Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 35 | 31% |
| AK-47 | 30 | 37% |
| M4A1-S | 25 | 52% |
| Glock-18 | 21 | 43% |
| M4A4 | 11 | 27% |
| Desert Eagle | 6 | 33% |
| USP-S | 5 | 20% |
| P250 | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 51/110 | 14 bomb 0:03 | 1 kill (Knife) T | 1.0 |
| 52/110 | 3 1:38 | 1 kill (M4A1-S) CT | 0.9 |
| 56/110 | 15 1:34 | 1 kill (AK-47) T | 0.9 |
| 62/110 | 5 1:16 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 84/110 | 6 1:35 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 85/110 | 23 bomb 0:29 | 1 kill (AK-47) T | -0.2 |
| 93/110 | 19 bomb 0:11 | 1 kill (MP7), 1 headshot T | -0.5 |
| 110/110 | 1 1:36 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:20 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
14 flashes: 2 good, 0 weak, 11 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:39 | wasted | no enemy blinded for long |
| 14 1:49 | wasted | no enemy blinded for long |
| 14 1:12 | misled a peek | barely blinded sixoO 1.0 s (0.1 s white), Kubix0_ 0.9 s (0.1 s white), croof 0.9 s (0.1 s white) the enemy was barely blinded, and саморез ебать peeked Kubix0_ 0.4 s after the pop; hit them first |
| 15 1:42 | wasted | no enemy blinded for long |
| 16 1:33 | good | blinded Melon 5.0 s (2.1 s white); blinded Agnostic 4.2 s on the move through Catwalk - safe |
| 17 1:16 | wasted | barely blinded Kubix0_ 0.5 s (0.0 s white); blinded żylasty syryjski 4.2 s holding Bombsite A - safe; blinded Agnostic 4.2 s holding Bombsite A - safe |
| 17 1:15 | wasted | no enemy blinded for long; blinded Agnostic 2.9 s holding Bombsite A - safe |
| 18 1:34 | good | blinded sixoO 4.5 s (1.8 s white) |
| 19 1:43 | wasted | barely blinded JuraZ 0.8 s (0.1 s white) |
| 19 1:41 | wasted | no enemy blinded for long |
| 22 1:42 | wasted | no enemy blinded for long |
| 22 1:40 | wasted | no enemy blinded for long |
| 24 1:41 | wasted | barely blinded croof 0.7 s (0.1 s white) |
| 24 1:39 | wasted | no enemy blinded for long; blinded themselves 3.8 s on the move through Apartments - safe |
Throws
35 grenades: 30 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:14 | exposed | a flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1167 units away; a running throw |
| 15 1:36 | exposed | a molotov at Apartments - seen by 2 enemies for 1.8 s, the nearest 574 units away, thrown in the open; a running throw |
| 15 bomb 0:39 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 481 units away; a running throw |
| 16 1:38 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1404 units away; a running throw |
| 20 1:13 | punished | killed by Melon with an HE in hand at Palace Interior - seen by 1 enemy for 0.4 s, the nearest 950 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:35 | Apartments | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | BerciK was killed 523 units away: not traded within 5 s (pros: 625 ms) |
| 3 bomb 0:39 | trade | Agnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | hold | held with BerciK, 1022 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before BerciK) |
| 7 1:35 | trade | żylasty syryjski was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:20 | trade | саморез ебать was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:24 | trade | Agnostic was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:20 | trade | BerciK was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:36 | hold | held with саморез ебать, 41 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after саморез ебать) |
| 15 1:35 | trade | саморез ебать was killed 78 units away: you traded in 1,016 ms (pros: 625 ms) |
| 15 1:35 | peek together | peeked the same enemy as Agnostic, 781 ms after them - late - your team-mate went first, as bait |
| 15 1:35 | trade | żylasty syryjski was killed 142 units away: you traded in 516 ms (pros: 625 ms) |
| 16 1:43 | trade | żylasty syryjski was killed 222 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:23 | trade | Agnostic was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:15 | hold | held with Agnostic, 856 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Agnostic) |
| 23 1:32 | trade | Agnostic was killed 109 units away: not traded within 5 s (pros: 625 ms) |
| 23 bomb 0:33 | trade | żylasty syryjski was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:30 | line of fire | stood in саморез ебать's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | USP-S | 156 ms | 156 ms | 1.1° | ||
| 1 1:36 | hit by them | Glock-18 | 453 ms | – | 8.1° | ||
| 1 1:35 | killed by them | Glock-18 | 234 ms | 234 ms | 5.1° | ||
| 2 1:42 | killed by them | Tec-9 | 547 ms | 1422 ms | 13.8° | ||
| 3 1:39 | killed them | M4A1-S | 406 ms | 906 ms | 1.9° | ||
| 3 bomb 0:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:23 | killed by them | M4A1-S | 656 ms | 969 ms | 11.5° | ||
| 4 1:36 | hit by them | AK-47 | 391 ms | – | 1.0° | ||
| 4 1:36 | hit them | MP7 | 422 ms | – | 0.6° | ||
| 4 1:16 | killed by them | M4A1-S | 312 ms | 1219 ms | 8.2° | ||
| 4 1:16 | hit them | MP7 | 750 ms | – | 8.2° | ||
| 5 1:17 | hit by them | AK-47 | 516 ms | – | 5.1° | ||
| 5 1:17 | killed them | M4A1-S | 547 ms | 750 ms | 4.0° | ||
| 5 1:12 | killed by them | AK-47 | 656 ms | 656 ms | 4.6° | ||
| 6 1:35 | killed them | M4A1-S | 281 ms | 594 ms | 2.6° | ||
| 6 1:35 | hit by them | AK-47 | 469 ms | – | 3.6° | ||
| 6 1:34 | hit them | M4A4 | 312 ms | – | 1.9° | ||
| 6 1:34 | killed by them | AK-47 | 344 ms | 453 ms | 4.4° | ||
| 8 1:37 | killed by them | AK-47 | 219 ms | 828 ms | 2.1° | ||
| 8 1:36 | hit them | M4A4 | 500 ms | – | 3.9° | ||
| 9 1:31 | killed by them | AK-47 | 281 ms | 1391 ms | 0.8° | ||
| 10 bomb 0:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:47 | hit them | P250 | 266 ms | – | 1.9° | ||
| 11 1:45 | hit them | P250 | 453 ms | – | 9.6° | ||
| 11 1:44 | killed by them | AK-47 | 812 ms | 812 ms | 11.0° | ||
| 12 1:04 | hit them | M4A4 | 312 ms | – | 1.2° | ||
| 12 0:54 | killed by them | AK-47 | 938 ms | 1234 ms | 37.0° | ||
| 13 1:27 | hit them | Glock-18 | 859 ms | – | 7.7° | ||
| 13 1:10 | hit them | Glock-18 | 359 ms | – | 0.2° | ||
| 13 1:10 | hit by them | P2000 | 828 ms | – | 2.6° | ||
| 13 0:59 | killed by them | USP-S | 281 ms | 1297 ms | 4.3° | ||
| 13 0:59 | hit them | Glock-18 | 719 ms | – | 1.2° | ||
| 14 1:22 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:16 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:09 | hit by them | P2000 | 188 ms | – | 3.9° | ||
| 15 1:35 | killed them | AK-47 | 438 ms | 641 ms | 2.6° | ||
| 15 1:34 | hit by them | M4A4 | 625 ms | – | 9.9° | ||
| 15 bomb 0:36 | killed by them | M4A1-S | 359 ms | 969 ms | 1.3° | ||
| 16 1:20 | hit them | AK-47 | 453 ms | – | 1.9° | ||
| 16 1:19 | killed by them | M4A1-S | 562 ms | 766 ms | 3.5° | ||
| 17 1:05 | killed by them | M4A1-S | 1328 ms | 2031 ms | 15.7° | ||
| 17 1:05 | hit them | MP7 | 1031 ms | – | 44.4° | ||
| 18 1:45 | hit by them | Desert Eagle | 172 ms | – | 3.6° | ||
| 18 1:27 | killed by them | Desert Eagle | 328 ms | 625 ms | 1.6° | ||
| 18 1:27 | hit them | MP7 | 578 ms | – | 7.0° | ||
| 19 bomb 0:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:11 | killed them | MP7 | 328 ms | 578 ms | 18.3° | ||
| 20 1:15 | hit by them | M4A4 | 656 ms | – | 1.2° | ||
| 20 1:13 | killed by them | M4A1-S | 375 ms | 375 ms | 2.8° | ||
| 21 1:11 | hit them | Desert Eagle | 453 ms | – | 3.2° | ||
| 21 1:10 | hit by them | AK-47 | 109 ms | – | 0.8° | ||
| 21 0:55 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:27 | killed by them | AWP | 391 ms | 391 ms | 8.6° | ||
| 23 bomb 0:30 | killed them | AK-47 | 875 ms | 1281 ms | 10.0° | ||
| 23 bomb 0:28 | killed by them | M4A1-S | 250 ms | 547 ms | 5.1° | ||
| 24 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:06 | hit them | AK-47 | 484 ms | – | 15.3° | ||
| 24 1:06 | hit by them | M4A4 | 609 ms | – | 8.1° | ||
| 24 1:01 | hit them | AK-47 | 328 ms | – | 6.6° | ||
| 24 1:01 | killed by them | M4A1-S | 391 ms | 578 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 708 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/7 | 23% / 48% | ||
| 1 1:36 | USP-S | 405 | aim far off: your crosshair was about 6.5 player widths (207 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 58% | |
| 3 1:39 | M4A1-S | 1100 | fired while moving (95 u/s), too fast to be accurate - stop first | 4/9 | killed them | 6% / 48% | |
| 4 1:36 | MP7 | 1201 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/4 | 62% / 70% | ||
| 4 1:16 | MP7 | 297 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 37% / 51% | |
| 5 1:17 | M4A1-S | 693 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/9 | killed them | 13% / 46% | |
| 6 1:35 | M4A1-S | 420 | fine - pros would have fired it too | 3/7 | killed them | 44% / 55% | |
| 6 1:34 | M4A1-S | 331 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 57% | |
| 8 1:36 | M4A1-S | 543 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 22% / 55% | |
| 9 1:31 | M4A4 | 653 | fine - pros would have fired it too | 0/11 | cut short (a death, a reload) | 37% / 46% | |
| 10 bomb 0:25 | M4A1-S | 253 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/12 | 1% / 49% | ||
| 11 1:47 | P250 | 520 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/3 | 43% / 47% | ||
| 11 1:45 | P250 | 558 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 31% / 48% | |
| 12 1:04 | M4A4 | 1447 | fine - pros would have fired it too | 3/6 | 69% / 69% | ||
| 13 1:27 | Glock-18 | 454 | fine - pros would have fired it too | 1/7 | 53% / 55% | ||
| 13 1:10 | Glock-18 | 609 | fine - pros would have fired it too | 5/10 | 41% / 43% | ||
| 13 0:59 | Glock-18 | 623 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 22% / 47% | |
| 14 1:47 | MP7 | 1598 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 17% / 61% | ||
| 14 1:23 | MP7 | 881 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/9 | 40% / 54% | ||
| 14 1:09 | MP7 | 347 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/11 | 2% / 50% | ||
| 15 1:35 | AK-47 | 657 | fine - pros would have fired it too | 3/5 | killed them | 65% / 65% | |
| 16 1:41 | AK-47 | 1430 | aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 16 1:40 | AK-47 | 1409 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 16 1:20 | AK-47 | 797 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 45% / 52% | |
| 17 1:05 | MP7 | 867 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 60% / 60% | |
| 18 1:45 | MP7 | 767 | fine - pros would have fired it too | 0/6 | 67% / 67% | ||
| 18 1:27 | MP7 | 502 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 69% / 69% | |
| 19 bomb 0:14 | MP7 | 487 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/12 | 11% / 47% | ||
| 19 bomb 0:11 | MP7 | 200 | fine - pros would have fired it too | 6/8 | killed them | 70% / 70% | |
| 20 1:15 | AK-47 | 881 | fine - pros would have fired it too | 0/5 | 47% / 47% | ||
| 21 1:11 | Desert Eagle | 1349 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 39% | |
| 21 1:10 | Desert Eagle | 1347 | fine - pros would have fired it too | 1/2 | 46% / 46% | ||
| 21 1:08 | Desert Eagle | 1348 | fine - pros would have fired it too | 0/1 | 31% / 34% | ||
| 21 0:55 | Desert Eagle | 1339 | fine - pros would have fired it too | 0/1 | 23% / 42% | ||
| 21 0:54 | Desert Eagle | 1331 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 32% | |
| 23 bomb 0:30 | AK-47 | 863 | fine - pros would have fired it too | 4/10 | killed them | 25% / 46% | |
| 24 1:06 | AK-47 | 437 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/10 | 5% / 52% | ||
| 24 1:01 | AK-47 | 349 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 21% / 63% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
