves 3.1 s holding Palace Alley - safe | |
| 8 1:40 | blinded an enemy, but hurt the team too | blinded croof 3.6 s (0.9 s white); blinded Agnostic 3.7 s holding Bombsite A - took damage 0.5 s after the pop | |
| 11 1:31 | misled a peek | barely blinded croof 0.9 s (0.1 s white), JuraZ 0.9 s (0.1 s white), Kubix0_ 0.5 s (0.0 s white) the enemy was barely blinded, and саморез ебать peeked croof 0.5 s after the pop; got hit first | |
| 12 1:18 | hurt the team | barely blinded JuraZ 2.6 s (0.3 s white); blinded FalcoN ™ 4.6 s on the move through Middle - an enemy could see them | |
| 14 1:12 | misled a peek | barely blinded sixoO 1.0 s (0.1 s white), Kubix0_ 0.9 s (0.1 s white), croof 0.9 s (0.1 s white) the enemy was barely blinded, and саморез ебать peeked Kubix0_ 0.4 s after the pop; hit them first | |
| 15 1:42 | misled a peek | barely blinded croof 1.6 s (0.1 s white) the enemy was barely blinded, and BerciK peeked croof 1.1 s after the pop; got hit first | |
| 18 1:46 | blinded an enemy, but hurt the team too | blinded żylasty syryjski 4.9 s (2.1 s white); blinded Kubix0_ 4.5 s on the move through Bombsite A - took damage 0.1 s after the pop Kubix0_ peeked żylasty syryjski 0.4 s before the pop - too late - the flash popped after they showed; got hit first | |
| 20 1:43 | blinded an enemy, but hurt the team too | blinded sixoO 4.0 s (1.2 s white); blinded themselves 1.0 s on the move through Underpass - ran into a fight | |
| 20 0:25 | misled a peek | barely blinded Melon 1.0 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Melon 1.2 s after the pop; got hit first | |
| 20 0:23 | hurt the team | no enemy blinded for long; blinded Melon 2.1 s holding Bombsite A - an enemy could see them | |
| 24 bomb 0:31 | hurt the team | barely blinded BerciK 2.8 s (0.4 s white); blinded JuraZ 1.7 s on the move through Bombsite A - an enemy could see them; blinded sixoO 3.1 s on the move through Bombsite A - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:24 | punished | killed by саморез ебать 1.4 s after throwing an HE at CT Spawn, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 595 units away, thrown in the open | |
| 6 1:42 | punished | killed by BerciK with a smoke in hand at Apartments - seen by 1 enemy for 1.2 s, the nearest 657 units away | |
| 8 1:45 | punished | hit by Melon 0.4 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 836 units away, thrown in the open | |
| 15 1:35 | punished | killed by croof with a molotov in hand at Apartments - seen by 1 enemy for 0.4 s, the nearest 576 units away | |
| 16 1:40 | punished | killed by саморез ебать with an HE in hand at Catwalk - seen by 1 enemy for 0.5 s, the nearest 352 units away | |
| 20 1:13 | punished | killed by Melon with an HE in hand at Palace Interior - seen by 1 enemy for 0.4 s, the nearest 950 units away | |
| 21 0:49 | punished | hit by саморез ебать with a flash out at Bombsite B, 1.1 s before the throw - seen by 1 enemy for 0.1 s, the nearest 578 units away | |
| 22 bomb 0:29 | punished | killed by croof 1.6 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 781 units away | |
| 23 bomb 0:37 | punished | hit by żylasty syryjski 0.9 s after throwing an HE at Shop, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 340 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 18 bomb 0:13 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 3 s to spare | the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




