Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 70 | 44% |
| M4A1-S | 20 | 20% |
| Five-SeveN | 13 | 15% |
| MAC-10 | 11 | 18% |
| M4A4 | 10 | 40% |
| Glock-18 | 5 | 20% |
| Tec-9 | 5 | 0% |
| USP-S | 1 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/110 | 8 1:34 | 4 kills (AK-47 ×4), 2 through smoke, 2 headshots, in 21.1 s CT | 14.5 |
| 15/110 | 18 1:40 | 3 kills (AK-47 ×3), 1 headshot, in 45.5 s T | 4.5 |
| 18/110 | 4 1:07 | 3 kills (M4A1-S ×2, Deagle), all headshots, in 51.8 s CT | 3.7 |
| 24/110 | 13 1:27 | 3 kills (Glock ×3), 1 through smoke, 2 headshots, in 43 s T | 3.4 |
| 29/110 | 19 bomb 0:28 | 2 kills (AK-47 ×2), 1 headshot, in 4.2 s T | 2.9 |
| 44/110 | 6 1:42 | 2 kills (AK-47 ×2), all headshots, in 14.3 s CT | 1.5 |
| 50/110 | 7 0:34 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 53/110 | 12 1:29 | 2 kills (M4A4, AK-47), 1 headshot, in 53.4 s CT | 0.9 |
| 67/110 | 22 1:40 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 86/110 | 15 1:30 | 1 kill (MAC-10), 1 headshot T | -0.2 |
| 106/110 | 24 bomb 0:30 | 1 kill (AK-47) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:22 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · saw each other |
| 4 0:44 | 1v2 before the plant CT · 100 HP · Bombsite B | won - killed both · first fight won, saw each other |
| 9 bomb 0:40 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · they saw them first |
| 11 1:30 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 12 0:25 | 1v1 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
| 13 0:58 | 1v1 before the plant T · 100 HP · Palace Interior | won - killed them · first fight won, saw each other |
| 18 1:16 | 1v3 before the plant T · 49 HP · CT Spawn | won - the bomb went off, 1 kill · saw them first |
| 20 0:31 | 1v3 before the plant T · 100 HP · Scaffolding | lost - died later · saw each other |
| 24 0:55 | 1v4 before the plant T · 37 HP · T Spawn | lost - died later, after 1 kill |
Flashes
15 flashes: 4 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 bomb 0:20 | wasted | no enemy blinded for long |
| 8 1:40 | blinded an enemy, but hurt the team too | blinded croof 3.6 s (0.9 s white); blinded Agnostic 3.7 s holding Bombsite A - took damage 0.5 s after the pop |
| 9 1:38 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Catwalk - safe |
| 10 1:39 | good | blinded Melon 5.2 s (2.4 s white) |
| 13 1:35 | weak | barely blinded croof 2.3 s (0.2 s white) |
| 13 1:33 | good | blinded croof 3.9 s (1.1 s white); blinded FalcoN ™ 3.1 s on the move through Palace Interior - safe |
| 14 1:47 | wasted | no enemy blinded for long; blinded FalcoN ™ 3.4 s holding Top Mid - safe |
| 15 1:24 | wasted | no enemy blinded for long |
| 16 1:46 | wasted | no enemy blinded for long |
| 18 0:42 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Palace Interior - safe |
| 18 0:34 | good | blinded Kubix0_ 4.5 s (1.7 s white) |
| 20 0:25 | misled a peek | barely blinded Melon 1.0 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Melon 1.2 s after the pop; got hit first |
| 21 1:07 | good | blinded croof 3.5 s (0.8 s white) |
| 22 1:33 | wasted | no enemy blinded for long |
| 23 1:42 | wasted | no enemy blinded for long |
Throws
46 grenades: 42 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:28 | exposed | a molotov at Connector - seen by 1 enemy for 0.2 s, the nearest 1628 units away |
| 15 1:37 | exposed | an HE at Truck - seen by 1 enemy for 0.5 s, the nearest 1371 units away |
| 20 0:26 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 584 units away, thrown in the open |
| 23 1:44 | exposed | a flash at Apartments - seen by 1 enemy for 1.0 s, the nearest 735 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:34 | hold | held with Agnostic, 285 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before Agnostic) |
| 4 1:15 | trade | FalcoN ™ was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | hold | held with FalcoN ™, 1022 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after FalcoN ™) |
| 8 1:38 | trade | Agnostic was killed 1779 units away: you traded in 3,812 ms (pros: 2,609 ms) |
| 9 1:39 | trade | Agnostic was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:40 | trade | FalcoN ™ was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:30 | trade | саморез ебать was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:40 | trade | саморез ебать was killed 281 units away: you traded in 4,281 ms (pros: 1,641 ms) |
| 13 1:28 | trade | żylasty syryjski was killed 560 units away: you traded in 1,844 ms (pros: 2,031 ms) |
| 13 1:24 | trade | Agnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:16 | trade | саморез ебать was killed 551 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | peek together | peeked the same enemy as Agnostic, 766 ms before them - early - you went first, alone |
| 15 bomb 0:35 | trade | FalcoN ™ was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | żylasty syryjski was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | Agnostic was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:37 | trade | żylasty syryjski was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:31 | trade | żylasty syryjski was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:52 | peek together | peeked the same enemy as żylasty syryjski, 828 ms before them - early - you went first, alone |
| 21 0:52 | peek together | peeked the same enemy as саморез ебать, 828 ms before them - early - you went first, alone |
| 22 1:35 | line of fire | stood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 22 1:27 | trade | FalcoN ™ was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:00 | trade | FalcoN ™ was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | 172 ms | – | 2.7° | ||
| 1 1:40 | killed by them | Glock-18 | 250 ms | 250 ms | 6.5° | ||
| 2 1:33 | hit them | Five-SeveN | 156 ms | – | 0.8° | ||
| 2 1:33 | killed by them | MAC-10 | 469 ms | 906 ms | 0.8° | ||
| 3 bomb 0:13 | hit them | M4A4 | 406 ms | – | 0.7° | ||
| 3 bomb 0:13 | killed by them | AK-47 | 1031 ms | 1141 ms | 0.6° | ||
| 4 1:07 | killed them | Desert Eagle | 672 ms | 672 ms | 14.4° | ||
| 4 0:29 | killed them | M4A1-S | 266 ms | 266 ms | 2.1° | ||
| 4 0:15 | killed them | M4A1-S | 328 ms | 328 ms | 3.5° | ||
| 6 1:42 | killed them | AK-47 | 453 ms | 1141 ms | 2.1° | ||
| 6 1:27 | killed them | AK-47 | 344 ms | 344 ms | 0.4° | ||
| 7 0:34 | killed them | AK-47 | 0 ms | 203 ms | 0.4° | ||
| 8 1:34 | killed them | AK-47 | 312 ms | 406 ms | 19.2° | ||
| 8 1:32 | killed them | AK-47 | 109 ms | 422 ms | 1.1° | ||
| 8 1:18 | killed them | AK-47 | 234 ms | 234 ms | 0.8° | ||
| 8 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:39 | killed by them | Desert Eagle | 1203 ms | 1203 ms | 56.6° | ||
| 10 1:29 | hit them | M4A4 | 328 ms | – | 51.5° | ||
| 10 1:27 | killed by them | AK-47 | 1750 ms | 1938 ms | 44.6° | ||
| 11 1:24 | hit them | Five-SeveN | 672 ms | – | 8.0° | ||
| 11 1:24 | killed by them | AK-47 | 719 ms | 922 ms | 15.3° | ||
| 12 1:29 | killed them | M4A4 | 344 ms | 531 ms | 2.0° | ||
| 12 0:36 | killed them | AK-47 | 656 ms | 1156 ms | 1.8° | ||
| 12 0:20 | killed by them | AK-47 | 297 ms | 391 ms | 2.8° | ||
| 13 1:27 | killed them | Glock-18 | 1094 ms | 1094 ms | 18.9° | ||
| 13 1:22 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:33 | killed them | Glock-18 | 484 ms | 484 ms | 1.2° | ||
| 14 1:25 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:41 | hit by them | M4A4 | 266 ms | – | 3.7° | ||
| 15 1:30 | killed them | MAC-10 | 859 ms | 1094 ms | 0.6° | ||
| 16 1:38 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:26 | killed by them | M4A1-S | 391 ms | 484 ms | 9.4° | ||
| 17 1:26 | hit them | AK-47 | 484 ms | – | 13.8° | ||
| 18 1:41 | killed them | AK-47 | 531 ms | 1406 ms | 1.1° | ||
| 18 1:28 | hit by them | M4A4 | 344 ms | – | 8.9° | ||
| 18 1:28 | killed them | AK-47 | 500 ms | 688 ms | 3.5° | ||
| 18 0:55 | killed them | AK-47 | 375 ms | 375 ms | 1.7° | ||
| 18 bomb 0:07 | killed by them | MAC-10 | 141 ms | 438 ms | 2.8° | ||
| 19 bomb 0:28 | killed them | AK-47 | 375 ms | 375 ms | 5.0° | ||
| 19 bomb 0:24 | killed them | AK-47 | 0 ms | 203 ms | 0.7° | ||
| 20 1:28 | hit them | AK-47 | 422 ms | – | 4.0° | ||
| 20 0:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:23 | killed by them | M4A1-S | 500 ms | 891 ms | 1.4° | ||
| 20 0:22 | hit them | AK-47 | 812 ms | – | 2.9° | ||
| 21 0:52 | killed by them | FAMAS | 203 ms | 562 ms | 1.7° | ||
| 22 1:40 | killed them | AK-47 | 344 ms | 344 ms | 1.3° | ||
| 22 1:38 | hit by them | Desert Eagle | 297 ms | – | 2.8° | ||
| 22 bomb 0:36 | hit them | AK-47 | 78 ms | – | 3.2° | ||
| 22 bomb 0:31 | killed by them | FAMAS | 406 ms | 406 ms | 1.3° | ||
| 23 1:38 | killed by them | AK-47 | 578 ms | 891 ms | 7.3° | ||
| 24 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:30 | killed them | AK-47 | 516 ms | 516 ms | 5.3° | ||
| 24 bomb 0:30 | killed by them | AK-47 | 500 ms | 609 ms | 13.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 272 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 47% / 47% | |
| 2 1:33 | Five-SeveN | 543 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 61% / 61% | |
| 3 bomb 0:14 | M4A4 | 1529 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 13% / 44% | |
| 4 1:07 | Desert Eagle | 622 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 4 0:29 | M4A1-S | 858 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 4 0:15 | M4A1-S | 395 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 6 1:42 | AK-47 | 717 | fired while moving (135 u/s), too fast to be accurate - stop first | 2/11 | killed them | 18% / 57% | |
| 6 1:27 | AK-47 | 1234 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 7 0:34 | AK-47 | 1040 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 8 1:34 | AK-47 | 277 | fine - pros would have fired it too | 2/5 | killed them | 64% / 64% | |
| 8 1:32 | AK-47 | 731 | fine - pros would have fired it too | 3/8 | killed them | 62% / 62% | |
| 8 1:18 | AK-47 | 675 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 10 1:29 | M4A1-S | 385 | fine - pros would have fired it too | 2/18 | 64% / 64% | ||
| 11 1:25 | Five-SeveN | 590 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 59% / 66% | |
| 12 1:29 | M4A4 | 685 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/7 | killed them | 17% / 49% | |
| 12 0:36 | AK-47 | 452 | fine - pros would have fired it too | 4/13 | killed them | 32% / 49% | |
| 12 0:20 | AK-47 | 613 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 62% | |
| 13 1:27 | Glock-18 | 625 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/5 | killed them | 4% / 45% | |
| 13 bomb 0:33 | Glock-18 | 603 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 31% / 58% | |
| 15 1:40 | MAC-10 | 683 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | 2% / 52% | ||
| 15 1:31 | MAC-10 | 421 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 2/14 | killed them | 14% / 54% | |
| 17 1:26 | AK-47 | 138 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 15% / 51% | |
| 18 1:41 | AK-47 | 1562 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 51% | |
| 18 1:41 | AK-47 | 1557 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 50% | |
| 18 1:41 | AK-47 | 1557 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 18 1:41 | AK-47 | 1565 | fine - pros would have fired it too | 2/2 | killed them | 48% / 50% | |
| 18 1:28 | AK-47 | 315 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/9 | killed them | 26% / 49% | |
| 18 0:55 | AK-47 | 640 | fine - pros would have fired it too | 1/4 | killed them | 46% / 57% | |
| 18 bomb 0:06 | AK-47 | 576 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 47% | |
| 19 bomb 0:28 | AK-47 | 218 | fine - pros would have fired it too | 1/5 | killed them | 40% / 49% | |
| 19 bomb 0:24 | AK-47 | 1332 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 56% | |
| 19 bomb 0:24 | AK-47 | 1338 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 20 1:28 | AK-47 | 1075 | fine - pros would have fired it too | 2/5 | 67% / 67% | ||
| 20 0:28 | AK-47 | 622 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | 21% / 55% | ||
| 20 0:23 | AK-47 | 480 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 9% / 59% | |
| 22 1:40 | AK-47 | 629 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 51% | |
| 22 bomb 0:36 | AK-47 | 741 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/10 | 20% / 55% | ||
| 23 1:39 | Tec-9 | 390 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 19% / 52% | |
| 24 bomb 0:31 | AK-47 | 457 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/6 | killed them | 18% / 64% |
Positioning
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
