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Mirage, tied 12-12 · Wed 04 Nov, 22:00

BerciKMaster Guardian Elite

The match

Aim

375 msTTD422 msTTK2.1°Crosshair↓42%1st bullet26%Spray29%Head67%Counter-strafe

Scoreboard

86ADR71%KAST

Positioning

Shots

19/39Rushed↓5/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477044%
M4A1-S2020%
Five-SeveN1315%
MAC-101118%
M4A41040%
Glock-18520%
Tec-950%
USP-S1100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1108 1:34 4 kills (AK-47 ×4), 2 through smoke, 2 headshots, in 21.1 s CT14.5
15/11018 1:40 3 kills (AK-47 ×3), 1 headshot, in 45.5 s T4.5
18/1104 1:07 3 kills (M4A1-S ×2, Deagle), all headshots, in 51.8 s CT3.7
24/11013 1:27 3 kills (Glock ×3), 1 through smoke, 2 headshots, in 43 s T3.4
29/11019 bomb 0:28 2 kills (AK-47 ×2), 1 headshot, in 4.2 s T2.9
44/1106 1:42 2 kills (AK-47 ×2), all headshots, in 14.3 s CT1.5
50/1107 0:34 1 kill (AK-47), 1 headshot CT1.0
53/11012 1:29 2 kills (M4A4, AK-47), 1 headshot, in 53.4 s CT0.9
67/11022 1:40 1 kill (AK-47), 1 headshot T0.6
86/11015 1:30 1 kill (MAC-10), 1 headshot T-0.2
106/11024 bomb 0:30 1 kill (AK-47) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:22 1v2 after the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · saw each other
4 0:44 1v2 before the plant CT · 100 HP · Bombsite Bwon - killed both · first fight won, saw each other
9 bomb 0:40 1v4 after the plant CT · 100 HP · Catwalklost - died in the first fight · they saw them first
11 1:30 1v5 before the plant CT · 100 HP · Bombsite Blost - died in the first fight · saw each other
12 0:25 1v1 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other
13 0:58 1v1 before the plant T · 100 HP · Palace Interiorwon - killed them · first fight won, saw each other
18 1:16 1v3 before the plant T · 49 HP · CT Spawnwon - the bomb went off, 1 kill · saw them first
20 0:31 1v3 before the plant T · 100 HP · Scaffoldinglost - died later · saw each other
24 0:55 1v4 before the plant T · 37 HP · T Spawnlost - died later, after 1 kill

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 4 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 bomb 0:20 wastedno enemy blinded for long
8 1:40 blinded an enemy, but hurt the team tooblinded croof 3.6 s (0.9 s white); blinded Agnostic 3.7 s holding Bombsite A - took damage 0.5 s after the pop
9 1:38 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Catwalk - safe
10 1:39 goodblinded Melon 5.2 s (2.4 s white)
13 1:35 weakbarely blinded croof 2.3 s (0.2 s white)
13 1:33 goodblinded croof 3.9 s (1.1 s white); blinded FalcoN ™ 3.1 s on the move through Palace Interior - safe
14 1:47 wastedno enemy blinded for long; blinded FalcoN ™ 3.4 s holding Top Mid - safe
15 1:24 wastedno enemy blinded for long
16 1:46 wastedno enemy blinded for long
18 0:42 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Palace Interior - safe
18 0:34 goodblinded Kubix0_ 4.5 s (1.7 s white)
20 0:25 misled a peekbarely blinded Melon 1.0 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Melon 1.2 s after the pop; got hit first
21 1:07 goodblinded croof 3.5 s (0.8 s white)
22 1:33 wastedno enemy blinded for long
23 1:42 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 42 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:28 exposeda molotov at Connector - seen by 1 enemy for 0.2 s, the nearest 1628 units away
15 1:37 exposedan HE at Truck - seen by 1 enemy for 0.5 s, the nearest 1371 units away
20 0:26 exposeda flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 584 units away, thrown in the open
23 1:44 exposeda flash at Apartments - seen by 1 enemy for 1.0 s, the nearest 735 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:34 holdheld with Agnostic, 285 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before Agnostic)
4 1:15 tradeFalcoN ™ was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 holdheld with FalcoN ™, 1022 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after FalcoN ™)
8 1:38 tradeAgnostic was killed 1779 units away: you traded in 3,812 ms (pros: 2,609 ms)
9 1:39 tradeAgnostic was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:40 tradeFalcoN ™ was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
11 1:30 tradeсаморез ебать was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
12 0:40 tradeсаморез ебать was killed 281 units away: you traded in 4,281 ms (pros: 1,641 ms)
13 1:28 tradeżylasty syryjski was killed 560 units away: you traded in 1,844 ms (pros: 2,031 ms)
13 1:24 tradeAgnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
13 1:16 tradeсаморез ебать was killed 551 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 peek togetherpeeked the same enemy as Agnostic, 766 ms before them - early - you went first, alone
15 bomb 0:35 tradeFalcoN ™ was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeżylasty syryjski was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 tradeAgnostic was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
18 1:37 tradeżylasty syryjski was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
20 0:31 tradeżylasty syryjski was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
21 0:52 peek togetherpeeked the same enemy as żylasty syryjski, 828 ms before them - early - you went first, alone
21 0:52 peek togetherpeeked the same enemy as саморез ебать, 828 ms before them - early - you went first, alone
22 1:35 line of firestood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
22 1:27 tradeFalcoN ™ was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
24 1:00 tradeFalcoN ™ was killed 876 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Melonhit themP2000172 ms–2.7°
1 1:40 Melonkilled by themGlock-18250 ms250 ms6.5°
2 1:33 Kubix0_hit themFive-SeveN156 ms–0.8°
2 1:33 Kubix0_killed by themMAC-10469 ms906 ms0.8°
3 bomb 0:13 Kubix0_hit themM4A4406 ms–0.7°
3 bomb 0:13 Kubix0_killed by themAK-471031 ms1141 ms0.6°
4 1:07 sixoOkilled themDesert Eagle672 ms672 ms14.4°
4 0:29 JuraZkilled themM4A1-S266 ms266 ms2.1°
4 0:15 croofkilled themM4A1-S328 ms328 ms3.5°
6 1:42 sixoOkilled themAK-47453 ms1141 ms2.1°
6 1:27 croofkilled themAK-47344 ms344 ms0.4°
7 0:34 croofkilled themAK-470 ms203 ms0.4°
8 1:34 Melonkilled themAK-47312 ms406 ms19.2°
8 1:32 croofkilled themAK-47109 ms422 ms1.1°
8 1:18 sixoOkilled themAK-47234 ms234 ms0.8°
8 1:13 Kubix0_killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:40 croofhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:39 croofhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:39 sixoOkilled by themDesert Eagle1203 ms1203 ms56.6°
10 1:29 Kubix0_hit themM4A4328 ms–51.5°
10 1:27 Kubix0_killed by themAK-471750 ms1938 ms44.6°
11 1:24 JuraZhit themFive-SeveN672 ms–8.0°
11 1:24 JuraZkilled by themAK-47719 ms922 ms15.3°
12 1:29 Kubix0_killed themM4A4344 ms531 ms2.0°
12 0:36 JuraZkilled themAK-47656 ms1156 ms1.8°
12 0:20 Melonkilled by themAK-47297 ms391 ms2.8°
13 1:27 croofkilled themGlock-181094 ms1094 ms18.9°
13 1:22 sixoOkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:33 JuraZkilled themGlock-18484 ms484 ms1.2°
14 1:25 Melonhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
15 1:41 croofhit by themM4A4266 ms–3.7°
15 1:30 Melonkilled themMAC-10859 ms1094 ms0.6°
16 1:38 Melonkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:26 croofkilled by themM4A1-S391 ms484 ms9.4°
17 1:26 croofhit themAK-47484 ms–13.8°
18 1:41 JuraZkilled themAK-47531 ms1406 ms1.1°
18 1:28 croofhit by themM4A4344 ms–8.9°
18 1:28 croofkilled themAK-47500 ms688 ms3.5°
18 0:55 sixoOkilled themAK-47375 ms375 ms1.7°
18 bomb 0:07 Kubix0_killed by themMAC-10141 ms438 ms2.8°
19 bomb 0:28 sixoOkilled themAK-47375 ms375 ms5.0°
19 bomb 0:24 croofkilled themAK-470 ms203 ms0.7°
20 1:28 croofhit themAK-47422 ms–4.0°
20 0:28 Melonhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:23 Melonkilled by themM4A1-S500 ms891 ms1.4°
20 0:22 Melonhit themAK-47812 ms–2.9°
21 0:52 croofkilled by themFAMAS203 ms562 ms1.7°
22 1:40 Melonkilled themAK-47344 ms344 ms1.3°
22 1:38 sixoOhit by themDesert Eagle297 ms–2.8°
22 bomb 0:36 JuraZhit themAK-4778 ms–3.2°
22 bomb 0:31 croofkilled by themFAMAS406 ms406 ms1.3°
23 1:38 croofkilled by themAK-47578 ms891 ms7.3°
24 1:37 croofhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:30 JuraZkilled themAK-47516 ms516 ms5.3°
24 bomb 0:30 Kubix0_killed by themAK-47500 ms609 ms13.3°

Shots

You fired 19 of your 39 first shots too soon: 12 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 MelonUSP-S272fine - pros would have fired it too1/1cut short (a death, a reload)47% / 47%
2 1:33 Kubix0_Five-SeveN543fine - pros would have fired it too1/5cut short (a death, a reload)61% / 61%
3 bomb 0:14 Kubix0_M4A41529aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/6cut short (a death, a reload)13% / 44%
4 1:07 sixoODesert Eagle622fine - pros would have fired it too1/1killed them78% / 78%
4 0:29 JuraZM4A1-S858fine - pros would have fired it too1/3killed them71% / 71%
4 0:15 croofM4A1-S395fine - pros would have fired it too1/4killed them64% / 64%
6 1:42 sixoOAK-47717fired while moving (135 u/s), too fast to be accurate - stop first2/11killed them18% / 57%
6 1:27 croofAK-471234fine - pros would have fired it too1/2killed them48% / 48%
7 0:34 croofAK-471040fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
8 1:34 MelonAK-47277fine - pros would have fired it too2/5killed them64% / 64%
8 1:32 croofAK-47731fine - pros would have fired it too3/8killed them62% / 62%
8 1:18 sixoOAK-47675fine - pros would have fired it too1/4killed them69% / 69%
10 1:29 Kubix0_M4A1-S385fine - pros would have fired it too2/1864% / 64%
11 1:25 Kubix0_Five-SeveN590fired while moving (225 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)59% / 66%
12 1:29 Kubix0_M4A4685fired while moving (89 u/s), too fast to be accurate - stop first3/7killed them17% / 49%
12 0:36 JuraZAK-47452fine - pros would have fired it too4/13killed them32% / 49%
12 0:20 MelonAK-47613fired while moving (113 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 62%
13 1:27 croofGlock-18625aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/5killed them4% / 45%
13 bomb 0:33 JuraZGlock-18603aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them31% / 58%
15 1:40 croofMAC-10683aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/22% / 52%
15 1:31 MelonMAC-10421too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target2/14killed them14% / 54%
17 1:26 croofAK-47138aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2cut short (a death, a reload)15% / 51%
18 1:41 JuraZAK-471562fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 51%
18 1:41 JuraZAK-471557aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 50%
18 1:41 JuraZAK-471557fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
18 1:41 JuraZAK-471565fine - pros would have fired it too2/2killed them48% / 50%
18 1:28 croofAK-47315fired while moving (112 u/s), too fast to be accurate - stop first3/9killed them26% / 49%
18 0:55 sixoOAK-47640fine - pros would have fired it too1/4killed them46% / 57%
18 bomb 0:06 Kubix0_AK-47576aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2cut short (a death, a reload)9% / 47%
19 bomb 0:28 sixoOAK-47218fine - pros would have fired it too1/5killed them40% / 49%
19 bomb 0:24 croofAK-471332fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 56%
19 bomb 0:24 croofAK-471338fine - pros would have fired it too1/3killed them65% / 65%
20 1:28 croofAK-471075fine - pros would have fired it too2/567% / 67%
20 0:28 MelonAK-47622aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/621% / 55%
20 0:23 MelonAK-47480fired while moving (93 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)9% / 59%
22 1:40 MelonAK-47629fired while moving (82 u/s), too fast to be accurate - stop first1/6killed them21% / 51%
22 bomb 0:36 JuraZAK-47741aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/1020% / 55%
23 1:39 croofTec-9390aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/6cut short (a death, a reload)19% / 52%
24 bomb 0:31 JuraZAK-47457aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/6killed them18% / 64%

Positioning

In none of your 40 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 24 of your 31 duels (77%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.