Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 50% |
| USP-S | 14 | 64% |
| M4A1-S | 10 | 20% |
| Five-SeveN | 9 | 0% |
| AWP | 8 | 88% |
| Desert Eagle | 6 | 33% |
| Glock-18 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/110 | 12 0:54 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 14.6 s T | 4.7 |
| 21/110 | 13 1:24 | 3 kills (USP-S ×3), 2 headshots, in 25.7 s CT | 3.6 |
| 22/110 | 24 1:02 | 2 kills (AWP ×2), in 7 s CT | 3.4 |
| 37/110 | 10 bomb 0:23 | 1 kill (AK-47), a wallbang T | 2.1 |
| 38/110 | 23 1:32 | 2 kills (AWP ×2), a no-scope, in 21 s CT | 2.1 |
| 48/110 | 6 1:12 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 57/110 | 16 1:43 | 2 kills (AWP ×2), a no-scope, in 66.3 s CT | 0.9 |
| 59/110 | 8 1:36 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 63/110 | 22 1:27 | 2 kills (AWP ×2), a no-scope, in 18.3 s CT | 0.7 |
| 92/110 | 11 1:24 | 1 kill (AK-47) T | -0.5 |
| 97/110 | 4 1:12 | 2 kills (AK-47 ×2), in 27.5 s T | -0.7 |
| 101/110 | 21 0:54 | 1 kill (M4A1-S) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:21 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other |
| 14 bomb 0:06 | 1v3 after the plant CT · 100 HP · Catwalk · decided as it began | lost - died in the first fight · saw each other |
| 16 0:57 | 1v1 before the plant CT · 100 HP · Shop | won - killed them · first fight won, saw them first |
Flashes
16 flashes: 3 good, 1 weak, 12 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:32 | wasted | no enemy blinded for long |
| 3 1:47 | wasted | no enemy blinded for long |
| 4 1:44 | wasted | no enemy blinded for long |
| 7 1:44 | wasted | no enemy blinded for long; blinded themselves 2.8 s on the move through Top Mid - safe |
| 7 1:41 | wasted | no enemy blinded for long |
| 9 1:47 | good | blinded żylasty syryjski 3.3 s (0.7 s white) |
| 10 1:44 | weak | barely blinded żylasty syryjski 2.6 s (0.3 s white) |
| 11 1:44 | good | blinded żylasty syryjski 3.5 s (0.8 s white); blinded croof 1.5 s holding Top Mid - safe |
| 12 1:43 | wasted | no enemy blinded for long; blinded themselves 2.8 s holding Palace Alley - safe; blinded Melon 3.9 s holding Palace Alley - safe |
| 12 1:40 | wasted | barely blinded żylasty syryjski 1.3 s (0.1 s white) |
| 14 1:40 | good | blinded FalcoN ™ 4.1 s (1.3 s white), Agnostic 4.0 s (1.2 s white), BerciK 3.6 s (0.9 s white) |
| 16 1:35 | wasted | barely blinded саморез ебать 1.0 s (0.1 s white) |
| 16 1:29 | wasted | barely blinded FalcoN ™ 0.7 s (0.1 s white) |
| 22 1:48 | wasted | no enemy blinded for long; blinded sixoO 1.1 s holding Bombsite A - safe; blinded Melon 1.0 s on the move through Bombsite A - safe |
| 22 1:46 | wasted | no enemy blinded for long |
| 24 1:36 | wasted | no enemy blinded for long |
Throws
46 grenades: 41 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:41 | exposed | an HE at Top Mid - seen by 2 enemies for 0.9 s, the nearest 1080 units away; a running throw |
| 22 1:31 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1196 units away |
| 22 1:30 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 708 units away |
| 23 1:35 | exposed | a molotov at Shop - seen by 2 enemies for 0.9 s, the nearest 1136 units away, thrown in the open; a running throw |
| 23 bomb 0:37 | punished | hit by żylasty syryjski 0.9 s after throwing an HE at Shop, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 340 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:37 | Underpass | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | peek together | peeked the same enemy as Kubix0_, 938 ms before them - early - you went first, alone |
| 1 1:37 | peek together | peeked the same enemy as Melon, 453 ms before them - early - you went first, alone |
| 1 1:37 | peek together | peeked the same enemy as croof, 484 ms after them - late - your team-mate went first, as bait |
| 2 1:28 | hold | held with croof, 703 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after croof) |
| 2 1:28 | trade | croof was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:43 | trade | Melon was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:25 | hold | held with Kubix0_, 212 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after Kubix0_) |
| 12 1:29 | trade | Kubix0_ was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:05 | hold | held with sixoO, 878 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 0:43 | trade | sixoO was killed 751 units away: you traded in 3,750 ms (pros: 2,031 ms) |
| 13 1:30 | trade | Kubix0_ was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:25 | trade | Melon was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:21 | trade | sixoO was killed 262 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:11 | trade | Kubix0_ was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:09 | trade | croof was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:06 | trade | Melon was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:34 | trade | croof was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | trade | Melon was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | trade | Kubix0_ was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:40 | trade | croof was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | trade | sixoO was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:42 | trade | sixoO was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:27 | hold | held with Kubix0_, 649 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:04 | trade | Melon was killed 308 units away: you traded in 1,641 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | Glock-18 | 453 ms | – | 8.1° | ||
| 1 1:28 | hit them | Glock-18 | 219 ms | – | 0.7° | ||
| 1 1:28 | killed by them | USP-S | 359 ms | 359 ms | 0.2° | ||
| 3 1:39 | killed by them | M4A1-S | 406 ms | 906 ms | 1.9° | ||
| 4 1:36 | hit them | AK-47 | 391 ms | – | 1.0° | ||
| 4 1:36 | hit by them | MP7 | 422 ms | – | 0.6° | ||
| 4 1:12 | killed them | AK-47 | 531 ms | 828 ms | 15.9° | ||
| 4 0:44 | killed them | AK-47 | 172 ms | 172 ms | 4.4° | ||
| 4 0:29 | killed by them | M4A1-S | 266 ms | 266 ms | 2.1° | ||
| 5 1:17 | hit them | AK-47 | 516 ms | – | 5.1° | ||
| 5 1:17 | killed by them | M4A1-S | 547 ms | 750 ms | 4.0° | ||
| 6 1:12 | killed them | Desert Eagle | 375 ms | 375 ms | 10.7° | ||
| 6 1:12 | hit by them | AK-47 | 594 ms | – | 3.6° | ||
| 6 1:09 | killed by them | AK-47 | 94 ms | 94 ms | 0.8° | ||
| 7 1:40 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | killed them | AK-47 | 219 ms | 828 ms | 2.1° | ||
| 8 1:36 | hit by them | M4A4 | 500 ms | – | 3.9° | ||
| 8 1:18 | killed by them | M4A1-S | 438 ms | 531 ms | 4.6° | ||
| 10 bomb 0:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:24 | hit by them | Five-SeveN | 672 ms | – | 8.0° | ||
| 11 1:24 | killed them | AK-47 | 719 ms | 922 ms | 15.3° | ||
| 12 0:54 | killed them | AK-47 | 938 ms | 1234 ms | 37.0° | ||
| 12 0:40 | killed them | AK-47 | 297 ms | 703 ms | 1.9° | ||
| 12 0:36 | killed by them | AK-47 | 656 ms | 1156 ms | 1.8° | ||
| 13 1:24 | killed them | USP-S | 1156 ms | 1156 ms | 7.3° | ||
| 13 1:16 | killed them | USP-S | 250 ms | 250 ms | 3.0° | ||
| 13 1:10 | hit by them | Glock-18 | 359 ms | – | 0.2° | ||
| 13 1:10 | hit them | P2000 | 828 ms | – | 2.6° | ||
| 13 0:59 | killed them | USP-S | 281 ms | 1297 ms | 4.3° | ||
| 13 0:59 | hit by them | Glock-18 | 719 ms | – | 1.2° | ||
| 13 bomb 0:33 | killed by them | Glock-18 | 484 ms | 484 ms | 1.2° | ||
| 15 1:32 | hit by them | AK-47 | 656 ms | – | 4.2° | ||
| 15 1:27 | hit by them | AK-47 | 234 ms | – | 0.1° | ||
| 15 bomb 0:34 | killed by them | AK-47 | 547 ms | 656 ms | 5.9° | ||
| 16 1:43 | killed them | AWP | 453 ms | 453 ms | 0.4° | ||
| 16 0:37 | killed them | AWP | 469 ms | 469 ms | 3.0° | ||
| 17 1:22 | killed by them | SSG 08 | 391 ms | 391 ms | 0.2° | ||
| 18 1:41 | killed by them | AK-47 | 531 ms | 1406 ms | 1.1° | ||
| 19 1:34 | killed by them | AK-47 | 453 ms | 1453 ms | 52.2° | ||
| 19 1:33 | hit them | Desert Eagle | 2094 ms | – | 18.4° | ||
| 20 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:55 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:39 | hit by them | Desert Eagle | 375 ms | – | 0.8° | ||
| 21 bomb 0:39 | hit them | M4A4 | 328 ms | – | 2.0° | ||
| 21 bomb 0:38 | killed by them | AK-47 | 609 ms | 906 ms | 2.3° | ||
| 22 1:27 | killed them | AWP | 391 ms | 391 ms | 8.6° | ||
| 22 bomb 0:37 | killed them | AWP | 3203 ms | 3203 ms | 47.5° | ||
| 22 bomb 0:36 | hit by them | AK-47 | 78 ms | – | 3.2° | ||
| 22 bomb 0:36 | killed by them | AK-47 | 516 ms | 516 ms | 0.8° | ||
| 23 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:36 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:22 | killed them | AWP | 438 ms | 438 ms | 55.4° | ||
| 24 1:02 | killed them | AWP | 297 ms | 297 ms | 5.1° | ||
| 24 0:55 | hit by them | AK-47 | 375 ms | – | 0.9° | ||
| 24 0:55 | killed them | AWP | 766 ms | 766 ms | 14.3° | ||
| 24 bomb 0:30 | killed by them | AK-47 | 516 ms | 516 ms | 5.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 421 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/3 | 28% / 54% | ||
| 1 1:28 | Glock-18 | 675 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 50% / 50% | |
| 4 1:36 | AK-47 | 1225 | fine - pros would have fired it too | 1/5 | 37% / 47% | ||
| 4 1:12 | AK-47 | 400 | fine - pros would have fired it too | 4/7 | killed them | 45% / 49% | |
| 4 0:44 | AK-47 | 269 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 5 1:17 | AK-47 | 689 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 13% / 47% | |
| 6 1:12 | Desert Eagle | 115 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 8 1:37 | AK-47 | 570 | fine - pros would have fired it too | 4/10 | killed them | 51% / 57% | |
| 10 bomb 0:25 | AK-47 | 251 | fine - pros would have fired it too | 5/19 | killed them | 69% / 69% | |
| 11 1:25 | AK-47 | 283 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 3/11 | killed them | 15% / 64% | |
| 12 0:55 | AK-47 | 263 | fine - pros would have fired it too | 4/11 | killed them | 39% / 54% | |
| 12 0:40 | AK-47 | 937 | fine - pros would have fired it too | 4/6 | killed them | 61% / 61% | |
| 12 0:35 | AK-47 | 513 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 47% | |
| 13 1:24 | USP-S | 600 | fine - pros would have fired it too | 1/2 | killed them | 50% / 51% | |
| 13 1:16 | USP-S | 539 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 13 1:10 | USP-S | 604 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 41% | |
| 13 1:10 | USP-S | 590 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 13 1:09 | USP-S | 590 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 43% | |
| 13 0:59 | USP-S | 640 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 5/8 | killed them | 23% / 50% | |
| 13 bomb 0:33 | USP-S | 592 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 45% | |
| 14 1:47 | Five-SeveN | 1597 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/6 | 2% / 37% | ||
| 14 bomb 0:05 | Five-SeveN | 183 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 69% / 69% | |
| 15 1:36 | Desert Eagle | 1445 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 56% / 57% | |
| 15 1:32 | Desert Eagle | 1009 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 15 1:27 | Desert Eagle | 906 | fine - pros would have fired it too | 0/1 | 22% / 37% | ||
| 16 1:43 | AWP | 1646 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 16 0:37 | AWP | 358 | fired while moving (59 u/s), too fast to be accurate - stop first | 1/1 | killed them | 55% / 82% | |
| 19 1:34 | Desert Eagle | 203 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 26% / 44% | |
| 21 0:55 | M4A1-S | 1336 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 44% | |
| 21 0:54 | M4A1-S | 1331 | fine - pros would have fired it too | 1/3 | killed them | 23% / 46% | |
| 21 bomb 0:39 | M4A1-S | 1229 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 56% / 56% | |
| 22 1:27 | AWP | 633 | fine - pros would have fired it too | 1/1 | killed them | 65% / 67% | |
| 22 bomb 0:38 | AWP | 226 | fine - pros would have fired it too | 1/2 | killed them | 86% / 86% | |
| 23 bomb 0:22 | AWP | 66 | fine - pros would have fired it too | 1/1 | killed them | 68% / 74% | |
| 24 1:02 | AWP | 438 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 24 0:55 | AWP | 1244 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
