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Mirage, tied 12-12 · Wed 04 Nov, 22:00

FalcoN ™Distinguished Master Guardian

The match

Aim

453 msTTD641 msTTK3.2°Crosshair↓35%1st bullet45%Spray12%Head68%Counter-strafe

Scoreboard

64ADR67%KAST

Positioning

Shots

17/38Rushed↓3/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP73531%
AK-473037%
M4A1-S2552%
Glock-182143%
M4A41127%
Desert Eagle633%
USP-S520%
P250540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
51/11014 bomb 0:03 1 kill (Knife) T1.0
52/1103 1:38 1 kill (M4A1-S) CT0.9
56/11015 1:34 1 kill (AK-47) T0.9
62/1105 1:16 1 kill (M4A1-S), 1 headshot CT0.7
84/1106 1:35 1 kill (M4A1-S), 1 headshot CT-0.1
85/11023 bomb 0:29 1 kill (AK-47) T-0.2
93/11019 bomb 0:11 1 kill (MP7), 1 headshot T-0.5
110/1101 1:36 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:20 1v3 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 2 good, 0 weak, 11 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:39 wastedno enemy blinded for long
14 1:49 wastedno enemy blinded for long
14 1:12 misled a peekbarely blinded sixoO 1.0 s (0.1 s white), Kubix0_ 0.9 s (0.1 s white), croof 0.9 s (0.1 s white) the enemy was barely blinded, and саморез ебать peeked Kubix0_ 0.4 s after the pop; hit them first
15 1:42 wastedno enemy blinded for long
16 1:33 goodblinded Melon 5.0 s (2.1 s white); blinded Agnostic 4.2 s on the move through Catwalk - safe
17 1:16 wastedbarely blinded Kubix0_ 0.5 s (0.0 s white); blinded żylasty syryjski 4.2 s holding Bombsite A - safe; blinded Agnostic 4.2 s holding Bombsite A - safe
17 1:15 wastedno enemy blinded for long; blinded Agnostic 2.9 s holding Bombsite A - safe
18 1:34 goodblinded sixoO 4.5 s (1.8 s white)
19 1:43 wastedbarely blinded JuraZ 0.8 s (0.1 s white)
19 1:41 wastedno enemy blinded for long
22 1:42 wastedno enemy blinded for long
22 1:40 wastedno enemy blinded for long
24 1:41 wastedbarely blinded croof 0.7 s (0.1 s white)
24 1:39 wastedno enemy blinded for long; blinded themselves 3.8 s on the move through Apartments - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 30 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:14 exposeda flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1167 units away; a running throw
15 1:36 exposeda molotov at Apartments - seen by 2 enemies for 1.8 s, the nearest 574 units away, thrown in the open; a running throw
15 bomb 0:39 exposeda smoke at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 481 units away; a running throw
16 1:38 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1404 units away; a running throw
20 1:13 punishedkilled by Melon with an HE in hand at Palace Interior - seen by 1 enemy for 0.4 s, the nearest 950 units away

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 4 of your 28 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:35 croofApartmentsstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeBerciK was killed 523 units away: not traded within 5 s (pros: 625 ms)
3 bomb 0:39 tradeAgnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 holdheld with BerciK, 1022 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before BerciK)
7 1:35 tradeżylasty syryjski was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
10 1:20 tradeсаморез ебать was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
13 1:24 tradeAgnostic was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
14 1:20 tradeBerciK was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
15 1:36 holdheld with саморез ебать, 41 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after саморез ебать)
15 1:35 tradeсаморез ебать was killed 78 units away: you traded in 1,016 ms (pros: 625 ms)
15 1:35 peek togetherpeeked the same enemy as Agnostic, 781 ms after them - late - your team-mate went first, as bait
15 1:35 tradeżylasty syryjski was killed 142 units away: you traded in 516 ms (pros: 625 ms)
16 1:43 tradeżylasty syryjski was killed 222 units away: not traded within 5 s (pros: 969 ms)
16 1:23 tradeAgnostic was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:15 holdheld with Agnostic, 856 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Agnostic)
23 1:32 tradeAgnostic was killed 109 units away: not traded within 5 s (pros: 625 ms)
23 bomb 0:33 tradeżylasty syryjski was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:30 line of firestood in саморез ебать's line of fire while they fought, for 562 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 croofkilled themUSP-S156 ms156 ms1.1°
1 1:36 JuraZhit by themGlock-18453 ms–8.1°
1 1:35 Kubix0_killed by themGlock-18234 ms234 ms5.1°
2 1:42 Melonkilled by themTec-9547 ms1422 ms13.8°
3 1:39 JuraZkilled themM4A1-S406 ms906 ms1.9°
3 bomb 0:28 sixoOhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:23 sixoOkilled by themM4A1-S656 ms969 ms11.5°
4 1:36 JuraZhit by themAK-47391 ms–1.0°
4 1:36 JuraZhit themMP7422 ms–0.6°
4 1:16 sixoOkilled by themM4A1-S312 ms1219 ms8.2°
4 1:16 sixoOhit themMP7750 ms–8.2°
5 1:17 JuraZhit by themAK-47516 ms–5.1°
5 1:17 JuraZkilled themM4A1-S547 ms750 ms4.0°
5 1:12 Kubix0_killed by themAK-47656 ms656 ms4.6°
6 1:35 Melonkilled themM4A1-S281 ms594 ms2.6°
6 1:35 Melonhit by themAK-47469 ms–3.6°
6 1:34 Kubix0_hit themM4A4312 ms–1.9°
6 1:34 Kubix0_killed by themAK-47344 ms453 ms4.4°
8 1:37 JuraZkilled by themAK-47219 ms828 ms2.1°
8 1:36 JuraZhit themM4A4500 ms–3.9°
9 1:31 Kubix0_killed by themAK-47281 ms1391 ms0.8°
10 bomb 0:24 JuraZkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:47 sixoOhit themP250266 ms–1.9°
11 1:45 Kubix0_hit themP250453 ms–9.6°
11 1:44 Kubix0_killed by themAK-47812 ms812 ms11.0°
12 1:04 sixoOhit themM4A4312 ms–1.2°
12 0:54 JuraZkilled by themAK-47938 ms1234 ms37.0°
13 1:27 croofhit themGlock-18859 ms–7.7°
13 1:10 JuraZhit themGlock-18359 ms–0.2°
13 1:10 JuraZhit by themP2000828 ms–2.6°
13 0:59 JuraZkilled by themUSP-S281 ms1297 ms4.3°
13 0:59 JuraZhit themGlock-18719 ms–1.2°
14 1:22 Kubix0_hit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
14 1:16 Melonhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 1:09 croofhit by themP2000188 ms–3.9°
15 1:35 croofkilled themAK-47438 ms641 ms2.6°
15 1:34 croofhit by themM4A4625 ms–9.9°
15 bomb 0:36 sixoOkilled by themM4A1-S359 ms969 ms1.3°
16 1:20 Melonhit themAK-47453 ms–1.9°
16 1:19 Melonkilled by themM4A1-S562 ms766 ms3.5°
17 1:05 Melonkilled by themM4A1-S1328 ms2031 ms15.7°
17 1:05 Melonhit themMP71031 ms–44.4°
18 1:45 sixoOhit by themDesert Eagle172 ms–3.6°
18 1:27 sixoOkilled by themDesert Eagle328 ms625 ms1.6°
18 1:27 sixoOhit themMP7578 ms–7.0°
19 bomb 0:14 Kubix0_hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:11 Kubix0_killed themMP7328 ms578 ms18.3°
20 1:15 Melonhit by themM4A4656 ms–1.2°
20 1:13 Melonkilled by themM4A1-S375 ms375 ms2.8°
21 1:11 Kubix0_hit themDesert Eagle453 ms–3.2°
21 1:10 Kubix0_hit by themAK-47109 ms–0.8°
21 0:55 JuraZkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:27 JuraZkilled by themAWP391 ms391 ms8.6°
23 bomb 0:30 sixoOkilled themAK-47875 ms1281 ms10.0°
23 bomb 0:28 Kubix0_killed by themM4A1-S250 ms547 ms5.1°
24 1:37 croofhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:06 Kubix0_hit themAK-47484 ms–15.3°
24 1:06 Kubix0_hit by themM4A4609 ms–8.1°
24 1:01 Kubix0_hit themAK-47328 ms–6.6°
24 1:01 Kubix0_killed by themM4A1-S391 ms578 ms3.8°

Shots

You fired 17 of your 38 first shots too soon: 9 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 MelonUSP-S708fired while moving (182 u/s), too fast to be accurate - stop first0/723% / 48%
1 1:36 JuraZUSP-S405aim far off: your crosshair was about 6.5 player widths (207 units) off their body - get on target first0/3cut short (a death, a reload)1% / 58%
3 1:39 JuraZM4A1-S1100fired while moving (95 u/s), too fast to be accurate - stop first4/9killed them6% / 48%
4 1:36 JuraZMP71201fired while moving (78 u/s), too fast to be accurate - stop first4/462% / 70%
4 1:16 sixoOMP7297fine - pros would have fired it too3/12cut short (a death, a reload)37% / 51%
5 1:17 JuraZM4A1-S693fired while moving (89 u/s), too fast to be accurate - stop first3/9killed them13% / 46%
6 1:35 MelonM4A1-S420fine - pros would have fired it too3/7killed them44% / 55%
6 1:34 Kubix0_M4A1-S331fine - pros would have fired it too1/2cut short (a death, a reload)34% / 57%
8 1:36 JuraZM4A1-S543fired while moving (88 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)22% / 55%
9 1:31 Kubix0_M4A4653fine - pros would have fired it too0/11cut short (a death, a reload)37% / 46%
10 bomb 0:25 JuraZM4A1-S253aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/121% / 49%
11 1:47 sixoOP250520fired while moving (142 u/s), too fast to be accurate - stop first1/343% / 47%
11 1:45 Kubix0_P250558fine - pros would have fired it too1/3cut short (a death, a reload)31% / 48%
12 1:04 sixoOM4A41447fine - pros would have fired it too3/669% / 69%
13 1:27 croofGlock-18454fine - pros would have fired it too1/753% / 55%
13 1:10 JuraZGlock-18609fine - pros would have fired it too5/1041% / 43%
13 0:59 JuraZGlock-18623aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/6cut short (a death, a reload)22% / 47%
14 1:47 JuraZMP71598aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/217% / 61%
14 1:23 Kubix0_MP7881fired while moving (85 u/s), too fast to be accurate - stop first1/940% / 54%
14 1:09 croofMP7347aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/112% / 50%
15 1:35 croofAK-47657fine - pros would have fired it too3/5killed them65% / 65%
16 1:41 sixoOAK-471430aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
16 1:40 sixoOAK-471409aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
16 1:20 MelonAK-47797fine - pros would have fired it too1/4cut short (a death, a reload)45% / 52%
17 1:05 MelonMP7867fine - pros would have fired it too2/3cut short (a death, a reload)60% / 60%
18 1:45 sixoOMP7767fine - pros would have fired it too0/667% / 67%
18 1:27 sixoOMP7502fine - pros would have fired it too1/2cut short (a death, a reload)69% / 69%
19 bomb 0:14 Kubix0_MP7487fired while moving (136 u/s), too fast to be accurate - stop first0/1211% / 47%
19 bomb 0:11 Kubix0_MP7200fine - pros would have fired it too6/8killed them70% / 70%
20 1:15 MelonAK-47881fine - pros would have fired it too0/547% / 47%
21 1:11 Kubix0_Desert Eagle1349fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 39%
21 1:10 Kubix0_Desert Eagle1347fine - pros would have fired it too1/246% / 46%
21 1:08 Kubix0_Desert Eagle1348fine - pros would have fired it too0/131% / 34%
21 0:55 JuraZDesert Eagle1339fine - pros would have fired it too0/123% / 42%
21 0:54 JuraZDesert Eagle1331fine - pros would have fired it too0/1cut short (a death, a reload)30% / 32%
23 bomb 0:30 sixoOAK-47863fine - pros would have fired it too4/10killed them25% / 46%
24 1:06 Kubix0_AK-47437fired while moving (84 u/s), too fast to be accurate - stop first4/105% / 52%
24 1:01 Kubix0_AK-47349aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4cut short (a death, a reload)21% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.