Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 68 | 28% |
| M4A1-S | 12 | 42% |
| Glock-18 | 12 | 58% |
| M4A4 | 10 | 60% |
| P250 | 6 | 50% |
| Desert Eagle | 6 | 17% |
| FAMAS | 4 | 25% |
| AWP | 3 | 33% |
| MAC-10 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/110 | 16 1:40 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 42.4 s T | 6.5 |
| 11/110 | 10 1:39 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 4.1 s CT | 5.4 |
| 32/110 | 14 1:11 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 41.8 s T | 2.4 |
| 34/110 | 19 bomb 0:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.3 |
| 35/110 | 12 0:43 | 1 kill (AWP), a wallbang CT | 2.3 |
| 49/110 | 13 1:30 | 2 kills (Glock ×2), 1 headshot, in 4.6 s T | 1.0 |
| 64/110 | 5 1:09 | 1 kill (AWP) CT | 0.6 |
| 71/110 | 2 1:28 | 2 kills (P250 ×2), 1 headshot, in 5.5 s CT | 0.3 |
| 73/110 | 8 1:18 | 1 kill (M4A1-S) CT | 0.2 |
| 75/110 | 23 1:32 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 87/110 | 22 bomb 0:36 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 88/110 | 21 bomb 0:20 | 2 kills (FAMAS, AK-47), 1 headshot, in 10.6 s T | -0.2 |
| 91/110 | 7 0:20 | 1 kill (M4A1-S) CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:31 | 1v5 before the plant CT · 100 HP · Catwalk | lost - died later, after 2 kills · first fight won, saw each other |
| 16 1:19 | 1v3 before the plant T · 87 HP · Ladder | lost - died later, after 2 kills · saw each other |
| 22 bomb 0:27 | 1v2 after the plant T · 48 HP · Bombsite A | lost - died in the first fight · saw each other |
| 23 bomb 0:28 | 1v2 after the plant T · 53 HP · Truck | lost - died in the first fight · neither was looking |
Flashes
26 flashes: 6 good, 0 weak, 17 wasted, 3 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:39 | wasted | no enemy blinded for long |
| 4 1:36 | wasted | no enemy blinded for long; blinded żylasty syryjski 2.0 s holding Bombsite A - safe; blinded BerciK 3.1 s holding Catwalk - safe |
| 4 1:34 | wasted | no enemy blinded for long |
| 5 1:39 | good | blinded croof 3.4 s (0.8 s white); blinded themselves 1.6 s holding Stairs - safe; blinded żylasty syryjski 3.0 s on the move through Bombsite A - safe |
| 6 1:39 | good | blinded Melon 3.8 s (1.1 s white) FalcoN ™ peeked Melon 3.0 s after the pop - too early - the enemy had recovered; hit them first |
| 7 1:26 | wasted | no enemy blinded for long |
| 11 1:31 | misled a peek | barely blinded croof 0.9 s (0.1 s white), JuraZ 0.9 s (0.1 s white), Kubix0_ 0.5 s (0.0 s white) the enemy was barely blinded, and саморез ебать peeked croof 0.5 s after the pop; got hit first |
| 12 1:18 | hurt the team | barely blinded JuraZ 2.6 s (0.3 s white); blinded FalcoN ™ 4.6 s on the move through Middle - an enemy could see them |
| 12 0:46 | good | blinded JuraZ 3.2 s (0.6 s white) |
| 13 1:26 | good | blinded Melon 5.1 s (2.3 s white) |
| 14 1:47 | wasted | no enemy blinded for long; blinded FalcoN ™ 3.5 s holding Top Mid - safe |
| 14 1:28 | wasted | no enemy blinded for long |
| 15 1:42 | misled a peek | barely blinded croof 1.6 s (0.1 s white) the enemy was barely blinded, and BerciK peeked croof 1.1 s after the pop; got hit first |
| 16 1:47 | good | blinded sixoO 3.1 s (0.6 s white); blinded żylasty syryjski 1.3 s on the move through Side Alley - safe |
| 17 1:23 | good | blinded JuraZ 3.6 s (0.9 s white) żylasty syryjski peeked JuraZ 0.7 s after the pop - early - the enemy was already recovering; hit them first |
| 18 1:44 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Underpass - safe |
| 18 1:33 | wasted | no enemy blinded for long |
| 19 1:44 | wasted | barely blinded JuraZ 0.8 s (0.1 s white) |
| 19 1:42 | wasted | no enemy blinded for long |
| 20 1:48 | wasted | no enemy blinded for long |
| 20 1:46 | wasted | barely blinded sixoO 0.5 s (0.0 s white) |
| 22 1:32 | wasted | no enemy blinded for long |
| 22 1:30 | wasted | no enemy blinded for long |
| 23 1:42 | wasted | no enemy blinded for long; blinded themselves 1.5 s on the move through Back Alley - safe |
| 24 1:25 | wasted | barely blinded sixoO 0.7 s (0.1 s white) |
| 24 1:17 | wasted | barely blinded sixoO 0.8 s (0.1 s white), JuraZ 0.8 s (0.1 s white) |
Throws
56 grenades: 52 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:28 | exposed | a flash at Middle - seen by 1 enemy for 0.9 s, the nearest 77 units away, thrown in the open; a running throw |
| 15 1:36 | exposed | an HE at Apartments - seen by 2 enemies for 0.8 s, the nearest 549 units away |
| 15 1:35 | punished | killed by croof with a molotov in hand at Apartments - seen by 1 enemy for 0.4 s, the nearest 576 units away |
| 21 bomb 0:14 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 588 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 0:59 | Snipers Nest | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 16 0:59 | Snipers Nest | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:17 | Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 5 of 24 rounds (2 times longer than pros stand there). 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:32 | trade | Agnostic was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:34 | trade | żylasty syryjski was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:29 | hold | held with Agnostic, 321 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before Agnostic) |
| 6 1:13 | in their way | stood between żylasty syryjski and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 6 1:13 | hold | held with żylasty syryjski, 641 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after żylasty syryjski) |
| 8 1:15 | hold | held with BerciK, 300 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:52 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 10 1:51 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:42 | trade | Agnostic was killed 1146 units away: you traded in 2,391 ms (pros: 2,609 ms) |
| 13 1:24 | trade | Agnostic was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:20 | trade | BerciK was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | hold | held with FalcoN ™, 41 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before FalcoN ™) |
| 15 1:36 | hold | held with Agnostic, 110 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before Agnostic) |
| 15 1:36 | hold | held with żylasty syryjski, 85 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before żylasty syryjski) |
| 15 1:36 | in their way | stood between FalcoN ™ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 15 1:36 | in their way | stood between żylasty syryjski and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 16 1:43 | trade | żylasty syryjski was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | trade | BerciK was killed 174 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:23 | trade | Agnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:19 | trade | FalcoN ™ was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:19 | in their way | stood between żylasty syryjski and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 17 1:19 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 17 1:19 | in their way | stood between żylasty syryjski and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 1:07 | peek together | peeked the same enemy as FalcoN ™, 359 ms before them - early - you went first, alone |
| 17 1:07 | peek together | peeked the same enemy as żylasty syryjski, 688 ms after them - late - your team-mate went first, as bait |
| 19 bomb 0:13 | line of fire | stood in Agnostic's line of fire while they fought, for 1,188 ms (pros: 188 ms at a time) |
| 19 bomb 0:13 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 1,875 ms (pros: 188 ms at a time) |
| 19 bomb 0:11 | in their way | stood between FalcoN ™ and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 20 1:44 | line of fire | stood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 22 bomb 0:37 | trade | żylasty syryjski was killed 846 units away: you traded in 875 ms (pros: 625 ms) |
| 22 bomb 0:32 | hold | held with BerciK, 258 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 bomb 0:31 | trade | BerciK was killed 250 units away: not traded within 5 s (pros: 969 ms) |
| 22 bomb 0:27 | hold | held with Agnostic, 429 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after Agnostic) |
| 22 bomb 0:27 | trade | Agnostic was killed 429 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:34 | peek together | peeked the same enemy as żylasty syryjski, 875 ms after them - late - your team-mate went first, as bait |
| 23 1:32 | trade | Agnostic was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:33 | trade | żylasty syryjski was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:28 | trade | FalcoN ™ was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | killed by them | Glock-18 | 406 ms | 578 ms | 1.9° | ||
| 2 1:28 | killed them | P250 | 250 ms | 250 ms | 3.4° | ||
| 2 1:23 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:28 | killed by them | Tec-9 | 719 ms | 969 ms | 2.8° | ||
| 3 1:28 | killed by them | AK-47 | 406 ms | 500 ms | 13.3° | ||
| 4 1:12 | killed by them | AK-47 | 531 ms | 828 ms | 15.9° | ||
| 5 1:09 | killed them | AWP | 406 ms | 406 ms | 1.4° | ||
| 6 1:12 | killed by them | Desert Eagle | 375 ms | 375 ms | 10.7° | ||
| 7 0:33 | hit by them | Desert Eagle | 453 ms | – | 17.3° | ||
| 7 0:20 | killed them | M4A1-S | 781 ms | 875 ms | 31.3° | ||
| 8 1:18 | killed them | M4A1-S | 438 ms | 531 ms | 4.6° | ||
| 9 1:44 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:40 | killed them | M4A4 | 562 ms | 1375 ms | 2.3° | ||
| 10 1:35 | killed them | M4A4 | 594 ms | 688 ms | 7.2° | ||
| 10 1:20 | hit them | M4A4 | 219 ms | – | 1.5° | ||
| 10 1:20 | killed by them | AK-47 | 234 ms | 234 ms | 3.6° | ||
| 11 1:30 | killed by them | AK-47 | 562 ms | 859 ms | 2.4° | ||
| 11 1:30 | hit them | M4A4 | 719 ms | – | 7.3° | ||
| 12 0:43 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:40 | killed by them | AK-47 | 297 ms | 703 ms | 1.9° | ||
| 13 1:31 | killed them | Glock-18 | 625 ms | 1547 ms | 2.7° | ||
| 13 1:26 | hit by them | P2000 | 312 ms | – | 0.3° | ||
| 13 1:26 | killed them | Glock-18 | 453 ms | 1109 ms | 41.8° | ||
| 13 1:16 | killed by them | USP-S | 250 ms | 250 ms | 3.0° | ||
| 14 1:18 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:11 | killed them | AK-47 | 500 ms | 594 ms | 2.1° | ||
| 14 1:09 | killed them | AK-47 | 438 ms | 438 ms | 1.7° | ||
| 14 bomb 0:06 | killed them | AK-47 | 375 ms | 375 ms | 2.1° | ||
| 15 1:35 | killed by them | M4A1-S | 516 ms | 609 ms | 19.5° | ||
| 16 1:40 | killed them | AK-47 | 453 ms | 453 ms | 2.0° | ||
| 16 0:59 | killed them | AK-47 | 359 ms | 562 ms | 2.5° | ||
| 16 0:59 | hit by them | M4A4 | 500 ms | – | 1.7° | ||
| 16 0:58 | killed them | AK-47 | 1031 ms | 1422 ms | 17.7° | ||
| 16 0:57 | hit by them | AK-47 | 1391 ms | – | 2.6° | ||
| 16 0:37 | killed by them | AWP | 469 ms | 469 ms | 3.0° | ||
| 17 1:19 | hit them | AK-47 | 547 ms | – | 3.4° | ||
| 17 1:06 | killed by them | M4A1-S | 1281 ms | 1578 ms | 13.2° | ||
| 18 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:16 | killed by them | MP7 | 812 ms | 812 ms | 16.1° | ||
| 19 bomb 0:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:24 | hit them | AK-47 | 750 ms | – | 38.8° | ||
| 19 bomb 0:11 | hit by them | AK-47 | 281 ms | – | 2.7° | ||
| 20 1:42 | killed by them | M4A1-S | 359 ms | 656 ms | 1.7° | ||
| 21 0:50 | hit them | Desert Eagle | 422 ms | – | 11.9° | ||
| 21 0:50 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:39 | hit them | Desert Eagle | 375 ms | – | 0.8° | ||
| 21 bomb 0:20 | killed them | FAMAS | 312 ms | 312 ms | 25.9° | ||
| 21 bomb 0:12 | hit by them | AK-47 | 484 ms | – | 3.8° | ||
| 21 bomb 0:09 | killed them | AK-47 | 62 ms | 62 ms | 3.9° | ||
| 22 bomb 0:36 | killed them | AK-47 | 516 ms | 516 ms | 0.8° | ||
| 22 bomb 0:25 | killed by them | FAMAS | 672 ms | 672 ms | 7.0° | ||
| 23 1:33 | killed them | AK-47 | 734 ms | 1844 ms | 46.3° | ||
| 23 1:32 | hit by them | M4A4 | 1578 ms | – | 10.9° | ||
| 23 bomb 0:22 | killed by them | AWP | 438 ms | 438 ms | 55.4° | ||
| 24 0:55 | hit them | AK-47 | 375 ms | – | 0.9° | ||
| 24 0:55 | killed by them | AWP | 766 ms | 766 ms | 14.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:29 | P250 | 865 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 52% | |
| 2 1:28 | P250 | 854 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 2 1:23 | P250 | 453 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 39% | |
| 2 1:23 | P250 | 770 | fine - pros would have fired it too | 1/3 | killed them | 37% / 44% | |
| 3 1:35 | Desert Eagle | 585 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | 13% / 70% | ||
| 3 1:34 | Desert Eagle | 557 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 5% / 53% | ||
| 3 1:32 | Desert Eagle | 758 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 67% | |
| 3 1:31 | Desert Eagle | 687 | fine - pros would have fired it too | 0/1 | 27% / 50% | ||
| 5 1:09 | AWP | 1633 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | killed them | 22% / 71% | |
| 6 1:12 | AWP | 119 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 75% | |
| 7 0:21 | M4A1-S | 123 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/8 | killed them | 12% / 56% | |
| 8 1:18 | M4A1-S | 473 | fine - pros would have fired it too | 2/7 | killed them | 68% / 68% | |
| 10 1:40 | M4A4 | 1317 | fine - pros would have fired it too | 3/6 | 33% / 50% | ||
| 10 1:35 | M4A4 | 364 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/8 | killed them | 33% / 59% | |
| 10 1:20 | M4A4 | 965 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 28% / 47% | |
| 11 1:30 | M4A1-S | 608 | fired while moving (219 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 5% / 47% | |
| 12 0:40 | AWP | 937 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 63% | |
| 13 1:31 | Glock-18 | 467 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/7 | killed them | 14% / 50% | |
| 13 1:26 | Glock-18 | 182 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/7 | killed them | 17% / 41% | |
| 14 1:11 | AK-47 | 634 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/7 | killed them | 31% / 61% | |
| 14 1:09 | AK-47 | 639 | fine - pros would have fired it too | 1/6 | killed them | 54% / 54% | |
| 14 bomb 0:06 | AK-47 | 333 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/6 | killed them | 31% / 59% | |
| 16 1:40 | AK-47 | 354 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/8 | killed them | 3% / 51% | |
| 16 0:59 | AK-47 | 700 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | killed them | 18% / 47% | |
| 16 0:58 | AK-47 | 1635 | fine - pros would have fired it too | 4/9 | killed them; 1 bullet after pros would have stopped | 43% / 54% | |
| 16 0:37 | AK-47 | 363 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 28% / 59% | |
| 17 1:19 | AK-47 | 1524 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 21% / 70% | |
| 17 1:05 | AK-47 | 696 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 46% | |
| 19 bomb 0:24 | AK-47 | 671 | fine - pros would have fired it too | 1/6 | 62% / 62% | ||
| 19 bomb 0:11 | AK-47 | 122 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 21% / 48% | |
| 20 1:44 | AK-47 | 1108 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | 9% / 57% | ||
| 21 1:09 | Desert Eagle | 1082 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 19% / 41% | ||
| 21 0:39 | Desert Eagle | 1292 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/1 | 13% / 55% | ||
| 21 bomb 0:20 | FAMAS | 154 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 20% / 49% | |
| 21 bomb 0:19 | FAMAS | 632 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/5 | 0% / 46% | ||
| 22 bomb 0:38 | AK-47 | 965 | aim far off: your crosshair was about 6 player widths (191 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 22 bomb 0:37 | AK-47 | 972 | aim far off: your crosshair was about 7 player widths (218 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 22 bomb 0:37 | AK-47 | 965 | aim far off: your crosshair was about 6 player widths (197 units) off their body - get on target first | 0/1 | 1% / 53% | ||
| 22 bomb 0:28 | AK-47 | 457 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/7 | 5% / 50% | ||
| 22 bomb 0:27 | AK-47 | 446 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload) | 18% / 47% | |
| 23 1:33 | AK-47 | 1152 | fine - pros would have fired it too | 1/8 | 1 bullet after pros would have stopped | 46% / 46% | |
| 23 1:32 | AK-47 | 1162 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 23 bomb 0:30 | AK-47 | 996 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload); 3 bullets after pros would have stopped | 0% / 59% | |
| 23 bomb 0:22 | AK-47 | 61 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 53% | |
| 24 0:55 | AK-47 | 1253 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 3% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
