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Mirage, tied 12-12 · Wed 04 Nov, 22:00

JuraZMaster Guardian II

The match

Aim

446 msTTD703 msTTK5.1°Crosshair↓50%1st bullet62%Spray11%Head81%Counter-strafe

Scoreboard

86ADR75%KAST

Positioning

Shots

7/36Rushed↓4/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474450%
USP-S1464%
M4A1-S1020%
Five-SeveN90%
AWP888%
Desert Eagle633%
Glock-18475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/11012 0:54 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 14.6 s T4.7
21/11013 1:24 3 kills (USP-S ×3), 2 headshots, in 25.7 s CT3.6
22/11024 1:02 2 kills (AWP ×2), in 7 s CT3.4
37/11010 bomb 0:23 1 kill (AK-47), a wallbang T2.1
38/11023 1:32 2 kills (AWP ×2), a no-scope, in 21 s CT2.1
48/1106 1:12 1 kill (Deagle), 1 headshot T1.1
57/11016 1:43 2 kills (AWP ×2), a no-scope, in 66.3 s CT0.9
59/1108 1:36 1 kill (AK-47), 1 headshot T0.8
63/11022 1:27 2 kills (AWP ×2), a no-scope, in 18.3 s CT0.7
92/11011 1:24 1 kill (AK-47) T-0.5
97/1104 1:12 2 kills (AK-47 ×2), in 27.5 s T-0.7
101/11021 0:54 1 kill (M4A1-S) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:21 1v3 before the plant CT · 100 HP · CT Spawnlost - died later, after 2 kills · first fight won, saw each other
14 bomb 0:06 1v3 after the plant CT · 100 HP · Catwalk · decided as it beganlost - died in the first fight · saw each other
16 0:57 1v1 before the plant CT · 100 HP · Shopwon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 3 good, 1 weak, 12 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:32 wastedno enemy blinded for long
3 1:47 wastedno enemy blinded for long
4 1:44 wastedno enemy blinded for long
7 1:44 wastedno enemy blinded for long; blinded themselves 2.8 s on the move through Top Mid - safe
7 1:41 wastedno enemy blinded for long
9 1:47 goodblinded żylasty syryjski 3.3 s (0.7 s white)
10 1:44 weakbarely blinded żylasty syryjski 2.6 s (0.3 s white)
11 1:44 goodblinded żylasty syryjski 3.5 s (0.8 s white); blinded croof 1.5 s holding Top Mid - safe
12 1:43 wastedno enemy blinded for long; blinded themselves 2.8 s holding Palace Alley - safe; blinded Melon 3.9 s holding Palace Alley - safe
12 1:40 wastedbarely blinded żylasty syryjski 1.3 s (0.1 s white)
14 1:40 goodblinded FalcoN ™ 4.1 s (1.3 s white), Agnostic 4.0 s (1.2 s white), BerciK 3.6 s (0.9 s white)
16 1:35 wastedbarely blinded саморез ебать 1.0 s (0.1 s white)
16 1:29 wastedbarely blinded FalcoN ™ 0.7 s (0.1 s white)
22 1:48 wastedno enemy blinded for long; blinded sixoO 1.1 s holding Bombsite A - safe; blinded Melon 1.0 s on the move through Bombsite A - safe
22 1:46 wastedno enemy blinded for long
24 1:36 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 41 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:41 exposedan HE at Top Mid - seen by 2 enemies for 0.9 s, the nearest 1080 units away; a running throw
22 1:31 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1196 units away
22 1:30 exposeda smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 708 units away
23 1:35 exposeda molotov at Shop - seen by 2 enemies for 0.9 s, the nearest 1136 units away, thrown in the open; a running throw
23 bomb 0:37 punishedhit by żylasty syryjski 0.9 s after throwing an HE at Shop, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 340 units away; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 30 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:37 FalcoN ™Underpasscover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 peek togetherpeeked the same enemy as Kubix0_, 938 ms before them - early - you went first, alone
1 1:37 peek togetherpeeked the same enemy as Melon, 453 ms before them - early - you went first, alone
1 1:37 peek togetherpeeked the same enemy as croof, 484 ms after them - late - your team-mate went first, as bait
2 1:28 holdheld with croof, 703 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after croof)
2 1:28 tradecroof was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
7 1:43 tradeMelon was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
11 1:25 holdheld with Kubix0_, 212 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after Kubix0_)
12 1:29 tradeKubix0_ was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
12 1:05 holdheld with sixoO, 878 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 0:43 tradesixoO was killed 751 units away: you traded in 3,750 ms (pros: 2,031 ms)
13 1:30 tradeKubix0_ was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
13 1:25 tradeMelon was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
13 1:21 tradesixoO was killed 262 units away: not traded within 5 s (pros: 1,641 ms)
14 1:11 tradeKubix0_ was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
14 1:09 tradecroof was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:06 tradeMelon was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
15 1:34 tradecroof was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 tradeMelon was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 tradeKubix0_ was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
16 1:40 tradecroof was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 tradesixoO was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
20 1:42 tradesixoO was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
22 1:27 holdheld with Kubix0_, 649 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:04 tradeMelon was killed 308 units away: you traded in 1,641 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 FalcoN ™hit themGlock-18453 ms–8.1°
1 1:28 żylasty syryjskihit themGlock-18219 ms–0.7°
1 1:28 żylasty syryjskikilled by themUSP-S359 ms359 ms0.2°
3 1:39 FalcoN ™killed by themM4A1-S406 ms906 ms1.9°
4 1:36 FalcoN ™hit themAK-47391 ms–1.0°
4 1:36 FalcoN ™hit by themMP7422 ms–0.6°
4 1:12 саморез ебатьkilled themAK-47531 ms828 ms15.9°
4 0:44 Agnostickilled themAK-47172 ms172 ms4.4°
4 0:29 BerciKkilled by themM4A1-S266 ms266 ms2.1°
5 1:17 FalcoN ™hit themAK-47516 ms–5.1°
5 1:17 FalcoN ™killed by themM4A1-S547 ms750 ms4.0°
6 1:12 саморез ебатьkilled themDesert Eagle375 ms375 ms10.7°
6 1:12 żylasty syryjskihit by themAK-47594 ms–3.6°
6 1:09 żylasty syryjskikilled by themAK-4794 ms94 ms0.8°
7 1:40 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 FalcoN ™killed themAK-47219 ms828 ms2.1°
8 1:36 FalcoN ™hit by themM4A4500 ms–3.9°
8 1:18 саморез ебатьkilled by themM4A1-S438 ms531 ms4.6°
10 bomb 0:24 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:24 BerciKhit by themFive-SeveN672 ms–8.0°
11 1:24 BerciKkilled themAK-47719 ms922 ms15.3°
12 0:54 FalcoN ™killed themAK-47938 ms1234 ms37.0°
12 0:40 саморез ебатьkilled themAK-47297 ms703 ms1.9°
12 0:36 BerciKkilled by themAK-47656 ms1156 ms1.8°
13 1:24 Agnostickilled themUSP-S1156 ms1156 ms7.3°
13 1:16 саморез ебатьkilled themUSP-S250 ms250 ms3.0°
13 1:10 FalcoN ™hit by themGlock-18359 ms–0.2°
13 1:10 FalcoN ™hit themP2000828 ms–2.6°
13 0:59 FalcoN ™killed themUSP-S281 ms1297 ms4.3°
13 0:59 FalcoN ™hit by themGlock-18719 ms–1.2°
13 bomb 0:33 BerciKkilled by themGlock-18484 ms484 ms1.2°
15 1:32 Agnostichit by themAK-47656 ms–4.2°
15 1:27 Agnostichit by themAK-47234 ms–0.1°
15 bomb 0:34 Agnostickilled by themAK-47547 ms656 ms5.9°
16 1:43 żylasty syryjskikilled themAWP453 ms453 ms0.4°
16 0:37 саморез ебатьkilled themAWP469 ms469 ms3.0°
17 1:22 żylasty syryjskikilled by themSSG 08391 ms391 ms0.2°
18 1:41 BerciKkilled by themAK-47531 ms1406 ms1.1°
19 1:34 żylasty syryjskikilled by themAK-47453 ms1453 ms52.2°
19 1:33 żylasty syryjskihit themDesert Eagle2094 ms–18.4°
20 1:46 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:55 FalcoN ™killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 0:39 саморез ебатьhit by themDesert Eagle375 ms–0.8°
21 bomb 0:39 żylasty syryjskihit themM4A4328 ms–2.0°
21 bomb 0:38 żylasty syryjskikilled by themAK-47609 ms906 ms2.3°
22 1:27 FalcoN ™killed themAWP391 ms391 ms8.6°
22 bomb 0:37 żylasty syryjskikilled themAWP3203 ms3203 ms47.5°
22 bomb 0:36 BerciKhit by themAK-4778 ms–3.2°
22 bomb 0:36 саморез ебатьkilled by themAK-47516 ms516 ms0.8°
23 1:32 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:36 żylasty syryjskihit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:22 саморез ебатьkilled themAWP438 ms438 ms55.4°
24 1:02 Agnostickilled themAWP297 ms297 ms5.1°
24 0:55 саморез ебатьhit by themAK-47375 ms–0.9°
24 0:55 саморез ебатьkilled themAWP766 ms766 ms14.3°
24 bomb 0:30 BerciKkilled by themAK-47516 ms516 ms5.3°

Shots

You fired 7 of your 36 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 FalcoN ™Glock-18421aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/328% / 54%
1 1:28 żylasty syryjskiGlock-18675fine - pros would have fired it too1/2cut short (a death, a reload)50% / 50%
4 1:36 FalcoN ™AK-471225fine - pros would have fired it too1/537% / 47%
4 1:12 саморез ебатьAK-47400fine - pros would have fired it too4/7killed them45% / 49%
4 0:44 AgnosticAK-47269fine - pros would have fired it too1/5killed them60% / 60%
5 1:17 FalcoN ™AK-47689fired while moving (90 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)13% / 47%
6 1:12 саморез ебатьDesert Eagle115fine - pros would have fired it too1/1killed them70% / 70%
8 1:37 FalcoN ™AK-47570fine - pros would have fired it too4/10killed them51% / 57%
10 bomb 0:25 FalcoN ™AK-47251fine - pros would have fired it too5/19killed them69% / 69%
11 1:25 BerciKAK-47283too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target3/11killed them15% / 64%
12 0:55 FalcoN ™AK-47263fine - pros would have fired it too4/11killed them39% / 54%
12 0:40 саморез ебатьAK-47937fine - pros would have fired it too4/6killed them61% / 61%
12 0:35 BerciKAK-47513aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)22% / 47%
13 1:24 AgnosticUSP-S600fine - pros would have fired it too1/2killed them50% / 51%
13 1:16 саморез ебатьUSP-S539fine - pros would have fired it too1/1killed them53% / 53%
13 1:10 FalcoN ™USP-S604fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 41%
13 1:10 FalcoN ™USP-S590fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
13 1:09 FalcoN ™USP-S590fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 43%
13 0:59 FalcoN ™USP-S640aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first5/8killed them23% / 50%
13 bomb 0:33 BerciKUSP-S592fine - pros would have fired it too0/1cut short (a death, a reload)44% / 45%
14 1:47 FalcoN ™Five-SeveN1597fired while moving (237 u/s), too fast to be accurate - stop first0/62% / 37%
14 bomb 0:05 FalcoN ™Five-SeveN183fine - pros would have fired it too0/8cut short (a death, a reload)69% / 69%
15 1:36 żylasty syryjskiDesert Eagle1445fine - pros would have fired it too0/2cut short (a death, a reload)56% / 57%
15 1:32 AgnosticDesert Eagle1009fine - pros would have fired it too0/145% / 45%
15 1:27 AgnosticDesert Eagle906fine - pros would have fired it too0/122% / 37%
16 1:43 żylasty syryjskiAWP1646fine - pros would have fired it too1/1killed them84% / 84%
16 0:37 саморез ебатьAWP358fired while moving (59 u/s), too fast to be accurate - stop first1/1killed them55% / 82%
19 1:34 żylasty syryjskiDesert Eagle203fine - pros would have fired it too1/2cut short (a death, a reload)26% / 44%
21 0:55 FalcoN ™M4A1-S1336fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 44%
21 0:54 FalcoN ™M4A1-S1331fine - pros would have fired it too1/3killed them23% / 46%
21 bomb 0:39 żylasty syryjskiM4A1-S1229fine - pros would have fired it too1/5cut short (a death, a reload)56% / 56%
22 1:27 FalcoN ™AWP633fine - pros would have fired it too1/1killed them65% / 67%
22 bomb 0:38 żylasty syryjskiAWP226fine - pros would have fired it too1/2killed them86% / 86%
23 bomb 0:22 саморез ебатьAWP66fine - pros would have fired it too1/1killed them68% / 74%
24 1:02 AgnosticAWP438fine - pros would have fired it too1/1killed them78% / 78%
24 0:55 саморез ебатьAWP1244fine - pros would have fired it too1/1killed them73% / 73%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.