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Mirage, tied 12-12 · Wed 04 Nov, 22:00

саморез ебатьLegendary Eagle Master

The match

Aim

453 msTTD546 msTTK3.4°Crosshair↓37%1st bullet20%Spray18%Head60%Counter-strafe

Scoreboard

75ADR75%KAST

Positioning

Shots

32/45Rushed↓5/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476828%
M4A1-S1242%
Glock-181258%
M4A41060%
P250650%
Desert Eagle617%
FAMAS425%
AWP333%
MAC-1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11016 1:40 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 42.4 s T6.5
11/11010 1:39 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 4.1 s CT5.4
32/11014 1:11 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 41.8 s T2.4
34/11019 bomb 0:39 1 kill (AK-47), 1 through smoke, 1 headshot T2.3
35/11012 0:43 1 kill (AWP), a wallbang CT2.3
49/11013 1:30 2 kills (Glock ×2), 1 headshot, in 4.6 s T1.0
64/1105 1:09 1 kill (AWP) CT0.6
71/1102 1:28 2 kills (P250 ×2), 1 headshot, in 5.5 s CT0.3
73/1108 1:18 1 kill (M4A1-S) CT0.2
75/11023 1:32 1 kill (AK-47), 1 headshot T0.1
87/11022 bomb 0:36 1 kill (AK-47), 1 headshot T-0.2
88/11021 bomb 0:20 2 kills (FAMAS, AK-47), 1 headshot, in 10.6 s T-0.2
91/1107 0:20 1 kill (M4A1-S) CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:31 1v5 before the plant CT · 100 HP · Catwalklost - died later, after 2 kills · first fight won, saw each other
16 1:19 1v3 before the plant T · 87 HP · Ladderlost - died later, after 2 kills · saw each other
22 bomb 0:27 1v2 after the plant T · 48 HP · Bombsite Alost - died in the first fight · saw each other
23 bomb 0:28 1v2 after the plant T · 53 HP · Trucklost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
26 flashes: 6 good, 0 weak, 17 wasted, 3 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:39 wastedno enemy blinded for long
4 1:36 wastedno enemy blinded for long; blinded żylasty syryjski 2.0 s holding Bombsite A - safe; blinded BerciK 3.1 s holding Catwalk - safe
4 1:34 wastedno enemy blinded for long
5 1:39 goodblinded croof 3.4 s (0.8 s white); blinded themselves 1.6 s holding Stairs - safe; blinded żylasty syryjski 3.0 s on the move through Bombsite A - safe
6 1:39 goodblinded Melon 3.8 s (1.1 s white) FalcoN ™ peeked Melon 3.0 s after the pop - too early - the enemy had recovered; hit them first
7 1:26 wastedno enemy blinded for long
11 1:31 misled a peekbarely blinded croof 0.9 s (0.1 s white), JuraZ 0.9 s (0.1 s white), Kubix0_ 0.5 s (0.0 s white) the enemy was barely blinded, and саморез ебать peeked croof 0.5 s after the pop; got hit first
12 1:18 hurt the teambarely blinded JuraZ 2.6 s (0.3 s white); blinded FalcoN ™ 4.6 s on the move through Middle - an enemy could see them
12 0:46 goodblinded JuraZ 3.2 s (0.6 s white)
13 1:26 goodblinded Melon 5.1 s (2.3 s white)
14 1:47 wastedno enemy blinded for long; blinded FalcoN ™ 3.5 s holding Top Mid - safe
14 1:28 wastedno enemy blinded for long
15 1:42 misled a peekbarely blinded croof 1.6 s (0.1 s white) the enemy was barely blinded, and BerciK peeked croof 1.1 s after the pop; got hit first
16 1:47 goodblinded sixoO 3.1 s (0.6 s white); blinded żylasty syryjski 1.3 s on the move through Side Alley - safe
17 1:23 goodblinded JuraZ 3.6 s (0.9 s white) żylasty syryjski peeked JuraZ 0.7 s after the pop - early - the enemy was already recovering; hit them first
18 1:44 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Underpass - safe
18 1:33 wastedno enemy blinded for long
19 1:44 wastedbarely blinded JuraZ 0.8 s (0.1 s white)
19 1:42 wastedno enemy blinded for long
20 1:48 wastedno enemy blinded for long
20 1:46 wastedbarely blinded sixoO 0.5 s (0.0 s white)
22 1:32 wastedno enemy blinded for long
22 1:30 wastedno enemy blinded for long
23 1:42 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Back Alley - safe
24 1:25 wastedbarely blinded sixoO 0.7 s (0.1 s white)
24 1:17 wastedbarely blinded sixoO 0.8 s (0.1 s white), JuraZ 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
56 grenades: 52 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:28 exposeda flash at Middle - seen by 1 enemy for 0.9 s, the nearest 77 units away, thrown in the open; a running throw
15 1:36 exposedan HE at Apartments - seen by 2 enemies for 0.8 s, the nearest 549 units away
15 1:35 punishedkilled by croof with a molotov in hand at Apartments - seen by 1 enemy for 0.4 s, the nearest 576 units away
21 bomb 0:14 exposeda molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 588 units away; a running throw

Positioning

In 3 of your 44 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Snipers Nest. Pros do that in about 1 duel in 16. You crouched in 20 of your 31 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 0:59 MelonSnipers Nestcover not used: 48 units away, they'd have seen only your headkilled them
16 0:59 Kubix0_Snipers Nestpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:17 sixoOStairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 5 of 24 rounds (2 times longer than pros stand there). 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:32 tradeAgnostic was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
3 1:34 tradeżylasty syryjski was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
3 1:29 holdheld with Agnostic, 321 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before Agnostic)
6 1:13 in their waystood between żylasty syryjski and an enemy they could see, for 500 ms (pros: 125 ms at a time)
6 1:13 holdheld with żylasty syryjski, 641 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after żylasty syryjski)
8 1:15 holdheld with BerciK, 300 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:52 line of firestood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
10 1:51 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:42 tradeAgnostic was killed 1146 units away: you traded in 2,391 ms (pros: 2,609 ms)
13 1:24 tradeAgnostic was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
14 1:20 tradeBerciK was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 holdheld with FalcoN ™, 41 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before FalcoN ™)
15 1:36 holdheld with Agnostic, 110 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before Agnostic)
15 1:36 holdheld with żylasty syryjski, 85 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before żylasty syryjski)
15 1:36 in their waystood between FalcoN ™ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
15 1:36 in their waystood between żylasty syryjski and an enemy they could see, for 250 ms (pros: 125 ms at a time)
16 1:43 tradeżylasty syryjski was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 tradeBerciK was killed 174 units away: not traded within 5 s (pros: 969 ms)
16 1:23 tradeAgnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
16 1:19 tradeFalcoN ™ was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
17 1:19 in their waystood between żylasty syryjski and an enemy they could see, for 312 ms (pros: 125 ms at a time)
17 1:19 line of firestood in żylasty syryjski's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
17 1:19 in their waystood between żylasty syryjski and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 1:07 peek togetherpeeked the same enemy as FalcoN ™, 359 ms before them - early - you went first, alone
17 1:07 peek togetherpeeked the same enemy as żylasty syryjski, 688 ms after them - late - your team-mate went first, as bait
19 bomb 0:13 line of firestood in Agnostic's line of fire while they fought, for 1,188 ms (pros: 188 ms at a time)
19 bomb 0:13 line of firestood in FalcoN ™'s line of fire while they fought, for 1,875 ms (pros: 188 ms at a time)
19 bomb 0:11 in their waystood between FalcoN ™ and an enemy they could see, for 562 ms (pros: 125 ms at a time)
20 1:44 line of firestood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
22 bomb 0:37 tradeżylasty syryjski was killed 846 units away: you traded in 875 ms (pros: 625 ms)
22 bomb 0:32 holdheld with BerciK, 258 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 bomb 0:31 tradeBerciK was killed 250 units away: not traded within 5 s (pros: 969 ms)
22 bomb 0:27 holdheld with Agnostic, 429 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after Agnostic)
22 bomb 0:27 tradeAgnostic was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
23 1:34 peek togetherpeeked the same enemy as żylasty syryjski, 875 ms after them - late - your team-mate went first, as bait
23 1:32 tradeAgnostic was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:33 tradeżylasty syryjski was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:28 tradeFalcoN ™ was killed 596 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:31 Melonkilled by themGlock-18406 ms578 ms1.9°
2 1:28 croofkilled themP250250 ms250 ms3.4°
2 1:23 Kubix0_killed themP250–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:28 Melonkilled by themTec-9719 ms969 ms2.8°
3 1:28 croofkilled by themAK-47406 ms500 ms13.3°
4 1:12 JuraZkilled by themAK-47531 ms828 ms15.9°
5 1:09 sixoOkilled themAWP406 ms406 ms1.4°
6 1:12 JuraZkilled by themDesert Eagle375 ms375 ms10.7°
7 0:33 sixoOhit by themDesert Eagle453 ms–17.3°
7 0:20 sixoOkilled themM4A1-S781 ms875 ms31.3°
8 1:18 JuraZkilled themM4A1-S438 ms531 ms4.6°
9 1:44 croofkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 Melonkilled themM4A4562 ms1375 ms2.3°
10 1:35 croofkilled themM4A4594 ms688 ms7.2°
10 1:20 Kubix0_hit themM4A4219 ms–1.5°
10 1:20 Kubix0_killed by themAK-47234 ms234 ms3.6°
11 1:30 croofkilled by themAK-47562 ms859 ms2.4°
11 1:30 croofhit themM4A4719 ms–7.3°
12 0:43 sixoOkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:40 JuraZkilled by themAK-47297 ms703 ms1.9°
13 1:31 Kubix0_killed themGlock-18625 ms1547 ms2.7°
13 1:26 Melonhit by themP2000312 ms–0.3°
13 1:26 Melonkilled themGlock-18453 ms1109 ms41.8°
13 1:16 JuraZkilled by themUSP-S250 ms250 ms3.0°
14 1:18 Melonhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 1:13 sixoOhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:11 Kubix0_killed themAK-47500 ms594 ms2.1°
14 1:09 croofkilled themAK-47438 ms438 ms1.7°
14 bomb 0:06 Melonkilled themAK-47375 ms375 ms2.1°
15 1:35 croofkilled by themM4A1-S516 ms609 ms19.5°
16 1:40 croofkilled themAK-47453 ms453 ms2.0°
16 0:59 Melonkilled themAK-47359 ms562 ms2.5°
16 0:59 Melonhit by themM4A4500 ms–1.7°
16 0:58 Kubix0_killed themAK-471031 ms1422 ms17.7°
16 0:57 Kubix0_hit by themAK-471391 ms–2.6°
16 0:37 JuraZkilled by themAWP469 ms469 ms3.0°
17 1:19 Kubix0_hit themAK-47547 ms–3.4°
17 1:06 Melonkilled by themM4A1-S1281 ms1578 ms13.2°
18 1:37 croofhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:16 sixoOkilled by themMP7812 ms812 ms16.1°
19 bomb 0:40 Melonkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:36 sixoOhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:24 croofhit themAK-47750 ms–38.8°
19 bomb 0:11 Kubix0_hit by themAK-47281 ms–2.7°
20 1:42 Kubix0_killed by themM4A1-S359 ms656 ms1.7°
21 0:50 croofhit themDesert Eagle422 ms–11.9°
21 0:50 croofhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
21 0:39 JuraZhit themDesert Eagle375 ms–0.8°
21 bomb 0:20 Kubix0_killed themFAMAS312 ms312 ms25.9°
21 bomb 0:12 sixoOhit by themAK-47484 ms–3.8°
21 bomb 0:09 sixoOkilled themAK-4762 ms62 ms3.9°
22 bomb 0:36 JuraZkilled themAK-47516 ms516 ms0.8°
22 bomb 0:25 croofkilled by themFAMAS672 ms672 ms7.0°
23 1:33 Melonkilled themAK-47734 ms1844 ms46.3°
23 1:32 Melonhit by themM4A41578 ms–10.9°
23 bomb 0:22 JuraZkilled by themAWP438 ms438 ms55.4°
24 0:55 JuraZhit themAK-47375 ms–0.9°
24 0:55 JuraZkilled by themAWP766 ms766 ms14.3°

Shots

You fired 32 of your 45 first shots too soon: 17 before your crosshair was on them, 15 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:29 croofP250865fired while moving (96 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 52%
2 1:28 croofP250854fine - pros would have fired it too1/1killed them49% / 49%
2 1:23 sixoOP250453aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 39%
2 1:23 Kubix0_P250770fine - pros would have fired it too1/3killed them37% / 44%
3 1:35 sixoODesert Eagle585fired while moving (89 u/s), too fast to be accurate - stop first0/113% / 70%
3 1:34 Kubix0_Desert Eagle557aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/15% / 53%
3 1:32 Kubix0_Desert Eagle758aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 67%
3 1:31 Kubix0_Desert Eagle687fine - pros would have fired it too0/127% / 50%
5 1:09 sixoOAWP1633aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1killed them22% / 71%
6 1:12 JuraZAWP119aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)28% / 75%
7 0:21 sixoOM4A1-S123aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/8killed them12% / 56%
8 1:18 JuraZM4A1-S473fine - pros would have fired it too2/7killed them68% / 68%
10 1:40 MelonM4A41317fine - pros would have fired it too3/633% / 50%
10 1:35 croofM4A4364fired while moving (162 u/s), too fast to be accurate - stop first2/8killed them33% / 59%
10 1:20 Kubix0_M4A4965fine - pros would have fired it too1/1cut short (a death, a reload)28% / 47%
11 1:30 croofM4A1-S608fired while moving (219 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)5% / 47%
12 0:40 JuraZAWP937aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)7% / 63%
13 1:31 Kubix0_Glock-18467aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/7killed them14% / 50%
13 1:26 MelonGlock-18182aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/7killed them17% / 41%
14 1:11 Kubix0_AK-47634fired while moving (80 u/s), too fast to be accurate - stop first2/7killed them31% / 61%
14 1:09 croofAK-47639fine - pros would have fired it too1/6killed them54% / 54%
14 bomb 0:06 MelonAK-47333fired while moving (103 u/s), too fast to be accurate - stop first1/6killed them31% / 59%
16 1:40 croofAK-47354fired while moving (212 u/s), too fast to be accurate - stop first1/8killed them3% / 51%
16 0:59 MelonAK-47700aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/7killed them18% / 47%
16 0:58 Kubix0_AK-471635fine - pros would have fired it too4/9killed them; 1 bullet after pros would have stopped43% / 54%
16 0:37 JuraZAK-47363fired while moving (121 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)28% / 59%
17 1:19 Kubix0_AK-471524fired while moving (117 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)21% / 70%
17 1:05 MelonAK-47696fine - pros would have fired it too0/1cut short (a death, a reload)43% / 46%
19 bomb 0:24 croofAK-47671fine - pros would have fired it too1/662% / 62%
19 bomb 0:11 Kubix0_AK-47122too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)21% / 48%
20 1:44 sixoOAK-471108aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/39% / 57%
21 1:09 JuraZDesert Eagle1082aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/119% / 41%
21 0:39 JuraZDesert Eagle1292fired while moving (139 u/s), too fast to be accurate - stop first1/113% / 55%
21 bomb 0:20 Kubix0_FAMAS154too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target1/7killed them20% / 49%
21 bomb 0:19 sixoOFAMAS632fired while moving (216 u/s), too fast to be accurate - stop first0/50% / 46%
22 bomb 0:38 JuraZAK-47965aim far off: your crosshair was about 6 player widths (191 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
22 bomb 0:37 JuraZAK-47972aim far off: your crosshair was about 7 player widths (218 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
22 bomb 0:37 JuraZAK-47965aim far off: your crosshair was about 6 player widths (197 units) off their body - get on target first0/11% / 53%
22 bomb 0:28 Kubix0_AK-47457fired while moving (119 u/s), too fast to be accurate - stop first0/75% / 50%
22 bomb 0:27 Kubix0_AK-47446fired while moving (101 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload)18% / 47%
23 1:33 MelonAK-471152fine - pros would have fired it too1/81 bullet after pros would have stopped46% / 46%
23 1:32 MelonAK-471162fine - pros would have fired it too1/5killed them70% / 70%
23 bomb 0:30 JuraZAK-47996fired while moving (82 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload); 3 bullets after pros would have stopped0% / 59%
23 bomb 0:22 JuraZAK-4761fine - pros would have fired it too0/2cut short (a death, a reload)36% / 53%
24 0:55 JuraZAK-471253fired while moving (80 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)3% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.